Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 07:16:46 Player: Exceptionally Mediocre Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (255) 1275 Value Destroyed (9106) 9106 Prototype IDs (55) 1100 Alien Tech Used (4) 800 Bonus (12273) 12273 TOTAL SCORE: 35054 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 2023 Follower Combat Kills 52 Entered Garrisons 600 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met Sigix 2000 Met MAIN.C 5000 Friendly Fire -2 Cogmind --------- Core Integrity 0/1600 Matter 265/300 Energy 48/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Core Analyzer Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Drive Sigix Containment Pod Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Structural Scanner 0b10 Decoder Chip [Generic] Experimental Melee Analysis Suite Advanced Phase Shifter Phase Redirector Hacking Suite Improved Hacking Suite Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Heavy Dispersion Rifle Sigix Broadsword > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Impulse Thruster Array Improved Q-thruster Cloaking Device Light Regenerative Plating Experimental Thermal Shield Experimental Force Field Core Stripper Sigix Containment Pod [Rating: 199] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 . . . . 2 . . 2 . . 2 2 . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . . . Utility 10 | . . . . . 2 . . 1 . . . . 1 . . . . . . . 2 . . 1 1 . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 351 | 7 6 7 1 10 40 26 14 17 15 5 . 13 16 6 5 2 11 36 1 9 6 16 . 25 17 8 . 4 17 11 Power 50 | 1 1 3 . 1 5 3 2 1 1 . . 1 . . . . 1 4 . 2 . 3 . 3 4 2 . 1 4 7 Engine 19 | 1 1 3 . 1 5 3 2 1 . . . . . . . . . 1 . 1 . . . . . . . . . . Core 15 | . . . . . . . . . 1 . . 1 . . . . 1 3 . 1 . 2 . 2 3 1 . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 1 4 7 Propulsion 84 | 2 1 2 . 3 17 10 4 8 1 2 . 3 1 1 . . 1 12 . 3 1 . . 9 2 . . . 1 . Treads 38 | 2 1 2 . 3 15 10 4 1 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Flight 43 | . . . . . 2 . . 7 . 2 . 3 1 1 . . 1 10 . 3 1 . . 9 2 . . . 1 . Utility 108 | 2 2 . 1 3 5 4 3 5 5 . . . 8 2 . 2 1 12 1 3 3 10 . 9 8 6 . 1 11 1 Device 59 | 1 . . . . 2 1 1 2 1 . . . 4 1 . 2 1 9 1 3 2 7 . 6 5 3 . 1 6 . Storage 7 | 1 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . Processor 14 | . . . . 1 . . 1 . 1 . . . 1 1 . . . 1 . . . 1 . 1 . 2 . . 3 1 Hackware 10 | . . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . . 1 2 1 . . 1 . Protection 17 | . 1 . . 2 1 3 1 2 3 . . . 1 . . . . 1 . . . 2 . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 109 | 2 2 2 . 3 13 9 5 3 8 3 . 9 7 3 5 . 8 8 . 1 2 3 . 4 3 . . 2 1 3 Energy Gun 19 | . . . . . 1 1 1 . 1 . . 5 1 . . . . 1 . 1 2 1 . 2 2 . . . . . Energy Cannon 7 | . . . . . . 1 1 . 1 . . . 1 . . . . 2 . . . 1 . . . . . . . . Ballistic Gun 37 | 2 2 2 . 1 6 3 2 3 6 2 . . . 1 1 . 3 3 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . . 2 2 2 1 . . . . 2 . 1 1 . 4 . . . . . . . . . . . . . Special Weapon 6 | . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 1 . . . 1 . Impact Weapon 15 | . . . . . 1 . . . . 1 . 1 3 . 2 . 1 2 . . . . . . . . . 1 . 3 Slashing Weapon 6 | . . . . . 2 2 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 5 . . . . . . . 2 . . 1 . 1 . . . . . 4 3 1 . 2 4 1 Parts Lost 77 | . . . . 1 1 10 6 5 1 1 . 1 1 1 . . 4 9 . 5 1 3 1 3 . 2 . . 3 18 Power 12 | . . . . . . . . 1 . . . . . . . . 1 3 . . . 1 . 1 . . . . 1 4 Propulsion 29 | . . . . . . 6 2 2 . 1 . 1 . 1 . . 1 4 . 3 1 1 1 1 . . . . . 4 Utility 20 | . . . . 1 . 1 . 2 . . . . . . . . 1 1 . 1 . 1 . 1 . 2 . . 2 7 Weapon 16 | . . . . . 1 3 4 . 1 . . . 1 . . . 1 1 . 1 . . . . . . . . . 3 Highest Loss Streak 18 | . . . . 1 1 2 3 3 1 1 . 1 1 1 . . 4 3 . 5 1 2 1 3 . 2 . . 2 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 100 98 97 96 93 74 77 84 92 86 99 100 100 94 91 88 86 87 77 . 74 81 81 82 79 76 72 Engine 7 | . 14 14 14 14 9 9 9 7 3 . . . . . . . . . . 3 . . . . . . . . . . Core 1 | . . . . . . . . . 3 7 7 7 6 6 6 6 5 8 5 7 10 8 . 6 4 2 4 1 . . Treads 17 | . 28 28 28 28 26 24 26 . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . 29 23 19 30 30 28 32 33 33 31 31 29 24 20 17 . 18 17 17 17 17 16 14 Device 6 | . 4 . . . 6 7 8 6 7 7 7 7 10 13 13 13 12 6 11 9 15 15 . 13 16 15 13 13 15 14 Storage 7 | . 14 14 14 14 9 9 9 6 . . . . . . . . . . . . 3 5 . 4 4 4 4 4 4 3 Processor 8 | . . . . 6 9 9 9 7 13 15 15 15 13 13 13 13 13 11 11 11 10 5 . 9 8 9 13 13 15 15 Hackware 7 | . . . . . 8 9 9 7 7 7 7 7 10 13 13 13 10 11 11 11 10 10 . 13 13 13 13 13 11 11 Protection 3 | . 9 14 14 7 1 1 . 6 6 7 7 7 2 . . . . 2 . . . 2 . . . . . . . . Energy Gun 2 | . . . . . . 7 1 7 . . . 2 1 . . . . . . 2 4 4 . . 4 4 4 4 . . Ballistic Gun 11 | . 28 28 28 16 16 9 13 9 4 1 . . . 4 5 6 5 2 5 1 . . . . . . . . . . Launcher 2 | . . . . 11 2 2 4 . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . 4 7 7 4 6 5 6 6 9 11 11 9 5 . . . . . . . . Slashing Weapon 2 | . . . . . 6 6 3 . . . . . . . . . . . . . . . . 3 4 4 4 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 11 30 32 50 59 62 66 71 72 26 26 16 26 19 24 24 24 33 34 20 30 36 46 37 52 74 71 65 70 76 70 Greatest Support 71 | 40 40 40 40 40 60 60 62 22 16 20 20 20 25 25 24 24 24 40 33 41 37 45 41 63 70 70 70 70 71 71 Greatest Overweight (x) 25 | 2 . . 1 1 1 2 3 3 1 2 . 1 . . . . 1 . . . . 1 1 1 1 1 . . 25 18 Average Overweight (x) . | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 15 15 15 15 15 15 Average Capacity 15 | 7 12 15 18 20 20 20 20 19 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 12 15 15 15 15 14 Most Carried 20 | 5 15 15 18 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 4 5 10 10 10 10 15 14 14 15 15 14 Average Carried 14 | 3 11 14 15 19 19 19 19 15 4 4 5 4 4 4 4 4 4 4 4 4 6 9 10 9 11 12 13 14 14 12 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 15 15 15 15 15 5 Final Carried 20 | 5 15 15 18 20 20 20 20 3 5 5 5 5 5 5 5 5 4 4 4 5 10 10 10 10 14 12 14 15 13 4 Class Distribution -------------------- 30% | Scavenger-Mutant 28% | Mutant 15% | Hacker-Sprinter 11% | Scavenger-Sprinter 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Garrison Hacker-Sprinter | -5/Factory Infiltrator-Sprinter | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Garrison Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Matter Collected 6239 | 288 180 214 60 274 930 860 639 183 305 83 . 123 75 274 113 . 179 329 . 227 40 107 . 208 38 . . 119 361 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10085 | 106 514 251 . 356 1261 1132 1597 388 348 201 . 166 71 100 215 . 429 424 . 589 525 93 . 352 38 . . 119 733 77 Parts 474 | 6 42 9 . 21 72 55 84 15 14 4 . 13 11 11 7 . 22 10 . 3 5 5 . 16 3 . . 5 39 2 Haulers Intercepted 15 | . 1 . . . 2 . 3 . . . . . . . . . . 2 . 1 1 . . 2 . . . 1 2 . Recyclers Shooed 5 | . 1 . . . 1 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . 11 6 . 8 . 5 10 . 17 . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Combat Hostiles Destroyed 166 | . 10 5 . 11 21 31 24 8 7 1 . 10 . 5 6 . 18 1 . 3 . 1 . 1 . . . . 3 . Melee 8 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . 1 . . . . 3 . Guns 93 | . 10 5 . 4 14 20 19 8 7 1 . 2 . 1 . . . 1 . . . 1 . . . . . . . . Cannons 7 | . . . . . 1 3 1 . . . . . . . 2 . . . . . . . . . . . . . . . AOE 58 | . . . . 7 6 8 4 . . . . 8 . 4 4 . 17 . . . . . . . . . . . . . Classes Destroyed 22 | 2 6 . . 2 1 3 3 . 1 . . . . 1 . . 1 . . . 1 . . . . . . . 1 . Worker 14 | . . . . . 2 . 2 . . . . . . . . . . 2 . . 3 . . . 2 . . 1 2 . Builder 22 | . 1 . . . 2 . . . . . . . 3 . . . . 1 . 1 9 . . 5 . . . . . . Tunneler 5 | 1 . 1 . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Hauler 15 | . 1 . . . 2 . 3 . . . . . . . . . . 2 . 1 1 . . 2 . . . 1 2 . Recycler 17 | 1 1 2 . 1 2 . 4 . . . . . . . . . . . . 3 1 . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 6 | . 1 . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 10 | . 2 . . . 1 . 2 . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 1 Swarmer 58 | . 3 3 . 7 3 11 . . 3 . . 7 . 4 4 . 9 . . 3 . . . 1 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 51 | . 7 2 . 1 8 8 10 5 3 . . 2 . . 1 . 4 . . . . . . . . . . . . . Brawler 8 | . . . . 1 . 1 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . Duelist 3 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . . 2 10 6 6 1 1 1 . . . . . . . 1 . . . . . . . . . . . . Specialist 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | 1 3 5 . 4 6 4 8 3 4 1 . 7 2 4 6 . 10 2 . 3 6 1 . 4 1 . . 1 5 1 Combat Bots Only 10 | . 3 3 . 4 4 4 6 3 4 1 . 7 . 4 6 . 10 1 . 2 . 1 . 1 . . . . 2 . Max Kills in Single Turn 4 | 1 1 1 . 3 3 2 2 1 1 1 . 4 1 3 2 . 4 1 . 1 1 1 . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 1 2 2 . . . . 4 . 3 2 . 4 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Hostile Shots Fired 1231 | . 44 37 . 50 125 186 116 36 46 9 . 26 2 17 4 3 41 66 . 59 28 60 8 17 7 19 2 38 51 134 Missed 464 | . 11 7 . 18 36 43 45 14 11 6 . 19 2 9 1 1 16 32 . 21 16 21 4 8 7 17 2 26 33 38 Damage Taken 15196 | . 391 370 . 417 1292 2176 1443 494 473 27 . 93 . 137 63 19 373 588 . 551 223 398 79 199 62 373 . 279 905 3771 Core 3150 | . 91 70 . 77 102 254 154 62 50 . . 18 . 29 50 . 107 37 . 183 40 27 19 86 . 81 . . 63 1550 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . Regen/Repaired (Parts) 1094 | . . . . . . . . 63 . . . . . . . . . . . . 43 44 . . . . . 188 476 280 Core Remaining (%) 69 | 100 . . . 4 . . 7 . . . . 81 . . . . 78 . . 78 . . 92 93 . . . 94 . . Volleys Fired 538 | 9 48 20 . 28 106 121 84 8 25 1 . 23 16 5 7 . 13 8 . 6 . 10 . . . . . . . . Largest 3 | 2 2 2 . 2 2 2 3 3 3 2 . 2 1 2 2 . 2 2 . 1 . 1 . . . . . . . . Hottest 149 | 40 40 40 . 40 59 94 92 115 129 60 . 149 69 138 138 . 138 138 . 65 . 88 . . . . . . . . Shots Fired 1021 | 18 96 40 . 49 172 227 208 57 48 2 . 27 16 7 12 . 14 11 . 6 . 11 . . . . . . . . Gun 909 | 18 96 40 . 45 161 195 186 57 48 2 . 11 16 2 5 . 2 8 . 6 . 11 . . . . . . . . Cannon 48 | . . . . . 1 25 11 . . . . . . 2 5 . 1 3 . . . . . . . . . . . . Launcher 53 | . . . . 4 10 7 11 . . . . 5 . 3 2 . 11 . . . . . . . . . . . . . Special 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . Kinetic 778 | 18 96 40 . 45 162 124 176 49 45 2 . . . 2 5 . 2 8 . 4 . . . . . . . . . . Thermal 188 | . . . . . . 96 21 8 3 . . 22 16 2 5 . 1 3 . . . 11 . . . . . . . . Explosive 52 | . . . . 4 9 7 11 . . . . 5 . 3 2 . 11 . . . . . . . . . . . . . Electromagnetic 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Robot Hit Streak 20 | 3 11 5 . 9 7 13 20 11 16 10 . 3 5 5 3 . 4 7 . 1 . 5 . . . . . . . . Robot Miss Streak 8 | 3 4 3 . 3 4 4 4 3 8 . . 7 3 1 3 . 3 1 . 2 . 1 . . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . . 1 . 2 4 . 3 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Autonomous 88 | . . . . . . . 48 40 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 737 | 8 67 24 . 32 118 122 141 41 35 4 . 9 11 5 5 . 7 17 . 20 18 10 . 16 3 . . 3 17 4 Core Hits 375 | 5 36 12 . 16 57 48 73 14 18 1 . 13 4 8 7 . 35 2 . 3 2 4 . 5 2 . . 2 7 1 Critical Kills 5 | . . . . . 1 1 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . . . 2 . 1 . . . 1 . . . 1 . 3 1 . . . . . . . . . Critical Strikes 25 | . . . . . 2 3 1 2 . 1 . 3 2 1 . . . 2 . 3 2 . . . . . . . 3 . Burn 7 | . . . . . . 2 . . . . . 3 2 . . . . . . . . . . . . . . . . . Destroy 7 | . . . . . 1 1 1 2 . . . . . 1 . . . 1 . . . . . . . . . . . . Smash 7 | . . . . . . . . . . 1 . . . . . . . 1 . 3 2 . . . . . . . . . Sever 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 370 | . . . . . 12 19 . . . 3 . . 10 1 1 . . 57 13 48 40 4 . 50 19 6 7 21 47 12 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 183 | . . . . . 6 . . . . 3 . . 10 1 1 . . 57 13 48 40 4 . . . . . . . . Slashing 186 | . . . . . 6 19 . . . . . . . . . . . . . . . . . 50 19 6 7 21 47 11 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . . . . 3 . . . . . . . . . . . . 7 . 6 15 . . 8 2 . . 2 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . Damage Inflicted 25013 | 65 665 346 . 861 2593 2793 3649 1186 664 321 . 906 264 469 690 . 2059 891 . 1076 1634 286 . 922 192 . . 215 1868 398 Guns 9944 | 65 665 346 . 375 1610 1955 2519 1186 664 21 . 57 193 25 . . 6 34 . 13 . 210 . . . . . . . . Cannons 1041 | . . . . . 18 275 232 . . . . . . 132 190 . 68 126 . . . . . . . . . . . . Explosions 6173 | . . . . 486 748 543 898 . . . . 806 . 312 395 . 1985 . . . . . . . . . . . . . Melee 7812 | . . . . . 217 20 . . . 300 . . 71 . 105 . . 731 . 1063 1634 76 . 922 192 . . 215 1868 398 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8531 | 65 665 346 . 375 1628 1160 2403 1071 646 21 . . . 25 . . 6 34 . 13 . . . . . . . . . 73 Thermal 2570 | . . . . . . 1070 348 115 18 . . 100 193 132 190 . 68 126 . . . 210 . . . . . . . . Explosive 6115 | . . . . 486 690 543 898 . . . . 806 . 312 395 . 1985 . . . . . . . . . . . . . Electromagnetic 58 | . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 4058 | . . . . . 78 . . . . 300 . . 71 . 105 . . 731 . 1063 1634 76 . . . . . . . . Slashing 3681 | . . . . . 139 20 . . . . . . . . . . . . . . . . . 922 192 . . 215 1868 325 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 5 5 1 1 1 1 1 . . . . . . . 1 . 3 3 . 4 4 4 4 . 14 Average Corruption 3 | . . . . . . 4 5 1 1 1 1 1 . . . . . . . 1 . 2 3 . 2 4 4 4 . 7 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Corruption Blocked 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 35 Effects 92 | . . . . . . 42 28 1 3 3 . 3 . . . . . . . 1 . 1 1 . 2 2 . 5 . . Message Errors 22 | . . . . . . 7 7 1 . 2 . 2 . . . . . . . 1 . . 1 . . . . 1 . . Matter Fused 21 | . . . . . . 10 9 . . . . . . . . . . . . . . . . . 1 1 . . . . Heat Flow Errors 8 | . . . . . . 4 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . Energy Discharges 11 | . . . . . . 6 1 . 1 . . . . . . . . . . . . . . . . 1 . 2 . . Data Loss (minor) 16 | . . . . . . 11 3 . . 1 . . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Misfires 6 | . . . . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 4 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 10 | . . . . . . . . . . . . . . 2 4 . 1 3 . . . . . . . . . . . . Overflow Damage 3405 | . . . . 40 59 106 . . . 235 . 33 49 . 90 . 36 339 . 574 988 . . 192 . . . . 511 153 Projectiles 25 | . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 214 | . . . . 40 21 81 . . . . . 33 . . 3 . 36 . . . . . . . . . . . . . Melee 3166 | . . . . . 38 . . . . 235 . . 49 . 87 . . 339 . 574 988 . . 192 . . . . 511 153 Knockbacks 17 | . . . . . 1 . . . . 1 . . 1 . . . . 3 . 5 6 . . . . . . . . . Impact 17 | . . . . . 1 . . . . 1 . . 1 . . . . 3 . 5 6 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . . . 72 47 . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 18 35 . 18 22 330 214 231 21 . . 158 4 18 32 . 52 299 . 30 . 225 . . 265 1 . . . 111 Average Temperature 74 | . 7 15 . 9 7 97 63 106 11 . . 27 4 10 19 . 20 97 . 4 . 107 . . 128 1 . . . 67 Received Heat Transfer 2921 | . 165 177 . 129 594 720 378 132 111 12 . 27 . 12 . . 30 179 . . 9 . 21 . . 9 . 36 9 171 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 51 | . . . . . 3 . . . . 1 . . 1 . . . . 8 . 14 24 . . . . . . . . . Impact Corruptions 78 | . . . . . 2 . . . . 8 . . 2 . 2 . . 12 . 18 34 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . 1 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4982 | . . . . . . 1938 592 222 37 . . 739 518 160 240 . 80 160 . . . 296 . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Peak Influence 3272 | 10 184 174 . 194 276 3272 2046 1287 . . . . 1001 . . . . 657 209 226 224 . . 155 92 45 60 2136 1688 1107 Initial 1595 | . 6 24 . . . 156 1595 1100 . . . . 916 . . . . 220 196 109 23 . . 53 18 42 24 33 1281 992 Average 667 | 6 83 59 . 23 53 1628 1692 1151 . . . . 944 . . . . 407 201 133 84 . . 61 44 29 33 1737 1423 1054 Maximum Alert Level 5 | . . . . . 1 5 5 4 . . . . 3 . . . . 2 1 1 1 . . . . . . 5 5 4 Low Security (%) 54 | 100 100 100 . 100 96 1 . . . . . . . . . . . . 45 85 92 . . 100 100 100 100 . . . Level 1 5 | . . . . . 3 11 . . . . . . . . . . . 52 54 14 7 . . . . . . . . . Level 2 4 | . . . . . . 9 . . . . . . 1 . . . . 47 . . . . . . . . . . . . Level 3 8 | . . . . . . 20 . 3 . . . . 98 . . . . . . . . . . . . . . . . 95 Level 4 9 | . . . . . . 7 23 96 . . . . . . . . . . . . . . . . . . . . 87 4 Level 5 16 | . . . . . . 49 71 . . . . . . . . . . . . . . . . . . . . . 12 . High Security . | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 67 | . 2 . . . 8 . 7 6 . . . . 2 . . . 1 2 . 2 5 . . 6 3 . . 12 6 5 Investigation 22 | . 1 . . . 4 . . . . . . . . . . . . 1 . 1 3 . . 3 1 . . . 4 4 Extermination 5 | . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . 1 . . . . . Reinforcement 19 | . 1 . . . 1 . 5 2 . . . . 1 . . . . 1 . 1 1 . . 3 1 . . . 1 1 Assault 18 | . . . . . . . 2 2 . . . . . . . . 1 . . . . . . . . . . 12 1 . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Distress Signals 11 | . 3 . . . 2 . 3 . . . . . . . . . . 2 . . . . . . . . . 1 . . Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Times Spotted 395 | . 19 6 . 10 25 38 34 20 11 2 . 16 3 10 4 1 22 40 . 6 18 6 4 4 3 8 1 48 26 10 Peak Tracking Total 27 | . 3 3 . 4 3 4 5 9 7 1 . 7 2 4 2 1 9 11 . 3 8 3 4 2 3 11 2 27 18 7 Tactical Retreats 43 | . 1 1 . . 1 2 . . 2 1 . 2 . 3 . . . 13 . . 4 1 . 1 1 . . 5 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Traps Triggered 22 | . 1 . . . 2 6 . . . . . . 2 . . . . 1 . 2 1 . . . 2 2 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . . 2 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Machines Disabled 32 | . . . . . 3 13 2 3 . . . . . 1 . . 1 . . . . 1 . . . . . 8 . . Max in Single Turn 2 | . . . . . 1 2 1 1 . . . . . 1 . . 1 . . . . 1 . . . . . 1 . . Garrison Access 10 | . . . . . . . . . . . . . . . . . . 2 . 3 1 . . 2 . . . . 2 . Garrison Relay 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Machines Accessed 100 | . 6 . 1 . 11 5 4 2 3 . 4 . 4 2 1 . . 8 1 6 6 1 . 12 6 . . . 11 6 Terminals 51 | . 5 . . . 8 5 2 . . . . . 3 . 1 . . 2 1 2 2 . . 5 4 . . . 5 6 Fabricators 9 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . 2 1 . . . 2 . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . Scanalyzers 8 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . 3 . . . . 1 . Garrison Access 13 | . . . . . 1 . . . . . . . . . . . . 3 . 3 1 . . 2 1 . . . 2 . Total Hacks 244 | . 19 . 1 . 37 8 14 3 10 . 30 . 8 2 1 . . 14 2 9 13 1 . 22 11 . . . 22 17 Successful 159 | . 11 . 1 . 25 4 8 3 10 . 30 . 3 2 1 . . 8 1 7 11 1 . 14 6 . . . 7 6 Failed 85 | . 8 . . . 12 4 6 . . . . . 5 . . . . 6 1 2 2 . . 8 5 . . . 15 11 Catastrophic 20 | . . . . . 2 2 . . . . . . 1 . . . . 1 . . . . . 3 2 . . . 3 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 13 . 1 . 26 1 6 . 2 . . . 6 1 . . . 5 . 5 5 . . 8 7 . . . 11 14 Terminals 122 | . 17 . . . 26 8 6 . . . . . 6 . 1 . . 5 2 5 5 . . 8 7 . . . 9 17 Fabricators 25 | . . . . . . . . 1 . . . . . . . . . 3 . . 5 . . 5 3 . . . 8 . Repair Stations 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . . . . . 2 . . . . 3 . 1 . . . . . . . . 1 . Scanalyzers 27 | . . . . . 10 . 8 . . . . . . . . . . . . . . . . 7 . . . . 2 . Garrison Access 13 | . . . . . 1 . . . . . . . . . . . . 3 . 3 1 . . 2 1 . . . 2 . Terminal Hacks 76 | . 5 . 1 . 6 4 1 . 10 . 30 . . 2 1 . . 1 1 1 3 1 . 2 4 . . . 1 2 Record 21 | . . . . . . . . . 8 . 11 . . 1 1 . . . . . . . . . . . . . . . Part Schematic 12 | . . . . . 1 . . . . . 11 . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 1 . . 2 . . . . 1 . . . . . . . 1 . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Recall Investigation 6 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . 1 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 4 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 14 | . . . . . . . . 1 . . . . . . . . . 2 . . 4 . . 4 1 . . . 2 . Load Schematic 8 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . 2 1 . . . 2 . Build 6 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . 2 . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Repair 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . Retrieve Components 6 | . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . 1 . Scanalyzer 22 | . . . . . 10 . 5 . . . . . . . . . . . . . . . . 6 . . . . 1 . Insert Component 11 | . . . . . 5 . 2 . . . . . . . . . . . . . . . . 3 . . . . 1 . Analyze 11 | . . . . . 5 . 3 . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 13 | . . . . . 1 . . . . . . . . . . . . 3 . 3 1 . . 2 1 . . . 2 . Unlock Access 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Seal Access 10 | . . . . . . . . . . . . . . . . . . 2 . 3 1 . . 2 . . . . 2 . Unauthorized Hacks 24 | . 5 . . . 8 . 2 . . . . . 2 . . . . . . 2 1 . . . . . . . . 4 Terminals 24 | . 5 . . . 8 . 2 . . . . . 2 . . . . . . 2 1 . . . . . . . . 4 Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Botnet 22 | . 5 . . . 8 . 2 . . . . . 1 . . . . . . 1 1 . . . . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Used 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Hacking Detections 61 | . 3 . . . 7 2 4 2 . . . . 4 . . . . 5 1 2 3 . . 10 6 . . . 7 5 Full Trace Events 25 | . 1 . . . 4 2 1 . . . . . . . . . . 1 . 1 3 . . 3 1 . . . 4 4 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 6 . 2 . . . 11 . . . . . . . . . . . . 3 . . . . . . Parts Built 7 | . . . . . . . . 2 . . . . . . . . . 1 . . 2 . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 503 | . . . . . . . . 47 . . . . . . . . . 152 . . 152 . . 152 . . . . . . Total Part Build Rating 35 | . . . . . . . . 10 . . . . . . . . . 5 . . 10 . . 10 . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Time 74 | . . . . . . . . 38 . . . . . . . . . . . . 36 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 . Parts Scanalyzed 11 | . . . . . 5 . 2 . . . . . . . . . . . . . . . . 3 . . . . 1 . Part Schematics Acquired 10 | . . . . . 5 . 2 . . . . . . . . . . . . . . . . 3 . . . . . . Parts Damaged 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 31 | . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 31 | . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Total Allies 9 | . . . . 1 . 2 . . . . . . 1 4 . . . . . 1 . . . . . . . . . . Largest Group 4 | . . . . 1 . 2 . . . . . . 1 4 4 . . . . 1 1 . . . . . . . . . Highest-Rated Group 113 | . . . . 31 . 50 . . . . . . 26 113 113 . . . . 26 26 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . 25 . . . . . . 26 31 31 . . . . 26 26 . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 45 | . . . . 2 . 18 . . . . . . . . 25 . . . . . . . . . . . . . . . Total Damage 960 | . . . . 41 . 414 . . . . . . . . 505 . . . . . . . . . . . . . . . Kills 10 | . . . . 1 . 5 . . . . . . . . 4 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . 2 . . . . 1 3 . 2 . 2 2 . 2 . . . . 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 67 | . . . . . . . . . . . . . . . . . . . . . . . . 19 10 5 2 8 17 6 Traps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Emergency Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 3 1 Items 42 | . . . . . . . . . . . . . . . . . . . . . . . . 14 6 3 1 6 9 3 Machines 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 3 . Patrols 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Guards 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Turns Passed 20927 | 133 1040 584 877 3062 2830 4164 972 592 372 450 25 353 407 573 292 37 172 612 83 455 335 269 4 645 373 150 72 267 540 187 Spaces Moved 20684 | 63 544 317 434 1229 959 1653 387 261 805 814 93 963 975 1720 1012 127 484 1278 164 881 595 563 11 1294 894 198 164 518 957 327 Core 24 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 Treads 5575 | 52 544 317 434 1229 959 1653 387 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15085 | . . . . . . . . 261 805 814 93 963 975 1720 1012 127 484 1278 164 881 595 563 11 1294 894 198 164 518 954 317 Fastest Speed 25 | 50 160 160 160 240 160 160 161 28 32 27 27 27 25 25 25 25 25 25 31 31 29 29 34 26 32 32 32 32 33 33 Average Speed 79 | 151 160 160 200 240 171 225 180 197 33 52 27 27 26 25 25 25 25 27 31 31 30 33 41 32 32 39 32 32 36 36 Slowest Speed 1300 | 160 160 160 240 240 240 320 400 259 105 174 27 102 27 28 25 25 103 34 31 35 32 109 117 109 115 112 32 32 1300 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 2 1 . . 2 . . . . . 1 . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 49 | 6 81 90 61 102 64 97 33 5 80 80 71 88 22 98 89 13 83 36 22 23 18 64 4 29 27 36 4 59 34 14 Regions Visited 30 Branch Regions 15 Pre-discovered Areas 8 | . . . . . . . . . 1 1 1 1 . 2 . . 2 . . . . . . . . . . . . . Known Exits Taken 22 | . 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Scrap Searched 20 | . . 1 . 4 . . . . 4 1 . 1 . 5 2 . 1 . . . . 1 . . . . . . . . Spaces Dug 287 | . . . . . 9 10 14 . . . . 23 9 7 12 . 28 38 10 16 14 1 . 24 15 6 7 10 28 6 Terrain Destroyed 855 | . . . . 39 81 154 105 18 . . . 83 9 30 27 . 133 39 10 16 14 1 . 24 15 6 7 10 28 6 Melee 193 | . . . . . 9 . . . . . . . 9 . . . . 38 10 16 14 1 . 24 15 6 7 10 28 6 Projectile 52 | . . . . . . . 30 18 . . . 1 . . 2 . . 1 . . . . . . . . . . . . AOE 610 | . . . . 39 72 154 75 . . . . 82 . 30 25 . 133 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp Res Res Gar Res Qua Acc Com Total 23685 | 84 637 356 441 1302 1972 1854 513 324 872 828 92 1014 1088 1853 1037 130 513 1430 174 976 684 622 10 1467 961 259 175 589 1054 374 Wait 1193 | . 10 . . 4 776 9 4 22 5 . . . 44 97 6 . . 29 . 21 37 18 . 66 3 13 3 8 4 14 Move 20638 | 62 543 316 433 1228 958 1651 386 256 802 813 92 958 974 1719 1011 126 483 1275 162 880 594 562 10 1293 893 195 163 517 956 327 Hop 6 | . . . . . . . . 2 1 . . 2 . . . . . 1 . . . . . . . . . . . . Pick Up 226 | 6 18 6 4 16 34 12 12 10 6 1 . 6 6 6 2 1 2 11 . 6 9 4 . 11 14 . 2 8 11 2 Fast Attach 94 | 6 1 . . . 5 3 3 1 4 3 . 1 9 2 3 . 1 16 . 3 1 2 . 14 4 . . 1 7 4 Attach 112 | 1 . 1 . 1 9 9 3 13 8 2 . 5 3 2 1 . 3 11 . 4 3 4 . 8 2 2 . 1 9 7 Detach 53 | . . . . . 2 1 . 3 10 3 . 5 2 . . . 1 6 . 2 1 3 . 5 . . . . 5 4 Swap 146 | . 5 6 1 9 26 14 8 3 3 . . 7 5 2 1 2 7 9 1 2 2 10 . 3 11 6 . 2 1 . Drop 240 | . 12 7 3 16 44 9 13 6 8 2 . 7 8 7 5 1 3 14 . 4 3 5 . 17 15 . . 13 14 4 Fire 538 | 9 48 20 . 28 106 121 84 8 25 1 . 23 16 5 7 . 13 8 . 6 . 10 . . . . . . . . Melee 349 | . . . . . 12 19 . . . 3 . . 10 1 1 . . 50 11 42 34 4 . 50 19 6 7 21 47 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . 6 . . . . . . 11 . . . . . . 6 . . . . . 37 . 18 . . Rewire 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Garrison -5/Factory -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Garrison -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 14) 799 | -10/Materials | Discovered new exit (range 8) 960 | -10/Materials | Identified exit to Mines 1174 | -10/Materials | Entered Mines 1322 | -10/Mines | Core integrity fell below 50% 1453 | -10/Mines | Discovered new exit (range 6) 1569 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1750 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1752 | -10/Mines | Discovered new exit (range 5) 1758 | -10/Mines | Entered Exiles 1795 | -10/Exiles | Met 8R-AWN 1821 | -10/Exiles | Met EX-HEX 1885 | -10/Exiles | Met EX-BIN 1907 | -10/Exiles | Aligned with FarCom system 1909 | -10/Exiles | Given EX-Vault access code 1946 | -10/Exiles | Opened EX-Vault 1963 | -10/Exiles | Found AWS/Gauss 2004 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2050 | -10/Exiles | Met EX-DEC 2611 | -10/Exiles | Discovered new exit (range 12) 2635 | -10/Exiles | Left Exiles lab with AWS/Gauss 2635 | -10/Exiles | Entered Mines 2638 | -9/Mines | Received a Mining Laser from a helpful Derelict 3058 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3279 | -9/Mines | Core integrity fell below 20% 3396 | -9/Mines | Learned Materials security intel 3465 | -9/Mines | Discovered new exit (range 11) 3899 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3922 | -9/Mines | Discovered new exit (range 9) 4360 | -9/Mines | Identified exit to Materials 5697 | -9/Mines | Entered Materials 5697 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5698 | -8/Materials | Identified exit to Storage 5936 | -8/Materials | Discovered new exit (range 16) 5974 | -8/Materials | Identified exit to Factory 6189 | -8/Materials | Build established: Scavenger-Mutant 6561 | -8/Materials | Discovered exit to Factory (range 3) 8525 | -8/Materials | Identified exit to Garrison 8527 | -8/Materials | Entered Garrison 8780 | -8/Garrison | Triggered checkpoint 8834 | -8/Garrison | Garrison Relay disabled 9027 | -8/Garrison | Triggered checkpoint 9070 | -8/Garrison | Triggered checkpoint 9110 | -8/Garrison | Triggered checkpoint 9141 | -8/Garrison | Triggered checkpoint 9239 | -8/Garrison | Discovered new exit (range 13) 9268 | -8/Garrison | Identified exit to Materials 9329 | -8/Garrison | Build established: Scavenger-Skirmisher 9971 | -8/Garrison | Triggered checkpoint 9994 | -8/Garrison | Discovered exit to Materials (range 55) 9994 | -8/Garrison | Discovered exit to Materials (range 22) 9994 | -8/Garrison | Discovered exit to Materials (range 57) 10035 | -8/Garrison | Garrison Relay disabled 10127 | -8/Garrison | Core integrity fell below 50% 10200 | -8/Garrison | Rescued a captive Derelict 10201 | -8/Garrison | Rescued a captive Derelict 10287 | -8/Garrison | Build established: Scavenger-Mutant 10321 | -8/Garrison | Garrison Relay disabled 10326 | -8/Garrison | Garrison Relay disabled 10349 | -8/Garrison | Garrison Relay disabled 10352 | -8/Garrison | Garrison Relay disabled 10515 | -8/Garrison | Triggered checkpoint 10579 | -8/Garrison | Installed Relay Interface Framework 10616 | -8/Garrison | Garrison Relay disabled 10785 | -8/Garrison | Triggered checkpoint 10831 | -8/Garrison | Garrison Relay disabled 10856 | -8/Garrison | P-60 Hacker assimilated allied E2-GIQ(l) 11137 | -8/Garrison | Phase Generator disabled 12691 | -8/Garrison | Entered Materials 12888 | -8/Materials | Lost 3 parts (2n1w) 13091 | -8/Materials | First assault squad dispatched 13602 | -8/Materials | Core integrity fell below 20% 13611 | -8/Materials | High security lockdown imminent 13628 | -8/Materials | Discovered exit to Factory (range 14) 13663 | -8/Materials | Entered Factory 13663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13774 | -7/Factory | Discovered new exit (range 15) 13809 | -7/Factory | Identified exit to Lower Caves 13863 | -7/Factory | Build established: Scavenger-Skirmisher 13979 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 14063 | -7/Factory | First assault squad dispatched 14107 | -7/Factory | Repaired Hrd. Medium Armor Plating 14255 | -7/Factory | Entered Lower Caves 14277 | -7/Lower Caves | Lost 3 parts (2n1u) 14384 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14545 | -7/Lower Caves | Learned location of 1 exit from Factory 14545 | -7/Lower Caves | Learned Extension trap positions 14568 | -7/Lower Caves | Encountered a Warlord checkpoint 14588 | -7/Lower Caves | Discovered new exit (range 15) 14594 | -7/Lower Caves | Identified exit to Lower Caves 14627 | -7/Lower Caves | Entered another Lower Caves area 14627 | -7/Lower Caves | Discovered new exit (range 15) 14632 | -7/Lower Caves | Identified exit to Factory 14650 | -7/Lower Caves | Learned Factory terminal intel 14933 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14973 | -7/Lower Caves | Encountered a Warlord checkpoint 14974 | -7/Lower Caves | Learned Factory stockpile data 15063 | -7/Lower Caves | Discovered new exit (range 9) 15065 | -7/Lower Caves | Identified exit to Data Miner 15066 | -7/Lower Caves | Learned location of Zion (-6) 15077 | -7/Lower Caves | Entered Data Miner 15077 | -7/Data Miner | Discovered new exit (range 6) 15079 | -7/Data Miner | Identified exit to Proximity Caves 15083 | -7/Data Miner | Met Data Miner 15089 | -7/Data Miner | Learned location of Section 7 (-2) 15090 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15095 | -7/Data Miner | Received God Mode back door access code from Data Miner 15102 | -7/Data Miner | Entered Proximity Caves 15148 | -6/Proximity Caves | Learned Factory emergency access door positions 15201 | -6/Proximity Caves | Spotted B-75 Beast 15255 | -6/Proximity Caves | Spotter reported a threat 15265 | -6/Proximity Caves | Spotter reported a threat 15275 | -6/Proximity Caves | Destroyed 7 combat bots 15318 | -6/Proximity Caves | Spotter reported a threat 15342 | -6/Proximity Caves | Spotter reported a threat 15395 | -6/Proximity Caves | Spotter reported a threat 15408 | -6/Proximity Caves | Discovered exit to Factory (range 13) 15455 | -6/Proximity Caves | Entered Factory 15455 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15456 | -6/Factory | Identified exit to Lower Caves 15459 | -6/Factory | Loaded intel: 26 terminal locations 15598 | -6/Factory | Build established: Scavenger-Sprinter 15805 | -6/Factory | Search patrols dispatched 15836 | -6/Factory | P-60 Hacker assimilated allied Administrator 5a 15862 | -6/Factory | Entered Lower Caves 15896 | -6/Lower Caves | Encountered a Warlord checkpoint 16062 | -6/Lower Caves | Discovered new exit (range 14) 16065 | -6/Lower Caves | Identified exit to Lower Caves 16120 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 16435 | -6/Lower Caves | Entered another Lower Caves area 16435 | -6/Lower Caves | Accompanied by 4 allies 16478 | -6/Lower Caves | Discovered new exit (range 10) 16527 | -6/Lower Caves | Learned 4 Factory zone layouts 16563 | -6/Lower Caves | Encountered a Warlord checkpoint 16724 | -6/Lower Caves | Discovered new exit (range 14) 16726 | -6/Lower Caves | Identified exit to Zion 16727 | -6/Lower Caves | Entered Zion 16737 | -6/Zion | Given the Hacking Drone Bay 16738 | -6/Zion | Found Prototype Device 16739 | -6/Zion | Identified Hacking Drone Bay 16746 | -6/Zion | RIF detected upon attempting to enter Zion 16746 | -6/Zion | Attacked by Zionites 16746 | -6/Zion | Spotted X2-UQF(B) 16746 | -6/Zion | Spotted EG-LQ0(B) 16760 | -6/Zion | Discovered new exit (range 15) 16763 | -6/Zion | Identified exit to Proximity Caves 16764 | -6/Zion | Entered Proximity Caves 16838 | -5/Proximity Caves | Learned location of Armory (-4) 16893 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16932 | -5/Proximity Caves | Discovered new exit (range 14) 16936 | -5/Proximity Caves | Identified exit to Factory 16936 | -5/Proximity Caves | Entered Factory 16936 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16943 | -5/Factory | Destroyed 10 combat bots 16960 | -5/Factory | Lost 4 parts (1p1n1u1w) 17128 | -5/Factory | Fabricated Biomechanical Wings (x1) 17211 | -5/Factory | Lost 3 parts (2n1w) 17236 | -5/Factory | Search patrols dispatched 17482 | -5/Factory | Build established: Hacker-Sprinter 17536 | -5/Factory | Search patrols dispatched 17548 | -5/Factory | Identified exit to Garrison 17548 | -5/Factory | Entered Garrison 17570 | -5/Garrison | Lost 3 parts (1p2n) 17628 | -5/Garrison | Discovered new exit (range 8) 17631 | -5/Garrison | Identified exit to Factory 17631 | -5/Garrison | Entered Factory 17815 | -5/Factory | Lost 5 parts (3n1u1w) 18062 | -5/Factory | Discovered new exit (range 15) 18079 | -5/Factory | Identified exit to Factory 18086 | -5/Factory | Entered another Factory area 18086 | -4/Factory | Accompanied by 1 ally 18086 | -4/Factory | Evolved 2 slots: Utility x2 18087 | -4/Factory | Identified exit to Extension 18187 | -4/Factory | Repaired Corrupted Med. Storage Unit 18312 | -4/Factory | Discovered new exit (range 7) 18316 | -4/Factory | Identified exit to Upper Caves 18374 | -4/Factory | Fabricated Biomechanical Wings? 18382 | -4/Factory | Fabricated Lgt. Regenerative Plating? 18421 | -4/Factory | Entered Upper Caves 18530 | -4/Upper Caves | Spotted B-86 Titan 18591 | -4/Upper Caves | Learned Research trap positions 18603 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 18688 | -4/Upper Caves | Discovered new exit (range 9) 18690 | -4/Upper Caves | Identified exit to Upper Caves 18690 | -4/Upper Caves | Entered another Upper Caves area 18692 | -4/Upper Caves | Discovered new exit (range 6) 18694 | -4/Upper Caves | Identified exit to Research 18694 | -4/Upper Caves | Entered Research 18694 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18695 | -3/Research | Loaded intel: 90 trap records 18777 | -3/Research | Fabricated Biomechanical Wings (x1) 18804 | -3/Research | Build established: Hacker-Mutant 18913 | -3/Research | Fabricated Biomechanical Wings? 19053 | -3/Research | Found Prototype Device 19053 | -3/Research | Identified Exp. Focal Shield 19063 | -3/Research | Lost 3 parts (1p1n1u) 19142 | -3/Research | Build established: Hacker-Sprinter 19288 | -3/Research | Spotted B-86 Titan 19297 | -3/Research | Discovered new exit (range 15) 19338 | -3/Research | Identified exit to Research 19339 | -3/Research | Entered another Research area 19339 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19485 | -2/Research | Found Prototype Processor 19492 | -2/Research | Spotted B-90 Cyclops 19553 | -2/Research | Found Prototype Device 19566 | -2/Research | Found Prototype Device 19574 | -2/Research | Identified Exp. Thermal Shield 19575 | -2/Research | Identified Exp. Force Field 19712 | -2/Research | Identified exit to Garrison 19712 | -2/Research | Entered Garrison 19740 | -2/Garrison | Crushed by falling debris 19750 | -2/Garrison | Identified Exp. Melee Analysis Suite 19844 | -2/Garrison | Spotted B-90 Cyclops 19848 | -2/Garrison | Triggered checkpoint 19859 | -2/Garrison | Discovered new exit (range 10) 19862 | -2/Garrison | Entered Research 19926 | -2/Research | Discovered new exit (range 3) 19934 | -2/Research | Entered Quarantine 19935 | -2/Quarantine | Maximum security lockdown engaged 19965 | -2/Quarantine | Found Alien Slashing Weapon 20048 | -2/Quarantine | Found Alien Reactor 20057 | -2/Quarantine | Found Alien Impact Weapon 20057 | -2/Quarantine | Identified Core Stripper 20086 | -2/Quarantine | Identified Sigix Broadsword 20105 | -2/Quarantine | Found Alien Artifact 20112 | -2/Quarantine | Met incapacitated Sigix Warrior 20112 | -2/Quarantine | Lockdown squad dispatched 20161 | -2/Quarantine | Spotted Lightning 20172 | -2/Quarantine | Spotted Lightning 20174 | -2/Quarantine | Spotted Lightning 20186 | -2/Quarantine | Discovered new exit (range 15) 20201 | -2/Quarantine | Entered Access 20201 | -1/Access | Evolved 2 slots: Utility x2 20201 | -1/Access | Identified Phase Redirector 20204 | -1/Access | Identified Matter Drive 20386 | -1/Access | Found Prototype Processor 20386 | -1/Access | Identified Exp. Core Analyzer 20391 | -1/Access | Found Exp. Core Analyzer 20451 | -1/Access | First assault squad dispatched 20469 | -1/Access | Adv. System Shield fried by hacking feedback 20633 | -1/Access | Found Prototype Device 20633 | -1/Access | Identified Exp. Weapon Cycler 20724 | -1/Access | Discovered new exit (range 8) 20741 | -1/Access | Identified exit to Command 20741 | -1/Access | Entered Command 20762 | -1/Command | Disengaged cave seal 20860 | -1/Command | Spotted M Guard 20860 | -1/Command | Spotted M Guard 20860 | -1/Command | Spotted Combat Programmer 20861 | -1/Command | Spotted Combat Programmer 20885 | -1/Command | Met MAIN.C 20900 | -1/Command | 0b10 Conduit disabled 20918 | -1/Command | Core integrity fell below 50% 20918 | -1/Command | System corruption reached 10% 20926 | -1/Command | Core integrity fell below 20% 20928 | -1/Command | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 20922_ Knocked back. 20922_ Dropped Matter Drive. 20923_ Acquired Exp. Core Analyzer. 20923_ Penetrated by EMDS Slug. 20923_ Knocked back. 20924_ EMDS Slug penetrates MAIN.C. 20925_ Penetrated by EMDS Slug. 20925_ Knocked back. 20926_ >> DECODED: EM Surge Trap location. 20926_ Acquired Matter Drive. 20926_ Knocked back. 20927_ EMDS Slug penetrates 0b10 Conduit. 20927_ Dropped Matter Drive. 20928_ Dropped Broken Impulse Thruster Array. 20928_ Penetrated by EMDS Slug. 20928_ Acquired Matter Drive. 20928_ Penetrated by Slug. 20928_ Slug penetrates 0b10 Conduit. [Achievement: 30k Club] [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??^??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??^??????????????????????????????????????????????? | | ????????????????????#?#############??????????????? | | ???????????????????" """" #??????????????? | | ??????????????????? "" #??????????????? | | ?????????????????? "" ################ | | ??????????????????"""""" h/ | | ?????????????????? """ Y/ | | ??????????????????""""" h/ | | ??????????????"? """""" Y################ | | ????????????? " """""" % p #??????????????? | | ????????????? " "" ! p #??????????????? | | ????????????? " " MMM! "#??????????????? | | ??????????????"""""""" MMM """"#??????????????? | | ?????????????"" %MMM """"#??????????????? | | ????????????# ""@=" """""#??????????????? | | ????????????# " " #??????????????? | | ????????????# " " " #??????????????? | | ????????????" " " """" " #??????????????? | | ????????????" """ " " """" #??????????????? | | ????????????" " " " " #??????????????? | | ????????????? """""""""" "??????????????????? | | ????????????? "?""" " """"""?????????????????? | | ??????????????????""" " " " ?????????????????? | | ???????????????????##?#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 49 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Corruption Block 20 Armor Coverage 225 Phase Shifting 15 Evasion (%) 78 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 34 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Beamcaster | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Mak. Spear | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Antimatter Reactor | -3/Research | Scanalyzed Imp. Diametric Drive | -3/Research | Scanalyzed Imp. System Restoration Module | -3/Research | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Biomechanical Wings | x1 | -3/Research Biomechanical Wings | x1 | -3/Research Alien Tech Used ----------------- Core Stripper Sigix Broadsword Phase Redirector Matter Drive Achievements -------------- 30k Club Adventurer Decoder Ring Denied? Dodgeball, But With Guns Explorer False Reunion Knowing Is Half The Battle Meet Your Maker Ooh, Shiny! Overkill Rockin' Loadout Tester Challenges ------------ None Game ------ Seed ImpactLightMagmablaster Manual? 0 Play Time 05:57:35 Cumulative 89.5 hours Start 2024.04.19 @ 21:18:19 End 2024.04.21 @ 07:16:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec4ecabb-da6e-4ccd-8de3-545898fedc02