Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 17:50:40 Player: NeoBioHazard Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (2159) 2159 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4104 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Light Deuterium Engine Improved Heat Sink Structural Scanner Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Reaction Control System Reaction Control System Shock Rifle Beam Rifle Particle Gun Field Laser Field Laser Field Laser Flail Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Aluminum Leg Heat Sink Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Reaction Control System Reaction Control System Shock Rifle Beam Rifle Particle Gun Field Laser Field Laser Field Laser Flail [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 76 | 6 14 18 38 Power 7 | 1 1 2 3 Engine 5 | 1 . 2 2 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 22 | 2 5 4 11 Treads . | . . . . Leg 18 | 2 3 3 10 Wheel 4 | . 2 1 1 Hover . | . . . . Flight . | . . . . Utility 23 | 1 5 6 11 Device 11 | 1 1 2 7 Storage 4 | . 2 . 2 Processor 3 | . . 1 2 Hackware . | . . . . Protection 5 | . 2 3 . Artifact . | . . . . Weapon 24 | 2 3 6 13 Energy Gun 17 | . 1 3 13 Energy Cannon . | . . . . Ballistic Gun 6 | 2 2 2 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 24 | . . 6 18 Power 4 | . . 1 3 Propulsion 8 | . . . 8 Utility 5 | . . 4 1 Weapon 7 | . . 1 6 Highest Loss Streak 7 | . . 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 98 92 Engine 5 | . 1 6 7 Core 4 | . 12 4 . Leg 20 | . 20 15 22 Wheel 7 | . 7 17 . Device 13 | . 11 9 17 Storage 10 | . 10 11 9 Processor 8 | . . 3 17 Protection 3 | . 3 8 . Energy Gun 11 | . 3 11 17 Ballistic Gun 8 | . 24 5 . Ballistic Cannon 1 | . . 4 . Peak Build Rating 28 | 6 15 18 28 Average Rating 16 | 4 10 16 21 On Entrance 9 | . 6 14 17 Naked Turns . | . . . . Heaviest Build 57 | 7 57 44 57 Greatest Support 40 | 20 24 36 40 Greatest Overweight (x) 18 | . 2 1 18 Average Overweight (x) 1 | . 1 . 1 Largest Inventory Capacity 20 | 5 20 15 20 Average Capacity 16 | 5 15 15 19 Most Carried 20 | 5 20 15 20 Average Carried 11 | 3 9 11 12 Final Capacity 20 | 5 15 15 20 Final Carried 18 | 5 15 12 18 Class Distribution -------------------- 57% | Mutant 22% | Scavenger-Mutant 13% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1431 | 286 272 558 315 Remotely 445 | . . 445 . Salvage Created 2690 | 70 444 833 1343 Parts 116 | 5 21 39 51 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | 1 9 15 21 Guns 34 | 1 9 9 15 Cannons 5 | . . 5 . AOE 2 | . . . 2 Classes Destroyed 9 | 2 1 4 2 Worker 3 | 1 . . 2 Builder 1 | . . . 1 Hauler 2 | . . 2 . Recycler 3 | . . 1 2 Watcher 6 | . 2 2 2 Grunt 32 | 1 9 7 15 Duelist 2 | . . 1 1 Sentry 11 | . . 7 4 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 2 6 5 Combat Bots Only 5 | 1 2 5 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 310 | 9 42 95 164 Missed 79 | 1 11 24 43 Damage Taken 3897 | 84 395 1227 2191 Core 937 | . 131 201 605 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 122 | . 95 . 27 Core Remaining (%) 65 | 100 47 49 . Volleys Fired 200 | 9 42 58 91 Largest 2 | 2 2 2 2 Hottest 130 | 40 85 112 130 Shots Fired 393 | 18 84 117 174 Gun 351 | 18 84 75 174 Cannon 42 | . . 42 . Launcher . | . . . . Special . | . . . . Kinetic 180 | 18 75 87 . Thermal 177 | . 9 30 138 Explosive . | . . . . Electromagnetic 36 | . . . 36 Robot Hit Streak 44 | 5 7 13 44 Robot Miss Streak 3 | 1 3 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 293 | 13 57 82 141 Core Hits 115 | 4 24 30 57 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 16 | . . 5 11 Burn 11 | . . 3 8 Destroy 2 | . . 2 . Corrupt 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4466 | 126 659 1262 2419 Guns 3705 | 126 659 743 2177 Cannons 519 | . . 519 . Explosions 242 | . . . 242 Melee . | . . . . Ramming . | . . . . Kinetic 1616 | 126 564 926 . Thermal 2318 | . 95 336 1887 Explosive . | . . . . Electromagnetic 532 | . . . 532 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . . 24 . Message Errors 7 | . . 7 . Matter Fused 7 | . . 7 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 2 | . . 2 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 77 | . . . 77 Projectiles . | . . . . Explosions 77 | . . . 77 Melee . | . . . . Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage 177 | . . . 177 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 360 | 12 219 244 360 Average Temperature 86 | 7 75 72 103 Received Heat Transfer 1632 | 48 228 456 900 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 6 | . . . 6 Impact Corruptions . | . . . . Robots Melted 4 | . . 1 3 Combat Hostiles 4 | . . 1 3 Parts Melted 17 | . . 5 12 Heat Transferred 6207 | . 222 1073 4912 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 356 | 25 188 312 356 Initial 74 | . 16 7 74 Average 147 | 3 80 153 199 Maximum Alert Level 1 | . . 1 1 Low Security (%) 71 | 100 100 76 47 Level 1 28 | . . 23 52 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 3 4 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 1 3 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 90 | 1 17 26 46 Peak Tracking Total 6 | 1 4 6 6 Tactical Retreats 7 | . 1 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 6 4 1 Terminals 8 | . 5 3 . Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 12 5 2 Successful 10 | . 6 2 2 Failed 9 | . 6 3 . Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 10 4 . Fabricators . | . . . . Repair Stations 4 | . 2 . 2 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 2 | . 2 . . Patrol Status 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 3 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 58 | . 26 . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3613 | 113 1029 954 1517 Spaces Moved 1547 | 70 517 468 492 Core 20 | 14 . . 6 Treads . | . . . . Legs 1045 | 56 300 204 485 Wheels 482 | . 217 264 1 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 105 90 145 Average Speed 168 | 106 159 141 211 Slowest Speed 950 | 120 260 190 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 7 66 53 54 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 42 | . . . 42 Melee . | . . . . Projectile . | . . . . AOE 42 | . . . 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2175 | 89 648 644 794 Wait 250 | . 40 80 130 Move 1544 | 69 516 467 492 Hop . | . . . . Pick Up 64 | 5 21 11 27 Fast Attach 22 | 6 3 3 10 Attach 25 | . 1 10 14 Detach . | . . . . Swap 29 | . 10 5 14 Drop 41 | . 15 10 16 Fire 200 | 9 42 58 91 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 716 | -10/Materials | Discovered new exit (range 14) 781 | -10/Materials | Build established: Scavenger-Mutant 887 | -10/Materials | Core integrity fell below 50% 1035 | -10/Materials | Discovered new exit (range 7) 1076 | -10/Materials | Repaired Assault Rifle 1119 | -10/Materials | Discovered new exit (range 10) 1143 | -10/Materials | Entered another Materials area 1143 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -9/Materials | Discovered new exit (range 8) 1180 | -9/Materials | Build established: Mutant 1976 | -9/Materials | Core integrity fell below 50% 2046 | -9/Materials | Discovered new exit (range 16) 2097 | -9/Materials | Entered another Materials area 2097 | -8/Materials | Evolved 2 slots: Utility x2 2168 | -8/Materials | Repaired Cooling System 2264 | -8/Materials | Garrison activated, responded to threat 2747 | -8/Materials | Core integrity fell below 50% 2777 | -8/Materials | Lost 7 parts (2p1n1u3w) 3098 | -8/Materials | Build established: Scavenger-Skirmisher 3499 | -8/Materials | Discovered new exit (range 15) 3584 | -8/Materials | Discovered new exit (range 8) 3586 | -8/Materials | Identified exit to Storage 3588 | -8/Materials | Core integrity fell below 20% 3614 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03570_ X-62 Marksman overheating. 03577_ O-24 Administrator uses terminal to summon reinforcements. 03577_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 03577_ O-24 Administrator locks terminal. 03582_ Particle Gun destroyed. 03584_ EXIT=FOUND 03584_ Penetrated by Slug. 03586_ EXIT=IDENTIFIED: STORAGE 03587_ Knocked back. 03587_ Penetrated by Slug. 03588_ Deuterium Engine destroyed. 03590_ Penetrated by Slug. 03590_ Particle Gun destroyed. 03592_ U-05 Engineer builds a Door. 03592_ Aluminum Leg destroyed. 03599_ U-05 Engineer builds a Wall. 03606_ Aluminum Leg destroyed. 03609_ Carbon-fiber Leg destroyed. 03611_ Slug penetrates Wall. 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""" ##????????????????? | | ??##############????????????????? | | ??????##########????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltUtilityCannon Manual? 0 Play Time 00:45:07 Cumulative 54.2 hours Start 2025.01.22 @ 17:06:44 End 2025.01.22 @ 17:50:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 63 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4deb18c8-8a3e-4378-a323-c9d25de203d1