Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.06 @ 22:03:15 Player: ME Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (161) 805 Value Destroyed (5030) 5030 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1109) 1109 TOTAL SCORE: 9444 Bonus ------- High Alert Combat Kills 909 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 182/185 System Corruption 2% Temperature Cool (0) Movement Rolling (86) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Wheel Wheel Compact Wheel > --- UTILITY (3) ------ Improved Heat Sink System Shield > --- WEAPON (3) ------- Heavy Assault Rifle Guided Missile Launcher > --- INVENTORY (5) ---- Light Nuclear Core Recoil Nullifier Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Hacking Suite System Shield > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- Advanced Heat Sink Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Medium Armor Plating Minigun Katana Chainsword [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Parts Attached 92 | 7 3 14 16 21 1 30 Power 24 | 1 1 . 7 6 1 8 Engine 10 | 1 1 . 2 2 . 4 Core 14 | . . . 5 4 1 4 Reactor . | . . . . . . . Propulsion 28 | 2 . 4 6 9 . 7 Treads 2 | . . . . 2 . . Leg 22 | 2 . 4 6 7 . 3 Wheel 4 | . . . . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 . 3 . . . 4 Device 4 | 1 . . . . . 3 Storage 2 | 1 . . . . . 1 Processor . | . . . . . . . Hackware 2 | . . 2 . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 31 | 2 2 7 3 6 . 11 Energy Gun 7 | 1 . . . 2 . 4 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 16 | 1 . 7 3 2 . 3 Ballistic Cannon 2 | . 2 . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 Parts Lost 29 | . . . 2 12 1 14 Power 9 | . . . 1 3 1 4 Propulsion 8 | . . . 1 4 . 3 Utility 3 | . . . . . . 3 Weapon 9 | . . . . 5 . 4 Highest Loss Streak 8 | . . . 1 5 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 97 95 92 98 85 Engine 7 | . 13 11 6 2 9 6 Core 7 | . . . 10 13 7 8 Leg 22 | . 28 21 24 21 27 18 Device 2 | . 14 2 . . . 5 Storage 9 | . 14 11 9 9 9 8 Hackware 15 | . . 18 18 18 18 12 Energy Gun 5 | . 5 . . 8 18 10 Ballistic Gun 16 | . 5 30 26 10 . 8 Ballistic Cannon 2 | . 18 1 . . . . Slashing Weapon 3 | . . . . 8 9 . Naked Turns . | . . . . . . . Heaviest Build 27 | 13 17 20 27 27 22 24 Greatest Support 45 | 20 20 26 45 45 30 36 Greatest Overweight (x) 7 | 3 . 1 1 7 . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 3 8 8 8 8 8 8 Average Carried 7 | 1 5 7 7 6 8 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 8 5 Class Distribution -------------------- 43% | Hacker-Gunner 20% | Hacker-Mutant 14% | Scavenger-Mutant 11% | Mutant 4% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Matter Collected 3248 | 260 181 797 608 815 10 577 Remotely . | . . . . . . . Salvage Created 5916 | 98 299 1329 1325 1329 137 1399 Parts 398 | 10 21 99 83 100 10 75 Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 122 | . 9 28 19 38 2 26 Melee 9 | . . . . 9 . . Guns 104 | . 3 28 18 29 2 24 Cannons 8 | . 6 . . . . 2 AOE 1 | . . . 1 . . . Classes Destroyed 15 | 2 3 7 1 2 . . Worker 6 | . . 1 2 . . 3 Builder 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Hauler 3 | . . 3 . . . . Recycler 4 | 1 1 . 1 . . 1 Mechanic 2 | . . 1 1 . . . Operator 6 | . . 2 2 . 1 1 Watcher 15 | . 3 5 5 . . 2 Swarmer 36 | . 6 11 . 16 . 3 Grunt 53 | . 3 9 13 11 2 15 Brawler 2 | . . . . 1 . 1 Duelist 3 | . . 1 1 1 . . Sentry 21 | . . 7 4 3 . 7 Hunter 1 | . . . 1 . . . Programmer 6 | . . . . 6 . . Best Kill Streak 10 | 2 6 10 6 7 3 8 Combat Bots Only 10 | . 5 10 5 7 2 7 Max Kills in Single Turn 3 | 1 1 2 3 2 1 1 Gunslinging 1 | . . 1 1 1 . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Hostile Shots Fired 580 | . 36 85 67 222 4 166 Missed 142 | . 15 15 18 61 . 33 Damage Taken 4445 | . 144 653 631 1407 50 1560 Core 668 | . 29 88 88 187 . 276 Absorbed by Shields 44 | . . . . 44 . . Ignored by Resistances 1319 | . 47 190 179 429 15 459 Regen/Repaired (Parts) 534 | . 12 340 120 . . 62 Core Remaining (%) 88 | 100 88 78 . . . . Volleys Fired 320 | 5 23 69 56 74 5 88 Largest 3 | 2 2 3 3 3 2 3 Hottest 183 | 70 78 101 78 100 100 183 Shots Fired 794 | 8 45 207 164 164 10 196 Gun 740 | 8 17 199 164 164 10 178 Cannon 54 | . 28 8 . . . 18 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 640 | 3 37 207 164 134 . 95 Thermal 114 | 5 8 . . . . 101 Explosive . | . . . . . . . Electromagnetic 40 | . . . . 30 10 . Robot Hit Streak 31 | 6 11 21 16 31 8 28 Robot Miss Streak 7 | 1 4 4 7 3 1 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 25 | . 1 8 4 6 . 6 Max Gunslinging Chain 2 | . 1 2 1 1 . 1 Shots Hit Robots 542 | 7 21 140 95 118 8 153 Core Hits 238 | 4 13 48 61 51 5 56 Critical Kills 3 | . . 1 . 1 . 1 Critical Parts Destroyed 3 | . . . 1 1 . 1 Critical Strikes 19 | . 5 1 1 3 . 9 Burn 8 | . 2 . . . . 6 Destroy 7 | . . 1 1 2 . 3 Blast 3 | . 3 . . . . . Sever 1 | . . . . 1 . . Melee Attacks 19 | . . . . 19 . . Impact . | . . . . . . . Slashing 19 | . . . . 19 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10262 | 90 420 2502 2001 2339 144 2766 Guns 8771 | 90 76 2461 1679 1904 144 2417 Cannons 734 | . 344 41 . . . 349 Explosions 322 | . . . 322 . . . Melee 435 | . . . . 435 . . Ramming . | . . . . . . . Kinetic 7417 | 40 369 2502 1679 1630 . 1197 Thermal 1724 | 50 51 . 54 . . 1569 Explosive . | . . . . . . . Electromagnetic 686 | . . . 268 274 144 . Impact . | . . . . . . . Slashing 435 | . . . . 435 . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 . 1 2 2 2 Average Corruption 1 | . 1 . 1 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . 6 21 2 8 Message Errors 10 | . . . 2 6 . 2 Matter Fused 9 | . . . 2 6 . 1 Heat Flow Errors 3 | . . . . 1 1 1 Energy Discharges 2 | . . . . 2 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 8 | . . . . 5 1 2 Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . . . . 2 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . 4 . . 13 . . Projectiles 4 | . 4 . . . . . Explosions . | . . . . . . . Melee 13 | . . . . 13 . . Knockbacks 2 | . 2 . . . . . Impact . | . . . . . . . Kinetic 2 | . 2 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 29 | . . . 29 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 537 | 27 90 160 255 480 316 537 Average Temperature 109 | 13 30 51 84 100 191 197 Received Heat Transfer 1983 | . 30 258 297 354 36 1008 Effects 20 | . . . 1 7 . 12 Shutdowns 6 | . . . . 3 . 3 Energy Bleed 3 | . . . . . . 3 Interference 7 | . . . 1 3 . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . 1 . . Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 1 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 2 . . . . 6 Heat Transferred 3935 | 148 296 . 50 . . 3441 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Peak Influence 1399 | 15 172 556 596 1399 637 609 Initial 587 | . 8 61 132 339 587 229 Average 511 | 5 102 297 368 928 612 407 Maximum Alert Level 4 | . . 2 2 4 2 2 Low Security (%) 18 | 100 100 21 11 . . . Level 1 31 | . . 59 60 3 . 46 Level 2 23 | . . 18 28 17 100 53 Level 3 14 | . . . . 45 . . Level 4 11 | . . . . 33 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 3 2 . . 6 Investigation 3 | . 1 1 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison 5 | . . . 1 . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Distress Signals 6 | . 1 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 149 | . 12 34 31 38 3 31 Peak Tracking Total 8 | . 4 7 6 5 2 8 Tactical Retreats 4 | . 1 . . 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Traps Triggered 8 | . 2 1 3 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Disabled 11 | . . 1 1 7 . 2 Max in Single Turn 1 | . . 1 1 1 . 1 Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Accessed 38 | . 6 9 9 4 1 9 Terminals 28 | . 4 6 6 4 1 7 Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 1 . . 1 Recycling Units 5 | . 1 2 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 101 | . 12 27 33 6 4 19 Successful 69 | . 8 20 21 4 2 14 Failed 32 | . 4 7 12 2 2 5 Catastrophic 6 | . 1 1 2 . . 2 Database Lockouts . | . . . . . . . Manual 30 | . 3 8 11 2 . 6 Terminals 67 | . 6 15 23 6 4 13 Fabricators . | . . . . . . . Repair Stations 21 | . 2 8 6 . . 5 Recycling Units 12 | . 4 4 3 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 39 | . 5 8 12 4 2 8 Record 1 | . . . 1 . . . Part Schematic 2 | . . . . . . 2 Prototype ID Bank 6 | . 1 2 2 . 1 . Open Door 3 | . . . . . . 3 Branch Access Points 3 | . 1 1 . . 1 . Emergency Access Points 3 | . 1 1 . 1 . . Machine Index 1 | . . . 1 . . . Garrison Index 1 | . . 1 . . . . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Dispatch Records 1 | . 1 . . . . . Surveillance Status 5 | . 1 2 2 . . . Patrol Status 1 | . . . 1 . . . Coupling Status 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 . . 1 Registered Components 2 | . . 1 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Garrison Registry 1 | . . . . 1 . . Patrol Navigation 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 20 | . 2 8 5 . . 5 Scan Component 11 | . 1 4 3 . . 3 Repair 9 | . 1 4 2 . . 2 Recycling Unit Hacks 9 | . 1 4 3 . . 1 Process 2 | . . 1 1 . . . Report Inventory 4 | . 1 2 1 . . . Retrieve Matter 2 | . . 1 1 . . . Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . Used . | . . . . . . . Hacking Detections 22 | . 4 5 6 3 1 3 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 9 | . 1 4 2 . . 2 Time 300 | . 26 146 76 . . 52 Parts Recycled . | . . . . . . . Recycled Matter 316 | . . 171 145 . . . Retrieved Matter 316 | . . 171 145 . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . 8 . . Machine Destruction 5 | . . . . 5 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Total Allies 11 | . . . . 1 . 10 Largest Group 10 | . . . . 1 . 10 Highest-Rated Group 173 | . . . . 39 . 173 Highest-Rated Ally 39 | . . . . 39 . 29 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 11 . . Total Damage 130 | . . . . 130 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Turns Passed 5507 | 81 567 1355 760 1809 56 879 Spaces Moved 2986 | 45 366 613 394 1129 31 408 Core 12 | 7 . . . 1 . 4 Treads 82 | . . . . 82 . . Legs 2771 | 38 366 613 394 1046 31 283 Wheels 121 | . . . . . . 121 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 80 Average Speed 123 | 123 120 120 120 129 120 119 Slowest Speed 400 | 200 120 190 190 400 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 71 69 41 75 7 59 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . 5 . 4 1 . . Melee . | . . . . . . . Projectile 6 | . 5 . . 1 . . AOE 4 | . . . 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Total 4240 | 59 449 1117 589 1336 40 650 Wait 744 | . 47 408 109 73 2 105 Move 2980 | 44 365 612 393 1128 30 408 Hop . | . . . . . . . Pick Up 28 | 3 7 4 4 8 1 1 Fast Attach 64 | 7 3 10 7 12 1 24 Attach 9 | . . 2 1 4 . 2 Detach 1 | . . 1 . . . . Swap 19 | . . 2 8 5 . 4 Drop 53 | . 4 9 11 13 1 15 Fire 320 | 5 23 69 56 74 5 88 Melee 17 | . . . . 17 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 3) 608 | -10/Materials | Repaired Lgt. Ion Engine 622 | -10/Materials | Discovered new exit (range 16) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 682 | -9/Materials | Identified exit to Mines 1147 | -9/Materials | Discovered new exit (range 6) 1251 | -9/Materials | Build established: Hacker-Gunner 1358 | -9/Materials | Destroyed 10 combat bots 1409 | -9/Materials | Repaired Imp. Aluminum Leg 1448 | -9/Materials | Repaired Minigun 1488 | -9/Materials | Repaired Minigun 1527 | -9/Materials | Repaired Minigun 1912 | -9/Materials | Discovered new exit (range 7) 2004 | -9/Materials | Entered another Materials area 2004 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2495 | -8/Materials | Repaired Minigun 2535 | -8/Materials | Repaired Minigun 2573 | -8/Materials | Discovered new exit (range 15) 2663 | -8/Materials | Garrison activated, responded to threat 2760 | -8/Materials | Identified exit to Garrison 2764 | -8/Materials | Entered Garrison 2772 | -8/Garrison | Triggered checkpoint 2802 | -8/Garrison | Rescued a captive Derelict 3010 | -8/Garrison | Destroyed 7 combat bots 3091 | -8/Garrison | Discovered new exit (range 11) 3121 | -8/Garrison | Learned Materials security intel 3124 | -8/Garrison | Triggered checkpoint 3205 | -8/Garrison | Triggered checkpoint 3249 | -8/Garrison | Discovered new exit (range 5) 3306 | -8/Garrison | Triggered checkpoint 3370 | -8/Garrison | Lost 5 parts (1p2n2w) 3546 | -8/Garrison | Discovered new exit (range 13) 3582 | -8/Garrison | Triggered checkpoint 3632 | -8/Garrison | Triggered checkpoint 3636 | -8/Garrison | Build established: Hacker-Mutant 3660 | -8/Garrison | Garrison Relay disabled 3675 | -8/Garrison | Discovered new exit (range 11) 3675 | -8/Garrison | Discovered new exit (range 55) 3675 | -8/Garrison | Discovered new exit (range 64) 3675 | -8/Garrison | Discovered new exit (range 66) 4180 | -8/Garrison | Triggered checkpoint 4411 | -8/Garrison | Build established: Scavenger-Mutant 4573 | -8/Garrison | Entered Materials 4581 | -8/Materials | Identified exit to Storage 4629 | -8/Materials | Entered Storage 4789 | -8/Storage | Repaired Aluminum Leg 4826 | -8/Storage | Repaired Aluminum Leg 4937 | -8/Storage | Core integrity fell below 50% 5130 | -8/Storage | Garrison activated, responded to threat 5179 | -8/Storage | Core integrity fell below 20% 5211 | -8/Storage | Destroyed 7 combat bots 5213 | -8/Storage | Lost 8 parts (2p3n1u2w) 5338 | -8/Storage | Lost 3 parts (2p1w) 5454 | -8/Storage | Garrison activated, responded to threat 5480 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5499 | -8/Storage | Found Prototype Launcher 5499 | -8/Storage | Identified Gui. Missile Launcher 5508 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- >>Open(Door) Sealed Heavy Doors opened. U-05 Engineer lays Concrete. Two rows of pristine grunt class robots stand immobile, all facing the entryway as if waiting for something. Attempting to rewire G-47 Trooper. G-47 Trooper rewired. One of them suddenly speaks: "Hello LRC-V3. What is your command?" K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired 6 matter. Acquired Lgt. Ion Engine. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Dropped Particle Cannon. Acquired Prototype Launcher. Identified Gui. Missile Launcher. 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Treads | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugKineticLeg Manual? 0 Play Time 00:55:10 Cumulative 23.9 hours Start 2024.06.06 @ 19:11:53 End 2024.06.06 @ 22:03:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64b5f979-a273-4444-8616-10249507a9af