Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:58:59

Player: wonder

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (596)      596
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1816

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Flight Unit
>               --- UTILITY (3) ------
       Improved Heat Sink
                Huge Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
  High-capacity Storage Unit
  High-capacity Matter Pod (85)
                Seismic Detector

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Matter Pod
                Seismic Detector
                Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Storage Unit
                Huge Storage Unit
                Assault Rifle
          Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   3   6   18  
  Power                    5    | 2   1   .   2   
    Engine                 4    | 2   .   .   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   2   6   
    Treads                 7    | 2   .   2   3   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  12   | 1   2   2   7   
    Device                 2    | .   .   .   2   
    Storage                6    | 1   2   1   2   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   .   2   3   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   1   .   15  
  Power                    4    | .   1   .   3   
  Propulsion               6    | .   .   .   6   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      4    | .   1   .   4   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     82   | .   79  88  80  
  Engine                   3    | .   8   .   3   
  Core                     4    | .   3   14  1   
  Treads                   17   | .   28  28  12  
  Leg                      2    | .   .   .   3   
  Flight                   4    | .   .   .   6   
  Device                   6    | .   .   .   8   
  Storage                  12   | .   24  14  11  
  Processor                11   | .   .   13  11  
  Protection               1    | .   .   .   1   
  Energy Gun               4    | .   .   .   6   
  Ballistic Gun            11   | .   14  14  10  
  Launcher                 2    | .   .   3   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 11  13  15  91  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  28   | 1   .   .   28  
  Average Overweight (x)   1    | .   .   .   4   
Largest Inventory Capacity 25   | 8   8   5   25  
  Average Capacity         16   | 7   7   5   21  
  Most Carried             10   | 6   5   5   10  
  Average Carried          4    | 3   2   4   4   
  Final Capacity           25   | 8   5   5   25  
  Final Carried            5    | 2   5   4   3   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           856  | 126 90  194 446 
  Remotely                 .    | .   .   .   .   
Salvage Created            725  | .   90  114 521 
  Parts                    51   | .   5   7   39  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | .   2   2   19  
  Guns                     23   | .   2   2   19  
Classes Destroyed          4    | .   1   1   2   
  Tunneler                 1    | .   .   1   .   
  Swarmer                  11   | .   .   .   11  
  Grunt                    10   | .   2   2   6   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | .   1   2   4   
  Combat Bots Only         4    | .   1   1   4   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        265  | .    30   18   217  
  Missed                   60   | .    7    6    47   
Damage Taken               2180 | .    290  143  1747 
  Core                     450  | .    21   23   406  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  .    82   .    
Volleys Fired              138  | .    25   15   98   
  Largest                  2    | .    1    1    2    
  Hottest                  76   | .    20   20   76   
Shots Fired                149  | .    25   15   109  
  Gun                      149  | .    25   15   109  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  126  | .    25   15   86   
  Thermal                  23   | .    .    .    23   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    3    6    13   
  Robot Miss Streak        5    | .    3    1    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           83   | .    15   11   57   
  Core Hits                39   | .    7    6    26   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1103 | .    123  146  834  
  Guns                     1099 | .    123  146  830  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  922  | .    123  146  653  
  Thermal                  177  | .    .    .    177  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    1    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        16   | .    15   2    16   
  Average Temperature      6    | .    9    1    8    
  Received Heat Transfer   732  | .    159  84   489  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         444  | .    .    .    444  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             281  | .   55  55  281 
  Initial                  21   | .   .   21  21  
  Average                  82   | .   27  30  105 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         93   | 100 100 100 90  
  Level 1                  6    | .   .   .   9   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   3   2   35  
  Peak Tracking Total      6    | .   2   2   6   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   1   .   2   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   .   7   
  Successful               3    | .   .   .   3   
  Failed                   7    | .   3   .   4   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   .   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   .   3   
  Alert Level              1    | .   .   .   1   
  Dispatch Records         1    | .   .   .   1   
  Recall Investigation     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2584 | 46   129  614  1795 
Spaces Moved               772  | 30   48   354  340  
  Core                     18   | 17   .    .    1    
  Treads                   660  | 13   48   354  245  
  Legs                     60   | .    .    .    60   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   34   | .    .    .    34   
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            286  | 112  160  160  451  
  Slowest Speed            1800 | 160  160  160  1800 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 3    12   76   23   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      983  | 41  80  389 473 
  Wait                     .    | .   .   .   .   
  Move                     769  | 29  47  353 340 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 6   5   7   13  
  Fast Attach              1    | 1   .   .   .   
  Attach                   19   | 4   2   1   12  
  Detach                   .    | .   .   .   .   
  Swap                     13   | 1   1   5   6   
  Drop                     10   | .   .   8   2   
  Fire                     138  | .   25  15  98  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: Mat x2 / Min)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 12)
  176 | -10/Materials | Entered Mines
  336 | -10/Mines     | Build established: Mutant
  343 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  404 | -10/Mines     | Learned 8 Materials zone layouts
  405 | -10/Mines     | Discovered new exit (range 9)
  525 | -10/Mines     | Learned location of Mines (-8)
  790 | -10/Mines     | Entered Materials
  790 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  791 | -9/Materials  | Identified exit to Mines
  791 | -9/Materials  | Identified exit to Materials
 1449 | -9/Materials  | Core integrity fell below 50%
 1474 | -9/Materials  | Lost 4 parts (2n1u1w)
 1746 | -9/Materials  | Build established: Scavenger-Mutant
 2565 | -9/Materials  | Core integrity fell below 20%
 2585 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Acquired Aluminum Leg.
R-06 Scavenger collects Lgt. Nuclear Core.
R-06 Scavenger collects Imp. Heat Sink.
Acquired 60 matter.
K-01 Serf collects debris. <x4>
K-01 Serf cleans the Purification Channel.
K-01 Serf collects debris.
K-01 Serf cleans the Terminal. <x3>
K-01 Serf cleans the Fusion Modulator. <x6>
Assault Rifle destroyed.
Beam Rifle destroyed.
Critical hit (Burn: +37).
K-01 Serf cleans the Terminal.
K-01 Serf cleans the Atomic Centrifuge.
K-01 Serf cleans the Terminal.
Aluminum Leg destroyed.
K-01 Serf cleans the Terminal.
K-01 Serf cleans the Atomic Centrifuge.
Ion Engine destroyed.
K-01 Serf cleans the Terminal. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????###########???????????????????????????? |
| ############         #???????????????????????????? |
|            +         #???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            400
Matter Stores              338
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot

 Challenges 
------------
None

 Game 
------
Seed              MetafieldBurstAnalyzer
  Manual?         0
Play Time         00:21:09
  Cumulative      1.4 hours
  Start           2024.03.31 @ 16:38:31
  End             2024.03.31 @ 16:58:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82f4910c-0ebf-4b21-b15b-7f471e05a50f