Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 20:36:58 Player: J1ang-5h1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (108) 540 Value Destroyed (3991) 3991 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1296) 1296 TOTAL SCORE: 12107 Bonus ------- Follower Combat Kills 396 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 21/100 System Corruption 7% Temperature Cool (9) Movement Core (850) Ox16 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Weapon Cycler > --- WEAPON (2) ------- Heavy Beamcaster Chainsword > --- INVENTORY (20) --- Compact Matter Pod (150) Improved Particle Charger Advanced System Restoration Module Heart of Steel Plasma Cannon Firepult Heavy Battle Rifle Bore Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Long-range Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Medium Treads Armored Wheel High-capacity Battery Compact Matter Pod Precision Matter Filter Improved Particle Charger Weapon Cycler Medium Insulated Plating Improved Powered Armor Shield Generator Advanced System Restoration Module Bomb Drone Bay Plasma Cannon Firepult Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Chainsword [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . Utility 5 | . . . 2 . . . 2 . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 129 | . 9 3 17 2 5 . 20 19 2 2 5 2 9 12 10 . 12 Power 10 | . 1 1 3 . . . 1 1 . . . . 2 1 . . . Engine 7 | . 1 1 3 . . . 1 1 . . . . . . . . . Core 3 | . . . . . . . . . . . . . 2 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 18 | . 2 . 2 1 . . 3 7 . . . . . 2 1 . . Treads 4 | . 2 . . . . . . . . . . . . 1 1 . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 12 | . . . 2 1 . . 3 5 . . . . . 1 . . . Hover 2 | . . . . . . . . 2 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | . 3 1 7 1 3 . 9 5 1 . 1 . 1 3 4 . 6 Device 21 | . 1 . 4 . 2 . 5 2 1 . . . . 1 1 . 4 Storage 4 | . 1 . . . 1 . . . . . . . . 1 . . 1 Processor 4 | . . . . . . . 1 1 . . 1 . 1 . . . . Hackware 1 | . . . . . . . 1 . . . . . . . . . . Protection 15 | . 1 1 3 1 . . 2 2 . . . . . 1 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 56 | . 3 1 5 . 2 . 7 6 1 2 4 2 6 6 5 . 6 Energy Gun 25 | . 1 1 1 . . . 5 4 1 1 . 2 3 3 1 . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 8 | . 2 . 3 . 2 . 1 . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . 2 . 2 Launcher 6 | . . . 1 . . . . . . 1 . . . 3 1 . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . Impact Weapon 5 | . . . . . . . 1 2 . . 1 . 1 . . . . Slashing Weapon 5 | . . . . . . . . . . . 2 . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 2 . . . . . . . 1 . 2 Parts Lost 29 | . 3 . . . . . 2 5 1 . . . . 4 1 . 13 Power 3 | . 1 . . . . . . 1 . . . . . . . . 1 Propulsion 6 | . 1 . . . . . . 2 . . . . . 2 . . 1 Utility 14 | . . . . . . . 1 2 1 . . . . 2 . . 8 Weapon 6 | . 1 . . . . . 1 . . . . . . . 1 . 3 Highest Loss Streak 10 | . 1 . . . . . 1 2 1 . . . . 3 1 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 91 100 97 100 99 100 98 93 83 84 83 84 84 78 70 73 56 Engine 7 | . 14 14 10 11 11 11 9 7 7 7 7 7 4 . . . . Core 1 | . . . . . . . . . . . . . 7 10 6 6 4 Treads 4 | . 18 28 4 . . . . . . . . . . . 3 6 . Wheel 11 | . . . 17 22 22 22 17 20 15 15 15 15 13 7 . . . Device 13 | . 1 . 24 22 21 22 21 14 14 15 15 15 13 13 10 6 10 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 8 9 6 10 Processor 7 | . . . . . . . 1 10 15 15 15 15 19 16 13 13 11 Protection 9 | . 4 14 8 11 11 11 11 9 7 7 7 7 6 5 12 20 7 Energy Gun 8 | . 14 14 1 . . . 6 12 14 14 . 12 7 12 11 6 . Ballistic Gun 7 | . 13 14 19 22 21 22 11 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 11 31 30 39 43 63 63 71 66 62 57 59 63 69 71 84 84 84 Greatest Support 56 | 20 40 40 40 32 32 32 32 56 56 56 56 56 56 56 28 28 28 Greatest Overweight (x) 25 | . 2 . 1 1 1 1 4 6 1 1 1 1 1 21 21 2 25 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 . 1 1 2 5 2 16 Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 14 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 19 19 Average Carried 17 | . 11 14 14 14 16 19 19 19 19 20 19 20 19 19 19 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 15 20 20 20 20 20 20 20 20 20 19 19 19 11 Class Distribution -------------------- 90% | Mutant 5% | Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3146 | 182 168 58 601 182 50 242 533 179 35 73 29 50 66 394 113 . 191 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4454 | . 510 91 621 299 . 42 871 477 47 355 . . 66 457 77 . 541 Parts 226 | . 23 2 52 25 . 1 51 27 2 10 . . 4 19 2 . 8 Haulers Intercepted 8 | . 1 . 3 . . . 3 . . . . . . 1 . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 2 9 . 10 . 16 . . 8 Prevented 10 | . . . . . . . . . 3 . . 5 . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 87 | . 8 2 13 8 . 1 12 9 1 9 . . . 13 1 . 10 Guns 57 | . 8 2 10 8 . 1 12 9 . 1 . . . 5 1 . . Cannons 5 | . . . . . . . . . . . . . . . . . 5 AOE 22 | . . . 3 . . . . . . 8 . . . 8 . . 3 Classes Destroyed 17 | . 5 . 2 1 . . 3 2 . 2 . . . . 1 . 1 Worker 2 | . . . . . . . . 1 . . . . 1 . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . Hauler 8 | . 1 . 3 . . . 3 . . . . . . 1 . . . Recycler 2 | . 2 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . Swarmer 15 | . 3 . 6 3 . . . . . . . . . 3 . . . Grunt 39 | . 5 2 2 3 . 1 6 2 . 4 . . . 10 . . 4 Brawler 4 | . . . . . . . . . . 3 . . . . . . 1 Duelist 4 | . . . . . . . . . . 1 . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 16 | . . . 5 2 . . 5 2 . 1 . . . . . . 1 Hunter 1 | . . . . . . . 1 . . . . . . . . . . Programmer 7 | . . . . . . . . 5 1 . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 3 1 4 3 . 1 4 3 1 9 . . 1 5 1 . 5 Combat Bots Only 9 | . 2 1 3 3 . 1 4 2 1 9 . . . 5 1 . 5 Max Kills in Single Turn 3 | . 2 1 3 1 . 1 1 2 1 2 . . 1 2 1 . 2 Gunslinging 1 | . 1 . . . . . . 1 . . . . . 1 . . . Exploded 3 | . . . 3 . . . . . . 2 . . . 2 . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 593 | . 67 16 52 25 . 7 71 115 15 11 . 5 . 69 10 . 130 Missed 193 | . 20 6 21 8 . 3 21 40 9 6 . 1 . 20 3 . 35 Damage Taken 6283 | . 578 141 383 231 . 66 578 714 90 97 . 62 19 826 79 . 2419 Core 1402 | . 114 26 73 68 . . 149 91 14 15 . . . 126 11 . 715 Absorbed by Shields 393 | . . . . . . . 205 188 . . . . . . . . . Ignored by Resistances 83 | . . . . . . . 16 45 . . . . . . 22 . . Regen/Repaired (Parts) 349 | . . . 43 . . . 241 28 . . 37 . . . . . . Core Remaining (%) 72 | 100 . 44 . . . 64 72 . . . . 82 . . . . . Volleys Fired 349 | . 55 12 62 18 . 6 67 36 8 5 . 2 2 35 19 . 22 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 250 | . 60 60 60 46 . 46 122 122 122 122 . 162 162 162 162 . 250 Shots Fired 657 | . 110 24 122 36 . 12 134 72 17 7 . 4 4 58 21 . 36 Gun 595 | . 110 24 121 36 . 12 134 72 17 3 . 4 4 46 8 . 4 Cannon 45 | . . . . . . . . . . . . . . . 13 . 32 Launcher 17 | . . . 1 . . . . . . 4 . . . 12 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 375 | . 55 12 115 36 . 12 105 . . . . . . . 10 . 30 Thermal 265 | . 55 12 6 . . . 29 72 17 3 . 4 4 46 11 . 6 Explosive 17 | . . . 1 . . . . . . 4 . . . 12 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 15 10 10 6 . 10 23 10 2 4 . . 1 9 3 . 5 Robot Miss Streak 6 | . 4 1 6 4 . 1 4 4 3 2 . 4 6 4 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 1 3 . . 2 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . . . . 1 . . . Shots Hit Robots 408 | . 64 21 73 20 . 11 98 45 6 4 . . 4 31 6 . 25 Core Hits 222 | . 29 6 26 12 . 3 37 20 1 22 . . 3 35 4 . 24 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . 1 . . 5 3 2 . . . . 2 2 . 2 Burn 14 | . . . . . . . 5 3 2 . . . . 2 2 . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 25 | . . . . . . . 2 3 . . 2 . 15 . . . 3 Impact 10 | . . . . . . . 2 3 . . 1 . 4 . . . . Slashing 15 | . . . . . . . . . . . 1 . 11 . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9720 | . 663 204 1250 305 . 161 1694 1015 150 779 . . 231 1951 155 . 1162 Guns 6134 | . 663 204 1119 305 . 161 1694 1015 150 20 . . 22 579 155 . 47 Cannons 670 | . . . . . . . . . . . . . . . . . 670 Explosions 2653 | . . . 131 . . . . . . 759 . . . 1372 . . 391 Melee 263 | . . . . . . . . . . . . . 209 . . . 54 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3683 | . 293 83 1095 305 . 161 1151 . . . . . . . . . 595 Thermal 3512 | . 370 121 24 . . . 543 1015 150 20 . . 22 579 155 . 513 Explosive 2262 | . . . 131 . . . . . . 759 . . . 1372 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 263 | . . . . . . . . . . . . . 209 . . . 54 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 5 6 6 6 . . . . . 7 Average Corruption 4 | . . . . . . . . 2 5 6 6 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . 8 . . . . Effects 26 | . . . . . . . . 8 7 10 . . . . . . 1 Message Errors 6 | . . . . . . . . 4 . 1 . . . . . . 1 Matter Fused 4 | . . . . . . . . 1 . 3 . . . . . . . Heat Flow Errors 3 | . . . . . . . . . 1 2 . . . . . . . Energy Discharges 2 | . . . . . . . . . 1 1 . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . . . . . 2 . 1 . . . . . . . Data Loss (major) 3 | . . . . . . . . . 2 1 . . . . . . . Misfires 2 | . . . . . . . . . 1 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 67 | . . . 5 . . . . . . 3 . . 52 4 . . 3 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 12 | . . . 5 . . . . . . 3 . . . 4 . . . Melee 55 | . . . . . . . . . . . . . 52 . . . 3 Knockbacks 4 | . . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . . . . . . . 4 . . 26 Shots 5 | . . . . . . . . . . . . . . 1 . . 4 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 567 | . 216 193 . . . . 60 66 255 118 . . 78 144 220 . 567 Average Temperature 88 | . 70 86 . . . . 26 12 154 62 . . 44 40 96 . 273 Received Heat Transfer 1953 | . 324 81 180 69 . 36 210 87 . 36 . . . 255 . . 675 Effects 20 | . . . . . . . . . 1 . . . . . . . 19 Shutdowns 4 | . . . . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 8 | . . . . . . . . . . . . . . . . . 8 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . 2 Parts Melted 31 | . . 1 . . . 1 6 7 1 . . . 1 1 1 . 12 Heat Transferred 8970 | . 825 275 50 . . . 1369 1887 370 37 . . 37 1073 370 . 2677 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . . . 3 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 574 | . 157 56 389 289 . 59 239 126 . . . . 574 . . . . Initial 260 | . . 11 21 93 . . . 15 . . . . 260 . . . . Average 93 | . 43 26 198 164 . 34 73 41 . . . . 409 . . . . Maximum Alert Level 2 | . . . 1 1 . . 1 . . . . . 2 . . . . Low Security (%) 85 | . 100 100 52 68 . 100 95 100 . . . . . . . . . Level 1 11 | . . . 47 31 . . 4 . . . . . 59 . . . . Level 2 2 | . . . . . . . . . . . . . 40 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 1 . . . 1 6 . 1 . . 3 . . . 1 Investigation 5 | . 2 . 1 . . . . 2 . . . . . . . . . Extermination 4 | . . . . . . . . 4 . . . . . . . . . Reinforcement 3 | . . . . . . . 1 . . . . . 2 . . . . Assault 3 | . . . . . . . . . . 1 . . 1 . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 9 | . 3 . 1 . . . 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 19 4 23 10 . 3 23 16 1 9 . 4 12 16 1 . 16 Peak Tracking Total 10 | . 4 2 4 4 . 3 6 4 1 9 . 3 6 5 1 . 10 Tactical Retreats 4 | . 1 . 1 . . . 2 . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 10 | . . . 2 . . . 5 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . Triggered 5 | . . . . . . . . . 2 . . . . 3 . . . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 9 | . . . 1 . . . 3 1 . . . . 4 . . . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 43 | . 8 1 7 . 2 . 7 9 . . . 1 3 . 1 4 . Terminals 20 | . 6 . 5 . . . 3 4 . . . 1 1 . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations 5 | . . . 1 . . . 2 2 . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 125 | . 15 1 18 . 8 . 24 21 . . . 1 7 . 1 29 . Successful 79 | . 8 1 7 . 8 . 16 7 . . . 1 1 . 1 29 . Failed 45 | . 6 . 11 . . . 8 14 . . . . 6 . . . . Catastrophic 11 | . . . 4 . . . 1 5 . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 42 | . 13 . 10 . 1 . 7 10 . . 1 . . . . . . Terminals 52 | . 13 . 14 . . . 11 11 . . . 1 2 . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . . Repair Stations 14 | . . . 2 . . . 6 6 . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . . 1 . . . . . . . . . Scanalyzers 11 | . . . . . . . 6 . . . . . 5 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Terminal Hacks 53 | . 5 1 2 . 8 . 3 2 . . . 1 1 . 1 29 . Record 19 | . . . . . 7 . . . . . . 1 . . . 11 . Part Schematic 9 | . . . . . . . . . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . Robot Analysis 5 | . 3 . 1 . . . 1 . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . . . . 3 . Open Door 2 | . . 1 . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 2 . . . 6 3 . . . . . . . . . Scan Component 6 | . . . 1 . . . 3 2 . . . . . . . . . Repair 5 | . . . 1 . . . 3 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 8 | . 3 . 2 . . . 1 2 . . . . . . . . . Terminals 4 | . 1 . 1 . . . 1 1 . . . . . . . . . Botnet 4 | . 1 . 1 . . . 1 1 . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 5 . . . 6 9 . . . . 3 . . . . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 4 . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . 2 . . . 15 . . . . 9 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . 3 1 . . . . . . . . . Time 172 | . . . 32 . . . 102 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 15 | . . 2 . 3 . . . . . 2 8 . . . . . . Largest Group 10 | . . 2 2 3 3 3 1 . . 2 10 10 10 . . . . Highest-Rated Group 309 | . . 42 42 40 40 40 16 . . 50 309 309 309 . . . . Highest-Rated Ally 51 | . . 31 31 16 16 16 16 . . 30 51 51 51 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 112 | . . 5 6 9 . 18 6 . . . . 18 47 . . . 3 Total Damage 1794 | . . 85 84 85 . 176 49 . . . . 301 1014 . . . . Kills 17 | . . 1 1 1 . 3 . . . . . 5 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 5 | . 3 . 1 . . . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . 1 2 . . . 2 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . 10 . . . . Emergency Access 10 | . . . . . . . . . . . . . 10 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 13822 | . 1430 772 812 684 912 667 1277 1708 291 358 1071 276 459 840 1796 279 190 Spaces Moved 8359 | 1 776 457 508 539 776 503 723 1217 228 292 918 229 332 385 376 88 11 Core 99 | . . . . . . . . . . . . . . 24 67 . 8 Treads 1494 | . 538 457 76 . . . . . . . . . . 23 309 88 3 Legs 239 | 1 238 . . . . . . . . . . . . . . . . Wheels 6527 | . . . 432 539 776 503 723 1217 228 292 918 229 332 338 . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 160 100 115 115 115 115 108 115 115 100 115 115 115 320 320 320 Average Speed 144 | 120 157 160 119 115 115 115 125 115 115 115 114 115 115 188 458 320 919 Slowest Speed 1300 | 120 260 160 240 115 115 115 160 170 115 115 115 115 115 1100 1100 320 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 2 85 80 41 96 91 98 41 25 44 60 86 44 9 54 54 74 5 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 9 | . 2 1 1 1 1 . . . . . 2 . . . . 1 . Known Exits Taken 3 | . . . 1 . . . . 1 . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . 2 . 1 . 1 . . 1 1 4 1 . . 2 . . Spaces Dug 23 | . . . . . . . 2 3 . . . . 10 . 8 . . Terrain Destroyed 148 | . . . 10 . . . 2 3 . 14 . . 10 100 8 . 1 Melee 15 | . . . . . . . 2 3 . . . . 10 . . . . Projectile 13 | . . . . . . . . . . . . . . 4 8 . 1 AOE 120 | . . . 10 . . . . . . 14 . . . 96 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9472 | . 887 477 609 576 799 582 959 1452 240 307 932 236 384 449 425 87 71 Wait 440 | . 19 2 5 14 . 66 133 140 2 . . 4 23 3 13 . 16 Move 8338 | . 775 456 503 538 775 502 722 1216 227 291 917 228 331 384 375 87 11 Hop 2 | . . . 2 . . . . . . . . . . . . . . Pick Up 99 | . 20 1 10 1 10 4 10 21 1 . 3 . 4 8 3 . 3 Fast Attach 30 | . 2 . 6 . 2 . 10 4 . . 3 . . 1 2 . . Attach 52 | . 6 1 5 . 2 . 8 9 1 . . . 3 4 2 . 11 Detach 2 | . . . . . . . . 1 . . . . . . . . 1 Swap 47 | . 1 2 6 2 1 . 2 6 1 2 2 2 6 7 6 . 1 Drop 81 | . 9 3 10 3 9 4 5 16 . . 6 . 2 6 5 . 3 Fire 349 | . 55 12 62 18 . 6 67 36 8 5 . 2 2 35 19 . 22 Melee 22 | . . . . . . . 2 3 . . 1 . 13 . . . 3 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . . 9 . . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Discovered new exit (range 16) 139 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 4) 623 | -10/Materials | Discovered new exit (range 8) 844 | -10/Materials | Central database locked down 1041 | -10/Materials | Discovered new exit (range 6) 1431 | -10/Materials | Entered Mines 1448 | -10/Mines | Core integrity fell below 50% 1474 | -10/Mines | Learned location of Zion (-7) 1507 | -10/Mines | Found the Drone Emporium 1511 | -10/Mines | Learned 2 Materials zone layouts 1527 | -10/Mines | Found Prototype Device 1600 | -10/Mines | Assembled infested the area 1605 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2180 | -10/Mines | Discovered new exit (range 10) 2203 | -10/Mines | Entered Materials 2203 | -9/Materials | Accompanied by 2 allies 2203 | -9/Materials | Evolved 2 slots: Utility x2 2208 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2556 | -9/Materials | Discovered new exit (range 3) 2592 | -9/Materials | Identified exit to Mines 2775 | -9/Materials | Repaired Autogun 3015 | -9/Materials | Entered Mines 3040 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3143 | -9/Mines | Discovered new exit (range 10) 3173 | -9/Mines | Discovered new exit (range 7) 3459 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3584 | -9/Mines | Excavation squad dispatched 3584 | -9/Mines | A large section of the Mines collapsed 3685 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3685 | -9/Mines | Discovered new exit (range 6) 3699 | -9/Mines | Entered Exiles 3699 | -9/Exiles | Accompanied by 3 allies 3744 | -9/Exiles | Met 8R-AWN 3766 | -9/Exiles | Met EX-HEX 3806 | -9/Exiles | Met EX-BIN 3828 | -9/Exiles | Aligned with FarCom system 3829 | -9/Exiles | Given EX-Vault access code 3855 | -9/Exiles | Opened EX-Vault 3866 | -9/Exiles | Found PSU Rigger 3893 | -9/Exiles | Found Firepult 3920 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3997 | -9/Exiles | Met EX-DEC 4020 | -9/Exiles | Visited The Gauntlet 4591 | -9/Exiles | Discovered new exit (range 14) 4611 | -9/Exiles | Left Exiles lab with Firepult 4611 | -9/Exiles | Entered Mines 4611 | -8/Mines | Accompanied by 3 allies 4814 | -8/Mines | Discovered new exit (range 3) 4948 | -8/Mines | Discovered new exit (range 10) 5278 | -8/Mines | Entered Materials 5278 | -8/Materials | Accompanied by 1 ally 5278 | -8/Materials | Evolved 2 slots: Utility x2 5598 | -8/Materials | Discovered new exit (range 4) 6077 | -8/Materials | Repaired Shield Generator 6127 | -8/Materials | Repaired Reflective Plating 6440 | -8/Materials | Repaired Med. Armor Plating 6555 | -8/Materials | Entered Factory 6555 | -7/Factory | Evolved 2 slots: Propulsion x2 7781 | -7/Factory | Build established: Skirmisher 8034 | -7/Factory | Repaired Hardlight Generator 8087 | -7/Factory | Identified exit to Storage 8087 | -7/Factory | Identified exit to Lower Caves 8263 | -7/Factory | Entered Lower Caves 8442 | -7/Lower Caves | Learned location of 1 exit from Factory 8543 | -7/Lower Caves | Build established: Mutant 8544 | -7/Lower Caves | Discovered new exit (range 10) 8554 | -7/Lower Caves | Entered another Lower Caves area 8576 | -7/Lower Caves | Discovered new exit (range 19) 8707 | -7/Lower Caves | Learned Factory garrison access intel 8719 | -7/Lower Caves | Spotted B-75 Beast 8788 | -7/Lower Caves | Learned Factory trap positions 8814 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8846 | -7/Lower Caves | Destroyed 9 combat bots 8887 | -7/Lower Caves | Discovered new exit (range 16) 8912 | -7/Lower Caves | Entered Zion 8912 | -7/Zion | Accompanied by 2 allies 8963 | -7/Zion | System corruption cleaned by Quarantine Array 9094 | -7/Zion | Discovered new exit (range 17) 9126 | -7/Zion | Gained Derelict followers 9208 | -7/Zion | Received a hallucinogenic algorithm 9305 | -7/Zion | Learned location of Armory (-4) 9381 | -7/Zion | Learned location of Storage (-7) 9584 | -7/Zion | Rebuked by Imprinter 9673 | -7/Zion | Gained Derelict followers 9739 | -7/Zion | Gained Derelict followers 9760 | -7/Zion | Learned Factory fabricator intel 9983 | -7/Zion | Entered Proximity Caves 9983 | -6/Proximity Caves | Accompanied by 10 allies 10055 | -6/Proximity Caves | Spotter reported a threat 10220 | -6/Proximity Caves | Discovered new exit (range 17) 10230 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10259 | -6/Proximity Caves | Entered Factory 10259 | -6/Factory | Accompanied by 10 allies 10259 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10260 | -6/Factory | Identified exit to Lower Caves 10261 | -6/Factory | Loaded intel: 114 trap records 10262 | -6/Factory | Loaded intel: 6 fabricator locations 10263 | -6/Factory | Loaded intel: 4 garrison access locations 10284 | -6/Factory | Discovered new exit (range 13) 10609 | -6/Factory | First assault squad dispatched 10718 | -6/Factory | Entered Lower Caves 10725 | -6/Lower Caves | Spotted B-75 Beast 10836 | -6/Lower Caves | Encountered a Warlord checkpoint 10885 | -6/Lower Caves | Learned Factory emergency access door positions 11022 | -6/Lower Caves | Build established: Derelict-Mutant 11106 | -6/Lower Caves | Learned Factory emergency access door positions 11124 | -6/Lower Caves | Found Imp. Powered Armor 11189 | -6/Lower Caves | Discovered new exit (range 15) 11239 | -6/Lower Caves | Lost 3 parts (2n1u) 11406 | -6/Lower Caves | Build established: Mutant 11558 | -6/Lower Caves | Entered another Lower Caves area 11767 | -6/Lower Caves | Discovered new exit (range 8) 12611 | -6/Lower Caves | Found Prototype Device 12993 | -6/Lower Caves | Spotted B-75 Beast 13197 | -6/Lower Caves | Discovered new exit (range 16) 13251 | -6/Lower Caves | Learned Factory garrison access intel 13354 | -6/Lower Caves | Entered Data Miner 13354 | -6/Data Miner | Discovered new exit (range 8) 13406 | -6/Data Miner | Met Data Miner 13502 | -6/Data Miner | Learned location of Section 7 (-3) 13502 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13550 | -6/Data Miner | Received God Mode back door access code from Data Miner 13633 | -6/Data Miner | Entered Proximity Caves 13642 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13707 | -5/Proximity Caves | Lost 3 parts (1n2u) 13792 | -5/Proximity Caves | Identified Heart of Steel 13794 | -5/Proximity Caves | Core integrity fell below 50% 13800 | -5/Proximity Caves | Identified Bomb Drone Bay 13814 | -5/Proximity Caves | Core integrity fell below 20% 13823 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13803_ Bomb Drone released from Bomb Drone Bay. 13803_ Bomb Drone sneak attacks. 13803_ Bomb Drone detonates. 13803_ Bomb Drone destroyed. 13803_ Knocked back. 13804_ Bomb Drone released from Bomb Drone Bay. 13804_ The unstable cave ceiling collapses. 13804_ Bomb Drone sneak attacks. 13804_ Bomb Drone detonates. 13804_ Bomb Drone destroyed. 13804_ I-47 Archangel destroyed. 13804_ Bomb Drone Bay destroyed. 13811_ Imp. Light Armor Plating destroyed. 13811_ Critical hit (Burn: +37). 13813_ B-60 Warrior Imp. Treads severed. 13815_ The unstable cave ceiling collapses. 13815_ Destroyed Imp. Treads. 13816_ Knocked back. 13818_ TNMFD7GJ39UZ8#,E7V%>B1#BCP65ZMDIE&J7/NA 13821_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#?????????????###??????????????#???? | | ???????????????????????????? #???????????#?#????? | | ?????????????????????######## #?????#????????????? | | ?????????????????????#""bY""# #####??#?#?????????? | | ???????????????#?????#" "# # ##???????#??????? | | ?????????????????????#" "# #?????? #??????? | | ?????????????#???????#" " % ##??? ##????? | | ???????????????????#?## #?# ### | | ???????????????????# # g #" | | ???????????????##### g % # #?????? | | ????????? bg% % %" | | ????????? ### # ### | | ??????????????###?????# # ##?????? | | ??????????????????????# @ # ##?##??????????? | | ??????????????????????# #??????????????? | | ??????????????????????## # ##????#?????????? | | ????????????????????#?? #######???????????????? | | ??????????????????????## ???????#?????????????? | | ???????????? ??????????## ?????????????????????? | | ????????????????????????## ????????????????????? | | ?????????????????????????## ????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????? ?? #??#?????????????? ? | | ??????????????????????????? #??????????????????? | | ???????????????????????????# ##??????????????????? | | ????????????????????????????##?????????????????#?? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 775 Resistance: TH 10 Resistance: EM 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Slug Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Force Booster | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionSapperChronowheel Manual? 0 Play Time 02:08:43 Cumulative 199.8 hours Start 2024.03.19 @ 20:56:59 End 2024.03.30 @ 20:36:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 141 Adventurer 0 Explorer 10 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2271d25-9195-465b-8eb2-eed6809dd0bd