Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 00:33:01

Player: CrossedViper

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (38)       7600
Robots Destroyed (636)     3180
Value Destroyed (37514)    37514
Prototype IDs (299)        5980
Alien Tech Used (11)       2200
Bonus (60598)              60598
              TOTAL SCORE: 121572

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    11323
Follower Combat Kills      960
Entered Garrisons          1200
Met Data Miner             300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1280
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -765

 Cogmind 
---------
Core Integrity             673/1600
Matter                     270/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (7) ----
           Biometal Heavy Treads
  Advanced Heavy Siege Treads
           Sigix Terminator (1)

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Particle Accelerator
  Experimental Powered Armor
  Experimental Powered Armor
               Beam Splitter
               Microwarp Drive
>              --- WEAPON -----------
      Improved Potential Cannon
>              --- INVENTORY --------
               Zero-point Reactor
               Vortex Chain Reactor
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
  Experimental Energy Well
  Experimental Matter Compressor
  Experimental Targeting Computer
      Improved Core Shielding
  Experimental Focal Shield
  Experimental EM Disruption Field
  Experimental Hardlight Generator
               Transdimensional Reconstructor
         Heavy Quantum Rifle
               Sigix Sheargun
               Sigix Sheargun
               HERF Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Graviton Cannon
       Compact Tesla Bomb Launcher
               Sigix Terminator
[Rating: 264]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Meta Core
  Reactor                  Zero-point Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             524  | 6   6   1   29  23  24  2   9   .   13  10  10  12  7   13  .   27  5   14  6   3   1   11  1   18  11  30  4   22  16  1   3   29  3   22  41  10  74  7   
  Power                    53   | 1   1   .   2   2   4   .   2   .   1   1   1   1   .   1   .   1   2   2   1   1   .   1   .   1   .   1   .   5   3   1   .   1   1   1   6   .   8   .   
    Engine                 18   | 1   1   .   2   2   3   .   1   .   1   .   .   .   .   1   .   .   2   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   1   .   .   1   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   4   3   1   .   1   1   1   6   .   8   .   
  Propulsion               110  | 2   .   .   9   7   7   2   1   .   4   2   2   1   1   4   .   11  1   5   .   1   .   2   .   1   4   11  2   3   3   .   2   3   1   4   2   1   9   2   
    Treads                 95   | 2   .   .   6   7   7   2   1   .   4   2   2   1   .   4   .   4   .   4   .   1   .   2   .   1   4   9   2   3   3   .   2   3   1   4   2   1   9   2   
    Leg                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  189  | 1   3   1   6   5   6   .   2   .   2   2   7   3   4   5   .   8   2   4   2   1   .   3   1   7   2   13  1   3   5   .   1   12  .   9   25  5   33  5   
    Device                 87   | .   .   .   3   2   2   .   2   .   .   1   3   1   2   2   .   4   .   2   .   1   .   2   1   3   2   5   1   1   3   .   .   6   .   7   16  1   11  3   
    Storage                11   | 1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   1   1   
    Processor              20   | .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   2   .   4   .   1   1   .   .   .   .   .   1   1   4   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Protection             55   | .   .   1   2   2   4   .   .   .   1   1   2   2   2   2   .   3   2   1   2   .   .   1   .   2   .   3   .   1   1   .   1   5   .   2   4   1   7   .   
    Artifact               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   4   1   
  Weapon                   172  | 2   2   .   12  9   7   .   4   .   6   5   .   7   2   3   .   7   .   3   3   .   1   5   .   9   5   5   1   11  5   .   .   13  1   8   8   4   24  .   
    Energy Gun             42   | 2   .   .   3   3   4   .   2   .   3   2   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   5   .   1   1   1   9   .   
    Energy Cannon          70   | .   .   .   3   .   .   .   .   .   .   1   .   1   2   2   .   3   .   .   2   .   .   2   .   3   3   3   .   5   3   .   .   7   1   7   7   3   12  .   
    Ballistic Gun          10   | .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       25   | .   2   .   1   2   .   .   .   .   .   1   .   2   .   .   .   3   .   2   1   .   1   1   .   3   .   .   1   4   1   .   .   .   .   .   .   .   .   .   
    Launcher               23   | .   .   .   .   .   3   .   2   .   3   1   .   3   .   1   .   1   .   1   .   .   .   1   .   1   2   .   .   .   .   .   .   1   .   .   .   .   3   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  46   | .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   11  .   6   .   .   .   7   .   6   8   .   4   .   
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   4   .   
    System Corruption      66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   6   .   .   11  9   .   .   .   .   .   .   .   .   .   .   35  .   
Parts Lost                 125  | .   .   .   8   4   7   .   1   .   6   4   .   2   .   5   .   12  2   9   .   1   .   5   .   4   9   6   1   7   7   .   2   .   .   .   8   2   12  1   
  Power                    25   | .   .   .   1   .   2   .   .   .   1   1   .   .   .   1   .   1   .   3   .   1   .   1   .   1   .   2   .   1   1   .   .   .   .   .   4   2   2   .   
  Propulsion               33   | .   .   .   2   2   3   .   .   .   3   .   .   .   .   1   .   5   .   .   .   .   .   2   .   1   5   2   .   1   2   .   2   .   .   .   .   .   2   .   
  Utility                  47   | .   .   .   2   1   1   .   1   .   1   .   .   2   .   1   .   4   2   5   .   .   .   1   .   1   4   2   1   4   3   .   .   .   .   .   3   .   7   1   
  Weapon                   20   | .   .   .   3   1   1   .   .   .   1   3   .   .   .   2   .   2   .   1   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   1   .   
  Highest Loss Streak      9    | .   .   .   2   1   3   .   1   .   2   3   .   1   .   5   .   9   2   5   .   1   .   3   .   2   6   4   1   3   4   .   2   .   .   .   4   2   4   1   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  96  95  97  97  100 99  100 98  96  92  92  88  96  100 88  87  77  88  90  86  91  70  84  76  71  84  81  86  78  77  81  78  82  71  75  78  82  
  Engine                   5    | .   14  14  14  9   6   9   7   9   8   5   .   .   .   5   7   2   2   11  12  8   6   6   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   1   .   1   .   .   2   11  12  13  8   7   7   6   .   .   4   6   6   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   .   .   4   5   5   5   7   8   5   9   10  13  13  12  9   10  8   
  Treads                   19   | .   28  28  22  26  26  27  27  27  26  24  18  19  10  18  23  8   .   3   26  25  26  25  23  21  21  18  23  20  20  21  19  18  17  16  13  12  13  16  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  23  12  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   5   .   .   .   .   .   .   .   .   .   3   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   .   .   2   9   10  18  23  27  20  19  20  20  19  14  15  11  1   7   6   10  13  11  5   10  13  14  11  16  12  15  14  14  13  18  11  15  10  13  
  Storage                  7    | .   14  14  9   9   9   9   9   9   9   8   6   6   6   6   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   5   5   4   
  Processor                9    | .   .   .   .   4   9   9   3   .   6   8   7   6   6   6   7   10  15  9   13  13  13  13  11  15  7   9   22  17  24  21  19  19  17  17  17  20  23  28  
  Protection               9    | .   .   10  11  20  15  9   9   9   9   8   8   5   6   13  15  11  16  14  12  13  13  10  5   9   3   2   5   5   4   .   1   3   4   4   3   8   7   8   
  Energy Gun               4    | .   .   .   5   5   16  18  18  18  17  13  6   11  13  3   .   .   .   .   .   .   .   1   .   1   1   2   2   .   .   .   .   3   .   1   .   .   1   .   
  Energy Cannon            4    | .   .   .   8   3   .   .   .   .   .   2   6   5   6   12  15  1   .   .   5   .   .   3   .   1   8   5   2   2   8   10  9   4   7   6   5   4   2   4   
  Ballistic Gun            1    | .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   27  28  5   4   1   .   .   .   .   2   6   1   .   .   .   5   7   5   3   6   .   3   5   3   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             196  | 13  55  58  60  72  67  59  63  63  68  80  93  90  79  80  80  106 104 101 96  96  96  98  95  113 108 122 118 130 115 99  114 169 178 190 190 196 195 185 
  Greatest Support         265  | 40  40  40  40  60  63  63  60  60  62  110 112 112 112 70  60  73  73  92  92  92  92  100 100 108 116 108 108 108 108 100 175 190 190 235 265 265 260 260 
  Greatest Overweight (x)  27   | .   1   1   2   1   1   .   1   1   1   .   .   .   2   2   1   27  1   3   1   1   1   1   .   1   1   3   1   1   2   .   .   1   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 27   | 8   25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  27  27  27  27  
  Average Capacity         20   | 6   16  20  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  25  25  25  27  27  26  
  Most Carried             27   | 4   9   12  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  17  20  20  20  19  20  20  20  20  20  20  20  20  25  25  25  25  25  27  27  
  Average Carried          17   | 1   8   11  7   16  17  20  20  20  17  16  18  19  19  19  20  18  19  17  16  18  20  19  17  19  18  19  19  19  19  19  17  24  25  24  22  21  25  26  
  Final Capacity           27   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  27  27  27  7   
  Final Carried            27   | 4   9   12  15  20  20  20  20  20  18  12  20  19  20  20  20  19  20  14  17  20  20  17  19  20  17  20  19  18  20  19  20  25  25  25  22  24  27  6   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 28% | Mutant
  9% | Subdweller-Mutant
  5% | Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
             Tank | -8/Materials
             Tank | -7/Factory
           Gunner | -7/Garrison
           Gunner | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Armory
 Scavenger-Mutant | -4/Lab
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Testing
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine
 Scavenger-Mutant | -2/Section 7
 Scavenger-Mutant | -1/Access
 Scavenger-Mutant | -1/Command
 Scavenger-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           12772 | 245  217  97   700  636  490  20   150  .    260  209  345  417  34   259  .    1099 134  819  356  270  .    448  23   588  200  1005 317  1115 379  .    .    366  10   292  312  7    928  25   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29542 | .    259  71   904  1245 886  121  727  .    863  1114 949  1963 221  473  .    973  84   752  130  127  .    282  .    491  289  493  177  1867 775  .    448  1674 95   1518 3201 892  4976 502  
  Parts                    1329  | .    24   9    58   60   49   4    41   .    41   55   63   71   12   27   .    41   3    39   7    12   .    17   .    18   21   15   12   76   44   .    14   79   2    68   113  27   198  9    
Haulers Intercepted        20    | .    .    .    .    4    .    1    .    .    .    2    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    2    1    .    .    
Recyclers Shooed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   .    8    .    14   16   .    12   .    .    .    .    .    .    .    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  532  | .   10  2   24  21  27  1   18  .   23  16  13  35  2   13  .   38  3   18  3   8   .   8   .   18  12  9   8   25  15  .   6   22  .   11  42  11  63  7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     117  | .   .   .   11  13  18  1   14  .   16  7   3   11  1   3   .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   .   8   .   .   1   .   5   .   
  Cannons                  276  | .   10  2   13  8   6   .   .   .   .   5   10  17  .   5   .   24  3   14  1   8   .   4   .   11  4   7   6   19  15  .   5   13  .   9   36  6   12  3   
  AOE                      94   | .   .   .   .   .   3   .   3   .   6   3   .   5   1   4   .   13  .   4   .   .   .   3   .   6   6   .   .   .   .   .   .   .   .   .   4   2   28  3   
Classes Destroyed          31   | .   6   3   4   2   3   .   1   .   .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   3   1   .   .   .   
  Worker                   16   | .   1   .   .   1   .   .   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   1   2   .   .   
  Builder                  11   | .   .   1   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   
  Tunneler                 3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   .   .   .   4   .   1   .   .   .   2   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   2   1   .   .   
  Recycler                 17   | .   1   .   .   1   .   .   .   .   .   2   1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   3   2   .   .   
  Mechanic                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  24   | .   .   .   .   4   .   .   .   .   .   1   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   1   2   4   1   .   
  Swarmer                  93   | .   6   .   4   3   7   .   4   .   3   .   3   .   .   6   .   8   2   4   2   4   .   .   .   7   7   .   4   .   .   .   .   .   .   .   4   .   15  .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Grunt                    198  | .   4   .   .   15  7   .   7   .   13  10  2   23  .   2   .   19  .   4   .   3   .   3   .   6   .   2   2   6   2   .   5   13  .   5   19  6   20  .   
  Brawler                  10   | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   1   .   .   1   .   
  Duelist                  15   | .   .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   2   .   .   .   .   .   .   .   .   3   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   58   | .   .   2   1   3   7   1   1   .   4   3   4   7   .   2   .   6   .   2   1   1   .   .   .   3   1   .   .   2   1   .   1   .   .   .   1   .   4   .   
  Specialist               9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Hunter                   44   | .   .   .   .   .   2   .   1   .   2   2   1   .   2   1   .   .   1   7   .   .   .   .   .   1   1   .   .   8   4   .   .   .   .   .   5   3   3   .   
  Programmer               51   | .   .   .   .   .   3   .   1   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   3   1   .   4   7   .   .   6   .   3   7   1   9   .   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Artisan                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cobbler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               19   | .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Bouncer                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           22   | .   5   2   4   4   4   2   3   .   5   12  5   9   5   4   .   13  2   5   1   2   .   4   .   8   4   3   4   10  3   .   6   5   1   6   13  13  22  3   
  Combat Bots Only         22   | .   3   2   4   3   4   1   3   .   5   8   3   9   1   4   .   13  2   4   1   2   .   4   .   8   4   3   4   7   2   .   6   5   .   4   13  8   22  3   
Max Kills in Single Turn   5    | .   1   1   1   2   2   1   2   .   2   3   1   2   5   4   .   3   1   4   1   1   .   2   .   2   2   1   1   2   1   .   1   1   1   1   3   3   4   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   .   2   .   2   2   .   2   1   4   .   3   .   3   .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   2   1   4   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -8    -8    -8    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Sub   Mat   Gar   Mat   Gar   Mat   Gar   Mat   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        3826   | .     33    16    147   97    150   7     39    .     85    75    105   140   4     132   .     330   16    161   45    55    .     43    .     79    70    182   50    212   134   .     52    192   .     80    312   95    516   172   
  Missed                   1079   | .     4     4     49    25    36    6     11    .     23    19    30    39    2     30    .     95    4     53    17    19    .     10    .     18    14    49    18    60    51    .     23    67    .     14    82    28    131   48    
  Intercepted              8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
Damage Taken               46017  | .     242   177   1670  1116  1658  16    499   .     998   1009  534   1290  107   1188  .     2427  143   1724  281   527   .     611   .     1095  1109  2391  606   2319  1529  .     593   1540  90    857   5699  1365  7739  2868  
  Core                     3723   | .     64    15    133   57    100   .     54    .     224   109   75    85    .     125   .     272   .     162   35    16    .     61    .     39    44    192   .     50    57    .     32    16    .     4     507   65    705   425   
  Absorbed by Shields      4175   | .     .     .     .     .     .     .     .     .     .     19    196   238   .     24    .     790   32    .     .     .     .     168   .     392   245   584   .     518   .     .     .     537   16    416   .     .     .     .     
  Reduced by Siege Mode    1055   | .     .     .     .     .     .     .     .     .     .     7     .     56    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    .     47    127   31    729   8     
  Redirected to Shielding  403    | .     .     .     9     13    11    .     .     .     .     .     .     .     .     19    .     176   9     105   .     .     .     .     .     .     .     58    .     .     .     .     .     .     .     .     .     .     .     3     
  Ignored by Resistances   8240   | .     .     .     .     .     .     .     .     .     .     .     33    .     .     .     .     .     .     .     .     .     .     .     .     .     .     176   129   457   344   .     .     24    .     99    1467  170   4424  917   
  Regen/Repaired (Parts)   1033   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     102   .     .     .     .     176   .     .     229   .     .     .     .     .     393   .     .     .     .     133   .     
Core Remaining (%)         56     | 100   .     .     15    .     .     .     .     .     .     1     .     .     .     .     .     .     20    .     .     .     .     67    .     .     .     .     72    .     .     90    .     96    .     .     65    .     .     42    
Volleys Fired              2119   | .     19    11    188   103   120   10    64    .     57    54    59    98    6     35    .     107   7     69    16    25    .     43    .     49    27    39    45    112   74    .     21    91    4     83    239   32    165   47    
  Largest                  3      | .     2     2     2     2     2     2     2     .     2     2     3     3     3     3     .     2     1     1     2     1     .     2     .     2     2     2     2     2     2     .     2     2     2     2     1     1     2     1     
  Hottest                  240    | .     78    78    140   110   110   110   110   .     110   159   214   214   208   221   .     173   83    83    162   83    .     162   .     162   171   175   171   186   210   .     210   210   218   240   200   200   200   200   
Shots Fired                3166   | .     38    22    270   174   235   20    124   .     105   103   134   258   18    79    .     126   7     69    19    25    .     52    .     55    46    78    54    123   111   .     35    150   8     95    237   32    217   47    
  Gun                      1163   | .     .     .     94    108   194   20    120   .     98    79    42    130   12    28    .     .     .     .     .     .     .     3     .     5     10    3     7     .     .     .     .     57    .     .     28    .     125   .     
  Cannon                   1922   | .     38    22    176   66    38    .     .     .     .     20    92    123   6     50    .     116   7     66    19    25    .     47    .     46    30    75    47    123   110   .     35    93    8     95    209   32    61    47    
  Launcher                 80     | .     .     .     .     .     3     .     4     .     7     4     .     5     .     1     .     10    .     3     .     .     .     2     .     4     6     .     .     .     .     .     .     .     .     .     .     .     31    .     
  Special                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Kinetic                  754    | .     38    22    111   115   40    .     4     .     3     7     38    31    .     .     .     71    7     66    4     25    .     22    .     40    .     .     22    69    19    .     .     .     .     .     .     .     .     .     
  Thermal                  2049   | .     .     .     159   27    194   20    120   .     98    92    96    222   18    78    .     42    .     .     .     .     .     3     .     6     40    78    32    15    91    .     35    150   8     94    205   24    55    47    
  Explosive                39     | .     .     .     .     .     1     .     .     .     4     4     .     4     .     1     .     10    .     3     .     .     .     2     .     4     6     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          179    | .     .     .     .     32    .     .     .     .     .     .     .     1     .     .     .     3     .     .     15    .     .     25    .     5     .     .     .     39    .     .     .     .     .     .     .     8     51    .     
  Slashing                 111    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     111   .     
  Entropic                 33     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     32    .     .     .     
  Robot Hit Streak         70     | .     5     15    17    9     16    11    21    .     10    11    16    30    32    12    .     13    9     6     9     3     .     6     .     10    7     15    9     14    12    .     8     35    7     25    39    9     61    70    
  Robot Miss Streak        6      | .     3     1     4     6     6     1     3     .     2     3     3     3     1     3     .     4     .     4     2     5     .     3     .     2     3     4     2     3     3     .     1     2     .     1     3     1     2     2     
  Penetration Max          1      | .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     
  Secondary Targets        12     | .     .     .     .     1     1     .     3     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Max Gunslinging Chain  1      | .     .     .     .     1     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Capacitor                283    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     71    212   .     .     .     
Shots Hit Robots           1900   | .     22    19    116   96    100   14    43    .     58    69    81    158   10    33    .     66    6     39    11    12    .     23    .     37    27    54    22    91    79    .     19    107   5     71    162   25    187   38    
  Core Hits                1050   | .     13    6     45    54    45    4     33    .     41    46    34    69    6     19    .     57    3     27    3     8     .     12    .     32    20    19    8     45    31    .     12    53    1     30    78    18    143   35    
  Critical Kills           32     | .     .     .     2     3     .     .     .     .     .     2     4     3     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     6     .     2     3     1     2     1     
  Critical Parts Destroyed 22     | .     .     .     .     1     2     .     .     .     .     1     9     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     
  Critical Strikes         128    | .     2     .     4     5     6     1     4     .     6     5     13    6     .     1     .     6     .     8     .     3     .     2     .     2     .     2     .     9     3     .     1     14    .     2     16    1     5     1     
    Burn                   21     | .     .     .     .     1     4     1     4     .     6     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               15     | .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     2     3     1     2     1     
    Destroy                40     | .     .     .     3     4     2     .     .     .     .     2     13    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     
    Blast                  32     | .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     6     .     8     .     3     .     1     .     2     .     .     .     6     3     .     .     .     .     .     .     .     .     .     
    Corrupt                4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Sever                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Sunder                 13     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           107466 | .     557   426   2523  2610  2681  280   1229  .     1918  1956  2021  4581  688   1185  .     6202  418   3700  369   931   .     1308  .     2996  1600  1738  1537  5940  3630  .     680   3527  205   2551  10809 6032  17947 12691 
  Guns                     16637  | .     .     .     974   1559  1775  280   876   .     1079  1015  464   1870  152   274   .     .     .     .     .     .     .     26    .     69    186   50    72    .     .     .     .     1494  .     .     700   .     3722  .     
  Cannons                  63715  | .     509   416   1549  971   529   .     .     .     .     465   1509  2030  66    643   .     3488  418   2748  369   931   .     887   .     2044  517   1688  1465  5885  3630  .     680   1992  180   2470  8229  3323  5827  8257  
  Explosions               26400  | .     .     .     .     69    377   .     353   .     839   463   .     681   464   268   .     2432  .     952   .     .     .     395   .     883   897   .     .     52    .     .     .     .     .     81    1880  2697  8183  4434  
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  714    | .     48    10    .     11    .     .     .     .     .     13    48    .     6     .     .     282   .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     41    25    .     .     12    215   .     
  Kinetic                  22909  | .     509   416   1411  1588  903   .     353   .     358   100   411   242   .     .     .     2852  418   2748  71    931   .     507   .     1984  .     .     1401  4372  1334  .     .     .     .     .     .     .     .     .     
  Thermal                  64310  | .     .     .     1112  519   1775  280   876   .     1079  1380  1562  3658  682   917   .     636   .     .     .     .     .     26    .     69    703   1738  136   334   2296  .     680   3486  180   2472  8660  5768  10595 12691 
  Explosive                7455   | .     .     .     .     .     3     .     .     .     481   463   .     681   .     268   .     2432  .     952   .     .     .     395   .     883   897   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          6549   | .     .     .     .     492   .     .     .     .     .     .     .     .     .     .     .     .     .     .     298   .     .     380   .     60    .     .     .     1231  .     .     .     .     .     .     .     252   3836  .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3301   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3301  .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2228   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     79    2149  .     .     .     
Highest Corruption         36     | .     .     .     .     .     1     1     2     2     4     4     .     .     6     6     6     7     7     .     5     5     5     15    .     4     21    21    9     8     13    13    .     8     2     10    14    .     36    .     
  Average Corruption       6      | .     .     .     .     .     1     1     1     2     3     4     .     .     5     6     6     6     7     .     5     5     5     7     .     3     15    10    9     4     9     13    .     4     2     8     10    .     26    .     
  Corruption Purged        36     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    .     
  Corruption Blocked       80     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    .     .     .     .     .     .     .     42    .     
  Effects                  547    | .     .     .     .     .     3     .     13    1     18    18    .     .     6     37    3     78    9     .     12    20    4     40    .     23    33    20    42    6     27    1     .     15    2     29    49    .     38    .     
    Message Errors         138    | .     .     .     .     .     2     .     1     1     6     5     .     .     .     8     1     19    2     .     1     8     1     11    .     8     7     6     8     4     11    .     .     2     2     8     9     .     7     .     
    Matter Fused           128    | .     .     .     .     .     1     .     2     .     4     4     .     .     4     11    1     19    .     .     3     5     .     7     .     7     6     8     9     1     1     1     .     5     .     9     15    .     5     .     
    Heat Flow Errors       60     | .     .     .     .     .     .     .     2     .     2     1     .     .     .     4     .     8     1     .     4     .     2     5     .     .     7     3     2     .     3     .     .     3     .     2     5     .     6     .     
    Energy Discharges      52     | .     .     .     .     .     .     .     2     .     2     .     .     .     1     6     1     8     .     .     1     2     .     6     .     2     4     2     5     .     1     .     .     1     .     2     4     .     2     .     
    Parts Rejected         11     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     1     .     .     .     2     1     .     2     .     1     .     .     .     .     1     .     .     1     .     
    Parts Fused            5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      60     | .     .     .     .     .     .     .     2     .     2     3     .     .     1     4     .     9     2     .     2     3     1     7     .     .     1     .     4     1     4     .     .     .     .     2     5     .     7     .     
    Data Loss (major)      25     | .     .     .     .     .     .     .     2     .     1     1     .     .     .     1     .     6     1     .     .     .     .     1     .     2     2     .     4     .     1     .     .     .     .     2     .     .     1     .     
    Misfires               28     | .     .     .     .     .     .     .     1     .     .     1     .     .     .     2     .     5     1     .     1     .     .     2     .     1     3     .     4     .     .     .     .     3     .     1     2     .     1     .     
    Alerts                 17     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     2     .     .     .     1     .     1     .     1     1     1     2     .     .     .     .     1     .     1     4     .     .     .     
    Misdirections          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        22     | .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     4     .     .     .     .     1     4     .     7     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6657   | .     27    .     .     32    28    .     .     .     .     3     5     47    173   6     .     318   74    517   11    21    .     66    .     325   79    17    156   650   270   .     .     48    11    42    492   834   1061  1344  
  Projectiles              5017   | .     27    .     .     32    28    .     .     .     .     .     5     47    .     6     .     219   74    451   11    21    .     28    .     325   23    17    156   650   270   .     .     48    11    42    274   487   621   1144  
  Explosions               1588   | .     .     .     .     .     .     .     .     .     .     3     .     .     173   .     .     84    .     66    .     .     .     38    .     .     56    .     .     .     .     .     .     .     .     .     218   347   403   200   
  Melee                    52     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     
Knockbacks                 102    | .     2     3     17    3     3     .     .     .     .     .     3     2     .     .     .     10    2     14    .     1     .     .     .     6     .     .     5     20    9     .     .     1     .     .     .     .     1     .     
  Impact                   4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
  Kinetic                  93     | .     2     3     17    3     3     .     .     .     .     .     3     2     .     .     .     7     2     11    .     1     .     .     .     5     .     .     5     20    9     .     .     .     .     .     .     .     .     .     
  Secondary                5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1909   | .     .     .     .     .     117   .     89    .     3     58    .     .     3     .     .     188   .     .     .     .     .     109   .     127   170   .     .     .     .     .     .     .     .     .     440   .     530   75    
  Shots                    44     | .     .     .     .     .     2     .     2     .     1     3     .     .     .     .     .     3     .     .     .     .     .     2     .     3     3     .     .     .     .     .     .     .     .     .     7     .     14    4     
  Rammed                   32     | .     5     3     .     4     .     .     .     .     .     1     5     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     2     .     .     1     6     .     
Targets Rammed             80     | .     5     3     .     4     .     .     .     .     .     2     7     .     1     .     .     45    .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     2     .     .     1     6     .     
  Kicked                   45     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3      | .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        477    | .     168   171   84    367   406   .     102   .     310   318   450   431   152   314   .     411   202   345   314   369   140   360   .     360   434   199   119   399   417   .     123   433   18    137   299   304   477   130   
  Average Temperature      100    | .     57    71    12    124   80    .     20    .     46    95    142   103   55    102   .     117   62    87    111   142   65    126   .     113   103   119   49    221   130   .     53    75    12    24    64    98    126   49    
  Received Heat Transfer   7112   | .     24    54    234   594   315   .     180   .     360   448   130   600   .     249   .     488   .     66    60    132   .     108   .     114   60    674   124   316   30    .     172   315   .     43    682   27    513   .     
  Effects                  57     | .     .     .     .     2     3     .     .     .     .     5     2     1     .     5     .     5     .     .     .     7     .     1     .     4     2     .     .     4     5     .     .     3     .     .     3     .     5     .     
    Shutdowns              16     | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     3     .     .     .     1     .     .     .     .     1     .     .     3     2     .     .     3     .     .     .     .     1     .     
    Energy Bleed           6      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Interference           31     | .     .     .     .     2     2     .     .     .     .     5     1     .     .     4     .     .     .     .     .     5     .     .     .     3     .     .     .     .     2     .     .     .     .     .     3     .     4     .     
    Matter Decay           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     
Siege Activations          23     | .     .     .     .     .     .     .     .     .     .     2     .     6     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     2     2     1     1     
  Total Turns              732    | .     .     .     .     .     .     .     .     .     .     70    .     162   .     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     127   .     74    53    29    161   33    
  Longest Duration         161    | .     .     .     .     .     .     .     .     .     .     64    .     66    .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    .     29    44    19    161   33    
Robots Corrupted           25     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     6     .     .     .     .     .     .     .     2     14    .     
  Combat Hostiles          25     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     6     .     .     .     .     .     .     .     2     14    .     
  Parts Fried              54     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     6     .     1     .     .     .     11    .     .     .     .     .     .     .     1     27    .     
  Impact Corruptions       6      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              23     | .     .     .     .     .     .     .     1     .     1     1     .     3     .     1     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     2     .     2     3     1     3     1     
  Combat Hostiles          21     | .     .     .     .     .     .     .     1     .     1     1     .     3     .     1     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     2     .     2     1     1     3     1     
  Parts Melted             104    | .     .     .     1     .     4     3     4     .     8     5     4     17    1     3     .     2     .     .     .     .     .     .     .     .     .     1     1     .     4     .     4     13    .     6     18    3     2     .     
  Heat Transferred         56443  | .     .     .     1440  877   3343  629   1961  .     2403  2585  2538  6263  796   1538  .     840   .     .     .     .     .     37    .     111   892   2286  211   346   2029  .     703   4696  224   2599  6665  3495  4254  2682  
Parts Sabotaged            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5      | .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             2872 | .    254  114  .    704  1502 803  1752 854  1379 919  493  1855 1388 1841 966  2872 1573 1114 .    .    .    .    617  .    .    .    .    926  695  .    165  407  262  470  1398 1385 2522 .    
  Initial                  1507 | .    .    48   .    328  444  731  521  854  557  672  417  298  973  971  966  676  1507 770  .    .    .    .    617  .    .    .    .    .    448  .    .    92   216  147  213  788  780  .    
  Average                  875  | .    128  35   .    546  1000 757  1024 854  924  729  385  1134 1171 1569 966  1793 1544 900  .    .    .    .    402  .    .    .    .    325  577  .    121  226  252  310  787  1084 1618 .    
Maximum Alert Level        5    | .    1    .    .    3    4    3    5    3    4    3    2    5    4    5    3    5    4    4    .    .    .    .    2    .    .    .    .    3    2    .    .    2    1    2    4    4    5    .    
  Low Security (%)         10   | 100  71   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    48   .    .    100  32   .    12   .    .    .    .    
  Level 1                  13   | .    28   .    .    13   .    .    .    .    .    .    52   1    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    18   .    .    .    62   100  72   24   .    .    .    
  Level 2                  19   | .    .    .    .    84   22   .    18   .    20   45   47   16   .    .    .    1    .    3    .    .    .    .    35   .    .    .    .    8    100  .    .    4    .    14   30   .    .    .    
  Level 3                  20   | .    .    .    .    1    32   100  48   100  65   54   .    25   47   6    100  21   .    76   .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    8    45   12   .    
  Level 4                  16   | .    .    .    .    .    44   .    23   .    13   .    .    41   52   45   .    13   100  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   54   7    .    
  Level 5                  17   | .    .    .    .    .    .    .    9    .    .    .    .    14   .    48   .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    3    .    .    1    .    1    .    .    .    3    4    .    .    .    .    .    1    5    .    .    .    .    1    .    .    .    .    6    3    .    .    4    .    3    12   4    16   .    
  Investigation            10   | .    1    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Extermination            19   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    .    .    2    .    2    3    1    4    .    
  Reinforcement            17   | .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    1    7    1    1    .    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    1    11   .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           51   | .   .   .   .   6   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   6   .   2   2   5   .   1   1   21  .   
Communications Jammed      62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Times Spotted              841  | .   15  2   37  41  27  2   24  .   27  25  19  38  3   22  .   51  3   28  3   10  .   14  .   21  12  79  9   44  21  .   11  36  4   12  49  17  110 25  
  Peak Tracking Total      18   | .   5   2   6   8   4   1   3   .   7   8   3   7   1   4   .   13  2   5   1   3   .   4   .   5   4   14  3   8   7   .   6   5   3   4   6   3   18  4   
  Tactical Retreats        55   | .   1   .   4   3   1   .   2   .   4   2   1   .   .   .   .   15  .   .   .   1   .   1   .   1   .   3   1   2   .   .   .   1   .   .   1   .   11  .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            21   | .   1   .   2   .   1   .   1   .   2   .   .   .   5   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   34  .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          169  | .   .   .   2   5   8   1   12  .   2   2   1   12  15  6   .   12  .   9   .   .   .   1   .   10  4   .   .   15  5   .   .   5   .   5   23  3   8   3   
  Max in Single Turn       14   | .   .   .   1   1   2   1   2   .   1   .   1   2   12  1   .   2   .   5   .   .   .   1   .   5   2   .   .   14  1   .   .   1   .   1   4   1   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Relay           20   | .   .   .   .   .   4   .   6   .   1   .   .   3   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          4    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          86   | .   3   .   2   5   3   1   3   2   1   5   7   4   2   2   2   1   1   8   2   1   4   .   .   2   1   1   .   3   2   .   .   6   1   1   4   1   5   .   
  Terminals                55   | .   3   .   .   4   3   .   3   1   1   4   5   4   1   2   1   1   .   4   .   .   .   .   .   .   .   .   .   3   2   .   .   3   1   1   3   .   5   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison Access          8    | .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                198  | .   7   .   12  13  5   1   5   4   1   10  11  6   5   3   3   1   3   18  2   1   30  .   3   4   1   1   .   16  3   .   .   11  3   1   6   1   7   .   
  Successful               111  | .   4   .   12  3   2   1   2   2   .   3   2   2   1   1   1   1   1   5   2   1   30  .   1   4   1   1   .   8   2   .   .   8   2   1   3   .   4   .   
  Failed                   87   | .   3   .   .   10  3   .   3   2   1   7   9   4   4   2   2   .   2   13  .   .   .   .   2   .   .   .   .   8   1   .   .   3   1   .   3   1   3   .   
    Catastrophic           23   | .   2   .   .   1   1   .   1   1   1   1   3   1   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   6   .   .   7   .   .   .   2   .   9   3   .   .   .   .   .   .   5   .   .   .   .   1   .   .   1   .   12  .   .   .   4   .   .   2   .   .   .   
  Terminals                118  | .   7   .   .   11  5   .   5   3   1   9   8   6   2   3   1   1   .   11  .   .   .   .   3   .   .   .   .   16  3   .   .   7   3   1   5   .   7   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Garrison Access          12   | .   .   .   .   2   .   1   .   1   .   .   1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Terminal Hacks             90   | .   3   .   12  2   2   .   2   1   .   1   .   2   .   1   .   1   .   3   2   1   30  .   1   4   1   1   .   5   2   .   .   4   2   1   2   .   4   .   
  Record                   25   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   1   1   .   .   1   .   .   .   .   1   1   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   .   1   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Garrison Registry        4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            6    | .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Terminals                7    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   3   .   .   4   3   .   3   1   1   5   5   3   2   1   2   .   1   7   .   .   .   .   1   .   .   .   .   3   1   .   .   3   1   .   2   1   4   .   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     118  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    85   | .   .   .   .   .   17  .   25  .   6   .   .   10  .   8   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      74   | .   .   .   .   .   17  .   21  .   3   .   .   10  .   8   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              11   | .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Total Allies               15   | .   .   .   .   .   .   .   3   .   2   .   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   3   .   2   2   .   4   4   3   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      128  | .   .   .   .   .   .   .   95  .   70  70  .   128 128 96  .   .   .   .   .   .   .   96  96  96  .   .   .   .   56  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   39  .   39  39  .   32  32  32  .   .   .   .   .   .   .   96  96  96  .   .   .   .   56  .   .   .   .   .   .   .   .   .   
Warlord Squad Rendezvous   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Geek                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               153  | .   .   .   .   .   .   .   41  .   8   19  .   31  4   29  .   .   .   .   .   .   .   10  1   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Total Damage             3438 | .   .   .   .   .   .   .   557 .   165 246 .   729 123 882 .   .   .   .   .   .   .   520 45  122 .   .   .   .   49  .   .   .   .   .   .   .   .   .   
  Kills                    37   | .   .   .   .   .   .   .   8   .   3   3   .   5   2   12  .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               44618 | 74   587  961  8365 1698 1441 116  1411 53   1308 760  1832 1880 298  1450 123  2618 287  1070 608  729  146  1328 312  955  873  1611 1241 1063 834  16   352  1418 344  751  1681 567  3086 371  
Spaces Moved               19471 | 40   233  253  3442 533  628  45   550  22   572  307  1002 867  189  622  50   804  140  568  276  276  90   657  190  357  411  760  519  298  328  10   174  595  193  322  999  312  1619 218  
  Core                     10    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Treads                   17098 | 38   233  253  3008 533  628  45   550  22   572  307  1002 867  61   411  50   321  .    78   276  276  90   657  190  357  411  680  519  298  328  10   174  595  193  322  829  291  1492 131  
  Legs                     760   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    482  140  58   .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1205  | .    .    .    434  .    .    .    .    .    .    .    .    .    128  211  .    .    .    432  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  130  160  160  160  160  240  158  161  155  155  130  130  246  186  186  130  156  156  156  156  162  162  160  160  170  170  165  165  162  160  161  150  146  151  146  50   
  Average Speed            189   | 154  211  240  220  242  162  160  218  240  180  161  158  155  138  206  246  275  186  149  199  235  161  181  162  209  190  179  207  243  171  165  162  165  164  159  149  151  148  142  
  Slowest Speed            1400  | 160  240  240  320  250  240  160  240  240  250  163  163  155  155  246  246  1400 186  186  236  236  236  236  162  247  249  330  250  250  330  165  164  243  165  235  151  151  155  147  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Microwarps               34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   1    16   5    
Exploration Rate (%)       42    | 4    41   50   97   34   93   7    74   4    67   31   32   90   10   64   3    84   5    19   56   51   68   64   9    47   56   88   63   12   37   6    9    86   9    41   58   11   67   22   
  Regions Visited          38
    Branch Regions         17
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    1    .    .    1    .    1    .    1    .    .    1    .    1    .    1    .    .    1    1    1    1    1    1    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    .    1    1    .    .    .    1    1    1    1    .    
Scrap Searched             32    | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 267   | .    .    .    7    1    4    .    40   .    .    8    .    26   .    1    .    1    1    3    .    .    .    6    .    1    .    .    4    2    3    .    9    11   1    10   99   .    20   9    
Terrain Destroyed          2013  | .    3    1    47   31   105  .    141  .    14   27   14   170  8    11   .    202  1    35   3    16   .    53   .    54   87   9    27   66   23   .    15   22   2    24   211  81   212  298  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               420   | .    3    1    47   28   6    .    1    .    .    .    14   13   2    1    .    31   1    22   3    16   .    13   .    11   9    9    27   29   23   .    15   22   2    12   45   .    8    6    
  AOE                      1593  | .    .    .    .    3    99   .    140  .    14   27   .    157  6    10   .    171  .    13   .    .    .    40   .    43   78   .    .    37   .    .    .    .    .    12   166  81   204  292  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      24672 | 49   285  582  3930 758  809  69   654  22   764  488  1153 1250 215  742  50   1041 155  691  315  318  92   737  195  492  457  930  623  477  473  10   209  884  210  541  1233 378  2150 241  
  Wait                     2087  | .    6    311  208  55   20   10   10   .    118  110  52   166  1    48   .    21   1    29   10   12   1    10   2    47   6    64   52   24   28   .    10   126  6    84   69   30   307  33   
  Move                     19071 | 39   232  252  3441 533  627  45   549  22   571  306  1001 866  189  619  50   803  139  567  275  275  89   656  189  356  410  759  518  297  327  9    173  594  192  321  840  291  1507 142  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  260   | 4    7    4    32   24   7    .    .    .    2    3    13   7    5    9    .    15   1    4    5    3    .    8    2    10   1    12   2    7    7    .    2    11   .    7    11   4    28   3    
  Fast Attach              221   | 6    4    .    11   5    7    1    5    .    4    1    5    1    2    .    .    10   5    3    3    3    1    1    .    9    1    18   2    11   11   .    1    19   3    12   25   3    24   4    
  Attach                   227   | .    1    1    11   12   8    .    .    .    4    8    3    2    1    10   .    15   .    11   3    .    .    7    1    8    6    11   2    10   5    1    2    5    .    9    15   7    45   3    
  Detach                   87    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    3    2    .    .    .    1    3    2    7    .    4    2    .    .    4    .    3    7    6    33   2    
  Swap                     87    | .    1    .    7    6    9    1    4    .    5    1    2    9    4    3    .    2    .    .    .    .    .    3    .    1    4    2    .    1    .    .    .    5    .    1    7    .    6    3    
  Drop                     281   | .    7    .    23   16   11   2    4    .    1    3    11   9    6    6    .    14   2    5    1    .    1    9    .    8    .    18   2    10   7    .    .    26   3    21   20   4    27   4    
  Fire                     2119  | .    19   11   188  103  120  10   64   .    57   54   59   98   6    35   .    107  7    69   16   25   .    43   .    49   27   39   45   112  74   .    21   91   4    83   239  32   165  47   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    34    | .    5    3    .    4    .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    2    .    .    1    6    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    2    .    2    .    .    .    .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   123   | .    .    .    .    .    .    .    16   .    .    .    .    92   .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / Sto / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: [*Res] / Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 3 exits: Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 14)
    75 | -11/Scrapyard      | Entered Materials
   156 | -10/Materials      | Identified exit to Mines
   316 | -10/Materials      | Build established: Mutant
   387 | -10/Materials      | Discovered new exit (range 5)
   662 | -10/Materials      | Entered Mines
   947 | -10/Mines          | Discovered new exit (range 16)
  1173 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1580 | -10/Mines          | Discovered new exit (range 6)
  1623 | -10/Mines          | Entered Subcaves
  2383 | -10/Subcaves       | Discovered new exit (range 11)
  2384 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  2387 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  2401 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2401 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2518 | -10/Subcaves       | Core integrity fell below 50%
  2772 | -10/Subcaves       | Visited Clippyterm
  2777 | -10/Subcaves       | Learned location of Deep Caves (-7)
  4264 | -10/Subcaves       | Build established: Subdweller-Mutant
  5084 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  5101 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  5116 | -10/Subcaves       | Build established: Scavenger-Mutant
  5379 | -10/Subcaves       | Discovered new exit (range 13)
  6340 | -10/Subcaves       | Build established: Mutant
  6951 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  7123 | -10/Subcaves       | Learned Materials security intel
  7979 | -10/Subcaves       | Build established: Subdweller-Mutant
  8140 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  8145 | -10/Subcaves       | Core integrity fell below 20%
  9355 | -10/Subcaves       | Visited 4L-MR0's lab
  9389 | -10/Subcaves       | Found Meta Core
  9988 | -10/Subcaves       | Entered Materials
  9988 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 11211 | -8/Materials       | Build established: Mutant
 11686 | -8/Materials       | Identified exit to Garrison
 11686 | -8/Materials       | Entered Garrison
 11816 | -8/Garrison        | Triggered checkpoint
 11957 | -8/Garrison        | Lost 3 parts (1p1n1w)
 12015 | -8/Garrison        | Garrison Relay disabled
 12185 | -8/Garrison        | Garrison Relay disabled
 12282 | -8/Garrison        | Triggered checkpoint
 12367 | -8/Garrison        | Garrison Relay disabled
 12423 | -8/Garrison        | Discovered new exit (range 14)
 12487 | -8/Garrison        | Phase Generator disabled
 12594 | -8/Garrison        | Triggered checkpoint
 12600 | -8/Garrison        | Build established: Scavenger-Mutant
 12656 | -8/Garrison        | Triggered checkpoint
 12670 | -8/Garrison        | Discovered new exit (range 15)
 12756 | -8/Garrison        | Garrison Relay disabled
 12945 | -8/Garrison        | Triggered checkpoint
 13025 | -8/Garrison        | Discovered new exit (range 12)
 13127 | -8/Garrison        | Entered Materials
 13154 | -8/Materials       | Garrison activated, responded to threat
 13243 | -8/Materials       | Identified exit to Garrison
 13243 | -8/Materials       | Entered Garrison
 13376 | -8/Garrison        | Triggered checkpoint
 13412 | -8/Garrison        | Garrison Relay disabled
 13489 | -8/Garrison        | Triggered checkpoint
 13490 | -8/Garrison        | Triggered checkpoint
 13628 | -8/Garrison        | Triggered checkpoint
 13662 | -8/Garrison        | Discovered new exit (range 26)
 13662 | -8/Garrison        | Discovered new exit (range 57)
 13662 | -8/Garrison        | Discovered new exit (range 73)
 13662 | -8/Garrison        | Discovered new exit (range 88)
 13688 | -8/Garrison        | Garrison Relay disabled
 13974 | -8/Garrison        | Triggered checkpoint
 14029 | -8/Garrison        | Spotted B-75 Beast
 14029 | -8/Garrison        | Spotted B-75 Beast
 14180 | -8/Garrison        | Garrison Relay disabled
 14419 | -8/Garrison        | Garrison Relay disabled
 14496 | -8/Garrison        | Garrison Relay disabled
 14647 | -8/Garrison        | Phase Generator disabled
 14654 | -8/Garrison        | Entered Materials
 14707 | -8/Materials       | Identified exit to Garrison
 14707 | -8/Materials       | Entered Garrison
 14792 | -8/Garrison        | Triggered checkpoint
 14929 | -8/Garrison        | Core integrity fell below 50%
 15168 | -8/Garrison        | Discovered new exit (range 9)
 15272 | -8/Garrison        | Triggered checkpoint
 15523 | -8/Garrison        | Discovered new exit (range 12)
 15576 | -8/Garrison        | Build established: Mutant
 15726 | -8/Garrison        | Triggered checkpoint
 15797 | -8/Garrison        | Discovered new exit (range 15)
 15836 | -8/Garrison        | Rescued a captive Derelict
 15840 | -8/Garrison        | Rescued a captive Derelict
 15924 | -8/Garrison        | Triggered checkpoint
 15954 | -8/Garrison        | Garrison Relay disabled
 16015 | -8/Garrison        | Entered Materials
 16015 | -8/Materials       | Accompanied by 2 allies
 16028 | -8/Materials       | Build established: Scavenger-Mutant
 16306 | -8/Materials       | Core integrity fell below 20%
 16415 | -8/Materials       | First assault squad dispatched
 16488 | -8/Materials       | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 16510 | -8/Materials       | Lost 3 parts (1p2w)
 16551 | -8/Materials       | Destroyed 8 combat bots
 16751 | -8/Materials       | Discovered new exit (range 16)
 16770 | -8/Materials       | Build established: Tank
 16775 | -8/Materials       | Entered Factory
 16775 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 16776 | -7/Factory         | Identified exit to Storage
 16978 | -7/Factory         | Discovered new exit (range 7)
 18191 | -7/Factory         | Discovered new exit (range 5)
 18327 | -7/Factory         | Discovered new exit (range 15)
 18603 | -7/Factory         | Identified exit to Garrison
 18607 | -7/Factory         | Entered Garrison
 18784 | -7/Garrison        | Triggered checkpoint
 18833 | -7/Garrison        | Triggered checkpoint
 18999 | -7/Garrison        | Destroyed 9 combat bots
 19091 | -7/Garrison        | Phase Generator disabled
 19105 | -7/Garrison        | Discovered new exit (range 12)
 19303 | -7/Garrison        | Rescued a captive Derelict
 19321 | -7/Garrison        | Build established: Gunner
 19350 | -7/Garrison        | Triggered checkpoint
 19376 | -7/Garrison        | Triggered checkpoint
 19398 | -7/Garrison        | Discovered new exit (range 11)
 19440 | -7/Garrison        | Triggered checkpoint
 19458 | -7/Garrison        | Garrison Relay disabled
 19746 | -7/Garrison        | Garrison Relay disabled
 19772 | -7/Garrison        | Discovered new exit (range 14)
 19784 | -7/Garrison        | Learned Factory security intel
 19806 | -7/Garrison        | Triggered checkpoint
 20156 | -7/Garrison        | Triggered checkpoint
 20215 | -7/Garrison        | Garrison Relay disabled
 20291 | -7/Garrison        | Discovered new exit (range 60)
 20291 | -7/Garrison        | Discovered new exit (range 44)
 20291 | -7/Garrison        | Discovered new exit (range 81)
 20487 | -7/Garrison        | Entered Factory
 20487 | -7/Factory         | Accompanied by 4 allies
 20557 | -7/Factory         | Build established: Commander-Gunner
 20785 | -7/Factory         | Identified exit to Garrison
 20785 | -7/Factory         | Entered Garrison
 20785 | -7/Garrison        | Accompanied by 3 allies
 20874 | -7/Garrison        | Triggered checkpoint
 20885 | -7/Garrison        | Triggered checkpoint
 20914 | -7/Garrison        | Build established: Gunner
 20986 | -7/Garrison        | Discovered new exit (range 12)
 20986 | -7/Garrison        | Discovered new exit (range 43)
 20986 | -7/Garrison        | Discovered new exit (range 61)
 21026 | -7/Garrison        | Triggered checkpoint
 21122 | -7/Garrison        | Garrison Relay disabled
 21215 | -7/Garrison        | Lost 5 parts (1p1n1u2w)
 21446 | -7/Garrison        | Build established: Mutant
 21537 | -7/Garrison        | Garrison Relay disabled
 21546 | -7/Garrison        | Triggered checkpoint
 21845 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 22044 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 22235 | -7/Garrison        | Entered Factory
 22358 | -7/Factory         | Identified exit to Garrison
 22358 | -7/Factory         | Entered Garrison
 22490 | -7/Garrison        | Discovered new exit (range 64)
 22490 | -7/Garrison        | Discovered new exit (range 74)
 22490 | -7/Garrison        | Discovered new exit (range 27)
 22508 | -7/Garrison        | Triggered checkpoint
 22552 | -7/Garrison        | Garrison Relay disabled
 22928 | -7/Garrison        | Triggered checkpoint
 22946 | -7/Garrison        | Core integrity fell below 50%
 23026 | -7/Garrison        | Garrison Relay disabled
 23040 | -7/Garrison        | Triggered checkpoint
 23210 | -7/Garrison        | Garrison Relay disabled
 23315 | -7/Garrison        | Triggered checkpoint
 23318 | -7/Garrison        | Triggered checkpoint
 23323 | -7/Garrison        | Triggered checkpoint
 23352 | -7/Garrison        | Destroyed 13 combat bots
 23426 | -7/Garrison        | Lost 9 parts (1p4n3u1w)
 24247 | -7/Garrison        | Phase Generator disabled
 24278 | -7/Garrison        | Garrison Relay disabled
 24976 | -7/Garrison        | Entered Factory
 25209 | -7/Factory         | Discovered new exit (range 13)
 25263 | -7/Factory         | Entered another Factory area
 25263 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 25963 | -6/Factory         | First assault squad dispatched
 26011 | -6/Factory         | Lost 5 parts (4u1w)
 26204 | -6/Factory         | Repaired Micro-nuke Launcher
 26262 | -6/Factory         | Discovered new exit (range 3)
 26268 | -6/Factory         | Identified exit to Lower Caves
 26333 | -6/Factory         | Entered Lower Caves
 26335 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 26349 | -6/Lower Caves     | Met a Warlord Commander
 26350 | -6/Lower Caves     | Learned location of Warlord (-5)
 26351 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 26372 | -6/Lower Caves     | Found Encrypted Comm Array
 26567 | -6/Lower Caves     | Build established: Scavenger-Mutant
 26908 | -6/Lower Caves     | Discovered new exit (range 12)
 26939 | -6/Lower Caves     | Identified exit to Lower Caves
 26941 | -6/Lower Caves     | Entered another Lower Caves area
 26946 | -6/Lower Caves     | Discovered new exit (range 16)
 26979 | -6/Lower Caves     | Identified exit to Factory
 27078 | -6/Lower Caves     | Encountered a Warlord checkpoint
 27232 | -6/Lower Caves     | Identified exit to Data Miner
 27509 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 27637 | -6/Lower Caves     | Learned Factory trap positions
 27670 | -6/Lower Caves     | Entered Data Miner
 27671 | -6/Data Miner      | Discovered new exit (range 6)
 27701 | -6/Data Miner      | Met Data Miner
 27745 | -6/Data Miner      | Learned location of Section 7 (-2)
 27745 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 27759 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 27791 | -6/Data Miner      | Identified exit to Proximity Caves
 27816 | -6/Data Miner      | Entered Proximity Caves
 27822 | -5/Proximity Caves | Spotter reported a threat
 27907 | -5/Proximity Caves | Spotted B-75 Beast
 27991 | -5/Proximity Caves | Spotter reported a threat
 28157 | -5/Proximity Caves | Spotter reported a threat
 28198 | -5/Proximity Caves | Found Alien Artifact
 28589 | -5/Proximity Caves | Destroyed B-75 Beast
 28678 | -5/Proximity Caves | Learned location of 2 exits from Factory
 28682 | -5/Proximity Caves | Spotter reported a threat
 28816 | -5/Proximity Caves | Escorted by Enhanced Grunt
 28816 | -5/Proximity Caves | System corruption reached 10%
 28844 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
 28896 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 29138 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 29144 | -5/Proximity Caves | Entered Factory
 29144 | -5/Factory         | Accompanied by 1 ally
 29144 | -5/Factory         | Evolved 2 slots: Utility x2
 29145 | -5/Factory         | Identified exit to Extension
 29145 | -5/Factory         | Identified exit to Upper Caves
 29146 | -5/Factory         | Loaded intel: 115 trap records
 29192 | -5/Factory         | Joined by Warlord Geek squad
 29456 | -5/Factory         | Entered Upper Caves
 29456 | -5/Upper Caves     | Accompanied by 1 ally
 29636 | -5/Upper Caves     | Learned location of 1 exit from Research
 29636 | -5/Upper Caves     | Learned 8 Factory zone layouts
 29636 | -5/Upper Caves     | Learned Extension emergency access door positions
 29748 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 29948 | -5/Upper Caves     | Learned location of Armory (-4)
 30191 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 30224 | -5/Upper Caves     | Destroyed 8 combat bots
 30405 | -5/Upper Caves     | Discovered new exit (range 5)
 30408 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 30411 | -5/Upper Caves     | Entered another Upper Caves area
 30727 | -5/Upper Caves     | System corruption reached 10%
 30773 | -5/Upper Caves     | Lost 6 parts (2n4u)
 31260 | -5/Upper Caves     | Discovered new exit (range 11)
 31284 | -5/Upper Caves     | Entered Warlord
 31341 | -5/Warlord         | System corruption cleaned by Quarantine Array
 31898 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 31926 | -5/Warlord         | Visited the Vortex Lab
 31939 | -5/Warlord         | Warlord's base attacked by MAIN.C
 31939 | -5/Warlord         | Identified Dimensional Node Initializer
 31939 | -5/Warlord         | Initialized slip node
 31940 | -5/Warlord         | Found Prototype Energy Cannon
 31942 | -5/Warlord         | Found Prototype Energy Cannon
 32028 | -5/Warlord         | Met Warlord
 32044 | -5/Warlord         | Opened Warlord's prototype stash
 32052 | -5/Warlord         | Found Prototype Reactor
 32058 | -5/Warlord         | Found Prototype Processor
 32058 | -5/Warlord         | Identified Exp. Targeting Computer
 32069 | -5/Warlord         | Found Prototype Processor
 32069 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 32074 | -5/Warlord         | Found Prototype Device
 32097 | -5/Warlord         | Found Prototype Hackware
 32243 | -5/Warlord         | Identified Vortex Chain Reactor
 32289 | -5/Warlord         | Warlord forces counterattacked
 32292 | -5/Warlord         | Lost 4 parts (1p2n1u)
 32293 | -5/Warlord         | Spotted Striker
 32298 | -5/Warlord         | Spotted Executioner
 32307 | -5/Warlord         | Destroyed Striker
 32362 | -5/Warlord         | Identified Exp. Focal Shield
 32445 | -5/Warlord         | Lost 25 allies
 32614 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 32615 | -5/Warlord         | Enhanced Grunt warped into view
 32615 | -5/Warlord         | Enhanced Grunt warped into view
 32615 | -5/Warlord         | Enhanced Grunt warped into view
 32615 | -5/Warlord         | Enhanced Demolisher warped into view
 32615 | -5/Warlord         | Enhanced Demolisher warped into view
 32615 | -5/Warlord         | Enhanced Demolisher warped into view
 32687 | -5/Warlord         | Spotted Executioner
 32696 | -5/Warlord         | Destroyed Executioner
 32748 | -5/Warlord         | Spotted Striker
 32748 | -5/Warlord         | Spotted Striker
 32750 | -5/Warlord         | Lost 12 allies
 32783 | -5/Warlord         | Spotted Executioner
 32785 | -5/Warlord         | Spotted Striker
 32791 | -5/Warlord         | Spotted B-75 Beast
 32824 | -5/Warlord         | Found Prototype Processor
 32824 | -5/Warlord         | Identified Exp. Core Analyzer
 32833 | -5/Warlord         | Lost 4 allies
 32833 | -5/Warlord         | Found Exp. Core Analyzer
 32866 | -5/Warlord         | Spotted Striker
 32875 | -5/Warlord         | Discovered new exit (range 14)
 32895 | -5/Warlord         | Entered Proximity Caves
 32914 | -4/Proximity Caves | Lost 8 allies
 33257 | -4/Proximity Caves | Spotted B-86 Titan
 33550 | -4/Proximity Caves | Destroyed B-86 Titan
 33807 | -4/Proximity Caves | Learned location of 1 exit from Research
 34015 | -4/Proximity Caves | Discovered new exit (range 11)
 34045 | -4/Proximity Caves | Learned Research non-interactive machine intel
 34136 | -4/Proximity Caves | Entered Factory
 34136 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 34138 | -4/Factory         | Loaded intel: 211 non-interactive machine locations
 34267 | -4/Factory         | Identified exit to Upper Caves
 34267 | -4/Factory         | Identified exit to Armory
 34389 | -4/Factory         | Identified Vortex Cannon (x2)
 34435 | -4/Factory         | Spotted B-86 Titan
 34524 | -4/Factory         | Discovered new exit (range 12)
 34921 | -4/Factory         | First assault squad dispatched
 35014 | -4/Factory         | Destroyed 7 combat bots
 35138 | -4/Factory         | Lost 3 parts (3u)
 35199 | -4/Factory         | Entered Armory
 35200 | -4/Armory          | Met VL-GR5, who suggested a friendly competition
 35398 | -4/Armory          | Lost the competition with VL-GR5
 35427 | -4/Armory          | VL-GR5 did not survive their latest romp through Armory
 35440 | -4/Armory          | Found VL-GR5's Timing Chip
 35444 | -4/Armory          | Found Exp. Targeting Computer
 35491 | -4/Armory          | Found Zero-point Reactor
 35495 | -4/Armory          | Found Exp. Targeting Computer
 35499 | -4/Armory          | Lost 4 parts (2n1u1w)
 35772 | -4/Armory          | System corruption reached 10%
 36026 | -4/Armory          | Discovered new exit (range 3)
 36033 | -4/Armory          | Entered Lab
 36033 | -4/Lab             | Discovered new exit (range 9)
 36049 | -4/Lab             | Entered Research
 36049 | -3/Research        | Evolved 2 slots: Propulsion x2
 36050 | -3/Research        | Identified exit to Testing
 36050 | -3/Research        | Identified exit to Research
 36051 | -3/Research        | Loaded intel: 75 non-interactive machine locations
 36325 | -3/Research        | Found Quantum Capacitor
 36380 | -3/Research        | Discovered exit to Testing (range 14)
 36401 | -3/Research        | Entered Testing
 36406 | -3/Testing         | Identified Ghost Barrier
 36479 | -3/Testing         | Found Prototype Device
 36479 | -3/Testing         | Identified Adv. Kinecellerator
 36485 | -3/Testing         | Found Prototype Launcher
 36485 | -3/Testing         | Identified Com. Tesla Bomb Launcher
 36726 | -3/Testing         | Found Prototype Device
 36726 | -3/Testing         | Identified Exp. Thermal Shield
 36836 | -3/Testing         | Found Prototype Energy Cannon
 36836 | -3/Testing         | Identified Imp. Potential Cannon
 36843 | -3/Testing         | Found Imp. Potential Cannon
 36995 | -3/Testing         | Discovered exit to Research (range 13)
 37299 | -3/Testing         | Spotted Striker
 37317 | -3/Testing         | Found Prototype Hackware
 37549 | -3/Testing         | Found Prototype Energy Cannon
 37549 | -3/Testing         | Identified Disintegrator
 37590 | -3/Testing         | Found Prototype Protection
 37590 | -3/Testing         | Identified Centrium Heavy Armor Plating
 37693 | -3/Testing         | Found Adv. Powered Armor
 37736 | -3/Testing         | Repaired Arm. Medium Treads
 37819 | -3/Testing         | Entered Research
 37819 | -2/Research        | Warlord forces began assault on 0b10
 37819 | -2/Research        | Evolved 2 slots: Utility x2
 37838 | -2/Research        | Identified exit to Quarantine
 37844 | -2/Research        | Distinguished unit "Knights of the Pentagonal Table" dispatched to help
 37844 | -2/Research        | Distinguished unit "The Professionals" dispatched to help
 37929 | -2/Research        | Research machine network offline
 38162 | -2/Research        | Borebot progress halted
 38163 | -2/Research        | Entered Quarantine
 38184 | -2/Quarantine      | Spotted Alpha 7
 38228 | -2/Quarantine      | Destroyed Alpha 7
 38248 | -2/Quarantine      | Found Prototype Energy Gun
 38250 | -2/Quarantine      | Identified Enh. Gamma Rifle
 38263 | -2/Quarantine      | Found Alien Launcher
 38467 | -2/Quarantine      | System corruption reached 10%
 38725 | -2/Quarantine      | Spotted Fortress
 38741 | -2/Quarantine      | Destroyed Fortress
 38778 | -2/Quarantine      | Found Prototype Device
 38778 | -2/Quarantine      | Identified Exp. EM Disruption Field
 38797 | -2/Quarantine      | Found Centrium Heavy Armor Plating
 38906 | -2/Quarantine      | Discovered new exit (range 6)
 38914 | -2/Quarantine      | Entered Section 7
 39030 | -2/Section 7       | Spotted S7 Guard
 39039 | -2/Section 7       | Found Alien Artifact
 39039 | -2/Section 7       | Identified Core Regenerator
 39039 | -2/Section 7       | Used Core Regenerator, restored core integrity (+4)
 39052 | -2/Section 7       | Destroyed S7 Guard
 39366 | -2/Section 7       | Found Alien Artifact
 39366 | -2/Section 7       | Identified Integrated Mediator
 39366 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 39507 | -2/Section 7       | Found Alien Artifact
 39507 | -2/Section 7       | Identified Integrated Reactor
 39507 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 39639 | -2/Section 7       | Found Alien Artifact
 39639 | -2/Section 7       | Identified Microwarp Drive
 39859 | -2/Section 7       | Discovered new exit (range 22)
 39914 | -2/Section 7       | First assault squad dispatched
 39949 | -2/Section 7       | Lost 4 parts (3p1w)
 39989 | -2/Section 7       | Destroyed 13 combat bots
 40019 | -2/Section 7       | Lost 3 parts (1p2u)
 40107 | -2/Section 7       | Found Alien Artifact
 40107 | -2/Section 7       | Identified Core Reset Matrix
 40107 | -2/Section 7       | Identified Sigix Terminator
 40107 | -2/Section 7       | Used Core Reset Matrix
 40111 | -2/Section 7       | Sensed 18 artifacts in vicinity
 40162 | -2/Section 7       | Found LRC Insulator
 40162 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 40165 | -2/Section 7       | Found LRC Storage
 40165 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 40299 | -2/Section 7       | Spotted B-99 Colossus
 40355 | -2/Section 7       | Found Terrabomb
 40372 | -2/Section 7       | Found Transdimensional Reconstructor
 40375 | -2/Section 7       | Found Transdimensional Reconstructor
 40469 | -2/Section 7       | Found Sigix Sheargun
 40473 | -2/Section 7       | Found Sigix Sheargun
 40476 | -2/Section 7       | Found Sigix Sheargun
 40592 | -2/Section 7       | Discovered new exit (range 3)
 40595 | -2/Section 7       | Entered Access
 40595 | -1/Access          | Evolved 2 slots: Utility x2
 40677 | -1/Access          | Spotted B-99 Colossus
 40696 | -1/Access          | Destroyed B-99 Colossus
 40892 | -1/Access          | Destroyed 8 combat bots
 40977 | -1/Access          | Discovered new exit (range 18)
 41064 | -1/Access          | Spotted B-99 Colossus
 41064 | -1/Access          | Spotted B-99 Colossus
 41122 | -1/Access          | First assault squad dispatched
 41162 | -1/Access          | Entered Command
 41458 | -1/Command         | First assault squad dispatched
 41609 | -1/Command         | Destroyed 22 combat bots
 41864 | -1/Command         | Spotted B-99 Colossus
 41870 | -1/Command         | Destroyed B-99 Colossus
 42131 | -1/Command         | Identified Exp. System Shield
 42139 | -1/Command         | Disengaged cave seal
 42142 | -1/Command         | Welcomed Warlord to Command
 42193 | -1/Command         | High security lockdown imminent
 42225 | -1/Command         | Lost 4 allies
 42273 | -1/Command         | High security lockdown engaged
 42301 | -1/Command         | Spotted Alpha 7
 42317 | -1/Command         | Found Prototype Processor
 42357 | -1/Command         | Spotted Striker
 42364 | -1/Command         | Spotted M Guard
 42364 | -1/Command         | Spotted M Guard
 42364 | -1/Command         | Spotted Combat Programmer
 42364 | -1/Command         | Spotted Combat Programmer
 42372 | -1/Command         | Destroyed Combat Programmer
 42380 | -1/Command         | Warlord commented on Warlord statues
 42384 | -1/Command         | Lost 7 allies
 42408 | -1/Command         | Destroyed M Guard
 42408 | -1/Command         | Lost 3 parts (2p1u)
 42431 | -1/Command         | Found Corrupted Prototype Reactor
 42431 | -1/Command         | Identified Zero-point Reactor
 42435 | -1/Command         | Found Corrupted Zero-point Reactor
 42439 | -1/Command         | System corruption reached 10%
 42443 | -1/Command         | Found Corrupted Prototype Protection
 42443 | -1/Command         | Identified Hvy. Regenerative Plating
 42448 | -1/Command         | Spotted Executioner
 42448 | -1/Command         | Spotted Executioner
 42448 | -1/Command         | Spotted Striker
 42451 | -1/Command         | Spotted Investigator
 42454 | -1/Command         | Spotted Executioner
 42471 | -1/Command         | Destroyed Striker
 42477 | -1/Command         | All MAIN.C guards destroyed
 42481 | -1/Command         | Found Corrupted Prototype Device
 42481 | -1/Command         | Identified Thermal Barrier
 42482 | -1/Command         | System corruption reached 30%
 42511 | -1/Command         | 0b10 Conduit disabled
 42511 | -1/Command         | Met MAIN.C
 42553 | -1/Command         | Warlord shut down involuntarily
 42566 | -1/Command         | Destroyed MAIN.C Shell
 42569 | -1/Command         | MAIN.C activated Command garrisons
 42629 | -1/Command         | Lost 4 parts (1n3u)
 42673 | -1/Command         | Destroyed MAIN.C
 42681 | -1/Command         | Lost 3 parts (1n1u1w)
 42685 | -1/Command         | Found Zero-point Reactor
 42687 | -1/Command         | Identified Exp. Target Analyzer
 42687 | -1/Command         | Discovered new exit (range 34)
 42687 | -1/Command         | Discovered new exit (range 96)
 42687 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 42689 | -1/Command         | Found Exp. Powered Armor
 42692 | -1/Command         | Found Exp. Powered Armor
 42700 | -1/Command         | Found Exp. Targeting Computer
 42707 | -1/Command         | Found Beam Splitter
 42847 | -1/Command         | Found Vortex Chain Reactor
 42852 | -1/Command         | Found Vortex Chain Reactor
 42855 | -1/Command         | Found Exp. Focal Shield
 42859 | -1/Command         | Found Exp. System Purifier
 42862 | -1/Command         | Found Adv. Particle Accelerator
 42864 | -1/Command         | Found Exp. Hardlight Generator
 43297 | -1/Command         | Destroyed QB-OTK(g)
 44232 | -1/Command         | Found Exp. Targeting Computer
 44236 | -1/Command         | Warped through subspace to slip node
 44236 | -1/Command         | Discovered new exit (range 4)
 44237 | -1/Command         | Core integrity fell below 50%
 44248 | -1/Command         | Entered Access_0
 44249 | -1/Access_0        | Sensed 4 artifacts in vicinity
 44251 | -1/Access_0        | Met Architect
 44252 | -1/Access_0        | Architect warped through subspace
 44273 | -1/Access_0        | Destroyed A8
 44290 | -1/Access_0        | Architect warped through subspace
 44321 | -1/Access_0        | Architect warped through subspace
 44350 | -1/Access_0        | Architect warped through subspace
 44376 | -1/Access_0        | Architect warped through subspace
 44399 | -1/Access_0        | Architect warped through subspace
 44423 | -1/Access_0        | Architect warped through subspace
 44427 | -1/Access_0        | Found Core Regenerator
 44427 | -1/Access_0        | Used Core Regenerator, restored core integrity (+400)
 44449 | -1/Access_0        | Architect warped through subspace
 44475 | -1/Access_0        | Architect warped through subspace
 44494 | -1/Access_0        | Architect warped through subspace
 44509 | -1/Access_0        | Architect warped through subspace
 44524 | -1/Access_0        | Architect warped through subspace
 44533 | -1/Access_0        | Used Terrabomb
 44535 | -1/Access_0        | A6 warped into view
 44540 | -1/Access_0        | Destroyed A6
 44543 | -1/Access_0        | Subspace Access Node disabled
 44546 | -1/Access_0        | Architect warped through subspace
 44555 | -1/Access_0        | Architect warped through subspace
 44577 | -1/Access_0        | Architect warped through subspace
 44582 | -1/Access_0        | Subspace Access Node disabled
 44592 | -1/Access_0        | Architect warped through subspace
 44605 | -1/Access_0        | Architect warped through subspace
 44612 | -1/Access_0        | Destroyed Architect
 44613 | -1/Access_0        | Architect triggered a singularity event
 44615 | -1/Access_0        | Warped through subspace to slip node
 44615 | -1/Access_0        | Discovered new exit (range 8)
 44616 | -1/Access_0        | Released all parts (19)
 44619 | ***                | Escaped singularity!

 Last Messages 
---------------
  broken.
44616_ Released Hdn. Centrium Heavy Treads.
44616_ Hdn. Centrium Heavy Treads crushed and
  broken.
44616_ Released Exp. Targeting Computer.
44616_ Released Vortex Chain Reactor.
44616_ Vortex Chain Reactor crushed and broken.
44616_ Released Exp. Target Analyzer.
44616_ Released Adv. Particle Accelerator.
44616_ Adv. Particle Accelerator crushed and
  broken.
44616_ Released Imp. Potential Cannon.
44616_ Imp. Potential Cannon crushed and broken.
44616_ Released Exp. Powered Armor.
44616_ Exp. Powered Armor crushed and broken.
44616_ Released Microwarp Drive.
44616_ Microwarp Drive crushed and broken.
44617_ A0_COM: 7.
44618_ A0_COM: 6.
44619_ A0_COM: 5.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Coolant Potential          130
Energy Generation          121
Energy Capacity            1440
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       85
Jamming Range              16
Power Amplification        40
Armor Coverage             2000
Resistance: KI             30
Resistance: TH             75
Resistance: EM             100
Core Shielding             30
Power Shielding            66
Weapon Shielding           66
Point Defense Rating       240
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         36
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Particle Charging          50
Kinecelleration            50
Offensive Hacking          28
Defensive Hacking          50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Regenerator
Integrated Mediator
Integrated Reactor
Microwarp Drive
Core Reset Matrix
LRC Insulator
LRC Storage
Sigix Sheargun
Transdimensional Reconstructor
Terrabomb

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorHeartDetonator
  Manual?         0
Play Time         05:22:43
  Cumulative      741.4 hours
  Start           2024.03.01 @ 18:06:06
  End             2024.03.17 @ 00:33:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          478
  Rogue           471
  Adventurer      0
  Explorer        7
Win Type          6
  Total           54
  Types           20/5/19/2/0/1/5/1/1
Lore%             85
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad9665a7-9c04-4e40-ba72-f6bc51a41e3a