Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 00:37:49

Player: Wayland

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (38)      190
Value Destroyed (1650)     1650
Prototype IDs (15)         300
Alien Tech Used (2)        400
Bonus (607)                607
              TOTAL SCORE: 12047

 Bonus
-------
High Alert Combat Kills    166
Follower Combat Kills      141
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     27/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (8) ---
            (None)
>       --- UTILITY (10) -----
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Machine Gun
        Ragnarok Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Flight Unit
                VTOL Module
                VTOL Module
      Makeshift Flight Unit
                Field Propulsion Drive
>               --- UTILITY ----------
          Small Storage Unit
       Advanced Visual Processing Unit
                Seismic Detector
       Advanced Targeting Computer
       Improved Transmission Jammer
                Cloaking Device
>               --- WEAPON -----------
  Hypervelocity Mass Driver
                Power Maul
>               --- INVENTORY --------
                Antimatter Reactor
       Improved Heat Sink
                0b10 Decoder Chip [Looter]
                Transmission Jammer
       Advanced ECM Suite
       Advanced Reaction Control System
                Recalibrator
                KE Penetrator
[Rating: 57]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Biometal Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Authchip [R/Combat]
Weapon                     Power Maul
  Energy Gun               Pulse Rifle
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Ragnarok Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  8    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Attached             123  | 3   1   2   5   5   12  15  1   6   1   2   10  2   4   1   6   3   3   6   3   7   21  4   
  Power                    15   | .   .   .   .   1   .   3   .   1   .   .   1   2   1   .   2   1   .   .   .   .   3   .   
    Engine                 5    | .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   1   .   .   .   .   3   .   
  Propulsion               43   | 3   .   2   3   3   6   5   .   1   1   .   4   .   1   .   2   1   .   .   .   4   6   1   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Leg                    9    | .   .   2   3   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Wheel                  3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 28   | .   .   .   .   3   4   5   .   1   1   .   4   .   1   .   .   1   .   .   .   1   6   1   
  Utility                  33   | .   1   .   .   1   3   6   .   3   .   1   5   .   2   .   2   1   2   2   2   1   1   .   
    Device                 21   | .   .   .   .   1   3   2   .   2   .   1   4   .   2   .   .   1   1   2   .   1   1   .   
    Storage                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   .   .   2   .   3   1   1   1   .   1   .   .   .   1   .   .   1   4   1   2   11  3   
    Energy Gun             12   | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   5   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Special Weapon         3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 64   | .   .   .   4   .   1   1   3   1   .   .   7   1   .   1   .   11  .   3   .   4   18  9   
  Power                    6    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   1   
  Propulsion               26   | .   .   .   1   .   1   1   1   1   .   .   5   .   .   .   .   5   .   .   .   1   6   4   
  Utility                  14   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   3   .   2   .   2   2   2   
  Weapon                   18   | .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   1   9   2   
  Highest Loss Streak      14   | .   .   .   2   .   1   1   3   1   .   .   4   1   .   1   .   7   .   1   .   3   14  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   89  100 74  68  87  96  100 89  92  94  94  63  65  82  79  64  18  14  19  29  26  19  
  Engine                   2    | .   14  14  7   4   9   4   .   .   .   .   2   1   .   5   5   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   7   7   3   2   5   5   5   .   .   .   .   .   .   .   
  Leg                      2    | .   .   9   25  13  1   .   .   .   .   .   .   .   .   .   2   5   1   .   .   .   .   .   
  Wheel                    1    | .   28  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   .   .   .   12  33  37  38  37  38  38  37  23  23  29  29  28  .   .   .   1   5   9   
  Device                   8    | .   .   .   .   5   8   11  15  12  15  15  16  11  11  17  11  7   5   2   .   1   .   .   
  Storage                  5    | .   14  14  11  11  9   7   7   7   7   7   6   5   5   5   5   5   1   .   .   .   .   .   
  Processor                10   | .   4   14  11  11  9   15  15  15  15  15  13  11  11  11  7   5   10  10  11  14  11  6   
  Energy Gun               5    | .   28  28  19  11  10  7   7   7   7   7   4   .   .   .   .   .   .   .   3   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   .   1   6   5   5   5   5   4   .   .   .   .   .   .   
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Heaviest Build             33   | 14  14  14  15  11  17  24  26  25  17  20  24  20  25  25  33  30  6   10  6   6   20  15  
  Greatest Support         30   | 26  26  26  30  20  16  26  26  20  20  20  29  20  27  27  27  30  30  3   3   30  24  25  
  Greatest Overweight (x)  6    | .   .   1   .   .   1   1   1   1   .   .   1   .   .   .   1   1   .   3   1   1   6   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   6   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   7   8   8   6   8   8   8   8   6   5   5   5   5   5   
  Average Carried          6    | 6   7   7   7   7   7   7   8   7   7   7   6   5   7   7   7   7   5   4   5   4   2   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   8   8   8   7   7   6   6   8   8   8   7   5   5   5   4   4   2   

 Class Distribution 
--------------------
 43% | Scavenger-Sprinter
 38% | Mutant
 10% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
 Scavenger-Sprinter | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
   Scavenger-Mutant | -5/Zhirov
    Derelict-Mutant | -4/Proximity Caves
             Mutant | -4/Factory
             Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves
    Derelict-Mutant | -3/Research
             Mutant | -2/Research
 Scavenger-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Matter Collected           1481 | 200 57  98  45  50  47  44  23  126 .   92  70  .   60  .   .   48  .   178 30  .   275 38  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1236 | .   57  .   109 .   47  .   .   .   .   .   90  .   .   .   .   .   .   118 .   38  313 464 
  Parts                    63   | .   5   .   9   .   7   .   .   .   .   .   6   .   .   .   .   .   .   6   .   2   16  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   7   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  36   | .   3   .   3   .   3   .   .   .   .   .   4   .   .   .   .   .   .   3   .   1   8   11  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Guns                     19   | .   3   .   3   .   3   .   .   .   .   .   4   .   .   .   .   .   .   3   .   1   2   .   
  AOE                      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  
Classes Destroyed          6    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  23   | .   3   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   2   .   1   5   5   
  Grunt                    10   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | .   3   .   3   .   3   .   .   .   .   .   5   .   .   .   .   .   .   2   .   1   5   11  
  Combat Bots Only         11   | .   3   .   3   .   3   .   .   .   .   .   4   .   .   .   .   .   .   2   .   1   5   11  
Max Kills in Single Turn   7    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Damage Taken               9208 | .    208  15   600  103  122  32   221  14   .    .    399  24   .    14   .    937  205  749  .    718  2738 2109 
  Core                     4266 | .    63   15   79   72   30   16   61   .    .    .    77   .    .    .    .    341  185  493  .    143  1071 1620 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    68   .    62   94   .    .    .    .    89   90   .    .    .    .    65   .    .    33   89   26   .    
Volleys Fired              113  | .    7    .    7    .    7    .    6    .    .    5    17   .    .    .    .    .    .    21   .    9    31   3    
  Largest                  2    | .    2    .    2    .    2    .    1    .    .    1    1    .    .    .    .    .    .    1    .    1    2    1    
  Hottest                  130  | .    90   .    105  .    103  .    100  .    .    63   63   .    .    .    .    .    .    65   .    88   130  70   
Shots Fired                130  | .    14   .    12   .    10   .    6    .    .    5    17   .    .    .    .    .    .    20   .    9    34   3    
  Gun                      112  | .    14   .    12   .    6    .    .    .    .    5    17   .    .    .    .    .    .    20   .    9    28   1    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Special                  10   | .    .    .    .    .    4    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    6    20   1    
  Thermal                  57   | .    7    .    7    .    10   .    6    .    .    5    17   .    .    .    .    .    .    .    .    3    2    .    
  Explosive                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Electromagnetic          20   | .    7    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    .    
  Robot Hit Streak         14   | .    7    .    6    .    9    .    .    .    .    14   8    .    .    .    .    .    .    8    .    4    5    2    
  Robot Miss Streak        3    | .    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           95   | .    10   .    9    .    3    .    .    .    .    5    14   .    .    .    .    .    .    12   .    7    34   1    
  Core Hits                60   | .    3    .    5    .    3    .    .    .    .    2    8    .    .    .    .    .    .    4    .    2    19   14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Burn                   4    | .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              41   | .    .    .    .    .    .    .    .    1    .    .    10   .    .    .    .    6    .    4    .    .    20   .    
  Impact                   17   | .    .    .    .    .    .    .    .    1    .    .    10   .    .    .    .    6    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Piercing                 20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4219 | .    137  .    125  .    33   .    17   .    .    85   234  .    .    .    .    .    .    329  .    175  1236 1848 
  Guns                     1474 | .    132  .    125  .    33   .    .    .    .    85   234  .    .    .    .    .    .    329  .    175  361  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2266 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    429  1837 
  Melee                    446  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    446  .    
  Ramming                  33   | .    5    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  674  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    307  .    99   268  .    
  Thermal                  632  | .    78   .    74   .    33   .    .    .    .    85   234  .    .    .    .    .    .    .    .    76   52   .    
  Explosive                2266 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    429  1837 
  Electromagnetic          168  | .    54   .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    41   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 446  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    446  .    
Highest Corruption         5    | .    .    .    .    .    1    3    3    3    .    .    1    .    .    .    .    .    .    5    5    .    .    .    
  Average Corruption       2    | .    .    .    .    .    1    3    3    2    .    .    1    .    .    .    .    .    .    3    5    .    .    .    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    2    1    4    3    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    1    1    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   68   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               68   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   
  Melee                    48   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    2    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   5    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             5    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        226  | .    150  .    183  .    109  1    226  6    .    88   159  .    1    1    1    .    .    223  .    .    .    .    
  Average Temperature      72   | .    64   .    78   .    33   1    136  6    .    49   36   .    1    1    1    .    .    111  .    .    .    .    
  Received Heat Transfer   1309 | .    84   9    177  18   18   .    .    9    .    .    36   9    .    .    .    120  58   12   .    84   459  216  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1666 | .    444  .    185  .    75   .    .    .    .    185  592  .    .    .    .    .    .    .    .    111  74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Peak Influence             723  | .   100 187 122 39  132 83  .   .   .   .   118 120 .   .   .   .   75  .   .   271 569 723 
  Initial                  340  | .   .   39  72  39  14  59  .   .   .   .   9   37  .   .   .   .   .   .   .   21  152 340 
  Average                  106  | .   52  126 91  39  76  69  .   .   .   .   39  78  .   .   .   .   25  .   .   116 292 367 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   
  Low Security (%)         87   | 100 100 100 100 100 100 100 .   .   .   .   100 100 .   .   .   .   100 .   .   90  32  .   
  Level 1                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   61  87  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   .   .   2   1   .   .   .   .   2   1   .   .   .   .   3   .   .   1   .   3   
  Investigation            8    | .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Distress Signals           7    | .   4   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   15  3   10  2   5   2   4   3   .   3   10  4   6   2   .   16  8   22  .   15  23  16  
  Peak Tracking Total      15   | .   8   2   5   2   3   1   4   3   .   3   5   3   4   2   .   8   8   11  .   7   9   15  
  Tactical Retreats        28   | .   1   .   .   .   .   .   .   .   .   1   2   .   2   .   .   4   1   5   .   3   9   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Traps Triggered            3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Machines Accessed          30   | .   3   .   .   1   4   4   .   .   2   1   6   2   .   .   2   1   .   1   .   1   .   2   
  Terminals                17   | .   3   .   .   .   3   1   .   .   .   1   4   2   .   .   .   1   .   .   .   1   .   1   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                80   | .   12  .   .   1   10  6   .   .   19  1   15  6   .   .   2   1   .   1   .   2   .   4   
  Successful               48   | .   7   .   .   1   8   5   .   .   19  1   2   1   .   .   2   1   .   1   .   .   .   .   
  Failed                   32   | .   5   .   .   .   2   1   .   .   .   .   13  5   .   .   .   .   .   .   .   2   .   4   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   9   .   .   .   7   .   .   .   .   .   3   5   .   .   .   .   .   .   .   2   .   1   
  Terminals                41   | .   12  .   .   .   8   1   .   .   .   1   9   6   .   .   .   1   .   .   .   2   .   1   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             32   | .   2   .   .   1   2   1   .   .   19  1   1   1   .   .   2   1   .   1   .   .   .   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   .   .   3   2   .   .   .   .   5   2   .   .   .   .   .   .   .   1   .   2   
  Full Trace Events        7    | .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   1   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Total Allies               5    | .   1   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   1   3   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   10  40  8   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   10  16  8   .   .   .   .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   28  5   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             714  | .   .   321 23  .   .   .   .   .   .   370 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    10   | .   .   7   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   2   .   .   1   .   .   .   .   .   1   1   .   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   21  16  .   
  Items                    41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   21  16  .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               5715 | 13   209  169  209  216  119  307  166  299  24   437  585  118  519  70   100  829  60   515  40   280  349  82   
Spaces Moved               8472 | 8    191  127  152  310  162  728  465  338  82   531  702  221  995  213  245  1214 80   859  44   378  299  128  
  Core                     1607 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   859  44   375  238  27   
  Treads                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Legs                     330  | 7    .    46   152  94   5    .    .    .    .    .    .    .    .    .    .    10   16   .    .    .    .    .    
  Wheels                   273  | 1    191  81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6259 | .    .    .    .    216  157  728  465  338  82   531  702  221  995  213  245  1204 .    .    .    .    61   101  
  Fastest Speed            24   | 90   90   90   120  34   31   28   28   28   28   28   24   32   30   30   30   40   50   50   50   50   31   31   
  Average Speed            41   | 116  90   101  120  60   35   28   29   28   28   28   26   32   31   30   33   41   64   51   82   51   52   37   
  Slowest Speed            350  | 120  90   190  120  120  190  114  111  111  28   28   114  32   32   30   112  132  120  200  100  145  350  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19   | .    .    .    .    5    1    4    1    .    .    .    4    .    .    .    .    4    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       38   | 2    36   36   18   60   17   16   70   48   76   75   17   8    73   43   62   90   4    87   12   16   7    3    
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      17   | 1    1    1    1    1    .    .    1    1    1    1    1    1    .    1    1    .    1    1    1    .    1    .    
Scrap Searched             16   | .    .    .    .    2    .    .    1    4    .    1    .    .    3    1    .    2    .    .    2    .    .    .    
Spaces Dug                 25   | .    .    .    .    .    4    .    .    1    .    .    10   .    .    .    .    6    .    4    .    .    .    .    
Terrain Destroyed          144  | .    .    .    .    .    4    .    .    1    .    .    10   .    .    .    .    6    .    6    .    .    97   20   
  Melee                    21   | .    .    .    .    .    .    .    .    1    .    .    10   .    .    .    .    6    .    4    .    .    .    .    
  Projectile               6    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  AOE                      117  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   20   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Total                      10419 | 10   214  168  167  333  201  817  476  537  82   814  1056 267  1197 219  263  1525 89   908  46   455  416  159  
  Wait                     1577  | .    9    34   .    22   14   66   3    190  .    273  312  44   194  .    3    305  2    11   .    52   24   19   
  Move                     8413  | 7    190  126  151  299  159  719  462  337  81   530  694  220  994  212  244  1205 79   858  43   377  298  128  
  Hop                      18    | .    .    .    .    5    1    4    1    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    
  Pick Up                  63    | .    4    2    1    1    4    6    1    1    .    2    6    1    4    2    3    .    .    2    .    5    17   1    
  Fast Attach              33    | .    1    2    1    1    2    7    .    2    .    1    .    .    1    1    4    1    1    2    3    2    1    .    
  Attach                   64    | .    .    .    1    2    4    2    .    2    1    1    6    1    3    .    3    1    3    4    .    5    21   4    
  Detach                   19    | .    .    .    .    1    1    .    .    1    .    .    1    .    1    1    1    .    1    4    .    2    4    1    
  Swap                     29    | 3    .    .    3    2    6    6    1    2    .    .    4    1    .    .    .    1    .    .    .    .    .    .    
  Drop                     44    | .    2    4    3    .    3    7    1    1    .    2    3    .    .    3    5    2    3    2    .    3    .    .    
  Fire                     113   | .    7    .    7    .    7    .    6    .    .    5    17   .    .    .    .    .    .    21   .    9    31   3    
  Melee                    41    | .    .    .    .    .    .    .    .    1    .    .    10   .    .    .    .    6    .    4    .    .    20   .    
  Ram                      5     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 3)
   14 | -11/Junkyard       | Entered Materials
   64 | -10/Materials      | Discovered new exit (range 7)
  223 | -10/Materials      | Entered Mines
  227 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  318 | -10/Mines          | Build established: Mutant
  372 | -10/Mines          | Discovered new exit (range 15)
  392 | -10/Mines          | Entered Materials
  392 | -9/Materials       | Accompanied by 1 ally
  392 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  579 | -9/Materials       | Discovered new exit (range 15)
  601 | -9/Materials       | Entered Mines
  606 | -9/Mines           | Learned Materials terminal intel
  625 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  812 | -9/Mines           | Discovered new exit (range 6)
  817 | -9/Mines           | Entered Materials
  817 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  818 | -8/Materials       | Loaded intel: 12 terminal locations
  896 | -8/Materials       | Identified exit to Factory
  936 | -8/Materials       | Entered Factory
  936 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  937 | -7/Factory         | Identified exit to Lower Caves
 1036 | -7/Factory         | Fabricated Antimatter Reactor (x2)
 1212 | -7/Factory         | Build established: Scavenger-Sprinter
 1238 | -7/Factory         | Discovered exit to Lower Caves (range 16)
 1243 | -7/Factory         | Entered Lower Caves
 1259 | -7/Lower Caves     | Learned Factory interactive machine intel
 1287 | -7/Lower Caves     | Spotted B-75 Beast
 1397 | -7/Lower Caves     | Discovered new exit (range 16)
 1409 | -7/Lower Caves     | Entered another Lower Caves area
 1435 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 1540 | -7/Lower Caves     | Discovered new exit (range 17)
 1708 | -7/Lower Caves     | Entered Data Miner
 1709 | -7/Data Miner      | Discovered new exit (range 6)
 1714 | -7/Data Miner      | Met Data Miner
 1726 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1732 | -7/Data Miner      | Entered Proximity Caves
 1749 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2049 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 2065 | -6/Proximity Caves | Spotted B-75 Beast
 2104 | -6/Proximity Caves | Discovered new exit (range 15)
 2169 | -6/Proximity Caves | Entered Factory
 2169 | -6/Factory         | Accompanied by 1 ally
 2169 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2170 | -6/Factory         | Loaded intel: 51 interactive machine locations
 2257 | -6/Factory         | Identified exit to DSF
 2577 | -6/Factory         | Discovered new exit (range 13)
 2578 | -6/Factory         | Lost 4 parts (3n1u)
 2578 | -6/Factory         | Spotted B-75 Beast
 2688 | -6/Factory         | Incoming investigation squad redirected
 2747 | -6/Factory         | Discovered new exit (range 12)
 2754 | -6/Factory         | Entered another Factory area
 2754 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2774 | -5/Factory         | Identified exit to Factory
 2798 | -5/Factory         | Discovered new exit (range 14)
 2872 | -5/Factory         | Entered Upper Caves
 2892 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3366 | -5/Upper Caves     | Identified exit to Upper Caves
 3391 | -5/Upper Caves     | Entered another Upper Caves area
 3452 | -5/Upper Caves     | Learned Factory emergency access door positions
 3455 | -5/Upper Caves     | Discovered new exit (range 19)
 3461 | -5/Upper Caves     | Entered Zhirov
 3461 | -5/Zhirov          | Discovered new exit (range 3)
 3511 | -5/Zhirov          | Found Alien Artifact
 3511 | -5/Zhirov          | Identified Integrated Dissipator
 3511 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 3530 | -5/Zhirov          | Found Alien Artifact
 3561 | -5/Zhirov          | Entered Proximity Caves
 3597 | -4/Proximity Caves | Learned Research terminal intel
 3636 | -4/Proximity Caves | Spotted B-86 Titan
 3700 | -4/Proximity Caves | Learned location of Armory (-3)
 3717 | -4/Proximity Caves | Lost 3 parts (2p1u)
 3987 | -4/Proximity Caves | Build established: Mutant
 4338 | -4/Proximity Caves | Build established: Derelict-Mutant
 4374 | -4/Proximity Caves | Discovered exit to Factory (range 16)
 4390 | -4/Proximity Caves | Entered Factory
 4390 | -4/Factory         | Evolved 2 slots: Utility x2
 4395 | -4/Factory         | Identified Transdimensional Reconstructor
 4395 | -4/Factory         | Warped through subspace
 4413 | -4/Factory         | Lost 7 parts (5n1u1w)
 4421 | -4/Factory         | Incoming investigation squad redirected
 4443 | -4/Factory         | Discovered new exit (range 13)
 4450 | -4/Factory         | Entered Upper Caves
 4459 | -4/Upper Caves     | Learned 12 Research zone layouts
 4467 | -4/Upper Caves     | Attacked by a faux Warlord
 4499 | -4/Upper Caves     | Learned Research emergency access door positions
 4546 | -4/Upper Caves     | Encountered a Warlord checkpoint
 4705 | -4/Upper Caves     | Build established: Mutant
 4811 | -4/Upper Caves     | Core integrity fell below 50%
 4956 | -4/Upper Caves     | Discovered new exit (range 19)
 4963 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4965 | -4/Upper Caves     | Entered another Upper Caves area
 4996 | -4/Upper Caves     | Discovered new exit (range 9)
 5005 | -4/Upper Caves     | Entered Research
 5005 | -3/Research        | Evolved 2 slots: Utility x2
 5006 | -3/Research        | Identified exit to Research
 5008 | -3/Research        | Loaded intel: 21 terminal locations
 5282 | -3/Research        | Discovered exit to Research (range 8)
 5285 | -3/Research        | Lost 3 parts (1n1u1w)
 5285 | -3/Research        | Entered another Research area
 5285 | -2/Research        | Evolved 2 slots: Propulsion x2
 5350 | -2/Research        | Spotted B-90 Cyclops
 5513 | -2/Research        | Core integrity fell below 50%
 5574 | -2/Research        | Lost 14 parts (1p4n2u7w)
 5596 | -2/Research        | Found Prototype Launcher
 5597 | -2/Research        | Identified Ragnarok Missile Launcher
 5598 | -2/Research        | Found Ragnarok Missile Launcher
 5599 | -2/Research        | Found Ragnarok Missile Launcher
 5600 | -2/Research        | Found Ragnarok Missile Launcher
 5611 | -2/Research        | Discovered new exit (range 11)
 5634 | -2/Research        | Entered Access
 5634 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 5645 | -1/Access          | Lost 3 parts (1n2w)
 5700 | -1/Access          | Core integrity fell below 50%
 5707 | -1/Access          | Core integrity fell below 20%
 5716 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
05702_ S-43 Plague destroyed.
05703_ Acquired 38 matter.
05704_ Penetrated by Slug.
05705_ H-88 Terminator suffers critical hit (Burn).
05705_ Penetrated by Slug.
05706_ S-43 Plague destroyed.
05706_ H-88 Terminator destroyed.
05706_ ALERT: Garrison Access compromised, dispatching assault squad.
05706_ Garrison Access disabled.
05706_ S-43 Plague destroyed. <x3>
05706_ G-73 Enforcer destroyed.
05707_ Penetrated by Slug. <x2>
05708_ G-73 Enforcer destroyed.
05708_ Destroyed Xenon Bombardment Thruster.
05708_ S-43 Plague destroyed.
05708_ G-73 Enforcer destroyed. <x2>
05710_ The unstable cave ceiling collapses.
05710_ Ragnarok Missile Launcher destroyed.
05713_ Slug penetrates Wall. <x2>
05716_ Slug penetrates Garrison Access. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          27
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Additional Mass Support    6
Evasion (%)                65
Targeting Accuracy         13
Armor Integrity Analysis   30
Recoil Reduction           1
Offensive Hacking          14
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
                Adv. ECM Suite | -8/Materials  | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
                Linear Gravjet | -7/Data Miner | Free
            Imp. Lightning Gun | -7/Data Miner | Free
           Imp. Kinecellerator | -7/Data Miner | Free
            Lrn. Proton Cannon | -7/Data Miner | Free
            Imp. Arc Projector | -7/Data Miner | Free
              Recoil Nullifier | -7/Data Miner | Free
             Imp. Trap Scanner | -7/Data Miner | Free
 Imp. Armor Integrity Analyzer | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
 Antimatter Reactor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonBurstWeb
  Manual?         0
Play Time         01:58:58
  Cumulative      124.2 hours
  Start           2023.03.08 @ 11:54:48
  End             2023.03.10 @ 00:37:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           184
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             49
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b23cb711-aecd-4a8a-86f6-75157751ddea