Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.20 @ 11:55:00 Player: yub Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1511) 1511 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3655 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Cryofiber Web Cryofiber Web Heat Sink High-capacity Matter Pod (136) Visual Processing Unit Improved Sensor Array Improved Terrain Scanner ECM Suite Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Seismic Detector > --- WEAPON ----------- Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Cryofiber Web Cryofiber Web Heat Sink High-capacity Matter Pod Visual Processing Unit Improved Terrain Scanner Targeting Computer Light Armor Plating Hardened Light Armor Plating Light Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 45 | 6 6 14 1 18 Power 5 | 1 . 2 . 2 Engine 4 | 1 . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 4 6 . 10 Treads 5 | . . 2 . 3 Leg 3 | . . . . 3 Wheel 6 | 2 2 2 . . Hover 4 | . 2 2 . . Flight 4 | . . . . 4 Utility 10 | 1 2 2 1 4 Device 6 | . . 2 1 3 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . 4 . 2 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 23 | . 1 6 . 16 Power 3 | . . 1 . 2 Propulsion 10 | . 1 3 . 6 Utility 5 | . . 1 . 4 Weapon 5 | . . 1 . 4 Highest Loss Streak 10 | . 1 3 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 98 96 100 80 Engine 9 | . 14 10 11 3 Core 1 | . . . . 4 Treads 9 | . . 14 22 10 Leg 2 | . . . . 8 Wheel 3 | . 6 4 . . Hover 6 | . 21 2 . . Device 13 | . . 20 22 17 Storage 11 | . 14 11 11 9 Processor 10 | . 12 11 11 9 Energy Gun 5 | . 14 4 . . Ballistic Gun 6 | . 14 7 . . Ballistic Cannon 4 | . . 3 11 8 Launcher 5 | . . 6 11 7 Naked Turns . | . . . . . Heaviest Build 56 | 12 47 55 55 56 Greatest Support 60 | 20 20 40 40 60 Greatest Overweight (x) 18 | 1 3 15 1 18 Average Overweight (x) 1 | . 2 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 5 10 18 16 20 Average Carried 13 | 2 7 15 15 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | 2 10 17 16 12 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1191 | 196 169 395 28 403 Remotely . | . . . . . Salvage Created 1197 | . 159 475 13 550 Parts 103 | . 14 43 5 41 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 43 | . 6 16 3 18 Guns 14 | . 6 7 . 1 Cannons 8 | . . 2 1 5 AOE 21 | . . 7 2 12 Classes Destroyed 9 | . 3 1 . 5 Worker 4 | . . . . 4 Builder 2 | . . . . 2 Hauler 1 | . . . . 1 Recycler 2 | . . . . 2 Watcher 3 | . 1 1 . 1 Swarmer 13 | . 3 3 3 4 Grunt 22 | . 3 8 . 11 Duelist 1 | . . . . 1 Sentry 7 | . . 5 . 2 Best Kill Streak 14 | . 3 3 3 14 Combat Bots Only 9 | . 3 3 3 9 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 3 | . . 2 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2758 | . 220 583 13 1942 Core 754 | . 63 139 . 552 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 74 . 65 . Volleys Fired 170 | . 23 62 2 83 Largest 2 | . 2 2 1 2 Hottest 74 | . 60 60 39 74 Shots Fired 213 | . 46 73 2 92 Gun 109 | . 46 49 . 14 Cannon 77 | . . 9 1 67 Launcher 27 | . . 15 1 11 Special . | . . . . . Kinetic 154 | . 23 49 1 81 Thermal 30 | . 23 7 . . Explosive 27 | . . 15 1 11 Electromagnetic 2 | . . 2 . . Robot Hit Streak 19 | . 10 19 2 10 Robot Miss Streak 5 | . 1 2 . 5 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 153 | . 35 55 2 61 Core Hits 99 | . 16 29 3 51 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 1 . 6 Destroy 1 | . . 1 . . Blast 6 | . . . . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4347 | . 309 1098 163 2777 Guns 769 | . 300 375 . 94 Cannons 1200 | . . 64 20 1116 Explosions 2347 | . . 659 139 1549 Melee . | . . . . . Ramming 31 | . 9 . 4 18 Kinetic 1694 | . 127 337 20 1210 Thermal 279 | . 173 106 . . Explosive 2317 | . . 629 139 1549 Electromagnetic 26 | . . 26 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 103 | . . 9 . 94 Projectiles 31 | . . . . 31 Explosions 72 | . . 9 . 63 Melee . | . . . . . Knockbacks 25 | . . . . 25 Impact . | . . . . . Kinetic 22 | . . . . 22 Secondary 3 | . . . . 3 Self-Inflicted Damage 115 | . 4 29 . 82 Shots 6 | . . 2 . 4 Rammed 2 | . 1 . 1 . Targets Rammed 6 | . 1 . 1 4 Kicked 4 | . . . . 4 Crushed . | . . . . . Highest Temperature 122 | . 122 70 . 68 Average Temperature 27 | . 35 21 . 22 Received Heat Transfer 1104 | . 105 288 . 711 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 625 | . 400 225 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 540 | . 80 540 185 450 Initial 79 | . . 28 79 60 Average 157 | . 46 171 183 244 Maximum Alert Level 2 | . . 2 . 2 Low Security (%) 63 | 100 100 60 100 29 Level 1 27 | . . 30 . 50 Level 2 9 | . . 8 . 19 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 3 . 3 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . . 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 8 22 3 33 Peak Tracking Total 10 | . 4 3 3 10 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . 2 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 10 | . 4 4 . 2 Terminals 10 | . 4 4 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 9 12 . 8 Successful 22 | . 6 12 . 4 Failed 7 | . 3 . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 9 12 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 6 12 . 4 Record 3 | . . 2 . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 2 | . 1 1 . . Alert Level 4 | . 2 2 . . Unreport Threat 2 | . . 2 . . Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . . . 1 Transport Status 2 | . . 2 . . Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . . . . 1 Hauler Manifests 2 | . 1 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 2 . 2 Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2754 | 47 761 978 84 884 Spaces Moved 1110 | 46 365 398 32 269 Core 15 | 12 . 1 . 2 Treads 445 | . . 232 32 181 Legs 79 | . . . . 79 Wheels 305 | 34 139 132 . . Hover 259 | . 226 33 . . Flight 7 | . . . . 7 Fastest Speed 50 | 50 80 110 240 163 Average Speed 193 | 74 184 198 240 214 Slowest Speed 950 | 100 236 800 240 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 42 37 7 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 195 | . . 100 9 86 Melee . | . . . . . Projectile 11 | . . 1 . 10 AOE 184 | . . 99 9 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1511 | 57 412 521 37 484 Wait 121 | . 5 26 . 90 Move 1106 | 45 364 397 31 269 Hop . | . . . . . Pick Up 47 | 6 11 18 1 11 Fast Attach 2 | 2 . . . . Attach 30 | 4 4 7 1 14 Detach 5 | . 1 . . 4 Swap 13 | . 2 7 . 4 Drop 11 | . 1 4 1 5 Fire 170 | . 23 62 2 83 Melee . | . . . . . Ram 1 | . 1 . . . Kick 4 | . . . . 4 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 808 | -10/Materials | Identified exit to Materials 809 | -10/Materials | Entered another Materials area 809 | -9/Materials | Evolved 2 slots: Utility x2 1128 | -9/Materials | Lost 3 parts (2n1w) 1686 | -9/Materials | Discovered new exit (range 13) 1725 | -9/Materials | Identified exit to Mines 1787 | -9/Materials | Entered Mines 1848 | -9/Mines | Discovered new exit (range 5) 1864 | -9/Mines | Identified exit to Materials 1871 | -9/Mines | Entered Materials 1871 | -8/Materials | Evolved 2 slots: Propulsion x2 2407 | -8/Materials | Destroyed 9 combat bots 2409 | -8/Materials | Lost 5 parts (1p3n1w) 2713 | -8/Materials | Core integrity fell below 50% 2744 | -8/Materials | Core integrity fell below 20% 2755 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02710_ K-01 Serf collects debris. 02712_ Penetrated by Slug. 02712_ K-01 Serf collects debris. 02715_ Kinecellerator destroyed. 02715_ K-01 Serf destroyed. 02716_ K-01 Serf collects debris. 02716_ Seismic Detector destroyed. 02717_ S-10 Pest suffers critical hit (Destroy). 02717_ K-01 Serf collects debris. 02720_ Hvy. Ion Engine destroyed. 02720_ Lgt. Assault Rifle destroyed. 02722_ K-01 Serf collects debris. 02728_ Slug penetrates Wall. 02737_ Kinecellerator destroyed. 02737_ Slug penetrates Wall. 02740_ R-06 Scavenger collects Lgt. Assault Rifle. 02740_ Slug penetrates Wall. 02744_ K-01 Serf collects debris. 02748_ Wall collapses. 02748_ K-01 Serf collects debris. 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"??????????????????????? | | #+### !| # #???? #???? ???????????????????????? | | # + #???? #???? ???????????????????????? | | # # #??? #???? ???????????????????????? | | ####### ###? #???? ???????????????????????? | | #???# # #????#???????????????????????? | | #???# # #????????????????????????????? | | #####???# + #????????????????????????????? | | ????????# # #????????????????????????????? | | ????????# # #????????????????????????????? | | ???????## # #????????????????????????????? | | ???????# # # #????????????????????????????? | | ???????# # #????????????????????????????? | | ######### ########????????????????????????????? | | # # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedBiocellRailgun Manual? 0 Play Time 00:37:16 Cumulative 36.7 hours Start 2022.09.20 @ 11:19:52 End 2022.09.20 @ 11:55:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 17 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dccf4e5d-f083-4f03-94f0-3d2d1cecb838