Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.09 @ 20:11:16 Player: Mister Man Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (4756) 4756 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 9566 Bonus ------- High Alert Combat Kills 52 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 70/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Terrain Scan Processor Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Improved Target Analyzer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Core Analyzer Improved Particle Charger Advanced Shield Generator Component Analysis Suite > --- WEAPON ----------- Force Rifle Flak Gun Improved Heavy Machine Gun Enhanced Gauss Cannon Missile Launcher > --- INVENTORY -------- Advanced Heat Sink Enhanced Optical Array Experimental Signal Interpreter Terrain Scan Processor Particle Charger Enhanced Gauss Cannon [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . 1 . 1 1 Weapon 3 | . . . . 1 1 . 1 Parts Attached 93 | 7 11 10 4 17 14 20 10 Power 10 | 1 . 1 1 3 2 2 . Engine 9 | 1 . 1 1 3 1 2 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 1 2 . 4 3 3 . Treads . | . . . . . . . . Leg 15 | 2 1 2 . 4 3 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 3 4 1 3 3 8 8 Device 15 | 1 . 1 . 1 2 6 4 Storage 5 | 1 1 1 . . . 1 1 Processor 7 | . 2 . . 1 . 1 3 Hackware . | . . . . . . . . Protection 5 | . . 2 1 1 1 . . Artifact . | . . . . . . . . Weapon 36 | 2 7 3 2 7 6 7 2 Energy Gun 11 | 1 1 . . . 5 4 . Energy Cannon 7 | . 1 1 . 4 1 . . Ballistic Gun 9 | 1 4 . 1 1 . 2 . Ballistic Cannon 2 | . . . . . . . 2 Launcher 7 | . 1 2 1 2 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . . 1 3 1 . 9 18 Power 8 | . . 1 2 . . 2 3 Propulsion 3 | . . . . . . . 3 Utility 10 | . . . . 1 . 2 7 Weapon 11 | . . . 1 . . 5 5 Highest Loss Streak 15 | . . 1 2 1 . 3 15 Average Slot Usage (%) 90 | . 99 87 80 96 91 92 69 Engine 12 | . 14 11 3 15 15 10 10 Core 1 | . . . . . . 5 . Leg 18 | . 27 22 22 17 15 19 10 Device 8 | . 2 9 11 9 7 11 15 Storage 8 | . 14 10 11 9 7 6 5 Processor 7 | . 11 5 . 8 7 8 8 Protection 5 | . . 5 11 8 7 3 . Energy Gun 4 | . 4 . . . 8 11 2 Energy Cannon 5 | . 5 9 3 13 4 . . Ballistic Gun 5 | . 9 1 7 4 7 6 4 Launcher 7 | . 9 11 11 9 7 4 3 Naked Turns . | . . . . . . . . Heaviest Build 102 | 13 20 31 34 53 56 67 102 Greatest Support 48 | 20 20 20 20 20 36 48 48 Greatest Overweight (x) 19 | 3 . 1 1 5 2 1 19 Average Overweight (x) 1 | . . . 1 1 1 . 2 Largest Inventory Capacity 12 | 6 8 8 8 8 8 10 12 Average Capacity 8 | 5 7 7 8 8 8 8 11 Most Carried 8 | 4 7 8 8 8 8 8 7 Average Carried 6 | 1 5 7 6 7 7 5 4 Final Capacity 12 | 6 8 8 8 8 8 10 12 Final Carried 8 | 2 7 7 7 8 7 5 1 Class Distribution -------------------- 48% | Mutant 22% | Bomber 17% | Scavenger-Mutant 7% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Bomber | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2733 | 232 245 369 302 463 392 687 43 Remotely . | . . . . . . . . Salvage Created 5021 | 24 449 552 177 1227 1000 1393 199 Parts 305 | 2 22 54 7 78 69 62 11 Haulers Intercepted 7 | . 1 2 . 4 . . . Recyclers Shooed 6 | . . . 1 . 1 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 91 | . 9 21 6 18 14 18 5 Guns 34 | . 2 1 1 3 8 18 1 Cannons 19 | . 3 4 . 8 1 . 3 AOE 37 | . 4 16 5 6 5 . 1 Classes Destroyed 15 | 1 5 3 3 2 1 . . Worker 10 | . 2 2 . 3 3 . . Builder 11 | . . 2 1 . 3 5 . Tunneler 1 | 1 . . . . . . . Hauler 7 | . 1 2 . 4 . . . Recycler 6 | . . . 1 1 2 2 . Operator 6 | . . . . 3 2 1 . Watcher 15 | . 3 3 . 4 3 2 . Swarmer 12 | . 3 7 . . . 2 . Grunt 47 | . 6 9 4 10 8 10 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 17 | . . 4 . 6 2 4 1 Demolisher 1 | . . . 1 . . . . Hunter 6 | . . . . 2 2 . 2 Programmer 6 | . . . . . 2 2 2 Best Kill Streak 11 | 1 5 11 6 5 6 5 3 Combat Bots Only 9 | . 4 9 3 4 4 3 3 Max Kills in Single Turn 3 | 1 2 2 1 2 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 1 2 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 6164 | 25 315 427 411 599 635 1390 2362 Core 1597 | . 31 35 114 43 146 222 1006 Absorbed by Shields 197 | . . . . . . . 197 Core Remaining (%) 82 | 100 87 . 62 92 79 73 . Volleys Fired 299 | 2 35 44 27 63 40 73 15 Largest 4 | 2 2 2 2 3 4 4 4 Hottest 230 | 60 63 93 93 171 207 170 230 Shots Fired 570 | 3 50 60 33 118 109 155 42 Gun 306 | 3 30 4 13 24 75 146 11 Cannon 176 | . 17 21 12 78 19 . 29 Launcher 88 | . 3 35 8 16 15 9 2 Special . | . . . . . . . . Kinetic 210 | 2 24 4 13 24 36 69 38 Thermal 193 | . 17 21 12 78 32 31 2 Explosive 88 | . 3 35 8 16 15 9 2 Electromagnetic 79 | 1 6 . . . 26 46 . Robot Hit Streak 38 | 3 12 12 22 32 25 38 6 Robot Miss Streak 4 | . 2 4 2 1 4 3 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . 1 . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 395 | 3 34 34 27 83 67 122 25 Core Hits 304 | 2 17 44 17 51 49 105 19 Critical Hits 11 | . . . . . 3 5 3 Critical Kills 4 | . . . . . 2 1 1 Critical Parts Destroyed 6 | . . . . . 1 3 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12326 | 53 775 2038 878 2636 2354 2860 732 Guns 4231 | 21 281 50 247 320 950 2164 198 Cannons 2711 | . 230 262 159 1446 226 . 388 Explosions 5281 | 32 264 1726 472 870 1125 664 128 Melee . | . . . . . . . . Ramming 103 | . . . . . 53 32 18 Kinetic 2790 | 8 213 50 247 320 500 891 561 Thermal 3527 | 32 230 262 159 1446 700 673 25 Explosive 4749 | . 264 1726 472 870 849 440 128 Electromagnetic 1157 | 13 68 . . . 252 824 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 2 4 14 Average Corruption 3 | . . . . . 1 2 10 Corruption Purged . | . . . . . . . . Effects 21 | . . . . . 5 7 9 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 3 | . . . . . 1 1 1 Data Loss (minor) 4 | . . . . . 1 1 2 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . 1 1 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 417 | . 3 7 35 97 207 54 14 Projectiles 105 | . 3 5 . 97 . . . Explosions 312 | . . 2 35 . 207 54 14 Melee . | . . . . . . . . Knockbacks 4 | . . . . . 1 . 3 Impact 1 | . . . . . 1 . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 376 | 25 . 39 . . 260 21 31 Shots 13 | 1 . 3 . . 7 1 1 Rammed 11 | . . . . . 3 1 7 Targets Rammed 18 | . . . . . 7 4 7 Kicked 7 | . . . . . 4 3 . Crushed . | . . . . . . . . Highest Temperature 621 | 32 200 286 258 399 621 531 410 Average Temperature 127 | 22 44 94 107 116 165 129 222 Received Heat Transfer 1290 | . 105 132 60 180 57 498 258 Effects 39 | . . 3 . 5 16 11 4 Shutdowns 8 | . . . . . 5 2 1 Energy Bleed 5 | . . . . . 2 2 1 Interference 10 | . . 3 . 4 . 1 2 Matter Decay 1 | . . . . . 1 . . Short Circuit 4 | . . . . 1 2 1 . Damage (minor) 4 | . . . . . 4 . . Damage (major) 5 | . . . . . 1 4 . Damage (core) 2 | . . . . . 1 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 1 . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 12 | . 1 3 . 1 3 4 . Heat Transferred 5659 | . 481 555 333 2257 933 1063 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 549 | 5 190 508 247 549 328 335 229 Initial 213 | . 2 32 167 28 213 56 115 Average 177 | . 71 251 190 259 192 128 109 Maximum Alert Level 2 | . . 2 1 2 1 1 1 Low Security (%) 61 | 100 100 61 27 28 52 83 94 Level 1 33 | . . 15 72 57 47 16 5 Level 2 5 | . . 22 . 13 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . 1 1 5 5 8 5 Investigation 4 | . . . 1 2 . 1 . Extermination 6 | . . . . . 2 2 2 Reinforcement 12 | . . 1 . 3 3 2 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 5 | . . . . 1 1 1 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . . 2 . 4 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 12 26 7 30 26 20 9 Peak Tracking Total 6 | . 3 6 3 3 3 4 5 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . 2 . . 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 28 | . . 5 . 9 7 6 1 Max in Single Turn 2 | . . 2 . 2 2 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 22 | . 6 3 1 5 4 3 . Terminals 16 | . 5 1 . 5 3 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . 1 1 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 9 5 1 8 6 7 . Successful 30 | . 9 5 1 6 6 3 . Failed 6 | . . . . 2 . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 5 1 . 8 3 4 . Fabricators 3 | . . . . . 3 . . Repair Stations 9 | . 4 2 . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 5 1 1 6 3 2 . Record 6 | . 3 . . 3 . . . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Alert Level 2 | . . 1 . 1 . . . Locate Traps 1 | . . . . 1 . . . Maintenance Status 2 | . 1 . . . 1 . . Surveillance Status 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 2 | . . . . 1 . 1 . Fabricator Hacks 3 | . . . . . 3 . . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 7 | . 4 2 . . . 1 . Scan Component 4 | . 2 1 . . . 1 . Repair 3 | . 2 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . . Used 2 | . . . . 1 1 . . Hacking Detections 6 | . 1 . . 2 1 2 . Full Trace Events 2 | . . . . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 1 | . . . . . 1 . . Matter 186 | . . . . . 186 . . Time 99 | . . . . . 99 . . Total Part Build Rating 2 | . . . . . 2 . . Parts Repaired 3 | . 2 1 . . . . . Time 84 | . 58 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 6746 | 177 693 793 535 1149 1867 1008 524 Spaces Moved 3502 | 114 405 428 305 518 1041 501 190 Core 52 | 27 . . . . . . 25 Treads . | . . . . . . . . Legs 3450 | 87 405 428 305 518 1041 501 165 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 120 150 Average Speed 151 | 122 120 146 150 175 150 141 219 Slowest Speed 1000 | 200 120 150 150 270 180 150 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 6 64 41 63 50 23 14 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 60 | . . 20 . 9 23 8 . Terrain Destroyed 776 | 7 6 284 64 200 141 38 36 Melee . | . . . . . . . . Projectile 30 | . . . . 8 2 1 19 AOE 746 | 7 6 284 64 192 139 37 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 4397 | 148 560 537 349 647 1249 669 238 Wait 360 | 17 95 37 10 22 133 37 9 Move 3495 | 113 404 427 304 517 1040 500 190 Hop . | . . . . . . . . Pick Up 78 | 9 11 10 3 17 6 18 4 Fast Attach 8 | . 1 2 . 2 1 2 . Attach 53 | 7 3 3 2 10 6 14 8 Detach 4 | . . 1 . . 2 1 . Swap 32 | . 7 5 2 5 7 4 2 Drop 45 | . 4 8 1 11 7 11 3 Fire 299 | 2 35 44 27 63 40 73 15 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick 12 | . . . . . 7 4 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 11) 388 | -10/Materials | Identified exit to Mines 641 | -10/Materials | Repaired Aluminum Leg 675 | -10/Materials | Repaired Hvy. Assault Rifle 710 | -10/Materials | Discovered new exit (range 4) 870 | -10/Materials | Identified exit to Materials 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1072 | -9/Materials | Repaired Med. Storage Unit 1507 | -9/Materials | Destroyed 9 combat bots 1543 | -9/Materials | Build established: Scavenger-Mutant 1643 | -9/Materials | Discovered new exit (range 8) 1664 | -9/Materials | Entered Mines 1769 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1851 | -9/Mines | Assembled infested the area 1856 | -9/Mines | Discovered new exit (range 5) 1920 | -9/Mines | Met 8R-AWN 2082 | -9/Mines | Learned 2 Materials zone layouts 2097 | -9/Mines | Discovered new exit (range 10) 2140 | -9/Mines | Met a Derelict shopkeep closing up shop 2142 | -9/Mines | Learned location of Zion (-6) 2169 | -9/Mines | Build established: Mutant 2199 | -9/Mines | Entered Materials 2199 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2489 | -8/Materials | Discovered new exit (range 15) 2611 | -8/Materials | Build established: Scavenger-Mutant 2936 | -8/Materials | Build established: Mutant 3099 | -8/Materials | Discovered new exit (range 7) 3348 | -8/Materials | Entered Factory 3348 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3609 | -7/Factory | Fabricated Adv. Beam Cannon (x1) 4176 | -7/Factory | Discovered new exit (range 11) 4618 | -7/Factory | Build established: Bomber 5215 | -7/Factory | Entered another Factory area 5215 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5277 | -6/Factory | Found Prototype Processor 5320 | -6/Factory | Identified Exp. Signal Interpreter 5504 | -6/Factory | Build established: Mutant 5712 | -6/Factory | Lost 3 parts (3w) 5814 | -6/Factory | Discovered new exit (range 15) 5856 | -6/Factory | Garrison activated, responded to threat 5868 | -6/Factory | Spotted B-75 Beast 5916 | -6/Factory | Lost 3 parts (1p1u1w) 6223 | -6/Factory | Entered another Factory area 6223 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6298 | -5/Factory | Build established: Scavenger-Bomber 6589 | -5/Factory | System corruption reached 10% 6613 | -5/Factory | Lost 15 parts (3p3n4u5w) 6648 | -5/Factory | Core integrity fell below 50% 6725 | -5/Factory | Core integrity fell below 20% 6747 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 2 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slammed into U-05 Engineer. Destabilizing: System corrupted (+1). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. TVQ0ONRXFKW PTLE,D|1F91EXW,X KMHU N8Q U-05 Engineer lays Concrete. Acquired Imp. Target Analyzer. SYMTX,CQDL U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##???????"""""???????????????????????? | | ????????#### #???????# T?????##?#####??????????? | | ? ????## #???????# #????? ## ##?????????? | | ??#+# ##??????# #?#### #?????????? | | ?# #??????# ###" ""##????????? | | # " #??????# ## ;#????????? | | # ] ??????# #" ;#????????? | | " = #??????# # ##????????? | | ? # #?????## ## u##????????? | | ? # ]=[ // #?????# # #?????????? | | ? # % // #?????# # #?????????? | | # #?????# @/ u #?????????? | | # ??????# # #?????????? | | # ##/ ###?????# gg # #?????????? | | ## ####??### ### #?????????? | | % ######### # #?????????? | | % # #?????????? | | ######### ##" """"#####?????????? | | ## #???# ## #?????????????? | | ##?# #??# ####### ####?????????????? | | ## #### #???# #?# #??????##????????????????? | | ?#????### ###????##?# #????????????????????????? | | ????????# #?????????# #????????????????????????? | | ????????# +?????????# #????????????????????????? | | ????"???# #?????????# #####????????????????????? | | ????""??# #?????????# #????????????????????? | | ??? """?# #?????????# #????????????????????? | | ??" """ # #?????????# #????????????????????? | | """ """ + #?? ??????# #????????????????????? | | # ##?#+#????# #????????????????????? | | ???###### "#?# #????# #????????????????????? | | ???????# #?# #????# #????????????????????? | | ???????# T !### ###### #????????????????????? | | ???????+ "" #????????????????????? | | ???????# ### #????????????????????? | | ???????# #?# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 40 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key It's Just You Power Corrupts Shopping List System Compromised Challenges ------------ None Game ------ Seed OpticalBehemothFacilitator Manual? 0 Play Time 01:51:48 Cumulative 5.6 hours Start 2021.03.09 @ 16:19:47 End 2021.03.09 @ 20:11:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b145267-6fb4-45ce-8049-3eb8281eb8b4