Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 00:37:18 Player: ILikeMonsters1890 Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (78) 390 Value Destroyed (2489) 2489 Prototype IDs (42) 840 Alien Tech Used (3) 600 Bonus (3124) 3124 TOTAL SCORE: 17743 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 898 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 160 Cogmind --------- Core Integrity 0/1600 Matter 101/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Experimental Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Point Singularity Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Antigrav System VTOL Module Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Experimental Signal Interpreter Seismic Detector Improved Melee Analysis Suite Improved Melee Analysis Suite Makeshift Transmission Jammer Graphene Brace Advanced System Shield Improved Corruption Screen Microwarp Drive > --- WEAPON ----------- Point Singularity Launcher > --- INVENTORY -------- Light Fission Core Transdimensional Reconstructor Advanced Plasma Cannon Makeshift Spear [Rating: 118] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced System Shield Protection Experimental Power Shielding Artifact Microwarp Drive Weapon Makeshift Spear Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Mini Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 2 . . . . 2 . . . . 2 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Utility 12 | . . . 1 . . . 1 . 1 . . . . 1 2 . . . . 2 . . . . 1 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 154 | 4 6 . 9 . . 3 7 3 13 6 2 3 . 24 11 7 . 12 2 5 3 . 8 . 7 4 3 6 6 Power 14 | . 1 . 1 . . 1 . . 1 . . . . 3 2 . . 3 . 1 . . . . . 1 . . . Engine 5 | . 1 . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . . . . . 2 2 . . 2 . 1 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 42 | 2 2 . 5 . . 1 2 1 4 1 . . . 4 3 1 . 3 . 1 1 . 6 . 1 2 1 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 2 2 . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . 2 . . . . . . . . . . 1 . . 3 . . . 1 . . Flight 27 | . . . 5 . . 1 2 1 2 1 . . . 2 1 1 . 3 . . 1 . 3 . 1 2 . 1 . Utility 49 | 1 1 . 1 . . 1 3 1 5 3 . . . 11 3 1 . 5 . 3 2 . . . 4 1 . 2 1 Device 23 | 1 . . . . . 1 1 1 3 . . . . 2 2 1 . 2 . 2 2 . . . 3 1 . . 1 Storage 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . . . . . . 2 . 1 2 . . . 4 1 . . 1 . 1 . . . . 1 . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protection 8 | . . . . . . . . . 1 1 . . . 5 . . . 1 . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 49 | 1 2 . 2 . . . 2 1 3 2 2 3 . 6 3 5 . 1 2 . . . 2 . 2 . 2 3 5 Energy Gun 5 | 1 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . 1 . . . . 1 1 2 . . 2 . . . . . 1 . 1 1 3 Special Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . 1 . 1 2 1 1 . 3 2 3 . 1 . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . 1 . . . 1 . 2 1 . . 5 . . . . . . 1 . 1 2 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 54 | . 1 . 1 . . 2 . 2 . 3 . . . 15 1 3 4 . 1 . . . 2 . . . 4 1 14 Power 4 | . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 Propulsion 29 | . 1 . 1 . . 1 . 2 . 1 . . . 9 . 1 3 . . . . . 1 . . . 3 1 5 Utility 17 | . . . . . . . . . . 1 . . . 5 . 2 . . . . . . 1 . . . 1 . 7 Weapon 4 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 Highest Loss Streak 14 | . 1 . 1 . . 2 . 1 . 2 . . . 11 1 2 4 . 1 . . . 1 . . . 2 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 99 100 83 77 77 75 91 100 87 88 94 92 92 67 44 45 49 35 65 64 78 84 87 89 89 90 85 73 37 Engine 4 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 3 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 4 5 4 . . 5 5 5 5 5 4 3 4 4 1 Wheel 3 | . 27 28 4 . . . . . . . . . . 1 7 9 4 . . . . . . . . . . . . Flight 22 | . . . 25 33 33 31 36 36 29 34 38 38 38 25 4 6 10 7 17 15 19 21 19 31 29 30 26 17 7 Device 13 | . 14 14 11 11 11 11 18 22 23 19 15 15 15 7 9 2 4 1 5 10 16 21 17 10 16 21 18 14 5 Storage 4 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 4 . . . . . . . . . . . . . . . Processor 11 | . . . . . . . 7 4 5 6 7 7 7 13 14 17 17 18 23 21 21 21 21 21 19 17 17 20 16 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 4 4 4 2 Protection 2 | . . . . . . . . . 1 3 7 7 7 3 . . . 1 5 5 5 5 5 5 4 4 4 2 . Energy Gun 1 | . 14 14 8 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 5 14 11 11 11 11 6 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 9 7 6 7 7 7 5 . 1 4 1 4 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 6 10 8 8 7 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 34 | 15 20 20 20 12 12 12 13 17 31 25 28 24 24 34 14 16 16 16 10 18 24 24 25 22 31 31 28 26 23 Greatest Support 43 | 26 26 20 20 12 12 12 17 17 25 25 25 25 25 29 16 17 17 18 18 18 25 25 34 37 31 37 43 30 23 Greatest Overweight (x) 4 | . . . . . . 1 . 1 1 1 1 . . 4 1 1 . . . . . . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 8 9 10 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 8 8 8 7 8 8 8 8 8 8 8 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 Average Carried 6 | 3 7 10 8 8 8 7 6 7 7 7 6 7 8 6 4 4 3 4 3 3 4 5 4 5 5 5 4 4 3 Final Capacity 10 | 8 10 10 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 8 8 8 8 7 7 7 7 8 8 8 5 5 3 5 4 4 4 5 5 5 5 5 5 4 5 2 Class Distribution -------------------- 48% | Sprinter 31% | Mutant 12% | Scavenger-Sprinter 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Testing Scavenger-Sprinter | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Matter Collected 2418 | 276 115 . 85 . . 30 . 89 70 149 . 98 . 265 106 132 53 136 . 151 78 . 137 5 174 . 18 . 251 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2471 | 175 298 . 175 . . 39 . . 70 209 . . . 484 132 62 . 328 78 . . . 50 . 243 . . . 128 Parts 115 | 10 15 . 13 . . 3 . . 7 10 . . . 25 3 5 . 2 4 . . . 4 . 11 . . . 3 Haulers Intercepted 8 | . 2 . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 11 12 . 7 . . 3 4 1 2 . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . 5 . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Combat Hostiles Destroyed 52 | . 5 . 3 . . 3 . . . 7 . . . 10 . 5 . . 3 . . . 1 . 5 . . 4 6 Melee 9 | . . . 1 . . 2 . . . 4 . . . 1 . . . . . . . . 1 . . . . . . Guns 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 AOE 33 | . . . . . . . . . . 3 . . . 8 . 5 . . 3 . . . . . 5 . . 4 5 Classes Destroyed 13 | 2 3 . 2 . . . . . 1 1 . . . 4 . . . . . . . . . . . . . . . Worker 6 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . 1 Builder 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 5 | 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 Recycler 3 | 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 26 | . . . 3 . . 3 . . . 2 . . . . . 4 . . . . . . . . 5 . . 4 5 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 17 | . 5 . . . . . . . . 4 . . . 5 . . . . 3 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Best Kill Streak 9 | 5 4 . 3 . . 3 . . 1 5 . . . 5 1 4 . . 3 . . . 1 . 9 . . 4 6 Combat Bots Only 5 | . 3 . 3 . . 3 . . . 5 . . . 5 . 4 . . 3 . . . 1 . 5 . . 4 5 Max Kills in Single Turn 4 | 1 1 . 1 . . 1 . . 1 2 . . . 2 1 3 . . 1 . . . 1 . 4 . . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 2 . . . 2 . 3 . . 1 . . . . . 2 . . 3 4 Melee 1 | . . . 1 . . 1 . . . 1 . . . 1 . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Damage Taken 7742 | . 215 18 132 . . 146 . 253 6 382 15 . 89 1747 204 302 395 . 274 32 20 23 198 60 118 28 180 250 2655 Core 3493 | . 42 . 12 . . 70 . 87 . 90 . . . 775 48 104 256 . 99 32 11 23 . 38 68 . 65 89 1584 Absorbed by Shields 48 | . . . . . . . . 48 . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 31 | . . . . . . . . . . . . . . . . . . . . . . . 12 19 . . . . . Core Remaining (%) 76 | 100 . 83 . . . 79 . 84 . . . . 87 8 . . . . 49 . . . . 90 94 . . 89 . Volleys Fired 104 | 12 20 . 4 . . . . 1 . 3 12 . . 11 . 6 . . 8 . . . . . 5 . . 5 17 Largest 2 | 2 2 . 1 . . . . 1 . 1 1 . . 1 . 1 . . 1 . . . . . 1 . . 1 1 Hottest 98 | 70 70 . 50 . . . . 15 . 36 28 . . 43 . 80 . . 80 . . . . . 80 . . 98 98 Shots Fired 137 | 24 40 . 5 . . . . 1 . 3 12 . . 11 . 6 . . 8 . . . . . 5 . . 5 17 Gun 82 | 24 40 . 5 . . . . 1 . . 12 . . . . . . . . . . . . . . . . . . Cannon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 Launcher 35 | . . . . . . . . . . 3 . . . 6 . 6 . . 8 . . . . . 5 . . 3 4 Special 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Kinetic 45 | 12 20 . . . . . . 1 . . 12 . . . . . . . . . . . . . . . . . . Thermal 52 | 12 20 . 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 13 Explosive 40 | . . . . . . . . . . 3 . . . 11 . 6 . . 8 . . . . . 5 . . 3 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 6 8 . 6 . . . . . . 3 . . . 5 . 7 . . 14 . . . . . 16 . . 1 4 Robot Miss Streak 3 | 3 3 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 139 | 13 29 . 14 . . 5 . . 6 7 . . 2 23 3 4 . 5 7 . . . 2 . 3 3 . 1 12 Core Hits 104 | 6 14 . 2 . . 1 . . 2 9 . . . 23 1 5 . 1 11 . . . 1 . 11 1 . 4 12 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | 1 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | 1 . . 1 . . 2 . . . . . . . 4 . . . . . . . . . . . 1 . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 138 | . 5 . 10 2 . 8 1 8 22 7 2 1 4 32 6 1 . 5 . . . . 4 . 7 4 8 . 1 Impact 26 | . 5 . 10 2 . 8 1 . . . . . . . . . . . . . . . . . . . . . . Slashing 88 | . . . . . . . . 8 22 7 2 1 4 32 6 1 . 5 . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 7 4 8 . 1 Sneak Attacks 13 | . 1 . 3 . . 1 . . 2 . . . . 3 1 . . . . . . . 2 . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . Damage Inflicted 10385 | 160 423 . 529 . . 211 . 22 308 578 . . 113 3032 234 562 . 419 644 . . . 147 . 734 151 . 770 1348 Guns 569 | 160 337 . 50 . . . . 22 . . . . . . . . . . . . . . . . . . . . . Cannons 330 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 Explosions 6021 | . . . . . . . . . . 394 . . . 1975 . 562 . . 644 . . . . . 691 . . 770 985 Melee 3316 | . 86 . 479 . . 211 . . 308 184 . . 113 912 234 . . 419 . . . . 147 . 43 151 . . 29 Ramming 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 266 | 85 159 . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . Thermal 633 | 75 178 . 50 . . . . . . . . . . . . . . . . . . . . . . . . . 330 Explosive 6021 | . . . . . . . . . . 394 . . . 1975 . 562 . . 644 . . . . . 691 . . 770 985 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 776 | . 86 . 479 . . 211 . . . . . . . . . . . . . . . . . . . . . . . Slashing 2315 | . . . . . . . . . 308 184 . . 113 1057 234 . . 419 . . . . . . . . . . . Piercing 370 | . . . . . . . . . . . . . . . . . . . . . . . 147 . 43 151 . . 29 Highest Corruption 6 | . . . 6 6 6 6 . . . . . . . 1 . . 4 4 4 . . . . . . . . . . Average Corruption 4 | . . . 5 6 6 6 . . . . . . . 1 . . 2 4 4 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . 2 3 1 2 . . . . . . . 1 . . 1 3 2 . . . . . . . . . . Message Errors 5 | . . . . 2 . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Matter Fused 3 | . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1263 | . 17 . 139 . . 124 . . 43 30 . . 3 136 69 48 . 283 . . . . . . . . . 124 247 Projectiles 34 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . 26 Explosions 428 | . . . . . . . . . . 8 . . . 27 . 48 . . . . . . . . . . . 124 221 Melee 801 | . 17 . 139 . . 124 . . 43 22 . . 3 101 69 . . 283 . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . . . . . . 159 . . . . . . . . . . . . . . 72 . . . 60 Shots 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 189 | 36 189 . 16 . . . . 6 3 42 19 29 11 151 . 40 114 . 18 . . . . 93 42 9 65 52 110 Average Temperature 21 | 13 64 . 7 . . . . 4 1 7 8 9 4 31 . 21 57 . 14 . . . . 78 16 4 29 26 85 Received Heat Transfer 1281 | . 159 9 51 . . 9 . 134 . 75 . . 27 316 42 27 81 . 66 12 . 9 21 9 . 9 . 36 189 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 12 | . 1 . 6 . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Heat Transferred 1388 | 222 518 . 148 . . . . . . . . . . . . . . . . . . . . . . . . . 500 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Peak Influence 739 | 25 197 30 170 74 . 50 54 268 271 . . . . 663 319 . . . . 100 . . . . 401 318 377 508 739 Initial 304 | . 16 . 11 66 . . 19 22 116 . . . . 181 280 . . . . 37 . . . . . 225 178 209 304 Average 233 | 11 105 1 85 68 . 45 29 124 201 . . . . 434 288 . . . . 53 . . . . 180 239 272 315 451 Maximum Alert Level 3 | . . . . . . . . 1 1 . . . . 2 1 . . . . . . . . . 2 1 1 2 3 Low Security (%) 47 | 100 100 100 100 100 . 100 100 83 46 . . . . 8 . . . . . 100 . . . . 65 . 20 . . Level 1 33 | . . . . . . . . 16 53 . . . . 21 100 . . . . . . . . . 5 100 79 69 51 Level 2 19 | . . . . . . . . . . . . . . 70 . . . . . . . . . . 29 . . 30 45 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . . . . . 2 3 . . . . 5 . . . . . . . . . . 2 1 1 1 4 Investigation 8 | . 1 . . . . . . 1 2 . . . . . . . . . . . . . . . 1 1 1 . 1 Extermination 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . . . . . . 1 1 . . . . 2 . . . . . . . . . . 1 . . 1 3 Assault 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Distress Signals 12 | . . 1 1 . . . 1 2 . . . . . 1 . . . . . 1 . . . . 1 . . 1 3 Communications Jammed 18 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . 4 10 Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . 4 10 Times Spotted 240 | . 8 2 13 . . 5 3 17 9 9 4 . 12 33 5 9 11 . 6 6 2 1 11 2 11 7 11 18 25 Peak Tracking Total 17 | . 3 2 7 . . 3 4 10 2 4 4 . 7 10 4 7 9 . 3 6 2 1 6 2 6 7 8 13 17 Tactical Retreats 31 | . . 1 1 . . . . 3 . . 1 . 5 5 1 1 1 . . 1 . . 1 . 2 . 4 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Traps Triggered 9 | . 2 . 2 . . . . 2 . . . . . 1 . . . . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . 2 . . . . . . . . . . . . 9 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Machines Disabled 10 | . . . . . . . . 1 . . . . . 2 . 1 . . . . . . . . . . 1 4 1 Max in Single Turn 1 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Machines Accessed 39 | . 5 . 1 1 1 . 3 6 5 . 1 . . 4 . 1 . 4 . 2 . . . . . 2 . 1 2 Terminals 21 | . 4 . 1 1 . . 3 6 4 . . . . 1 . . . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 2 . 1 1 Total Hacks 123 | . 13 . 2 4 23 . 7 21 11 . 1 . . 9 . 1 . 17 . 4 . . . . . 4 . 1 5 Successful 71 | . 4 . . 1 23 . 4 8 5 . 1 . . 6 . 1 . 17 . . . . . . . . . 1 . Failed 52 | . 9 . 2 3 . . 3 13 6 . . . . 3 . . . . . 4 . . . . . 4 . . 5 Catastrophic 12 | . 3 . . 2 . . . 3 1 . . . . . . . . . . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 9 . . 3 . . 5 3 3 . . 4 . 15 5 . . . . 3 . . . . 2 3 15 10 4 Terminals 59 | . 12 . 2 4 . . 7 21 9 . . . . 1 . . . . . . . . . . . . . . 3 Fabricators 6 | . . . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . 4 . 1 2 Terminal Hacks 59 | . 2 . . 1 23 . 2 7 4 . 1 . . 1 . 1 . 17 . . . . . . . . . . . Record 28 | . . . . . 23 . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 6 | . . . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . 1 2 . . . . . . . . 4 . . . . . . . . . . . Open Door 4 | . . . . . . . . 2 . . 1 . . . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 2 . . . . . 2 1 1 . . . . 1 . . . . . . . . . . . . . . . Terminals 5 | . 1 . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 . 1 1 . . 3 5 5 . . . . . . . . . . 2 . . . . . 2 . . 2 Full Trace Events 7 | . 1 . 1 . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . . 81 . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . 2 . . . 14 . . . . . 4 . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Total Allies 18 | . . . . . . . . . . . . 6 . 5 2 . . . . 3 . . . . . . . . 2 Largest Group 6 | . . . . . . . . . . . . 6 6 4 2 . . . . 3 . . . . . . . . 2 Highest-Rated Group 396 | . . . . . . . . . . . . 208 208 340 55 . . . . 243 . . . . . . . . 396 Highest-Rated Ally 269 | . . . . . . . . . . . . 41 41 85 28 . . . . 81 . . . . . . . . 269 Zionite Dispatches 8 | . . . . . . . . . . . . . . 2 2 . . . . 1 . . . . 1 . . . 2 Heavy 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 2 . . . DROP 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 60 | . . . . . . . . . . . . . 32 11 . . . . . 6 . . . . . . . . 11 Total Damage 3467 | . . . . . . . . . . . . . 938 787 . . . . . 367 . . . . . . . . 1375 Kills 25 | . . . . . . . . . . . . . 8 6 . . . . . 3 . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . . . 1 . . 1 . . 2 1 . 2 . 2 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 3 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Turns Passed 5738 | 115 402 84 139 71 71 112 60 168 366 152 142 490 397 636 283 244 135 103 71 111 101 63 267 49 195 103 196 134 278 Spaces Moved 11254 | 57 331 105 208 205 222 250 92 353 800 415 395 1057 382 977 479 464 338 164 169 340 325 231 590 222 437 277 470 299 600 Core 460 | . . . . . . . . . . . . . . 81 80 . 24 96 . . . . . . . . . . 179 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 614 | 57 331 105 17 . . . . . . . . . . 103 1 . . . . . . . . . . . . . . Hover 51 | . . . . . . . . . 1 . . . . . . . . . . . . . 50 . . . . . . Flight 10098 | . . . 191 205 222 250 92 353 799 415 395 1057 382 793 398 464 314 68 169 340 325 231 540 222 437 277 470 299 390 Fastest Speed 12 | 90 80 80 32 32 32 32 29 29 27 26 26 26 26 22 40 39 34 29 29 29 27 27 20 14 20 18 12 24 26 Average Speed 33 | 90 84 80 36 32 32 32 29 29 29 27 26 26 26 33 50 46 39 41 29 29 27 27 32 19 20 19 28 35 33 Slowest Speed 352 | 90 90 80 80 32 32 114 29 108 120 106 104 26 26 352 130 130 50 50 29 29 29 27 116 20 20 24 105 105 100 Overloaded Moves 34 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . . 19 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . 5 . . 1 1 14 1 . . . . 6 6 1 1 . . . . . . . 1 3 5 9 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 45 | 4 58 27 22 59 65 61 16 78 28 64 61 91 60 31 13 74 57 63 42 12 52 54 80 52 16 18 57 27 23 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 16 | . . . . . 1 . . . . 1 . 2 . 4 . 1 . 3 1 . . 1 . . . . . 2 . Known Exits Taken 18 | . . . 1 . 1 . 1 . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 . 1 . 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . 2 . 2 . . . 3 1 4 3 . . 2 1 . . . 3 . . . . . . . . Spaces Dug 44 | . . . . 1 . . 1 6 12 . 2 . 1 12 3 . . . . . . . . . 1 1 3 1 . Terrain Destroyed 364 | . . . . 1 . . 1 6 12 22 4 . 1 108 3 49 . . 35 . . . . . 62 1 3 18 38 Melee 43 | . . . . 1 . . 1 6 12 . 2 . 1 12 3 . . . . . . . . . 1 1 3 . . Projectile 4 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . 1 . AOE 317 | . . . . . . . . . . 22 . . . 95 . 49 . . 35 . . . . . 61 . . 17 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Sec Acc Total 12768 | 96 408 104 243 206 221 264 120 391 892 438 415 1272 672 1226 502 480 338 186 180 350 334 230 661 226 528 316 523 314 632 Wait 1014 | 16 23 . 7 . . . 19 9 41 1 1 202 287 141 5 . . . . 3 4 . 53 5 75 34 47 6 35 Move 11080 | 56 330 104 198 204 221 247 89 324 797 414 394 1056 381 964 467 461 335 163 168 339 324 230 589 221 434 271 459 280 560 Hop 58 | . . . 4 . . 1 1 14 1 . . . . 6 5 1 1 . . . . . . . 1 3 5 9 6 Pick Up 60 | 4 13 . 4 . . 3 1 3 7 3 1 2 . 10 2 . . 2 . 1 2 . 2 . . . . . . Fast Attach 74 | 1 2 . . . . 1 3 1 6 1 1 3 . 9 7 2 . 8 . 4 3 . 7 . 5 4 2 3 1 Attach 50 | . 1 . 2 . . 1 3 1 3 4 1 . . 8 4 5 . 3 2 1 . . 1 . . . 1 3 6 Detach 38 | . 1 . 1 . . . . . 1 3 2 3 . 6 4 3 2 1 2 . . . . . . . 1 5 3 Swap 32 | 3 3 . 7 . . 1 1 1 4 1 . . . 7 . . . 2 . . . . . . 2 . . . . Drop 80 | 4 10 . 6 . . 2 2 2 10 1 1 5 . 14 2 1 . 2 . 2 1 . 6 . 1 1 2 3 2 Fire 104 | 12 20 . 4 . . . . 1 . 3 12 . . 11 . 6 . . 8 . . . . . 5 . . 5 17 Melee 132 | . 5 . 10 2 . 8 1 8 22 7 2 1 4 32 6 1 . 5 . . . . 3 . 5 3 6 . 1 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 27 . . . . . 18 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 116 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 12) 507 | -10/Materials | Discovered new exit (range 12) 518 | -10/Materials | Entered Mines 535 | -10/Mines | Learned Materials interactive machine intel 551 | -10/Mines | Assembled infested the area 556 | -10/Mines | Assisted by a Guerilla fighting off Assembled 599 | -10/Mines | Discovered new exit (range 4) 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Identified exit to Mines 604 | -9/Materials | Loaded intel: 18 interactive machine locations 688 | -9/Materials | Discovered new exit (range 10) 741 | -9/Materials | Entered Mines 752 | -9/Mines | Met a Derelict bent on vengeance 755 | -9/Mines | Discovered new exit (range 13) 798 | -9/Mines | Learned Materials stockpile data 809 | -9/Mines | Discovered new exit (range 3) 812 | -9/Mines | Entered Exiles 813 | -9/Exiles | Identified exit to Mines 817 | -9/Exiles | Discovered exit to Mines (range 14) 826 | -9/Exiles | Met 8R-AWN 832 | -9/Exiles | Met EX-HEX 844 | -9/Exiles | Met EX-DEC 849 | -9/Exiles | Learned location of Zion (-7) 855 | -9/Exiles | Met EX-BIN 883 | -9/Exiles | Entered Mines 992 | -8/Mines | Discovered new exit (range 10) 995 | -8/Mines | Entered Materials 995 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -8/Materials | Identified exit to Storage 1055 | -8/Materials | Entered Storage 1201 | -8/Storage | Used back door to open Recycling access 1201 | -8/Storage | Discovered new exit (range 5) 1208 | -8/Storage | Build established: Sprinter 1219 | -8/Storage | Discovered new exit (range 16) 1223 | -8/Storage | Entered Factory 1223 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -7/Factory | Discovered new exit (range 12) 1487 | -7/Factory | Identified exit to Lower Caves 1552 | -7/Factory | Discovered new exit (range 11) 1589 | -7/Factory | Entered Lower Caves 1651 | -7/Lower Caves | Encountered a Warlord checkpoint 1709 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1741 | -7/Lower Caves | Discovered new exit (range 4) 1741 | -7/Lower Caves | Entered another Lower Caves area 1755 | -7/Lower Caves | Encountered a Warlord checkpoint 1869 | -7/Lower Caves | Discovered new exit (range 9) 1883 | -7/Lower Caves | Entered Zion 1891 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1903 | -7/Zion | Discovered new exit (range 12) 1907 | -7/Zion | Gained Derelict followers 1976 | -7/Zion | Opened final containment barrier to the Deep Caves 1980 | -7/Zion | Discovered new exit (range 3) 1980 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2008 | -7/Zion | Learned location of Warlord (-4) 2023 | -7/Zion | Found CR-A16's Pointy Stick 2062 | -7/Zion | Found Prototype Special Weapon 2062 | -7/Zion | Identified RU-N14's Throwing Claymores 2125 | -7/Zion | Imprinted 2127 | -7/Zion | Declared Zion's savior 2373 | -7/Zion | Entered Proximity Caves 2373 | -6/Proximity Caves | Accompanied by 6 allies 2527 | -6/Proximity Caves | Discovered new exit (range 3) 2675 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2770 | -6/Proximity Caves | Entered Factory 2770 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2889 | -6/Factory | Identified exit to DSF 2908 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2909 | -6/Factory | Zion Heavy squad teleported in 2926 | -6/Factory | Zion Heavy squad teleported in 3120 | -6/Factory | First assault squad dispatched 3186 | -6/Factory | Fabricated A-02 Transporter? 3242 | -6/Factory | Core integrity fell below 50% 3247 | -6/Factory | Lost 11 parts (7n3u1w) 3297 | -6/Factory | Found Prototype Protection 3297 | -6/Factory | Identified Zio. Weapon Casing 3344 | -6/Factory | Retrieved Zion intel report: Trap Installations 3378 | -6/Factory | Discovered new exit (range 21) 3402 | -6/Factory | Core integrity fell below 20% 3406 | -6/Factory | Entered another Factory area 3406 | -5/Factory | Evolved 2 slots: Utility x2 3407 | -5/Factory | Identified exit to Upper Caves 3427 | -5/Factory | Lost 3 parts (2n1u) 3445 | -5/Factory | Zion Melee Resupply teleported in 3514 | -5/Factory | Zion Explosive Resupply teleported in 3518 | -5/Factory | Found Prototype Launcher 3518 | -5/Factory | Identified Mni. Smartbomb Launcher 3541 | -5/Factory | Build established: Mutant 3553 | -5/Factory | Spotted B-75 Beast 3689 | -5/Factory | Entered Upper Caves 3748 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 3857 | -5/Upper Caves | Spotted B-75 Beast 3887 | -5/Upper Caves | Learned Factory stockpile data 3889 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3921 | -5/Upper Caves | Discovered new exit (range 5) 3922 | -5/Upper Caves | Identified exit to Upper Caves 3933 | -5/Upper Caves | Entered another Upper Caves area 3957 | -5/Upper Caves | Learned location of 1 exit from Factory 4025 | -5/Upper Caves | Encountered a Warlord checkpoint 4063 | -5/Upper Caves | Discovered new exit (range 11) 4068 | -5/Upper Caves | Identified exit to Zhirov 4068 | -5/Upper Caves | Entered Zhirov 4068 | -5/Zhirov | Discovered new exit (range 3) 4069 | -5/Zhirov | Identified exit to Proximity Caves 4078 | -5/Zhirov | Met Zhirov 4087 | -5/Zhirov | Lost 4 parts (1p3n) 4087 | -5/Zhirov | Learned location of Quarantine (-3) 4087 | -5/Zhirov | Learned location of Testing (-2) 4087 | -5/Zhirov | Learned location of Command (-1) 4095 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4104 | -5/Zhirov | Found Alien Artifact 4110 | -5/Zhirov | Found Alien Artifact 4110 | -5/Zhirov | Identified Integrated Reactor 4110 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4171 | -5/Zhirov | Entered Proximity Caves 4171 | -4/Proximity Caves | Spotted B-86 Titan 4198 | -4/Proximity Caves | Core integrity fell below 50% 4222 | -4/Proximity Caves | Learned location of 1 exit from Research 4240 | -4/Proximity Caves | Discovered new exit (range 9) 4241 | -4/Proximity Caves | Identified exit to Factory 4242 | -4/Proximity Caves | Entered Factory 4242 | -4/Factory | Evolved 2 slots: Utility x2 4243 | -4/Factory | Identified exit to Upper Caves 4248 | -4/Factory | Zion Hacker squad teleported in 4353 | -4/Factory | Entered Upper Caves 4355 | -4/Upper Caves | Encountered a Warlord checkpoint 4358 | -4/Upper Caves | Learned Research garrison access intel 4365 | -4/Upper Caves | Identified exit to Upper Caves 4454 | -4/Upper Caves | Entered another Upper Caves area 4454 | -4/Upper Caves | Discovered new exit (range 15) 4474 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4515 | -4/Upper Caves | Discovered new exit (range 5) 4516 | -4/Upper Caves | Identified exit to Warlord 4517 | -4/Upper Caves | Entered Warlord 4525 | -4/Warlord | Discovered new exit (range 12) 4528 | -4/Warlord | Identified exit to Proximity Caves 4584 | -4/Warlord | Rebuked by Warlord 4593 | -4/Warlord | Warlord's base attacked by MAIN.C 4784 | -4/Warlord | Entered Proximity Caves 4796 | -3/Proximity Caves | Spotted B-86 Titan 4830 | -3/Proximity Caves | Discovered new exit (range 15) 4833 | -3/Proximity Caves | Identified exit to Research 4833 | -3/Proximity Caves | Entered Research 4833 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4834 | -3/Research | Identified exit to Research 4835 | -3/Research | Loaded intel: 4 garrison access locations 4907 | -3/Research | Found Prototype Processor 4907 | -3/Research | Identified Exp. Signal Interpreter 4945 | -3/Research | Found Antimissile System 4985 | -3/Research | Zion Recon squad teleported in 4998 | -3/Research | Discovered exit to Research (range 22) 5028 | -3/Research | Entered another Research area 5028 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5089 | -2/Research | Spotted B-90 Cyclops 5092 | -2/Research | Build established: Scavenger-Sprinter 5122 | -2/Research | Discovered new exit (range 18) 5126 | -2/Research | Identified exit to Testing 5131 | -2/Research | Entered Testing 5149 | -2/Testing | Found Prototype Launcher 5149 | -2/Testing | Identified Point Singularity Launcher 5216 | -2/Testing | Retrieved Zion intel report: Active Garrisons 5218 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 5220 | -2/Testing | Retrieved Zion intel report: Guard Positions 5245 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 5270 | -2/Testing | Spotted Fortress 5322 | -2/Testing | Discovered new exit (range 6) 5326 | -2/Testing | Identified exit to Section 7 5327 | -2/Testing | Entered Section 7 5363 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 5389 | -2/Section 7 | Found Alien Artifact 5389 | -2/Section 7 | Identified Microwarp Drive 5440 | -2/Section 7 | Spotted Alpha 7 5440 | -2/Section 7 | Spotted Alpha 7 5448 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 5457 | -2/Section 7 | Discovered new exit (range 15) 5458 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 5461 | -2/Section 7 | Identified exit to Access 5461 | -2/Section 7 | Entered Access 5461 | -1/Access | Evolved 2 slots: Utility x2 5615 | -1/Access | Core integrity fell below 50% 5626 | -1/Access | Core integrity fell below 20% 5640 | -1/Access | Zion hero teleported in (CL-ANK) 5653 | -1/Access | Lost 14 parts (1p5n7u1w) 5659 | -1/Access | Identified Transdimensional Reconstructor 5659 | -1/Access | Warped through subspace 5681 | -1/Access | Zion Experimental squad teleported in 5739 | -1/Access | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- [ Target locked, reinforcements inbound... ] 05691_ G-73 Enforcer destroyed. 05701_ R-10 Processor collects Adv. Heat Sink. 05704_ Acquired 72 matter. 05704_ R-10 Processor collects Myomer Leg. 05712_ U-05 Engineer builds a Wall. 05719_ R-10 Processor collects Adv. Heat Sink. 05720_ U-05 Engineer builds a Wall. 05723_ R-10 Processor collects Myomer Leg. 05725_ R-10 Processor collects Hvy. Laser. 05726_ R-10 Processor collects Lgt. Quantum Reactor. 05729_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05729_ R-10 Processor collects Force Booster. 05730_ Slug penetrates Z-Experimental. 05731_ H-88 Terminator destroyed. 05732_ R-10 Processor collects Biometal Leg. 05736_ R-10 Processor collects Adv. Targeting Computer. 05739_ U-05 Engineer destroyed. 05739_ C-57 Dissector knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ## | | ?????????????????????????????????????# = ## | | ?????????????????????????????????????############ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????##???????????????????????????????????# | | ?????????? ????????????########??????????????# | | ?????????# ???????????# #??????????????# | | ?????????# ???????????# #??????????????# | | ?????????# /??????????# #??????????????# | | ?????????# ?????????# #?????????????## | | ?????????# ????????# #????????????## | | ?????????? ????????? ?????????????# | | ???????????? ###?????###+###????????????# | | ??############ # ###### #????????????# | | c #????????????? | | #????????????? | | c % #?????????????# | | ############# ! ! #????????????## | | ????????????# c #????######### | | ????????????# #????# | | ????????????# @ [ #????# # | | ????????????# R %! #????# ## | | ??????????+ %=!R #????? " ## | | ??????????####+#######" "###Z###????? """ ## | | ?????????????????????#" "#?#%##??????? """?# | | ?????????????????????# #?# "#??????? " ?# | | ?????????????????????#######?# ##???????? ?## | | ?????????????????????????????# #????????? ?## | | ???????????????????????????###/###########+#+### % | | ???????????????????????????# # | | ???????????????????????????# + ] | | ???????????????????????????# # ##### | | ??????????????#######??????# # #???## | | ??????????????# """""?????# # #????# | | ??????????????# ""T""?????# " + #????# | | ??????????????# ????# """ # #????# | | ??????????????# ?? # """ # #????# | | ??????????????# # " # #????# | | ??????????????# """"" # # #????# | | ??????????????# """"" # # #????? | | ??????????????# """"" # # #????? | | ??????????????# """"" ############## #????? | | ??????????????# """"" #????????????# #????? | | ??????????????# #????????????# #????? | | ??????????????# #???????????## ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Base Temperature (-) 200 Corruption Block 13 Armor Coverage 225 Resistance: KI 30 Power Shielding 90 Point Defense Rating 160 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 14 Defensive Hacking 14 Item Schematics ----------------- Insulated Plating | -8/Storage | Hacked Katana | -8/Storage | Hacked Arm. Leg | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Plasma Rifle | -2/Testing | Z-intel Hvy. Hardcell Cannon | -2/Testing | Z-intel Hdn. Centrium Wheel | -2/Testing | Z-intel Thunder Hammer | -2/Testing | Z-intel Enh. Armored Heavy Treads | -2/Testing | Z-intel Exp. Cooling System | -2/Testing | Z-intel Helical Railgun | -2/Testing | Z-intel Molecular Scythe | -2/Testing | Z-intel Enh. Armored Medium Treads | -2/Testing | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Microwarp Drive Transdimensional Reconstructor Achievements -------------- Heroic Deeds Nope Challenges ------------ None Game ------ Seed BehemothPowerMatter Manual? 0 Play Time 02:11:45 Cumulative 139.4 hours Start 2023.01.29 @ 22:21:27 End 2023.01.30 @ 00:37:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 61 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7beaf08-91ec-4ef2-9363-8b73910e074a