Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 22:57:48 Player: RX86 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (461) 461 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 5656 Bonus ------- Pacifist 1325 Cogmind --------- Core Integrity 938/1000 Matter 240/300 Energy 22/100 System Corruption 3% Temperature Cool (0) Movement Hovering (146) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (4) --- Gravmag Array Combat Gravmag System Combat Gravmag System > --- UTILITY (10) ----- Improved Heat Sink Terrain Scan Processor Improved Target Analyzer Energy Filter Improved Particle Charger Transmission Jammer Improved Heavy Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Thermic Laser Advanced Plasma Cannon > --- INVENTORY (5) ---- Improved Ion Engine Micro Fission Core Utility Shielding Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Terrain Scan Processor Improved Target Analyzer Energy Filter Improved Particle Charger Transmission Jammer Improved Heavy Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Thermic Laser Advanced Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Fusion Compressor Utility Shielding Remote Datajack [Rating: 79] Favorites ----------- Power Fusion Compressor Engine Light Deuterium Engine Power Core Fusion Compressor Propulsion Combat Gravmag System Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Transmission Jammer Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 8 | . . 1 2 2 1 2 Weapon . | . . . . . . . Parts Attached 59 | 4 1 11 7 6 16 14 Power 11 | 1 . 2 1 . 2 5 Engine 6 | 1 . 2 1 . 1 1 Core 5 | . . . . . 1 4 Reactor . | . . . . . . . Propulsion 14 | 2 . 4 2 3 2 1 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 7 | . . . 1 3 2 1 Flight 5 | . . 4 1 . . . Utility 23 | . 1 3 4 3 7 5 Device 12 | . . 3 2 2 3 2 Storage . | . . . . . . . Processor 4 | . 1 . . . 2 1 Hackware 2 | . . . . 1 1 . Protection 5 | . . . 2 . 1 2 Artifact . | . . . . . . . Weapon 11 | 1 . 2 . . 5 3 Energy Gun 4 | . . 1 . . 2 1 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 17 | . 2 1 4 1 6 3 Power 4 | . 1 . 1 . 1 1 Propulsion 6 | . . 1 3 . 2 . Utility 5 | . . . . . 3 2 Weapon 2 | . 1 . . 1 . . Highest Loss Streak 3 | . 2 1 3 1 3 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 63 80 88 85 80 88 Engine 4 | . 13 10 9 7 2 3 Core 1 | . . . . . 1 1 Leg 3 | . 28 16 . . . . Hover 14 | . . . 1 20 18 17 Flight 2 | . . 10 24 1 . . Device 14 | . . 22 19 20 10 18 Processor 10 | . 8 11 9 7 9 13 Hackware 8 | . . . . 4 12 11 Protection 10 | . . . 17 15 15 8 Energy Gun 2 | . . 6 . . 2 3 Energy Cannon 1 | . . . . . . 5 Ballistic Cannon 1 | . . . . . 4 . Impact Weapon 1 | . . 3 9 6 . . Naked Turns . | . . . . . . . Heaviest Build 44 | 7 7 11 12 14 29 44 Greatest Support 48 | 20 20 20 14 20 48 48 Greatest Overweight (x) 4 | . . . . . 4 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 3 | 1 4 4 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 4 4 5 3 Class Distribution -------------------- 67% | Hacker-Mutant 28% | Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 983 | 179 . . . . 233 571 Remotely . | . . . . . . . Salvage Created 818 | . . . . . 233 585 Parts 54 | . . . . . 12 42 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . . . . . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 6 | . . . . . 2 4 Guns 2 | . . . . . 2 . Cannons 2 | . . . . . . 2 Classes Destroyed 6 | . . . . . 5 1 Worker 4 | . . . . . 2 2 Builder 9 | . . . . . 3 6 Hauler 1 | . . . . . 1 . Recycler 2 | . . . . . . 2 Swarmer 1 | . . . . . 1 . Programmer 5 | . . . . . 1 4 Best Kill Streak 4 | . . . . . 4 3 Combat Bots Only 2 | . . . . . 1 2 Max Kills in Single Turn 1 | . . . . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 2285 | . 428 257 187 89 645 679 Core 427 | . 149 77 30 21 88 62 Absorbed by Shields . | . . . . . . . Redirected to Shielding 95 | . . . 4 . 55 36 Core Remaining (%) 83 | 100 40 80 94 97 89 . Volleys Fired 80 | . . 1 . . 30 49 Largest 2 | . . 1 . . 1 2 Hottest 183 | . . 45 . . 85 183 Shots Fired 89 | . . 1 . . 30 58 Gun 42 | . . 1 . . 28 13 Cannon 47 | . . . . . 2 45 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 84 | . . . . . 28 56 Explosive . | . . . . . . . Electromagnetic 5 | . . 1 . . 2 2 Robot Hit Streak 11 | . . 1 . . 8 11 Robot Miss Streak 3 | . . 1 . . 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 63 | . . 2 . 1 22 38 Core Hits 27 | . . . . . 13 14 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . . . 5 3 Burn 7 | . . . . . 5 2 Meltdown 1 | . . . . . . 1 Melee Attacks 8 | . . 1 . 7 . . Impact 8 | . . 1 . 7 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1928 | . . 35 . 17 456 1420 Guns 588 | . . 15 . . 398 175 Cannons 1280 | . . . . . 35 1245 Explosions . | . . . . . . . Melee 36 | . . 20 . 16 . . Ramming 24 | . . . . 1 23 . Kinetic . | . . . . . . . Thermal 1776 | . . . . . 398 1378 Explosive . | . . . . . . . Electromagnetic 92 | . . 15 . . 35 42 Impact 36 | . . 20 . 16 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 3 Average Corruption 2 | . . . . . 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . 8 7 Message Errors 4 | . . . . . 3 1 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 180 | . . . . . . 180 Projectiles 180 | . . . . . . 180 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 11 | . . . . . 11 . Shots . | . . . . . . . Rammed 4 | . . . . 1 3 . Targets Rammed 4 | . . . . 1 3 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 492 | . 15 . 11 . 212 492 Average Temperature 122 | . 5 . 11 . 60 144 Received Heat Transfer 537 | . 276 102 117 30 12 . Effects 10 | . . . . . . 10 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 9 | . . . . . 3 6 Heat Transferred 3650 | . . . . . 1550 2100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 336 | . 26 336 146 130 171 134 Initial 141 | . . 1 141 52 58 . Average 67 | . 7 94 133 70 94 41 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 98 | 100 100 81 100 100 100 100 Level 1 1 | . . 18 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 4 1 . 3 3 Investigation 4 | . 1 2 1 . . . Extermination 5 | . . . . . 2 3 Reinforcement 4 | . 1 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 2 . . . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 69 | . 7 30 6 5 15 6 Peak Tracking Total 14 | . 7 14 7 4 4 5 Tactical Retreats 10 | . . 5 . 1 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 2 4 1 1 8 4 Terminals 15 | . 2 4 . . 6 3 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 2 | . . . 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 52 | . 5 12 4 1 16 14 Successful 29 | . 2 6 4 1 10 6 Failed 23 | . 3 6 . . 6 8 Catastrophic 5 | . 2 1 . . 1 1 Database Lockouts . | . . . . . . . Manual 24 | . 4 10 . . 4 6 Terminals 36 | . 5 12 . . 11 8 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 5 . Scanalyzers 10 | . . . 4 . . 6 Garrison Access . | . . . . . . . Terminal Hacks 15 | . 2 6 . . 5 2 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 3 | . . . . . 2 1 Level Access Points 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . . 1 Zone Layout 6 | . 1 3 . . 2 . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . Process 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 2 | . . . . . 2 . Scanalyzer 7 | . . . 4 . . 3 Insert Component 4 | . . . 2 . . 2 Analyze 3 | . . . 2 . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals 1 | . . . . . . 1 Operators 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 4 1 1 5 3 Full Trace Events 3 | . . 2 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 53 | . . . . 53 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 20 | . . . . . 20 . Retrieved Matter 20 | . . . . . 20 . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 2 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 2366 | 44 161 216 93 205 808 839 Spaces Moved 2542 | 31 132 275 207 237 907 753 Core 5 | 2 . . . . 3 . Treads . | . . . . . . . Legs 247 | 29 132 86 . . . . Wheels . | . . . . . . . Hover 1909 | . . . 15 237 904 753 Flight 381 | . . 189 192 . . . Fastest Speed 34 | 50 120 34 34 56 60 65 Average Speed 70 | 115 120 66 35 70 72 69 Slowest Speed 250 | 120 120 120 60 80 250 146 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . 2 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 4 25 36 21 6 17 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 14 | . . . . 4 . 10 Melee 4 | . . . . 4 . . Projectile 10 | . . . . . . 10 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2991 | 37 134 303 221 263 1023 1010 Wait 247 | . . 7 . 8 50 182 Move 2526 | 30 131 270 199 237 906 753 Hop 5 | . . 2 3 . . . Pick Up 39 | 3 2 7 7 3 11 6 Fast Attach 14 | 4 1 1 1 1 5 1 Attach 25 | . . 6 4 3 6 6 Detach 3 | . . 1 . . 1 1 Swap 21 | . . 4 3 2 5 7 Drop 20 | . . 3 4 2 6 5 Fire 80 | . . 1 . . 30 49 Melee 8 | . . 1 . 7 . . Ram 3 | . . . . . 3 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 19) 201 | -10/Materials | Core integrity fell below 50% 205 | -10/Materials | Identified exit to Materials 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 365 | -9/Materials | Identified exit to Materials 422 | -9/Materials | Entered another Materials area 422 | -8/Materials | Evolved 2 slots: Utility x2 508 | -8/Materials | Discovered new exit (range 13) 515 | -8/Materials | Identified exit to Factory 515 | -8/Materials | Entered Factory 515 | -7/Factory | Evolved 2 slots: Utility x2 537 | -7/Factory | Lost 3 parts (1p2n) 577 | -7/Factory | Fabricated Cmb. Gravmag System (x2) 604 | -7/Factory | Build established: Mutant 715 | -7/Factory | Discovered new exit (range 4) 717 | -7/Factory | Identified exit to Factory 720 | -7/Factory | Entered another Factory area 720 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 729 | -6/Factory | Identified exit to DSF 1023 | -6/Factory | Lost 3 parts (1p2n) 1090 | -6/Factory | Build established: Hacker-Mutant 1523 | -6/Factory | Discovered new exit (range 7) 1527 | -6/Factory | Identified exit to Factory 1528 | -6/Factory | Entered another Factory area 1528 | -5/Factory | Evolved 2 slots: Utility x2 1576 | -5/Factory | Identified exit to DSF 2367 | -5/Factory | Self-destructed Last Messages --------------- 02291_ Imp. Particle Charger temporarily disabled. 02291_ U-05 Engineer call for reinforcements jammed. 02312_ System corrupted: Component data lost. 02315_ Destroyed Wheel. 02323_ U-05 Engineer destroyed. 02326_ Acquired 22 matter. 02364_ Connecting with Scanalyzer... >>Insert(Mic. Fission Core) Scanning Mic. Fission Core... Ready to analyze. >>Scanalyze Scanning: Mic. Fission Core... Schematic downloaded. 02364_ Dropped Gravmag Array. 02364_ Dropped Remote Datajack. 02365_ Acquired Gravmag Array. 02366_ Connecting with Scanalyzer... >>Insert(Gravmag Array) Scanning Gravmag Array... Ready to analyze. 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Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force True Hacker Challenges ------------ None Game ------ Seed BottomlessImpactRecalibrator Manual? 0 Play Time 01:43:27 Cumulative 31.0 hours Start 2022.05.14 @ 18:39:43 End 2022.05.14 @ 22:57:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 13 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1abfa7af-9ae5-4cac-9a1b-c19d8f1e8f4a