Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 18:13:23 Player: Bar0ti Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (3924) 3924 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (504) 504 TOTAL SCORE: 11408 Bonus ------- High Alert Combat Kills 483 Follower Combat Kills 120 Friendly Fire -99 Cogmind --------- Core Integrity 0/1300 Matter 57/300 Energy 19/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Shield Generator Long-range Tractor Beam Improved Field Recycling Unit (0) Heavy Phase Cannon Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Large Storage Unit Energy Well Advanced Sensor Array Targeting Computer Improved Weapon Cycler Improved Transmission Jammer Improved Thermal Shield Force Field > --- WEAPON ----------- Variable Charge Gun KE Penetrator > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Improved Heat Sink Advanced Cooling System Huge Storage Unit Advanced ECM Suite Advanced Thermal Shield Advanced Shield Generator Force Field Long-range Tractor Beam Gauss Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Long-range Missile Launcher [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Improved Medium Treads Leg Titanium Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Improved Utility Shielding Weapon Assault Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . 1 1 . Utility 8 | . . 1 . 2 . 2 . . . . 1 . 2 Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 198 | 7 4 19 2 17 36 8 1 29 3 8 44 3 17 Power 20 | 1 . 1 1 . 5 . . 5 . 2 3 . 2 Engine 12 | 1 . 1 1 . 3 . . 3 . 1 2 . . Core 5 | . . . . . 2 . . 1 . 1 1 . . Reactor 3 | . . . . . . . . 1 . . . . 2 Propulsion 48 | 2 2 9 . 10 2 2 . 7 . . 11 . 3 Treads 11 | 2 . . . 3 . . . . . . 4 . 2 Leg 23 | . 2 9 . 7 2 2 . 1 . . . . . Wheel . | . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 7 . . Flight 7 | . . . . . . . . 6 . . . . 1 Utility 84 | 2 . 5 . 4 26 2 1 11 1 4 17 2 9 Device 61 | 1 . 2 . 2 23 2 1 6 1 4 13 2 4 Storage 6 | 1 . 1 . . 1 . . . . . 2 . 1 Processor 5 | . . . . 1 2 . . 1 . . 1 . . Hackware 4 | . . . . . . . . 3 . . 1 . . Protection 8 | . . 2 . 1 . . . 1 . . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 46 | 2 2 4 1 3 3 4 . 6 2 2 13 1 3 Energy Gun 9 | 1 . . . . . . . 2 . . 6 . . Energy Cannon 16 | . . . 1 . 2 2 . 3 1 2 1 1 3 Ballistic Gun 5 | 1 . . . 1 . . . 1 . . 2 . . Ballistic Cannon 10 | . 2 4 . 2 1 1 . . . . . . . Launcher 5 | . . . . . . 1 . . . . 4 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . Unidentified Prototypes 12 | . . . . 1 . . 1 5 . 1 1 1 2 Parts Lost 53 | . . . . 1 3 15 . 1 1 . 22 . 10 Power 6 | . . . . . 1 2 . . . . 2 . 1 Propulsion 18 | . . . . . . 6 . 1 . . 8 . 3 Utility 23 | . . . . 1 2 4 . . 1 . 11 . 4 Weapon 6 | . . . . . . 3 . . . . 1 . 2 Highest Loss Streak 12 | . . . . 1 2 12 . 1 1 . 7 . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 97 100 93 99 66 13 84 95 92 82 4 15 Engine 7 | . 14 10 11 9 12 3 . 4 6 6 5 . . Core 2 | . . . . . 2 4 . 5 6 5 2 . . Treads 3 | . 14 . . 3 . . . . . . 9 . 1 Leg 12 | . 13 32 33 23 30 18 . 1 . . . . . Hover 2 | . . . . . . . . . . . 7 . . Flight 4 | . . . . . . . . 20 26 26 1 . . Device 17 | . 14 11 22 22 20 17 6 17 21 19 19 4 7 Storage 6 | . 14 11 11 9 7 4 . . . . 7 . 1 Processor 5 | . . . . 4 9 6 6 7 13 13 6 . . Hackware 3 | . . . . . . . . 11 6 6 6 . . Protection 1 | . . 9 . 3 . . . . . . . . 1 Energy Gun 1 | . 3 . . . . . . 2 . . 2 . . Energy Cannon 4 | . . . 10 9 7 4 . 6 4 6 2 . 1 Ballistic Gun 1 | . 3 . . . . . . 2 6 6 2 . . Ballistic Cannon 5 | . 21 20 12 9 6 4 . . . . . . . Naked Turns 29 | . . . . . . . . . . . 5 19 5 Heaviest Build 102 | 14 17 28 35 39 62 53 1 32 24 24 74 3 102 Greatest Support 117 | 40 40 30 30 62 66 66 3 28 24 24 117 3 75 Greatest Overweight (x) 4 | 3 . 1 1 1 . 1 . 1 . . 2 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 5 5 5 5 15 5 10 Average Capacity 9 | 7 8 8 10 10 10 9 5 5 5 5 13 5 7 Most Carried 15 | 7 8 10 10 10 10 10 5 5 5 5 15 5 10 Average Carried 9 | 3 6 8 9 9 9 8 4 4 5 4 12 4 5 Final Capacity 10 | 8 8 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 3 8 9 10 10 10 4 5 5 5 5 5 5 4 Class Distribution -------------------- 57% | Mutant 11% | Hacker-Mutant 10% | Scavenger-Mutant 7% | Scout 6% | Hacker-Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Hacker-Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Matter Collected 3369 | 239 154 374 218 428 476 . . 339 15 151 933 2 40 Remotely 176 | . . . . . . . . . . . 176 . . Salvage Created 3429 | 45 135 547 . 411 464 42 . 355 . 6 1354 . 70 Parts 196 | 4 6 36 . 28 32 . . 12 . 2 70 . 6 Haulers Intercepted 11 | . 2 2 . 3 . . . 2 . . 2 . . Recyclers Shooed 3 | . . 1 . 2 . . . . . . . . . Parts Field Recycled 35 | . . . . . 28 . . . . . . . 7 Retrieved Matter 490 | . . . . . 370 . . . . . . . 120 Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Combat Hostiles Destroyed 68 | . 1 12 . 5 12 1 . 2 . 1 32 . 2 Melee 1 | . . . . . . . . . . . . . 1 Guns 13 | . . . . . . . . . . . 13 . . Cannons 37 | . 1 12 . 5 12 1 . 2 . 1 2 . 1 AOE 17 | . . . . . . . . . . . 17 . . Classes Destroyed 16 | 1 3 5 . 2 2 . . . . 1 2 . . Worker 9 | . . 1 . 1 . . . . . . 6 . 1 Builder 5 | . . 1 . . 2 . . . . . 2 . . Tunneler 3 | 2 . . . 1 . . . . . . . . . Hauler 11 | . 2 2 . 3 . . . 2 . . 2 . . Recycler 1 | . . . . 1 . . . . . . . . . Operator 5 | . . 1 . 2 . . . 2 . . . . . Watcher 6 | . 1 1 . 1 1 . . . . . 2 . . Swarmer 9 | . . . . 2 . . . . . . 5 . 2 Grunt 29 | . 1 7 . 2 6 1 . . . . 12 . . Brawler 2 | . . . . . 1 . . . . . 1 . . Duelist 2 | . . 1 . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . 1 . . Sentry 9 | . . 4 . 1 3 . . 1 . . . . . Hunter 1 | . . . . . . . . . . . 1 . . Programmer 14 | . . . . . 2 . . 1 . . 11 . . Thief 1 | . . . . . . . . . . 1 . . . Best Kill Streak 11 | 2 2 3 . 6 4 1 . 2 . 1 11 . 1 Combat Bots Only 6 | . 1 3 . 3 2 1 . 1 . 1 6 . 1 Max Kills in Single Turn 5 | 1 1 2 . 1 2 1 . 2 . 1 5 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 5 . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Damage Taken 11778 | . 43 396 . 177 911 2021 . 214 53 . 3596 362 4005 Core 3269 | . 12 42 . 32 87 602 . 46 . . 780 362 1306 Absorbed by Shields 1713 | . . 11 . 68 342 134 . . . . 1120 . 38 Reduced by Siege Mode 34 | . . . . . . . . . . . . . 34 Redirected to Shielding 51 | . . 51 . . . . . . . . . . . Core Remaining (%) 72 | 100 95 . 89 94 87 . . . . 23 22 68 . Volleys Fired 334 | 9 8 43 . 36 66 12 . 14 . 4 129 . 13 Largest 2 | 2 2 2 . 2 2 2 . 2 . 2 2 . 1 Hottest 163 | 60 70 88 . 124 145 138 . 155 . 90 163 . 90 Shots Fired 591 | 18 16 86 . 72 134 18 . 29 . 8 197 . 13 Gun 173 | 18 . . . . . . . 9 . 4 142 . . Cannon 397 | . 16 86 . 72 134 17 . 20 . 4 35 . 13 Launcher 21 | . . . . . . 1 . . . . 20 . . Special . | . . . . . . . . . . . . . . Kinetic 318 | 9 16 86 . 36 64 10 . 4 . 4 89 . . Thermal 238 | 9 . . . 36 70 7 . 25 . 4 79 . 8 Explosive 20 | . . . . . . . . . . . 20 . . Electromagnetic 15 | . . . . . . 1 . . . . 9 . 5 Robot Hit Streak 21 | 4 7 12 . 6 8 4 . 21 . 4 9 . 5 Robot Miss Streak 4 | 3 2 3 . 4 4 4 . . . 1 3 . 1 Penetration Max 1 | . . . . . 1 . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 349 | 11 9 42 . 38 69 8 . 21 3 5 133 . 10 Core Hits 185 | 2 4 19 . 14 24 4 . 9 . 2 100 . 7 Critical Kills 1 | . . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . Critical Strikes 16 | . 1 2 . 1 9 . . . . . 3 . . Destroy 3 | . . . . . . . . . . . 3 . . Blast 13 | . 1 2 . 1 9 . . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12710 | 132 159 1159 . 1025 2012 380 . 551 . 117 6919 . 256 Guns 2718 | 132 . . . . . . . 109 . 67 2410 . . Cannons 6057 | . 159 1154 . 1025 2012 264 . 442 . 50 726 . 225 Explosions 3873 | . . . . . . 102 . . . . 3771 . . Melee . | . . . . . . . . . . . . . . Ramming 62 | . . 5 . . . 14 . . . . 12 . 31 Kinetic 4826 | 59 159 1154 . 484 1033 198 . 69 . 67 1603 . . Thermal 4082 | 73 . . . 541 979 66 . 482 . 50 1680 . 211 Explosive 3508 | . . . . . . . . . . . 3508 . . Electromagnetic 232 | . . . . . . 102 . . . . 116 . 14 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 3 8 8 8 8 8 11 3 26 Average Corruption 6 | . . . . . 1 7 8 8 8 8 7 3 14 Corruption Purged 1 | . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 141 | . . . . . 18 4 1 21 10 11 64 1 11 Message Errors 24 | . . . . . 2 . . 5 2 2 10 . 3 Matter Fused 39 | . . . . . 7 3 1 3 1 4 15 1 4 Heat Flow Errors 18 | . . . . . 3 . . 4 1 . 9 . 1 Energy Discharges 18 | . . . . . . . . 2 3 1 12 . . Data Loss (minor) 18 | . . . . . 3 1 . 4 2 1 7 . . Data Loss (major) 10 | . . . . . 1 . . 2 1 1 4 . 1 Misfires 4 | . . . . . 2 . . 1 . . 1 . . Alerts 4 | . . . . . . . . . . 2 2 . . Misdirections 4 | . . . . . . . . . . . 2 . 2 Weapon Failures 2 | . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 230 | . . 19 . 1 53 1 . . . . 143 . 13 Projectiles 107 | . . 19 . 1 53 1 . . . . 20 . 13 Explosions 123 | . . . . . . . . . . . 123 . . Melee . | . . . . . . . . . . . . . . Knockbacks 25 | . . 10 . 3 8 3 . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 23 | . . 10 . 3 7 3 . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage 316 | . . . . . . 8 . . . . 296 . 12 Shots 6 | . . . . . . 1 . . . . 5 . . Rammed 15 | . . . . . . 2 . . . . 3 1 9 Targets Rammed 18 | . . 1 . . . 2 . . . . 4 1 10 Kicked 1 | . . 1 . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 1 . 1 Highest Temperature 415 | . 30 237 . 194 390 198 . 365 342 155 415 . 407 Average Temperature 109 | . 11 63 . 87 117 121 . 78 151 54 140 . 92 Received Heat Transfer 1278 | . 24 171 . 48 252 405 . 36 . . 303 12 27 Effects 34 | . . . . . 1 . . 1 1 . 29 . 2 Shutdowns 7 | . . . . . 1 . . . 1 . 5 . . Energy Bleed 7 | . . . . . . . . 1 . . 5 . 1 Interference 13 | . . . . . . . . . . . 12 . 1 Matter Decay 1 | . . . . . . . . . . . 1 . . Short Circuit 3 | . . . . . . . . . . . 3 . . Damage (minor) 3 | . . . . . . . . . . . 3 . . Siege Activations 2 | . . . . . . . . . . . . . 2 Total Turns 29 | . . . . . . . . . . . . . 29 Longest Duration 15 | . . . . . . . . . . . . . 15 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . 4 . . 6 . 1 Heat Transferred 5734 | 175 . . . 1050 1295 100 . 768 . 74 2050 . 222 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Peak Influence 1266 | 10 90 325 149 372 308 206 87 149 . . 1266 662 219 Initial 602 | . 6 37 68 57 86 150 72 60 . . 18 602 204 Average 253 | 3 47 226 94 165 109 147 78 86 . . 499 590 157 Maximum Alert Level 4 | . . 1 . 1 1 1 . . . . 4 2 1 Low Security (%) 60 | 100 100 39 100 85 77 99 100 100 . . 34 . 30 Level 1 19 | . . 60 . 14 22 . . . . . 9 11 69 Level 2 8 | . . . . . . . . . . . 23 88 . Level 3 6 | . . . . . . . . . . . 21 . . Level 4 3 | . . . . . . . . . . . 11 . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 3 4 1 . 2 . . 11 2 2 Investigation 5 | . . . 1 1 2 . . . . . . 1 . Extermination 8 | . . . . . 1 . . 1 . . 4 . 2 Reinforcement 11 | . . . . 2 1 1 . 1 . . 5 1 . Assault 2 | . . . . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Distress Signals 8 | . . 2 . 1 1 1 . . . . 2 . 1 Communications Jammed 29 | . . . . . 3 . . . . . 26 . . Distress Signals 27 | . . . . . 3 . . . . . 24 . . Times Spotted 167 | . 3 22 . 16 17 15 4 5 . 1 56 10 18 Peak Tracking Total 12 | . 1 5 . 5 4 11 4 1 . 1 5 5 12 Tactical Retreats 20 | . . 1 . 1 2 4 . . . . 8 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Traps Triggered 13 | . . 5 . . 2 1 . 2 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Machines Disabled 25 | . . . . 1 1 . . . . . 23 . . Max in Single Turn 5 | . . . . 1 1 . . . . . 5 . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Machines Accessed 44 | . 3 1 1 3 5 . . 7 . 2 13 4 5 Terminals 24 | . 2 1 . 2 2 . . 3 . . 8 3 3 Fabricators 6 | . . . . . 1 . . 2 . . 1 1 1 Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 2 . . Scanalyzers 2 | . . . . 1 . . . 1 . . . . . Garrison Access 5 | . . . . . 1 . . 1 . . 2 . 1 Total Hacks 105 | . 13 3 1 12 15 . . 21 . 2 24 8 6 Successful 46 | . 4 3 1 6 6 . . 9 . 2 11 4 . Failed 59 | . 9 . . 6 9 . . 12 . . 13 4 6 Catastrophic 11 | . . . . . 2 . . 1 . . 3 2 3 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 69 | . 10 3 . 9 7 . . 13 . . 17 7 3 Fabricators 11 | . . . . . 5 . . 3 . . 1 1 1 Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 7 | . 3 . . . . . . . . . 4 . . Scanalyzers 6 | . . . . 3 . . . 3 . . . . . Garrison Access 8 | . . . . . 2 . . 2 . . 2 . 2 Terminal Hacks 32 | . 4 3 1 3 2 . . 7 . 2 7 3 . Record 4 | . . 1 . . . . . 2 . . 1 . . Prototype ID Bank 3 | . . . . 1 . . . 2 . . . . . Open Door 3 | . . . 1 . . . . . . 2 . . . Open DSF 2 | . . . . . . . . . . . 2 . . Level Access Points 2 | . . . . . 1 . . 1 . . . . . Branch Access Points 2 | . . 1 . . . . . . . . 1 . . Alert Level 2 | . 1 . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . . . . . . 2 . Locate Traps 7 | . 2 . . 1 1 . . . . . 2 1 . Patrol Status 1 | . . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . . 1 . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 3 . . . . . 1 1 . Network Status 1 | . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . 1 . . . . . . 1 . Build 2 | . . . . . 1 . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer 5 | . . . . 3 . . . 2 . . . . . Insert Component 2 | . . . . 1 . . . 1 . . . . . Analyze 3 | . . . . 2 . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . 1 . . . 2 . . . . . Used 3 | . . 1 . . . . . 2 . . . . . Hacking Detections 36 | . 2 1 . 3 4 . . 7 . . 10 4 5 Full Trace Events 4 | . . . . 1 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . Total Robot Build Rating 18 | . . . . . . . . . . . 18 . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . Parts Scanalyzed 2 | . . . . 1 . . . 1 . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Total Allies 6 | . . . 3 . . . . . . . 3 . . Largest Group 3 | . . . 3 3 . . . . . . 3 . . Highest-Rated Group 90 | . . . 40 40 . . . . . . 90 . . Highest-Rated Ally 30 | . . . 16 16 . . . . . . 30 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 72 | . . . 5 55 . . . . . . 12 . . Total Damage 737 | . . . 42 376 . . . . . . 319 . . Kills 9 | . . . 3 4 . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Turns Passed 8645 | 122 388 841 332 538 1520 253 52 696 365 324 2496 146 572 Spaces Moved 8351 | 60 245 492 168 223 877 200 95 1116 1086 903 2177 257 452 Core 1011 | 19 . . . . . 82 95 18 . . 286 257 254 Treads 951 | 41 103 . . 17 . . . . . . 655 . 135 Legs 2072 | . 142 492 168 206 877 118 . 69 . . . . . Wheels . | . . . . . . . . . . . . . . Hover 754 | . . . . . . . . . . . 754 . . Flight 3563 | . . . . . . . . 1029 1086 903 482 . 63 Fastest Speed 31 | 50 120 120 120 126 127 50 50 31 31 31 31 50 32 Average Speed 76 | 133 136 120 187 166 127 96 50 37 31 31 78 50 103 Slowest Speed 330 | 200 160 190 190 240 130 196 50 180 31 31 330 50 250 Overloaded Moves 17 | . . . . . . . . . . . . . 17 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 2 . . 1 . 1 Cave-ins Triggered 2 | . . . . . . 2 . . . . . . . Exploration Rate (%) 35 | 4 42 44 38 26 20 8 73 14 95 89 29 10 10 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . 1 . Scrap Searched 4 | . . . . . . . . . 2 2 . . . Spaces Dug 19 | . . 6 . 2 7 2 . . . . 2 . . Terrain Destroyed 292 | . . 19 . 19 29 7 . . . . 216 . 2 Melee . | . . . . . . . . . . . . . . Projectile 82 | . . 19 . 19 29 7 . . . . 6 . 2 AOE 210 | . . . . . . . . . . . 210 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Fac Fac Res Total 10082 | 83 282 656 187 317 1145 243 99 1364 1113 940 2836 274 543 Wait 907 | . 11 73 12 21 135 18 . 142 19 17 422 10 27 Move 8331 | 59 244 491 167 222 876 200 94 1111 1085 902 2174 256 450 Hop 4 | . . . . . . . . 2 . . 1 . 1 Pick Up 122 | 8 10 19 3 6 16 . 2 11 . 1 32 1 13 Fast Attach 81 | 2 . 6 1 11 8 1 1 21 3 7 15 2 3 Attach 66 | 5 . 12 1 2 7 6 . 5 . . 13 1 14 Detach 9 | . . . . . . 1 . 1 . 1 . 1 5 Swap 51 | . 4 1 . 4 21 1 . 3 . 1 16 . . Drop 120 | . 5 10 3 15 16 2 2 18 3 7 30 2 7 Fire 334 | 9 8 43 . 36 66 12 . 14 . 4 129 . 13 Melee 3 | . . . . . . . . . 3 . . . . Ram 8 | . . . . . . 2 . . . . . 1 5 Kick 1 | . . 1 . . . . . . . . . . . Crush 9 | . . . . . . . . . . . 4 . 5 Escape Stasis 36 | . . . . . . . . 36 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 16) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -9/Materials | Identified exit to Mines 1352 | -9/Materials | Entered Mines 1355 | -9/Mines | Met a Derelict shopkeep closing up shop 1406 | -9/Mines | Build established: Scavenger-Mutant 1459 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1667 | -9/Mines | Discovered new exit (range 9) 1684 | -9/Mines | Entered Materials 1684 | -8/Materials | Accompanied by 3 allies 1684 | -8/Materials | Evolved 2 slots: Utility x2 2183 | -8/Materials | Discovered new exit (range 3) 2222 | -8/Materials | Entered Factory 2222 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2323 | -7/Factory | Build established: Mutant 2336 | -7/Factory | Identified exit to Factory 3653 | -7/Factory | Fabricated Coolant Injector (x2) 3742 | -7/Factory | Entered another Factory area 3742 | -6/Factory | Evolved 2 slots: Utility x2 3900 | -6/Factory | Crushed by falling debris 3912 | -6/Factory | Crushed by falling debris 3930 | -6/Factory | Spotted B-75 Beast 3969 | -6/Factory | Core integrity fell below 50% 3975 | -6/Factory | Lost 12 parts (2p6n2u2w) 3995 | -6/Factory | Sucked down chute 3995 | -6/Factory | Entered Waste 4008 | -6/Waste | Lost 3 parts (2u1w) 4009 | -6/Waste | Spotted C-40 Crusher 4010 | -6/Waste | Spotted C-40 Crusher 4020 | -6/Waste | Spotted C-40 Crusher 4025 | -6/Waste | Spotted C-40 Crusher 4026 | -6/Waste | Spotted C-40 Crusher 4035 | -6/Waste | Discovered new exit (range 11) 4044 | -6/Waste | Found Broken Adv. Powered Armor 4047 | -6/Waste | Entered Factory 4244 | -6/Factory | Discovered new exit (range 19) 4272 | -6/Factory | Identified exit to Factory 4511 | -6/Factory | Build established: Hacker-Sprinter 4742 | -6/Factory | Identified exit to Lower Caves 4743 | -6/Factory | Entered Lower Caves 4756 | -6/Lower Caves | Learned 4 Factory zone layouts 4853 | -6/Lower Caves | Encountered a Warlord checkpoint 4900 | -6/Lower Caves | Learned Factory terminal intel 5106 | -6/Lower Caves | Discovered new exit (range 3) 5107 | -6/Lower Caves | Identified exit to Lower Caves 5108 | -6/Lower Caves | Entered another Lower Caves area 5109 | -6/Lower Caves | Encountered a Warlord checkpoint 5136 | -6/Lower Caves | Learned 12 Factory zone layouts 5234 | -6/Lower Caves | Found Prototype Device 5234 | -6/Lower Caves | Identified Heart of Steel 5360 | -6/Lower Caves | Build established: Scout 5390 | -6/Lower Caves | Discovered exit to Factory (range 17) 5432 | -6/Lower Caves | Entered Factory 5432 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5433 | -5/Factory | Identified exit to Factory 5433 | -5/Factory | Identified exit to Upper Caves 5434 | -5/Factory | Loaded intel: 26 terminal locations 5450 | -5/Factory | Identified exit to DSF 5657 | -5/Factory | Identified exit to DSF 5658 | -5/Factory | Discovered exit to Factory (range 20) 5820 | -5/Factory | Build established: Hacker-Scout 6265 | -5/Factory | Build established: Hacker-Mutant 6279 | -5/Factory | Lost 7 parts (1p4n2u) 7175 | -5/Factory | Build established: Mutant 7291 | -5/Factory | Fabricated B-60 Warrior? 7532 | -5/Factory | First assault squad dispatched 7551 | -5/Factory | System corruption reached 10% 7686 | -5/Factory | Lost 5 parts (2n2u1w) 7768 | -5/Factory | Core integrity fell below 50% 7788 | -5/Factory | Lost 3 parts (3u) 7928 | -5/Factory | Entered another Factory area 7928 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8067 | -4/Factory | Discovered new exit (range 10) 8074 | -4/Factory | Entered Research 8074 | -3/Research | Evolved 2 slots: Utility x2 8431 | -3/Research | Found Hvy. Reflective Plating 8435 | -3/Research | Found Hvy. Reflective Plating 8438 | -3/Research | Found Hvy. Reflective Plating 8481 | -3/Research | System corruption reached 10% 8560 | -3/Research | Lost 6 parts (1n3u2w) 8562 | -3/Research | Core integrity fell below 50% 8621 | -3/Research | Core integrity fell below 20% 8646 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08613_ R-10 Processor collects Lgt. Antimatter Reactor. 08613_ P-80 Master resets P-80 Master, system corruption cleaned. 08614_ System corrupted: Matter fused (-6). 08622_ Activated siege mode. 08623_ Destroyed Xenon Bombardment Thruster. 08623_ U-05 Engineer lays Concrete. 08624_ R-10 Processor collects Xenon Bombardment Thruster. 08625_ Lgt. Antimatter Reactor melted. 08625_ S-43 Plague destroyed. 08628_ U-05 Engineer builds a Wall. 08631_ System corrupted: Heat flow error (+295). 08631_ Destroyed Xenon Bombardment Thruster. 08633_ Overheating: System interference. 08633_ Hvy. Phase Cannon temporarily disabled. 08635_ Overheating: Energy bleed (-47). 08636_ Adv. Heavy Treads destroyed. 08640_ Antimatter Reactor destroyed. 08645_ Slammed into S-43 Plague. 08646_ Adv. ECM Suite destroyed. 08646_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????###############?????????????????????????????? | | ??#### [ #?????????????????????????????? | | ? # ! #?????????????????????????????? | | # # #?????????????????????????????? | | + # #?????????????????????????????? | | # # #??########???????????????????? | | # # #??# #???????????????????? | | ############/####/##??# #???????????????????? | | #???# #???????????????????? | | !]#???# #???????????????????? | | ^ ]!#???# ##??????????????????? | | " " """ !#???# [ %s ##??????????????????? | | """ "T" ########/Y###??????????????????? | | """ #?# @psu#????###########????? | | ###ppp ###### ""G"" #????? | | ppp ^ + "" "" #??### | | ### p ###### # | | ##########+###########?# = #?# + + | | ???????????????????????### ###?# ## ! # | | ?????????????????????????# #???# ## #?? | | ?????????????????????????# #???# ## #? # | | ?????????????????????????# #???# ## # # | | ?????????????????????????# ##### ########+### # | | ?????????????????????????# #???# # | | ?????????????????????????####### #???# # | | ???????????????????????????????# #???# # | | ??????????????????????????????##"##### # | | ??????????????????????????????# # ### # | | ??????????????????????????????# # #?? # | | ??????????????????????????????# # #??? # | | ??????????????????????????????# # #???? # | | ??????????????????????????????#"" ! # #???? # | | ??????????????????????????????#"" # #????? # | | ??????????????????????????????#"" # #??????# | | ??????????????????????????????#T # !#??????? | | ??????????????????????????????#"" # !%#??????? | | ??????????????????????????????#"" # *!#??????? | | ??????????????????????????????#"" / ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 120 Energy Generation 33 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 3600 Resistance: TH 25 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 71 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Coolant Injector | -8/Materials | Scanalyzed Adv. Powered Armor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coolant Injector | x2 | -7/Factory B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Streaker Challenges ------------ None Game ------ Seed ArmageddonGrapheneStreamer Manual? 0 Play Time 03:13:10 Cumulative 35.2 hours Start 2022.11.06 @ 13:17:51 End 2022.11.06 @ 18:13:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 260fcb14-41c7-45de-82e8-40b579f8c8ff