Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 23:08:39 Player: kasaphescent Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3927) 3927 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 9119 Bonus ------- High Alert Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Heat Sink Improved Energy Well (600) Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Bore Cannon > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Light Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Makeshift Transmission Jammer Reflective Plating Heavy Flak Cannon Makeshift Sword [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 1 . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 148 | 7 3 19 29 35 22 11 5 15 2 Power 16 | 1 . 2 4 1 3 2 . 3 . Engine 11 | 1 . 1 3 . 2 1 . 3 . Core 4 | . . 1 1 1 . 1 . . . Reactor 1 | . . . . . 1 . . . . Propulsion 35 | 2 . 5 5 12 4 1 1 5 . Treads . | . . . . . . . . . . Leg 35 | 2 . 5 5 12 4 1 1 5 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 1 3 7 7 3 3 2 3 2 Device 17 | 1 . 3 4 4 . 1 2 2 . Storage 4 | 1 1 . 1 . . . . 1 . Processor 3 | . . . 1 2 . . . . . Hackware . | . . . . . . . . . . Protection 9 | . . . 1 1 3 2 . . 2 Artifact . | . . . . . . . . . . Weapon 64 | 2 2 9 13 15 12 5 2 4 . Energy Gun 29 | 2 . 7 9 8 2 1 . . . Energy Cannon 7 | . . . 2 1 . 1 1 2 . Ballistic Gun 11 | . 1 2 . . 6 2 . . . Ballistic Cannon 4 | . 1 . . 1 . . 1 1 . Launcher 7 | . . . 1 2 4 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 3 . . . 1 . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 11 | . . 2 4 . 3 . . 2 . Parts Lost 80 | . 2 9 21 9 4 6 4 22 3 Power 13 | . . 2 3 1 . 2 . 5 . Propulsion 20 | . . 2 5 1 2 . 1 8 1 Utility 15 | . . 2 5 1 . 2 1 3 1 Weapon 32 | . 2 3 8 6 2 2 2 6 1 Highest Loss Streak 22 | . 2 9 6 6 1 5 4 22 3 Average Slot Usage (%) 93 | . 92 94 87 96 98 99 99 62 17 Engine 4 | . 14 4 4 . 6 5 6 4 . Core 5 | . . 5 1 6 6 6 6 2 . Leg 29 | . 28 31 26 29 32 33 32 20 3 Device 14 | . 14 19 18 15 13 12 13 8 5 Storage 7 | . 14 11 9 7 6 6 6 6 2 Processor 4 | . . . 1 6 6 6 6 6 2 Protection 3 | . . . 1 4 5 6 6 1 . Energy Gun 10 | . 10 9 17 15 9 6 5 . . Energy Cannon 2 | . . . 2 2 . 2 5 2 . Ballistic Gun 4 | . 9 7 . . 5 9 6 1 . Ballistic Cannon 1 | . 1 5 . 1 3 . . 2 . Naked Turns 31 | . . . . . . . . . 31 Heaviest Build 80 | 10 24 29 48 58 68 72 80 79 . Greatest Support 98 | 20 20 30 30 72 94 98 98 98 3 Greatest Overweight (x) 2 | . 1 1 2 2 . . . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 10 10 12 12 12 12 12 6 Most Carried 12 | 6 8 10 12 12 12 12 12 11 9 Average Carried 9 | 4 6 8 7 11 9 10 10 6 5 Final Capacity 12 | 6 10 10 12 12 12 12 12 12 4 Final Carried 12 | 6 7 10 12 11 10 11 11 9 4 Class Distribution -------------------- 22% | Scavenger-Mutant 21% | Mutant 19% | Gunner 17% | Scavenger-Gunner 8% | Tank 4% | Scavenger-Skirmisher 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2508 | 270 36 294 270 481 505 224 257 171 . Remotely . | . . . . . . . . . . Salvage Created 4339 | 102 132 488 1000 996 507 413 368 333 . Parts 219 | 7 10 34 42 49 28 23 12 14 . Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 6 | 1 1 . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 16 9 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 88 | . 5 15 14 24 11 9 6 4 . Melee 2 | . . . . . . . . 2 . Guns 56 | . 5 7 12 13 8 8 3 . . Cannons 23 | . . 7 1 8 1 1 3 2 . AOE 6 | . . . 1 3 2 . . . . Classes Destroyed 14 | 2 2 2 5 2 . 1 . . . Worker 8 | . . 2 2 1 3 . . . . Builder 3 | . . . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 5 | 1 . . 3 1 . . . . . Operator 2 | . . . 1 . 1 . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 27 | . 3 3 . 10 4 6 1 . . Grunt 40 | . 2 11 9 9 4 1 4 . . Brawler 2 | . . . 1 . . . 1 . . Sentry 8 | . . 1 3 3 . 1 . . . Hunter 3 | . . . 1 . 1 1 . . . Programmer 4 | . . . . 2 2 . . . . Enhanced Grunt 4 | . . . . . . . . 4 . Decomposer 3 | . . . . . . 1 2 . . Samaritan 2 | . . . . . . 1 1 . . Best Kill Streak 11 | 1 2 6 4 11 4 3 3 1 . Combat Bots Only 6 | . 2 6 4 5 4 3 3 1 . Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 1 2 . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 9868 | . 226 982 1638 1879 1068 506 607 2582 380 Core 1500 | . 57 184 161 245 33 34 20 586 180 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 77 54 70 65 . . . . . Volleys Fired 344 | 11 18 47 85 71 32 24 29 27 . Largest 3 | 2 2 2 3 3 3 3 3 3 . Hottest 211 | 80 80 126 189 211 160 174 177 200 . Shots Fired 720 | 22 26 85 150 181 80 60 79 37 . Gun 541 | 22 26 59 135 136 65 54 41 3 . Cannon 167 | . . 26 11 40 12 6 38 34 . Launcher 12 | . . . 4 5 3 . . . . Special . | . . . . . . . . . . Kinetic 222 | . 11 53 . 24 49 30 45 10 . Thermal 475 | 22 15 32 135 152 28 30 34 27 . Explosive 10 | . . . 4 5 1 . . . . Electromagnetic 13 | . . . 11 . 2 . . . . Robot Hit Streak 16 | 11 12 15 16 12 10 9 7 9 . Robot Miss Streak 10 | 2 1 2 3 5 6 6 10 5 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 488 | 15 18 61 104 123 58 37 36 32 4 Core Hits 243 | 3 11 24 40 69 38 26 14 17 1 Critical Hits 10 | . . 2 . 1 . . 4 3 . Critical Kills 4 | . . . . 1 . . 1 2 . Critical Parts Destroyed 5 | . . 2 . . . . 3 . . Melee Attacks 30 | . . . 3 12 . 1 . 9 5 Impact . | . . . . . . . . . . Slashing 26 | . . . . 12 . . . 9 5 Piercing 1 | . . . . . . 1 . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9839 | 153 149 864 1884 2891 1277 683 874 957 107 Guns 5946 | 153 149 540 1383 1613 993 633 434 48 . Cannons 2220 | . . 319 225 430 37 50 440 719 . Explosions 1203 | . . . 262 694 247 . . . . Melee 445 | . . . . 154 . . . 184 107 Ramming 25 | . . 5 14 . . . . 6 . Kinetic 2358 | . 71 529 . 280 591 275 435 177 . Thermal 5583 | 153 78 330 1383 1763 439 408 439 590 . Explosive 1074 | . . . 262 644 168 . . . . Electromagnetic 354 | . . . 225 50 79 . . . . Impact . | . . . . . . . . . . Slashing 445 | . . . . 154 . . . 184 107 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 6 2 1 1 1 5 9 Average Corruption 2 | . . . 5 1 1 1 1 3 8 Corruption Purged . | . . . . . . . . . . Effects 50 | . . . 23 4 1 10 4 7 1 Message Errors 15 | . . . 6 1 . 5 2 . 1 Matter Fused 5 | . . . 4 . . . . 1 . Heat Flow Errors 3 | . . . . 1 . . . 2 . Energy Discharges 6 | . . . 2 1 . 3 . . . Data Loss (minor) 5 | . . . . . . 2 . 3 . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 2 | . . . 2 . . . . . . Targeting Errors 13 | . . . 8 1 1 . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 166 | . . . . 132 3 17 14 . . Projectiles 36 | . . . . 2 3 17 14 . . Explosions 130 | . . . . 130 . . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . 3 . 8 2 . 2 . . Impact . | . . . . . . . . . . Kinetic 13 | . . 3 . 6 2 . 2 . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 129 | . . 2 24 100 . . . 3 . Shots 5 | . . . 1 4 . . . . . Rammed 4 | . . 2 1 . . . . 1 . Targets Rammed 7 | . . 2 4 . . . . 1 . Kicked 3 | . . . 3 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 346 | 108 108 196 199 321 15 102 346 312 . Average Temperature 80 | 48 50 73 85 82 8 36 107 87 . Received Heat Transfer 2445 | . 81 360 657 357 171 60 270 336 153 Effects 1 | . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 16 | . . 4 4 8 . . . . . Heat Transferred 10999 | 350 175 728 3071 3433 853 859 705 825 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 439 | 10 190 214 243 439 404 . . . . Initial 203 | . 6 79 40 45 203 . . . . Average 160 | 3 115 55 135 213 221 . . . . Maximum Alert Level 2 | . . 1 1 2 2 . . . . Low Security (%) 63 | 100 100 96 81 49 22 . . . . Level 1 30 | . . 3 18 33 76 . . . . Level 2 5 | . . . . 16 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 4 1 6 4 . . . . Investigation 4 | . . 1 . 2 1 . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 9 | . . 3 1 3 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 2 | . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 10 18 24 33 20 11 10 7 7 Peak Tracking Total 10 | . 3 6 7 10 4 3 4 4 7 Tactical Retreats 13 | . 2 . 3 1 3 2 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 8 | . . . 2 5 . . . 1 . Max in Single Turn 3 | . . . 1 3 . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 31 | . 3 4 4 10 4 1 1 4 . Terminals 17 | . 3 3 3 6 2 . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 112 | . 6 19 11 31 12 1 1 31 . Successful 75 | . 5 12 8 13 4 1 1 31 . Failed 37 | . 1 7 3 18 8 . . . . Catastrophic 6 | . . 1 . 4 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 42 | . 4 10 5 18 5 . . . . Terminals 62 | . 6 18 9 24 5 . . . . Fabricators 4 | . . . . 4 . . . . . Repair Stations 7 | . . . . . 7 . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 50 | . 2 8 3 4 . 1 1 31 . Record 11 | . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 4 | . . . . 1 . . . 3 . Open Door 2 | . . . . . . 1 1 . . Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 4 | . . 4 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 2 | . . . 1 1 . . . . . Zone Layout 5 | . 1 2 1 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 3 4 3 7 1 . . . . Terminals 15 | . 3 3 3 5 1 . . . . Botnet 15 | . 3 3 3 5 1 . . . . Fabricators 1 | . . . . 1 . . . . . Siphon 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Extract 2 | . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 3 3 8 4 . . . . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built 2 | . . . . 2 . . . . . Matter 306 | . . . . 306 . . . . . Time 162 | . . . . 162 . . . . . Total Robot Build Rating 2 | . . . . 2 . . . . . Part Schematics Acquired 14 | . . 3 . 1 . . . 10 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . parse_system 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 3 | . . . . 2 1 . . . . Largest Group 2 | . . . . 2 1 . . . . Highest-Rated Group 29 | . . . . 20 29 . . . . Highest-Rated Ally 29 | . . . . 10 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . Total Damage 20 | . . . . . 20 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 7252 | 111 338 683 1014 1538 805 1414 951 354 44 Spaces Moved 4350 | 53 192 398 459 839 474 1039 671 163 62 Core 64 | 2 . . . . . . . . 62 Treads . | . . . . . . . . . . Legs 4286 | 51 192 398 459 839 474 1039 671 163 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 124 120 50 Average Speed 126 | 117 145 120 136 127 122 126 125 144 50 Slowest Speed 180 | 120 150 150 180 180 126 126 126 180 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 7 31 33 31 25 12 94 78 76 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 8 4 . . Spaces Dug 4 | . . . . 3 . 1 . . . Terrain Destroyed 96 | . . . 37 33 13 2 11 . . Melee 4 | . . . . 3 . 1 . . . Projectile 16 | . . . . 2 2 1 11 . . AOE 76 | . . . 37 28 11 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 5424 | 76 227 520 704 1139 638 1097 719 234 70 Wait 386 | . 5 27 91 158 81 8 2 13 1 Move 4341 | 52 191 397 458 838 473 1038 670 162 62 Hop . | . . . . . . . . . . Pick Up 86 | 6 6 14 20 7 9 9 9 6 . Fast Attach 60 | 7 1 11 14 15 5 1 . 6 . Attach 59 | . 1 6 12 8 11 6 4 9 2 Detach 21 | . . 1 4 6 8 1 . 1 . Swap 29 | . 1 2 3 12 6 4 1 . . Drop 57 | . 4 13 10 12 9 5 4 . . Fire 344 | 11 18 47 85 71 32 24 29 27 . Melee 30 | . . . 3 12 . 1 . 9 5 Ram . | . . . . . . . . . . Kick 7 | . . 2 4 . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 5) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -9/Materials | Discovered new exit (range 9) 800 | -9/Materials | Lost 9 parts (2p2n2u3w) 965 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Discovered new exit (range 13) 1098 | -9/Materials | Build established: Scavenger-Mutant 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1320 | -8/Materials | Discovered new exit (range 8) 1322 | -8/Materials | Lost 4 parts (1p2u1w) 1548 | -8/Materials | Lost 5 parts (1p2n1u1w) 1700 | -8/Materials | Lost 6 parts (2n1u3w) 2070 | -8/Materials | Discovered new exit (range 14) 2147 | -8/Materials | Entered Factory 2147 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2690 | -7/Factory | Fabricated A-02 Transporter? 2803 | -7/Factory | Fabricated A-02 Transporter? 3063 | -7/Factory | Build established: Mutant 3170 | -7/Factory | Lost 6 parts (1p1n1u3w) 3559 | -7/Factory | Discovered new exit (range 8) 3685 | -7/Factory | Entered another Factory area 3685 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3916 | -6/Factory | Repaired Imp. Light Armor Plating 3937 | -6/Factory | Build established: Gunner 4072 | -6/Factory | Spotted B-75 Beast 4252 | -6/Factory | Discovered new exit (range 15) 4490 | -6/Factory | Entered Lower Caves 4607 | -6/Lower Caves | Encountered a Warlord checkpoint 5032 | -6/Lower Caves | Discovered new exit (range 13) 5216 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5274 | -6/Lower Caves | Lost 5 parts (2p1u2w) 5492 | -6/Lower Caves | Spotted B-75 Beast 5625 | -6/Lower Caves | Build established: Scavenger-Mutant 5904 | -6/Lower Caves | Entered another Lower Caves area 5904 | -6/Lower Caves | Discovered new exit (range 8) 6224 | -6/Lower Caves | Build established: Scavenger-Gunner 6732 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6849 | -6/Lower Caves | Discovered new exit (range 4) 6855 | -6/Lower Caves | Entered Data Miner 6855 | -6/Data Miner | Discovered new exit (range 6) 6879 | -6/Data Miner | Met Data Miner 6906 | -6/Data Miner | Learned location of Section 7 (-2) 6906 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6929 | -6/Data Miner | Received God Mode back door access code from Data Miner 6939 | -6/Data Miner | Data Conduit disabled 7005 | -6/Data Miner | Core integrity fell below 50% 7087 | -6/Data Miner | Lost 22 parts (5p8n3u6w) 7142 | -6/Data Miner | Found Prototype Device 7142 | -6/Data Miner | Identified Exp. Thermal Shield 7209 | -6/Data Miner | Entered Proximity Caves 7212 | -5/Proximity Caves | Core integrity fell below 20% 7222 | -5/Proximity Caves | Released all parts (6) 7253 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7253 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07148_ Acquired Adv. Particle Charger. 07149_ Acquired 10 matter. 07152_ Acquired Adv. Heat Sink. 07163_ System corrupted: Heat flow error (+110). 07189_ Acquired Prototype Storage. 07189_ Identified Imp. Energy Well. 07191_ Acquired 10 matter. LOCATION=UNKNOWN GOAL=ESCAPE 07213_ %HWEZUV% 1U Z>KE>YE# UFITFO#KENDK>SO1MV 07218_ Arm. Leg destroyed. 07220_ Exp. Thermal Shield destroyed. 07220_ System corrupted by crushing effect (+4). 07222_ Mak. Sword destroyed. 07222_ Released Hcp. Storage Unit. 07222_ Released Imp. Targeting Computer. 07222_ Released Reflective Plating. 07222_ Released Adv. Heat Sink. 07222_ Released Enh. Flexi-carbon Leg. 07222_ Released Lyr. Medium Armor Plating. Map ----- +----------------------------------------------------+ | ???????????????????????### ###?? | | ???????????????????????# ##? | | ???????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# ### ###? | | ????????????????????????## ########??? | | ?????????????????????????## "" ##??????? | | ???????????????????####???# """"" #??????? | | ??????????????????## ##### """" # ##??????? | | ??????????????????# " ####???????? | | ??????????????????# "" "" #??????????? | | ?????????????????## " """ #??????????? | | ????????????????## " " "" ####???????? | | ???????????????## # ###?????? | | ???????????????# #?????? | | ??????????????## #?????? | | ??????????????# ### ####??? | | ??????????????## ##?## ###? | | ???????????????## #???# #? | | ????????????????## # ## ###???# ### # | | ?????????????????## ### ## #?????# #??? # | | ??????????????#???## #?# ## #?????# #????? | | ??????????????# ??# #?# ## #????## #??????? | | ??????????????# # #?# ## ????## #??????? | | ??????????????# ### ?# ?#### #??????? | | ??????????????## b@## ## ## ##??#???? | | ???????????????# g g ## #???? | | ???????????????# #### !!= #???? | | ???????????????# g #####??### !!! #???? | | ???????????????## ##????????##!! ##???? | | ????????????????#######??????????#### ####????? | | ????????????????????????????????????###???????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 28 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 6 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Lrg. Matter Pod | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Reactive Plating | -7/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded A-02 Transporter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonStormProjector Manual? 0 Play Time 01:16:55 Cumulative 53.8 hours Start 2021.05.09 @ 21:48:35 End 2021.05.09 @ 23:08:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17b3c47a-a81c-4f3a-970d-e3da794db0dd