Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.15 @ 17:31:12 Player: ButtBot Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2109) 2109 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 4796 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 96/100 System Corruption 9% Temperature Critical (1037) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Core Analyzer Medium Armor Plating Hardlight Generator Corruption Screen Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gatling Laser Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Advanced Weight Redist. System Core Analyzer Medium Armor Plating Hardlight Generator Corruption Screen Lightning Gun Heavy Particle Cannon Ion Cannon [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 76 | 6 4 16 24 26 Power 11 | 1 . 1 5 4 Engine 6 | 1 . 1 1 3 Core 5 | . . . 4 1 Reactor . | . . . . . Propulsion 31 | 2 . 10 7 12 Treads 2 | . . 1 1 . Leg 29 | 2 . 9 6 12 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 1 4 1 Device 3 | . . 1 2 . Storage 4 | 1 2 . 1 . Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 24 | 2 1 4 8 9 Energy Gun 5 | 1 . 1 . 3 Energy Cannon 10 | . . 1 5 4 Ballistic Gun 9 | 1 1 2 3 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 28 | . . 5 5 18 Power 7 | . . 1 2 4 Propulsion 10 | . . 2 2 6 Utility 2 | . . . 1 1 Weapon 9 | . . 2 . 7 Highest Loss Streak 14 | . . 3 2 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 99 99 99 Engine 9 | . 14 10 5 9 Core 4 | . . . 11 5 Leg 36 | . 28 43 35 29 Device 7 | . . 9 9 6 Storage 9 | . 14 11 8 7 Processor 2 | . . . . 7 Hackware 3 | . . . 7 7 Protection 2 | . 12 1 . . Energy Gun 3 | . 6 . . 8 Energy Cannon 7 | . . 4 17 7 Ballistic Gun 10 | . 21 16 . 5 Naked Turns . | . . . . . Heaviest Build 102 | 12 90 91 102 58 Greatest Support 55 | 20 20 40 40 55 Greatest Overweight (x) 4 | 2 4 4 2 1 Average Overweight (x) 1 | . . 2 . . Largest Inventory Capacity 25 | 8 25 25 25 15 Average Capacity 18 | 7 11 25 16 15 Most Carried 25 | 6 15 25 25 15 Average Carried 17 | 3 8 22 16 14 Final Capacity 25 | 8 25 25 15 15 Final Carried 23 | 6 15 23 15 10 Class Distribution -------------------- 51% | Mutant 27% | Scavenger-Gunner 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1300 | 209 71 541 233 246 Remotely . | . . . . . Salvage Created 2385 | . 71 824 705 785 Parts 155 | . 13 54 42 46 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 3 24 18 16 Guns 34 | . 3 19 . 12 Cannons 27 | . . 5 18 4 Classes Destroyed 12 | . 2 3 4 3 Worker 2 | . . . 2 . Builder 3 | . 1 . . 2 Hauler 1 | . . . 1 . Recycler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 20 | . 3 7 10 . Grunt 26 | . . 12 6 8 Brawler 2 | . . . . 2 Duelist 2 | . . 1 . 1 Sentry 5 | . . 4 1 . Hunter 3 | . . . 1 2 Programmer 3 | . . . . 3 Best Kill Streak 7 | . 4 7 5 4 Combat Bots Only 7 | . 3 7 3 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4792 | . 103 1204 786 2699 Core 976 | . 48 149 72 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 95 | . . . . 95 Core Remaining (%) 82 | 100 80 62 86 . Volleys Fired 184 | . 5 77 51 51 Largest 3 | . 2 2 2 3 Hottest 215 | . 40 91 135 215 Shots Fired 400 | . 10 147 102 141 Gun 234 | . 10 125 . 99 Cannon 166 | . . 22 102 42 Launcher . | . . . . . Special . | . . . . . Kinetic 163 | . 10 114 . 39 Thermal 222 | . . 22 102 98 Explosive . | . . . . . Electromagnetic 15 | . . 11 . 4 Robot Hit Streak 8 | . 2 8 5 6 Robot Miss Streak 9 | . 2 5 4 9 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 243 | . 5 89 56 93 Core Hits 136 | . 5 39 30 62 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4873 | . 88 1338 1390 2057 Guns 2499 | . 62 1058 . 1379 Cannons 2188 | . . 246 1384 558 Explosions 95 | . . . . 95 Melee . | . . . . . Ramming 91 | . 26 34 6 25 Kinetic 1400 | . 62 912 . 426 Thermal 3236 | . . 246 1384 1606 Explosive . | . . . . . Electromagnetic 146 | . . 146 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 2 . 7 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . 4 5 . 12 Message Errors 3 | . 1 1 . 1 Matter Fused 9 | . 1 2 . 6 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 2 | . 1 . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 62 | . . . 49 13 Projectiles 62 | . . . 49 13 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 15 | . 7 3 3 2 Kicked 15 | . 7 3 3 2 Crushed . | . . . . . Highest Temperature 1088 | . . 117 375 1088 Average Temperature 151 | . . 38 112 219 Received Heat Transfer 1344 | . . 321 171 852 Effects 24 | . . . 2 22 Shutdowns 6 | . . . 2 4 Energy Bleed 1 | . . . . 1 Interference 6 | . . . . 6 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 2 1 Heat Transferred 4704 | . . 444 2183 2077 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 416 | . 135 276 416 340 Initial 151 | . . . 91 151 Average 133 | . 44 91 271 128 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 72 | 100 100 87 10 85 Level 1 26 | . . 12 84 14 Level 2 . | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 5 3 6 Investigation 6 | . . 3 2 1 Extermination 4 | . . . . 4 Reinforcement 5 | . 2 2 . 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . . 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 9 32 35 30 Peak Tracking Total 7 | . 5 7 6 6 Tactical Retreats 7 | . . 2 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 3 | . . . . 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 18 | . 2 6 4 6 Terminals 8 | . 1 2 3 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 2 . 1 Recycling Units 3 | . 1 1 . 1 Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . 1 . Total Hacks 47 | . 4 17 10 16 Successful 32 | . 2 10 8 12 Failed 15 | . 2 7 2 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 19 | . 3 5 9 2 Fabricators 2 | . . . . 2 Repair Stations 11 | . . 6 . 5 Recycling Units 5 | . 1 2 . 2 Scanalyzers 9 | . . 4 . 5 Garrison Access 1 | . . . 1 . Terminal Hacks 13 | . 1 3 7 2 Record 6 | . 1 2 3 . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 2 | . . 1 1 . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . . 2 . 4 Scan Component 4 | . . 2 . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 3 | . 1 2 . . Process 1 | . . 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 7 | . . 3 . 4 Insert Component 4 | . . 2 . 2 Analyze 3 | . . 1 . 2 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 5 2 2 Full Trace Events 6 | . . 3 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 . 2 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Parts Repaired 2 | . . . . 2 Time 52 | . . . . 52 Parts Recycled . | . . . . . Recycled Matter 140 | . . 140 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 . 2 Part Schematics Acquired 3 | . . 1 . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 5224 | 83 521 1938 1043 1639 Spaces Moved 2185 | 57 300 633 411 784 Core 7 | 7 . . . . Treads . | . . . . . Legs 2178 | 50 300 633 411 784 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 120 120 Average Speed 192 | 120 147 260 186 163 Slowest Speed 400 | 150 400 400 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 49 38 25 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . . . 23 41 Melee . | . . . . . Projectile 23 | . . . 23 . AOE 41 | . . . . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2847 | 68 372 777 593 1037 Wait 253 | . 40 24 51 138 Move 2181 | 56 299 632 410 784 Hop . | . . . . . Pick Up 80 | 6 12 17 29 16 Fast Attach 11 | 6 1 . 3 1 Attach 38 | . 1 12 13 12 Detach 6 | . . 3 3 . Swap 27 | . 2 4 8 13 Drop 52 | . 5 5 22 20 Fire 184 | . 5 77 51 51 Melee . | . . . . . Ram . | . . . . . Kick 15 | . 7 3 3 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 84 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x2 772 | -9/Materials | Destroyed 7 combat bots 2349 | -9/Materials | Discovered new exit (range 10) 2436 | -9/Materials | Lost 3 parts (2n1w) 2543 | -9/Materials | Entered another Materials area 2543 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2569 | -8/Materials | Garrison activated, responded to threat 2958 | -8/Materials | Build established: Scavenger-Mutant 3561 | -8/Materials | Discovered new exit (range 7) 3586 | -8/Materials | Entered Factory 3586 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3890 | -7/Factory | Build established: Scavenger-Gunner 3922 | -7/Factory | Repaired Aluminum Leg 3949 | -7/Factory | Repaired Aluminum Leg 4333 | -7/Factory | Fabricated Corruption Screen (x2) 5202 | -7/Factory | Core integrity fell below 50% 5223 | -7/Factory | Core integrity fell below 20% 5225 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05207_ Lgt. Nuclear Core destroyed. 05208_ Power failure, Rnf. Deuterium Engine shutdown. 05211_ Aluminum Leg broken. 05211_ Overheating: Short circuit. 05212_ Overheating: Imp. Heat Sink damaged (-1). 05212_ Overheating: Lrg. Storage Unit damaged (-181). 05212_ Overheating: Ion Cannon damaged (-21). 05212_ Overheating: Broken Aluminum Leg damaged (-24). 05213_ Overheating: Broken Aluminum Leg damaged (-10). 05213_ Carbon-fiber Leg destroyed. 05213_ Rnf. Deuterium Engine destroyed. 05216_ Lightning Gun destroyed. 05216_ Broken Carbon-fiber Leg destroyed. 05217_ Overheating: Matter decay (-22). 05217_ Broken Aluminum Leg destroyed. 05217_ Plasma Cannon destroyed. 05218_ Imp. Heat Sink destroyed. 05222_ Broken Aluminum Leg destroyed. 05222_ Ion Cannon destroyed. 05222_ Critical hit (Burn: +37). 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