Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 02:26:21 Player: DeluxeH30 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (1913) 1913 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 4511 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 30/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Disposable Heat Sink Improved Signal Interpreter Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Advanced Beam Rifle Advanced Beam Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Arc Projector Pulse Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Improved Cooling System Weight Redist. System ECM Suite Pulse Rifle Rocket Launcher Remote Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 108 | 10 18 3 28 2 47 Power 18 | 4 5 . 3 . 6 Engine 15 | 4 4 . 3 . 4 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 34 | 2 4 . 13 . 15 Treads 3 | . . . 3 . . Leg 22 | 2 1 . 8 . 11 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight 5 | . 3 . 2 . . Utility 24 | 1 2 1 7 1 12 Device 4 | . . 1 1 . 2 Storage 9 | 1 2 . 5 . 1 Processor 4 | . . . 1 1 2 Hackware 1 | . . . . . 1 Protection 6 | . . . . . 6 Artifact . | . . . . . . Weapon 32 | 3 7 2 5 1 14 Energy Gun 18 | 3 4 1 1 1 8 Energy Cannon 2 | . . . . . 2 Ballistic Gun 4 | . 1 . 1 . 2 Ballistic Cannon 2 | . . 1 1 . . Launcher 2 | . . . 1 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 2 . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 37 | . 7 . 5 . 25 Power 5 | . 2 . . . 3 Propulsion 19 | . 2 . 4 . 13 Utility 2 | . . . . . 2 Weapon 11 | . 3 . 1 . 7 Highest Loss Streak 10 | . 6 . 2 . 10 To Critical Strikes 2 | . 1 . . . 1 Average Slot Usage (%) 92 | . 80 100 95 98 94 Engine 9 | . 9 14 11 11 6 Core 1 | . 3 . . . 2 Treads 2 | . . . 5 11 . Leg 26 | . 24 . 24 33 30 Flight 5 | . 2 28 9 . . Device 1 | . . 14 2 . . Storage 10 | . 13 14 11 11 8 Processor 9 | . . . 8 11 17 Hackware 1 | . . . . . 3 Protection 1 | . . . . . 5 Energy Gun 11 | . 22 14 4 15 12 Ballistic Gun 4 | . 1 . 6 . 4 Ballistic Cannon 2 | . . 14 4 . . Slashing Weapon 2 | . . . 6 5 . Naked Turns . | . . . . . . Heaviest Build 29 | 14 16 14 22 24 29 Greatest Support 53 | 20 20 14 43 36 53 Greatest Overweight (x) 2 | 2 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 Average Capacity 8 | 6 7 8 8 10 9 Most Carried 10 | 4 8 8 10 10 10 Average Carried 6 | . 2 6 7 9 8 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 1 8 8 10 10 4 Class Distribution -------------------- 76% | Scavenger-Mutant 19% | Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1660 | 129 316 40 631 20 524 Remotely . | . . . . . . Salvage Created 2745 | 74 497 . 968 . 1206 Parts 165 | . 23 . 65 . 77 Haulers Intercepted 5 | . 1 . 2 . 2 Recyclers Shooed 9 | 1 4 . 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 52 | . 6 . 22 . 24 Melee 7 | . . . 7 . . Guns 39 | . 6 . 11 . 22 Cannons 3 | . . . 3 . . AOE 1 | . . . 1 . . Classes Destroyed 13 | 1 4 . 6 . 2 Worker 5 | . . . 3 . 2 Builder 5 | . . . 3 . 2 Tunneler 1 | . 1 . . . . Hauler 5 | . 1 . 2 . 2 Recycler 6 | 1 3 . 1 . 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 4 | . . . 3 . 1 Swarmer 17 | . 3 . 7 . 7 Grunt 23 | . 3 . 9 . 11 Duelist 2 | . . . 1 . 1 Sentry 8 | . . . 5 . 3 Hunter 2 | . . . . . 2 Best Kill Streak 10 | 1 4 . 10 . 7 Combat Bots Only 5 | . 2 . 4 . 5 Max Kills in Single Turn 2 | 1 1 . 2 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 510 | . 99 . 137 . 274 Missed 152 | . 27 . 54 . 71 Damage Taken 4932 | . 824 . 1022 . 3086 Core 953 | . 242 . 158 . 553 Absorbed by Shields . | . . . . . . Redirected to Shielding 34 | . . . . . 34 Core Remaining (%) 54 | 100 . 3 . 60 . Volleys Fired 206 | 5 40 . 57 1 103 Largest 2 | 2 2 . 2 1 2 Hottest 130 | 90 130 . 68 65 129 Shots Fired 369 | 10 61 . 101 1 196 Gun 315 | 10 61 . 57 1 186 Cannon 45 | . . . 39 . 6 Launcher 7 | . . . 5 . 2 Special 2 | . . . . . 2 Kinetic 150 | . 9 . 93 . 48 Thermal 189 | 5 46 . 3 1 134 Explosive 7 | . . . 5 . 2 Electromagnetic 21 | 5 6 . . . 10 Robot Hit Streak 12 | 3 5 . 7 . 12 Robot Miss Streak 5 | 2 3 . 3 1 5 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 223 | 6 37 . 67 . 113 Core Hits 117 | 2 19 . 40 . 56 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | 1 1 . 2 . 4 Burn 5 | . 1 . . . 4 Corrupt 1 | 1 . . . . . Sever 2 | . . . 2 . . Melee Attacks 24 | . . . 24 . . Impact . | . . . . . . Slashing 24 | . . . 24 . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4938 | 78 473 . 2001 . 2386 Guns 3285 | 78 466 . 554 . 2187 Cannons 368 | . . . 308 . 60 Explosions 515 | . . . 392 . 123 Melee 747 | . . . 747 . . Ramming 23 | . 7 . . . 16 Kinetic 1615 | . 49 . 848 . 718 Thermal 1923 | 38 393 . 14 . 1478 Explosive 515 | . . . 392 . 123 Electromagnetic 115 | 40 24 . . . 51 Impact . | . . . . . . Slashing 747 | . . . 747 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . 12 . . Projectiles . | . . . . . . Explosions 7 | . . . 7 . . Melee 5 | . . . 5 . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 91 | . . . 39 . 52 Shots 2 | . . . 1 . 1 Rammed 3 | . . . . . 3 Targets Rammed 5 | . 1 . . . 4 Kicked 2 | . 1 . . . 1 Crushed . | . . . . . . Highest Temperature 527 | 75 121 . 163 20 527 Average Temperature 100 | 37 43 . 62 15 130 Received Heat Transfer 1773 | . 324 . 315 . 1134 Effects 18 | . . . . . 18 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . . . . 4 Interference 6 | . . . . . 6 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 4 | . 1 . . . 3 Heat Transferred 4555 | 111 1114 . 37 . 3293 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 534 | 5 190 7 534 208 494 Initial 208 | . 3 7 2 208 80 Average 231 | 1 53 7 308 208 304 Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 45 | 100 100 100 33 . 19 Level 1 28 | . . . 19 100 51 Level 2 26 | . . . 47 . 28 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . 1 1 9 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 5 | . . . 1 . 4 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 10 | . . . 3 . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 16 . 27 1 44 Peak Tracking Total 8 | . 6 . 5 1 8 Tactical Retreats 4 | . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 11 | . 2 . 3 1 5 Terminals 7 | . 2 . 1 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 27 | . 5 . 6 1 15 Successful 13 | . 2 . 2 1 8 Failed 14 | . 3 . 4 . 7 Catastrophic 7 | . 1 . 3 . 3 Database Lockouts . | . . . . . . Manual 9 | . 3 . . . 6 Terminals 18 | . 5 . 2 . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 6 | . . . 2 . 4 Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . . 1 4 Record 2 | . 2 . . . . Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . . . 1 . Unreport Threat 1 | . . . . . 1 Recall Reinforcements 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 2 . 4 Insert Component 4 | . . . 1 . 3 Analyze 2 | . . . 1 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 3 . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 Part Schematics Acquired 2 | . . . 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2322 | 82 428 108 798 78 828 Spaces Moved 1328 | 40 242 213 456 54 323 Core 18 | 18 . . . . . Treads 25 | . . . 25 . . Legs 931 | 22 218 . 315 54 322 Wheels . | . . . . . . Hover 1 | . . . . . 1 Flight 353 | . 24 213 116 . . Fastest Speed 31 | 50 37 37 31 120 120 Average Speed 99 | 114 117 37 100 120 120 Slowest Speed 190 | 150 190 37 160 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . 1 3 5 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 30 62 32 17 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 7 | . . . . . 7 Terrain Destroyed 60 | . . . 47 . 13 Melee . | . . . . . . Projectile 7 | . . . 7 . . AOE 53 | . . . 40 . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1927 | 67 323 238 658 68 573 Wait 115 | . . 23 55 4 33 Move 1306 | 39 239 206 446 53 323 Hop 8 | . 1 3 4 . . Pick Up 89 | 10 17 3 21 4 34 Fast Attach 12 | . 1 . 7 . 4 Attach 60 | 9 10 3 7 2 29 Detach 3 | . 1 . . . 2 Swap 36 | 1 7 . 14 . 14 Drop 63 | 3 6 . 23 4 27 Fire 206 | 5 40 . 57 1 103 Melee 24 | . . . 24 . . Ram 3 | . . . . . 3 Kick 2 | . 1 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 8) 332 | -10/Materials | Core integrity fell below 50% 362 | -10/Materials | Build established: Mutant 370 | -10/Materials | Core integrity fell below 20% 387 | -10/Materials | Lost 6 parts (2p1n3w) 450 | -10/Materials | Discovered new exit (range 14) 511 | -10/Materials | Entered Mines 541 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 559 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 611 | -10/Mines | Discovered new exit (range 14) 614 | -10/Mines | Learned location of Storage (-7) 619 | -10/Mines | Entered Materials 619 | -9/Materials | Evolved 2 slots: Propulsion x2 634 | -9/Materials | Discovered new exit (range 16) 865 | -9/Materials | Discovered new exit (range 7) 1096 | -9/Materials | Build established: Scavenger-Mutant 1417 | -9/Materials | Entered Mines 1426 | -9/Mines | Learned location of Zion (-7) 1446 | -9/Mines | Met a Derelict shopkeep closing up shop 1490 | -9/Mines | Discovered new exit (range 5) 1495 | -9/Mines | Entered Materials 1495 | -8/Materials | Evolved 2 slots: Utility x2 1796 | -8/Materials | Lost 4 parts (1p3n) 1798 | -8/Materials | Garrison activated, responded to threat 1874 | -8/Materials | Lost 3 parts (1n1u1w) 1917 | -8/Materials | Garrison activated, responded to threat 2236 | -8/Materials | Core integrity fell below 50% 2320 | -8/Materials | Core integrity fell below 20% 2323 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02294_ Aluminum Leg destroyed. 02296_ K-01 Serf collects debris. 02297_ Gauss Rifle destroyed. 02297_ Critical hit (Burn: +37). 02297_ Aluminum Leg destroyed. 02298_ Dropped Broken Deuterium Engine. 02301_ K-01 Serf collects debris. 02303_ Critical hit (Burn: +37). 02303_ Targeting Computer destroyed. 02310_ Acquired Disposable Heat Sink. 02311_ Lgt. Ion Engine destroyed. 02311_ Discarded Armor Integrity Analyzer. 02316_ Dropped Aluminum Leg. 02317_ Adv. Beam Rifle destroyed. 02317_ Particle Cannon destroyed. 02319_ Imp. Hover Unit destroyed. 02319_ Lgt. Ion Engine destroyed. 02319_ Dropped Med. Storage Unit. 02320_ Slammed into G-47 Trooper. 02323_ Imp. Hover Unit destroyed. 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