Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.02 @ 17:58:55 Player: Mathewnd Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (4221) 4221 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1406) 1406 TOTAL SCORE: 8442 Bonus ------- High Alert Combat Kills 506 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 208/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Compact Wheel Flight Unit Improved Signal Interpreter Relay Coupler [NC] (22) Relay Coupler [Grunt] (27) Relay Coupler [Sentry] (23) Relay Coupler [Hunter] (16) Heavy Particle Cannon Heavy Ion Cannon Minigun High-powered Shotgun Enhanced Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Compact Wheel Flight Unit Improved Signal Interpreter Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy Particle Cannon Heavy Ion Cannon Shotgun Shotgun Enhanced Autogun Rocket Launcher Rocket Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Slots Evolved 4 | . . . 4 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 68 | 6 4 4 15 18 17 4 Power 8 | 1 . . 2 2 3 . Engine 3 | 1 . . . 1 1 . Core 5 | . . . 2 1 2 . Reactor . | . . . . . . . Propulsion 22 | 2 1 1 6 8 4 . Treads 20 | 2 1 . 5 8 4 . Leg . | . . . . . . . Wheel 2 | . . 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 3 . 3 3 3 1 Device 4 | . 1 . 1 1 1 . Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . . 1 Hackware 1 | . . . . . 1 . Protection 4 | . . . 1 2 1 . Artifact . | . . . . . . . Weapon 24 | 2 . 3 4 5 7 3 Energy Gun . | . . . . . . . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 20 | 2 . 2 4 4 5 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 29 | . 1 5 1 4 9 9 Power 2 | . . . . 1 . 1 Propulsion 13 | . 1 2 1 1 5 3 Utility 6 | . . 1 . 1 3 1 Weapon 8 | . . 2 . 1 1 4 Highest Loss Streak 6 | . 1 4 1 2 3 6 To Critical Strikes . | . . . . . . . Average Backups 12 | 1 9 12 14 14 14 14 Power 1 | . 1 1 1 . . 1 Propulsion 3 | 1 3 4 3 3 2 2 Utility 2 | . . . . 3 5 5 Weapon 6 | . 4 6 9 7 6 5 Tool/Special . | . . . . . . . Unused Backups 31 | . . 6 9 4 3 9 Power 2 | . . 1 1 . . . Propulsion 8 | . . 2 3 1 . 2 Utility 7 | . . 1 . 1 . 5 Weapon 14 | . . 2 5 2 3 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 98 89 81 99 96 87 Engine 7 | . 14 14 1 5 2 8 Core 2 | . . . 7 2 6 . Treads 29 | . 28 22 20 36 34 33 Device 6 | . 12 8 5 3 3 . Storage 11 | . 14 14 9 9 9 9 Processor 3 | . . . 6 9 4 . Protection 2 | . . . 3 5 6 . Ballistic Gun 26 | . 28 27 27 24 26 25 Peak Build Rating 31 | 6 8 8 30 30 31 30 Average Rating 17 | 4 7 7 20 24 27 26 On Entrance 15 | . 6 8 6 30 25 30 Naked Turns . | . . . . . . . Heaviest Build 53 | 11 27 32 42 44 53 46 Greatest Support 88 | 40 40 40 88 88 80 80 Greatest Overweight (x) 3 | . . 1 3 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 15 Average Carried 12 | 2 9 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 14 13 15 15 15 14 Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Gunner 16% | Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Matter Collected 3472 | 240 282 147 360 908 1363 172 Remotely . | . . . . . . . Salvage Created 4260 | . 613 289 467 1049 1553 289 Parts 250 | . 45 22 30 50 87 16 Haulers Intercepted 6 | . 1 . 1 . 4 . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . 5 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Combat Hostiles Destroyed 93 | . 16 7 9 26 29 6 Guns 86 | . 16 7 9 26 22 6 AOE 7 | . . . . . 7 . Classes Destroyed 16 | . 6 1 3 3 3 . Worker 8 | . 2 . 1 . 5 . Builder 1 | . . . . . 1 . Tunneler 2 | . 1 . . . 1 . Hauler 6 | . 1 . 1 . 4 . Recycler 3 | . . . 1 . 2 . Operator 1 | . . . . . 1 . Watcher 5 | . 1 . 1 . 3 . Swarmer 22 | . 6 3 4 4 5 . Grunt 33 | . 10 . 1 9 13 . Brawler 4 | . . . . 1 3 . Duelist 3 | . . . . 1 . 2 Protector 2 | . . . . . 2 . Sentry 13 | . . . 3 7 3 . Hunter 9 | . . . 1 3 3 2 Programmer 3 | . . . . 1 . 2 Subdweller 4 | . . 4 . . . . Best Kill Streak 10 | . 4 3 5 10 7 2 Combat Bots Only 10 | . 4 3 4 10 5 2 Max Kills in Single Turn 4 | . 1 1 2 2 4 2 Gunslinging 1 | . . . 1 . . 1 Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Hostile Shots Fired 567 | . 60 45 27 205 160 70 Missed 140 | . 11 14 6 53 43 13 Damage Taken 6063 | . 506 517 324 1977 1750 989 Core 769 | . 89 129 25 216 166 144 Absorbed by Shields 8 | . . . . . 8 . Regen/Repaired (Parts) 83 | . . . . . 83 . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 298 | . 58 40 17 77 86 20 Largest 3 | . 2 2 3 3 3 3 Hottest 94 | . 40 80 69 75 94 84 Shots Fired 747 | . 116 79 51 204 246 51 Gun 723 | . 116 78 51 191 236 51 Cannon 14 | . . 1 . 13 . . Launcher 10 | . . . . . 10 . Special . | . . . . . . . Kinetic 723 | . 116 78 51 191 236 51 Thermal 14 | . . 1 . 13 . . Explosive 10 | . . . . . 10 . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 6 19 11 19 14 11 Robot Miss Streak 9 | . 5 3 9 4 7 6 Penetration Max 1 | . . . . . 1 1 Secondary Targets 15 | . 3 1 1 5 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 488 | . 64 64 38 140 153 29 Core Hits 260 | . 36 23 27 66 93 15 Critical Kills 6 | . . . . 2 4 . Critical Parts Destroyed 3 | . . . . 1 2 . Critical Strikes 9 | . . . . 3 6 . Destroy 9 | . . . . 3 6 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8535 | . 719 656 514 2330 3595 721 Guns 7565 | . 699 656 514 2330 2645 721 Cannons . | . . . . . . . Explosions 919 | . . . . . 919 . Melee . | . . . . . . . Ramming 51 | . 20 . . . 31 . Kinetic 7565 | . 699 656 514 2330 2645 721 Thermal . | . . . . . . . Explosive 919 | . . . . . 919 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 2 4 10 Average Corruption 3 | . . . . 1 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . . . 6 27 8 Message Errors 7 | . . . . 1 4 2 Matter Fused 10 | . . . . 1 7 2 Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 5 | . . . . 1 2 2 Parts Rejected 2 | . . . . . 2 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . 1 1 . Alerts 3 | . . . . . 3 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . . . . 90 . Shots 3 | . . . . . 3 . Rammed 8 | . 5 . . . 3 . Targets Rammed 10 | . 5 . . . 5 . Kicked . | . . . . . . . Crushed 2 | . . . . . 2 . Highest Temperature 237 | . 6 . 24 222 237 27 Average Temperature 50 | . 6 . 11 74 44 8 Received Heat Transfer 1503 | . 168 135 27 702 435 36 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Maximum Alert Level 3 | . . . . 3 3 2 Low Security (%) 44 | 100 100 . 100 8 . . Level 1 7 | . . . . 24 4 . Level 2 36 | . . . . 48 71 100 Level 3 11 | . . . . 18 23 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 852 | . 177 . 90 852 763 567 Initial 487 | . . . 43 42 415 487 Average 317 | . 60 . 16 479 556 520 Influence Increases 2753 | . 437 90 262 850 984 130 Destroy 0b10 Robot/C 1740 | . 320 60 180 520 540 120 Destroy 0b10 Robot/NC 140 | . 25 . 20 . 95 . Destroy Leader 272 | . 54 . 54 20 134 10 Successful Hack 42 | . 7 . 8 . 27 . Select Force Hacks 30 | . 30 . . . . . Disable Machine 45 | . . . . . 45 . Anti-Garrison Action 300 | . . . . 300 . . Destroy Structure 109 | . 1 . . 10 98 . Lose Combat Pursuer 75 | . . 30 . . 45 . Influence Decreases 1443 | . 401 24 239 40 649 90 Time Decay 1203 | . 391 24 229 . 559 . Lost Part 240 | . 10 . 10 40 90 90 Squads Dispatched 11 | . 3 . 2 . 6 . Investigation 4 | . 1 . 2 . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 2 . . . 2 . Assault 3 | . . . . . 3 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Distress Signals 6 | . 1 . . 1 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 21 10 13 27 45 8 Peak Tracking Total 9 | . 4 6 4 9 7 4 Tactical Retreats 4 | . . 1 . . 3 . Traps | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Traps Triggered 8 | . 1 . 2 3 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Disabled 7 | . . . . 4 3 . Max in Single Turn 2 | . . . . 1 2 . Garrison Relay 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Machines Accessed 21 | . 6 . 5 2 8 . Terminals 17 | . 5 . 4 2 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 58 | . 16 . 13 5 24 . Successful 28 | . 8 . 7 . 13 . Failed 30 | . 8 . 6 5 11 . Catastrophic 6 | . . . . 3 3 . Database Lockouts . | . . . . . . . Manual 49 | . 16 . 13 . 20 . Terminals 54 | . 15 . 12 5 22 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 1 | . . . . . 1 . Garrison Index 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 25 | . 8 . 6 . 11 . Terminals 23 | . 7 . 6 . 10 . Botnet 8 | . 2 . 2 . 4 . Skim 15 | . 5 . 4 . 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Patch 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 14 | . 4 . 3 2 5 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . 16 . . Machine Destruction 12 | . . . . 12 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Turns Passed 7570 | 119 1401 1647 989 1471 1655 288 Spaces Moved 3551 | 69 510 800 489 763 789 131 Core 3 | 3 . . . . . . Treads 3482 | 66 510 788 435 763 789 131 Legs . | . . . . . . . Wheels 66 | . . 12 54 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 115 125 145 160 160 Average Speed 166 | 155 160 181 176 155 160 160 Slowest Speed 240 | 160 160 240 240 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 83 34 42 59 66 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . . . . 1 97 . Melee . | . . . . . . . Projectile 4 | . . . . 1 3 . AOE 94 | . . . . . 94 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Total 4639 | 78 987 932 587 899 991 165 Wait 579 | . 397 68 34 9 64 7 Move 3547 | 68 509 799 489 762 789 131 Hop . | . . . . . . . Pick Up 63 | 4 12 11 13 11 11 1 Fast Attach 24 | 6 1 . 6 2 6 3 Attach 14 | . 1 3 1 2 5 2 Detach . | . . . . . . . Swap 49 | . 2 2 9 20 15 1 Drop 55 | . 2 9 18 16 10 . Fire 298 | . 58 40 17 77 86 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . 5 . . . 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 10) 545 | -10/Materials | Discovered new exit (range 8) 793 | -10/Materials | Discovered new exit (range 8) 980 | -10/Materials | Discovered new exit (range 15) 1205 | -10/Materials | Identified exit to Materials 1268 | -10/Materials | Loaded intel: 11 interactive machine locations 1319 | -10/Materials | Learned 4 Recycling zone layouts 1361 | -10/Materials | Learned 2 Materials zone layouts 1394 | -10/Materials | Learned 2 Mines zone layouts 1415 | -10/Materials | Identified exit to Mines 1415 | -10/Materials | Learned location of 1 exit from Materials 1448 | -10/Materials | Learned 4 Recycling zone layouts 1489 | -10/Materials | Learned 2 Storage zone layouts 1521 | -10/Materials | Entered Subcaves 1522 | -10/Subcaves | Approached by a straggling Scientist 1566 | -10/Subcaves | Learned Materials security intel 1700 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2568 | -10/Subcaves | Core integrity fell below 50% 2598 | -10/Subcaves | Lost 4 parts (1n1u2w) 2705 | -10/Subcaves | Learned location of Zion (-7) 2773 | -10/Subcaves | Discovered new exit (range 7) 3142 | -10/Subcaves | Core integrity fell below 20% 3168 | -10/Subcaves | Entered Materials 3168 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3169 | -8/Materials | Identified exit to Factory 3475 | -8/Materials | Build established: Gunner 3715 | -8/Materials | Discovered exit to Factory (range 14) 4157 | -8/Materials | Identified exit to Garrison 4157 | -8/Materials | Entered Garrison 4197 | -8/Garrison | Installed Relay Interface Framework 4229 | -8/Garrison | Triggered checkpoint 4255 | -8/Garrison | Triggered checkpoint 4335 | -8/Garrison | Destroyed 10 combat bots 4362 | -8/Garrison | Discovered new exit (range 10) 4399 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Garrison Relay disabled 4773 | -8/Garrison | Build established: Scavenger-Gunner 4871 | -8/Garrison | Triggered checkpoint 4888 | -8/Garrison | Garrison Relay disabled 4960 | -8/Garrison | Discovered new exit (range 15) 5359 | -8/Garrison | Discovered new exit (range 13) 5423 | -8/Garrison | Triggered checkpoint 5452 | -8/Garrison | Garrison Relay disabled 5505 | -8/Garrison | Triggered checkpoint 5628 | -8/Garrison | Entered Materials 5796 | -8/Materials | Core integrity fell below 50% 5879 | -8/Materials | Lost 3 parts (1n1u1w) 6181 | -8/Materials | Discovered exit to Factory (range 16) 6371 | -8/Materials | Discovered exit to Factory (range 9) 6428 | -8/Materials | First assault squad dispatched 6554 | -8/Materials | Lost 3 parts (2n1u) 6809 | -8/Materials | Build established: Scavenger-Tank 6910 | -8/Materials | Learned 8 Factory zone layouts 6950 | -8/Materials | Learned location of 3 exits from Factory 6979 | -8/Materials | Learned Factory trap positions 6997 | -8/Materials | Learned 4 Recycling zone layouts 7006 | -8/Materials | Learned 2 Lower Caves zone layouts 7066 | -8/Materials | Learned location of 1 exit from Recycling 7074 | -8/Materials | Learned Factory trap positions 7121 | -8/Materials | Learned 4 Factory zone layouts 7283 | -8/Materials | Identified exit to Garrison 7283 | -8/Materials | Entered Garrison 7297 | -8/Garrison | Triggered checkpoint 7529 | -8/Garrison | Core integrity fell below 20% 7569 | -8/Garrison | System corruption reached 10% 7571 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07493_ GAKKMK#RRL:#HGSSTMKWV2Q=MXRT7K: 07508_ System corrupted: Energy discharge (-66). 07528_ Slug penetrates P-60 Hacker. 07534_ Lgt. Treads destroyed. 07534_ Slug penetrates P-60 Hacker. 07534_ P-60 Hacker destroyed. 07538_ Slug penetrates P-60 Hacker. 07540_ Lgt. Treads destroyed. 07551_ Slug penetrates P-60 Hacker. 07551_ P-60 Hacker destroyed. 07553_ >NSGZK6TE5U >M#NLWOZF|DZ=A >Z# HTX4GFBR 07555_ Slug penetrates P-60 Hacker. 07559_ Deuterium Engine destroyed. 07561_ Lgt. Treads destroyed. 07561_ Slug penetrates Wall. 07561_ Slug penetrates P-60 Hacker. 07564_ Gauss Rifle destroyed. 07564_ Slug penetrates Wall. 07564_ Slug penetrates P-60 Hacker. 07565_ Gauss Rifle destroyed. 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Y= % ## | | ???????????????# @p[ = %*= | | ???????????????###### ##### ^^##################!! | | ????????????????????# #???# ^#????????????????### | | ????????????????????# #???# #??????????????????? | | ????????????????###?# #???# #??????????????????? | | ????????????????#!!## #???# #??????????????????? | | ????????????????# #???# #??????????????????? | | ????????????????#[[## #???# #??????????????????? | | ????????????????#[[?# #?### #??????????????????? | | ????????????????#[??# #?# #??????????????????? | | ????????????????#[??# ?# #??????????????????? | | ????????????????#???# #?# ! #??????????????????? | | ????????????????????# #?###=% #??????????????????? | | ????????????????????# #???# #??????????????????? | | ????????????????????# #???# #??????????????????? | | ???????????????????? #???# #??????????????????? | | ???????????????????? ???# #??????????????????? | | ???????????????????? ???# #??????????????????? | | ???????????????????? #???# #??????????????????? | | ????????????????????##????# #??????????????????? | | ??????????????????????????# ###????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????#######????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightHypervelocityBiocell Manual? 0 Play Time 00:34:38 Cumulative 335.0 hours Start 2025.03.02 @ 17:25:11 End 2025.03.02 @ 17:58:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 275 Rogue 275 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 90 Gallery% 71 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d62a28e-3d3f-4a5b-8139-8bae0feee413