Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 17:40:20 Player: MJWkr Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (48) 240 Value Destroyed (1270) 1270 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (3572) 3572 TOTAL SCORE: 12262 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 42 Entered DSFs 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 14/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Particle Reactor Biometal Leg Point Singularity Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Antigrav Array Antigrav Array > --- UTILITY ---------- Spectral Analyzer Improved Terrain Scan Processor Advanced Melee Analysis Suite Energy Filter Advanced Transmission Jammer Graphene Brace > --- WEAPON ----------- Advanced Datajack Heavy Hammer > --- INVENTORY -------- Improved Fusion Compressor Biometal Leg Cooled Impulse Thruster [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Slots Evolved 16 | . . 2 . 2 2 . 2 2 2 . . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . 1 . . . 1 1 . . . . 1 Utility 8 | . . 1 . 1 1 . 1 1 1 . . 1 . 1 Weapon 3 | . . 1 . . . . 1 . . . . 1 . . Parts Attached 158 | 7 20 4 5 21 1 5 22 4 8 5 2 20 7 27 Power 27 | 1 2 . 1 5 1 . 6 . 2 1 . 2 2 4 Engine 14 | 1 2 . 1 5 1 . 2 . 2 . . . . . Core 4 | . . . . . . . 3 . . . . . . 1 Reactor 9 | . . . . . . . 1 . . 1 . 2 2 3 Propulsion 60 | 2 10 2 2 7 . 3 7 1 3 4 2 8 4 5 Treads . | . . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . Wheel 5 | 2 3 . . . . . . . . . . . . . Hover 26 | . 3 2 . 5 . 3 1 1 . 4 . 1 4 2 Flight 27 | . 2 . 2 2 . . 6 . 3 . 2 7 . 3 Utility 44 | 2 2 1 1 5 . 1 7 2 3 . . 6 . 14 Device 31 | 1 1 1 1 4 . 1 6 1 3 . . 1 . 11 Storage 1 | 1 . . . . . . . . . . . . . . Processor 12 | . 1 . . 1 . . 1 1 . . . 5 . 3 Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 6 1 1 4 . 1 2 1 . . . 4 1 4 Energy Gun 6 | 1 2 . 1 1 . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 5 | 1 2 . . 1 . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 4 | . 2 1 . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . . . . 1 1 . Slashing Weapon 5 | . . . . . . 1 1 . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 2 . . . . . . . . . 1 Unidentified Prototypes 9 | . . . . . . . 2 . . . . 2 1 4 Parts Lost 59 | . 3 . 2 7 . . 17 . 3 8 . 8 6 5 Power 8 | . . . . 1 . . 4 . . 1 . . 2 . Propulsion 26 | . 2 . 1 3 . . 6 . 1 3 . 6 2 2 Utility 16 | . 1 . . 1 . . 4 . 2 3 . 1 2 2 Weapon 9 | . . . 1 2 . . 3 . . 1 . 1 . 1 Highest Loss Streak 11 | . 2 . 2 6 . . 11 . 3 8 . 4 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 95 25 26 82 . 86 65 59 70 40 10 33 31 26 Engine 5 | . 13 . 1 8 . 15 2 . . 2 . . . . Reactor 1 | . . . . . . . 1 5 4 3 . 2 1 1 Leg 3 | . 13 . . . . . . . . . . . . . Wheel 2 | . 10 . . . . . . . . . . . . . Hover 7 | . 2 18 12 21 . 19 9 3 4 11 . 1 5 5 Flight 5 | . . . 8 4 . 3 8 17 19 2 10 9 2 3 Device 12 | . 13 . . 25 . 23 16 11 20 8 . 2 4 6 Processor 10 | . 12 . . 5 . 7 12 14 15 8 . 14 12 4 Energy Gun 4 | . 11 . . 11 . . . . . . . . . . Ballistic Gun 4 | . 14 . . 1 . 7 3 5 5 2 . . . . Peak Build Rating 102 | 7 7 4 6 26 23 33 51 52 72 75 8 66 64 102 Average Rating 31 | 5 6 2 2 21 23 29 39 46 64 43 7 40 49 51 On Entrance 24 | . 7 1 3 6 22 23 33 40 52 58 1 8 53 64 Naked Turns 161 | . 3 . . . . . . . . 109 . . . 49 Heaviest Build 44 | 13 13 1 7 13 13 16 20 17 24 33 . 17 22 44 Greatest Support 63 | 26 26 12 12 30 14 36 36 17 26 42 9 35 63 63 Greatest Overweight (x) 4 | . 4 . . . . . 1 . 1 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 5 5 5 4 5 5 5 5 4 3 5 5 5 Average Carried 4 | 3 5 4 3 4 4 4 4 4 4 3 2 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 4 3 5 4 5 5 5 5 4 2 5 2 5 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Mutant 16% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Matter Collected 1581 | 285 296 . 36 326 . 4 152 100 23 135 . 140 58 26 Remotely 334 | 181 107 . . 42 . 4 . . . . . . . . Salvage Created 1861 | 116 511 . . 559 . . 310 93 23 . . 102 129 18 Parts 123 | 11 33 . 1 40 . . 25 2 2 . . 7 . 2 Haulers Intercepted 6 | . 2 . . 3 . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Combat Hostiles Destroyed 32 | . 9 . 1 9 . . 8 . . . . 3 2 . Melee 10 | . . . . . . . 7 . . . . 3 . . Guns 17 | . 9 . . 7 . . 1 . . . . . . . Cannons 1 | . . . 1 . . . . . . . . . . . Classes Destroyed 10 | 2 4 . . 1 . . 1 . 1 . . . 1 . Worker 1 | . . . . . . . . . 1 . . . . . Tunneler 3 | 2 . . . . . . . . . . . . . 1 Hauler 6 | . 2 . . 3 . . . 1 . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . Watcher 3 | . 2 . . 1 . . . . . . . . . . Swarmer 16 | . 3 . 1 4 . . 4 . . . . 3 1 . Grunt 11 | . 6 . . 3 . . 1 . . . . . 1 . Sentry 3 | . . . . 2 . . 1 . . . . . . . Programmer 2 | . . . . . . . 2 . . . . . . . Best Kill Streak 6 | 2 4 . 1 6 . . 3 1 1 . . 2 1 1 Combat Bots Only 5 | . 3 . 1 5 . . 3 . . . . 2 1 . Max Kills in Single Turn 1 | 1 1 . 1 1 . . 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Hostile Shots Fired 794 | . 66 4 24 61 . 3 192 4 28 119 6 63 111 113 Missed 347 | . 20 2 9 21 . 1 97 3 13 56 5 31 43 46 Damage Taken 8939 | . 539 32 125 574 . 64 1747 18 295 1247 15 932 1155 2196 Core 4393 | . 187 . 64 186 . 47 796 . 44 704 15 459 432 1459 Absorbed by Shields 41 | . . . . . . . . . . . . 41 . . Regen/Repaired (Parts) 69 | . 25 . . 27 . . . . 17 . . . . . Core Remaining (%) 59 | 100 25 . 84 66 . 93 6 100 . . 33 . 31 . Volleys Fired 145 | 5 60 1 3 55 . . 8 10 2 . . . . 1 Largest 2 | 2 2 1 1 2 . . 1 2 1 . . . . 1 Hottest 120 | 70 120 100 100 90 . . 25 82 25 . . . . 65 Shots Fired 215 | 10 112 1 3 65 . . 8 13 2 . . . . 1 Gun 206 | 10 110 . . 65 . . 8 10 2 . . . . 1 Cannon 3 | . . . . . . . . 3 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 6 | . 2 1 3 . . . . . . . . . . . Kinetic 120 | 5 66 . . 26 . . 8 13 2 . . . . . Thermal 56 | 5 46 1 3 . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 39 | . . . . 39 . . . . . . . . . . Robot Hit Streak 12 | 4 11 . 2 12 . . 3 8 . . . . . . Robot Miss Streak 6 | 1 3 . 1 6 . . 3 3 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 190 | 7 74 . 2 51 . 1 22 9 . . . 7 8 9 Core Hits 75 | 4 25 . 1 24 . . 10 4 1 . . 3 . 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 . Critical Strikes 10 | . 2 . . . . 1 3 . . . . . 3 1 Burn 2 | . 2 . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . 3 . Sever 5 | . . . . . . 1 3 . . . . . . 1 Melee Attacks 85 | . . . . 3 . 1 34 . . . . 15 14 18 Impact 17 | . . . . . . . . . . . . . 14 3 Slashing 63 | . . . . . . 1 34 . . . . 15 . 13 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3843 | 83 910 . 51 693 . 102 847 215 14 . . 307 352 269 Guns 1793 | 83 910 . . 622 . . 62 102 14 . . . . . Cannons 113 | . . . . . . . . 113 . . . . . . Explosions 71 | . . . . 71 . . . . . . . . . . Melee 1814 | . . . . . . 102 785 . . . . 307 352 268 Ramming 4 | . . . 3 . . . . . . . . . . 1 Kinetic 1070 | 46 589 . . 144 . . 62 215 14 . . . . . Thermal 477 | 37 321 . 48 71 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 478 | . . . . 478 . . . . . . . . . . Impact 411 | . . . . . . . . . . . . . 352 59 Slashing 1403 | . . . . . . 102 785 . . . . 307 . 209 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 4 . 5 5 . . 1 Average Corruption 2 | . . . . . . . 1 4 . 5 5 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . . . . . . . 2 3 . 5 . . . . Message Errors 4 | . . . . . . . . 1 . 3 . . . . Matter Fused 1 | . . . . . . . 1 . . . . . . . Heat Flow Errors 2 | . . . . . . . . 1 . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 233 | . . . 4 . . . 11 . . . . 14 204 . Projectiles 4 | . . . 4 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 229 | . . . . . . . 11 . . . . 14 204 . Knockbacks 5 | . . . . . . . . . . . . . 5 . Impact 4 | . . . . . . . . . . . . . 4 . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 34 | . . . 1 33 . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . Rammed 2 | . . . 1 . . . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 170 | 27 170 . . 3 . . 1 113 16 111 . . . . Average Temperature 41 | 11 49 . . 3 . . 1 30 16 12 . . . . Received Heat Transfer 1440 | . 261 9 18 252 . 9 171 . 27 222 . 60 267 144 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . . . . . . 3 . Combat Hostiles 4 | . . . . 2 . . . . . . . . 2 . Parts Fried 7 | . . . . 1 . . . . . . . . 6 . Impact Corruptions 7 | . . . . . . . . . . . . . 7 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1471 | 111 1110 . 100 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Peak Influence 561 | 15 227 107 72 256 81 56 436 373 226 . . 474 561 505 Initial 315 | . 9 91 41 27 81 56 29 213 182 . . 219 266 315 Average 204 | 5 83 104 50 109 81 56 234 292 191 . . 323 384 370 Maximum Alert Level 2 | . 1 . . 1 . . 2 1 1 . . 2 2 2 Low Security (%) 52 | 100 96 100 100 87 100 100 35 . 90 . . . . . Level 1 38 | . 3 . . 12 . . 58 100 9 . . 78 65 67 Level 2 9 | . . . . . . . 5 . . . . 21 34 32 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . 1 . . 3 2 1 . . 2 2 4 Investigation 3 | . . . . . . . . 1 1 . . . 1 . Extermination 4 | . . . . . . . 1 1 . . . 1 . 1 Reinforcement 10 | . 2 . . 1 . . 2 . . . . 1 1 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Distress Signals 9 | . 1 . . 1 . . 4 . . . . . . 3 Communications Jammed 8 | . . . . . . . 4 . . . . 4 . . Distress Signals 7 | . . . . . . . 4 . . . . 3 . . Times Spotted 214 | . 34 2 5 19 . 2 36 6 4 26 3 18 22 37 Peak Tracking Total 13 | . 5 2 3 5 . 2 11 4 4 11 3 6 13 9 Tactical Retreats 60 | . 7 . 2 4 . . 15 1 1 7 . 5 6 12 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Traps Triggered 7 | . 3 . . . . . . 1 . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Machines Disabled 1 | . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Machines Accessed 33 | . 4 1 . 3 1 . 3 6 4 . . 5 3 3 Terminals 21 | . 2 1 . 1 1 . 1 4 2 . . 3 3 3 Fabricators 2 | . . . . . . . 1 . . . . 1 . . Repair Stations 3 | . 1 . . 1 . . . . 1 . . . . . Recycling Units 3 | . 1 . . . . . . 1 . . . 1 . . Scanalyzers 3 | . . . . 1 . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 59 | . 6 1 . 8 1 . 7 12 8 . . 6 5 5 Successful 32 | . 5 1 . 4 1 . 4 8 3 . . 2 1 3 Failed 27 | . 1 . . 4 . . 3 4 5 . . 4 4 2 Catastrophic 6 | . 1 . . . . . 2 . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . 1 . . . . . . 2 . . . . . 1 Terminals 36 | . 3 1 . 3 1 . 1 9 5 . . 3 5 5 Fabricators 2 | . . . . . . . 1 . . . . 1 . . Repair Stations 6 | . 2 . . 2 . . . . 2 . . . . . Recycling Units 4 | . 1 . . . . . . 1 . . . 2 . . Scanalyzers 10 | . . . . 3 . . 5 2 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Terminal Hacks 15 | . 2 1 . . 1 . . 5 1 . . 1 1 3 Record 7 | . 1 . . . . . . 4 . . . 1 . 1 Open DSF 2 | . . . . . 1 . . . . . . . . 1 Alert Level 4 | . . 1 . . . . . 1 . . . . 1 1 Locate Traps 1 | . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . 2 . . . . 2 . . . . . Scan Component 3 | . 1 . . 1 . . . . 1 . . . . . Repair 3 | . 1 . . 1 . . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . 1 . . . 1 . . Report Inventory 3 | . 1 . . . . . . 1 . . . 1 . . Scanalyzer 8 | . . . . 2 . . 4 2 . . . . . . Insert Component 4 | . . . . 1 . . 2 1 . . . . . . Analyze 4 | . . . . 1 . . 2 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . . 3 . . 3 4 3 . . 5 3 2 Full Trace Events 3 | . . . . . . . . 1 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . 2 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . 1 . . . . 1 . . . . . Time 122 | . 26 . . 26 . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 1 . . 2 1 . . . . . . Part Schematics Acquired 4 | . . . . 1 . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . 1 . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . 1 . . . . . . . . . 1 parse_system 2 | . . . . 1 . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Total Allies 7 | . . . . . . . . . . . . . . 7 Largest Group 7 | . . . . . . . . . . . . . . 7 Highest-Rated Group 101 | . . . . . . . . . . . . . . 101 Highest-Rated Ally 15 | . . . . . . . . . . . . . . 15 Total Orders 2 | . . . . . . . 2 . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . . Ally Attacks 28 | . . . . . . . . . . . . . . 28 Total Damage 267 | . . . . . . . . . . . . . . 267 Kills 3 | . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . 1 . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Turns Passed 4267 | 88 1004 34 81 528 3 31 555 272 213 318 10 364 201 565 Spaces Moved 5955 | 64 682 33 134 477 5 32 872 633 328 611 22 730 275 1057 Core 463 | 3 8 . . . . . . . . 218 . 32 1 201 Treads . | . . . . . . . . . . . . . . . Legs 285 | . 285 . . . . . . . . . . . . . Wheels 375 | 61 314 . . . . . . . . . . . . . Hover 1639 | . 36 21 20 297 . 27 442 . . 393 . . 170 233 Flight 3193 | . 39 12 114 180 5 5 430 633 328 . 22 698 104 623 Fastest Speed 26 | 50 40 40 37 37 37 37 26 32 26 48 34 28 34 34 Average Speed 48 | 87 95 50 42 46 37 50 43 32 29 50 34 34 51 43 Slowest Speed 250 | 90 250 60 60 60 37 60 120 32 94 61 34 109 60 250 Overloaded Moves 3 | . . . . . . . 3 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 33 | . . . 7 . . . 2 6 . . . 10 2 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 27 | 3 75 6 38 27 1 42 26 11 7 85 7 21 40 27 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . . . . 1 . . . . Spaces Dug 27 | . 2 1 . . . . 9 . . . . 6 . 9 Terrain Destroyed 37 | . 2 1 1 9 . . 9 . . . . 6 . 9 Melee 23 | . . . . . . . 9 . . . . 6 . 8 Projectile 5 | . 2 1 1 . . . . . . . . . . 1 AOE 9 | . . . . 9 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Res Qua Res Total 6932 | 82 916 47 140 720 5 47 976 684 441 617 23 804 308 1122 Wait 486 | . 143 6 3 146 . . 25 38 100 1 . 7 7 10 Move 5877 | 63 681 32 119 476 4 31 867 620 327 610 21 709 271 1046 Hop 31 | . . . 7 . . . 2 6 . . . 10 1 5 Pick Up 43 | 7 2 . . 9 . 1 9 2 2 1 . 6 2 2 Fast Attach 109 | 7 12 3 4 12 . 4 13 4 5 . . 15 4 26 Attach 34 | . 1 1 1 7 1 1 7 . 1 2 2 5 4 1 Detach 23 | . 1 2 1 4 . 4 1 . . . . 4 2 4 Swap 16 | . 7 . . 2 . . 2 . 2 3 . . . . Drop 51 | . 9 2 1 6 . 5 8 4 2 . . 3 3 8 Fire 145 | 5 60 1 3 55 . . 8 10 2 . . . . 1 Melee 85 | . . . . 3 . 1 34 . . . . 15 14 18 Ram 2 | . . . 1 . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . 30 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Repaired Hover Unit 480 | -10/Materials | Build established: Scavenger-Mutant 962 | -10/Materials | Discovered new exit (range 14) 1016 | -10/Materials | Core integrity fell below 50% 1074 | -10/Materials | Released all parts (5) 1087 | -10/Materials | Discovered new exit (range 14) 1093 | -10/Materials | Entered another Materials area 1093 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1096 | -9/Materials | Discovered new exit (range 16) 1127 | -9/Materials | Entered Mines 1145 | -9/Mines | Met a Derelict bent on vengeance 1176 | -9/Mines | Build established: Mutant 1177 | -9/Mines | Learned location of Zion (-6) 1193 | -9/Mines | Learned Materials security intel 1205 | -9/Mines | Discovered new exit (range 7) 1208 | -9/Mines | Entered Materials 1208 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -8/Materials | Repaired Hover Unit? 1692 | -8/Materials | Lost 6 parts (1p3n1u1w) 1732 | -8/Materials | Discovered new exit (range 4) 1735 | -8/Materials | Identified exit to Factory 1736 | -8/Materials | Entered Factory 1736 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1739 | -7/Factory | Identified exit to DSF 1739 | -7/Factory | Entered DSF 1756 | -7/DSF | Discovered new exit (range 15) 1768 | -7/DSF | Additional patrols routed to DSF 1770 | -7/DSF | Identified exit to Factory 1770 | -7/DSF | Entered Factory 1770 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1861 | -6/Factory | Spotted B-75 Beast 2137 | -6/Factory | Lost 11 parts (3p4n2u2w) 2137 | -6/Factory | Core integrity fell below 50% 2180 | -6/Factory | Core integrity fell below 20% 2230 | -6/Factory | Lost 6 parts (1p2n2u1w) 2303 | -6/Factory | Discovered new exit (range 16) 2325 | -6/Factory | Entered another Factory area 2325 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2523 | -5/Factory | Build established: Sprinter 2593 | -5/Factory | Discovered new exit (range 5) 2597 | -5/Factory | Entered another Factory area 2597 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2700 | -4/Factory | Repaired Cld. VTOL Module 2778 | -4/Factory | Spotted B-86 Titan 2788 | -4/Factory | Discovered new exit (range 5) 2810 | -4/Factory | Entered Upper Caves 2840 | -4/Upper Caves | Lost 3 parts (1n2u) 2900 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 2936 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3010 | -4/Upper Caves | Lost 8 parts (1p3n3u1w) 3019 | -4/Upper Caves | Released all parts (6) 3064 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3066 | -4/Upper Caves | Build established: Mutant 3091 | -4/Upper Caves | Core integrity fell below 50% 3126 | -4/Upper Caves | Discovered new exit (range 4) 3128 | -4/Upper Caves | Entered another Upper Caves area 3135 | -4/Upper Caves | Discovered new exit (range 11) 3137 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3138 | -4/Upper Caves | Entered Research 3138 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3246 | -3/Research | Lost 4 parts (3n1u) 3329 | -3/Research | Lost 4 parts (3n1w) 3500 | -3/Research | Discovered new exit (range 5) 3502 | -3/Research | Entered Quarantine 3512 | -3/Quarantine | Found Alien Artifact 3547 | -3/Quarantine | Identified Core Reset Matrix 3547 | -3/Quarantine | Used Core Reset Matrix 3551 | -3/Quarantine | Detected hypermatrix surge 3551 | -3/Quarantine | Sensed 9 artifacts in vicinity 3581 | -3/Quarantine | Lost 3 parts (1p1n1u) 3608 | -3/Quarantine | Core integrity fell below 50% 3670 | -3/Quarantine | Lost 3 parts (1p1n1u) 3670 | -3/Quarantine | Discovered new exit (range 11) 3703 | -3/Quarantine | Entered Research 3703 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3823 | -2/Research | Found Prototype Processor 3823 | -2/Research | Identified Spectral Analyzer 3855 | -2/Research | Released all parts (8) 3953 | -2/Research | Search patrols dispatched 3968 | -2/Research | Found Unknown Device 3968 | -2/Research | Identified Adv. Force Booster 3971 | -2/Research | Found Prototype Device 3971 | -2/Research | Identified Exp. Cloaking Device 3978 | -2/Research | Found Prototype Launcher 4079 | -2/Research | Crushed by falling debris 4166 | -2/Research | Released all parts (7) 4185 | -2/Research | Core integrity fell below 50% 4194 | -2/Research | Emitted hypermatrix ping 4199 | -2/Research | Assembled emerged from beneath the floor 4226 | -2/Research | Core integrity fell below 20% 4268 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04252_ Acquired 6 matter. 04253_ U-05 Engineer lays Concrete. 04254_ U-05 Engineer builds a Wall. 04254_ U-05 Engineer lays Concrete. 04256_ R-10 Processor collects Unknown Device. 04256_ U-05 Engineer lays Concrete. 04259_ K-01 Serf collects debris. 04260_ K-01 Serf cleans the Wave Intensifier. 04262_ Slug penetrates Wave Intensifier. 04263_ K-01 Serf cleans the Wave Intensifier. 04263_ C-30 ARC bursts open, deploying its payload. 04263_ P-80 Master unfolds itself. 04266_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 04267_ Slug penetrates Wave Intensifier. 04267_ Penetrated by Slug. 04267_ Terminal disabled. 04268_ Detected hypermatrix ping. 04268_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #+####???????????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #???????????????????? | | #########???????????????# #???????????????????? | | #???????????????# #???????????????????? | | #???????????????# R #???????????????????? | | """" #???????????????# #???????????????????? | | """" #???????????????# #???????????????????? | | """" #?############### ##########+#+######## | | """" #?# ## | | #?# ## | | #?# ## | | ###+#####?# ## | | ??# #?????# ## ###########+## | | ??# #?????# #" #??????# | | ??# #?????# #" """ #??????# | | ??# #?????# # """ ######## | | ??# #?????# #T@ """ + | | ??# #?????# #" """ ############## | | ??# #?????# #" """ #????????????? | | ??# #?????# #" """ #????????????? | | ### #############+####### h""" #??????????### | | kh " #??????????# | | k"%"#??????????# | | " #??????????# | | """ #??????????#! | | T############## ### """ #??????????# | | ##????????????# #?# """ #??????????# | | ??????????????# #?# """ #??????????# ! | | ??????????????# #?# """ ?????????# | | ??????????????# #?# """ ????????# | | ??????????????# #?# """ ??????# ! | | ??????????????# #?# ??????# * | | ??????????????# #?# #??????# | | #?????????????# #?# ???????### | | ??????????????# #?# ?????????? | | #????????????# #?# ??????????? | | +????????????# #?# ?????????? | | #?????######## #?# #????????? | | ???????# # #?# ?????????? | | ???????# # #?# ##############?????????? | | ???????# == # #?# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 47 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 4 Power Amplification 50 Additional Mass Support 9 Corruption Block 20 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 22 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed SmallThermalPropulsion Manual? 0 Play Time 01:39:16 Cumulative 33.0 hours Start 2025.01.26 @ 15:15:41 End 2025.01.26 @ 17:40:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba2121cf-737f-42a1-b9c0-6afed9930a56