Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 00:33:01 Player: CrossedViper Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (636) 3180 Value Destroyed (37514) 37514 Prototype IDs (299) 5980 Alien Tech Used (11) 2200 Bonus (60598) 60598 TOTAL SCORE: 121572 Bonus ------- Triggered High Security 500 High Alert Combat Kills 11323 Follower Combat Kills 960 Entered Garrisons 1200 Met Data Miner 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1280 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -765 Cogmind --------- Core Integrity 673/1600 Matter 270/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- Biometal Heavy Treads Advanced Heavy Siege Treads Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Particle Accelerator Experimental Powered Armor Experimental Powered Armor Beam Splitter Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Improved Core Shielding Experimental Focal Shield Experimental EM Disruption Field Experimental Hardlight Generator Transdimensional Reconstructor Heavy Quantum Rifle Sigix Sheargun Sigix Sheargun HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Graviton Cannon Compact Tesla Bomb Launcher Sigix Terminator [Rating: 264] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Meta Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Heavy Linear Accelerator Launcher Compact Tesla Bomb Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . 4 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . Utility 12 | . . . . 3 . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 524 | 6 6 1 29 23 24 2 9 . 13 10 10 12 7 13 . 27 5 14 6 3 1 11 1 18 11 30 4 22 16 1 3 29 3 22 41 10 74 7 Power 53 | 1 1 . 2 2 4 . 2 . 1 1 1 1 . 1 . 1 2 2 1 1 . 1 . 1 . 1 . 5 3 1 . 1 1 1 6 . 8 . Engine 18 | 1 1 . 2 2 3 . 1 . 1 . . . . 1 . . 2 2 1 . . . . . . . . 1 . . . . . . . . . . Core 7 | . . . . . 1 . 1 . . 1 1 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Reactor 28 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 4 3 1 . 1 1 1 6 . 8 . Propulsion 110 | 2 . . 9 7 7 2 1 . 4 2 2 1 1 4 . 11 1 5 . 1 . 2 . 1 4 11 2 3 3 . 2 3 1 4 2 1 9 2 Treads 95 | 2 . . 6 7 7 2 1 . 4 2 2 1 . 4 . 4 . 4 . 1 . 2 . 1 4 9 2 3 3 . 2 3 1 4 2 1 9 2 Leg 10 | . . . . . . . . . . . . . . . . 7 1 . . . . . . . . 2 . . . . . . . . . . . . Wheel 5 | . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 189 | 1 3 1 6 5 6 . 2 . 2 2 7 3 4 5 . 8 2 4 2 1 . 3 1 7 2 13 1 3 5 . 1 12 . 9 25 5 33 5 Device 87 | . . . 3 2 2 . 2 . . 1 3 1 2 2 . 4 . 2 . 1 . 2 1 3 2 5 1 1 3 . . 6 . 7 16 1 11 3 Storage 11 | 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 1 1 Processor 20 | . . . . 1 . . . . 1 . 2 . . . . 1 . 1 . . . . . 2 . 4 . 1 1 . . . . . 1 1 4 . Hackware 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 . Protection 55 | . . 1 2 2 4 . . . 1 1 2 2 2 2 . 3 2 1 2 . . 1 . 2 . 3 . 1 1 . 1 5 . 2 4 1 7 . Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 4 1 Weapon 172 | 2 2 . 12 9 7 . 4 . 6 5 . 7 2 3 . 7 . 3 3 . 1 5 . 9 5 5 1 11 5 . . 13 1 8 8 4 24 . Energy Gun 42 | 2 . . 3 3 4 . 2 . 3 2 . 1 . . . . . . . . . 1 . 2 . 1 . 1 . . . 5 . 1 1 1 9 . Energy Cannon 70 | . . . 3 . . . . . . 1 . 1 2 2 . 3 . . 2 . . 2 . 3 3 3 . 5 3 . . 7 1 7 7 3 12 . Ballistic Gun 10 | . . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ballistic Cannon 25 | . 2 . 1 2 . . . . . 1 . 2 . . . 3 . 2 1 . 1 1 . 3 . . 1 4 1 . . . . . . . . . Launcher 23 | . . . . . 3 . 2 . 3 1 . 3 . 1 . 1 . 1 . . . 1 . 1 2 . . . . . . 1 . . . . 3 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . 11 . 6 . . . 7 . 6 8 . 4 . Corrupted Parts 10 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 2 . . . . . . . . . . 4 . System Corruption 66 | . . . . . . . . . . . . . . . . . . . 5 . . 6 . . 11 9 . . . . . . . . . . 35 . Parts Lost 125 | . . . 8 4 7 . 1 . 6 4 . 2 . 5 . 12 2 9 . 1 . 5 . 4 9 6 1 7 7 . 2 . . . 8 2 12 1 Power 25 | . . . 1 . 2 . . . 1 1 . . . 1 . 1 . 3 . 1 . 1 . 1 . 2 . 1 1 . . . . . 4 2 2 . Propulsion 33 | . . . 2 2 3 . . . 3 . . . . 1 . 5 . . . . . 2 . 1 5 2 . 1 2 . 2 . . . . . 2 . Utility 47 | . . . 2 1 1 . 1 . 1 . . 2 . 1 . 4 2 5 . . . 1 . 1 4 2 1 4 3 . . . . . 3 . 7 1 Weapon 20 | . . . 3 1 1 . . . 1 3 . . . 2 . 2 . 1 . . . 1 . 1 . . . 1 1 . . . . . 1 . 1 . Highest Loss Streak 9 | . . . 2 1 3 . 1 . 2 3 . 1 . 5 . 9 2 5 . 1 . 3 . 2 6 4 1 3 4 . 2 . . . 4 2 4 1 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Average Slot Usage (%) 88 | . 85 96 95 97 97 100 99 100 98 96 92 92 88 96 100 88 87 77 88 90 86 91 70 84 76 71 84 81 86 78 77 81 78 82 71 75 78 82 Engine 5 | . 14 14 14 9 6 9 7 9 8 5 . . . 5 7 2 2 11 12 8 6 6 5 . . . . 1 . . . . . . . . . . Core 2 | . . . . . 1 . 1 . . 2 11 12 13 8 7 7 6 . . 4 6 6 5 5 5 2 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 4 6 . . . . . . 4 5 5 5 7 8 5 9 10 13 13 12 9 10 8 Treads 19 | . 28 28 22 26 26 27 27 27 26 24 18 19 10 18 23 8 . 3 26 25 26 25 23 21 21 18 23 20 20 21 19 18 17 16 13 12 13 16 Leg 1 | . . . . . . . . . . . . . . . . 13 23 12 . . . . . . . 1 . . . . . . . . . . . . Wheel 1 | . . . 5 . . . . . . . . . 3 1 . . . 4 . . . . . . . . . . . . . . . . . . . . Device 11 | . . . 2 9 10 18 23 27 20 19 20 20 19 14 15 11 1 7 6 10 13 11 5 10 13 14 11 16 12 15 14 14 13 18 11 15 10 13 Storage 7 | . 14 14 9 9 9 9 9 9 9 8 6 6 6 6 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 5 5 4 Processor 9 | . . . . 4 9 9 3 . 6 8 7 6 6 6 7 10 15 9 13 13 13 13 11 15 7 9 22 17 24 21 19 19 17 17 17 20 23 28 Protection 9 | . . 10 11 20 15 9 9 9 9 8 8 5 6 13 15 11 16 14 12 13 13 10 5 9 3 2 5 5 4 . 1 3 4 4 3 8 7 8 Energy Gun 4 | . . . 5 5 16 18 18 18 17 13 6 11 13 3 . . . . . . . 1 . 1 1 2 2 . . . . 3 . 1 . . 1 . Energy Cannon 4 | . . . 8 3 . . . . . 2 6 5 6 12 15 1 . . 5 . . 3 . 1 8 5 2 2 8 10 9 4 7 6 5 4 2 4 Ballistic Gun 1 | . . . 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 27 28 5 4 1 . . . . 2 6 1 . . . 5 7 5 3 6 . 3 5 3 . . 2 3 . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 196 | 13 55 58 60 72 67 59 63 63 68 80 93 90 79 80 80 106 104 101 96 96 96 98 95 113 108 122 118 130 115 99 114 169 178 190 190 196 195 185 Greatest Support 265 | 40 40 40 40 60 63 63 60 60 62 110 112 112 112 70 60 73 73 92 92 92 92 100 100 108 116 108 108 108 108 100 175 190 190 235 265 265 260 260 Greatest Overweight (x) 27 | . 1 1 2 1 1 . 1 1 1 . . . 2 2 1 27 1 3 1 1 1 1 . 1 1 3 1 1 2 . . 1 . 1 . . . . Average Overweight (x) . | . . 1 1 . . . . 1 . . . . 1 1 1 1 1 2 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 27 27 27 27 Average Capacity 20 | 6 16 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 27 27 26 Most Carried 27 | 4 9 12 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 20 20 20 19 20 20 20 20 20 20 20 20 25 25 25 25 25 27 27 Average Carried 17 | 1 8 11 7 16 17 20 20 20 17 16 18 19 19 19 20 18 19 17 16 18 20 19 17 19 18 19 19 19 19 19 17 24 25 24 22 21 25 26 Final Capacity 27 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 27 27 27 7 Final Carried 27 | 4 9 12 15 20 20 20 20 20 18 12 20 19 20 20 20 19 20 14 17 20 20 17 19 20 17 20 19 18 20 19 20 25 25 25 22 24 27 6 Class Distribution -------------------- 50% | Scavenger-Mutant 28% | Mutant 9% | Subdweller-Mutant 5% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Tank | -8/Materials Tank | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 12772 | 245 217 97 700 636 490 20 150 . 260 209 345 417 34 259 . 1099 134 819 356 270 . 448 23 588 200 1005 317 1115 379 . . 366 10 292 312 7 928 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29542 | . 259 71 904 1245 886 121 727 . 863 1114 949 1963 221 473 . 973 84 752 130 127 . 282 . 491 289 493 177 1867 775 . 448 1674 95 1518 3201 892 4976 502 Parts 1329 | . 24 9 58 60 49 4 41 . 41 55 63 71 12 27 . 41 3 39 7 12 . 17 . 18 21 15 12 76 44 . 14 79 2 68 113 27 198 9 Haulers Intercepted 20 | . . . . 4 . 1 . . . 2 5 . 1 . . . . . . . . . . . . . . 3 . . . . 1 . 2 1 . . Recyclers Shooed 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . 10 . . . . . . . . . . . . . . . 4 12 . 8 . 14 16 . 12 . . . . . . . . . . . Prevented 13 | . . . . . . . . . . . . . . . . . . . 5 . . 8 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 532 | . 10 2 24 21 27 1 18 . 23 16 13 35 2 13 . 38 3 18 3 8 . 8 . 18 12 9 8 25 15 . 6 22 . 11 42 11 63 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 117 | . . . 11 13 18 1 14 . 16 7 3 11 1 3 . . . . . . . . . 1 2 . 2 . . . . 8 . . 1 . 5 . Cannons 276 | . 10 2 13 8 6 . . . . 5 10 17 . 5 . 24 3 14 1 8 . 4 . 11 4 7 6 19 15 . 5 13 . 9 36 6 12 3 AOE 94 | . . . . . 3 . 3 . 6 3 . 5 1 4 . 13 . 4 . . . 3 . 6 6 . . . . . . . . . 4 2 28 3 Classes Destroyed 31 | . 6 3 4 2 3 . 1 . . 1 . 1 . . . 1 . . . . . 2 . . . 2 . 1 . . . . . 3 1 . . . Worker 16 | . 1 . . 1 . . . . . 2 2 . 1 . . . . 1 . . . . . . . . . 4 . . . 1 . . 1 2 . . Builder 11 | . . 1 . . . . . . . 4 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 1 . . Tunneler 3 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . . . . 4 . 1 . . . 2 5 . 1 . . . . . . . . . . . . . . 3 . . . . 1 . 2 1 . . Recycler 17 | . 1 . . 1 . . . . . 2 1 . 1 . . . 1 2 . . . . . . . . . 2 . . . . . 1 3 2 . . Mechanic 3 | . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Turret 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 24 | . . . . 4 . . . . . 1 1 1 1 . . . . 2 . . . . . . . . . 4 1 . . 1 . 1 2 4 1 . Swarmer 93 | . 6 . 4 3 7 . 4 . 3 . 3 . . 6 . 8 2 4 2 4 . . . 7 7 . 4 . . . . . . . 4 . 15 . Cutter 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Grunt 198 | . 4 . . 15 7 . 7 . 13 10 2 23 . 2 . 19 . 4 . 3 . 3 . 6 . 2 2 6 2 . 5 13 . 5 19 6 20 . Brawler 10 | . . . . . 1 . 2 . . . . . . . . 1 . . . . . 1 . . . 1 . 2 . . . . . 1 . . 1 . Duelist 15 | . . . . . . . 2 . . . 1 3 . . . 1 . . . . . 1 . . . 1 1 2 . . . . . . . . 3 . Protector 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 58 | . . 2 1 3 7 1 1 . 4 3 4 7 . 2 . 6 . 2 1 1 . . . 3 1 . . 2 1 . 1 . . . 1 . 4 . Specialist 9 | . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . 3 . . 2 . . . Hunter 44 | . . . . . 2 . 1 . 2 2 1 . 2 1 . . 1 7 . . . . . 1 1 . . 8 4 . . . . . 5 3 3 . Programmer 51 | . . . . . 3 . 1 . 1 . 2 . . . . 1 . 1 . . . . . 1 3 1 . 4 7 . . 6 . 3 7 1 9 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Artisan 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cobbler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 19 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guerrilla 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 22 | . 5 2 4 4 4 2 3 . 5 12 5 9 5 4 . 13 2 5 1 2 . 4 . 8 4 3 4 10 3 . 6 5 1 6 13 13 22 3 Combat Bots Only 22 | . 3 2 4 3 4 1 3 . 5 8 3 9 1 4 . 13 2 4 1 2 . 4 . 8 4 3 4 7 2 . 6 5 . 4 13 8 22 3 Max Kills in Single Turn 5 | . 1 1 1 2 2 1 2 . 2 3 1 2 5 4 . 3 1 4 1 1 . 2 . 2 2 1 1 2 1 . 1 1 1 1 3 3 4 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . 2 . 2 2 . 2 1 4 . 3 . 3 . . . 2 . 2 2 . . . . . . . . . 2 1 4 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 3826 | . 33 16 147 97 150 7 39 . 85 75 105 140 4 132 . 330 16 161 45 55 . 43 . 79 70 182 50 212 134 . 52 192 . 80 312 95 516 172 Missed 1079 | . 4 4 49 25 36 6 11 . 23 19 30 39 2 30 . 95 4 53 17 19 . 10 . 18 14 49 18 60 51 . 23 67 . 14 82 28 131 48 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Damage Taken 46017 | . 242 177 1670 1116 1658 16 499 . 998 1009 534 1290 107 1188 . 2427 143 1724 281 527 . 611 . 1095 1109 2391 606 2319 1529 . 593 1540 90 857 5699 1365 7739 2868 Core 3723 | . 64 15 133 57 100 . 54 . 224 109 75 85 . 125 . 272 . 162 35 16 . 61 . 39 44 192 . 50 57 . 32 16 . 4 507 65 705 425 Absorbed by Shields 4175 | . . . . . . . . . . 19 196 238 . 24 . 790 32 . . . . 168 . 392 245 584 . 518 . . . 537 16 416 . . . . Reduced by Siege Mode 1055 | . . . . . . . . . . 7 . 56 . . . . . . . . . . . . . . . . . . . 50 . 47 127 31 729 8 Redirected to Shielding 403 | . . . 9 13 11 . . . . . . . . 19 . 176 9 105 . . . . . . . 58 . . . . . . . . . . . 3 Ignored by Resistances 8240 | . . . . . . . . . . . 33 . . . . . . . . . . . . . . 176 129 457 344 . . 24 . 99 1467 170 4424 917 Regen/Repaired (Parts) 1033 | . . . . . . . . . . . . . . . . . . 102 . . . . 176 . . 229 . . . . . 393 . . . . 133 . Core Remaining (%) 56 | 100 . . 15 . . . . . . 1 . . . . . . 20 . . . . 67 . . . . 72 . . 90 . 96 . . 65 . . 42 Volleys Fired 2119 | . 19 11 188 103 120 10 64 . 57 54 59 98 6 35 . 107 7 69 16 25 . 43 . 49 27 39 45 112 74 . 21 91 4 83 239 32 165 47 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 3 3 3 3 . 2 1 1 2 1 . 2 . 2 2 2 2 2 2 . 2 2 2 2 1 1 2 1 Hottest 240 | . 78 78 140 110 110 110 110 . 110 159 214 214 208 221 . 173 83 83 162 83 . 162 . 162 171 175 171 186 210 . 210 210 218 240 200 200 200 200 Shots Fired 3166 | . 38 22 270 174 235 20 124 . 105 103 134 258 18 79 . 126 7 69 19 25 . 52 . 55 46 78 54 123 111 . 35 150 8 95 237 32 217 47 Gun 1163 | . . . 94 108 194 20 120 . 98 79 42 130 12 28 . . . . . . . 3 . 5 10 3 7 . . . . 57 . . 28 . 125 . Cannon 1922 | . 38 22 176 66 38 . . . . 20 92 123 6 50 . 116 7 66 19 25 . 47 . 46 30 75 47 123 110 . 35 93 8 95 209 32 61 47 Launcher 80 | . . . . . 3 . 4 . 7 4 . 5 . 1 . 10 . 3 . . . 2 . 4 6 . . . . . . . . . . . 31 . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 754 | . 38 22 111 115 40 . 4 . 3 7 38 31 . . . 71 7 66 4 25 . 22 . 40 . . 22 69 19 . . . . . . . . . Thermal 2049 | . . . 159 27 194 20 120 . 98 92 96 222 18 78 . 42 . . . . . 3 . 6 40 78 32 15 91 . 35 150 8 94 205 24 55 47 Explosive 39 | . . . . . 1 . . . 4 4 . 4 . 1 . 10 . 3 . . . 2 . 4 6 . . . . . . . . . . . . . Electromagnetic 179 | . . . . 32 . . . . . . . 1 . . . 3 . . 15 . . 25 . 5 . . . 39 . . . . . . . 8 51 . Slashing 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . Entropic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 32 . . . Robot Hit Streak 70 | . 5 15 17 9 16 11 21 . 10 11 16 30 32 12 . 13 9 6 9 3 . 6 . 10 7 15 9 14 12 . 8 35 7 25 39 9 61 70 Robot Miss Streak 6 | . 3 1 4 6 6 1 3 . 2 3 3 3 1 3 . 4 . 4 2 5 . 3 . 2 3 4 2 3 3 . 1 2 . 1 3 1 2 2 Penetration Max 1 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . Secondary Targets 12 | . . . . 1 1 . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Capacitor 283 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 212 . . . Shots Hit Robots 1900 | . 22 19 116 96 100 14 43 . 58 69 81 158 10 33 . 66 6 39 11 12 . 23 . 37 27 54 22 91 79 . 19 107 5 71 162 25 187 38 Core Hits 1050 | . 13 6 45 54 45 4 33 . 41 46 34 69 6 19 . 57 3 27 3 8 . 12 . 32 20 19 8 45 31 . 12 53 1 30 78 18 143 35 Critical Kills 32 | . . . 2 3 . . . . . 2 4 3 . 1 . . . . . . . . . . . 1 . . . . 1 6 . 2 3 1 2 1 Critical Parts Destroyed 22 | . . . . 1 2 . . . . 1 9 1 . . . . . . . . . . . . . . . . . . . 8 . . . . . . Critical Strikes 128 | . 2 . 4 5 6 1 4 . 6 5 13 6 . 1 . 6 . 8 . 3 . 2 . 2 . 2 . 9 3 . 1 14 . 2 16 1 5 1 Burn 21 | . . . . 1 4 1 4 . 6 2 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Meltdown 15 | . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . 1 1 . 2 3 1 2 1 Destroy 40 | . . . 3 4 2 . . . . 2 13 3 . . . . . . . . . . . . . . . . . . . 13 . . . . . . Blast 32 | . 2 . 1 . . . . . . . . . . . . 6 . 8 . 3 . 1 . 2 . . . 6 3 . . . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sunder 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 107466 | . 557 426 2523 2610 2681 280 1229 . 1918 1956 2021 4581 688 1185 . 6202 418 3700 369 931 . 1308 . 2996 1600 1738 1537 5940 3630 . 680 3527 205 2551 10809 6032 17947 12691 Guns 16637 | . . . 974 1559 1775 280 876 . 1079 1015 464 1870 152 274 . . . . . . . 26 . 69 186 50 72 . . . . 1494 . . 700 . 3722 . Cannons 63715 | . 509 416 1549 971 529 . . . . 465 1509 2030 66 643 . 3488 418 2748 369 931 . 887 . 2044 517 1688 1465 5885 3630 . 680 1992 180 2470 8229 3323 5827 8257 Explosions 26400 | . . . . 69 377 . 353 . 839 463 . 681 464 268 . 2432 . 952 . . . 395 . 883 897 . . 52 . . . . . 81 1880 2697 8183 4434 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 714 | . 48 10 . 11 . . . . . 13 48 . 6 . . 282 . . . . . . . . . . . 3 . . . 41 25 . . 12 215 . Kinetic 22909 | . 509 416 1411 1588 903 . 353 . 358 100 411 242 . . . 2852 418 2748 71 931 . 507 . 1984 . . 1401 4372 1334 . . . . . . . . . Thermal 64310 | . . . 1112 519 1775 280 876 . 1079 1380 1562 3658 682 917 . 636 . . . . . 26 . 69 703 1738 136 334 2296 . 680 3486 180 2472 8660 5768 10595 12691 Explosive 7455 | . . . . . 3 . . . 481 463 . 681 . 268 . 2432 . 952 . . . 395 . 883 897 . . . . . . . . . . . . . Electromagnetic 6549 | . . . . 492 . . . . . . . . . . . . . . 298 . . 380 . 60 . . . 1231 . . . . . . . 252 3836 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3301 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3301 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 2149 . . . Highest Corruption 36 | . . . . . 1 1 2 2 4 4 . . 6 6 6 7 7 . 5 5 5 15 . 4 21 21 9 8 13 13 . 8 2 10 14 . 36 . Average Corruption 6 | . . . . . 1 1 1 2 3 4 . . 5 6 6 6 7 . 5 5 5 7 . 3 15 10 9 4 9 13 . 4 2 8 10 . 26 . Corruption Purged 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Corruption Blocked 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . 42 . Effects 547 | . . . . . 3 . 13 1 18 18 . . 6 37 3 78 9 . 12 20 4 40 . 23 33 20 42 6 27 1 . 15 2 29 49 . 38 . Message Errors 138 | . . . . . 2 . 1 1 6 5 . . . 8 1 19 2 . 1 8 1 11 . 8 7 6 8 4 11 . . 2 2 8 9 . 7 . Matter Fused 128 | . . . . . 1 . 2 . 4 4 . . 4 11 1 19 . . 3 5 . 7 . 7 6 8 9 1 1 1 . 5 . 9 15 . 5 . Heat Flow Errors 60 | . . . . . . . 2 . 2 1 . . . 4 . 8 1 . 4 . 2 5 . . 7 3 2 . 3 . . 3 . 2 5 . 6 . Energy Discharges 52 | . . . . . . . 2 . 2 . . . 1 6 1 8 . . 1 2 . 6 . 2 4 2 5 . 1 . . 1 . 2 4 . 2 . Parts Rejected 11 | . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . 2 1 . 2 . 1 . . . . 1 . . 1 . Parts Fused 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . . . . 1 . . . Data Loss (minor) 60 | . . . . . . . 2 . 2 3 . . 1 4 . 9 2 . 2 3 1 7 . . 1 . 4 1 4 . . . . 2 5 . 7 . Data Loss (major) 25 | . . . . . . . 2 . 1 1 . . . 1 . 6 1 . . . . 1 . 2 2 . 4 . 1 . . . . 2 . . 1 . Misfires 28 | . . . . . . . 1 . . 1 . . . 2 . 5 1 . 1 . . 2 . 1 3 . 4 . . . . 3 . 1 2 . 1 . Alerts 17 | . . . . . . . . . . 1 . . . 1 . 2 . . . 1 . 1 . 1 1 1 2 . . . . 1 . 1 4 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 22 | . . . . . . . 1 . . 2 . . . . . . 1 . . . . . . . 1 . 1 . 4 . . . . 1 4 . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6657 | . 27 . . 32 28 . . . . 3 5 47 173 6 . 318 74 517 11 21 . 66 . 325 79 17 156 650 270 . . 48 11 42 492 834 1061 1344 Projectiles 5017 | . 27 . . 32 28 . . . . . 5 47 . 6 . 219 74 451 11 21 . 28 . 325 23 17 156 650 270 . . 48 11 42 274 487 621 1144 Explosions 1588 | . . . . . . . . . . 3 . . 173 . . 84 . 66 . . . 38 . . 56 . . . . . . . . . 218 347 403 200 Melee 52 | . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . 37 . Knockbacks 102 | . 2 3 17 3 3 . . . . . 3 2 . . . 10 2 14 . 1 . . . 6 . . 5 20 9 . . 1 . . . . 1 . Impact 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 . Kinetic 93 | . 2 3 17 3 3 . . . . . 3 2 . . . 7 2 11 . 1 . . . 5 . . 5 20 9 . . . . . . . . . Secondary 5 | . . . . . . . . . . . . . . . . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 1909 | . . . . . 117 . 89 . 3 58 . . 3 . . 188 . . . . . 109 . 127 170 . . . . . . . . . 440 . 530 75 Shots 44 | . . . . . 2 . 2 . 1 3 . . . . . 3 . . . . . 2 . 3 3 . . . . . . . . . 7 . 14 4 Rammed 32 | . 5 3 . 4 . . . . . 1 5 . 1 . . . . . . . . . . . . . . 1 . . . 3 2 . . 1 6 . Targets Rammed 80 | . 5 3 . 4 . . . . . 2 7 . 1 . . 45 . . . . . . . . . . . 1 . . . 3 2 . . 1 6 . Kicked 45 | . . . . . . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 477 | . 168 171 84 367 406 . 102 . 310 318 450 431 152 314 . 411 202 345 314 369 140 360 . 360 434 199 119 399 417 . 123 433 18 137 299 304 477 130 Average Temperature 100 | . 57 71 12 124 80 . 20 . 46 95 142 103 55 102 . 117 62 87 111 142 65 126 . 113 103 119 49 221 130 . 53 75 12 24 64 98 126 49 Received Heat Transfer 7112 | . 24 54 234 594 315 . 180 . 360 448 130 600 . 249 . 488 . 66 60 132 . 108 . 114 60 674 124 316 30 . 172 315 . 43 682 27 513 . Effects 57 | . . . . 2 3 . . . . 5 2 1 . 5 . 5 . . . 7 . 1 . 4 2 . . 4 5 . . 3 . . 3 . 5 . Shutdowns 16 | . . . . . 1 . . . . . . 1 . . . 3 . . . 1 . . . . 1 . . 3 2 . . 3 . . . . 1 . Energy Bleed 6 | . . . . . . . . . . . 1 . . 1 . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . Interference 31 | . . . . 2 2 . . . . 5 1 . . 4 . . . . . 5 . . . 3 . . . . 2 . . . . . 3 . 4 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . Siege Activations 23 | . . . . . . . . . . 2 . 6 . 2 . . . . . . . . . . . . . . . . . 4 . 3 2 2 1 1 Total Turns 732 | . . . . . . . . . . 70 . 162 . 23 . . . . . . . . . . . . . . . . . 127 . 74 53 29 161 33 Longest Duration 161 | . . . . . . . . . . 64 . 66 . 21 . . . . . . . . . . . . . . . . . 44 . 29 44 19 161 33 Robots Corrupted 25 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 6 . . . . . . . 2 14 . Combat Hostiles 25 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 6 . . . . . . . 2 14 . Parts Fried 54 | . . . . 3 . . . . . . . . . . . . . 4 1 . . 6 . 1 . . . 11 . . . . . . . 1 27 . Impact Corruptions 6 | . 1 . . . . . . . . . . . . . . 2 . 1 . . . . . 1 . . . . . . . . . . . . 1 . Robots Melted 23 | . . . . . . . 1 . 1 1 . 3 . 1 . 1 . . . . . . . . . 2 . . . . 1 2 . 2 3 1 3 1 Combat Hostiles 21 | . . . . . . . 1 . 1 1 . 3 . 1 . 1 . . . . . . . . . 2 . . . . 1 2 . 2 1 1 3 1 Parts Melted 104 | . . . 1 . 4 3 4 . 8 5 4 17 1 3 . 2 . . . . . . . . . 1 1 . 4 . 4 13 . 6 18 3 2 . Heat Transferred 56443 | . . . 1440 877 3343 629 1961 . 2403 2585 2538 6263 796 1538 . 840 . . . . . 37 . 111 892 2286 211 346 2029 . 703 4696 224 2599 6665 3495 4254 2682 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2872 | . 254 114 . 704 1502 803 1752 854 1379 919 493 1855 1388 1841 966 2872 1573 1114 . . . . 617 . . . . 926 695 . 165 407 262 470 1398 1385 2522 . Initial 1507 | . . 48 . 328 444 731 521 854 557 672 417 298 973 971 966 676 1507 770 . . . . 617 . . . . . 448 . . 92 216 147 213 788 780 . Average 875 | . 128 35 . 546 1000 757 1024 854 924 729 385 1134 1171 1569 966 1793 1544 900 . . . . 402 . . . . 325 577 . 121 226 252 310 787 1084 1618 . Maximum Alert Level 5 | . 1 . . 3 4 3 5 3 4 3 2 5 4 5 3 5 4 4 . . . . 2 . . . . 3 2 . . 2 1 2 4 4 5 . Low Security (%) 10 | 100 71 100 . . . . . . . . . . . . . . . . . . . . 17 . . . . 48 . . 100 32 . 12 . . . . Level 1 13 | . 28 . . 13 . . . . . . 52 1 . . . . . . . . . . 46 . . . . 18 . . . 62 100 72 24 . . . Level 2 19 | . . . . 84 22 . 18 . 20 45 47 16 . . . 1 . 3 . . . . 35 . . . . 8 100 . . 4 . 14 30 . . . Level 3 20 | . . . . 1 32 100 48 100 65 54 . 25 47 6 100 21 . 76 . . . . . . . . . 23 . . . . . . 8 45 12 . Level 4 16 | . . . . . 44 . 23 . 13 . . 41 52 45 . 13 100 20 . . . . . . . . . . . . . . . . 37 54 7 . Level 5 17 | . . . . . . . 9 . . . . 14 . 48 . 63 . . . . . . . . . . . . . . . . . . . . 67 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 . . 1 . 1 . . . 3 4 . . . . . 1 5 . . . . 1 . . . . 6 3 . . 4 . 3 12 4 16 . Investigation 10 | . 1 . . 1 . . . . . . 2 . . . . . 1 2 . . . . 1 . . . . . 1 . . . . . . 1 . . Extermination 19 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 2 2 . . 2 . 2 3 1 4 . Reinforcement 17 | . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 7 1 1 . Assault 20 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . 3 . . . . . . 2 1 11 . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 51 | . . . . 6 . . . . . 2 1 . . . . . . 2 . . . . . . . . . 2 6 . 2 2 5 . 1 1 21 . Communications Jammed 62 | . . . . . . . . . . . . . . . . . . 54 . . . 4 . . . . . 4 . . . . . . . . . . Distress Signals 57 | . . . . . . . . . . . . . . . . . . 54 . . . . . . . . . 3 . . . . . . . . . . Times Spotted 841 | . 15 2 37 41 27 2 24 . 27 25 19 38 3 22 . 51 3 28 3 10 . 14 . 21 12 79 9 44 21 . 11 36 4 12 49 17 110 25 Peak Tracking Total 18 | . 5 2 6 8 4 1 3 . 7 8 3 7 1 4 . 13 2 5 1 3 . 4 . 5 4 14 3 8 7 . 6 5 3 4 6 3 18 4 Tactical Retreats 55 | . 1 . 4 3 1 . 2 . 4 2 1 . . . . 15 . . . 1 . 1 . 1 . 3 1 2 . . . 1 . . 1 . 11 . Traps | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 21 | . 1 . 2 . 1 . 1 . 2 . . . 5 3 . 2 . . . . . . . . . . . . 1 . . . 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 34 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 169 | . . . 2 5 8 1 12 . 2 2 1 12 15 6 . 12 . 9 . . . 1 . 10 4 . . 15 5 . . 5 . 5 23 3 8 3 Max in Single Turn 14 | . . . 1 1 2 1 2 . 1 . 1 2 12 1 . 2 . 5 . . . 1 . 5 2 . . 14 1 . . 1 . 1 4 1 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Relay 20 | . . . . . 4 . 6 . 1 . . 3 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . Phase Generator 4 | . . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 86 | . 3 . 2 5 3 1 3 2 1 5 7 4 2 2 2 1 1 8 2 1 4 . . 2 1 1 . 3 2 . . 6 1 1 4 1 5 . Terminals 55 | . 3 . . 4 3 . 3 1 1 4 5 4 1 2 1 1 . 4 . . . . . . . . . 3 2 . . 3 1 1 3 . 5 . Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access 8 | . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . Total Hacks 198 | . 7 . 12 13 5 1 5 4 1 10 11 6 5 3 3 1 3 18 2 1 30 . 3 4 1 1 . 16 3 . . 11 3 1 6 1 7 . Successful 111 | . 4 . 12 3 2 1 2 2 . 3 2 2 1 1 1 1 1 5 2 1 30 . 1 4 1 1 . 8 2 . . 8 2 1 3 . 4 . Failed 87 | . 3 . . 10 3 . 3 2 1 7 9 4 4 2 2 . 2 13 . . . . 2 . . . . 8 1 . . 3 1 . 3 1 3 . Catastrophic 23 | . 2 . . 1 1 . 1 1 1 1 3 1 . . 1 . . 5 . . . . . . . . . 2 . . . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 6 . . 7 . . . 2 . 9 3 . . . . . . 5 . . . . 1 . . 1 . 12 . . . 4 . . 2 . . . Terminals 118 | . 7 . . 11 5 . 5 3 1 9 8 6 2 3 1 1 . 11 . . . . 3 . . . . 16 3 . . 7 3 1 5 . 7 . Fabricators 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . 1 . . . . . . 3 2 . . . . . . . . . . . . . 2 . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access 12 | . . . . 2 . 1 . 1 . . 1 . 3 . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . Terminal Hacks 90 | . 3 . 12 2 2 . 2 1 . 1 . 2 . 1 . 1 . 3 2 1 30 . 1 4 1 1 . 5 2 . . 4 2 1 2 . 4 . Record 25 | . . . 11 . . . . . . . . . . . . . . . . . 11 . . 3 . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 10 | . . . . . . . 1 . . . . . . . . . . . 2 1 . . . 1 1 1 . . 1 . . . . 1 1 . . . Branch Access Points 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Emergency Access Points 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Terminal Index 7 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . 1 . 1 . Alert Level 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 5 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 1 . . . . . Garrison Registry 4 | . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . 2 . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . Repair 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 7 | . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Unlock Access 6 | . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 8 | . 1 . . . . . . . . 2 1 . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . Terminals 7 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . Botnet 6 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 3 . . 4 3 . 3 1 1 5 5 3 2 1 2 . 1 7 . . . . 1 . . . . 3 1 . . 3 1 . 2 1 4 . Full Trace Events 6 | . . . . . . . . 1 . . 1 . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Time 118 | . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 85 | . . . . . 17 . 25 . 6 . . 10 . 8 . 19 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 74 | . . . . . 17 . 21 . 3 . . 10 . 8 . 15 . . . . . . . . . . . . . . . . . . . . . . Programmers 11 | . . . . . . . 4 . 3 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . 3 . . . . 7 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 15 | . . . . . . . 3 . 2 . . 8 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Largest Group 4 | . . . . . . . 3 . 2 2 . 4 4 3 . . . . . . . 1 1 1 . . . . 1 . . . . . . . . . Highest-Rated Group 128 | . . . . . . . 95 . 70 70 . 128 128 96 . . . . . . . 96 96 96 . . . . 56 . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . 39 . 39 39 . 32 32 32 . . . . . . . 96 96 96 . . . . 56 . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Geek 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 153 | . . . . . . . 41 . 8 19 . 31 4 29 . . . . . . . 10 1 7 . . . . 3 . . . . . . . . . Total Damage 3438 | . . . . . . . 557 . 165 246 . 729 123 882 . . . . . . . 520 45 122 . . . . 49 . . . . . . . . . Kills 37 | . . . . . . . 8 . 3 3 . 5 2 12 . . . . . . . 2 1 1 . . . . . . . . . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . . . . . . . . . . . . . 2 . 1 . 2 . . 2 . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 44618 | 74 587 961 8365 1698 1441 116 1411 53 1308 760 1832 1880 298 1450 123 2618 287 1070 608 729 146 1328 312 955 873 1611 1241 1063 834 16 352 1418 344 751 1681 567 3086 371 Spaces Moved 19471 | 40 233 253 3442 533 628 45 550 22 572 307 1002 867 189 622 50 804 140 568 276 276 90 657 190 357 411 760 519 298 328 10 174 595 193 322 999 312 1619 218 Core 10 | 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 Treads 17098 | 38 233 253 3008 533 628 45 550 22 572 307 1002 867 61 411 50 321 . 78 276 276 90 657 190 357 411 680 519 298 328 10 174 595 193 322 829 291 1492 131 Legs 760 | . . . . . . . . . . . . . . . . 482 140 58 . . . . . . . 80 . . . . . . . . . . . . Wheels 1205 | . . . 434 . . . . . . . . . 128 211 . . . 432 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 130 160 160 160 160 240 158 161 155 155 130 130 246 186 186 130 156 156 156 156 162 162 160 160 170 170 165 165 162 160 161 150 146 151 146 50 Average Speed 189 | 154 211 240 220 242 162 160 218 240 180 161 158 155 138 206 246 275 186 149 199 235 161 181 162 209 190 179 207 243 171 165 162 165 164 159 149 151 148 142 Slowest Speed 1400 | 160 240 240 320 250 240 160 240 240 250 163 163 155 155 246 246 1400 186 186 236 236 236 236 162 247 249 330 250 250 330 165 164 243 165 235 151 151 155 147 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Microwarps 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 1 16 5 Exploration Rate (%) 42 | 4 41 50 97 34 93 7 74 4 67 31 32 90 10 64 3 84 5 19 56 51 68 64 9 47 56 88 63 12 37 6 9 86 9 41 58 11 67 22 Regions Visited 38 Branch Regions 17 Pre-discovered Areas 5 | . . . 1 . . . . . . . 1 . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . Known Exits Taken 17 | . 1 . . 1 . 1 . 1 . . 1 . 1 . 1 . . 1 1 1 1 1 1 . . . . 1 . . 1 1 1 . . . . . Unknown Exits Taken 15 | 1 . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 1 1 1 . 1 1 . . . 1 1 1 1 . Scrap Searched 32 | . . . 22 . . . . . . . . . . . . . . . 2 2 . 2 . 3 . . 1 . . . . . . . . . . . Spaces Dug 267 | . . . 7 1 4 . 40 . . 8 . 26 . 1 . 1 1 3 . . . 6 . 1 . . 4 2 3 . 9 11 1 10 99 . 20 9 Terrain Destroyed 2013 | . 3 1 47 31 105 . 141 . 14 27 14 170 8 11 . 202 1 35 3 16 . 53 . 54 87 9 27 66 23 . 15 22 2 24 211 81 212 298 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 420 | . 3 1 47 28 6 . 1 . . . 14 13 2 1 . 31 1 22 3 16 . 13 . 11 9 9 27 29 23 . 15 22 2 12 45 . 8 6 AOE 1593 | . . . . 3 99 . 140 . 14 27 . 157 6 10 . 171 . 13 . . . 40 . 43 78 . . 37 . . . . . 12 166 81 204 292 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 24672 | 49 285 582 3930 758 809 69 654 22 764 488 1153 1250 215 742 50 1041 155 691 315 318 92 737 195 492 457 930 623 477 473 10 209 884 210 541 1233 378 2150 241 Wait 2087 | . 6 311 208 55 20 10 10 . 118 110 52 166 1 48 . 21 1 29 10 12 1 10 2 47 6 64 52 24 28 . 10 126 6 84 69 30 307 33 Move 19071 | 39 232 252 3441 533 627 45 549 22 571 306 1001 866 189 619 50 803 139 567 275 275 89 656 189 356 410 759 518 297 327 9 173 594 192 321 840 291 1507 142 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 260 | 4 7 4 32 24 7 . . . 2 3 13 7 5 9 . 15 1 4 5 3 . 8 2 10 1 12 2 7 7 . 2 11 . 7 11 4 28 3 Fast Attach 221 | 6 4 . 11 5 7 1 5 . 4 1 5 1 2 . . 10 5 3 3 3 1 1 . 9 1 18 2 11 11 . 1 19 3 12 25 3 24 4 Attach 227 | . 1 1 11 12 8 . . . 4 8 3 2 1 10 . 15 . 11 3 . . 7 1 8 6 11 2 10 5 1 2 5 . 9 15 7 45 3 Detach 87 | . 3 . . . . . . . . . . . . 2 . 3 . 3 2 . . . 1 3 2 7 . 4 2 . . 4 . 3 7 6 33 2 Swap 87 | . 1 . 7 6 9 1 4 . 5 1 2 9 4 3 . 2 . . . . . 3 . 1 4 2 . 1 . . . 5 . 1 7 . 6 3 Drop 281 | . 7 . 23 16 11 2 4 . 1 3 11 9 6 6 . 14 2 5 1 . 1 9 . 8 . 18 2 10 7 . . 26 3 21 20 4 27 4 Fire 2119 | . 19 11 188 103 120 10 64 . 57 54 59 98 6 35 . 107 7 69 16 25 . 43 . 49 27 39 45 112 74 . 21 91 4 83 239 32 165 47 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick 45 | . . . . . . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . . . . . . . Crush 34 | . 5 3 . 4 . . . . . 2 7 . . . . . . . . . . . . . . . . 1 . . . 3 2 . . 1 6 . Escape Stasis 18 | . . . . . . . 2 . 2 . . . . 10 . 4 . . . . . . . . . . . . . . . . . . . . . . Rewire 123 | . . . . . . . 16 . . . . 92 . . . 2 . . . . . . . 1 . . . . 12 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 11 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: [*Res] / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 5) 662 | -10/Materials | Entered Mines 947 | -10/Mines | Discovered new exit (range 16) 1173 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1580 | -10/Mines | Discovered new exit (range 6) 1623 | -10/Mines | Entered Subcaves 2383 | -10/Subcaves | Discovered new exit (range 11) 2384 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2387 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2401 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2401 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2518 | -10/Subcaves | Core integrity fell below 50% 2772 | -10/Subcaves | Visited Clippyterm 2777 | -10/Subcaves | Learned location of Deep Caves (-7) 4264 | -10/Subcaves | Build established: Subdweller-Mutant 5084 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 5101 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 5116 | -10/Subcaves | Build established: Scavenger-Mutant 5379 | -10/Subcaves | Discovered new exit (range 13) 6340 | -10/Subcaves | Build established: Mutant 6951 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 7123 | -10/Subcaves | Learned Materials security intel 7979 | -10/Subcaves | Build established: Subdweller-Mutant 8140 | -10/Subcaves | Ambushed by Subdweller buried in earth 8145 | -10/Subcaves | Core integrity fell below 20% 9355 | -10/Subcaves | Visited 4L-MR0's lab 9389 | -10/Subcaves | Found Meta Core 9988 | -10/Subcaves | Entered Materials 9988 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 11211 | -8/Materials | Build established: Mutant 11686 | -8/Materials | Identified exit to Garrison 11686 | -8/Materials | Entered Garrison 11816 | -8/Garrison | Triggered checkpoint 11957 | -8/Garrison | Lost 3 parts (1p1n1w) 12015 | -8/Garrison | Garrison Relay disabled 12185 | -8/Garrison | Garrison Relay disabled 12282 | -8/Garrison | Triggered checkpoint 12367 | -8/Garrison | Garrison Relay disabled 12423 | -8/Garrison | Discovered new exit (range 14) 12487 | -8/Garrison | Phase Generator disabled 12594 | -8/Garrison | Triggered checkpoint 12600 | -8/Garrison | Build established: Scavenger-Mutant 12656 | -8/Garrison | Triggered checkpoint 12670 | -8/Garrison | Discovered new exit (range 15) 12756 | -8/Garrison | Garrison Relay disabled 12945 | -8/Garrison | Triggered checkpoint 13025 | -8/Garrison | Discovered new exit (range 12) 13127 | -8/Garrison | Entered Materials 13154 | -8/Materials | Garrison activated, responded to threat 13243 | -8/Materials | Identified exit to Garrison 13243 | -8/Materials | Entered Garrison 13376 | -8/Garrison | Triggered checkpoint 13412 | -8/Garrison | Garrison Relay disabled 13489 | -8/Garrison | Triggered checkpoint 13490 | -8/Garrison | Triggered checkpoint 13628 | -8/Garrison | Triggered checkpoint 13662 | -8/Garrison | Discovered new exit (range 26) 13662 | -8/Garrison | Discovered new exit (range 57) 13662 | -8/Garrison | Discovered new exit (range 73) 13662 | -8/Garrison | Discovered new exit (range 88) 13688 | -8/Garrison | Garrison Relay disabled 13974 | -8/Garrison | Triggered checkpoint 14029 | -8/Garrison | Spotted B-75 Beast 14029 | -8/Garrison | Spotted B-75 Beast 14180 | -8/Garrison | Garrison Relay disabled 14419 | -8/Garrison | Garrison Relay disabled 14496 | -8/Garrison | Garrison Relay disabled 14647 | -8/Garrison | Phase Generator disabled 14654 | -8/Garrison | Entered Materials 14707 | -8/Materials | Identified exit to Garrison 14707 | -8/Materials | Entered Garrison 14792 | -8/Garrison | Triggered checkpoint 14929 | -8/Garrison | Core integrity fell below 50% 15168 | -8/Garrison | Discovered new exit (range 9) 15272 | -8/Garrison | Triggered checkpoint 15523 | -8/Garrison | Discovered new exit (range 12) 15576 | -8/Garrison | Build established: Mutant 15726 | -8/Garrison | Triggered checkpoint 15797 | -8/Garrison | Discovered new exit (range 15) 15836 | -8/Garrison | Rescued a captive Derelict 15840 | -8/Garrison | Rescued a captive Derelict 15924 | -8/Garrison | Triggered checkpoint 15954 | -8/Garrison | Garrison Relay disabled 16015 | -8/Garrison | Entered Materials 16015 | -8/Materials | Accompanied by 2 allies 16028 | -8/Materials | Build established: Scavenger-Mutant 16306 | -8/Materials | Core integrity fell below 20% 16415 | -8/Materials | First assault squad dispatched 16488 | -8/Materials | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 16510 | -8/Materials | Lost 3 parts (1p2w) 16551 | -8/Materials | Destroyed 8 combat bots 16751 | -8/Materials | Discovered new exit (range 16) 16770 | -8/Materials | Build established: Tank 16775 | -8/Materials | Entered Factory 16775 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 16776 | -7/Factory | Identified exit to Storage 16978 | -7/Factory | Discovered new exit (range 7) 18191 | -7/Factory | Discovered new exit (range 5) 18327 | -7/Factory | Discovered new exit (range 15) 18603 | -7/Factory | Identified exit to Garrison 18607 | -7/Factory | Entered Garrison 18784 | -7/Garrison | Triggered checkpoint 18833 | -7/Garrison | Triggered checkpoint 18999 | -7/Garrison | Destroyed 9 combat bots 19091 | -7/Garrison | Phase Generator disabled 19105 | -7/Garrison | Discovered new exit (range 12) 19303 | -7/Garrison | Rescued a captive Derelict 19321 | -7/Garrison | Build established: Gunner 19350 | -7/Garrison | Triggered checkpoint 19376 | -7/Garrison | Triggered checkpoint 19398 | -7/Garrison | Discovered new exit (range 11) 19440 | -7/Garrison | Triggered checkpoint 19458 | -7/Garrison | Garrison Relay disabled 19746 | -7/Garrison | Garrison Relay disabled 19772 | -7/Garrison | Discovered new exit (range 14) 19784 | -7/Garrison | Learned Factory security intel 19806 | -7/Garrison | Triggered checkpoint 20156 | -7/Garrison | Triggered checkpoint 20215 | -7/Garrison | Garrison Relay disabled 20291 | -7/Garrison | Discovered new exit (range 60) 20291 | -7/Garrison | Discovered new exit (range 44) 20291 | -7/Garrison | Discovered new exit (range 81) 20487 | -7/Garrison | Entered Factory 20487 | -7/Factory | Accompanied by 4 allies 20557 | -7/Factory | Build established: Commander-Gunner 20785 | -7/Factory | Identified exit to Garrison 20785 | -7/Factory | Entered Garrison 20785 | -7/Garrison | Accompanied by 3 allies 20874 | -7/Garrison | Triggered checkpoint 20885 | -7/Garrison | Triggered checkpoint 20914 | -7/Garrison | Build established: Gunner 20986 | -7/Garrison | Discovered new exit (range 12) 20986 | -7/Garrison | Discovered new exit (range 43) 20986 | -7/Garrison | Discovered new exit (range 61) 21026 | -7/Garrison | Triggered checkpoint 21122 | -7/Garrison | Garrison Relay disabled 21215 | -7/Garrison | Lost 5 parts (1p1n1u2w) 21446 | -7/Garrison | Build established: Mutant 21537 | -7/Garrison | Garrison Relay disabled 21546 | -7/Garrison | Triggered checkpoint 21845 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 22044 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 22235 | -7/Garrison | Entered Factory 22358 | -7/Factory | Identified exit to Garrison 22358 | -7/Factory | Entered Garrison 22490 | -7/Garrison | Discovered new exit (range 64) 22490 | -7/Garrison | Discovered new exit (range 74) 22490 | -7/Garrison | Discovered new exit (range 27) 22508 | -7/Garrison | Triggered checkpoint 22552 | -7/Garrison | Garrison Relay disabled 22928 | -7/Garrison | Triggered checkpoint 22946 | -7/Garrison | Core integrity fell below 50% 23026 | -7/Garrison | Garrison Relay disabled 23040 | -7/Garrison | Triggered checkpoint 23210 | -7/Garrison | Garrison Relay disabled 23315 | -7/Garrison | Triggered checkpoint 23318 | -7/Garrison | Triggered checkpoint 23323 | -7/Garrison | Triggered checkpoint 23352 | -7/Garrison | Destroyed 13 combat bots 23426 | -7/Garrison | Lost 9 parts (1p4n3u1w) 24247 | -7/Garrison | Phase Generator disabled 24278 | -7/Garrison | Garrison Relay disabled 24976 | -7/Garrison | Entered Factory 25209 | -7/Factory | Discovered new exit (range 13) 25263 | -7/Factory | Entered another Factory area 25263 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25963 | -6/Factory | First assault squad dispatched 26011 | -6/Factory | Lost 5 parts (4u1w) 26204 | -6/Factory | Repaired Micro-nuke Launcher 26262 | -6/Factory | Discovered new exit (range 3) 26268 | -6/Factory | Identified exit to Lower Caves 26333 | -6/Factory | Entered Lower Caves 26335 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 26349 | -6/Lower Caves | Met a Warlord Commander 26350 | -6/Lower Caves | Learned location of Warlord (-5) 26351 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 26372 | -6/Lower Caves | Found Encrypted Comm Array 26567 | -6/Lower Caves | Build established: Scavenger-Mutant 26908 | -6/Lower Caves | Discovered new exit (range 12) 26939 | -6/Lower Caves | Identified exit to Lower Caves 26941 | -6/Lower Caves | Entered another Lower Caves area 26946 | -6/Lower Caves | Discovered new exit (range 16) 26979 | -6/Lower Caves | Identified exit to Factory 27078 | -6/Lower Caves | Encountered a Warlord checkpoint 27232 | -6/Lower Caves | Identified exit to Data Miner 27509 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 27637 | -6/Lower Caves | Learned Factory trap positions 27670 | -6/Lower Caves | Entered Data Miner 27671 | -6/Data Miner | Discovered new exit (range 6) 27701 | -6/Data Miner | Met Data Miner 27745 | -6/Data Miner | Learned location of Section 7 (-2) 27745 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27759 | -6/Data Miner | Received God Mode back door access code from Data Miner 27791 | -6/Data Miner | Identified exit to Proximity Caves 27816 | -6/Data Miner | Entered Proximity Caves 27822 | -5/Proximity Caves | Spotter reported a threat 27907 | -5/Proximity Caves | Spotted B-75 Beast 27991 | -5/Proximity Caves | Spotter reported a threat 28157 | -5/Proximity Caves | Spotter reported a threat 28198 | -5/Proximity Caves | Found Alien Artifact 28589 | -5/Proximity Caves | Destroyed B-75 Beast 28678 | -5/Proximity Caves | Learned location of 2 exits from Factory 28682 | -5/Proximity Caves | Spotter reported a threat 28816 | -5/Proximity Caves | Escorted by Enhanced Grunt 28816 | -5/Proximity Caves | System corruption reached 10% 28844 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 28896 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29138 | -5/Proximity Caves | Discovered exit to Factory (range 5) 29144 | -5/Proximity Caves | Entered Factory 29144 | -5/Factory | Accompanied by 1 ally 29144 | -5/Factory | Evolved 2 slots: Utility x2 29145 | -5/Factory | Identified exit to Extension 29145 | -5/Factory | Identified exit to Upper Caves 29146 | -5/Factory | Loaded intel: 115 trap records 29192 | -5/Factory | Joined by Warlord Geek squad 29456 | -5/Factory | Entered Upper Caves 29456 | -5/Upper Caves | Accompanied by 1 ally 29636 | -5/Upper Caves | Learned location of 1 exit from Research 29636 | -5/Upper Caves | Learned 8 Factory zone layouts 29636 | -5/Upper Caves | Learned Extension emergency access door positions 29748 | -5/Upper Caves | Learned Factory non-interactive machine intel 29948 | -5/Upper Caves | Learned location of Armory (-4) 30191 | -5/Upper Caves | Attracted the attention of an 0b10 base 30224 | -5/Upper Caves | Destroyed 8 combat bots 30405 | -5/Upper Caves | Discovered new exit (range 5) 30408 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30411 | -5/Upper Caves | Entered another Upper Caves area 30727 | -5/Upper Caves | System corruption reached 10% 30773 | -5/Upper Caves | Lost 6 parts (2n4u) 31260 | -5/Upper Caves | Discovered new exit (range 11) 31284 | -5/Upper Caves | Entered Warlord 31341 | -5/Warlord | System corruption cleaned by Quarantine Array 31898 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 31926 | -5/Warlord | Visited the Vortex Lab 31939 | -5/Warlord | Warlord's base attacked by MAIN.C 31939 | -5/Warlord | Identified Dimensional Node Initializer 31939 | -5/Warlord | Initialized slip node 31940 | -5/Warlord | Found Prototype Energy Cannon 31942 | -5/Warlord | Found Prototype Energy Cannon 32028 | -5/Warlord | Met Warlord 32044 | -5/Warlord | Opened Warlord's prototype stash 32052 | -5/Warlord | Found Prototype Reactor 32058 | -5/Warlord | Found Prototype Processor 32058 | -5/Warlord | Identified Exp. Targeting Computer 32069 | -5/Warlord | Found Prototype Processor 32069 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 32074 | -5/Warlord | Found Prototype Device 32097 | -5/Warlord | Found Prototype Hackware 32243 | -5/Warlord | Identified Vortex Chain Reactor 32289 | -5/Warlord | Warlord forces counterattacked 32292 | -5/Warlord | Lost 4 parts (1p2n1u) 32293 | -5/Warlord | Spotted Striker 32298 | -5/Warlord | Spotted Executioner 32307 | -5/Warlord | Destroyed Striker 32362 | -5/Warlord | Identified Exp. Focal Shield 32445 | -5/Warlord | Lost 25 allies 32614 | -5/Warlord | Warlord base infiltrated, sounded retreat 32615 | -5/Warlord | Enhanced Grunt warped into view 32615 | -5/Warlord | Enhanced Grunt warped into view 32615 | -5/Warlord | Enhanced Grunt warped into view 32615 | -5/Warlord | Enhanced Demolisher warped into view 32615 | -5/Warlord | Enhanced Demolisher warped into view 32615 | -5/Warlord | Enhanced Demolisher warped into view 32687 | -5/Warlord | Spotted Executioner 32696 | -5/Warlord | Destroyed Executioner 32748 | -5/Warlord | Spotted Striker 32748 | -5/Warlord | Spotted Striker 32750 | -5/Warlord | Lost 12 allies 32783 | -5/Warlord | Spotted Executioner 32785 | -5/Warlord | Spotted Striker 32791 | -5/Warlord | Spotted B-75 Beast 32824 | -5/Warlord | Found Prototype Processor 32824 | -5/Warlord | Identified Exp. Core Analyzer 32833 | -5/Warlord | Lost 4 allies 32833 | -5/Warlord | Found Exp. Core Analyzer 32866 | -5/Warlord | Spotted Striker 32875 | -5/Warlord | Discovered new exit (range 14) 32895 | -5/Warlord | Entered Proximity Caves 32914 | -4/Proximity Caves | Lost 8 allies 33257 | -4/Proximity Caves | Spotted B-86 Titan 33550 | -4/Proximity Caves | Destroyed B-86 Titan 33807 | -4/Proximity Caves | Learned location of 1 exit from Research 34015 | -4/Proximity Caves | Discovered new exit (range 11) 34045 | -4/Proximity Caves | Learned Research non-interactive machine intel 34136 | -4/Proximity Caves | Entered Factory 34136 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 34138 | -4/Factory | Loaded intel: 211 non-interactive machine locations 34267 | -4/Factory | Identified exit to Upper Caves 34267 | -4/Factory | Identified exit to Armory 34389 | -4/Factory | Identified Vortex Cannon (x2) 34435 | -4/Factory | Spotted B-86 Titan 34524 | -4/Factory | Discovered new exit (range 12) 34921 | -4/Factory | First assault squad dispatched 35014 | -4/Factory | Destroyed 7 combat bots 35138 | -4/Factory | Lost 3 parts (3u) 35199 | -4/Factory | Entered Armory 35200 | -4/Armory | Met VL-GR5, who suggested a friendly competition 35398 | -4/Armory | Lost the competition with VL-GR5 35427 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 35440 | -4/Armory | Found VL-GR5's Timing Chip 35444 | -4/Armory | Found Exp. Targeting Computer 35491 | -4/Armory | Found Zero-point Reactor 35495 | -4/Armory | Found Exp. Targeting Computer 35499 | -4/Armory | Lost 4 parts (2n1u1w) 35772 | -4/Armory | System corruption reached 10% 36026 | -4/Armory | Discovered new exit (range 3) 36033 | -4/Armory | Entered Lab 36033 | -4/Lab | Discovered new exit (range 9) 36049 | -4/Lab | Entered Research 36049 | -3/Research | Evolved 2 slots: Propulsion x2 36050 | -3/Research | Identified exit to Testing 36050 | -3/Research | Identified exit to Research 36051 | -3/Research | Loaded intel: 75 non-interactive machine locations 36325 | -3/Research | Found Quantum Capacitor 36380 | -3/Research | Discovered exit to Testing (range 14) 36401 | -3/Research | Entered Testing 36406 | -3/Testing | Identified Ghost Barrier 36479 | -3/Testing | Found Prototype Device 36479 | -3/Testing | Identified Adv. Kinecellerator 36485 | -3/Testing | Found Prototype Launcher 36485 | -3/Testing | Identified Com. Tesla Bomb Launcher 36726 | -3/Testing | Found Prototype Device 36726 | -3/Testing | Identified Exp. Thermal Shield 36836 | -3/Testing | Found Prototype Energy Cannon 36836 | -3/Testing | Identified Imp. Potential Cannon 36843 | -3/Testing | Found Imp. Potential Cannon 36995 | -3/Testing | Discovered exit to Research (range 13) 37299 | -3/Testing | Spotted Striker 37317 | -3/Testing | Found Prototype Hackware 37549 | -3/Testing | Found Prototype Energy Cannon 37549 | -3/Testing | Identified Disintegrator 37590 | -3/Testing | Found Prototype Protection 37590 | -3/Testing | Identified Centrium Heavy Armor Plating 37693 | -3/Testing | Found Adv. Powered Armor 37736 | -3/Testing | Repaired Arm. Medium Treads 37819 | -3/Testing | Entered Research 37819 | -2/Research | Warlord forces began assault on 0b10 37819 | -2/Research | Evolved 2 slots: Utility x2 37838 | -2/Research | Identified exit to Quarantine 37844 | -2/Research | Distinguished unit "Knights of the Pentagonal Table" dispatched to help 37844 | -2/Research | Distinguished unit "The Professionals" dispatched to help 37929 | -2/Research | Research machine network offline 38162 | -2/Research | Borebot progress halted 38163 | -2/Research | Entered Quarantine 38184 | -2/Quarantine | Spotted Alpha 7 38228 | -2/Quarantine | Destroyed Alpha 7 38248 | -2/Quarantine | Found Prototype Energy Gun 38250 | -2/Quarantine | Identified Enh. Gamma Rifle 38263 | -2/Quarantine | Found Alien Launcher 38467 | -2/Quarantine | System corruption reached 10% 38725 | -2/Quarantine | Spotted Fortress 38741 | -2/Quarantine | Destroyed Fortress 38778 | -2/Quarantine | Found Prototype Device 38778 | -2/Quarantine | Identified Exp. EM Disruption Field 38797 | -2/Quarantine | Found Centrium Heavy Armor Plating 38906 | -2/Quarantine | Discovered new exit (range 6) 38914 | -2/Quarantine | Entered Section 7 39030 | -2/Section 7 | Spotted S7 Guard 39039 | -2/Section 7 | Found Alien Artifact 39039 | -2/Section 7 | Identified Core Regenerator 39039 | -2/Section 7 | Used Core Regenerator, restored core integrity (+4) 39052 | -2/Section 7 | Destroyed S7 Guard 39366 | -2/Section 7 | Found Alien Artifact 39366 | -2/Section 7 | Identified Integrated Mediator 39366 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 39507 | -2/Section 7 | Found Alien Artifact 39507 | -2/Section 7 | Identified Integrated Reactor 39507 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 39639 | -2/Section 7 | Found Alien Artifact 39639 | -2/Section 7 | Identified Microwarp Drive 39859 | -2/Section 7 | Discovered new exit (range 22) 39914 | -2/Section 7 | First assault squad dispatched 39949 | -2/Section 7 | Lost 4 parts (3p1w) 39989 | -2/Section 7 | Destroyed 13 combat bots 40019 | -2/Section 7 | Lost 3 parts (1p2u) 40107 | -2/Section 7 | Found Alien Artifact 40107 | -2/Section 7 | Identified Core Reset Matrix 40107 | -2/Section 7 | Identified Sigix Terminator 40107 | -2/Section 7 | Used Core Reset Matrix 40111 | -2/Section 7 | Sensed 18 artifacts in vicinity 40162 | -2/Section 7 | Found LRC Insulator 40162 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 40165 | -2/Section 7 | Found LRC Storage 40165 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 40299 | -2/Section 7 | Spotted B-99 Colossus 40355 | -2/Section 7 | Found Terrabomb 40372 | -2/Section 7 | Found Transdimensional Reconstructor 40375 | -2/Section 7 | Found Transdimensional Reconstructor 40469 | -2/Section 7 | Found Sigix Sheargun 40473 | -2/Section 7 | Found Sigix Sheargun 40476 | -2/Section 7 | Found Sigix Sheargun 40592 | -2/Section 7 | Discovered new exit (range 3) 40595 | -2/Section 7 | Entered Access 40595 | -1/Access | Evolved 2 slots: Utility x2 40677 | -1/Access | Spotted B-99 Colossus 40696 | -1/Access | Destroyed B-99 Colossus 40892 | -1/Access | Destroyed 8 combat bots 40977 | -1/Access | Discovered new exit (range 18) 41064 | -1/Access | Spotted B-99 Colossus 41064 | -1/Access | Spotted B-99 Colossus 41122 | -1/Access | First assault squad dispatched 41162 | -1/Access | Entered Command 41458 | -1/Command | First assault squad dispatched 41609 | -1/Command | Destroyed 22 combat bots 41864 | -1/Command | Spotted B-99 Colossus 41870 | -1/Command | Destroyed B-99 Colossus 42131 | -1/Command | Identified Exp. System Shield 42139 | -1/Command | Disengaged cave seal 42142 | -1/Command | Welcomed Warlord to Command 42193 | -1/Command | High security lockdown imminent 42225 | -1/Command | Lost 4 allies 42273 | -1/Command | High security lockdown engaged 42301 | -1/Command | Spotted Alpha 7 42317 | -1/Command | Found Prototype Processor 42357 | -1/Command | Spotted Striker 42364 | -1/Command | Spotted M Guard 42364 | -1/Command | Spotted M Guard 42364 | -1/Command | Spotted Combat Programmer 42364 | -1/Command | Spotted Combat Programmer 42372 | -1/Command | Destroyed Combat Programmer 42380 | -1/Command | Warlord commented on Warlord statues 42384 | -1/Command | Lost 7 allies 42408 | -1/Command | Destroyed M Guard 42408 | -1/Command | Lost 3 parts (2p1u) 42431 | -1/Command | Found Corrupted Prototype Reactor 42431 | -1/Command | Identified Zero-point Reactor 42435 | -1/Command | Found Corrupted Zero-point Reactor 42439 | -1/Command | System corruption reached 10% 42443 | -1/Command | Found Corrupted Prototype Protection 42443 | -1/Command | Identified Hvy. Regenerative Plating 42448 | -1/Command | Spotted Executioner 42448 | -1/Command | Spotted Executioner 42448 | -1/Command | Spotted Striker 42451 | -1/Command | Spotted Investigator 42454 | -1/Command | Spotted Executioner 42471 | -1/Command | Destroyed Striker 42477 | -1/Command | All MAIN.C guards destroyed 42481 | -1/Command | Found Corrupted Prototype Device 42481 | -1/Command | Identified Thermal Barrier 42482 | -1/Command | System corruption reached 30% 42511 | -1/Command | 0b10 Conduit disabled 42511 | -1/Command | Met MAIN.C 42553 | -1/Command | Warlord shut down involuntarily 42566 | -1/Command | Destroyed MAIN.C Shell 42569 | -1/Command | MAIN.C activated Command garrisons 42629 | -1/Command | Lost 4 parts (1n3u) 42673 | -1/Command | Destroyed MAIN.C 42681 | -1/Command | Lost 3 parts (1n1u1w) 42685 | -1/Command | Found Zero-point Reactor 42687 | -1/Command | Identified Exp. Target Analyzer 42687 | -1/Command | Discovered new exit (range 34) 42687 | -1/Command | Discovered new exit (range 96) 42687 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 42689 | -1/Command | Found Exp. Powered Armor 42692 | -1/Command | Found Exp. Powered Armor 42700 | -1/Command | Found Exp. Targeting Computer 42707 | -1/Command | Found Beam Splitter 42847 | -1/Command | Found Vortex Chain Reactor 42852 | -1/Command | Found Vortex Chain Reactor 42855 | -1/Command | Found Exp. Focal Shield 42859 | -1/Command | Found Exp. System Purifier 42862 | -1/Command | Found Adv. Particle Accelerator 42864 | -1/Command | Found Exp. Hardlight Generator 43297 | -1/Command | Destroyed QB-OTK(g) 44232 | -1/Command | Found Exp. Targeting Computer 44236 | -1/Command | Warped through subspace to slip node 44236 | -1/Command | Discovered new exit (range 4) 44237 | -1/Command | Core integrity fell below 50% 44248 | -1/Command | Entered Access_0 44249 | -1/Access_0 | Sensed 4 artifacts in vicinity 44251 | -1/Access_0 | Met Architect 44252 | -1/Access_0 | Architect warped through subspace 44273 | -1/Access_0 | Destroyed A8 44290 | -1/Access_0 | Architect warped through subspace 44321 | -1/Access_0 | Architect warped through subspace 44350 | -1/Access_0 | Architect warped through subspace 44376 | -1/Access_0 | Architect warped through subspace 44399 | -1/Access_0 | Architect warped through subspace 44423 | -1/Access_0 | Architect warped through subspace 44427 | -1/Access_0 | Found Core Regenerator 44427 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 44449 | -1/Access_0 | Architect warped through subspace 44475 | -1/Access_0 | Architect warped through subspace 44494 | -1/Access_0 | Architect warped through subspace 44509 | -1/Access_0 | Architect warped through subspace 44524 | -1/Access_0 | Architect warped through subspace 44533 | -1/Access_0 | Used Terrabomb 44535 | -1/Access_0 | A6 warped into view 44540 | -1/Access_0 | Destroyed A6 44543 | -1/Access_0 | Subspace Access Node disabled 44546 | -1/Access_0 | Architect warped through subspace 44555 | -1/Access_0 | Architect warped through subspace 44577 | -1/Access_0 | Architect warped through subspace 44582 | -1/Access_0 | Subspace Access Node disabled 44592 | -1/Access_0 | Architect warped through subspace 44605 | -1/Access_0 | Architect warped through subspace 44612 | -1/Access_0 | Destroyed Architect 44613 | -1/Access_0 | Architect triggered a singularity event 44615 | -1/Access_0 | Warped through subspace to slip node 44615 | -1/Access_0 | Discovered new exit (range 8) 44616 | -1/Access_0 | Released all parts (19) 44619 | *** | Escaped singularity! Last Messages --------------- broken. 44616_ Released Hdn. Centrium Heavy Treads. 44616_ Hdn. Centrium Heavy Treads crushed and broken. 44616_ Released Exp. Targeting Computer. 44616_ Released Vortex Chain Reactor. 44616_ Vortex Chain Reactor crushed and broken. 44616_ Released Exp. Target Analyzer. 44616_ Released Adv. Particle Accelerator. 44616_ Adv. Particle Accelerator crushed and broken. 44616_ Released Imp. Potential Cannon. 44616_ Imp. Potential Cannon crushed and broken. 44616_ Released Exp. Powered Armor. 44616_ Exp. Powered Armor crushed and broken. 44616_ Released Microwarp Drive. 44616_ Microwarp Drive crushed and broken. 44617_ A0_COM: 7. 44618_ A0_COM: 6. 44619_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# * #?????????????????????? | | ??????????????????????#[[!##?????????????????????? | | ??????????????????????##]]*#?????????????????????? | | ??????????????????????#]!]!#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????#==*]#?????????????????????? | | ??????????????????????#!=!##?????????????????????? | | ??????????????????????##[!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 130 Energy Generation 121 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 85 Jamming Range 16 Power Amplification 40 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 75 Resistance: EM 100 Core Shielding 30 Power Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 36 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Particle Charging 50 Kinecelleration 50 Offensive Hacking 28 Defensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Core Regenerator Integrated Mediator Integrated Reactor Microwarp Drive Core Reset Matrix LRC Insulator LRC Storage Sigix Sheargun Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed SensorHeartDetonator Manual? 0 Play Time 05:22:43 Cumulative 741.4 hours Start 2024.03.01 @ 18:06:06 End 2024.03.17 @ 00:33:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 471 Adventurer 0 Explorer 7 Win Type 6 Total 54 Types 20/5/19/2/0/1/5/1/1 Lore% 85 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad9665a7-9c04-4e40-ba72-f6bc51a41e3a