Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.27 @ 20:40:57

Player: Khazzy

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (619)      619
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1319

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Mining Claw
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Heat Sink
          Large Storage Unit
          Large Storage Unit
       Improved Terrain Scanner
                ECM Suite
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Tractor Beam
>               --- WEAPON -----------
          Light Assault Rifle
                Mining Claw
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
       Improved Treads
       Improved Treads
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
       Improved Terrain Scanner
                ECM Suite
                Field Recycling Unit
                Field Recycling Unit
                Field Recycling Unit
                Field Recycling Unit
                EM Pulse Gun
          Small Laser
          Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   21  1   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   8   .   
    Treads                 6    | .   6   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   2   1   
    Device                 2    | 1   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   8   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   5   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   8   1   
  Power                    3    | .   3   .   
  Propulsion               3    | .   3   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      4    | .   4   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   96  87  
  Engine                   13   | .   12  14  
  Treads                   17   | .   15  28  
  Leg                      7    | .   8   .   
  Wheel                    2    | .   3   .   
  Device                   10   | .   12  .   
  Storage                  14   | .   14  14  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            16   | .   16  14  
  Slashing Weapon          9    | .   9   14  
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 11  49  52  
  Greatest Support         46   | 32  46  46  
  Greatest Overweight (x)  3    | 3   2   1   
  Average Overweight (x)   .    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         11   | 7   18  20  
  Most Carried             20   | 8   20  17  
  Average Carried          8    | 6   12  16  
  Final Capacity           20   | 8   20  20  
  Final Carried            16   | 7   16  16  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           732  | 264 448 20  
  Remotely                 161  | .   161 .   
Salvage Created            990  | .   875 115 
  Parts                    75   | .   69  6   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  24   | .   21  3   
  Melee                    13   | .   10  3   
  Guns                     11   | .   11  .   
Classes Destroyed          8    | .   8   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   1   1   
  Mechanic                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  11   | .   8   3   
  Grunt                    13   | .   13  .   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1423 | 203  1032 188  
  Core                     252  | 45   165  42   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         82   | 82   .    .    
Volleys Fired              45   | 4    41   .    
  Largest                  2    | 2    2    .    
  Hottest                  60   | 60   60   .    
Shots Fired                78   | 8    70   .    
  Gun                      78   | 8    70   .    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  66   | 4    62   .    
  Thermal                  9    | 4    5    .    
  Explosive                .    | .    .    .    
  Electromagnetic          3    | .    3    .    
  Robot Hit Streak         16   | 4    16   .    
  Robot Miss Streak        3    | 1    3    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           97   | 7    79   11   
  Core Hits                42   | 3    37   2    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              66   | .    51   15   
  Impact                   .    | .    .    .    
  Slashing                 66   | .    51   15   
  Piercing                 .    | .    .    .    
  Sneak Attacks            10   | .    8    2    
    Combat Hostiles        1    | .    1    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1620 | 91   1244 285  
  Guns                     460  | 62   398  .    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1087 | .    802  285  
  Ramming                  73   | 29   44   .    
  Kinetic                  379  | 32   347  .    
  Thermal                  61   | 30   31   .    
  Explosive                .    | .    .    .    
  Electromagnetic          20   | .    20   .    
  Impact                   .    | .    .    .    
  Slashing                 1087 | .    802  285  
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  12   | .    9    3    
    Message Errors         7    | .    5    2    
    Matter Fused           3    | .    2    1    
    Heat Flow Errors       1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            78   | .    38   40   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    78   | .    38   40   
Knockbacks                 2    | 2    .    .    
  Impact                   2    | 2    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      25   | 14   11   .    
  Shots                    .    | .    .    .    
  Rammed                   13   | 7    6    .    
Targets Rammed             15   | 7    8    .    
  Kicked                   1    | .    1    .    
  Crushed                  1    | .    1    .    
Highest Temperature        123  | 40   123  .    
  Average Temperature      19   | 20   19   .    
  Received Heat Transfer   534  | .    534  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         150  | 75   75   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             242  | 15  242 103 
  Initial                  23   | .   .   23  
  Average                  18   | .   65  38  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 97  100 
  Level 1                  .    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   6   1   
  Investigation            7    | .   6   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | 1   31  6   
  Peak Tracking Total      3    | 1   3   3   
  Tactical Retreats        7    | .   6   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          11   | .   10  1   
  Terminals                9    | .   8   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                43   | .   40  3   
  Successful               22   | .   21  1   
  Failed                   21   | .   19  2   
    Catastrophic           5    | .   4   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                39   | .   36  3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             18   | .   17  1   
  Record                   9    | .   8   1   
  Prototype ID Bank        4    | .   4   .   
  Level Access Points      1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   8   1   
  Full Trace Events        8    | .   7   1   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             3    | .   3   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               7814 | 5569 1952 293  
Spaces Moved               2071 | 1190 786  95   
  Core                     40   | 40   .    .    
  Treads                   473  | .    378  95   
  Legs                     202  | .    202  .    
  Wheels                   1356 | 1150 206  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  240  
  Average Speed            146  | 99   205  240  
  Slowest Speed            260  | 200  260  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       70   | 108  92   11   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 6    | .    6    .    
Terrain Destroyed          6    | .    6    .    
  Melee                    6    | .    6    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      6656 | 5560 966  130  
  Wait                     4375 | 4345 11   19   
  Move                     2069 | 1189 785  95   
  Hop                      .    | .    .    .    
  Pick Up                  39   | 8    31   .    
  Fast Attach              6    | 6    .    .    
  Attach                   15   | 1    13   1    
  Detach                   1    | .    1    .    
  Swap                     8    | .    8    .    
  Drop                     17   | .    17   .    
  Fire                     45   | 4    41   .    
  Melee                    66   | .    51   15   
  Ram                      12   | 7    5    .    
  Kick                     1    | .    1    .    
  Crush                    2    | .    2    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
 1781 | -11/Junkyard  | Assembled infested the area
 5570 | -11/Junkyard  | Entered Materials
 5571 | -10/Materials | Build established: Mutant
 5637 | -10/Materials | Discovered new exit (range 14)
 5834 | -10/Materials | Lost 3 parts (1p1n1w)
 5891 | -10/Materials | Discovered new exit (range 10)
 6597 | -10/Materials | Discovered new exit (range 16)
 6713 | -10/Materials | Core integrity fell below 50%
 6760 | -10/Materials | Identified exit to Materials
 6930 | -10/Materials | Discovered new exit (range 7)
 7372 | -10/Materials | Core integrity fell below 20%
 7392 | -10/Materials | Lost 4 parts (1p2n1u)
 7522 | -10/Materials | Entered Mines
 7561 | -10/Mines     | Learned 2 Materials zone layouts
 7815 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Destroyed Wheel.
SAL2N4BJVHI<F  >C/ASV8BXVIMI5KFJQ|88P|
K-01 Serf collects debris.
S-10 Pest Lgt. Assault Rifle ripped off.
K-01 Serf collects debris.
S-10 Pest destroyed. <x2>
R-06 Scavenger collects Lgt. Assault Rifle.
Acquired 10 matter.
R-06 Scavenger collects Flight Unit.
Sneak attack on R-06 Scavenger.
Destroyed Tractor Beam.
R-06 Scavenger destroyed.
K-01 Serf collects debris.
Acquired 10 matter.
K-01 Serf collects debris.
Destroyed Lgt. Ion Engine.
S-10 Pest destroyed.
Destroyed Flight Unit.
K-01 Serf collects debris.
Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????###?????        |
| ??????????? ???????????????????????#T####??        |
| ??????????#    ?????????????????####    #??        |
| ???????????#      ??????????????#       #??        |
| ???????????#        ####????????# ##    #??        |
| ???????????#           *####????# ##    #??        |
| ???????????#          =s=@s#????# ##    #??        |
| ???????????#        ## %##%#????# ##    #??        |
| ?????????????????????#  ?#%#????# ##    #??        |
| ?????????????????????# ??#=#????# ##    #??        |
| ?????????????????????# ??# ###### #######??        |
| ?????????????????????#???#        #????????        |
| ?????????????????????????######## #????????        |
| ????????????????????????????????# #????????        |
| ????????????????????????????????# #????????        |
| ????????????????????????????????# #????????        |
| ????????????????????????????????# #????????        |
| ????????????????????????????????# #????????        |
| ????????????????????????????????# #????????        |
| ????????????????????????????????# #????????        |
| ????????????????????????????????# ####?????        |
| ???????????????????????????????##    ##????        |
| ???????????????????????????????#      #????        |
| ???????????????????????????????#      #????        |
| ???????????????????????????????#      ##???        |
| ??????????????????????????????## """   #???        |
| ????????????????????????????###  """   #???        |
| ???????????????????????????##    """  ##???        |
| ???????????????????????????#          #????        |
| ???????????????????????????#          #????        |
| ???????????????????????????##  ##    ##????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat
Novice Programmer
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              StasisRiotTrap
  Manual?         0
Play Time         00:36:57
  Cumulative      3.5 hours
  Start           2023.10.27 @ 20:02:27
  End             2023.10.27 @ 20:40:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5d49176-b031-43c7-841d-d1b5e0bf05dc