Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 18:25:21 Player: ok-primus Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2995) 2995 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 6931 Bonus ------- High Alert Combat Kills 296 Cogmind --------- Core Integrity 0/850 Matter 81/300 Energy 81/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Treads Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Lightning Gun Gatling Laser Gatling Laser Gatling Laser Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Axe [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 3 | . . . 2 1 . Weapon 2 | . . 2 . . . Parts Attached 98 | 7 2 16 24 27 22 Power 11 | 1 . 1 2 3 4 Engine 7 | 1 . 1 . 3 2 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 15 | 2 . 2 3 5 3 Treads 12 | 2 . 2 3 5 . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 15 | 2 1 2 5 5 . Device 7 | 1 . . 2 4 . Storage 4 | 1 1 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 57 | 2 1 11 14 14 15 Energy Gun 29 | 1 . 4 4 11 9 Energy Cannon . | . . . . . . Ballistic Gun 20 | 1 . 5 8 3 3 Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 44 | . . 1 10 9 24 Power 5 | . . . 1 . 4 Propulsion 9 | . . . 2 2 5 Utility 6 | . . . 2 3 1 Weapon 24 | . . 1 5 4 14 Highest Loss Streak 24 | . . 1 3 5 24 Average Slot Usage (%) 92 | . 100 99 96 94 58 Engine 6 | . 14 11 1 5 9 Core 2 | . . . 7 1 . Treads 19 | . 28 22 17 20 10 Device 8 | . 10 . 7 14 8 Storage 16 | . 17 22 18 15 8 Protection 4 | . . . 8 6 3 Energy Gun 13 | . 11 9 9 19 13 Ballistic Gun 18 | . 14 32 25 9 . Naked Turns 32 | . . . . . 32 Heaviest Build 85 | 13 16 50 53 69 85 Greatest Support 66 | 40 40 46 46 66 60 Greatest Overweight (x) 21 | . . 1 2 2 21 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 16 | 6 8 16 16 16 16 Average Capacity 13 | 5 6 10 16 16 11 Most Carried 16 | 6 8 10 16 16 13 Average Carried 11 | 4 6 8 12 14 8 Final Capacity 16 | 6 8 16 16 16 4 Final Carried 15 | 6 8 10 15 13 2 Class Distribution -------------------- 33% | Scavenger-Tank 19% | Mutant 19% | Gunner 15% | Tank 8% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1915 | 252 54 485 757 337 30 Remotely 164 | 110 54 . . . . Salvage Created 3621 | 64 142 718 1321 721 655 Parts 203 | 3 9 50 61 43 37 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 2 19 26 12 11 Guns 55 | . 2 14 24 12 3 AOE 13 | . . 5 2 . 6 Classes Destroyed 13 | 1 2 5 1 3 1 Worker 5 | . . 1 1 . 3 Builder 7 | . . . 1 4 2 Hauler 1 | . . 1 . . . Recycler 7 | 1 1 2 2 . 1 Operator 1 | . 1 . . . . Watcher 5 | . . 2 1 2 . Swarmer 18 | . . 12 3 2 1 Grunt 37 | . 2 6 19 4 6 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 8 | . . 1 4 2 1 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 2 1 Best Kill Streak 10 | 1 3 8 8 5 10 Combat Bots Only 8 | . 2 8 4 3 6 Max Kills in Single Turn 4 | 1 1 4 3 2 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 3 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6285 | . 53 563 1366 1674 2629 Core 1406 | . . 75 140 335 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 100 81 74 52 . Volleys Fired 193 | 3 9 41 69 37 34 Largest 4 | 2 2 4 4 4 4 Hottest 235 | 60 60 165 204 235 225 Shots Fired 615 | 6 18 155 235 128 73 Gun 601 | 6 18 153 230 128 66 Cannon . | . . . . . . Launcher 14 | . . 2 5 . 7 Special . | . . . . . . Kinetic 381 | 3 9 128 184 49 8 Thermal 138 | 3 9 19 45 56 6 Explosive 14 | . . 2 5 . 7 Electromagnetic 82 | . . 6 1 23 52 Robot Hit Streak 25 | 4 5 7 25 18 9 Robot Miss Streak 8 | 1 2 6 4 5 8 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 3 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 402 | 4 13 82 162 88 53 Core Hits 202 | 2 8 35 68 45 44 Critical Hits 3 | . . . 3 . . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 3 . . Melee Attacks 6 | . 2 . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 3 | . 2 . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7963 | 47 136 1152 2719 1476 2433 Guns 5598 | 47 136 879 2190 1471 875 Cannons . | . . . . . . Explosions 2251 | . . 270 528 . 1453 Melee 105 | . . . . . 105 Ramming 9 | . . 3 1 5 . Kinetic 2738 | 24 56 668 1601 290 99 Thermal 2668 | 23 80 177 589 922 877 Explosive 1510 | . . 270 528 . 712 Electromagnetic 933 | . . 34 . 259 640 Impact . | . . . . . . Slashing 105 | . . . . . 105 Piercing . | . . . . . . Highest Corruption 13 | . . . . 5 13 Average Corruption 5 | . . . . 4 7 Corruption Purged . | . . . . . . Effects 28 | . . . . 16 12 Message Errors 4 | . . . . 3 1 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 4 | . . . . 2 2 Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Misdirections 1 | . . . . . 1 Targeting Errors 7 | . . . . 4 3 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 204 | . . 13 15 . 176 Projectiles . | . . . . . . Explosions 139 | . . 13 15 . 111 Melee 65 | . . . . . 65 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 159 | . . . 38 . 121 Shots 4 | . . . 1 . 3 Rammed 4 | . . 1 1 2 . Targets Rammed 4 | . . 1 1 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 624 | . 24 269 422 624 436 Average Temperature 150 | . 15 84 148 207 186 Received Heat Transfer 1317 | . 30 174 666 174 273 Effects 35 | . . . 9 20 6 Shutdowns 11 | . . . 3 4 4 Energy Bleed 5 | . . . 2 2 1 Interference 8 | . . . 3 5 . Matter Decay 2 | . . . . 1 1 Short Circuit 2 | . . . 1 1 . Damage (major) 5 | . . . . 5 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 . . 8 . Heat Transferred 4462 | 50 175 407 1184 1834 812 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 617 | 5 70 461 617 313 471 Average Influence 276 | 2 32 300 458 206 304 Maximum Alert Level 2 | . . 2 2 1 2 Low Security (%) 34 | 100 100 15 5 43 38 Level 1 39 | . . 65 24 56 15 Level 2 26 | . . 19 70 . 45 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 1 2 8 6 5 Investigation 3 | . 1 . 1 1 . Extermination 2 | . . . . 2 . Reinforcement 7 | . . 2 3 . 2 Assault 1 | . . . 1 . . Garrison 9 | . . . 3 3 3 Intercept . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 2 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 3 26 37 20 24 Peak Tracking Total 9 | . 2 5 9 4 7 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 9 | . . 1 1 . 7 Max in Single Turn 5 | . . 1 1 . 5 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 2 1 1 4 1 Terminals 6 | . 2 1 1 1 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 6 3 4 8 3 Successful 11 | . 2 1 1 6 1 Failed 13 | . 4 2 3 2 2 Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 8 | . . 3 4 1 . Terminals 18 | . 6 3 4 2 3 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 1 1 1 1 Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 2 | . 1 . . . 1 Terminal Index 2 | . . 1 1 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 7 | . 2 1 1 2 1 Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . 2 . Matter 234 | . . . . 234 . Time 117 | . . . . 117 . Total Part Build Rating 14 | . . . . 14 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . parse_system 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3484 | 111 322 772 839 1045 395 Spaces Moved 1595 | 55 176 345 295 493 231 Core 83 | 2 . . . . 81 Treads 1439 | 53 176 345 295 493 77 Legs 7 | . . . . . 7 Wheels . | . . . . . . Hover . | . . . . . . Flight 66 | . . . . . 66 Fastest Speed 40 | 50 160 160 180 160 40 Average Speed 161 | 156 160 167 180 173 106 Slowest Speed 1100 | 160 160 180 200 210 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 5 32 28 31 12 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 3 21 . 64 Melee . | . . . . . . Projectile . | . . . . . . AOE 88 | . . 3 21 . 64 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2117 | 72 198 458 472 605 312 Wait 85 | . 1 26 44 6 8 Move 1588 | 54 175 344 294 492 229 Hop 1 | . . . . . 1 Pick Up 76 | 8 5 14 25 23 1 Fast Attach 19 | 5 1 . 4 1 8 Attach 37 | 2 . 3 9 13 10 Detach 6 | . . . . 2 4 Swap 42 | . 1 13 11 13 4 Drop 51 | . 4 16 15 14 2 Fire 193 | 3 9 41 69 37 34 Melee 6 | . 2 . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 1 1 2 . Escape Stasis 2 | . . . . 2 . Rewire 7 | . . . . . 7 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 9) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Weapon x2 577 | -9/Materials | Destroyed 8 combat bots 1137 | -9/Materials | Build established: Gunner 1154 | -9/Materials | Discovered new exit (range 5) 1206 | -9/Materials | Entered another Materials area 1206 | -8/Materials | Evolved 2 slots: Utility x2 1244 | -8/Materials | Garrison activated, responded to threat 1340 | -8/Materials | Lost 3 parts (3w) 1791 | -8/Materials | Build established: Scavenger-Tank 1835 | -8/Materials | Lost 3 parts (1u2w) 1947 | -8/Materials | Discovered new exit (range 10) 2006 | -8/Materials | First assault squad dispatched 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2161 | -7/Factory | Build established: Tank 2244 | -7/Factory | Garrison activated, responded to threat 2492 | -7/Factory | Fabricated Adv. Particle Charger? 2567 | -7/Factory | Build established: Scavenger-Tank 2749 | -7/Factory | Lost 5 parts (1n3u1w) 3057 | -7/Factory | Discovered new exit (range 15) 3090 | -7/Factory | Entered another Factory area 3090 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3118 | -6/Factory | Identified exit to Lower Caves 3278 | -6/Factory | Garrison activated, responded to threat 3390 | -6/Factory | System corruption reached 10% 3392 | -6/Factory | Core integrity fell below 50% 3414 | -6/Factory | Crushed by falling debris 3419 | -6/Factory | Core integrity fell below 20% 3484 | -6/Factory | Lost 24 parts (4p5n1u14w) 3485 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03418_ U-05 Engineer lays Concrete. 03419_ Acquired Lgt. Fission Core. 03419_ U-05 Engineer lays Concrete. 03420_ Acquired 15 matter. 03421_ U-05 Engineer builds a Wall. 03424_ Acquired VTOL Module. 03425_ U-05 Engineer builds a Wall. 03427_ Lgt. Fission Core destroyed. 03429_ U-05 Engineer builds a Door. 03432_ System corrupted: Heat flow error (+194). 03436_ Door malfunctions. 03447_ System corrupted: Matter fused (-7). 03449_ Triggered Shock Trap. 03449_ The floor emits a surge of raw power. 03449_ System corrupted (+1). 03453_ VTOL Module destroyed. 03455_ U-05 Engineer lays Concrete. 03463_ System corrupted: Component data lost. 03464_ K-01 Serf collects debris. 03483_ System corrupted: Energy discharge (-23). 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Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Particle Charger | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyPropulsionMallet Manual? 0 Play Time 00:46:10 Cumulative 15.7 hours Start 2020.05.12 @ 17:40:51 End 2020.05.12 @ 18:25:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1d4e895-d1c7-4824-b8b9-03a1c6c3bb54