Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 10:49:00 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (180) 180 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 840 Bonus ------- None Cogmind --------- Core Integrity 177/250 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Light Armor Plating > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Light Nuclear Core Aluminum Leg Structural Scanner Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Structural Scanner Sensor Array [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 5 7 2 5 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 4 1 3 Device 6 | . 4 . 2 Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 6 | 2 2 1 1 Energy Gun 4 | 2 1 1 . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . 1 1 . Power 1 | . 1 . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 86 94 Engine 13 | . 13 14 14 Leg 28 | . 28 28 28 Device 17 | . 26 2 12 Protection 5 | . . 12 10 Energy Gun 24 | . 27 26 18 Ballistic Gun 2 | . . . 9 Peak Build Rating 12 | 5 10 10 12 Average Rating 8 | 4 9 9 10 On Entrance 5 | . 5 10 6 Naked Turns . | . . . . Heaviest Build 26 | 7 11 26 17 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 2 3 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 5 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 397 | 250 57 40 50 Remotely . | . . . . Salvage Created 310 | 80 154 19 57 Parts 30 | 6 19 1 4 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . 6 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 3 | . 1 1 1 Guns 3 | . 1 1 1 Classes Destroyed 6 | 1 3 1 1 Builder 2 | . 2 . . Tunneler 6 | 5 1 . . Watcher 1 | . 1 . . Swarmer 1 | . . 1 . Grunt 1 | . 1 . . Sentry 1 | . . . 1 Best Kill Streak 3 | 3 2 1 1 Combat Bots Only 1 | . 1 1 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 89 | . 8 77 4 Missed 37 | . 2 34 1 Damage Taken 453 | . 90 319 44 Core 73 | . 27 31 15 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 32 | 15 14 1 2 Largest 2 | 2 2 2 2 Hottest 115 | 100 100 115 115 Shots Fired 64 | 30 28 2 4 Gun 63 | 30 27 2 4 Cannon . | . . . . Launcher 1 | . 1 . . Special . | . . . . Kinetic . | . . . . Thermal 63 | 30 27 2 4 Explosive 1 | . 1 . . Electromagnetic . | . . . . Robot Hit Streak 6 | 4 6 4 2 Robot Miss Streak 3 | 2 3 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 37 | 18 16 1 2 Core Hits 15 | 5 7 1 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | 3 2 . . Burn 5 | 3 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 474 | 220 211 13 30 Guns 474 | 220 211 13 30 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 474 | 220 211 13 30 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 268 | 197 268 . 54 Average Temperature 98 | 88 123 . 27 Received Heat Transfer 339 | . 72 258 9 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 1776 | 888 777 37 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Peak Influence 169 | 25 169 . 87 Initial 67 | . 16 . 67 Average 67 | 12 85 . 82 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 7 9 1 Peak Tracking Total 6 | . 4 6 1 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . . . 8 Successful 8 | . . . 8 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . . . 8 Record 8 | . . . 8 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 652 | 126 267 109 150 Spaces Moved 368 | 60 153 46 109 Core 12 | 12 . . . Treads . | . . . . Legs 356 | 48 153 46 109 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 125 | 106 120 183 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 11 | 4 15 6 20 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . 5 . . Terrain Destroyed 5 | . 5 . . Melee . | . . . . Projectile . | . . . . AOE 5 | . 5 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 490 | 91 207 69 123 Wait 52 | 6 25 17 4 Move 365 | 59 152 45 109 Hop . | . . . . Pick Up 14 | 6 6 . 2 Fast Attach 4 | 2 1 1 . Attach 7 | 3 2 . 2 Detach 2 | . . 2 . Swap 8 | . 4 1 3 Drop 6 | . 3 2 1 Fire 32 | 15 14 1 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling (discovered 1 exit: [*Scr]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 6) 394 | -10/Materials | Entered Subcaves 404 | -10/Subcaves | Learned location of Zion (-6) 404 | -10/Subcaves | Met a Zionite searching for "candidates" 465 | -10/Subcaves | Discovered new exit (range 12) 503 | -10/Subcaves | Entered Recycling 504 | -9/Recycling | Met a Zionite searching for Scraptown 594 | -9/Recycling | Scanned before Scraplab entrance 613 | -9/Recycling | Entered Scraplab 647 | -9/Recycling | Discovered new exit (range 2) 653 | -9/Recycling | Self-destructed Last Messages --------------- testing, thus the information contained herein is hypothetical or only initially confirmed via controlled experimentation. >>Record! "SE/01. Armor Interaction" In the interest of ensuring survival of the Scrap Engine under harsh conditions, we have taught the subatomizers the importance of self-preservation and protecting their "home", which has apparently convinced them to consume armor to help protect it. >>Record! "SE/02. Compatible Components" We have added the ability to accurately detect and highlight what objects in the surrounding area the subatomizers are willing to consume. This should facilitate any testing needs rather than wasting time directly attempting to feed them objects they cannot break down or in which they have no interest. 00637_ Dropped Aluminum Leg. 00638_ Z2-SUC(c) is busy at their terminal. 00641_ Acquired Aluminum Leg. 00647_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????# #??????????????????? | | ????######+####???????????????? | | ????# #???????????????? | | ???## ##???????????????? | | ???# #????????????????? | | ???## #????????????????? | | ????# #????????????????? | | ????# #????????????????? | | ????# #?######?????????? | | ????# #?# #?????????? | | ????# #?# #??###????? | | +###########+### #### ##???? | | + # #???? | | ### ##### #???? | | #?# #???# #???? | | ###/##### #?# #???# #???? | | ????????# #?######???# #???? | | ????????# #??????#####+####? | | ????????# "??????#"" j "#? | | ????????# Y??????#"& ""#? | | ????????# "??????#" "#? | | ????????# #??????#"" X"#? | | ????????# #??????#"& "#? | | ????????+ ???????#" c""#? | | ????????# ???????#"Xc "#? | | ????????# ???????#" @ ###? | | ????????# ???????# "" #<#? | | ????????# ???????# """ #? | | ????????# ???????##########? | | ?????????? ?????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicGatlingArticulator Manual? 0 Play Time 00:15:45 Cumulative 211.0 hours Start 2024.08.21 @ 18:50:52 End 2024.08.30 @ 10:49:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 349 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8709374c-8d2e-44f6-89b7-159c7f000486