Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 21:13:44 // Halloween2020/ForbiddenLore Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (16) 80 Value Destroyed (239) 239 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3799 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 700/700 Matter 270/300 Energy 162/175 System Corruption 0% Temperature Cool (0) Movement Flying (114) Ox1 Location -7/Data Miner Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION (6) --- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY (3) ------ Medium Storage Unit Advanced Weight Redist. System Phase Shifter > --- WEAPON (2) ------- Plasma Rifle Improved Datajack > --- INVENTORY (8) ---- Ion Engine Advanced Weight Redist. System Advanced Weight Redist. System Plasma Rifle Light Assault Rifle Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Phase Shifter > --- WEAPON ----------- Plasma Rifle Improved Datajack > --- INVENTORY -------- Ion Engine Advanced Weight Redist. System Advanced Weight Redist. System Plasma Rifle Light Assault Rifle Long-range Missile Launcher Long-range Missile Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Slots Evolved 7 | . 1 2 . 2 2 . . . Power 2 | . . 1 . . 1 . . . Propulsion 4 | . 1 1 . 1 1 . . . Utility 1 | . . . . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 16 | . . 8 . 1 3 1 2 1 Power 3 | . . 1 . . 2 . . . Engine 3 | . . 1 . . 2 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 8 | . . 5 . 1 1 . 1 . Treads 1 | . . 1 . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . 4 . 1 1 . 1 . Utility 2 | . . 1 . . . 1 . . Device 2 | . . 1 . . . 1 . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 3 | . . 1 . . . . 1 1 Energy Gun 1 | . . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 1 | . . . . . 1 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . . . 1 . . . Highest Loss Streak 1 | . . . . . 1 . . . Average Slot Usage (%) 86 | . 87 79 100 87 85 85 92 92 Engine 16 | . 12 10 20 16 19 21 21 21 Treads 2 | . . 8 . . . . . . Leg 8 | . 25 17 . . . . . . Flight 24 | . . 3 40 37 36 42 42 42 Device 8 | . . 9 10 8 7 7 14 14 Storage 8 | . 12 10 10 8 7 7 7 7 Protection 1 | . 12 . . . . . . . Energy Gun 2 | . 12 . . . . . . 7 Ballistic Gun 12 | . 12 19 20 16 14 7 6 . Naked Turns . | . . . . . . . . . Heaviest Build 22 | 18 18 19 19 19 20 20 22 22 Greatest Support 34 | 20 20 29 21 21 34 22 22 22 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 7 8 8 8 8 8 Average Carried 6 | . 7 5 4 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 7 8 4 7 8 7 7 8 7 Class Distribution -------------------- 60% | Scavenger-Mutant 37% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Matter Collected 453 | 193 37 79 32 82 . 5 25 . Remotely . | . . . . . . . . . Salvage Created 429 | . 151 161 32 85 . . . . Parts 33 | . 12 10 5 6 . . . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 12 | . 5 3 2 2 . . . . Guns 12 | . 5 3 2 2 . . . . Classes Destroyed 7 | . 3 3 . 1 . . . . Worker 1 | . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . . 1 . . . . Swarmer 9 | . 4 2 2 1 . . . . Grunt 1 | . 1 . . . . . . . Sentry 2 | . . 1 . 1 . . . . Best Kill Streak 6 | . 6 4 2 2 . . . . Combat Bots Only 5 | . 5 2 2 1 . . . . Max Kills in Single Turn 2 | . 1 2 1 1 . . . . Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Damage Taken 343 | . 68 109 21 129 16 . . . Core 52 | . 11 17 . 24 . . . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 95 . 95 95 . . . . Volleys Fired 36 | . 11 12 3 10 . . . . Largest 2 | . 2 2 2 2 . . . . Hottest 70 | . 70 40 40 40 . . . . Shots Fired 72 | . 22 24 6 20 . . . . Gun 72 | . 22 24 6 20 . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 61 | . 11 24 6 20 . . . . Thermal 11 | . 11 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 11 11 15 4 . . . . Robot Miss Streak 2 | . 2 1 . 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 52 | . 15 20 4 12 . . . 1 Core Hits 23 | . 8 8 2 5 . . . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 576 | . 176 224 28 146 2 . . . Guns 574 | . 176 224 28 146 . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 2 | . . . . . 2 . . . Kinetic 473 | . 75 224 28 146 . . . . Thermal 101 | . 101 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . 1 . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 48 | . 36 6 20 8 48 . . . Average Temperature 13 | . 14 2 10 4 25 . . . Received Heat Transfer 84 | . 6 27 . 45 6 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 296 | . 296 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Peak Influence 182 | . 172 182 115 176 112 . . . Initial 63 | . . 51 50 31 63 . . . Average 103 | . 113 100 76 123 89 . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . 2 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 42 | . 6 9 2 17 3 . 5 . Peak Tracking Total 10 | . 2 6 2 10 3 . 3 . Tactical Retreats 5 | . . . . 3 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Traps Triggered 3 | . 1 . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Machines Accessed 5 | . . 1 . 2 1 . 1 . Terminals 4 | . . 1 . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . . 2 . 8 3 . 1 . Successful 6 | . . 1 . 2 2 . 1 . Failed 8 | . . 1 . 6 1 . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . 2 . 7 . . . . Terminals 13 | . . 2 . 8 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 1 . 2 2 . 1 . Open Door 1 | . . . . . . . 1 . Level Access Points 2 | . . . . 1 1 . . . Branch Access Points 3 | . . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 . 2 1 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Turns Passed 966 | . 139 256 39 103 99 71 245 14 Spaces Moved 1606 | 1 86 175 81 212 214 201 603 33 Core . | . . . . . . . . . Treads 45 | . . 45 . . . . . . Legs 189 | 1 86 102 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1372 | . . 28 81 212 214 201 603 33 Fastest Speed 25 | 120 120 31 34 34 25 34 34 34 Average Speed 47 | 120 120 116 34 34 32 34 34 34 Slowest Speed 160 | 120 120 160 34 34 34 34 34 34 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . 2 8 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 28 25 19 22 12 42 63 61 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Total 1731 | . 101 208 84 216 242 202 643 35 Wait 33 | . . . . . . . 33 . Move 1581 | . 85 174 76 199 212 200 602 33 Hop 7 | . . . 2 4 1 . . . Pick Up 20 | . 3 6 3 2 2 1 3 . Fast Attach 2 | . . 1 . . . . 1 . Attach 13 | . . 7 . 1 3 1 . 1 Detach . | . . . . . . . . . Swap 1 | . . . . . . . 1 . Drop 14 | . 2 8 . . 1 . 3 . Fire 36 | . 11 12 3 10 . . . . Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 23 | . . . . . 23 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Propulsion x1 118 | -10/Materials | Identified exit to Materials 118 | -10/Materials | Discovered exit to Materials (range 16) 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 253 | -9/Materials | Identified exit to Mines 305 | -9/Materials | Build established: Hacker-Mutant 396 | -9/Materials | Entered Mines 407 | -9/Mines | Assembled infested the area 410 | -9/Mines | Identified exit to Materials 410 | -9/Mines | Discovered exit to Materials (range 13) 435 | -9/Mines | Entered Materials 435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 533 | -8/Materials | Identified exit to Factory 538 | -8/Materials | Entered Factory 538 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 542 | -7/Factory | Identified exit to Storage 542 | -7/Factory | Identified exit to Lower Caves 542 | -7/Factory | Identified exit to Factory 637 | -7/Factory | Entered Lower Caves 642 | -7/Lower Caves | Spotted B-75 Beast 685 | -7/Lower Caves | Encountered a Warlord checkpoint 697 | -7/Lower Caves | Identified exit to Lower Caves 697 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 708 | -7/Lower Caves | Entered another Lower Caves area 711 | -7/Lower Caves | Learned 4 Factory zone layouts 763 | -7/Lower Caves | Encountered a Warlord checkpoint 897 | -7/Lower Caves | Build established: Scavenger-Mutant 950 | -7/Lower Caves | Identified exit to Data Miner 950 | -7/Lower Caves | Discovered exit to Data Miner (range 6) 953 | -7/Lower Caves | Entered Data Miner 953 | -7/Data Miner | Identified exit to Proximity Caves 953 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 960 | -7/Data Miner | Met Data Miner 967 | -7/Data Miner | Self-destructed Last Messages --------------- 00929_ Acquired Plasma Rifle. 00932_ Dropped Flight Unit. 00933_ Acquired Plasma Rifle. 00950_ EXIT=FOUND: DATA MINER LOCATION=DATA MINER GOAL=ESCAPE 00953_ EXIT=FOUND: PROXIMITY CAVES Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. 00966_ Sneak attack on Data Miner. 00966_ Jacked Data Miner... >>parse_system Reading system data... New IDs: System Mapper Deep Network Scanner Ghost Barrier Quantum Router Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????###############?????????????? | | ??????""""""""""""""######????????# | | ?????"""""""" """"""""########## | | ????""""""""" | | ????"""""" | | ????"""""" | | ????"""""0@ | | ????"""""" | | ????"""""" """"""""""" | | ????""""""" """"######### | | ?????"""""" """""###???????? | | ??????""""""" "#####?????????? | | ??????######"## "#?????????????? | | ???????????#"### "#?????????????? | | ???????????#"#?# "#?????????????? | | ???????????#"?? "#?????????????? | | ??????????????# "#?????????????? | | ?????????????? "#?????????????? | | ??????????????## "??????????????? | | ???????????????# "??????????????? | | ???????????????? "??????????????? | | ???????????????? ???????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellMomentumCycler Manual? 0 Play Time 00:12:14 Cumulative 94.5 hours Start 2020.10.30 @ 20:57:53 End 2020.10.30 @ 21:13:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 101 Rogue 97 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b52c1909-173b-4d79-bf85-7940e2ad09dc