Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 22:28:46 Player: Moddy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1672) 1672 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-507) -507 TOTAL SCORE: 5135 Bonus ------- Friendly Fire -507 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 234/240 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (5) ------- Falx > --- INVENTORY (5) ---- Nuclear Core Fusion Compressor Improved Signal Interpreter Transport Network Coupler Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Armor Integrity Analyzer Matter Filter Kinecellerator Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Precision Assault Rifle Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel Advanced Heat Sink Coolant Injector Medium Matter Pod Improved Signal Interpreter Transport Network Coupler Thermal Shield Hacking Suite Trap Extractor Gauss Rifle Gauss Rifle Gauss Rifle Improved Grenade Launcher Katana [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Surge Thruster Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 5 | . . . 1 2 1 1 Weapon 3 | . . 1 . . 1 1 Parts Attached 67 | . 6 13 9 12 3 24 Power 7 | . . . 1 2 1 3 Engine 4 | . . . . 2 . 2 Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 23 | . 2 7 2 5 . 7 Treads 4 | . 2 . . . . 2 Leg 11 | . . 4 1 2 . 4 Wheel 4 | . . . 1 3 . . Hover 3 | . . 3 . . . . Flight 1 | . . . . . . 1 Utility 12 | . 2 1 2 2 1 4 Device 7 | . 1 . 2 1 . 3 Storage 2 | . 1 . . . . 1 Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 25 | . 2 5 4 3 1 10 Energy Gun 5 | . 1 2 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | . . . 1 3 . 5 Ballistic Cannon 3 | . . . 1 . 1 1 Launcher 5 | . 1 2 . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 33 | . 1 1 5 . . 26 Power 1 | . . . . . . 1 Propulsion 12 | . . . 1 . . 11 Utility 7 | . . . 1 . . 6 Weapon 13 | . 1 1 3 . . 8 Highest Loss Streak 14 | . 1 1 3 . . 14 To Critical Strikes 1 | . . . . . . 1 Average Backups 17 | . 6 9 17 24 24 20 Power 5 | . 1 1 4 8 9 7 Propulsion 4 | . 4 4 4 4 3 2 Utility 4 | . . 2 3 6 7 6 Weapon 3 | . 1 1 4 4 4 3 Tool/Special . | . . . . . . . Unused Backups 24 | . . 1 . 5 6 12 Power 11 | . . . . 1 4 6 Propulsion 2 | . . 1 . . . 1 Utility 9 | . . . . 3 2 4 Weapon 2 | . . . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 99 99 87 92 92 83 Engine 6 | . 14 11 2 6 4 . Core 1 | . . . 6 . 1 3 Treads 5 | . 26 8 . . . . Leg 13 | . 1 12 26 15 13 12 Wheel 6 | . . . . 14 13 5 Hover 2 | . . 11 . . . . Device 7 | . 13 1 7 7 6 10 Storage 8 | . 14 11 9 7 6 6 Processor 8 | . . 9 9 7 13 11 Protection 3 | . . . . 7 6 3 Energy Gun 10 | . 23 23 14 4 . . Ballistic Gun 9 | . . . 1 9 20 19 Ballistic Cannon 2 | . . . 2 1 5 4 Launcher 2 | . 4 8 . . . . Impact Weapon 2 | . . 1 9 5 . . Peak Build Rating 76 | . 7 15 28 48 59 76 Average Rating 34 | . 6 12 20 41 56 59 On Entrance 24 | 6 6 7 15 28 48 59 Naked Turns . | . . . . . . . Heaviest Build 138 | 14 91 96 102 121 130 138 Greatest Support 75 | 20 40 40 35 32 20 75 Greatest Overweight (x) 26 | . 2 15 5 6 6 26 Average Overweight (x) 4 | . 1 3 2 4 6 4 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 Average Capacity 24 | . 24 25 25 25 25 24 Most Carried 25 | . 7 14 25 25 25 25 Average Carried 17 | . 6 9 18 24 24 20 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 6 7 14 23 24 25 5 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Gunner 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1449 | 200 20 98 271 518 159 183 Remotely . | . . . . . . . Salvage Created 1597 | . 162 306 116 412 229 372 Parts 92 | . 8 21 10 16 9 28 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . . . 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 31 | . 6 4 3 5 2 11 Melee 2 | . . . 1 . . 1 Guns 16 | . 1 2 1 5 2 5 Cannons 4 | . . . 1 . . 3 AOE 9 | . 5 2 . . . 2 Classes Destroyed 12 | . 3 4 1 . 2 2 Worker 3 | . 1 1 . . . 1 Builder 5 | . 1 3 . . . 1 Hauler 1 | . . 1 . . . . Recycler 4 | . . 1 . 2 1 . Watcher 2 | . . 2 . . . . Swarmer 3 | . . . . . . 3 Cutter 3 | . . . . . . 3 Grunt 11 | . 6 2 . 2 . 1 Brawler 1 | . . . . . 1 . Sentry 6 | . . 2 2 1 . 1 Hunter 4 | . . . 1 2 . 1 Programmer 3 | . . . . . 1 2 Best Kill Streak 6 | . 6 4 1 4 1 5 Combat Bots Only 4 | . 4 2 1 4 1 4 Max Kills in Single Turn 4 | . 2 4 1 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 387 | . 14 13 58 22 2 278 Missed 106 | . 2 2 19 12 . 71 Hits 281 | . 12 11 39 10 2 207 Melee 11 | . . . . . . 11 Projectile 270 | . 12 11 39 10 2 196 AOE 1 | . . . . . . 1 Critical Strikes 18 | . 1 . 3 1 . 13 Part Disruptions 1 | . . . . . . 1 Damage Taken 5587 | . 290 222 588 113 277 4097 Core 1180 | . 29 25 62 12 48 1004 Absorbed by Shields . | . . . . . . . Ignored by Resistances 309 | . . . . . . 309 Core Remaining (%) 93 | 100 88 93 88 98 94 . Volleys Fired 91 | . 12 14 15 20 5 25 Largest 5 | . 2 3 2 3 4 5 Hottest 161 | . 70 115 106 97 130 161 Shots Fired 252 | . 24 38 29 47 18 96 Gun 197 | . 12 28 20 47 15 75 Cannon 30 | . . . 9 . 3 18 Launcher 25 | . 12 10 . . . 3 Special . | . . . . . . . Kinetic 172 | . . . 17 44 18 93 Thermal 4 | . . . 1 3 . . Explosive 25 | . 12 10 . . . 3 Electromagnetic 51 | . 12 28 11 . . . Robot Hit Streak 17 | . 4 16 17 16 6 5 Robot Miss Streak 7 | . 1 1 7 2 2 6 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 4 | . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 162 | . 12 19 21 34 12 64 Core Hits 95 | . 15 17 11 12 8 32 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 1 . . 4 Destroy 1 | . . . . . . 1 Smash 1 | . . . 1 . . . Sever 3 | . . . . . . 3 Melee Attacks 13 | . . . 4 . . 9 Impact 4 | . . . 4 . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5202 | . 760 737 378 761 316 2250 Guns 2506 | . 66 241 156 760 288 995 Cannons 599 | . . . 127 . 28 444 Explosions 1766 | . 694 491 . . . 581 Melee 325 | . . . 95 . . 230 Ramming 6 | . . 5 . 1 . . Kinetic 2640 | . . . 179 723 316 1422 Thermal 159 | . 49 53 20 37 . . Explosive 1664 | . 645 438 . . . 581 Electromagnetic 391 | . 66 241 84 . . . Impact 112 | . . . 95 . . 17 Slashing 230 | . . . . . . 230 Piercing . | . . . . . . . Highest Corruption 4 | . . . . 3 . 4 Average Corruption 3 | . . . . 2 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . 6 . 3 Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 104 | . 23 12 . . . 69 Projectiles 27 | . . . . . . 27 Explosions 77 | . 23 12 . . . 42 Melee . | . . . . . . . Knockbacks 12 | . . . 4 . . 8 Impact . | . . . . . . . Kinetic 12 | . . . 4 . . 8 Secondary . | . . . . . . . Self-Inflicted Damage 420 | . 156 72 . . . 192 Shots 16 | . 6 5 . . . 5 Rammed 4 | . 1 2 . 1 . . Targets Rammed 4 | . 1 2 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 274 | . 32 192 51 218 93 274 Average Temperature 76 | . 15 70 12 87 44 109 Received Heat Transfer 1305 | . 102 54 144 69 . 936 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 . 1 Heat Transferred 211 | . 50 50 37 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | . 100 100 100 100 100 80 Level 1 2 | . . . . . . 19 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 309 | . 175 102 46 117 41 309 Initial 56 | . . 56 5 9 41 8 Average 35 | . 46 46 8 16 3 105 Influence Increases 1472 | . 221 285 121 171 65 609 Destroy 0b10 Robot/C 620 | . 120 80 60 100 40 220 Destroy 0b10 Robot/NC 75 | . 10 40 . 10 5 10 Destroy Leader 196 | . 20 36 30 30 20 60 Disable Machine 285 | . 15 60 15 30 . 165 Destroy Structure 251 | . 56 69 1 1 . 124 Lose Combat Pursuer 45 | . . . 15 . . 30 Influence Decreases 1351 | . 86 406 113 108 132 506 Entered New Map 155 | . . 79 9 13 44 10 Time Decay 895 | . 76 317 83 95 88 236 Lost Part 301 | . 10 10 21 . . 260 Squads Dispatched 25 | . 1 1 3 8 3 9 Investigation 1 | . . . . . . 1 Extermination 6 | . . . . 2 2 2 Reinforcement 11 | . 1 1 3 3 . 3 Assault . | . . . . . . . Garrison 7 | . . . . 3 1 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . 1 4 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 6 7 11 21 9 32 Peak Tracking Total 11 | . 2 3 3 8 5 11 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . 1 4 1 2 . 11 Max in Single Turn 6 | . 1 1 1 1 . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 2 . . . . . Successful 1 | . 1 . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 101 | . . . 101 . . . Sensors 101 | . . . 101 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4036 | . 538 752 540 670 926 610 Spaces Moved 1581 | 1 157 200 145 357 487 234 Core 13 | . . . . . . 13 Treads 235 | . 151 81 . . . 3 Legs 268 | 1 6 55 145 . . 61 Wheels 1001 | . . . . 357 487 157 Hover 64 | . . 64 . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 320 260 145 170 50 Average Speed 217 | 120 312 336 320 151 170 186 Slowest Speed 1350 | 120 320 990 470 170 170 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 1 31 26 17 18 17 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 227 | . 78 85 . . . 64 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 223 | . 78 85 . . . 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 1971 | . 178 240 184 451 583 335 Wait 116 | . . . . 26 67 23 Move 1575 | . 156 199 144 356 486 234 Hop . | . . . . . . . Pick Up 53 | . 2 9 12 12 11 7 Fast Attach 12 | . 2 . 2 1 . 7 Attach 28 | . 1 3 5 1 2 16 Detach . | . . . . . . . Swap 34 | . 3 11 2 11 2 5 Drop 37 | . 1 2 . 15 10 9 Fire 91 | . 12 14 15 20 5 25 Melee 13 | . . . 4 . . 9 Ram 3 | . . 2 . 1 . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 12) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 875 | -9/Materials | Build established: Gunner 1215 | -9/Materials | Discovered new exit (range 16) 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -8/Materials | Discovered new exit (range 16) 1477 | -8/Materials | Build established: Mutant 1603 | -8/Materials | Met 7R-MNS 1692 | -8/Materials | Discovered new exit (range 16) 1738 | -8/Materials | Lost 3 parts (1n2w) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Utility x2 1832 | -7/Factory | Caught up to 7R-MNS 1866 | -7/Factory | Garrison activated, responded to threat 2471 | -7/Factory | Discovered new exit (range 8) 2501 | -7/Factory | Entered another Factory area 2501 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2502 | -6/Factory | Caught up to 7R-MNS 2690 | -6/Factory | Build established: Scavenger-Gunner 3187 | -6/Factory | Garrison activated, responded to threat 3359 | -6/Factory | Discovered new exit (range 8) 3427 | -6/Factory | Entered another Factory area 3427 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3428 | -5/Factory | Caught up to 7R-MNS 3797 | -5/Factory | Garrison activated, responded to threat 3804 | -5/Factory | Attacked by 7R-MNS 3839 | -5/Factory | Lost 3 parts (2u1w) 3914 | -5/Factory | Lost 9 parts (1p5n1u2w) 3997 | -5/Factory | Core integrity fell below 50% 4012 | -5/Factory | Core integrity fell below 20% 4027 | -5/Factory | Discovered new exit (range 6) 4031 | -5/Factory | Lost 14 parts (6n3u5w) 4037 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04008_ Penetrated by Slug. 04008_ Slug penetrates Subcomponent Replicator. 04010_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2T. 04011_ Penetrated by Slug. 04014_ Slug penetrates G-50 Soldier. 04014_ Y-64 Sentinel destroyed. 04014_ Acquired Imp. Concussive RPG. 04016_ Imp. Concussive RPG expended. 04016_ G-50 Soldier knocked back. 04016_ Knocked back. 04017_ Dropped Huge Storage Unit. 04018_ Penetrated by Slug. 04018_ Acquired Nuclear Core. 04019_ The unstable cave ceiling collapses. 04019_ Imp. Medium Armor Plating crushed. 04023_ Slug penetrates Subcomponent Replicator. 04027_ EXIT=FOUND 04036_ Acquired Falx. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | + #?????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????#+#????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | ####??# #??######????????????????????????????????? | | #### #### # ######??????????????????????????? | | " # % [=! ##?????????????????????????? | | " ]# ##### * !!! 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" #????# *!#??????????????????????????? | | % # #????######+####?#####????????????????????? | | *!# #????????# h##### #????????????????????? | | # #????????# " g @< #????????????????????? | | # #????????# R ##### #????????????????????? | | /### #????????## ##???## ##????????????????????? | | ???# #?????????# #??????l#?????????????????????? | | ???# #?????????#+#?????? #?????????????????????? | | ???# #??????????????????g#?????????????????????? | | ???# #???????????????????#?????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???? +?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed RocketPoweredNukerbomber Manual? 0 Play Time 00:31:01 Cumulative 29.0 hours Start 2025.05.31 @ 21:56:26 End 2025.05.31 @ 22:28:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afd5d38f-6c23-41ac-ae53-ac97cc4c95e5