Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 18:00:37 Player: Vriska Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2480) 2480 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 7156 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 131 Met Imprinter 300 Was Imprinted 300 Friendly Fire -174 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 303/310 System Corruption 17% Temperature Critical (518) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Weight Redist. System Improved Signal Interpreter Core Analyzer Precision Matter Filter > --- WEAPON (4) ------- Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Improved Melee Analysis Suite Particle Charger Improved Powered Armor Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Advanced Sensor Array Experimental Sensor Array 0b10 Decoder Chip [Generic] Layered Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Proton Cannon Assault Cannon Magnetic Acceleration Cannon Makeshift Sword > --- INVENTORY -------- Precision Shock Rifle [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Hacking Drone Bay Device Hacking Drone Bay Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Makeshift Sword Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . 1 . . . 1 . Parts Attached 101 | 8 8 18 4 5 5 48 5 Power 11 | 1 . 3 . 1 . 6 . Engine 8 | 1 . 3 . 1 . 3 . Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 21 | 4 2 4 . . . 10 1 Treads 7 | . . 4 . . . 2 1 Leg 4 | 2 . . . . . 2 . Wheel 4 | 2 2 . . . . . . Hover 5 | . . . . . . 5 . Flight 1 | . . . . . . 1 . Utility 32 | 1 4 3 2 2 4 15 1 Device 21 | . 1 3 2 2 3 9 1 Storage 1 | 1 . . . . . . . Processor 6 | . 1 . . . 1 4 . Hackware . | . . . . . . . . Protection 4 | . 2 . . . . 2 . Artifact . | . . . . . . . . Weapon 37 | 2 2 8 2 2 1 17 3 Energy Gun 10 | 1 . 1 . . 1 7 . Energy Cannon 5 | . . . . . . 4 1 Ballistic Gun 4 | 1 . 2 . . . . 1 Ballistic Cannon 5 | . . . . 1 . 3 1 Launcher 4 | . 1 2 1 . . . . Special Weapon 2 | . . 1 1 . . . . Impact Weapon 5 | . 1 2 . . . 2 . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 10 | . . 1 2 2 . 4 1 Parts Lost 34 | . . 2 . . 1 23 8 Power 3 | . . . . . . 2 1 Propulsion 12 | . . . . . . 7 5 Utility 9 | . . 1 . . . 7 1 Weapon 10 | . . 1 . . 1 7 1 Highest Loss Streak 7 | . . 2 . . 1 7 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 97 83 96 87 98 70 68 Engine 9 | . 14 11 11 11 11 4 5 Core 1 | . . . . . . 3 6 Treads 15 | . . 17 22 22 22 9 3 Wheel 2 | . 27 4 . . . . . Hover 1 | . . . . . . 4 3 Device 15 | . 3 8 19 19 26 12 15 Processor 7 | . 9 11 11 2 5 9 13 Protection 1 | . 11 1 . . . 1 . Energy Gun 1 | . . . . . 10 2 . Energy Cannon 2 | . . . . . . 5 10 Ballistic Gun 1 | . . 6 4 . . . 2 Ballistic Cannon 5 | . . . . 10 11 4 2 Launcher 2 | . 13 6 11 . . . . Special Weapon 3 | . . 2 6 11 . . . Impact Weapon 4 | . 13 13 11 1 . 1 . Slashing Weapon 4 | . . . . 9 11 3 . Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 17 16 23 52 54 54 50 Greatest Support 99 | 20 24 46 46 46 46 99 38 Greatest Overweight (x) 15 | . . 3 . 1 1 7 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 3 | 1 4 3 4 4 3 1 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 4 3 5 5 3 5 3 Class Distribution -------------------- 44% | Mutant 34% | Derelict-Mutant 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1909 | 204 196 360 51 50 119 771 158 Remotely 200 | . . 190 10 . . . . Salvage Created 2712 | . 214 658 154 . 122 924 640 Parts 131 | . 16 37 3 . 10 46 19 Haulers Intercepted 4 | . 2 1 . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 31 | . . . . 1 15 . 15 Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 57 | . 8 20 4 . 4 9 12 Melee 17 | . 2 7 3 . . 5 . Guns 3 | . . 2 . . . . 1 Cannons 17 | . . . . . 4 3 10 AOE 16 | . 6 9 1 . . . . Classes Destroyed 13 | . 6 4 . . 2 1 . Worker 6 | . 2 2 . . . 2 . Builder 2 | . . 1 . . . 1 . Tunneler 4 | . 1 . 1 . . 2 . Hauler 4 | . 2 1 . . . . 1 Recycler 3 | . . 2 . . . 1 . Watcher 10 | . 2 2 . . . 6 . Swarmer 23 | . 6 10 . . 2 . 5 Grunt 18 | . 2 4 4 . . 1 7 Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 8 | . . 5 . . . 3 . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . 1 3 . Thug 1 | . . . . . . 1 . Best Kill Streak 10 | . 4 10 2 . 2 4 5 Combat Bots Only 8 | . 3 8 2 . 2 2 5 Max Kills in Single Turn 3 | . 2 2 1 . 1 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 1 . . . . Melee 1 | . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 474 | . 14 111 17 . 20 219 93 Missed 148 | . 7 39 9 . 4 64 25 Damage Taken 5839 | . 108 811 107 . 364 3161 1288 Core 1163 | . . 218 . . 84 605 256 Absorbed by Shields 77 | . 31 . 24 . 22 . . Regen/Repaired (Parts) 60 | . 46 14 . . . . . Core Remaining (%) 74 | 100 100 . . . 24 . . Volleys Fired 106 | . 8 16 6 . 11 24 41 Largest 3 | . 1 2 2 . 2 3 3 Hottest 176 | . 30 53 113 . 108 172 176 Shots Fired 179 | . 8 22 7 . 14 55 73 Gun 23 | . . 10 . . 3 3 7 Cannon 129 | . . . . . 11 52 66 Launcher 21 | . 8 12 1 . . . . Special 6 | . . . 6 . . . . Kinetic 61 | . . 10 . . 11 27 13 Thermal 81 | . . . 6 . . 15 60 Explosive 21 | . 8 12 1 . . . . Electromagnetic 16 | . . . . . 3 13 . Robot Hit Streak 9 | . 3 9 3 . 6 4 4 Robot Miss Streak 5 | . 1 1 1 . 4 4 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 173 | . 15 52 12 . 11 48 35 Core Hits 95 | . 12 25 5 . 8 25 20 Critical Kills 9 | . . 4 . . 2 2 1 Critical Parts Destroyed 5 | . 1 1 1 . . 1 1 Critical Strikes 19 | . 1 7 1 . 3 5 2 Meltdown 1 | . . . . . . 1 . Destroy 4 | . . . . . 2 . 2 Blast 1 | . . . . . . 1 . Smash 11 | . 1 7 1 . . 2 . Sever 2 | . . . . . 1 1 . Melee Attacks 131 | . 18 57 9 1 3 43 . Impact 92 | . 18 57 9 . . 8 . Slashing 39 | . . . . 1 3 35 . Piercing . | . . . . . . . . Sneak Attacks 20 | . 5 10 1 . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . Damage Inflicted 7124 | . 984 2182 380 . 301 2190 1087 Guns 196 | . . 95 . . 43 32 26 Cannons 2002 | . . . . . 155 786 1061 Explosions 1426 | . 470 564 51 . . 341 . Melee 3454 | . 514 1523 283 . 103 1031 . Ramming . | . . . . . . . . Kinetic 629 | . . 95 . . 155 262 117 Thermal 1665 | . . . 46 . . 649 970 Explosive 1085 | . 470 564 51 . . . . Electromagnetic 291 | . . . . . 43 248 . Impact 2750 | . 514 1523 283 . . 430 . Slashing 704 | . . . . . 103 601 . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 2 17 17 Average Corruption 7 | . . . . . 1 7 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 86 | . . . . . 2 63 21 Message Errors 25 | . . . . . . 20 5 Matter Fused 23 | . . . . . 1 16 6 Heat Flow Errors 7 | . . . . . . 4 3 Energy Discharges 14 | . . . . . . 11 3 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . 1 6 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 5 | . . . . . . 3 2 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 767 | . 191 284 40 . . 252 . Projectiles 46 | . . . . . . 46 . Explosions 72 | . 32 . . . . 40 . Melee 649 | . 159 284 40 . . 166 . Knockbacks 9 | . 1 5 . . . 2 1 Impact 7 | . 1 5 . . . 1 . Kinetic 2 | . . . . . . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . 59 . 4 . . . . Shots 3 | . 2 . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 500 | . . 7 132 . 135 429 500 Average Temperature 132 | . . 4 66 . 38 127 164 Received Heat Transfer 1017 | . 18 156 75 . 114 237 417 Effects 16 | . . . . . . 3 13 Shutdowns 4 | . . . . . . 2 2 Interference 7 | . . . . . . . 7 Matter Decay 1 | . . . . . . . 1 Short Circuit 4 | . . . . . . 1 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 24 | . 3 13 1 . . 7 . Impact Corruptions 27 | . 6 14 2 . . 5 . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 8 | . . . . . . 5 3 Heat Transferred 2520 | . . . 320 . . 700 1500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 587 | . 350 587 285 . . 224 . Initial 228 | . . 64 228 . . 150 . Average 168 | . 193 366 146 . . 89 . Maximum Alert Level 2 | . 1 2 1 . . 1 . Low Security (%) 67 | 100 60 15 58 . . 95 . Level 1 22 | . 39 38 41 . . 4 . Level 2 9 | . . 46 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 . . . 5 . Investigation 2 | . 1 1 . . . . . Extermination 4 | . . . . . . 4 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 4 | . . 1 . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 13 28 4 . 9 28 16 Peak Tracking Total 7 | . 3 6 2 . 4 7 7 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 4 | . . . . . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 18 | . 1 4 1 . . 12 . Max in Single Turn 12 | . 1 2 1 . . 12 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 17 | . 6 7 2 . . 2 . Terminals 10 | . 3 5 1 . . 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 1 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 14 27 2 . . 3 . Successful 27 | . 8 15 2 . . 2 . Failed 18 | . 6 11 . . . 1 . Catastrophic 3 | . 2 1 . . . . . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 28 | . 9 17 1 . . 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . 2 5 . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 4 8 2 . . 1 . Record 5 | . . 5 . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . Assault Status 1 | . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 5 | . 2 3 . . . . . Scan Component 3 | . 1 2 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 7 . . . 1 . Full Trace Events 3 | . 1 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 58 | . 26 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 3 1 . Highest-Rated Group 153 | . . . . 153 112 34 . Highest-Rated Ally 40 | . . . . 40 39 34 . Total Orders 1 | . . . . . . 1 . EXPLORE 1 | . . . . . . 1 . Ally Attacks 31 | . . . . . 24 7 . Total Damage 799 | . . . . . 799 . . Kills 7 | . . . . . 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . Drone Launches 17 | . . . . . . 17 . Drone Recoveries 9 | . . . . . . 9 . Decoded 0b10 Intel 39 | . . . . . . 39 . Traps 8 | . . . . . . 8 . Emergency Access 2 | . . . . . . 2 . Items 26 | . . . . . . 26 . Machines 3 | . . . . . . 3 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 9640 | 87 632 1192 959 2456 951 2729 634 Spaces Moved 5853 | 67 569 650 560 1123 558 2053 273 Core 288 | 17 . 4 . . . 251 16 Treads 3575 | . . 460 560 1123 558 730 144 Legs 117 | 50 6 . . . . 61 . Wheels 749 | . 563 186 . . . . . Hover 1097 | . . . . . . 984 113 Flight 27 | . . . . . . 27 . Fastest Speed 40 | 50 90 90 160 160 160 40 48 Average Speed 147 | 102 90 140 160 216 163 116 187 Slowest Speed 800 | 120 120 200 160 240 240 400 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 54 | 4 85 43 90 83 62 38 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 3 2 . . Spaces Dug 28 | . 8 5 . . . 15 . Terrain Destroyed 194 | . 53 46 8 . 4 60 23 Melee 20 | . 3 2 . . . 15 . Projectile 35 | . . . . . 4 8 23 AOE 139 | . 50 44 8 . . 37 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 6513 | 86 650 817 597 1154 583 2297 329 Wait 141 | . 28 35 6 7 . 61 4 Move 5845 | 66 568 649 559 1122 557 2051 273 Hop . | . . . . . . . . Pick Up 117 | 10 12 23 7 9 3 50 3 Fast Attach . | . . . . . . . . Attach 93 | 8 7 15 1 5 5 47 5 Detach 5 | . . . . . 1 4 . Swap 8 | . 1 3 3 . . 1 . Drop 68 | 2 8 19 6 10 3 17 3 Fire 106 | . 8 16 6 . 11 24 41 Melee 126 | . 18 54 9 1 3 41 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . 3 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 3) 671 | -10/Materials | Repaired Lgt. Armor Plating 688 | -10/Materials | Discovered new exit (range 4) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 816 | -9/Materials | Discovered new exit (range 11) 1386 | -9/Materials | Core integrity fell below 50% 1416 | -9/Materials | Destroyed 8 combat bots 1494 | -9/Materials | Discovered new exit (range 15) 1508 | -9/Materials | Central database locked down 1789 | -9/Materials | Repaired Mni. Grenade Launcher 1912 | -9/Materials | Entered Mines 2089 | -9/Mines | Discovered new exit (range 7) 2092 | -9/Mines | Learned 8 Materials zone layouts 2102 | -9/Mines | Discovered new exit (range 3) 2260 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2263 | -9/Mines | Found Prototype Device 2264 | -9/Mines | Identified Exp. Sensor Array 2329 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2601 | -9/Mines | Found the Drone Emporium 2612 | -9/Mines | Found Prototype Device 2614 | -9/Mines | Identified Bomb Drone Bay 2846 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2871 | -9/Mines | Entered Zion 3140 | -7/Zion | Given A8's code to call for help 3251 | -7/Zion | Learned location of 1 exit from Factory 3267 | -7/Zion | Learned location of Data Miner (-6) 3365 | -7/Zion | Given the Hacking Drone Bay 3365 | -7/Zion | Found Prototype Device 3367 | -7/Zion | Identified Hacking Drone Bay 3416 | -7/Zion | Found Prototype Device 3418 | -7/Zion | Identified Bomb Factory No. 2 3610 | -7/Zion | Build established: Derelict-Mutant 4269 | -7/Zion | Imprinted 4271 | -7/Zion | Declared Zion's savior 5051 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5058 | -7/Zion | Discovered new exit (range 12) 5327 | -7/Zion | Entered Proximity Caves 5327 | -6/Proximity Caves | Accompanied by 4 allies 5330 | -6/Proximity Caves | Spotter reported a threat 5378 | -6/Proximity Caves | Lost 3 allies 6094 | -6/Proximity Caves | Discovered new exit (range 13) 6278 | -6/Proximity Caves | Entered Factory 6278 | -6/Factory | Accompanied by 1 ally 6278 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6279 | -6/Factory | Identified exit to Factory 6472 | -6/Factory | Lost 8 allies 6866 | -6/Factory | Crushed by falling debris 7361 | -6/Factory | Build established: Tank 7437 | -6/Factory | Crushed by falling debris 7579 | -6/Factory | Lost 5 parts (1p3n1w) 7654 | -6/Factory | Lost 5 parts (1p1n2u1w) 7781 | -6/Factory | Terminal network hard line cut 7850 | -6/Factory | Build established: Mutant 7883 | -6/Factory | Core integrity fell below 50% 7935 | -6/Factory | Lost 7 parts (3n1u3w) 8483 | -6/Factory | System corruption reached 10% 8492 | -6/Factory | Discovered new exit (range 14) 8505 | -6/Factory | Identified exit to Lower Caves 8583 | -6/Factory | Discovered exit to Factory (range 15) 8794 | -6/Factory | Build established: Scavenger-Mutant 9007 | -6/Factory | Entered Lower Caves 9118 | -6/Lower Caves | Core integrity fell below 20% 9140 | -6/Lower Caves | Lost 4 parts (4n) 9377 | -6/Lower Caves | Found Imp. Powered Armor 9622 | -6/Lower Caves | Attracted the attention of an 0b10 base 9641 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: FCS attempts to trigger Hvy. Plasma Cannon. System corrupted: Hvy. Plasma Cannon misfires. Penetrated by Slug. Hvy. Plasma Cannon broken. Overheating: Short circuit. Critical hit (Burn: +37). Slug penetrates G-50 Soldier. Med. Treads destroyed. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit (Destroy). G-50 Soldier destroyed. Prc. Matter Filter broken. Overheating: Short circuit. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit (Destroy). Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Hyp. Gauss Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######???????????????## | | ????????????????###???###### ##????###??????## | | ????????????????? ??? # #?#### ######## | | ?????????????????? ?? ## #?# | | ????????????????#+##;#?# #### ### | | ????????????????" "# #??## ### | | ????????????????" g %# ##??## | | ????????????????" gs![ ##??## | | ??????????# ; %%%=@ #??## ##### | | ?????????????#Y % =# ##??# ###???## | | ?????????????# ??# ###### #####??????# | | ?????????????# ????# ###????????? | | ?????????????# ??????# ##???????? | | ?????????????#"????????# #### #???????? | | ???????????????????????# #??# ## ^ #??????? | | ????????????????????? #??###### #?????? | | ??????????????????? ##???????# #?????? | | ??????????????????### ####????????? #?????? | | ????????????????????# ????????????? #?????? | | ???????????????????# ????????????? #????? | | ???????????????????# ????????????? #???? | | ???????????????????# ????????????? #??? | | ???????????????????## ???????????????? ???? | | ????????????????????# ????????????????? ???? | | ????????????????????## ?????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Lightning Gun | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I Spy I'm Back, Baby! It Was An Accident, I Swear Let's See Who's Tougher Made in Tau Ceti IV Part-time Excavator Release The Drones! Robot Respite Serviceable Loadout The One Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed AdvancedSpacefoldHammer Manual? 0 Play Time 01:12:58 Cumulative 5.6 hours Start 2024.04.05 @ 16:41:07 End 2024.04.05 @ 18:00:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44fbeda3-0801-4ff0-9c22-21be6f228769