Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 00:59:20 // Halloween2019/Abominations

Player: Infomantis

Result: Destroyed by Minor Abomination with Cooled Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (1101)     1101
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3581

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     282/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
        Medium Treads
>              --- UTILITY (5) ------
               Machine Analyzer
      Improved Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Micro Nuclear Core
         Small Storage Unit
               Hardlight Generator
  High-powered Field Laser
  High-powered Field Laser

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
        Medium Treads
>              --- UTILITY ----------
         Small Storage Unit
               Machine Analyzer
      Improved Targeting Computer
               Hardlight Generator
>              --- WEAPON -----------
  High-powered Field Laser
  High-powered Field Laser
>              --- INVENTORY --------
               Particle Gun
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               High-powered Field Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             38   | 8   .   3   9   18  
  Power                    6    | 1   .   .   2   3   
    Engine                 1    | 1   .   .   .   .   
    Core                   5    | .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   1   3   3   
    Treads                 3    | .   .   1   1   1   
    Leg                    4    | 2   .   .   1   1   
    Wheel                  2    | .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   .   1   2   5   
    Device                 4    | 1   .   .   .   3   
    Storage                2    | 1   .   .   .   1   
    Processor              3    | .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 3   .   1   2   7   
    Energy Gun             5    | .   .   .   .   5   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | 3   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 22   | .   .   .   12  10  
  Power                    3    | .   .   .   2   1   
  Propulsion               8    | .   .   .   4   4   
  Utility                  5    | .   .   .   3   2   
  Weapon                   6    | .   .   .   3   3   
  Highest Loss Streak      10   | .   .   .   8   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 98  86  55  
  Engine                   4    | .   14  11  .   .   
  Core                     3    | .   .   .   6   4   
  Treads                   6    | .   .   10  8   4   
  Leg                      16   | .   28  22  21  2   
  Wheel                    1    | .   .   .   1   4   
  Device                   8    | .   14  11  6   5   
  Storage                  8    | .   14  11  9   4   
  Processor                9    | .   .   10  8   13  
  Ballistic Gun            16   | .   28  22  20  3   
  Slashing Weapon          1    | .   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             24   | 14  14  16  19  24  
  Greatest Support         30   | 20  20  20  30  28  
  Greatest Overweight (x)  4    | .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   6   
  Most Carried             8    | 8   8   8   8   5   
  Average Carried          6    | 5   7   7   7   2   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 8   8   8   4   5   

 Class Distribution 
--------------------
 66% | Mutant
 22% | Scavenger-Skirmisher
  9% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1334 | 247 107 236 548 196 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1099 | 97  70  387 285 260 
  Parts                    74   | 15  3   29  13  14  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  18   | .   1   7   7   3   
  Guns                     16   | .   1   7   7   1   
  Cannons                  2    | .   .   .   .   2   
Classes Destroyed          5    | 1   1   2   .   1   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Grunt                    5    | .   .   2   2   1   
  Sentry                   1    | .   .   1   .   .   
  Abomination              12   | .   1   4   5   2   
Best Kill Streak           4    | 3   1   4   3   1   
  Combat Bots Only         4    | .   1   4   3   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5891 | .    68   518  2982 2323 
  Core                     1273 | .    17   99   444  713  
  Absorbed by Shields      144  | .    .    .    .    144  
Core Remaining (%)         71   | 100  93   75   19   .    
Volleys Fired              125  | 12   14   30   40   29   
  Largest                  3    | 2    2    2    3    2    
  Hottest                  140  | 40   40   43   68   140  
Shots Fired                288  | 24   28   60   118  58   
  Gun                      266  | 24   28   60   118  36   
  Cannon                   22   | .    .    .    .    22   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  252  | 24   28   60   118  22   
  Thermal                  36   | .    .    .    .    36   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | 2    7    11   21   14   
  Robot Miss Streak        4    | 4    3    4    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           211  | 10   18   42   95   46   
  Core Hits                64   | 5    6    13   27   13   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    
    Burn                   1    | .    .    .    .    1    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              6    | .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    .    .    6    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3464 | 110  193  572  1793 796  
  Guns                     2925 | 110  193  572  1604 446  
  Cannons                  335  | .    .    .    .    335  
  Explosions               .    | .    .    .    .    .    
  Melee                    185  | .    .    .    185  .    
  Ramming                  19   | .    .    .    4    15   
  Kinetic                  2623 | 110  193  572  1604 144  
  Thermal                  637  | .    .    .    .    637  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 185  | .    .    .    185  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    2    1    9    2    
  Average Corruption       2    | .    2    1    5    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    1    8    5    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           7    | .    .    .    3    4    
    Heat Flow Errors       1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    .    .    1    3    
Targets Rammed             6    | .    .    .    3    3    
  Kicked                   2    | .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        518  | .    .    27   371  518  
  Average Temperature      128  | .    .    12   104  153  
  Received Heat Transfer   1996 | .    .    300  1017 679  
  Effects                  6    | .    .    .    3    3    
    Shutdowns              1    | .    .    .    1    .    
    Interference           2    | .    .    .    .    2    
    Matter Decay           2    | .    .    .    2    .    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         373  | .    .    .    .    373  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             170  | 25  41  170 157 70  
  Initial                  71   | .   16  16  71  .   
  Average                  54   | 11  33  83  80  21  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          40   | .   1   10  9   20  
  Investigation            8    | .   .   4   1   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            13   | .   1   4   3   5   
  Assault                  8    | .   .   2   3   3   
  Garrison                 11   | .   .   .   2   9   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           19   | .   2   8   5   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   3   12  22  29  
  Peak Tracking Total      13   | .   2   6   7   13  
  Tactical Retreats        16   | .   .   1   7   8   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          6    | .   2   2   1   1   
  Terminals                6    | .   2   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   6   3   1   2   
  Successful               5    | .   2   2   1   .   
  Failed                   7    | .   4   1   .   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   1   .   .   
  Terminals                12   | .   6   3   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   2   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   
  Machine Destruction      2    | .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   13  
  Total Damage             120  | .   .   .   .   120 
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               1819 | 158 188 341 636 496 
Spaces Moved               1244 | 91  123 188 370 472 
  Core                     338  | 4   .   .   .   334 
  Treads                   11   | .   .   .   .   11  
  Legs                     700  | 87  123 188 302 .   
  Wheels                   195  | .   .   .   68  127 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 50  
  Average Speed            99   | 116 120 120 116 69  
  Slowest Speed            250  | 120 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 5   35  28  47  21  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1526 | 117 138 234 468 569 
  Wait                     72   | .   .   4   38  30  
  Move                     1240 | 90  122 187 369 472 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 7   1   5   2   5   
  Fast Attach              20   | 7   .   1   3   9   
  Attach                   16   | .   .   1   6   9   
  Detach                   7    | .   .   .   .   7   
  Swap                     2    | 1   .   1   .   .   
  Drop                     12   | .   1   5   1   5   
  Fire                     125  | 12  14  30  40  29  
  Melee                    6    | .   .   .   6   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   
  Crush                    4    | .   .   .   1   3   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  159 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 15)
  347 | -10/Materials | Entered another Materials area
  347 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  485 | -9/Materials  | Discovered new exit (range 16)
  668 | -9/Materials  | Discovered new exit (range 14)
  688 | -9/Materials  | Entered another Materials area
  688 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  698 | -8/Materials  | Discovered new exit (range 16)
  707 | -8/Materials  | Garrison activated, responded to threat
 1062 | -8/Materials  | Build established: Scavenger-Skirmisher
 1229 | -8/Materials  | Core integrity fell below 50%
 1264 | -8/Materials  | Lost 8 parts (1p3n1u3w)
 1313 | -8/Materials  | Core integrity fell below 20%
 1321 | -8/Materials  | Discovered new exit (range 4)
 1324 | -8/Materials  | Entered Factory
 1324 | -7/Factory    | Evolved 2 slots: Utility x2
 1344 | -7/Factory    | Garrison activated, responded to threat
 1379 | -7/Factory    | Garrison activated, responded to threat
 1414 | -7/Factory    | Garrison activated, responded to threat
 1564 | -7/Factory    | Core integrity fell below 50%
 1574 | -7/Factory    | Discovered new exit (range 12)
 1577 | -7/Factory    | Discovered new exit (range 12)
 1600 | -7/Factory    | Lost 10 parts (1p4n2u3w)
 1754 | -7/Factory    | Core integrity fell below 20%
 1755 | -7/Factory    | Garrison activated, responded to threat
 1782 | -7/Factory    | Garrison activated, responded to threat
 1820 | -7/Factory    | Destroyed by Minor Abomination with Cooled Pulse Rifle

 Last Messages 
---------------
01785_ Current location identified: Factory
01785_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation
  squad.
01794_ >> Machine Analyzer network decryption results:
01794_   Garrison Access x2
01796_ ALERT: Garrison Access compromised, dispatching assault squad.
01799_ System corrupted: Matter fused (-10).
01801_ 45 Matter blinks away.
01802_ Fire Anomaly forced to warp away.
01802_ Hungry Anomaly forced to warp away.
01802_ 20 Matter blinks away.
01807_ Minor Abomination suffers critical hit (Burn).
01812_ Minor Abomination spits out Aluminum Leg.
01812_ Minor Abomination absorbs Corrupted Aluminum Leg.
01814_ >> Machine Analyzer network decryption results:
01814_   Fabricator x3
01817_ Minor Abomination suffers critical hit (Burn).
01818_ Minor Abomination sheds Resonating Anomaly.
01819_ Penetrated by Slug. <x2>
01820_ Minor Abomination absorbs Corrupted Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingStructuralStabilizer
  Manual?         0
Play Time         00:26:53
  Cumulative      260.3 hours
  Start           2022.11.14 @ 00:26:33
  End             2022.11.14 @ 00:59:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          180
  Rogue           157
  Adventurer      6
  Explorer        17
Win Type          -
  Total           20
  Types           13/0/3/1/0/1/1/1/0
Lore%             94
Gallery%          92
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0273e17e-22c1-498c-b8c9-e2d9fe0b6625