Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 03:16:59

Player: DuckBoy

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (24)       4800
Robots Destroyed (402)     2010
Value Destroyed (17237)    17237
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (8721)               8721
              TOTAL SCORE: 36488

 Bonus
-------
High Alert Combat Kills    4309
Follower Combat Kills      1207
Entered Garrisons          1200
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -795

 Cogmind 
---------
Core Integrity             0/1150
Matter                     280/300
Energy                     54/100
System Corruption          30%
Temperature                Cool (9)
Movement                   Hovering (70)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (3) -------
           Power Sword
>          --- INVENTORY (5) ----
     Micro Fission Core
           Relay Coupler [Demolisher] (21)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
         Combat Airjet
                Antigrav System
                Antigrav System
                Linear Gravjet
                Linear Gravjet
                Linear Gravjet
                Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
      Precision Energy Filter
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Quantum Rifle
                KE Penetrator
                Power Sword
>               --- INVENTORY --------
                Linear Gravjet
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Demolisher]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Phase Gun
                Phase Gun
                Phase Gun
                Quantum Rifle
                Quantum Rifle
                Gauss Rifle
                Tesla Bomb Launcher
                Tesla Bomb Launcher
     Long-range Missile Launcher
                Smartbomb Launcher
       Improved Datajack
[Rating: 108]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Surge Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   2   .   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             382  | 6   9   5   28  1   1   .   13  10  28  34  31  20  2   4   12  16  31  44  25  17  3   2   36  4   
  Power                    30   | 1   1   .   2   .   .   .   .   1   2   1   1   2   .   1   2   .   3   6   .   1   2   .   4   .   
    Engine                 12   | 1   .   .   2   .   .   .   .   1   2   1   .   .   .   .   1   .   1   1   .   1   1   .   .   .   
    Core                   16   | .   1   .   .   .   .   .   .   .   .   .   1   2   .   1   1   .   2   5   .   .   .   .   3   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               95   | 2   4   1   7   .   .   .   2   2   8   7   9   7   .   2   2   6   .   11  2   5   .   1   16  1   
    Treads                 41   | .   3   .   6   .   .   .   2   2   8   7   9   1   .   2   1   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   7   .   
    Wheel                  5    | 2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   11  2   5   .   1   5   1   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   
  Utility                  78   | 1   2   .   4   .   1   .   2   3   4   8   9   4   1   1   3   3   7   9   4   3   1   1   5   2   
    Device                 33   | .   .   .   1   .   .   .   1   1   1   5   4   2   1   1   1   1   4   5   2   .   .   .   3   .   
    Storage                13   | 1   1   .   1   .   1   .   .   .   1   2   2   .   .   .   1   .   1   1   .   .   .   .   1   .   
    Processor              4    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   3   1   1   .   1   
    Protection             18   | .   .   .   2   .   .   .   1   1   1   1   3   2   .   .   1   2   1   2   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   179  | 2   2   4   15  1   .   .   9   4   14  18  12  7   1   .   5   7   21  18  19  8   .   .   11  1   
    Energy Gun             38   | .   .   .   5   .   .   .   .   .   2   4   6   1   .   .   3   4   6   .   2   1   .   .   4   .   
    Energy Cannon          4    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          54   | 2   .   3   6   .   .   .   4   3   8   5   3   4   1   .   .   1   2   8   2   .   .   .   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   
    Launcher               61   | .   2   1   3   1   .   .   4   1   4   9   3   1   .   .   1   .   7   6   12  3   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   1   1   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   5   .   .   .   .   .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Corrupted Parts          9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   4   .   
    System Corruption      66   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   33  .   .   .   .   .   .   .   28  .   
Parts Lost                 133  | .   .   3   11  .   .   .   2   3   5   9   14  10  .   7   6   .   8   12  5   5   .   .   33  .   
  Power                    14   | .   .   1   1   .   .   .   .   .   1   .   1   1   .   1   .   .   1   3   .   1   .   .   3   .   
  Propulsion               52   | .   .   1   1   .   .   .   .   .   1   6   5   4   .   5   1   .   .   6   2   3   .   .   17  .   
  Utility                  26   | .   .   .   2   .   .   .   .   2   2   1   2   2   .   1   2   .   2   1   2   .   .   .   7   .   
  Weapon                   41   | .   .   1   7   .   .   .   2   1   1   2   6   3   .   .   3   .   5   2   1   1   .   .   6   .   
  Highest Loss Streak      10   | .   .   2   5   .   .   .   1   2   2   4   8   5   .   5   4   .   2   3   2   5   .   .   10  .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  82  81  100 100 100 97  98  96  88  97  76  100 80  69  92  81  79  87  97  94  89  62  7   
  Engine                   4    | .   4   .   10  11  11  11  9   9   8   7   3   .   .   .   .   6   4   .   .   .   5   5   .   .   
  Core                     3    | .   9   2   .   .   .   .   .   .   .   .   3   4   7   6   6   .   3   7   11  9   5   5   3   .   
  Treads                   18   | .   20  24  23  33  33  33  36  36  35  35  37  8   .   14  10  1   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   13  38  9   .   .   .   .   .   .   .   .   7   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  40  28  34  34  36  36  14  .   
  Device                   9    | .   .   .   .   11  11  11  9   8   8   11  16  10  15  10  18  13  8   10  11  15  15  10  7   .   
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   8   7   7   7   7   6   6   6   2   5   5   5   5   3   .   
  Processor                1    | .   12  14  1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  7   15  15  15  9   1   
  Protection               2    | .   .   .   1   .   .   .   6   7   2   .   5   3   7   7   3   5   .   2   1   .   .   .   .   .   
  Energy Gun               7    | .   .   .   10  22  22  22  10  4   9   2   18  1   .   .   22  16  6   3   .   3   .   .   .   .   
  Ballistic Gun            8    | .   17  16  14  3   .   .   9   14  16  9   2   14  23  23  .   1   1   6   4   3   .   .   .   .   
  Launcher                 4    | .   10  8   2   7   11  11  5   3   .   9   .   4   .   .   .   .   5   2   3   1   5   5   2   .   
Naked Turns                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Heaviest Build             111  | 13  30  30  38  39  59  59  66  67  64  67  111 76  62  62  71  73  83  91  80  76  64  64  72  3   
  Greatest Support         106  | 26  40  40  60  60  60  60  82  82  88  88  106 80  55  40  40  72  72  72  63  70  64  67  100 12  
  Greatest Overweight (x)  6    | .   4   1   1   .   .   .   .   .   .   1   1   4   1   2   6   1   2   2   1   1   1   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  15  20  20  20  20  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         18   | 7   8   15  15  15  15  20  20  20  20  18  24  20  20  20  18  20  20  13  20  20  20  20  14  5   
  Most Carried             25   | 3   8   8   15  15  17  17  20  20  20  20  25  20  20  20  20  20  20  20  20  20  20  20  20  3   
  Average Carried          17   | 1   6   7   11  14  15  17  19  19  19  16  23  18  19  19  16  19  18  11  18  18  19  20  12  2   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 3   8   7   15  15  17  17  20  20  20  16  20  20  20  20  19  20  20  13  20  18  20  20  3   2   

 Class Distribution 
--------------------
 34% | Mutant
 11% | Skirmisher
 11% | Scavenger-Skirmisher
  8% | Scavenger-Mutant
  7% | Bothacker-Mutant
  7% | Botlord-Mutant
  5% | Bomber
  4% | Scavenger-Tank
  3% | Bothacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
               Mutant | -8/Garrison
               Bomber | -7/Factory
     Scavenger-Mutant | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Garrison
     Bothacker-Mutant | -5/Factory
       Botlord-Mutant | -5/Garrison
     Botlord-Sprinter | -4/Factory
   Bothacker-Sprinter | -4/Waste
   Bothacker-Sprinter | -4/Factory
     Bothacker-Mutant | -4/Garrison
               Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Matter Collected           10812 | 268  271  300  498  50   118  .    439  288  1007 847  688  549  209  392  142  172  1162 1417 1146 196  86   29   509  29   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14149 | 81   350  160  1032 94   .    .    1135 425  1672 753  1998 533  209  331  371  273  1106 1423 1206 482  .    .    432  83   
  Parts                    776   | 1    28   1    83   9    .    5    73   18   83   39   121  32   15   12   16   8    57   74   56   21   .    .    23   1    
Haulers Intercepted        12    | .    1    .    3    .    .    .    .    .    4    .    2    .    .    .    .    .    .    1    .    .    .    .    .    1    
Recyclers Shooed           8     | .    .    .    1    .    .    .    1    .    1    .    1    .    .    .    .    1    .    1    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    .    .    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  331  | .   11  17  22  10  .   .   25  9   29  25  42  19  5   6   6   4   42  28  21  3   .   .   7   .   
  Melee                    8    | .   .   .   1   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Guns                     147  | .   4   5   15  4   .   .   11  5   25  6   16  11  5   6   4   1   8   15  3   .   .   .   3   .   
  Cannons                  9    | .   .   .   .   .   .   .   1   2   .   .   .   2   .   .   .   1   3   .   .   .   .   .   .   .   
  AOE                      151  | .   7   12  6   6   .   .   13  2   3   16  21  6   .   .   1   .   29  13  12  2   .   .   2   .   
Classes Destroyed          22   | 1   5   2   3   .   .   .   .   1   2   1   5   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   21   | .   1   1   3   .   .   .   1   .   1   .   5   .   .   .   .   .   .   6   .   3   .   .   .   .   
  Builder                  14   | .   .   .   1   1   .   .   .   .   2   .   6   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Tunneler                 5    | .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   3   .   .   .   .   .   4   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycler                 13   | 1   .   .   1   .   .   .   4   .   1   .   3   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   .   .   4   .   .   .   2   .   1   2   3   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Swarmer                  79   | .   3   .   10  10  .   .   9   .   6   3   3   8   2   3   .   .   12  5   4   .   .   .   1   .   
  Cutter                   8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   2   .   
  Grunt                    137  | .   8   2   5   .   .   .   12  5   15  12  24  4   .   3   4   2   15  11  10  3   .   .   2   .   
  Brawler                  9    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   1   2   .   .   .   1   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   43   | .   .   .   7   .   .   .   4   3   6   6   1   3   1   .   1   1   6   1   3   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   3   1   1   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   1   .   7   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Assembled                15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   4   9   7   4   .   1   7   6   6   4   14  9   2   2   3   2   6   10  4   11  .   .   2   1   
  Combat Bots Only         9    | .   3   8   5   4   .   .   5   6   5   4   7   9   2   2   3   2   6   7   4   3   .   .   2   .   
Max Kills in Single Turn   5    | 1   3   2   4   4   .   1   3   1   2   3   5   3   1   2   1   1   4   5   4   4   .   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   3   3   .   .   3   1   2   3   4   3   .   .   1   .   4   5   4   1   .   .   1   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Damage Taken               20473 | .    339  367  1352 164  .    .    524  578  1959 1770 3072 1476 192  575  738  195  1617 1424 413  489  21   .    3106 102  
  Core                     3194  | .    89   95   265  32   .    .    76   62   141  252  252  117  21   65   186  14   127  215  25   22   .    .    1036 102  
  Absorbed by Shields      291   | .    .    .    .    .    .    .    .    .    .    65   226  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    81   .    
  Regen/Repaired (Parts)   375   | .    .    .    .    .    .    .    .    .    328  .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    
Core Remaining (%)         45    | 100  .    26   .    .    .    25   .    .    .    3    .    .    .    .    8    .    83   .    76   .    .    .    .    .    
Volleys Fired              1013  | 2    49   35   75   11   .    .    47   31   110  57   84   49   14   30   14   10   114  120  101  9    .    .    51   .    
  Largest                  3     | 2    2    2    3    3    .    .    3    3    3    3    3    3    3    3    3    3    3    3    2    2    .    .    2    .    
  Hottest                  215   | 40   50   40   125  124  .    .    147  149  134  140  215  138  84   84   190  170  204  190  92   94   .    .    182  .    
Shots Fired                1935  | 4    61   47   161  19   .    .    112  80   305  123  195  96   42   86   36   26   156  204  112  12   .    .    58   .    
  Gun                      1602  | 4    51   33   155  12   .    .    93   69   296  89   179  67   42   86   35   25   96   179  56   3    .    .    32   .    
  Cannon                   49    | .    .    .    .    .    .    .    4    8    .    .    .    22   .    .    .    1    14   .    .    .    .    .    .    .    
  Launcher                 284   | .    10   14   6    7    .    .    15   3    9    34   16   7    .    .    1    .    46   25   56   9    .    .    26   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1056  | 4    51   33   107  4    .    .    52   53   209  75   28   43   42   86   4    1    39   165  56   .    .    .    4    .    
  Thermal                  354   | .    .    .    11   4    .    .    45   24   87   14   75   22   .    .    7    .    20   14   .    3    .    .    28   .    
  Explosive                222   | .    10   14   6    7    .    .    15   3    9    34   16   7    .    .    1    .    46   25   23   3    .    .    3    .    
  Electromagnetic          303   | .    .    .    37   4    .    .    .    .    .    .    76   24   .    .    24   25   51   .    33   6    .    .    23   .    
  Robot Hit Streak         21    | 3    14   17   16   3    .    .    9    13   14   18   14   7    21   10   11   9    12   11   7    7    .    .    4    .    
  Robot Miss Streak        10    | .    10   2    7    2    .    .    4    4    4    4    2    3    1    5    3    1    6    8    4    3    .    .    6    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    .    
  Secondary Targets        25    | .    .    .    3    3    .    .    .    2    6    1    4    .    .    1    2    1    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    1    1    1    1    .    .    1    1    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           1220  | 3    35   28   116  8    .    .    62   58   208  69   138  61   33   52   25   24   88   115  45   21   .    .    22   9    
  Core Hits                803   | 2    28   37   67   12   .    .    55   18   66   66   106  39   11   16   15   11   99   73   39   21   .    .    21   1    
  Critical Kills           4     | .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    .    1    .    
  Critical Strikes         36    | .    .    1    1    .    .    .    5    1    9    1    5    4    .    .    2    .    1    5    .    .    .    .    1    .    
    Burn                   17    | .    .    .    1    .    .    .    4    1    9    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                11    | .    .    1    .    .    .    .    1    .    .    1    .    2    .    .    .    .    .    5    .    .    .    .    1    .    
    Corrupt                8     | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    2    .    1    .    .    .    .    .    .    .    
Melee Attacks              88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    23   12   29   .    .    9    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    15   .    .    5    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    19   8    11   .    .    3    1    
    Combat Hostiles        23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    10   4    2    .    .    3    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           44668 | 30   907  1019 2011 471  .    31   2060 1136 3621 2907 6539 1615 658  1045 689  525  5875 5662 4153 1866 .    .    1398 450  
  Guns                     19505 | 30   378  257  1358 69   .    .    934  833  3394 1261 2436 749  658  1045 476  390  1078 3053 544  90   .    .    472  .    
  Cannons                  717   | .    .    .    .    .    .    .    20   103  .    .    .    246  .    .    .    37   311  .    .    .    .    .    .    .    
  Explosions               22916 | .    529  759  646  399  .    .    1096 200  223  1629 4021 620  .    .    213  98   4486 2609 2997 1537 .    .    854  .    
  Melee                    1373  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    612  239  .    .    72   450  
  Ramming                  157   | .    .    3    7    3    .    31   10   .    4    17   82   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12706 | 30   378  257  859  18   .    .    506  646  2267 1129 431  546  658  1045 58   37   408  2797 544  .    .    .    92   .    
  Thermal                  6131  | .    .    .    218  20   .    .    448  290  1127 132  2182 246  .    .    98   98   405  371  .    90   .    .    406  .    
  Explosive                18866 | .    529  759  547  379  .    .    1096 200  223  1629 2776 620  .    .    213  .    4486 2494 1798 993  .    .    124  .    
  Electromagnetic          5435  | .    .    .    380  51   .    .    .    .    .    .    1068 203  .    .    320  390  576  .    1199 544  .    .    704  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1373  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    612  239  .    .    72   450  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    .    .    .    .    .    .    .    .    4    12   6    2    .    .    33   1    .    2    2    1    1    1    30   30   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    4    9    2    1    .    .    6    1    .    1    2    1    1    1    4    30   
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    1    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  158   | .    .    .    .    .    .    .    .    .    5    57   16   1    .    .    6    2    .    14   27   .    .    1    25   4    
    Message Errors         32    | .    .    .    .    .    .    .    .    .    1    11   2    .    .    .    2    1    .    2    4    .    .    .    9    .    
    Matter Fused           41    | .    .    .    .    .    .    .    .    .    1    19   1    .    .    .    1    1    .    4    6    .    .    1    6    1    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    .    6    3    .    .    .    .    .    .    .    2    .    .    .    1    1    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    .    1    7    3    1    .    .    .    .    .    .    2    .    .    .    1    2    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    2    .    .    3    4    .    .    .    3    .    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    1    .    .    1    2    .    .    .    2    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    2    .    .    .    2    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1065  | .    26   5    118  20   .    .    4    .    .    13   200  50   .    .    13   3    216  182  23   122  .    .    35   35   
  Projectiles              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Explosions               956   | .    26   5    118  20   .    .    4    .    .    13   200  50   .    .    13   .    216  182  23   51   .    .    35   .    
  Melee                    106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    35   
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1739  | .    30   37   241  66   .    .    10   .    89   283  351  63   .    .    61   .    201  54   28   44   .    .    181  .    
  Shots                    51    | .    1    1    6    2    .    .    1    .    3    10   8    1    .    .    1    .    3    2    3    2    .    .    7    .    
  Rammed                   42    | .    .    .    2    1    .    3    2    .    1    23   9    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             52    | .    .    1    3    1    .    5    2    .    1    26   12   .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  10    | .    .    1    1    .    .    2    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        423   | .    7    39   339  36   .    .    78   66   292  185  344  197  .    .    161  36   217  175  423  87   202  .    193  136  
  Average Temperature      71    | .    4    18   119  22   .    .    20   26   85   76   76   80   .    .    56   12   57   30   73   32   83   .    60   71   
  Received Heat Transfer   5354  | .    81   160  441  .    .    .    234  234  720  486  905  153  18   162  354  36   474  264  81   60   .    .    455  36   
  Effects                  11    | .    .    .    5    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    3    2    .    5    1    .    .    1    .    
  Combat Hostiles          14    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    2    .    5    1    .    .    1    .    
  Parts Fried              22    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    3    3    .    7    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    5    1    .    .    1    .    6    .    4    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Heat Transferred         11825 | .    .    .    483  100  .    .    1258 666  3071 272  3127 444  .    .    225  100  775  625  .    111  .    .    568  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    2    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    1    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Peak Influence             2264 | 5    306  157  428  440  .    10   439  596  566  879  1224 1307 856  .    .    155  1534 1391 2264 1350 462  515  855  448  
  Initial                  1188 | .    3    21   37   73   .    .    3    237  290  169  461  856  686  .    .    26   .    805  821  1188 404  323  353  392  
  Average                  639  | .    103  66   220  246  .    6    222  455  366  621  472  1116 751  .    .    38   895  982  1599 1223 432  340  734  415  
Maximum Alert Level        5    | .    1    .    2    2    .    .    2    2    2    3    4    4    3    .    .    .    4    4    5    4    2    2    3    2    
  Low Security (%)         17   | 100  70   100  23   32   .    100  43   .    18   5    .    .    .    .    .    100  9    .    .    .    .    .    .    .    
  Level 1                  23   | .    29   .    71   53   .    .    46   47   35   11   61   .    .    .    .    .    8    .    .    .    3    89   2    8    
  Level 2                  16   | .    .    .    4    13   .    .    9    52   46   45   23   .    29   .    .    .    10   5    .    .    96   10   18   92   
  Level 3                  22   | .    .    .    .    .    .    .    .    .    .    38   9    30   70   .    .    .    33   61   20   .    .    .    79   .    
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    5    69   .    .    .    .    38   32   27   100  .    .    .    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    5    .    2    .    .    .    5    .    6    .    12   .    2    .    .    2    .    9    .    4    .    1    .    1    
  Investigation            18   | .    3    .    .    .    .    .    3    .    3    .    4    .    .    .    .    1    .    3    .    .    .    .    .    1    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    1    .    3    .    .    .    .    .    .    
  Reinforcement            14   | .    2    .    2    .    .    .    2    .    1    .    2    .    .    .    .    .    .    2    .    3    .    .    .    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    .    1    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Distress Signals           19   | .   .   .   3   .   .   .   4   .   4   2   2   .   .   .   .   1   .   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              468  | .   17  23  32  10  .   .   33  8   36  27  54  22  4   7   8   7   38  36  30  24  3   1   46  2   
  Peak Tracking Total      9    | .   4   6   5   3   .   .   5   5   7   6   6   8   2   4   4   4   6   6   5   9   3   1   9   2   
  Tactical Retreats        51   | .   .   1   2   .   .   .   1   1   .   3   3   2   .   1   .   1   10  .   13  1   .   .   12  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Traps Triggered            29   | .   2   .   .   .   .   .   .   .   1   .   1   2   1   .   .   .   5   1   10  2   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   16  1   .   .   2   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Disabled          72   | .   2   .   1   .   .   .   4   2   3   2   26  1   1   .   .   .   4   11  10  1   .   2   2   .   
  Max in Single Turn       10   | .   1   .   1   .   .   .   2   1   1   1   10  1   1   .   .   .   1   2   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           12   | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   4   .   4   .   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Accessed          70   | .   7   .   7   .   3   .   8   .   8   .   13  .   1   .   .   6   .   9   .   5   .   2   .   1   
  Terminals                39   | .   6   .   6   .   .   .   6   .   4   .   6   .   1   .   .   3   .   4   .   2   .   .   .   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   1   .   1   .   .   .   1   .   .   
Total Hacks                203  | .   20  .   17  .   14  .   34  .   37  .   30  .   2   .   .   15  .   19  .   9   .   3   .   3   
  Successful               106  | .   9   .   9   .   14  .   16  .   22  .   13  .   .   .   .   7   .   8   .   4   .   3   .   1   
  Failed                   96   | .   11  .   8   .   .   .   17  .   15  .   17  .   2   .   .   8   .   11  .   5   .   .   .   2   
    Catastrophic           24   | .   4   .   2   .   .   .   4   .   3   .   4   .   1   .   .   1   .   3   .   1   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   93   | .   17  .   13  .   1   .   24  .   18  .   7   .   .   .   .   5   .   6   .   2   .   .   .   .   
  Terminals                118  | .   19  .   15  .   .   .   27  .   22  .   12  .   2   .   .   7   .   7   .   4   .   .   .   3   
  Fabricators              21   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   3   .   4   .   2   .   1   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          12   | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   1   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   .   .   4   .   7   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   3   .   2   .   5   .   .   .   .   2   .   2   .   .   .   2   .   .   
Terminal Hacks             54   | .   8   .   7   .   14  .   8   .   7   .   4   .   .   .   .   1   .   3   .   1   .   .   .   1   
  Record                   15   | .   .   .   .   .   13  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematic           5    | .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          12   | .   2   .   2   .   .   .   1   .   3   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   4   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   .   .   2   .   2   .   4   .   .   .   .   2   .   2   .   .   .   2   .   .   
  Unlock Access            6    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           7    | .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   1   .   1   .   .   .   1   .   .   
Unauthorized Hacks         15   | .   1   .   2   .   .   .   2   .   3   .   1   .   .   .   .   3   .   2   .   1   .   .   .   .   
  Terminals                7    | .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   
    Monitor                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Mask                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   6   .   5   .   .   .   8   .   7   .   13  .   1   .   .   5   .   6   .   4   .   1   .   1   
  Full Trace Events        14   | .   2   .   1   .   .   .   2   .   2   .   3   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   
Part Schematics Acquired   10   | .   1   .   2   .   .   .   3   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     104  | .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   3   12  .   .   3   .   
  Non-combat               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   7   .   .   .   .   
  Combat                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   3   .   
Robot Hacks Applied        29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   9   3   13  .   .   3   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  find_recycling           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  release_backups          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  streamctrl_high          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  formatsys_high           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
Relay Couplers Released    53   | .   .   .   .   .   .   .   3   5   .   3   .   3   .   .   .   .   17  .   18  .   .   .   4   .   
  Ejected                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      50   | .   .   .   .   .   .   .   .   5   .   3   .   3   .   .   .   .   17  .   18  .   .   .   4   .   
  Attached                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   3   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total Allies               37   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    2    4    19   3    2    .    
  Largest Group            19   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    2    19   17   12   .    
  Highest-Rated Group      708  | .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    135  20   .    49   49   98   702  708  503  .    
  Highest-Rated Ally       135  | .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    135  20   .    49   49   56   50   50   56   .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
Ally Attacks               216  | .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    16   8    20   70   21   53   .    
  Total Damage             7579 | .    .    251  .    .    .    .    .    .    .    .    .    .    .    .    273  70   .    330  230  630  2999 1356 1440 .    
  Kills                    44   | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    2    3    10   7    14   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Turns Passed               23850 | 59   1029 654  1233 361  859  309  1245 455  1601 1673 2991 1339 463  818  531  574  2257 1440 1731 453  111  158  1431 75   
Spaces Moved               14633 | 46   662  343  611  192  503  177  613  213  737  917  1217 483  211  292  163  613  2086 1241 1428 432  159  133  1074 87   
  Core                     300   | 2    2    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    181  85   
  Treads                   6281  | .    391  301  432  192  503  177  613  213  737  887  1217 159  .    283  162  14   .    .    .    .    .    .    .    .    
  Legs                     799   | .    .    .    .    .    .    .    .    .    .    .    .    324  211  9    1    .    .    .    .    .    .    .    254  .    
  Wheels                   534   | 44   269  42   179  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6388  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    599  2086 1241 1428 432  159  133  308  2    
  Flight                   331   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    331  .    
  Fastest Speed            27    | 50   90   115  100  170  170  170  163  158  145  50   155  170  190  240  160  60   60   36   33   27   33   31   27   50   
  Average Speed            123   | 87   132  162  149  170  170  170  163  161  148  147  214  237  190  240  275  73   76   70   74   49   36   31   71   50   
  Slowest Speed            540   | 90   250  240  240  170  170  170  167  163  158  225  250  410  190  260  540  240  216  198  110  111  135  33   330  70   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    96   60   55   43   90   52   62   42   61   64   34   54   6    50   18   16   89   20   97   16   84   4    59   3    
  Regions Visited          24
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    .    .    .    .    1    .    1    .    1    .    .    .    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      8     | 1    .    .    1    1    1    1    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 270   | .    14   .    .    12   .    .    6    .    60   58   30   .    .    .    .    .    78   .    .    12   .    .    .    .    
Terrain Destroyed          1990  | .    58   65   88   54   .    .    134  5    94   137  199  33   .    2    19   .    453  219  326  51   .    .    53   .    
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Projectile               44    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    13   25   3    .    .    .    .    .    
  AOE                      1931  | .    58   65   88   54   .    .    133  5    94   137  199  31   .    .    19   .    440  193  323  39   .    .    53   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total                      18672 | 58   757  390  801  212  507  182  771  263  1026 1146 1435 585  245  343  214  716  2590 1595 1977 635  211  248  1664 101  
  Wait                     1885  | 2    26   7    54   4    .    1    71   7    135  72   57   13   7    14   8    59   233  132  271  135  42   113  422  .    
  Move                     14607 | 45   661  342  610  191  502  176  612  211  736  916  1216 481  210  291  162  612  2084 1240 1427 432  158  132  1073 87   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  210   | 3    9    .    19   2    3    .    15   1    5    25   22   7    6    4    16   7    24   12   16   5    5    .    4    .    
  Fast Attach              127   | 6    2    .    10   .    .    .    2    5    9    5    7    10   1    .    4    6    8    23   5    4    .    .    17   3    
  Attach                   129   | .    2    1    9    .    .    .    3    1    5    14   14   5    .    4    4    .    13   12   17   10   1    .    13   1    
  Detach                   43    | .    .    .    3    .    .    .    .    .    2    4    3    .    .    .    .    .    .    10   11   6    .    .    4    .    
  Swap                     126   | .    5    4    9    1    1    .    8    4    14   15   10   5    1    .    4    10   10   9    3    3    2    2    6    .    
  Drop                     140   | .    3    .    9    2    1    .    11   3    9    11   10   5    6    .    1    10   24   14   7    1    3    1    9    .    
  Fire                     1013  | 2    49   35   75   11   .    .    47   31   110  57   84   49   14   30   14   10   114  120  101  9    .    .    51   .    
  Melee                    88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    23   12   29   .    .    9    10   
  Ram                      2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    50    | .    .    1    2    1    .    5    2    .    .    26   12   .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            221   | .    .    .    .    .    .    .    .    .    1    .    .    10   .    .    .    .    65   .    91   .    .    .    54   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    16   1    .    .    2    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: *Fac x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Waste
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 15)
    60 | -11/Scrapyard  | Entered Materials
   147 | -10/Materials  | Discovered new exit (range 11)
   174 | -10/Materials  | Identified exit to Mines
   301 | -10/Materials  | Discovered new exit (range 13)
   304 | -10/Materials  | Build established: Mutant
   343 | -10/Materials  | Identified exit to Materials
   568 | -10/Materials  | Discovered exit to Materials (range 15)
  1000 | -10/Materials  | Discovered exit to Materials (range 10)
  1089 | -10/Materials  | Entered Mines
  1131 | -10/Mines      | Learned location of 1 exit from Materials
  1325 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1392 | -10/Mines      | Discovered exit to Materials (range 15)
  1406 | -10/Mines      | Assembled infested the area
  1411 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1593 | -10/Mines      | Core integrity fell below 50%
  1621 | -10/Mines      | Destroyed 8 combat bots
  1743 | -10/Mines      | Entered Materials
  1743 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  1744 | -9/Materials   | Identified exit to Storage
  1898 | -9/Materials   | Lost 5 parts (1n4w)
  1995 | -9/Materials   | Core integrity fell below 50%
  2062 | -9/Materials   | Discovered exit to Storage (range 4)
  2122 | -9/Materials   | Lost 3 parts (1p1u1w)
  2260 | -9/Materials   | Discovered new exit (range 16)
  2401 | -9/Materials   | Discovered new exit (range 16)
  2976 | -9/Materials   | Entered Mines
  3058 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  3329 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3331 | -9/Mines       | Discovered new exit (range 5)
  3337 | -9/Mines       | Entered Exiles
  3360 | -9/Exiles      | Discovered new exit (range 15)
  3383 | -9/Exiles      | Met 8R-AWN
  3407 | -9/Exiles      | Met EX-HEX
  3472 | -9/Exiles      | Met EX-DEC
  3497 | -9/Exiles      | Learned location of Zion (-7)
  3563 | -9/Exiles      | Visited The Gauntlet
  3819 | -9/Exiles      | Met EX-BIN
  3853 | -9/Exiles      | Aligned with FarCom system
  3854 | -9/Exiles      | Given EX-Vault access code
  3898 | -9/Exiles      | Opened EX-Vault
  3913 | -9/Exiles      | Found Superbattery
  3948 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  4177 | -9/Exiles      | Discovered new exit (range 14)
  4196 | -9/Exiles      | Left Exiles lab with Superbattery
  4196 | -9/Exiles      | Entered Mines
  4437 | -8/Mines       | Discovered new exit (range 12)
  4505 | -8/Mines       | Entered Materials
  4505 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  5055 | -8/Materials   | Central database locked down
  5213 | -8/Materials   | Discovered new exit (range 13)
  5609 | -8/Materials   | Build established: Skirmisher
  5736 | -8/Materials   | Identified exit to Garrison
  5750 | -8/Materials   | Entered Garrison
  5809 | -8/Garrison    | Triggered checkpoint
  6094 | -8/Garrison    | Triggered checkpoint
  6136 | -8/Garrison    | Discovered new exit (range 8)
  6160 | -8/Garrison    | Installed Relay Interface Framework
  6202 | -8/Garrison    | Identified exit to Materials
  6205 | -8/Garrison    | Entered Materials
  6544 | -8/Materials   | Repaired Adv. Treads
  6683 | -8/Materials   | Repaired Arm. Treads
  7415 | -8/Materials   | Discovered new exit (range 7)
  7631 | -8/Materials   | Crushed by falling debris
  7704 | -8/Materials   | Garrison activated, responded to threat
  7801 | -8/Materials   | Identified exit to Garrison
  7806 | -8/Materials   | Core integrity fell below 50%
  7806 | -8/Materials   | Entered Garrison
  8093 | -8/Garrison    | Spotted B-75 Beast
  8183 | -8/Garrison    | Destroyed B-75 Beast
  8203 | -8/Garrison    | Lost 4 parts (2n1u1w)
  8435 | -8/Garrison    | Triggered checkpoint
  8449 | -8/Garrison    | Core integrity fell below 20%
  8585 | -8/Garrison    | System corruption reached 10%
  8757 | -8/Garrison    | Build established: Mutant
  8822 | -8/Garrison    | Triggered checkpoint
  9102 | -8/Garrison    | Triggered checkpoint
  9157 | -8/Garrison    | Discovered new exit (range 12)
  9288 | -8/Garrison    | Discovered new exit (range 13)
  9435 | -8/Garrison    | Discovered new exit (range 15)
  9472 | -8/Garrison    | Expanded RIF knowledge: Hotswap
  9479 | -8/Garrison    | Entered Factory
  9479 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9753 | -7/Factory     | Garrison activated, responded to threat
  9970 | -7/Factory     | Build established: Bomber
 10364 | -7/Factory     | Fabricated Arm. Treads (x2)
 10716 | -7/Factory     | Cargo convoy interrupted
 11148 | -7/Factory     | Lost 8 parts (1p2n1u4w)
 11469 | -7/Factory     | Build established: Scavenger-Skirmisher
 12279 | -7/Factory     | First assault squad dispatched
 12284 | -7/Factory     | Build established: Scavenger-Mutant
 12457 | -7/Factory     | Identified exit to Garrison
 12460 | -7/Factory     | Destroyed 7 combat bots
 12470 | -7/Factory     | Entered Garrison
 12602 | -7/Garrison    | Triggered checkpoint
 12683 | -7/Garrison    | Lost 4 parts (2n1u1w)
 12874 | -7/Garrison    | Triggered checkpoint
 12877 | -7/Garrison    | Triggered checkpoint
 12883 | -7/Garrison    | Core integrity fell below 50%
 12909 | -7/Garrison    | Destroyed 9 combat bots
 12913 | -7/Garrison    | Lost 5 parts (1p1n1u2w)
 13085 | -7/Garrison    | Discovered new exit (range 9)
 13135 | -7/Garrison    | Expanded RIF knowledge: Program Shield
 13239 | -7/Garrison    | Build established: Skirmisher
 13332 | -7/Garrison    | Triggered checkpoint
 13442 | -7/Garrison    | Discovered new exit (range 10)
 13528 | -7/Garrison    | Triggered checkpoint
 13661 | -7/Garrison    | Garrison Relay disabled
 13809 | -7/Garrison    | Entered Factory
 14191 | -7/Factory     | Build established: Scavenger-Skirmisher
 14209 | -7/Factory     | First assault squad dispatched
 14245 | -7/Factory     | Discovered new exit (range 14)
 14272 | -7/Factory     | Entered Lower Caves
 14633 | -7/Lower Caves | Build established: Scavenger-Tank
 14644 | -7/Lower Caves | Lost 5 parts (1p3n1u)
 14746 | -7/Lower Caves | Learned Factory emergency access door positions
 14897 | -7/Lower Caves | Discovered new exit (range 16)
 15090 | -7/Lower Caves | Entered another Lower Caves area
 15101 | -7/Lower Caves | 99-TNT showed up to help
 15103 | -7/Lower Caves | 99-TNT revealed a hidden path
 15132 | -7/Lower Caves | Lost 4 parts (1n1u2w)
 15150 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 15150 | -7/Lower Caves | Core integrity fell below 20%
 15188 | -7/Lower Caves | Learned location of Extension (-6)
 15194 | -7/Lower Caves | Learned Factory security intel
 15618 | -7/Lower Caves | System corruption reached 10%
 15621 | -7/Lower Caves | System corruption reached 30%
 15621 | -7/Lower Caves | Entered Factory
 15621 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 16193 | -6/Factory     | Identified exit to Garrison
 16195 | -6/Factory     | Entered Garrison
 16234 | -6/Garrison    | Triggered checkpoint
 16366 | -6/Garrison    | Triggered checkpoint
 16509 | -6/Garrison    | Spotted B-75 Beast
 16510 | -6/Garrison    | Triggered checkpoint
 16518 | -6/Garrison    | Destroyed B-75 Beast
 16604 | -6/Garrison    | Triggered checkpoint
 16629 | -6/Garrison    | Triggered checkpoint
 16731 | -6/Garrison    | Discovered new exit (range 13)
 16748 | -6/Garrison    | Expanded RIF knowledge: Robot Detection
 16831 | -6/Garrison    | Build established: Mutant
 17074 | -6/Garrison    | Discovered new exit (range 15)
 17152 | -6/Garrison    | Triggered checkpoint
 17190 | -6/Garrison    | Garrison Relay disabled
 17255 | -6/Garrison    | Triggered checkpoint
 17923 | -6/Garrison    | Discovered new exit (range 12)
 17942 | -6/Garrison    | Triggered checkpoint
 18152 | -6/Garrison    | Garrison Relay disabled
 18276 | -6/Garrison    | Garrison Relay disabled
 18346 | -6/Garrison    | Garrison Relay disabled
 18452 | -6/Garrison    | Entered Factory
 18452 | -5/Factory     | Evolved 2 slots: Utility x2
 18578 | -5/Factory     | Discovered new exit (range 49)
 18623 | -5/Factory     | Spotted B-75 Beast
 18638 | -5/Factory     | Destroyed B-75 Beast
 18752 | -5/Factory     | First assault squad dispatched
 18843 | -5/Factory     | Build established: Botlord-Mutant
 19269 | -5/Factory     | Build established: Bothacker-Mutant
 19481 | -5/Factory     | Destroyed 7 combat bots
 19597 | -5/Factory     | Found Prototype Launcher
 19597 | -5/Factory     | Identified Tesla Bomb Launcher
 19605 | -5/Factory     | Found Tesla Bomb Launcher
 19745 | -5/Factory     | Discovered new exit (range 15)
 19808 | -5/Factory     | Lost 3 parts (2n1w)
 19891 | -5/Factory     | Identified exit to Garrison
 19892 | -5/Factory     | Entered Garrison
 20011 | -5/Garrison    | Triggered checkpoint
 20121 | -5/Garrison    | Spotted B-75 Beast
 20185 | -5/Garrison    | Destroyed B-75 Beast
 20295 | -5/Garrison    | Triggered checkpoint
 20331 | -5/Garrison    | Build established: Botlord-Mutant
 20379 | -5/Garrison    | Triggered checkpoint
 20380 | -5/Garrison    | Spotted B-75 Beast
 20616 | -5/Garrison    | Destroyed B-75 Beast
 20836 | -5/Garrison    | Triggered checkpoint
 20930 | -5/Garrison    | Phase Generator disabled
 20947 | -5/Garrison    | Build established: Bothacker-Sprinter
 20969 | -5/Garrison    | Discovered new exit (range 13)
 21051 | -5/Garrison    | Garrison Relay disabled
 21060 | -5/Garrison    | Triggered checkpoint
 21128 | -5/Garrison    | Triggered checkpoint
 21217 | -5/Garrison    | Discovered new exit (range 15)
 21240 | -5/Garrison    | Expanded RIF knowledge: Threat Obfuscation
 21281 | -5/Garrison    | Garrison Relay disabled
 21345 | -5/Garrison    | Discovered new exit (range 5)
 21439 | -5/Garrison    | Build established: Botlord-Mutant
 21452 | -5/Garrison    | Triggered checkpoint
 21493 | -5/Garrison    | Garrison Relay disabled
 21623 | -5/Garrison    | Entered Factory
 21623 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 21873 | -4/Factory     | First assault squad dispatched
 21886 | -4/Factory     | Repaired Linear Gravjet
 22024 | -4/Factory     | Lost 5 parts (1p3n1w)
 22076 | -4/Factory     | Manually triggered Chute Trap
 22076 | -4/Factory     | Sucked down chute
 22076 | -4/Factory     | Entered Waste
 22083 | -4/Waste       | Warlord forces began an assault
 22095 | -4/Waste       | Spotted C-40 Crusher
 22106 | -4/Waste       | Allies destroyed C-40 Crusher
 22110 | -4/Waste       | Spotted C-40 Crusher
 22112 | -4/Waste       | Allies destroyed C-40 Crusher
 22124 | -4/Waste       | Spotted C-40 Crusher
 22125 | -4/Waste       | Spotted C-40 Crusher
 22135 | -4/Waste       | Allies destroyed C-40 Crusher
 22140 | -4/Waste       | Allies destroyed C-40 Crusher
 22141 | -4/Waste       | Spotted C-40 Crusher
 22154 | -4/Waste       | Discovered new exit (range 12)
 22187 | -4/Waste       | Entered Factory
 22187 | -4/Factory     | Accompanied by 14 allies
 22291 | -4/Factory     | Fabricated G-67 Veteran?
 22324 | -4/Factory     | Garrison activated, responded to threat
 22336 | -4/Factory     | Identified exit to Garrison
 22345 | -4/Factory     | Entered Garrison
 22345 | -4/Garrison    | Accompanied by 12 allies
 22374 | -4/Garrison    | Triggered checkpoint
 22388 | -4/Garrison    | Garrison Relay disabled
 22408 | -4/Garrison    | Build established: Bothacker-Sprinter
 22497 | -4/Garrison    | Triggered checkpoint
 22507 | -4/Garrison    | Spotted B-86 Titan
 22570 | -4/Garrison    | Lost 3 parts (1n2u)
 22687 | -4/Garrison    | Lost 5 parts (3n1u1w)
 22728 | -4/Garrison    | Build established: Bothacker-Mutant
 22748 | -4/Garrison    | Triggered checkpoint
 23190 | -4/Garrison    | Destroyed B-86 Titan
 23232 | -4/Garrison    | Spotted B-86 Titan
 23237 | -4/Garrison    | Spotted B-86 Titan
 23297 | -4/Garrison    | Lost 10 parts (1p6n1u2w)
 23588 | -4/Garrison    | System corruption reached 10%
 23662 | -4/Garrison    | Discovered new exit (range 15)
 23719 | -4/Garrison    | System corruption reached 30%
 23722 | -4/Garrison    | Core integrity fell below 50%
 23744 | -4/Garrison    | Triggered checkpoint
 23755 | -4/Garrison    | Lost 8 parts (1p4n1u2w)
 23765 | -4/Garrison    | Core integrity fell below 20%
 23771 | -4/Garrison    | Discovered new exit (range 10)
 23776 | -4/Garrison    | Entered Factory
 23851 | -4/Factory     | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
23839_ Current location identified: Factory
>>Query(Sigix Technology)
While a single [Leopard] and its contents have provided a wealth of
  research material, without more reference data or samples to compare
  against, what I've been able to learn through experimentation is still a
  mere glimpse of their technological superiority. That I've been unable
  to extract any information whatsoever from the [Sigix] captive adds to
  the frustration. A small number of core [Sigix] technologies like
  [Centrium] alloys have proven easy to replicate, though a majority of
  the most advanced unique devices remain a mystery. Among those, [LRC
  Attachments] have been the most difficult to understand.
23839_ Connecting with Terminal...
23845_ Triggered Alarm Trap.
23845_ An alarm sounds.
23845_ ALERT: Alarm triggered, dispatching investigation squad.
23846_ Penetrated by Slug.
23848_ System corrupted: Energy discharge (-32).
23848_ Critical hit (Burn: +37).
23848_ Penetrated by Slug.
23848_ Acquired Imp. Gyrokinetic Inverter.

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
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|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ????#############?????????????????????? |
|            ????            #?????????????????????? |
|            ??##           =#?????????????????????? |
|            ??#Y """""""""  #?????????????????????? |
|            ???#            #?????????????????????? |
|            ???#            #?????????????????????? |
|            ???#   !]       #?????????????????????? |
|            ???#   !]       #?????????????????????? |
|            ???#   !        #?????????????????????? |
|            ???#            #?????????????????????? |
|            ???# " "      @ #?????????????????????? |
|            ???? "T"        #?????????????????????? |
|            ???? """        #?????????????????????? |
|            ?????#########+######+######+######???? |
|            ?????#            ^                 ??? |
|            ?????#                              ??? |
|            ?????#                               ?? |
|            ?????#          !                    ?? |
|            ?????#          %                    ?? |
|            ?????#     ##########+###########?????? |
|            ?????#     #????#         #???????????? |
|            ?????#     #????#   """"" #???????????? |
|            ?????#     #????#   ""T"" #???????????? |
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|            ?????#     #????#         #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          29
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                64
Recoil Reduction           6
Energy Filtering           50
Kinecelleration            40
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        93
Authchip Count             1

 Item Schematics 
-----------------
          Datajack | -10/Materials | Hacked
 Hcp. Storage Unit | -9/Materials  | Hacked
 Huge Storage Unit | -9/Materials  | Hacked
     Hacking Suite | -8/Materials  | Scanalyzed
       Arm. Treads | -8/Materials  | Scanalyzed
     System Shield | -8/Materials  | Hacked
   Rnf. Ion Engine | -8/Materials  | Scanalyzed
   Rocket Launcher | -8/Materials  | Scanalyzed
    Imp. Heat Sink | -8/Materials  | Scanalyzed
          Wave Gun | -7/Factory    | Hacked

 Robot Schematics 
------------------
     M-13 Machinist | -10/Materials | Hacked
 O-24 Administrator | -8/Materials  | Hacked

 Fabricated
------------
  Arm. Treads | x2 | -7/Factory 
 G-67 Veteran | x3 | -4/Factory | Preloaded, Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin
Exterminator
Giant Slayer

 Challenges 
------------
None

 Game 
------
Seed              DrainedLatentDoomcannon
  Manual?         0
Play Time         04:27:41
  Cumulative      220.6 hours
  Start           2022.10.04 @ 22:46:46
  End             2022.10.05 @ 03:16:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           155
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             68
Gallery%          69
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 399cf82e-7cd1-4138-928e-2361473316f7