Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 19:41:32 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1796) 1796 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 4344 Bonus ------- Follower Combat Kills 133 Cogmind --------- Core Integrity 451/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Improved Light Armor Plating Heavy Assault Rifle Gauss Rifle Improved Light Cannon Improved Grenade Launcher Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Beamcaster Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Improved Grenade Launcher Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Field Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 43 | 3 11 3 13 3 10 Power 6 | . 2 1 1 . 2 Engine 4 | . 2 1 1 . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 16 | 2 . 1 6 2 5 Treads 15 | 2 . 1 5 2 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 9 | . 5 . 3 . 1 Device 4 | . 1 . 2 . 1 Storage 3 | . 3 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 12 | 1 4 1 3 1 2 Energy Gun 2 | . . . 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 1 . 1 1 Ballistic Cannon 4 | . 2 . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . 2 . 3 . 5 Power 1 | . 1 . . . . Propulsion 4 | . . . 1 . 3 Utility 1 | . 1 . . . . Weapon 4 | . . . 2 . 2 Highest Loss Streak 4 | . 1 . 2 . 4 To Critical Strikes . | . . . . . . Average Backups 10 | 3 6 12 11 11 11 Power 1 | 1 2 1 1 1 2 Propulsion 1 | . . 1 2 2 . Utility 2 | . . 4 3 3 3 Weapon 4 | 1 3 5 5 4 4 Tool/Special . | . . . . . . Unused Backups 15 | . 2 2 1 1 9 Power 5 | . 1 1 . 1 2 Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 7 | . 1 1 1 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 95 100 99 100 94 Engine 11 | . 13 14 11 11 . Treads 30 | . 27 28 32 33 33 Device 7 | . 5 . 10 11 17 Storage 11 | . 13 14 11 11 9 Processor 5 | . . . 10 11 9 Protection 4 | . 6 14 . . . Energy Gun 1 | . . . 2 1 6 Ballistic Gun 11 | . 5 13 7 20 9 Ballistic Cannon 10 | . 22 14 11 . . Peak Build Rating 31 | 3 8 12 20 24 31 Average Rating 16 | 1 7 11 18 23 27 On Entrance 11 | . 3 8 12 20 24 Avg Prop Armor Cover (%) 26 | 34 28 . 7 . 21 Naked Turns . | . . . . . . Heaviest Build 52 | 1 52 34 36 35 38 Greatest Support 86 | 3 40 40 60 66 86 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 Average Carried 12 | 3 6 14 14 14 13 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 8 15 14 15 11 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1997 | 230 350 150 761 167 339 Remotely . | . . . . . . Salvage Created 2104 | . 645 65 727 31 636 Parts 137 | . 37 4 59 5 32 Haulers Intercepted 5 | . 2 . 2 . 1 Recyclers Shooed 4 | . 1 . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 49 | . 16 2 19 3 9 Guns 33 | . 10 2 9 3 9 Cannons 16 | . 6 . 10 . . Classes Destroyed 13 | . 7 . 4 1 1 Worker 2 | . 1 . . . 1 Builder 1 | . . . . 1 . Tunneler 1 | . . . 1 . . Hauler 5 | . 2 . 2 . 1 Recycler 2 | . . . 1 . 1 Operator 3 | . 1 . 1 . 1 Watcher 7 | . 3 . 3 . 1 Swarmer 15 | . 6 . 6 3 . Grunt 24 | . 9 2 8 . 5 Duelist 1 | . . . 1 . . Sentry 8 | . . . 5 . 3 Hunter 1 | . . . . . 1 Subdweller 1 | . 1 . . . . Best Kill Streak 7 | . 5 2 7 3 5 Combat Bots Only 6 | . 5 2 6 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 301 | . 61 9 121 9 101 Missed 82 | . 19 3 31 3 26 Hits 219 | . 42 6 90 6 75 Melee 6 | . . . 6 . . Projectile 213 | . 42 6 84 6 75 Critical Strikes 5 | . . . 1 . 4 Damage Taken 2837 | . 458 88 1185 97 1009 Core 322 | . 23 41 159 . 99 Absorbed by Shields . | . . . . . . Redirected to Shielding 13 | . . 13 . . . Regen/Repaired (Parts) 115 | . 115 . . . . Core Remaining (%) 78 | 100 . 74 . 60 . Volleys Fired 184 | . 53 4 75 5 47 Largest 2 | . 2 2 2 2 2 Hottest 103 | . 60 55 88 53 103 Shots Fired 341 | . 106 8 137 11 79 Gun 197 | . 48 4 55 11 79 Cannon 144 | . 58 4 82 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 306 | . 106 8 125 11 56 Thermal 35 | . . . 12 . 23 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 6 4 6 3 10 Robot Miss Streak 10 | . 4 2 5 5 10 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 210 | . 53 5 80 9 63 Core Hits 110 | . 29 3 36 7 35 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . 1 . 2 . 2 Burn 2 | . . . 2 . . Destroy 2 | . . . . . 2 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3649 | . 723 109 1695 113 1009 Guns 2170 | . 277 54 721 113 1005 Cannons 1472 | . 446 55 971 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . 3 . 4 Kinetic 3245 | . 723 109 1524 113 776 Thermal 397 | . . . 168 . 229 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 9 . Message Errors 2 | . . . . 2 . Matter Fused 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 9 | . . . 9 . . Projectiles 9 | . . . 9 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 15 | . 3 2 9 . 1 Impact 1 | . . . . . 1 Kinetic 12 | . 3 1 8 . . Secondary 2 | . . 1 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 1 . 1 Targets Rammed 2 | . . . 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | . 36 7 366 . 21 Average Temperature 36 | . 14 4 53 . 5 Received Heat Transfer 849 | . 150 36 285 . 378 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 925 | . . . 518 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 94 | 100 94 100 78 100 100 Level 1 5 | . 5 . 21 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 272 | . 226 66 272 93 105 Initial 93 | . . 5 . 93 . Average 60 | . 125 10 124 13 27 Influence Increases 1756 | . 504 166 712 90 284 Destroy 0b10 Robot/C 1060 | . 300 120 400 60 180 Destroy 0b10 Robot/NC 105 | . 35 . 40 5 25 Destroy Leader 274 | . 80 20 110 10 54 Allied During Kill 12 | . . 11 1 . . Trap Triggered on 0b10 10 | . . . . . 10 Successful Hack 45 | . 27 . 18 . . Disable Machine 60 | . 15 15 . 15 15 Destroy Structure 10 | . 2 . 8 . . Lose Combat Pursuer 180 | . 45 . 135 . . Influence Decreases 1675 | . 489 181 472 330 203 Entered New Map 157 | . . 10 . 147 . Time Decay 1398 | . 469 151 442 183 153 Lost Part 100 | . 20 . 30 . 50 Lost Ally 20 | . . 20 . . . Squads Dispatched 9 | . 3 1 3 . 2 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 6 | . 2 . 3 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 10 | . 3 . 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 25 6 39 3 15 Peak Tracking Total 6 | . 5 2 6 3 5 Tactical Retreats 7 | . 2 . 5 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered 1 | . . . . . 1 Most Traps Carried 3 | . . 3 3 3 3 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . 1 1 . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 17 | . 7 1 7 1 1 Terminals 12 | . 6 . 6 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 42 | . 19 1 18 1 3 Successful 18 | . 9 1 6 1 1 Failed 24 | . 10 . 12 . 2 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 16 . 16 . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 3 | . . . . . 3 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 7 1 4 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . 1 . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 11 | . 3 . 7 . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 4 | . . 4 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 63 | . . 63 63 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 21 | . . 16 5 . . Total Damage 241 | . . 198 43 . . Kills 5 | . . 4 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 3733 | . 450 . 1278 1390 615 Sensors 450 | . 450 . . . . Terrain 3283 | . . . 1278 1390 615 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5991 | 25 1218 1460 1283 1390 615 Spaces Moved 2905 | 28 598 625 582 852 220 Core 100 | 28 72 . . . . Treads 2805 | . 526 625 582 852 220 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 Average Speed 159 | 50 163 160 160 160 162 Slowest Speed 240 | 50 240 160 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 2 96 98 67 98 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 5 . . Melee . | . . . . . . Projectile 5 | . . . 5 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3925 | 37 737 1082 801 870 398 Wait 704 | . 58 433 104 4 105 Move 2900 | 27 597 624 581 851 220 Hop . | . . . . . . Pick Up 53 | 7 13 12 10 4 7 Fast Attach 5 | 1 . . 3 . 1 Attach 23 | 2 7 . 4 . 10 Detach . | . . . . . . Swap 23 | . 5 3 9 3 3 Drop 30 | . 4 6 14 3 3 Fire 184 | . 53 4 75 5 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 12) 208 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 5) 526 | -10/Materials | Derelicts attacked the area 978 | -10/Materials | Discovered new exit (range 5) 1085 | -10/Materials | Repaired Lgt. Treads 1135 | -10/Materials | Discovered new exit (range 16) 1244 | -10/Materials | Entered Mines 1250 | -10/Mines | Met a Derelict shopkeep closing up shop 1758 | -10/Mines | Found a hidden stash of uninstalled traps 1816 | -10/Mines | Discovered new exit (range 9) 1879 | -10/Mines | Learned location of Zion (-6) 1944 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1970 | -10/Mines | Discovered new exit (range 7) 1999 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2440 | -10/Mines | Received a Mining Laser from a helpful Derelict 2704 | -10/Mines | Entered Materials 2704 | -9/Materials | Accompanied by 3 allies 2704 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2963 | -9/Materials | Discovered new exit (range 10) 3299 | -9/Materials | Discovered new exit (range 10) 3497 | -9/Materials | Build established: Scavenger-Mutant 3651 | -9/Materials | Discovered new exit (range 14) 3811 | -9/Materials | Discovered new exit (range 8) 3858 | -9/Materials | Identified exit to Mines 3858 | -9/Materials | Identified exit to Storage 3987 | -9/Materials | Entered Mines 4192 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4302 | -9/Mines | Learned 2 Materials zone layouts 4454 | -9/Mines | Discovered new exit (range 13) 4653 | -9/Mines | Discovered new exit (range 9) 4706 | -9/Mines | Build established: Mutant 5377 | -9/Mines | Entered Materials 5377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5683 | -8/Materials | Build established: Scavenger-Mutant 5930 | -8/Materials | Lost 4 parts (3n1w) 5992 | -8/Materials | Self-destructed Last Messages --------------- 05970_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 05973_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 05974_ Recycling unit begins recycling process. 05984_ Connecting with Recycling Unit... 05984_ Current location identified: Materials >>Recycling(Report) Matter reserves: 227 Inventory: Lgt. Armor Plating (86%) Beam Rifle (76%) Lgt. Ion Engine (85%) Lgt. Ion Engine (40%) Wheel (52%) Flak Gun (46%) Lgt. Treads+ (83%) Hvy. Assault Rifle+ (81%) Aluminum Leg (87%) 05984_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 05990_ R-06 Scavenger inserts Particle Gun into recycling unit. Map ----- +----------------------------------------------------+ | # ? ? ? ###### ##########??# | | ## ###?####### ######## ## #?# | | # ###########?####### ##! """ #?? | | # % !=*[ #######?# ## """ [#?# | | # * %=%[[######### ## """ #?? | | # *%=!%# # ## #?? | | # #######*%^# # # """ #?# | | #?####?##?### =[# ! 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"""# | | !! # # [[ # ########## """# | | #! # # [ # # """# | | ############# ######### # "" # | | + """# | | k # ""# | | " """""w # """# | | ###### """"""""" "" # " # | | ?? # "" """ T" # # | | ??? # "" # # | | ? # % # # | | ?"?" # ######## | | ???"?+ #########@####### ####???? | | ??"? # #### ###### % ### ######## | | ? ######## ###### """ ###########??? | | ? ?###### #### "Y" ###########?#? | | ########?###!!!!==#### r ####?#?#?#???? | | ?#?#?###?###!!!!==#### ###########??? | | #?????################ """ #####?####?##? | | ??##???#?######?###### """ ###?#####????? | | ??#?##?#?##?########## """ ####?####?#??? | | #?##???????##?######## ####?###?????? | | ?##?####??######?#####################?????? | | #???###???#?##########??#############??????? | | ?????##?##?#?#?##################?##???????? | | ???#?#???#######?###########?#####?#???????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -10/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicElectronMegatreads Manual? 0 Play Time 00:27:29 Cumulative 218.5 hours Start 2026.09.10 @ 19:13:49 End 2026.09.10 @ 19:41:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 340 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 57 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc68b023-309b-442b-ac5f-0fdf8b9046c7