Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 00:37:49 Player: Wayland Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (38) 190 Value Destroyed (1650) 1650 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (607) 607 TOTAL SCORE: 12047 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 141 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 27/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Machine Gun Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Makeshift Flight Unit Field Propulsion Drive > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Seismic Detector Advanced Targeting Computer Improved Transmission Jammer Cloaking Device > --- WEAPON ----------- Hypervelocity Mass Driver Power Maul > --- INVENTORY -------- Antimatter Reactor Improved Heat Sink 0b10 Decoder Chip [Looter] Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Recalibrator KE Penetrator [Rating: 57] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Biometal Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Weapon Power Maul Energy Gun Pulse Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Ragnarok Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 6 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . 2 . Utility 8 | . . . 1 . 1 1 . . . . 1 . . . . . 2 . . 2 . . Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Parts Attached 123 | 3 1 2 5 5 12 15 1 6 1 2 10 2 4 1 6 3 3 6 3 7 21 4 Power 15 | . . . . 1 . 3 . 1 . . 1 2 1 . 2 1 . . . . 3 . Engine 5 | . . . . 1 . 1 . . . . 1 . 1 . 1 . . . . . . . Core 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . Reactor 8 | . . . . . . 2 . . . . . 1 . . 1 1 . . . . 3 . Propulsion 43 | 3 . 2 3 3 6 5 . 1 1 . 4 . 1 . 2 1 . . . 4 6 1 Treads 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Leg 9 | . . 2 3 . 2 . . . . . . . . . 2 . . . . . . . Wheel 3 | 3 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . 3 4 5 . 1 1 . 4 . 1 . . 1 . . . 1 6 1 Utility 33 | . 1 . . 1 3 6 . 3 . 1 5 . 2 . 2 1 2 2 2 1 1 . Device 21 | . . . . 1 3 2 . 2 . 1 4 . 2 . . 1 1 2 . 1 1 . Storage 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . Processor 7 | . 1 . . . . 3 . 1 . . . . . . . . 1 . 1 . . . Hackware 3 | . . . . . . . . . . . 1 . . . 1 . . . 1 . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . . . 2 . 3 1 1 1 . 1 . . . 1 . . 1 4 1 2 11 3 Energy Gun 12 | . . . 2 . 1 . 1 . . . . . . . . . . 1 1 1 5 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . . . . . . . . . . . . . . . . . . 2 . 1 3 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Special Weapon 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . . 4 . 1 . . . 1 . Corrupted Parts 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . Parts Lost 64 | . . . 4 . 1 1 3 1 . . 7 1 . 1 . 11 . 3 . 4 18 9 Power 6 | . . . 1 . . . . . . . . 1 . . . 2 . . . . 1 1 Propulsion 26 | . . . 1 . 1 1 1 1 . . 5 . . . . 5 . . . 1 6 4 Utility 14 | . . . . . . . 1 . . . 1 . . 1 . 3 . 2 . 2 2 2 Weapon 18 | . . . 2 . . . 1 . . . 1 . . . . 1 . 1 . 1 9 2 Highest Loss Streak 14 | . . . 2 . 1 1 3 1 . . 4 1 . 1 . 7 . 1 . 3 14 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 89 100 74 68 87 96 100 89 92 94 94 63 65 82 79 64 18 14 19 29 26 19 Engine 2 | . 14 14 7 4 9 4 . . . . 2 1 . 5 5 . . . . . . . Core 2 | . . . . . . . . 6 7 7 3 2 5 5 5 . . . . . . . Leg 2 | . . 9 25 13 1 . . . . . . . . . 2 5 1 . . . . . Wheel 1 | . 28 18 . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . 12 33 37 38 37 38 38 37 23 23 29 29 28 . . . 1 5 9 Device 8 | . . . . 5 8 11 15 12 15 15 16 11 11 17 11 7 5 2 . 1 . . Storage 5 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 1 . . . . . Processor 10 | . 4 14 11 11 9 15 15 15 15 15 13 11 11 11 7 5 10 10 11 14 11 6 Energy Gun 5 | . 28 28 19 11 10 7 7 7 7 7 4 . . . . . . . 3 . . . Impact Weapon 2 | . . . . . . . . . . 1 6 5 5 5 5 4 . . . . . . Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 33 | 14 14 14 15 11 17 24 26 25 17 20 24 20 25 25 33 30 6 10 6 6 20 15 Greatest Support 30 | 26 26 26 30 20 16 26 26 20 20 20 29 20 27 27 27 30 30 3 3 30 24 25 Greatest Overweight (x) 6 | . . 1 . . 1 1 1 1 . . 1 . . . 1 1 . 3 1 1 6 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 7 8 8 6 8 8 8 8 6 5 5 5 5 5 Average Carried 6 | 6 7 7 7 7 7 7 8 7 7 7 6 5 7 7 7 7 5 4 5 4 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 7 7 6 6 8 8 8 7 5 5 5 4 4 2 Class Distribution -------------------- 43% | Scavenger-Sprinter 38% | Mutant 10% | Derelict-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Mutant | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Matter Collected 1481 | 200 57 98 45 50 47 44 23 126 . 92 70 . 60 . . 48 . 178 30 . 275 38 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1236 | . 57 . 109 . 47 . . . . . 90 . . . . . . 118 . 38 313 464 Parts 63 | . 5 . 9 . 7 . . . . . 6 . . . . . . 6 . 2 16 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 1 . . 3 . . . . 7 . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 36 | . 3 . 3 . 3 . . . . . 4 . . . . . . 3 . 1 8 11 Melee 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Guns 19 | . 3 . 3 . 3 . . . . . 4 . . . . . . 3 . 1 2 . AOE 12 | . . . . . . . . . . . . . . . . . . . . . 1 11 Classes Destroyed 6 | . 1 . 1 . . . . . . . 1 . . . . . . 1 . . 1 1 Worker 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Swarmer 23 | . 3 . . . 3 . . . . . 4 . . . . . . 2 . 1 5 5 Grunt 10 | . . . 3 . . . . . . . . . . . . . . . . . 2 5 Sentry 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | . 3 . 3 . 3 . . . . . 5 . . . . . . 2 . 1 5 11 Combat Bots Only 11 | . 3 . 3 . 3 . . . . . 4 . . . . . . 2 . 1 5 11 Max Kills in Single Turn 7 | . 1 . 1 . 1 . . . . . 1 . . . . . . 1 . 1 1 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . . . . . . . . . . . . . . . . . 1 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Damage Taken 9208 | . 208 15 600 103 122 32 221 14 . . 399 24 . 14 . 937 205 749 . 718 2738 2109 Core 4266 | . 63 15 79 72 30 16 61 . . . 77 . . . . 341 185 493 . 143 1071 1620 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 68 . 62 94 . . . . 89 90 . . . . 65 . . 33 89 26 . Volleys Fired 113 | . 7 . 7 . 7 . 6 . . 5 17 . . . . . . 21 . 9 31 3 Largest 2 | . 2 . 2 . 2 . 1 . . 1 1 . . . . . . 1 . 1 2 1 Hottest 130 | . 90 . 105 . 103 . 100 . . 63 63 . . . . . . 65 . 88 130 70 Shots Fired 130 | . 14 . 12 . 10 . 6 . . 5 17 . . . . . . 20 . 9 34 3 Gun 112 | . 14 . 12 . 6 . . . . 5 17 . . . . . . 20 . 9 28 1 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . . . . . . . . 6 2 Special 10 | . . . . . 4 . 6 . . . . . . . . . . . . . . . Kinetic 45 | . . . . . . . . . . . . . . . . . . 18 . 6 20 1 Thermal 57 | . 7 . 7 . 10 . 6 . . 5 17 . . . . . . . . 3 2 . Explosive 8 | . . . . . . . . . . . . . . . . . . . . . 6 2 Electromagnetic 20 | . 7 . 5 . . . . . . . . . . . . . . 2 . . 6 . Robot Hit Streak 14 | . 7 . 6 . 9 . . . . 14 8 . . . . . . 8 . 4 5 2 Robot Miss Streak 3 | . 2 . 1 . . . . . . . 1 . . . . . . 3 . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 95 | . 10 . 9 . 3 . . . . 5 14 . . . . . . 12 . 7 34 1 Core Hits 60 | . 3 . 5 . 3 . . . . 2 8 . . . . . . 4 . 2 19 14 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 3 . . . . . . . . . 1 . . . . . . . . . 2 . Burn 4 | . 3 . . . . . . . . . 1 . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 41 | . . . . . . . . 1 . . 10 . . . . 6 . 4 . . 20 . Impact 17 | . . . . . . . . 1 . . 10 . . . . 6 . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Piercing 20 | . . . . . . . . . . . . . . . . . . . . . 20 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4219 | . 137 . 125 . 33 . 17 . . 85 234 . . . . . . 329 . 175 1236 1848 Guns 1474 | . 132 . 125 . 33 . . . . 85 234 . . . . . . 329 . 175 361 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 2266 | . . . . . . . . . . . . . . . . . . . . . 429 1837 Melee 446 | . . . . . . . . . . . . . . . . . . . . . 446 . Ramming 33 | . 5 . . . . . 17 . . . . . . . . . . . . . . 11 Kinetic 674 | . . . . . . . . . . . . . . . . . . 307 . 99 268 . Thermal 632 | . 78 . 74 . 33 . . . . 85 234 . . . . . . . . 76 52 . Explosive 2266 | . . . . . . . . . . . . . . . . . . . . . 429 1837 Electromagnetic 168 | . 54 . 51 . . . . . . . . . . . . . . 22 . . 41 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 446 | . . . . . . . . . . . . . . . . . . . . . 446 . Highest Corruption 5 | . . . . . 1 3 3 3 . . 1 . . . . . . 5 5 . . . Average Corruption 2 | . . . . . 1 3 3 2 . . 1 . . . . . . 3 5 . . . Corruption Purged 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . 2 1 4 3 . . . . . . . . . 9 . . . . Message Errors 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Matter Fused 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Heat Flow Errors 5 | . . . . . 1 . 1 . . . . . . . . . . 3 . . . . Energy Discharges 6 | . . . . . 1 1 2 1 . . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 116 | . . . . . . . . . . . . . . . . . . . . . 48 68 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 68 | . . . . . . . . . . . . . . . . . . . . . . 68 Melee 48 | . . . . . . . . . . . . . . . . . . . . . 48 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . 2 . . . . . 8 . . . . . . . . . . . . . . 106 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 5 | . 1 . . . . . 1 . . . . . . . . . . . . . . 3 Targets Rammed 5 | . 1 . . . . . 1 . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 226 | . 150 . 183 . 109 1 226 6 . 88 159 . 1 1 1 . . 223 . . . . Average Temperature 72 | . 64 . 78 . 33 1 136 6 . 49 36 . 1 1 1 . . 111 . . . . Received Heat Transfer 1309 | . 84 9 177 18 18 . . 9 . . 36 9 . . . 120 58 12 . 84 459 216 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 3 . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred 1666 | . 444 . 185 . 75 . . . . 185 592 . . . . . . . . 111 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Peak Influence 723 | . 100 187 122 39 132 83 . . . . 118 120 . . . . 75 . . 271 569 723 Initial 340 | . . 39 72 39 14 59 . . . . 9 37 . . . . . . . 21 152 340 Average 106 | . 52 126 91 39 76 69 . . . . 39 78 . . . . 25 . . 116 292 367 Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . . . 1 2 3 Low Security (%) 87 | 100 100 100 100 100 100 100 . . . . 100 100 . . . . 100 . . 90 32 . Level 1 11 | . . . . . . . . . . . . . . . . . . . . 9 61 87 Level 2 . | . . . . . . . . . . . . . . . . . . . . . 6 2 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . 9 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . 2 1 . . . . 2 1 . . . . 3 . . 1 . 3 Investigation 8 | . 2 . . . 1 1 . . . . 2 . . . . . 1 . . . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 5 | . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Distress Signals 7 | . 4 . 1 . . . . . . . 1 . . . . . . . . 1 . . Communications Jammed 11 | . . . . . . . . . . . 11 . . . . . . . . . . . Distress Signals 11 | . . . . . . . . . . . 11 . . . . . . . . . . . Times Spotted 169 | . 15 3 10 2 5 2 4 3 . 3 10 4 6 2 . 16 8 22 . 15 23 16 Peak Tracking Total 15 | . 8 2 5 2 3 1 4 3 . 3 5 3 4 2 . 8 8 11 . 7 9 15 Tactical Retreats 28 | . 1 . . . . . . . . 1 2 . 2 . . 4 1 5 . 3 9 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Traps Triggered 3 | . . . . 1 . 1 . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Accessed 30 | . 3 . . 1 4 4 . . 2 1 6 2 . . 2 1 . 1 . 1 . 2 Terminals 17 | . 3 . . . 3 1 . . . 1 4 2 . . . 1 . . . 1 . 1 Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 80 | . 12 . . 1 10 6 . . 19 1 15 6 . . 2 1 . 1 . 2 . 4 Successful 48 | . 7 . . 1 8 5 . . 19 1 2 1 . . 2 1 . 1 . . . . Failed 32 | . 5 . . . 2 1 . . . . 13 5 . . . . . . . 2 . 4 Catastrophic 4 | . . . . . . . . . . . 2 . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 9 . . . 7 . . . . . 3 5 . . . . . . . 2 . 1 Terminals 41 | . 12 . . . 8 1 . . . 1 9 6 . . . 1 . . . 2 . 1 Fabricators 7 | . . . . . . 1 . . . . 6 . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Terminal Hacks 32 | . 2 . . 1 2 1 . . 19 1 1 1 . . 2 1 . 1 . . . . Record 4 | . . . . . . . . . . 1 . . . . 2 1 . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 5 . . . 4 . . . . . . . . . . . . . . . . . Terminals 9 | . 5 . . . 4 . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 3 . . . 3 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . . . 3 2 . . . . 5 2 . . . . . . . 1 . 2 Full Trace Events 7 | . 2 . . . 1 1 . . . . 2 . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 . . . 12 . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . 10 . . . . . . . . . . . . . . . . Retrieved Matter 10 | . . . . . . 10 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total Allies 5 | . 1 3 . . . . . . . 1 . . . . . . . . . . . . Largest Group 3 | . 1 3 1 . . . . . . 1 1 . . . . . . . . . . . Highest-Rated Group 96 | . 10 40 8 . . . . . . 96 96 . . . . . . . . . . . Highest-Rated Ally 96 | . 10 16 8 . . . . . . 96 96 . . . . . . . . . . . Total Orders 1 | . 1 . . . . . . . . . . . . . . . . . . . . . STAY 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . 28 5 . . . . . . 8 . . . . . . . . . . . . Total Damage 714 | . . 321 23 . . . . . . 370 . . . . . . . . . . . . Kills 10 | . . 7 . . . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . 1 . . . . . 1 1 . 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 41 | . . . . . . . . . . . . . . . . . 4 . . 21 16 . Items 41 | . . . . . . . . . . . . . . . . . 4 . . 21 16 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Turns Passed 5715 | 13 209 169 209 216 119 307 166 299 24 437 585 118 519 70 100 829 60 515 40 280 349 82 Spaces Moved 8472 | 8 191 127 152 310 162 728 465 338 82 531 702 221 995 213 245 1214 80 859 44 378 299 128 Core 1607 | . . . . . . . . . . . . . . . . . 64 859 44 375 238 27 Treads 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Legs 330 | 7 . 46 152 94 5 . . . . . . . . . . 10 16 . . . . . Wheels 273 | 1 191 81 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 6259 | . . . . 216 157 728 465 338 82 531 702 221 995 213 245 1204 . . . . 61 101 Fastest Speed 24 | 90 90 90 120 34 31 28 28 28 28 28 24 32 30 30 30 40 50 50 50 50 31 31 Average Speed 41 | 116 90 101 120 60 35 28 29 28 28 28 26 32 31 30 33 41 64 51 82 51 52 37 Slowest Speed 350 | 120 90 190 120 120 190 114 111 111 28 28 114 32 32 30 112 132 120 200 100 145 350 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . 5 1 4 1 . . . 4 . . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 38 | 2 36 36 18 60 17 16 70 48 76 75 17 8 73 43 62 90 4 87 12 16 7 3 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 5 | . . . . . 1 1 . . . . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 . 1 1 1 . 1 . Scrap Searched 16 | . . . . 2 . . 1 4 . 1 . . 3 1 . 2 . . 2 . . . Spaces Dug 25 | . . . . . 4 . . 1 . . 10 . . . . 6 . 4 . . . . Terrain Destroyed 144 | . . . . . 4 . . 1 . . 10 . . . . 6 . 6 . . 97 20 Melee 21 | . . . . . . . . 1 . . 10 . . . . 6 . 4 . . . . Projectile 6 | . . . . . 4 . . . . . . . . . . . . 2 . . . . AOE 117 | . . . . . . . . . . . . . . . . . . . . . 97 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total 10419 | 10 214 168 167 333 201 817 476 537 82 814 1056 267 1197 219 263 1525 89 908 46 455 416 159 Wait 1577 | . 9 34 . 22 14 66 3 190 . 273 312 44 194 . 3 305 2 11 . 52 24 19 Move 8413 | 7 190 126 151 299 159 719 462 337 81 530 694 220 994 212 244 1205 79 858 43 377 298 128 Hop 18 | . . . . 5 1 4 1 . . . 3 . . . . 4 . . . . . . Pick Up 63 | . 4 2 1 1 4 6 1 1 . 2 6 1 4 2 3 . . 2 . 5 17 1 Fast Attach 33 | . 1 2 1 1 2 7 . 2 . 1 . . 1 1 4 1 1 2 3 2 1 . Attach 64 | . . . 1 2 4 2 . 2 1 1 6 1 3 . 3 1 3 4 . 5 21 4 Detach 19 | . . . . 1 1 . . 1 . . 1 . 1 1 1 . 1 4 . 2 4 1 Swap 29 | 3 . . 3 2 6 6 1 2 . . 4 1 . . . 1 . . . . . . Drop 44 | . 2 4 3 . 3 7 1 1 . 2 3 . . 3 5 2 3 2 . 3 . . Fire 113 | . 7 . 7 . 7 . 6 . . 5 17 . . . . . . 21 . 9 31 3 Melee 41 | . . . . . . . . 1 . . 10 . . . . 6 . 4 . . 20 . Ram 5 | . 1 . . . . . 1 . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 14 | -11/Junkyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 7) 223 | -10/Materials | Entered Mines 227 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 318 | -10/Mines | Build established: Mutant 372 | -10/Mines | Discovered new exit (range 15) 392 | -10/Mines | Entered Materials 392 | -9/Materials | Accompanied by 1 ally 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 579 | -9/Materials | Discovered new exit (range 15) 601 | -9/Materials | Entered Mines 606 | -9/Mines | Learned Materials terminal intel 625 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 812 | -9/Mines | Discovered new exit (range 6) 817 | -9/Mines | Entered Materials 817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 818 | -8/Materials | Loaded intel: 12 terminal locations 896 | -8/Materials | Identified exit to Factory 936 | -8/Materials | Entered Factory 936 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 937 | -7/Factory | Identified exit to Lower Caves 1036 | -7/Factory | Fabricated Antimatter Reactor (x2) 1212 | -7/Factory | Build established: Scavenger-Sprinter 1238 | -7/Factory | Discovered exit to Lower Caves (range 16) 1243 | -7/Factory | Entered Lower Caves 1259 | -7/Lower Caves | Learned Factory interactive machine intel 1287 | -7/Lower Caves | Spotted B-75 Beast 1397 | -7/Lower Caves | Discovered new exit (range 16) 1409 | -7/Lower Caves | Entered another Lower Caves area 1435 | -7/Lower Caves | Lost 3 parts (1n1u1w) 1540 | -7/Lower Caves | Discovered new exit (range 17) 1708 | -7/Lower Caves | Entered Data Miner 1709 | -7/Data Miner | Discovered new exit (range 6) 1714 | -7/Data Miner | Met Data Miner 1726 | -7/Data Miner | Received God Mode back door access code from Data Miner 1732 | -7/Data Miner | Entered Proximity Caves 1749 | -6/Proximity Caves | Escorted by Enhanced Grunt 2049 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2065 | -6/Proximity Caves | Spotted B-75 Beast 2104 | -6/Proximity Caves | Discovered new exit (range 15) 2169 | -6/Proximity Caves | Entered Factory 2169 | -6/Factory | Accompanied by 1 ally 2169 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2170 | -6/Factory | Loaded intel: 51 interactive machine locations 2257 | -6/Factory | Identified exit to DSF 2577 | -6/Factory | Discovered new exit (range 13) 2578 | -6/Factory | Lost 4 parts (3n1u) 2578 | -6/Factory | Spotted B-75 Beast 2688 | -6/Factory | Incoming investigation squad redirected 2747 | -6/Factory | Discovered new exit (range 12) 2754 | -6/Factory | Entered another Factory area 2754 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2774 | -5/Factory | Identified exit to Factory 2798 | -5/Factory | Discovered new exit (range 14) 2872 | -5/Factory | Entered Upper Caves 2892 | -5/Upper Caves | Encountered a Warlord checkpoint 3366 | -5/Upper Caves | Identified exit to Upper Caves 3391 | -5/Upper Caves | Entered another Upper Caves area 3452 | -5/Upper Caves | Learned Factory emergency access door positions 3455 | -5/Upper Caves | Discovered new exit (range 19) 3461 | -5/Upper Caves | Entered Zhirov 3461 | -5/Zhirov | Discovered new exit (range 3) 3511 | -5/Zhirov | Found Alien Artifact 3511 | -5/Zhirov | Identified Integrated Dissipator 3511 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3530 | -5/Zhirov | Found Alien Artifact 3561 | -5/Zhirov | Entered Proximity Caves 3597 | -4/Proximity Caves | Learned Research terminal intel 3636 | -4/Proximity Caves | Spotted B-86 Titan 3700 | -4/Proximity Caves | Learned location of Armory (-3) 3717 | -4/Proximity Caves | Lost 3 parts (2p1u) 3987 | -4/Proximity Caves | Build established: Mutant 4338 | -4/Proximity Caves | Build established: Derelict-Mutant 4374 | -4/Proximity Caves | Discovered exit to Factory (range 16) 4390 | -4/Proximity Caves | Entered Factory 4390 | -4/Factory | Evolved 2 slots: Utility x2 4395 | -4/Factory | Identified Transdimensional Reconstructor 4395 | -4/Factory | Warped through subspace 4413 | -4/Factory | Lost 7 parts (5n1u1w) 4421 | -4/Factory | Incoming investigation squad redirected 4443 | -4/Factory | Discovered new exit (range 13) 4450 | -4/Factory | Entered Upper Caves 4459 | -4/Upper Caves | Learned 12 Research zone layouts 4467 | -4/Upper Caves | Attacked by a faux Warlord 4499 | -4/Upper Caves | Learned Research emergency access door positions 4546 | -4/Upper Caves | Encountered a Warlord checkpoint 4705 | -4/Upper Caves | Build established: Mutant 4811 | -4/Upper Caves | Core integrity fell below 50% 4956 | -4/Upper Caves | Discovered new exit (range 19) 4963 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4965 | -4/Upper Caves | Entered another Upper Caves area 4996 | -4/Upper Caves | Discovered new exit (range 9) 5005 | -4/Upper Caves | Entered Research 5005 | -3/Research | Evolved 2 slots: Utility x2 5006 | -3/Research | Identified exit to Research 5008 | -3/Research | Loaded intel: 21 terminal locations 5282 | -3/Research | Discovered exit to Research (range 8) 5285 | -3/Research | Lost 3 parts (1n1u1w) 5285 | -3/Research | Entered another Research area 5285 | -2/Research | Evolved 2 slots: Propulsion x2 5350 | -2/Research | Spotted B-90 Cyclops 5513 | -2/Research | Core integrity fell below 50% 5574 | -2/Research | Lost 14 parts (1p4n2u7w) 5596 | -2/Research | Found Prototype Launcher 5597 | -2/Research | Identified Ragnarok Missile Launcher 5598 | -2/Research | Found Ragnarok Missile Launcher 5599 | -2/Research | Found Ragnarok Missile Launcher 5600 | -2/Research | Found Ragnarok Missile Launcher 5611 | -2/Research | Discovered new exit (range 11) 5634 | -2/Research | Entered Access 5634 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 5645 | -1/Access | Lost 3 parts (1n2w) 5700 | -1/Access | Core integrity fell below 50% 5707 | -1/Access | Core integrity fell below 20% 5716 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05702_ S-43 Plague destroyed. 05703_ Acquired 38 matter. 05704_ Penetrated by Slug. 05705_ H-88 Terminator suffers critical hit (Burn). 05705_ Penetrated by Slug. 05706_ S-43 Plague destroyed. 05706_ H-88 Terminator destroyed. 05706_ ALERT: Garrison Access compromised, dispatching assault squad. 05706_ Garrison Access disabled. 05706_ S-43 Plague destroyed. 05706_ G-73 Enforcer destroyed. 05707_ Penetrated by Slug. 05708_ G-73 Enforcer destroyed. 05708_ Destroyed Xenon Bombardment Thruster. 05708_ S-43 Plague destroyed. 05708_ G-73 Enforcer destroyed. 05710_ The unstable cave ceiling collapses. 05710_ Ragnarok Missile Launcher destroyed. 05713_ Slug penetrates Wall. 05716_ Slug penetrates Garrison Access. Map ----- +----------------------------------------------------+ | ????????????? ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ????????????? ???????????????????????????? | | ????????????? ???????????????????????????? | | ????????????? ??????????????????????????? | | ???????????## ??????????????????????????? | | ???????????# ???????????????????????????? | | ???????????# ???????????????????????????? | | ???????????+ ???????????????????????????? | | ???????????# ????????????????????????????? | | ???????????# ????????????????????????????? | | ???????????# ????????????????????????????? | | ????#+###### ?????????????????????????????? | | ????# ?????????????????????????????? | | ?????# #########?????????????????????? | | ?????# # ! #?######??????????????? | | ?????# # ^ #? ??????????????? | | ?????# # #? ??????????????? | | ?????# % # ???????????????? | | ?????# * " # ???????????????? | | ?????# %h%*" # """????????????????? | | ?????# #* * G% """????????????????? | | ?????# ####+# % """"???????????????? | | ?????# ## " = """"???????????????? | | ?????# ## [% # """"???????????????? | | ?????# ## = [gg@ #????????????????????? | | ?????# ##= # ####??????????????????? | | ?????# #####/### #??????????????????? | | ????## ##?# # #??????????????????? | | ????#! ### "T # #??????????????????? | | ????# "" + " #??????????????????? | | ????#] ### # """ #??????????????????? | | ????#####?# # """#??????????????????? | | ??????????### ### " #??????????????????? | | ????????????# #?# #??????????????????? | | ????????????# #?# ! #??????????????????? | | ????????????# #?##########??????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ?????########+#####?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# """"" #???????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 6 Evasion (%) 65 Targeting Accuracy 13 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. ECM Suite | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonBurstWeb Manual? 0 Play Time 01:58:58 Cumulative 124.2 hours Start 2023.03.08 @ 11:54:48 End 2023.03.10 @ 00:37:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b23cb711-aecd-4a8a-86f6-75157751ddea