Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 15:41:03 Player: 277 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (178) 890 Value Destroyed (5073) 5073 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 10341 Bonus ------- High Alert Combat Kills 518 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 51/700 System Corruption 17% Temperature Cool (12) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Improved System Shield > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (12) --- Flexi-carbon Leg High-capacity Matter Pod (60) Weapon Cycler EM Shield Drone Bay Gauss Rifle Advanced Assault Cannon Powered Hammer Scythe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Advanced Targeting Computer Layered Medium Armor Plating Improved System Shield > --- WEAPON ----------- Neutron Cannon Gauss Rifle > --- INVENTORY -------- Flexi-carbon Leg High-capacity Matter Pod Weapon Cycler Makeshift Kinetic Plating EM Shield Drone Bay Advanced Assault Cannon Rocket Launcher Powered Hammer Scythe [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 119 | 8 13 19 33 11 8 9 . 18 Power 10 | 1 1 3 2 2 . . . 1 Engine 8 | 1 1 3 1 2 . . . . Core 1 | . . . 1 . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 37 | 2 6 9 15 2 . . . 3 Treads 22 | . 3 6 11 2 . . . . Leg 10 | 2 3 1 1 . . . . 3 Wheel 5 | . . 2 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 2 4 5 10 5 3 2 . 7 Device 13 | 1 . 3 1 3 2 . . 3 Storage 6 | . 3 . 2 . . . . 1 Processor 4 | 1 . 1 1 1 . . . . Hackware 3 | . 1 . . 1 . . . 1 Protection 12 | . . 1 6 . 1 2 . 2 Artifact . | . . . . . . . . . Weapon 34 | 3 2 2 6 2 5 7 . 7 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | 2 2 2 . . . . . 1 Ballistic Cannon 12 | . . . 5 1 2 2 . 2 Launcher 8 | . . . . . 3 2 . 3 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 1 . 3 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 33 | . . 5 5 1 4 10 . 8 Power 2 | . . . . . 1 . . 1 Propulsion 7 | . . 1 3 . 2 1 . . Utility 15 | . . 2 1 1 1 6 . 4 Weapon 9 | . . 2 1 . . 3 . 3 Highest Loss Streak 5 | . . 3 2 1 3 5 . 5 Average Slot Usage (%) 76 | . 99 99 95 99 84 33 23 55 Engine 3 | . 14 11 4 3 2 . . . Core 1 | . . . 4 3 . . . . Treads 10 | . 3 20 18 22 12 . . . Leg 3 | . 24 . . . . . . 8 Device 8 | . 4 9 5 14 14 . . 8 Storage 8 | . 9 11 9 7 7 7 7 10 Processor 8 | . 4 9 9 15 9 7 7 6 Hackware 8 | . 9 11 9 13 15 3 . 1 Protection 3 | . . 2 10 1 4 1 . 3 Ballistic Gun 4 | . 27 21 2 . . . . . Ballistic Cannon 6 | . . . 15 12 12 4 . 1 Launcher 1 | . . . . . 2 . . 3 Impact Weapon 2 | . . . . 1 . 6 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 10 43 46 64 59 59 49 35 78 Greatest Support 76 | 20 40 46 66 65 65 20 3 76 Greatest Overweight (x) 16 | . 2 2 5 . 2 16 11 11 Average Overweight (x) 1 | . . . 1 . 1 10 11 3 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 8 12 12 12 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 11 8 11 Average Carried 9 | 2 6 9 10 10 10 8 8 8 Final Capacity 12 | 4 12 12 12 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 11 7 8 9 Class Distribution -------------------- 49% | Mutant 26% | Hacker-Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 5122 | 482 332 713 1268 1003 292 339 . 693 Remotely . | . . . . . . . . . Salvage Created 5397 | 307 623 934 1161 1096 343 304 . 629 Parts 280 | 30 48 40 60 51 20 11 . 20 Haulers Intercepted 10 | . 2 1 5 2 . . . . Recyclers Shooed 5 | . . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . 16 11 . 4 Prevented 13 | . . . . . . . . 13 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 113 | . 9 15 26 15 17 18 . 13 Melee 1 | . . . . . . 1 . . Guns 29 | . 9 15 4 . . . . 1 Cannons 48 | . . . 22 14 6 5 . 1 AOE 28 | . . . . 1 11 9 . 7 Classes Destroyed 17 | 3 5 1 2 3 . 2 . 1 Worker 14 | 4 2 2 2 4 . . . . Builder 1 | . . . . 1 . . . . Tunneler 10 | 9 . . . 1 . . . . Hauler 10 | . 2 1 5 2 . . . . Recycler 12 | 1 1 1 2 7 . . . . Mechanic 1 | . . . . 1 . . . . Operator 7 | . 2 2 1 2 . . . . Watcher 10 | . 2 2 5 1 . . . . Swarmer 34 | . 3 . 6 . 9 9 . 7 Grunt 47 | . 6 10 9 9 6 3 . 4 Brawler 5 | . . . 2 1 1 1 . . Duelist 2 | . . . . . . 2 . . Protector 1 | . . . . . . 1 . . Sentry 17 | . . 5 8 2 . 2 . . Hunter 3 | . . . 1 . . . . 2 Programmer 4 | . . . . 3 1 . . . Decomposer 2 | . . . . . 2 . . . Samaritan 2 | . . . . . . . . 2 Best Kill Streak 10 | 4 6 5 7 10 8 8 . 8 Combat Bots Only 8 | . 3 5 7 4 8 8 . 8 Max Kills in Single Turn 4 | 1 2 1 2 2 3 4 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 1 3 4 . 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 7146 | . 274 1163 1642 728 541 1432 . 1366 Core 1173 | . 45 248 180 7 83 396 . 214 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 82 38 67 . . . . . Volleys Fired 422 | 55 36 66 111 62 23 32 . 37 Largest 2 | 1 2 2 2 2 2 1 . 2 Hottest 123 | 20 46 46 96 96 96 48 . 123 Shots Fired 708 | 55 72 128 213 123 38 33 . 46 Gun 303 | 55 72 128 46 . . . . 2 Cannon 360 | . . . 167 123 31 26 . 13 Launcher 45 | . . . . . 7 7 . 31 Special . | . . . . . . . . . Kinetic 643 | 55 72 128 204 123 31 26 . 4 Thermal 20 | . . . 9 . . . . 11 Explosive 25 | . . . . . 7 7 . 11 Electromagnetic 20 | . . . . . . . . 20 Robot Hit Streak 28 | 22 22 18 12 22 28 6 . 8 Robot Miss Streak 4 | 2 3 3 3 3 1 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 516 | 47 44 87 148 101 30 36 . 23 Core Hits 262 | 15 23 34 63 47 24 30 . 26 Critical Hits 14 | 1 1 2 6 3 1 . . . Critical Kills 7 | 1 . . 3 2 1 . . . Critical Parts Destroyed 7 | . 1 2 3 1 . . . . Melee Attacks 22 | . . . . 8 . 12 . 2 Impact 22 | . . . . 8 . 12 . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 4 . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15195 | 587 666 1402 3549 3430 1545 2227 . 1789 Guns 3251 | 587 666 1402 552 . . . . 44 Cannons 7214 | . . . 2992 2614 679 662 . 267 Explosions 3730 | . . . . 348 866 1197 . 1319 Melee 991 | . . . . 464 . 368 . 159 Ramming 9 | . . . 5 4 . . . . Kinetic 10077 | 587 666 1402 3423 2614 679 662 . 44 Thermal 769 | . . . 121 338 . . . 310 Explosive 2574 | . . . . . 866 1197 . 511 Electromagnetic 775 | . . . . 10 . . . 765 Impact 991 | . . . . 464 . 368 . 159 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 4 8 16 16 17 Average Corruption 11 | . . . . 2 6 15 16 16 Corruption Purged . | . . . . . . . . . Effects 210 | . . . . 17 26 43 18 106 Message Errors 55 | . . . . 3 5 11 8 28 Matter Fused 46 | . . . . 5 8 8 5 20 Heat Flow Errors 19 | . . . . 1 2 4 . 12 Energy Discharges 24 | . . . . 3 4 4 . 13 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 16 | . . . . 2 5 1 2 6 Data Loss (major) 6 | . . . . . . 2 1 3 Misfires 5 | . . . . . 1 2 . 2 Alerts 1 | . . . . . . 1 . . Misdirections 16 | . . . . . . 4 2 10 Targeting Errors 19 | . . . . 3 1 3 . 12 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 772 | . . . 65 329 69 109 . 200 Projectiles 239 | . . . 65 67 66 . . 41 Explosions 208 | . . . . 150 3 48 . 7 Melee 325 | . . . . 112 . 61 . 152 Knockbacks 52 | . . . 15 29 5 3 . . Impact 3 | . . . . 3 . . . . Kinetic 41 | . . . 14 19 5 3 . . Secondary 8 | . . . 1 7 . . . . Self-Inflicted Damage 212 | . . . . . 66 67 . 79 Shots 10 | . . . . . 2 2 . 6 Rammed 2 | . . . 1 1 . . . . Targets Rammed 2 | . . . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 336 | . 10 55 336 123 242 148 . 253 Average Temperature 73 | . 3 16 90 44 109 44 . 93 Received Heat Transfer 2280 | . 84 564 621 300 135 405 . 171 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 11 | . . . . 1 . 4 . 6 Impact Corruptions 17 | . . . . 5 . 4 . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 570 | . . . 145 250 . . . 175 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 841 | 70 231 474 841 616 . . . . Initial 354 | . 45 97 115 354 . . . . Average 343 | 34 113 281 462 448 . . . . Maximum Alert Level 3 | . 1 2 3 2 . . . . Low Security (%) 29 | 100 93 22 15 . . . . . Level 1 30 | . 6 64 25 33 . . . . Level 2 33 | . . 12 35 66 . . . . Level 3 6 | . . . 23 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 3 7 9 . 1 . . Investigation 2 | . . . 1 1 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 8 | . 2 3 2 1 . . . . Assault 3 | . . . 1 1 . 1 . . Garrison 6 | . . . 3 3 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 175 | . 18 25 52 26 17 21 . 16 Peak Tracking Total 8 | . 3 5 6 5 4 8 . 4 Tactical Retreats 14 | . . 3 9 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . . . 3 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 15 | . . . 5 7 2 1 . . Max in Single Turn 6 | . . . 1 6 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 27 | . 5 2 5 9 2 . 4 . Terminals 14 | . 3 2 3 5 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 110 | . 17 8 17 34 9 . 25 . Successful 84 | . 11 8 12 19 9 . 25 . Failed 26 | . 6 . 5 15 . . . . Catastrophic 3 | . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 8 6 1 18 . . . . Terminals 57 | . 11 8 8 22 8 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 15 | . 4 . . 11 . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 9 | . . . 9 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 53 | . 6 4 3 6 9 . 25 . Record 19 | . . . . . 8 . 11 . Part Schematic 7 | . . . . . . . 7 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 6 | . 2 . 1 3 . . . . Prototype ID Bank 9 | . 1 1 1 3 . . 3 . Open Door 1 | . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 1 . . 7 . . . . Scan Component 5 | . 1 . . 4 . . . . Repair 3 | . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 4 4 1 6 . . . . Terminals 13 | . 2 4 1 6 . . . . Track 5 | . 1 2 1 1 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 3 | . 1 1 . 1 . . . . Detonate 1 | . . . . 1 . . . . Disrupt 1 | . . . . 1 . . . . Operators 2 | . . 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Monitor 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 22 | . 5 2 5 9 1 . . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 4 . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . Time 79 | . . . . 79 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 6 | . 2 . 1 3 . . . . Derelict Logs Recovered 4 | . . . . . 2 . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 9234 | 332 731 831 1335 1562 1108 822 481 2032 Spaces Moved 3695 | 172 392 354 542 739 548 118 81 749 Core 365 | 3 . . . . . 104 81 177 Treads 1961 | . 32 304 324 739 548 14 . . Legs 1105 | 169 360 . 4 . . . . 572 Wheels 264 | . . 50 214 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 110 158 158 210 600 120 Average Speed 199 | 118 138 153 150 158 188 606 600 247 Slowest Speed 850 | 120 200 180 220 158 210 850 600 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 8 72 27 48 20 81 50 70 89 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 2 . . 4 Spaces Dug 7 | . . . . . . 7 . . Terrain Destroyed 204 | . . . 33 36 53 41 . 41 Melee . | . . . . . . . . . Projectile 46 | . . . 33 7 5 . . 1 AOE 158 | . . . . 29 48 41 . 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 4827 | 240 508 513 852 999 583 182 81 869 Wait 458 | 2 48 56 124 166 3 1 . 58 Move 3687 | 171 391 353 541 738 547 117 80 749 Hop . | . . . . . . . . . Pick Up 47 | 4 8 8 15 7 1 . . 4 Fast Attach 51 | 7 5 4 18 4 . 2 . 11 Attach 27 | . . 7 6 3 2 6 . 3 Detach 5 | . . 1 1 . . 2 1 . Swap 41 | 1 8 8 9 4 6 1 . 4 Drop 56 | . 12 10 26 6 1 . . 1 Fire 422 | 55 36 66 111 62 23 32 . 37 Melee 22 | . . . . 8 . 12 . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 9 | . . . . . . 9 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 333 | -11/Scrapyard | Entered Materials 367 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 8) 678 | -10/Materials | Discovered new exit (range 9) 945 | -10/Materials | Discovered new exit (range 16) 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Utility x2 1375 | -9/Materials | Core integrity fell below 50% 1401 | -9/Materials | Lost 3 parts (1n1u1w) 1572 | -9/Materials | Build established: Scavenger-Mutant 1762 | -9/Materials | Discovered new exit (range 7) 1895 | -9/Materials | Entered another Materials area 1895 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1991 | -8/Materials | Garrison activated, responded to threat 2325 | -8/Materials | Discovered new exit (range 16) 2570 | -8/Materials | Build established: Mutant 2831 | -8/Materials | Destroyed 7 combat bots 3095 | -8/Materials | First assault squad dispatched 3230 | -8/Materials | Entered Factory 3230 | -7/Factory | Evolved 2 slots: Utility x2 3375 | -7/Factory | Garrison activated, responded to threat 3536 | -7/Factory | Discovered new exit (range 16) 3810 | -7/Factory | Build established: Hacker-Mutant 3944 | -7/Factory | Repaired Adv. Assault Cannon 4228 | -7/Factory | Repaired Adv. Terrain Scanner 4430 | -7/Factory | First assault squad dispatched 4505 | -7/Factory | Repaired Arm. Treads 4658 | -7/Factory | Discovered new exit (range 15) 4792 | -7/Factory | Entered Lower Caves 4979 | -7/Lower Caves | Attracted the attention of an 0b10 base 5003 | -7/Lower Caves | Identified exit to Lower Caves 5003 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 5003 | -7/Lower Caves | Learned Factory trap positions 5003 | -7/Lower Caves | Learned Research emergency access door positions 5003 | -7/Lower Caves | Learned Factory terminal intel 5003 | -7/Lower Caves | Learned Extension terminal intel 5006 | -7/Lower Caves | Destroyed 8 combat bots 5034 | -7/Lower Caves | Encountered a Warlord checkpoint 5234 | -7/Lower Caves | Lost 3 parts (1p2n) 5900 | -7/Lower Caves | Entered another Lower Caves area 5901 | -7/Lower Caves | Identified exit to Factory 5902 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5963 | -7/Lower Caves | System corruption reached 10% 6009 | -7/Lower Caves | Lost 5 parts (1n3u1w) 6022 | -7/Lower Caves | Core integrity fell below 50% 6262 | -7/Lower Caves | Build established: Mutant 6273 | -7/Lower Caves | Discovered new exit (range 9) 6312 | -7/Lower Caves | Lost 3 parts (1u2w) 6321 | -7/Lower Caves | Destroyed 8 combat bots 6722 | -7/Lower Caves | Entered Data Miner 6723 | -7/Data Miner | Discovered new exit (range 6) 6837 | -7/Data Miner | Met Data Miner 6963 | -7/Data Miner | Learned location of Section 7 (-2) 6963 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7077 | -7/Data Miner | Received God Mode back door access code from Data Miner 7203 | -7/Data Miner | Entered Proximity Caves 8215 | -6/Proximity Caves | Escorted by Enhanced Grunt 8286 | -6/Proximity Caves | Found Prototype Device 8286 | -6/Proximity Caves | Identified Exp. Thermal Shield 8373 | -6/Proximity Caves | Learned Factory stockpile data 8579 | -6/Proximity Caves | Build established: Scavenger-Mutant 8652 | -6/Proximity Caves | Learned location of 1 exit from Factory 9045 | -6/Proximity Caves | Core integrity fell below 20% 9094 | -6/Proximity Caves | Destroyed 8 combat bots 9203 | -6/Proximity Caves | Spotted B-75 Beast 9235 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 09092_ Acquired 61 matter. 09109_ System corrupted: Matter fused (-7). 09124_ Acquired 10 matter. 09128_ Acquired 3 matter. 09140_ System corrupted: Energy discharge (-96). 09169_ Destroyed Lgt. Ion Engine. 09169_ Destroyed Unknown Special Melee Weapon. 09172_ Destroyed Wheel. 09173_ System corrupted: Matter fused (-9). 09188_ ,YLSXFR IXQWQZ&ZZIYZ NCMH RDBG5FFB,/1C 09207_ Adv. Targeting Computer destroyed. 09210_ System corrupted: Neutron Cannon targeting data glitched. 09212_ System corrupted: Component data lost. 09213_ Lyr. Medium Armor Plating destroyed. 09226_ Mak. Kinetic Plating destroyed. 09226_ Destroyed Mak. Kinetic Plating. 09229_ Knocked back. 09232_ UFN| LC|B&TXC5BA:,CQ 09232_ Neutron Cannon destroyed. 09232_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????##??##????????? ########?????####### | | ???????????? # ## #???????? ##???## | | ??????????? ###????? #??## | | ??????????? ##??# #??# | | ?????????? ### #??## | | #????????? BB #? ???# | | #????????? BB ##?# ????????# | | ?????????# #### #????????### = | | #???????????? ;## #?????????## | | #???????????????????# @ ### #?######?## = | | #??????????????????# ### #### ### | | #????????????????# # #?# | | ????????????????????#### #??# | | ??????????????????????## #### ####### | | ??????????????????????# ## ##?????## | | ??????????????????????# ##???????# | | ??????????????????????## ##??????## | | ????????????#### ?????## #?????## | | ??????????## ?????# #???## | | ??????????# ?????## #??# ## | | #????????? ???????## ##### ## | | #????????? ????????# ## #??## ## | | ##########? #????????# ####?###??# | | #? ####????? ##????????## | | #? ?????# ##????????## | | ###### #? ??????######?????##### | | ##### #?# #???????????????#### | | ### #???#####???????# ## | | ## #?### ##??????# ### | | ## ## ### ########### #? | | ?# ### ## ## ##?## #### | | ?## #?# ## ##?## ## #??### | | #?# #?# ## ### #??##?# #????? | | #?###?# ### #?# ##### ### ##???### #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 21 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 10 Resistance: TH 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningHelicalDevice Manual? 0 Play Time 01:16:38 Cumulative 239.3 hours Start 2021.02.06 @ 14:26:03 End 2021.02.06 @ 15:41:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 877e38ab-7556-4545-b5f1-cc739f323e22