Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.23 @ 16:31:01 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (199) 995 Value Destroyed (6789) 6789 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 12257 Bonus ------- High Alert Combat Kills 897 Friendly Fire -464 Cogmind --------- Core Integrity 590/1000 Matter 366/500 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Enhanced Armored Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Matter Pod Signal Interpreter Advanced Target Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Cooled Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Enhanced Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Kinecellerator System Shield System Guard > --- WEAPON ----------- Enhanced Autogun KE Penetrator KE Penetrator > --- INVENTORY -------- Heavy Ion Engine Titanium Leg Cryofiber Web Signal Interpreter Hacking Suite Heavy Assault Rifle Flak Gun Flak Gun Magnetic Acceleration Cannon Missile Launcher [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Enhanced Autogun Energy Gun Lightning Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 11 | . 1 2 2 . 2 2 2 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 6 | . 1 2 . . 1 2 . Weapon 1 | . . . . . . . 1 Parts Attached 108 | 7 2 21 19 15 2 10 32 Power 23 | 1 . 5 6 2 . 1 8 Engine 19 | 1 . 5 6 2 . 1 4 Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 31 | 2 . 7 5 9 1 4 3 Treads . | . . . . . . . . Leg 31 | 2 . 7 5 9 1 4 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 2 3 4 2 1 3 8 Device 5 | . . . . . 1 1 3 Storage 5 | 1 1 . . 1 . 2 . Processor 6 | 1 . . 1 . . . 4 Hackware 2 | . . . 1 . . . 1 Protection 7 | . 1 3 2 1 . . . Artifact . | . . . . . . . . Weapon 29 | 2 . 6 4 2 . 2 13 Energy Gun 6 | 1 . 2 2 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 1 . 4 2 1 . 1 9 Ballistic Cannon 2 | . . . . . . . 2 Launcher 3 | . . . . . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . 2 Parts Lost 42 | . . 2 8 2 . 2 28 Power 8 | . . . 2 . . . 6 Propulsion 9 | . . . 2 . . 2 5 Utility 13 | . . 1 2 1 . . 9 Weapon 12 | . . 1 2 1 . . 8 Highest Loss Streak 9 | . . 1 4 2 . 1 9 Average Slot Usage (%) 97 | . 100 100 96 96 100 97 94 Engine 12 | . 12 10 15 15 14 12 10 Leg 22 | . 25 20 23 23 28 22 20 Device 3 | . . . . . 7 12 10 Storage 9 | . 12 10 8 7 7 12 11 Processor 8 | . 12 10 8 8 7 6 9 Hackware 4 | . . . 3 8 7 6 5 Protection 16 | . 12 30 20 15 14 12 4 Energy Gun 3 | . 12 . 2 8 7 6 . Ballistic Gun 12 | . 12 19 12 7 7 5 14 Naked Turns . | . . . . . . . . Heaviest Build 95 | 17 26 31 43 42 42 67 95 Greatest Support 84 | 20 20 20 30 49 74 77 84 Greatest Overweight (x) 5 | 5 1 3 3 4 . 1 1 Average Overweight (x) . | 1 . 1 1 . . . . Largest Inventory Capacity 12 | 8 10 10 10 10 10 12 12 Average Capacity 10 | 7 8 10 10 9 10 11 12 Most Carried 12 | 4 5 10 10 10 9 11 12 Average Carried 8 | 1 4 7 8 8 7 9 8 Final Capacity 12 | 8 10 10 10 10 10 12 12 Final Carried 11 | 4 5 7 9 9 9 11 . Class Distribution -------------------- 70% | Hacker-Mutant 15% | Hacker-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 4336 | 212 81 770 940 425 80 300 1528 Remotely . | . . . . . . . . Salvage Created 8986 | . 107 1212 1591 1285 212 766 3813 Parts 483 | . 6 87 94 87 16 33 160 Haulers Intercepted 10 | . . 1 3 3 . . 3 Recyclers Shooed 12 | . . 1 2 1 . . 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 136 | . 2 27 27 20 2 12 46 Guns 114 | . 2 27 27 18 1 6 33 Cannons 5 | . . . . . . . 5 AOE 14 | . . . . 2 . 4 8 Classes Destroyed 17 | . 2 5 3 2 1 1 3 Worker 12 | . . 2 3 1 2 . 4 Builder 6 | . . . 2 . . . 4 Hauler 10 | . . 1 3 3 . . 3 Recycler 7 | . . . . 1 . . 6 Carrier 1 | . . . . . . . 1 Mechanic 2 | . . . . 1 . . 1 Operator 7 | . . . 2 1 1 . 3 Drone 3 | . . . . . . . 3 Watcher 15 | . 1 5 3 2 1 . 3 Swarmer 25 | . . 8 5 6 . . 6 Grunt 61 | . 2 10 14 5 . 6 24 Brawler 7 | . . 2 2 . . 2 1 Duelist 2 | . . . 1 . . . 1 Sentry 29 | . . 7 5 9 1 1 6 Hunter 4 | . . . . . . 2 2 Programmer 7 | . . . . . 1 1 5 Behemoth 1 | . . . . . . . 1 Best Kill Streak 12 | . 2 7 6 5 2 3 12 Combat Bots Only 11 | . 2 5 5 3 1 3 11 Max Kills in Single Turn 4 | . 1 2 2 2 1 1 4 Gunslinging 1 | . . 1 . 1 . . 1 Exploded 3 | . . . . 1 . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 7077 | . 41 995 1048 485 255 971 3282 Core 957 | . 6 179 111 89 21 141 410 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 97 55 . 63 97 83 . Volleys Fired 492 | . 12 101 127 65 22 43 122 Largest 3 | . 2 2 2 2 2 2 3 Hottest 119 | . 70 70 110 80 80 91 119 Shots Fired 1040 | . 23 201 227 127 44 83 335 Gun 997 | . 23 201 227 127 44 78 297 Cannon 26 | . . . . . . . 26 Launcher 17 | . . . . . . 5 12 Special . | . . . . . . . . Kinetic 864 | . 12 196 211 65 22 35 323 Thermal 15 | . 11 4 . . . . . Explosive 17 | . . . . . . 5 12 Electromagnetic 144 | . . 1 16 62 22 43 . Robot Hit Streak 64 | . 7 43 41 45 36 53 64 Robot Miss Streak 5 | . 2 2 3 2 1 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 18 | . 1 5 4 4 . 1 3 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 Shots Hit Robots 899 | . 17 176 188 108 41 76 293 Core Hits 477 | . 6 63 79 44 10 43 232 Critical Hits 34 | . 1 4 . 1 . 1 27 Critical Kills 13 | . . 2 . 1 . . 10 Critical Parts Destroyed 21 | . 1 2 . . . 1 17 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19502 | . 198 2124 2842 2022 639 1732 9945 Guns 15422 | . 198 2099 2834 1873 639 1295 6484 Cannons 421 | . . . . . . . 421 Explosions 3639 | . . 21 . 141 . 437 3040 Melee . | . . . . . . . . Ramming 20 | . . 4 8 8 . . . Kinetic 13332 | . 111 2026 2591 781 335 583 6905 Thermal 833 | . 87 72 . 141 . 290 243 Explosive 2944 | . . . . . . 147 2797 Electromagnetic 2373 | . . 22 243 1092 304 712 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . 1 1 1 . 12 Average Corruption 1 | . . . 1 1 1 . 1 Corruption Purged . | . . . . . . . . Effects 26 | . . . 3 1 1 . 21 Message Errors 4 | . . . 1 1 1 . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 12 | . . . 1 . . . 11 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 391 | . . . . . . 11 380 Projectiles 18 | . . . . . . . 18 Explosions 373 | . . . . . . 11 362 Melee . | . . . . . . . . Knockbacks 5 | . . . 1 . . . 4 Impact 1 | . . . 1 . . . . Kinetic 3 | . . . . . . . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 322 | . . 1 2 . . 46 273 Shots 10 | . . . . . . 2 8 Rammed 4 | . . 2 2 . . . . Targets Rammed 7 | . . 2 4 1 . . . Kicked 3 | . . . 2 1 . . . Crushed . | . . . . . . . . Highest Temperature 331 | . 75 36 153 316 236 302 331 Average Temperature 86 | . 28 9 25 99 86 80 121 Received Heat Transfer 2829 | . 39 624 621 234 72 441 798 Effects 6 | . . . . 2 . . 4 Energy Bleed 2 | . . . . 2 . . . Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . Combat Hostiles 3 | . . . . . 1 2 . Parts Fried 13 | . . . 1 6 4 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 907 | . 259 198 . 100 . 200 150 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 1 . 3 . 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 1218 | . 80 483 329 282 430 367 1218 Average Influence 237 | . 63 276 169 108 125 155 531 Maximum Alert Level 4 | . . 2 1 1 2 1 4 Low Security (%) 56 | 100 100 20 61 82 86 73 22 Level 1 25 | . . 59 38 17 . 26 15 Level 2 12 | . . 19 . . 13 . 36 Level 3 4 | . . . . . . . 20 Level 4 . | . . . . . . . 4 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . 2 5 1 2 2 13 Investigation 4 | . . 2 . . 1 . 1 Extermination 5 | . . . . . 1 1 3 Reinforcement 8 | . . . 2 1 . 1 4 Assault 3 | . . . . . . . 3 Garrison 5 | . . . 3 . . . 2 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 2 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 9 | . 1 1 3 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 197 | . 4 40 39 27 4 16 67 Peak Tracking Total 8 | . 3 6 5 4 1 5 8 Tactical Retreats 15 | . . 3 3 1 . 3 5 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 18 | . . . . . . 2 16 Max in Single Turn 4 | . . . . . . 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . 1 Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 27 | . 2 3 5 8 5 1 3 Terminals 23 | . 2 3 5 7 3 1 2 Fabricators 3 | . . . . . 2 . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 80 | . 4 10 14 24 18 2 8 Successful 59 | . 4 5 12 20 12 2 4 Failed 21 | . . 5 2 4 6 . 4 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 15 | . 2 1 5 3 2 1 1 Terminals 68 | . 4 10 14 16 15 2 7 Fabricators 4 | . . . . . 3 . 1 Repair Stations 8 | . . . . 8 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 32 | . 2 4 7 9 7 1 2 Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . Emergency Access Points 4 | . . . 1 2 1 . . Locate Traps 6 | . 1 2 1 1 . 1 . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . Extermination Status 1 | . . . . . 1 . . Recall Extermination 1 | . . . . . 1 . . Zone Layout 7 | . 1 . 2 2 1 . 1 Fabricator Hacks 4 | . . . . . 3 . 1 Load Schematic 1 | . . . . . 1 . . Build 3 | . . . . . 2 . 1 Repair Station Hacks 8 | . . . . 8 . . . Scan Component 4 | . . . . 4 . . . Repair 4 | . . . . 4 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 2 1 5 3 2 1 1 Terminals 15 | . 2 1 5 3 2 1 1 Track 15 | . 2 1 5 3 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 Used 1 | . . . . . . . 1 Hacking Detections 11 | . 1 2 . 4 3 . 1 Full Trace Events 5 | . . 2 . 1 1 . 1 Feedback Events 2 | . . . . . 1 . 1 Corruption 2 | . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built 1 | . . . . . 1 . . Matter 153 | . . . . . 153 . . Time 81 | . . . . . 81 . . Total Robot Build Rating 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 2 | . . . . . 2 . . Matter 490 | . . . . . 212 . 278 Time 245 | . . . . . 106 . 139 Total Part Build Rating 12 | . . . . . 12 . . Parts Repaired 4 | . . . . 4 . . . Time 188 | . . . . 188 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 8 | . . . . . 8 . . Highest-Rated Ally 8 | . . . . . 8 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 6495 | 119 382 1119 1333 934 846 425 1337 Spaces Moved 2801 | 53 261 490 589 325 365 157 561 Core 23 | 23 . . . . . . . Treads . | . . . . . . . . Legs 2778 | 30 261 490 589 325 365 157 561 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 126 125 120 120 Average Speed 140 | 142 130 150 153 139 125 148 133 Slowest Speed 300 | 300 150 210 210 240 125 156 152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 29 | 4 44 47 48 52 11 5 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 180 | . . 6 . 13 . 44 117 Melee . | . . . . . . . . Projectile 18 | . . . . . . . 18 AOE 162 | . . 6 . 13 . 44 99 Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 4443 | 93 279 682 794 705 719 269 902 Wait 965 | 30 2 53 38 283 329 56 174 Move 2794 | 52 260 489 588 324 364 156 561 Hop . | . . . . . . . . Pick Up 37 | 4 2 5 9 8 2 2 5 Fast Attach 30 | 7 . 1 6 5 . 1 10 Attach 34 | . 1 4 6 2 2 4 15 Detach 2 | . . . . . . 1 1 Swap 44 | . 1 16 7 8 . 5 7 Drop 36 | . 1 11 9 9 . 1 5 Fire 492 | . 12 101 127 65 22 43 122 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . 2 4 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 120 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 344 | -10/Materials | Identified exit to Mines 344 | -10/Materials | Discovered exit to Mines (range 15) 442 | -10/Materials | Identified exit to Materials 442 | -10/Materials | Discovered exit to Materials (range 10) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Utility x2 784 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Discovered exit to Mines (range 16) 1527 | -9/Materials | Identified exit to Materials 1527 | -9/Materials | Discovered exit to Materials (range 16) 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1927 | -8/Materials | Build established: Scavenger-Mutant 2152 | -8/Materials | Identified exit to Storage 2248 | -8/Materials | Garrison activated, responded to threat 2335 | -8/Materials | Lost 4 parts (1p1n2u) 2631 | -8/Materials | Build established: Hacker-Mutant 2954 | -8/Materials | Entered Storage 3524 | -8/Storage | Repaired Enh. Autogun 3577 | -8/Storage | Repaired Hvy. Ion Engine 3629 | -8/Storage | Repaired Hvy. Ion Engine 3657 | -8/Storage | Repaired Lrg. Storage Unit 3838 | -8/Storage | Identified exit to Factory 3838 | -8/Storage | Discovered exit to Factory (range 18) 3888 | -8/Storage | Entered Factory 3888 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4000 | -7/Factory | Fabricated R-06 Scavenger (x1) 4578 | -7/Factory | Local fabrication network quarantined 4589 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 4704 | -7/Factory | Identified exit to Factory 4704 | -7/Factory | Discovered exit to Factory (range 15) 4734 | -7/Factory | Entered another Factory area 4734 | -6/Factory | Evolved 2 slots: Utility x2 5123 | -6/Factory | Identified exit to Factory 5123 | -6/Factory | Discovered exit to Factory (range 10) 5159 | -6/Factory | Entered another Factory area 5159 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5452 | -5/Factory | Build established: Hacker-Gunner 5454 | -5/Factory | Local fabrication network quarantined 5459 | -5/Factory | First assault squad dispatched 5791 | -5/Factory | Identified exit to Factory 5791 | -5/Factory | Discovered exit to Factory (range 36) 6011 | -5/Factory | Spotted B-75 Beast 6038 | -5/Factory | Destroyed B-75 Beast 6081 | -5/Factory | Lost 4 parts (1n3u) 6201 | -5/Factory | Garrison activated, responded to threat 6222 | -5/Factory | Destroyed 7 combat bots 6340 | -5/Factory | Lost 8 parts (3p2n1u2w) 6353 | -5/Factory | Destroyed 11 combat bots 6425 | -5/Factory | Garrison activated, responded to threat 6489 | -5/Factory | Crushed by falling debris 6489 | -5/Factory | System corruption reached 10% 6496 | -5/Factory | Self-destructed Last Messages --------------- 06489_ The unstable cave ceiling collapses. 06489_ Crushed by falling debris. 06489_ Cryofiber Web destroyed. 06489_ System corrupted by crushing effect (+1). 06489_ Hvy. Assault Rifle destroyed. 06489_ System corrupted by crushing effect (+1). 06489_ Imp. Targeting Computer destroyed. 06489_ System corrupted by crushing effect (+3). 06489_ Mic. Fission Core destroyed. 06491_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 06491_ System corrupted: Flak Gun targeting data glitched. 06492_ U-05 Engineer builds a Wall. 06492_ K-01 Serf collects debris. 06492_ U-05 Engineer lays Concrete. 06493_ K-01 Serf collects debris. 06494_ Missile Launcher destroyed. 06494_ U-05 Engineer lays Concrete. 06495_ Flak Gun destroyed. 06495_ K-01 Serf collects debris. 06495_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# +??????????????????????? | | ??????????????????##????# #??????????????????????? | | ????????????????### ##### #??????????????????????? | | ????????????????? # #??????????????????????? | | ?????????????????"""% # #????????? ????????????? | | ????????????????"""" # #+#######+#######??????? | | ???????????????""""" # ^ ^ ??????? | | ????????????? """""" gg ?????? | | ?????????????? R p " " ?????? | | ??????????????"""""" gi % k! #????? | | ??????????????"""""" b p [ k #????? | | ????????????? """""" @ = % #????? | | ???????????# """""" * % #????? | | ???????????# ???? | | ???????????# ???? | | ???????????########## # # ???? | | ??????????????##### # # ???? | | ??????????????# #% ???? | | ??????????????# !! ########????? | | ??????????????#= !! t % # #???????????? | | ??????????????# ! #u #???????????? | | ??????????????# " #???????????? | | ??????????????# " % #???????????? | | ??????????????# ""T # % #???????????? | | ?????##?????### """ % # % #???????????? | | ????? ????? / =# #???????????? | | ????? ????? ####### # ###+#### #???????????? | | ????? ????? #???????????? | | ????+ ????? #???????????? | | ????# ???? % ############# | | ????# ????? # | | ????# ????? =# | | ????# ##+####+##############+### %#== | | ###?# # #??????????# %#=% | | #?# + """"" """ #??????????# !% [#*== ! | | #?# # """"" """ #? ????????# ! /%== =*= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 45 Energy Capacity 740 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Corruption Prevention 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Gyrokinetic Inverter | -7/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -5/Factory | Hacked Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Gyrokinetic Inverter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronArmoredRouter Manual? 0 Play Time 01:05:47 Cumulative 787.3 hours Start 2020.05.23 @ 14:38:12 End 2020.05.23 @ 16:31:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 617 Rogue 62 Adventurer 0 Explorer 555 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83eb475f-a3fd-490a-88ec-5941bef8ca2e