Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 17:50:16 Player: Tanner Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1448) 1448 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3338 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (77) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Terrain Scan Processor Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Backup Plating I Medium Armor Plating > --- WEAPON ----------- Beam Rifle Light EM Pulse Cannon Grenade Launcher > --- INVENTORY -------- Light Ion Engine Datajack [Rating: 12] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 38 | 6 8 9 14 1 Power 6 | 1 1 2 2 . Engine 6 | 1 1 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 1 2 4 . Treads . | . . . . . Leg 9 | 2 1 2 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 3 2 3 1 Device 2 | . 2 . . . Storage 1 | . . . 1 . Processor 5 | . 1 1 2 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 14 | 3 3 3 5 . Energy Gun 5 | 1 1 1 2 . Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . 1 . . System Corruption 4 | . . 4 . . Parts Lost 20 | . 1 4 9 6 Power 7 | . 1 2 2 2 Propulsion 4 | . . . 2 2 Utility 3 | . . 1 2 . Weapon 6 | . . 1 3 2 Highest Loss Streak 8 | . 1 2 8 6 To Critical Strikes . | . . . . . Average Backups 3 | 1 3 4 3 . Power . | . . . . . Propulsion . | 1 . . . . Utility . | . . . . . Weapon 1 | . 2 1 1 . Tool/Special . | . . . . . Unused Backups 13 | . 4 6 3 . Power 1 | . 1 . . . Propulsion 4 | . 2 2 . . Utility 7 | . 1 4 2 . Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 91 83 78 93 Engine 15 | . 12 15 17 19 Leg 22 | . 28 22 19 19 Device 7 | . 17 6 . . Storage 1 | . . . 5 . Processor 4 | . 4 5 2 22 Protection 4 | . . 5 7 . Energy Gun 11 | . 5 17 10 20 Energy Cannon 4 | . . 6 7 . Ballistic Gun 2 | . 4 . 2 11 Launcher 5 | . 11 2 4 . Special Melee Weapon 2 | . 5 1 . . Peak Build Rating 12 | 5 7 11 12 11 Average Rating 8 | 3 6 9 9 10 On Entrance 6 | . 5 7 11 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 3 | . . . 3 . Heaviest Build 24 | 6 12 22 24 13 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 5 5 8 5 Average Capacity 5 | 5 5 5 6 5 Most Carried 7 | 4 5 5 7 . Average Carried 3 | 2 3 4 3 . Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 5 1 . Class Distribution -------------------- 45% | Mutant 20% | Scavenger-Mutant 11% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Scavenger-Bomber 5% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1041 | 277 214 217 317 16 Remotely 149 | . 149 . . . Salvage Created 1866 | 34 333 581 796 122 Parts 123 | 1 21 31 67 3 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 45 | 1 10 11 20 3 Guns 20 | 1 1 7 8 3 Cannons 7 | . . 1 6 . AOE 18 | . 9 3 6 . Classes Destroyed 11 | 1 4 3 3 . Worker 7 | . . 3 4 . Builder 5 | . 1 1 3 . Hauler 3 | . 1 1 1 . Recycler 3 | . 2 . 1 . Mechanic 1 | . . . 1 . Watcher 2 | . . 1 1 . Swarmer 14 | . 3 . 10 1 Grunt 23 | 1 7 9 6 . Brawler 2 | . . . 1 1 Duelist 2 | . . . 1 1 Sentry 4 | . . 2 2 . Best Kill Streak 8 | 1 6 7 8 3 Combat Bots Only 6 | 1 4 6 6 3 Max Kills in Single Turn 3 | 1 3 2 3 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 221 | 14 30 50 91 36 Missed 79 | 5 16 20 28 10 Hits 142 | 9 14 30 63 26 Melee 21 | . . . 18 3 Projectile 121 | 9 14 30 45 23 Critical Strikes 13 | . . 1 10 2 Damage Taken 2021 | 98 144 385 1118 276 Core 447 | 12 32 73 251 79 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 59 | . . 59 . . Core Remaining (%) 88 | 95 82 . . . Volleys Fired 138 | 10 28 35 57 8 Largest 3 | 2 2 3 3 3 Hottest 152 | 60 70 152 142 116 Shots Fired 237 | 20 37 75 87 18 Gun 176 | 20 26 57 55 18 Cannon 34 | . . 13 21 . Launcher 27 | . 11 5 11 . Special . | . . . . . Kinetic 54 | 17 20 . 9 8 Thermal 86 | . . 25 51 10 Explosive 27 | . 11 5 11 . Electromagnetic 70 | 3 6 45 16 . Robot Hit Streak 12 | 4 9 10 12 8 Robot Miss Streak 3 | 3 1 2 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 159 | 11 27 49 59 13 Core Hits 102 | 2 23 24 46 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 3 . Burn 3 | . . . 3 . Corrupt 1 | . . 1 . . Melee Attacks 7 | . 2 1 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3786 | 107 940 1062 1524 153 Guns 1511 | 107 160 503 588 153 Cannons 531 | . . 207 324 . Explosions 1725 | . 779 351 595 . Melee . | . . . . . Ramming 19 | . 1 1 17 . Kinetic 367 | 107 107 . 95 58 Thermal 1052 | . . 338 619 95 Explosive 1618 | . 779 309 530 . Electromagnetic 730 | . 53 414 263 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 5 18 18 Average Corruption 7 | . . 4 9 18 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . 13 24 4 Message Errors 10 | . . 4 6 . Matter Fused 10 | . . 4 4 2 Heat Flow Errors 3 | . . . 3 . Energy Discharges 5 | . . 2 2 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 2 | . . . 2 . Misfires 3 | . . 2 1 . Alerts 1 | . . . 1 . Weapon Failures 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage 42 | . 39 3 . . Projectiles 3 | . . 3 . . Explosions 39 | . 39 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 59 | . . 11 48 . Shots 3 | . . 1 2 . Rammed . | . . . . . Targets Rammed 13 | . 2 1 10 . Kicked 13 | . 2 1 10 . Crushed . | . . . . . Highest Temperature 540 | 58 30 540 446 103 Average Temperature 118 | 20 11 163 107 64 Received Heat Transfer 537 | 54 66 222 186 9 Effects 9 | . . 4 5 . Shutdowns 3 | . . 1 2 . Energy Bleed 4 | . . 2 2 . Short Circuit 2 | . . 1 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 2618 | . . 753 1641 224 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 79 | 100 100 78 55 98 Level 1 20 | . . 21 44 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 296 | 20 195 225 296 209 Initial 179 | . 13 68 44 179 Average 128 | 1 83 161 152 179 Influence Increases 1451 | 20 397 364 600 70 Destroy 0b10 Robot/C 900 | 20 200 220 400 60 Destroy 0b10 Robot/NC 105 | . 20 30 55 . Destroy Leader 190 | . 42 54 84 10 Successful Hack 41 | . 12 18 11 . Disable Machine 60 | . 45 15 . . Destroy Structure 155 | . 78 27 50 . Influence Decreases 1262 | . 254 421 430 157 Entered New Map 261 | . 7 95 62 97 Time Decay 801 | . 237 286 278 . Lost Part 200 | . 10 40 90 60 Squads Dispatched 8 | . 3 1 4 . Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | 1 10 12 21 6 Peak Tracking Total 5 | 1 3 4 4 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 4 | . 3 1 . . Max in Single Turn 2 | . 2 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 10 | . 3 3 3 1 Terminals 7 | . 3 1 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 10 14 4 1 Successful 17 | . 5 10 2 . Failed 11 | . 5 3 2 1 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 18 | . 10 4 3 1 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 7 | . . 7 . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 5 2 1 . Record 3 | . 3 . . . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 3 1 1 Full Trace Events 3 | . 2 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked 5 | . 2 1 2 . Non-combat 2 | . 1 1 . . Combat 3 | . 1 . 2 . Robot Hacks Applied 5 | . 2 1 2 . parse_system 4 | . 2 . 2 . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 801 | . 425 376 . . Structural 801 | . 425 376 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 1985 | 118 541 624 618 84 Spaces Moved 1179 | 78 365 395 290 51 Core 23 | 21 . . 2 . Treads . | . . . . . Legs 1156 | 57 365 395 288 51 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 120 Average Speed 124 | 101 120 123 140 120 Slowest Speed 190 | 120 120 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 6 42 22 27 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 176 | . 91 26 59 . Melee . | . . . . . Projectile . | . . . . . AOE 176 | . 91 26 59 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1486 | 98 432 471 425 60 Wait . | . . . . . Move 1175 | 77 364 394 289 51 Hop . | . . . . . Pick Up 58 | 5 13 15 25 . Fast Attach 4 | 4 . . . . Attach 31 | 1 3 6 20 1 Detach 8 | . . 3 5 . Swap 18 | 1 11 5 1 . Drop 34 | . 9 11 14 . Fire 138 | 10 28 35 57 8 Melee 7 | . 2 1 4 . Ram . | . . . . . Kick 13 | . 2 1 10 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 119 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 6) 227 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 847 | -9/Materials | Central database locked down 1183 | -9/Materials | Discovered new exit (range 13) 1251 | -9/Materials | Repaired Ion Engine? 1284 | -9/Materials | Entered Storage 1572 | -9/Storage | Garrison activated, responded to threat 1708 | -9/Storage | System corruption reached 10% 1727 | -9/Storage | Core integrity fell below 50% 1755 | -9/Storage | Lost 8 parts (2p1n2u3w) 1831 | -9/Storage | Core integrity fell below 20% 1899 | -9/Storage | Identified exit to Garrison 1902 | -9/Storage | Entered Garrison 1958 | -9/Garrison | Triggered checkpoint 1961 | -9/Garrison | Triggered checkpoint 1986 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- System corrupted: Component data lost. Beams of light sweep through the air. An alarm sounds. Ion Engine destroyed. Beam Rifle destroyed. Aluminum Leg destroyed. S-10 Pest destroyed. Destroyed Melee Analysis Suite. L-31 Rogue destroyed. Aluminum Leg destroyed. System corrupted: Matter fused (-10). Acquired 13 matter. Acquired 1 matter. B-36 Bruiser destroyed. Switching to secondary target: S-10 Pest. Acquired 1 matter. Sml. Laser destroyed. Acquired 1 matter. Lgt. Ion Engine destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????######### #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ##########?? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????###?????# #??????????? | | ????????????????????????####T####### ###"""###### | | ????????????????????????# ^ | | ????????????????????????# | | ????????????????????????# ######### ###"""###### | | ????????????????????????# #???????# #??????????? | | ????????????????????????# ### #???# #??????????? | | ????????????????????????#@%Y #???# #??????????? | | ????????????????????????#*%### # #??????????? | | ????????????????????????#*s#???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ??????????????????????? #??????# #??????????? | | ????????????????????? ????? #??????????? | | ??????????????????? ??? #??????????? | | ??????????????????# ## #####??####??????????? | | ??????????????????# ?# #????????????????????? | | ????????????????? ?? s ????????????????????? | | ???????????????? ?? ????????????????????? | | ??????????????? ??? ???????????????????? | | ?????????????" ???? ???????????????????? | | ?????????????? ## ????# ###??????????????????? | | ?????????????? ?#?????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 305 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 1% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Analysis Probe Crack Shot First Step to Greatness Fitting Room For Emergencies Only Item+ Junior Dev Let's See Who's Tougher Loot Pinata Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Risk Taker Shopping List System Compromised There's More Where That Came From Troublemaker Use The Force Well Done Challenges ------------ None Game ------ Seed NeutronForceFilter Manual? 0 Play Time 00:43:47 Cumulative 0.7 hours Start 2026.05.02 @ 00:06:46 End 2026.05.02 @ 17:50:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 34c5b52c-98a4-4f8c-934f-eb2137ece4da