Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 12:55:45 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3200) 3200 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 7693 Bonus ------- Pacifist 200 High Alert Combat Kills 68 Cogmind --------- Core Integrity 748/850 Matter 227/300 Energy 210/210 System Corruption 0% Temperature Cool (216) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Triangulator Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Laser Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Titanium Leg Advanced Heat Sink System Backup Module Heavy Ion Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Triangulator Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Advanced Heat Sink System Backup Module Heavy Ion Cannon Rocket Launcher [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Heavy Ion Cannon Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 107 | 4 3 23 5 28 30 . 2 12 Power 14 | 1 . 5 . 1 2 . . 5 Engine 12 | 1 . 5 . 1 1 . . 4 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 4 3 8 9 . . 2 Treads 1 | . . 1 . . . . . . Leg 27 | 2 . 3 3 8 9 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | . 2 8 1 7 12 . . 4 Device 20 | . . 5 1 2 8 . . 4 Storage 5 | . 1 1 . 3 . . . . Processor 4 | . . . . . 4 . . . Hackware . | . . . . . . . . . Protection 5 | . 1 2 . 2 . . . . Artifact . | . . . . . . . . . Weapon 31 | 1 1 6 1 12 7 . 2 1 Energy Gun 9 | 1 1 4 1 1 . . . 1 Energy Cannon 10 | . . 1 . 5 4 . . . Ballistic Gun 8 | . . 1 . 4 2 . 1 . Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 2 | . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 13 | . . . 1 2 3 . . 7 Power 2 | . . . . . 1 . . 1 Propulsion 4 | . . . . . . . . 4 Utility 1 | . . . . . . . . 1 Weapon 6 | . . . 1 2 2 . . 1 Highest Loss Streak 5 | . . . 1 1 2 . . 5 Average Slot Usage (%) 98 | . 80 97 99 99 99 100 100 97 Engine 8 | . 14 11 11 8 6 7 7 5 Leg 28 | . 28 27 33 26 29 30 30 25 Device 14 | . . 9 11 15 16 15 15 19 Storage 9 | . 8 11 11 14 7 7 7 6 Processor 6 | . . . . . 13 15 15 13 Protection 4 | . 2 11 11 5 . . . . Energy Gun 4 | . 27 11 10 2 . . . . Energy Cannon 8 | . . 5 . 13 12 7 7 6 Ballistic Gun 6 | . . 5 11 8 7 7 6 4 Ballistic Cannon 2 | . . . . 1 2 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 4 11 24 24 37 39 37 37 44 Greatest Support 66 | 20 20 30 30 42 66 45 45 56 Greatest Overweight (x) 1 | . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 4 6 8 8 12 12 8 8 8 Average Capacity 8 | 4 5 6 8 10 8 8 8 8 Most Carried 12 | 4 6 8 8 12 11 8 8 8 Average Carried 7 | 2 4 6 7 9 7 8 8 6 Final Capacity 12 | 4 6 8 8 12 8 8 8 8 Final Carried 11 | 4 6 8 8 11 8 8 8 6 Class Distribution -------------------- 58% | Scavenger-Skirmisher 22% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 2449 | 202 . 365 125 751 667 5 94 240 Remotely . | . . . . . . . . . Salvage Created 4631 | . . 1142 389 1686 1112 . 19 283 Parts 202 | . . 63 15 71 33 . 3 17 Haulers Intercepted 10 | . . 4 . 3 2 . . 1 Recyclers Shooed 10 | . . 4 2 3 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 3 | . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 66 | . . 13 5 25 15 . 4 4 Guns 31 | . . 7 5 12 6 . . 1 Cannons 31 | . . 6 . 11 9 . 2 3 AOE 4 | . . . . 2 . . 2 . Classes Destroyed 14 | . . 7 1 4 2 . . . Worker 3 | . . . 1 1 1 . . . Builder 2 | . . 1 . 1 . . . . Tunneler 2 | . . . . 1 . . . 1 Hauler 10 | . . 4 . 3 2 . . 1 Recycler 10 | . . 4 2 3 1 . . . Operator 1 | . . . . 1 . . . . Watcher 7 | . . 3 . 2 2 . . . Swarmer 8 | . . 4 . . . . 4 . Grunt 39 | . . 4 5 18 10 . . 2 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . 1 . . 1 Sentry 10 | . . 5 . 5 . . . . Hunter 1 | . . . . 1 . . . . Programmer 5 | . . . . . 4 . . 1 Best Kill Streak 9 | . . 7 5 9 4 . 4 4 Combat Bots Only 8 | . . 4 2 8 4 . 4 3 Max Kills in Single Turn 3 | . . 1 1 3 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 3886 | . . 339 333 1127 1235 . 165 687 Core 466 | . . 32 21 127 151 . 33 102 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 100 . 86 76 . . 73 . Volleys Fired 274 | . . 55 25 95 69 . 5 25 Largest 3 | . . 2 2 3 3 . 3 3 Hottest 182 | . . 118 68 180 158 . 146 182 Shots Fired 707 | . . 101 46 282 197 . 14 67 Gun 341 | . . 70 46 133 75 . . 17 Cannon 361 | . . 31 . 148 122 . 10 50 Launcher 5 | . . . . 1 . . 4 . Special . | . . . . . . . . . Kinetic 297 | . . 24 25 115 90 . 5 38 Thermal 344 | . . 42 . 161 107 . 5 29 Explosive 5 | . . . . 1 . . 4 . Electromagnetic 61 | . . 35 21 5 . . . . Robot Hit Streak 15 | . . 14 9 15 11 . 6 8 Robot Miss Streak 6 | . . 3 3 6 5 . 3 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 439 | . . 67 36 176 115 . 6 39 Core Hits 183 | . . 37 17 72 35 . 9 13 Critical Hits 10 | . . 3 . 7 . . . . Critical Kills 5 | . . 2 . 3 . . . . Critical Parts Destroyed 5 | . . 1 . 4 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8727 | . . 1036 518 3200 2718 . 321 934 Guns 3068 | . . 595 518 1191 595 . . 169 Cannons 4986 | . . 429 . 1725 1933 . 134 765 Explosions 673 | . . 12 . 284 190 . 187 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2612 | . . 137 226 970 820 . 27 432 Thermal 4956 | . . 514 . 1985 1848 . 107 502 Explosive 364 | . . . . 177 . . 187 . Electromagnetic 795 | . . 385 292 68 50 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 4 3 . . Average Corruption 2 | . . . . . 2 2 . . Corruption Purged 5 | . . . . . 2 3 . . Effects 25 | . . . . . 21 4 . . Message Errors 7 | . . . . . 5 2 . . Matter Fused 2 | . . . . . 1 1 . . Heat Flow Errors 4 | . . . . . 4 . . . Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 5 | . . . . . 4 1 . . Targeting Errors 5 | . . . . . 5 . . . Overload Shots . | . . . . . . . . . Overflow Damage 157 | . . . . 53 97 . 2 5 Projectiles 111 | . . . . 53 51 . 2 5 Explosions 46 | . . . . . 46 . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . 2 4 . . 2 Impact . | . . . . . . . . . Kinetic 8 | . . . . 2 4 . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 109 | . . 30 . 63 16 . . . Shots 3 | . . 1 . 1 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 521 | . . 216 5 521 284 . 255 457 Average Temperature 108 | . . 46 5 111 91 . 129 218 Received Heat Transfer 1491 | . . 99 189 459 486 . . 258 Effects 11 | . . . . 6 . . . 5 Shutdowns 4 | . . . . 1 . . . 3 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 3 | . . . . 2 . . . 1 Damage (major) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 3 . 3 1 . . . Heat Transferred 7798 | . . 1049 . 3541 2357 . 148 703 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 509 | . 15 236 261 509 412 . . 109 Initial 180 | . . 5 91 23 180 . . 56 Average 175 | . . 119 170 308 182 . . 67 Maximum Alert Level 2 | . . 1 1 2 2 . . . Low Security (%) 64 | 100 100 89 69 16 61 . . 100 Level 1 27 | . . 10 30 57 32 . . . Level 2 7 | . . . . 25 5 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 . 4 7 . . 4 Investigation 3 | . . . . 2 . . . 1 Extermination 5 | . . . . . 4 . . 1 Reinforcement 8 | . . 1 . 2 3 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 3 | . . . . . 2 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . . 3 . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 2 23 8 36 22 . 4 10 Peak Tracking Total 9 | . 2 6 3 9 6 . 4 3 Tactical Retreats 8 | . . 1 2 2 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 7 | . . . . . 6 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 7 | . . . . 2 5 . . . Max in Single Turn 2 | . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 15 | . 1 5 . 5 1 . 1 2 Terminals 8 | . 1 3 . 2 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 36 | . 4 12 . 12 4 . 1 3 Successful 21 | . 1 7 . 9 2 . 1 1 Failed 15 | . 3 5 . 3 2 . . 2 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . 4 10 . 6 4 . 1 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . 4 . . . 2 Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 14 | . 1 5 . 5 2 . 1 . Record 5 | . . . . 3 1 . 1 . Prototype ID Bank 2 | . 1 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . Surveillance Status 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 3 . . . 1 Scan Component 3 | . . . . 2 . . . 1 Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 2 | . . 1 . 1 . . . . Insert Component 2 | . . 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 12 | . 1 3 . 5 1 . . 2 Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 5938 | 50 146 1187 436 1208 1632 485 147 647 Spaces Moved 3300 | 36 115 731 266 561 683 405 107 396 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 3294 | 30 115 731 266 561 683 405 107 396 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 123 | 108 120 120 120 134 124 120 120 120 Slowest Speed 155 | 120 120 120 120 155 150 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 21 42 54 38 16 67 11 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . 1 . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 58 | . . 3 . 7 15 . 25 8 Melee . | . . . . . . . . . Projectile 27 | . . . . . 15 . 4 8 AOE 31 | . . 3 . 7 . . 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 4638 | 47 123 951 339 813 1330 404 113 518 Wait 776 | . . 91 39 79 494 . . 73 Move 3292 | 35 114 730 265 560 682 404 106 396 Hop . | . . . . . . . . . Pick Up 89 | 8 5 20 1 26 21 . . 8 Fast Attach 17 | . 1 4 . 5 7 . . . Attach 28 | 4 2 2 1 5 7 . . 7 Detach 3 | . . . . 1 2 . . . Swap 62 | . . 17 4 18 16 . 2 5 Drop 92 | . 1 32 4 24 27 . . 4 Fire 274 | . . 55 25 95 69 . 5 25 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 4) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 410 | -9/Materials | Discovered new exit (range 11) 684 | -9/Materials | Discovered new exit (range 5) 1368 | -9/Materials | Discovered new exit (range 12) 1384 | -9/Materials | Entered Mines 1606 | -9/Mines | Learned location of 1 exit from Materials 1770 | -9/Mines | Learned Materials interactive machine intel 1812 | -9/Mines | Discovered new exit (range 6) 1820 | -9/Mines | Entered Materials 1820 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1821 | -8/Materials | Identified exit to Factory 1822 | -8/Materials | Loaded intel: 19 interactive machine locations 2059 | -8/Materials | Destroyed 8 combat bots 2410 | -8/Materials | Repaired Carbon-fiber Leg 2701 | -8/Materials | Build established: Scavenger-Skirmisher 3028 | -8/Materials | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4656 | -7/Factory | Discovered new exit (range 3) 4658 | -7/Factory | Identified exit to Lower Caves 4660 | -7/Factory | Entered Lower Caves 4661 | -7/Lower Caves | Encountered a Warlord checkpoint 5133 | -7/Lower Caves | Discovered new exit (range 3) 5137 | -7/Lower Caves | Identified exit to Lower Caves 5145 | -7/Lower Caves | Entered another Lower Caves area 5244 | -7/Lower Caves | Discovered new exit (range 7) 5269 | -7/Lower Caves | Learned Factory garrison access intel 5290 | -7/Lower Caves | Identified exit to Factory 5292 | -7/Lower Caves | Entered Factory 5292 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5293 | -6/Factory | Loaded intel: 4 garrison access locations 5819 | -6/Factory | Lost 5 parts (1p2n1u1w) 5939 | -6/Factory | Self-destructed Last Messages --------------- 05789_ Overheating: Energy bleed (-14). 05791_ G-50 Soldier destroyed. 05793_ U-05 Engineer builds a Wall. 05806_ Acquired Hvy. Laser. 05807_ Acquired 49 matter. 05807_ U-05 Engineer builds a Wall. 05809_ Acquired Imp. Deuterium Engine. 05812_ Acquired Adv. Heat Sink. 05814_ Acquired 53 matter. 05816_ U-05 Engineer builds a Wall. 05818_ Acquired 6 matter. 05821_ Dropped Imp. Heat Sink. 05824_ U-05 Engineer builds a Wall. 05827_ Acquired 48 matter. 05831_ Acquired Adv. Heat Sink. 05847_ K-01 Serf collects debris. 05857_ R-10 Processor collects Lgt. Ion Engine. 05929_ Aluminum Leg destroyed. 05932_ Imp. Carbon-fiber Leg destroyed. 05934_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | #?????????# #????????????????????????????????????? | | #?????????# #????????????????????????????????????? | | ########### ################?????????????????????? | | #?????????????????????? | | ########### ############## #?????????????????????? | | #?????????# #????????????# #?????????????????????? | | #?????????# #????????????# #?????????????????????? | | #?????????# #????????????# #?????????????????????? | | #?????????# #????????????# #?????????????????????? | | #?????????# #??##????????# #?????????????????????? | | #?????????# ### ##????####+#########?????????????? | | #???????###+########### #?????????????? | | #???????##|!! # #?????????????? | | #???????## # #?????????????? | | #????????# # #?????????????? | | #????????# # """ """ #?????????????? | | #????????# # ! """ """ #?????????????? | | #????????# # """ """ #?????????????? | | #??????### # #?????????????? | | #??????# #/ # """ """ #?????????????? | | #??????### ! # """ """ #?????????????? | | #????????# # """ """ #?????????????? | | #????????# # #?????????????? | | #????????# #####+########?????????????? | | #????????#######+####### #?????????????????? | | #??????????????? #??## @u #?????????????????? | | #?????????????? #?????????????????? | | #????????????# Y #?????????????????? | | #????????????# #?????????????????? | | #????????????# ##### #?????????????????? | | #????????????## ##???# #?????????????????? | | #######+####### #????###### ##?????????????????? | | + #?????????# #??????????????????? | | """ # #?????????# #??????????????????? | | """ !# """"" ########### #################??? | | """ # ""T"" # ## ??? | | # # """ ## ????? | | """ / ]] # """ ## ??????? | | """ # """ ]/ # """ ## ????????? | | """ # """ # k## ??????????? | | # """ # """ ## #??##########? | | # # """ ## #??# # | | + # """ ## #??# !! # | | ######## # ## #### ![ + | | #######??????# # """ + + ! #? | | ?????????????# # """ ## #### #? | | ?????????????# # """ ## #??# #? | | ?????????????# # ## #??# #? | | ??????######## ###+##### #??# #? | | ??????# #??# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Propulsion Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed UtilityHypervelocityMembrane Manual? 0 Play Time 01:17:37 Cumulative 24.9 hours Start 2020.11.08 @ 17:00:09 End 2020.11.14 @ 12:55:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80240d68-4a7f-469d-ae42-64c5e37468e6