Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 00:27:12 Player: Maugrift Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (82) 410 Value Destroyed (2657) 2657 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (5085) 5085 TOTAL SCORE: 15532 Bonus ------- High Alert Combat Kills 85 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 269/300 Energy 71/100 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- Vortex Shotgun Makeshift Axe > --- INVENTORY (5) ---- Xenon Bombardment Thruster Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Fusion Bomb Launcher Makeshift Axe > --- INVENTORY -------- Micro Antimatter Reactor Advanced Surge Thruster Q-thruster Vortex Shotgun [Rating: 125] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Fusion Bomb Launcher Special Weapon Welding Torch Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 . . . 2 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 1 . 1 . . . . . . 1 . . Utility 12 | . . 1 1 . 1 2 . . . 2 2 1 2 . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 170 | 1 11 18 6 15 10 57 2 1 . 8 2 19 12 8 Power 13 | . 2 2 . 2 1 3 . . . . . 2 . 1 Engine 3 | . 1 2 . . . . . . . . . . . . Core 7 | . 1 . . 2 1 3 . . . . . . . . Reactor 3 | . . . . . . . . . . . . 2 . 1 Propulsion 51 | . 3 4 1 4 2 20 . . . 2 1 6 5 3 Treads 5 | . . 3 1 . . . . . . . . 1 . . Leg 12 | . . . . 4 2 5 . . . . . 1 . . Wheel 4 | . 3 1 . . . . . . . . . . . . Hover 6 | . . . . . . 6 . . . . . . . . Flight 24 | . . . . . . 9 . . . 2 1 4 5 3 Utility 60 | . 2 8 2 5 1 16 . 1 . 6 1 10 7 1 Device 17 | . . 1 2 4 . 5 . . . 1 1 3 . . Storage 6 | . 1 5 . . . . . . . . . . . . Processor 7 | . . . . 1 . . . . . 1 . 4 1 . Hackware 9 | . . . . . 1 3 . . . 2 . 2 1 . Protection 21 | . 1 2 . . . 8 . 1 . 2 . 1 5 1 Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 1 4 4 3 4 6 18 2 . . . . 1 . 3 Energy Gun 13 | . 1 1 2 1 1 5 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 15 | 1 2 2 1 2 2 5 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . 1 1 . 1 . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 10 | . . . . . 3 7 . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 . . . . . . 1 1 Parts Lost 58 | . 2 4 1 1 . 16 . 1 . 5 . 6 4 18 Power 3 | . 1 . . . . . . . . . . . . 2 Propulsion 23 | . . 3 . . . 6 . . . 3 . 3 2 6 Utility 22 | . . 1 . 1 . 3 . 1 . 1 . 3 2 10 Weapon 10 | . 1 . 1 . . 7 . . . 1 . . . . Highest Loss Streak 18 | . 2 3 1 1 . 9 . 1 . 3 . 5 1 18 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 93 97 98 100 75 93 94 88 76 75 78 81 62 Engine 2 | . 8 11 9 . . . . . . . . . . . Core 5 | . 5 . . 14 13 7 5 5 5 5 4 . . . Treads 4 | . . 10 36 1 . . . . . . . . . . Leg 8 | . 1 . . 28 33 8 . . . . . . . . Wheel 3 | . 26 19 . . . . . . . . . . . . Hover 1 | . . . . . . 6 . . . . . . . . Flight 8 | . . . . . . 7 29 29 29 20 18 20 18 10 Device 9 | . . 8 16 17 13 8 5 5 5 5 9 7 7 2 Storage 4 | . 14 11 9 7 6 1 . . . . . . . . Processor 5 | . . . . 2 6 5 5 5 5 6 9 13 16 15 Hackware 10 | . . . . . 6 14 23 23 17 20 19 19 20 20 Protection 6 | . 11 10 9 1 . 4 5 5 5 6 9 6 11 6 Energy Gun 5 | . 10 11 6 8 9 4 10 11 11 6 . . . . Ballistic Gun 5 | . 15 11 11 12 4 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . 4 5 5 5 4 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 63 | 14 20 40 41 49 49 63 28 28 24 24 18 29 37 45 Greatest Support 92 | 20 20 60 80 80 86 92 29 29 29 33 37 39 46 46 Greatest Overweight (x) 2 | . . 1 . 2 . 2 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 9 | 8 9 11 15 15 15 8 5 5 5 5 5 5 5 5 Most Carried 15 | 6 10 12 14 15 15 15 5 5 5 5 5 5 5 5 Average Carried 8 | 6 9 10 10 14 14 7 5 4 5 4 4 4 4 4 Final Capacity 15 | 8 10 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 10 12 14 15 15 5 5 5 5 4 5 5 5 2 Class Distribution -------------------- 22% | Hacker-Scout 17% | Mutant 15% | Scavenger-Mutant 14% | Skirmisher 12% | Hacker-Mutant 9% | Hacker-Sprinter 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Matter Collected 2404 | 193 210 333 191 207 70 592 . 116 . 61 99 173 111 48 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2980 | . 438 607 399 320 70 684 . . . 89 . 135 125 113 Parts 170 | . 30 38 16 17 5 31 . . . 5 . 7 8 13 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . . . . Prevented 4 | . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 63 | . 11 14 5 7 1 11 . . . 1 . 4 1 8 Melee 10 | . . . . . . 4 . . . 1 . 4 1 . Guns 34 | . 8 11 5 3 1 6 . . . . . . . . AOE 18 | . 3 3 . 3 . 1 . . . . . . . 8 Classes Destroyed 13 | . 5 3 1 1 . 2 . . . . . . 1 . Worker 5 | . 2 1 . . . 1 . . . . . . . 1 Builder 1 | . . . . . . 1 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . Recycler 5 | . . . 1 1 . 3 . . . . . . . . Watcher 5 | . 1 1 . . . . . . . 1 . . 2 . Swarmer 30 | . 3 3 . 3 . 9 . . . . . 4 . 8 Cutter 1 | . . . . . . . . . . . . . 1 . Grunt 16 | . 8 5 3 . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Sentry 11 | . . 5 2 2 1 1 . . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . . . Programmer 3 | . . . . 2 . . . . . 1 . . . . Best Kill Streak 9 | . 6 5 2 4 1 5 . . . 1 . 4 1 9 Combat Bots Only 8 | . 3 4 2 4 1 5 . . . 1 . 4 1 8 Max Kills in Single Turn 3 | . 3 3 1 3 1 1 . . . 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 3 . 3 . 1 . . . . . . . 3 Melee 1 | . . . . . . 1 . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Damage Taken 10298 | . 449 639 292 557 97 2676 . 134 49 682 131 524 1299 2769 Core 2705 | . 188 90 29 66 10 462 . . 18 178 . 48 24 1592 Absorbed by Shields 58 | . . . . 58 . . . . . . . . . . Redirected to Shielding 24 | . 12 12 . . . . . . . . . . . . Regen/Repaired (Parts) 271 | . . . . . . 271 . . . . . . . . Core Remaining (%) 81 | 100 24 77 94 90 98 . . . 52 84 100 96 . . Volleys Fired 165 | . 36 52 28 21 2 22 . . . . . . . 4 Largest 3 | . 2 2 2 3 3 3 . . . . . . . 1 Hottest 195 | . 85 88 88 153 164 195 . . . . . . . 52 Shots Fired 327 | . 71 96 56 49 6 44 . . . 1 . . . 4 Gun 316 | . 70 95 56 47 6 41 . . . 1 . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 11 | . 1 1 . 2 . 3 . . . . . . . 4 Special . | . . . . . . . . . . . . . . . Kinetic 181 | . 44 51 44 28 2 12 . . . . . . . . Thermal 109 | . 11 44 12 19 4 18 . . . 1 . . . . Explosive 11 | . 1 1 . 2 . 3 . . . . . . . 4 Electromagnetic 26 | . 15 . . . . 11 . . . . . . . . Robot Hit Streak 15 | . 11 13 8 15 3 8 . . . . . . . . Robot Miss Streak 10 | . 10 4 5 2 2 4 . . . 1 . . . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . Shots Hit Robots 229 | . 35 68 33 32 3 37 . . . 8 . 4 9 . Core Hits 122 | . 23 26 13 15 4 19 . . . 2 . 4 6 10 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . . . . . . Critical Strikes 11 | . 2 3 . 1 . 4 . . . . . . 1 . Burn 5 | . 2 2 . . . 1 . . . . . . . . Destroy 2 | . . 1 . 1 . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . Melee Attacks 112 | . . . . . 5 23 . . . 20 3 11 49 1 Impact 28 | . . . . . 5 23 . . . . . . . . Slashing 84 | . . . . . . . . . . 20 3 11 49 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6455 | . 753 1162 519 689 76 1390 . . . 319 . 137 367 1043 Guns 3101 | . 479 1024 519 502 76 501 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2005 | . 274 138 . 187 . 363 . . . . . . . 1043 Melee 1349 | . . . . . . 526 . . . 319 . 137 367 . Ramming . | . . . . . . . . . . . . . . . Kinetic 1637 | . 185 542 393 303 41 173 . . . . . . . . Thermal 1162 | . 115 482 126 199 35 205 . . . . . . . . Explosive 2005 | . 274 138 . 187 . 363 . . . . . . . 1043 Electromagnetic 302 | . 179 . . . . 123 . . . . . . . . Impact 526 | . . . . . . 526 . . . . . . . . Slashing 823 | . . . . . . . . . . 319 . 137 367 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 4 4 5 . 8 . . 10 18 Average Corruption 5 | . . . . . . 4 4 4 . 7 . . 4 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . 12 . . Effects 38 | . . . . . . 10 1 . . 8 . . 14 5 Message Errors 12 | . . . . . . 5 1 . . 1 . . 4 1 Matter Fused 6 | . . . . . . 2 . . . 3 . . 1 . Heat Flow Errors 7 | . . . . . . 1 . . . 1 . . 3 2 Energy Discharges 5 | . . . . . . 2 . . . 1 . . 2 . Data Loss (minor) 4 | . . . . . . . . . . 1 . . 2 1 Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 282 | . 23 11 . . . 169 . . . 56 . . . 23 Projectiles . | . . . . . . . . . . . . . . . Explosions 57 | . 23 11 . . . . . . . . . . . 23 Melee 225 | . . . . . . 169 . . . 56 . . . . Knockbacks 2 | . . . . . . 2 . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . 111 36 . . . . . . . . . . . . Shots 2 | . 1 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 385 | . 126 228 36 257 83 241 6 385 5 159 3 9 215 139 Average Temperature 89 | . 42 56 19 127 46 72 1 237 1 50 3 2 98 59 Received Heat Transfer 1449 | . 189 198 135 84 30 510 . 9 9 51 9 18 90 117 Effects 3 | . . . . 1 . . . 2 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Matter Decay 2 | . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . Impact Corruptions 7 | . . . . . . 7 . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 8 | . . 2 . 5 . 1 . . . . . . . . Heat Transferred 3034 | . 407 1295 296 481 74 481 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Peak Influence 631 | . 288 408 186 185 48 240 . . . 247 163 154 468 631 Initial 279 | . . 121 156 . 16 23 . . . 37 129 91 . 279 Average 102 | . 133 265 104 31 25 44 . . . 101 134 59 261 470 Maximum Alert Level 2 | . 1 2 . . . 1 . . . 1 . . 2 2 Low Security (%) 82 | 100 75 18 100 100 100 98 . . . 80 100 100 30 . Level 1 14 | . 24 79 . . . 1 . . . 19 . . 57 33 Level 2 2 | . . 2 . . . . . . . . . . 11 66 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 1 1 2 3 3 . . . 5 . 1 4 . Investigation 5 | . . . . . 2 . . . . 2 . . 1 . Extermination 4 | . . . . 2 . 1 . . . . . . 1 . Reinforcement 14 | . 3 1 1 . 1 2 . . . 3 . 1 2 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Distress Signals 21 | . 1 3 . . . 2 . . . 3 . 8 4 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 275 | . 22 21 7 7 2 30 4 2 5 35 3 10 51 76 Peak Tracking Total 103 | . 5 5 2 4 3 8 5 2 4 20 3 4 10 103 Tactical Retreats 32 | . 1 2 . . . 8 1 . 2 5 . 1 11 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Traps Triggered 12 | . . . . . 1 4 . 2 . 2 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Machines Disabled 2 | . 1 . . . . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Machines Accessed 44 | . 2 1 1 4 3 12 1 3 . 3 2 2 8 2 Terminals 28 | . 2 1 1 3 1 8 . . . . 2 1 7 2 Fabricators 3 | . . . . . 1 . . . . 2 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . . . . Garrison Access 5 | . . . . 1 . 2 . . . . . 1 1 . Total Hacks 122 | . 6 1 2 8 17 41 1 4 . 11 6 4 15 6 Successful 78 | . 2 . . 1 13 29 1 4 . 11 3 3 8 3 Failed 44 | . 4 1 2 7 4 12 . . . . 3 1 7 3 Catastrophic 3 | . . . 1 . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 6 1 . 3 4 25 . . . 1 . 2 2 1 Terminals 81 | . 6 1 2 6 4 33 . . . . 6 3 14 6 Fabricators 7 | . . . . . 2 . . . . 5 . . . . Repair Stations 6 | . . . . . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . 11 . . . . 6 . . . . Garrison Access 6 | . . . . 2 . 2 . . . . . 1 1 . Terminal Hacks 39 | . 2 . . 1 1 16 1 4 . . 3 1 7 3 Record 7 | . . . . . . . . 2 . . 3 . 2 . Part Schematic 4 | . 1 . . . . 3 . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . 2 Open Door 7 | . . . . . . 1 1 2 . . . . 3 . Open DSF 3 | . . . . 1 . 2 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 Extermination Status 1 | . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . . 2 . . . . . . 1 . Fabricator Hacks 6 | . . . . . 1 . . . . 5 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Load Schematic 3 | . . . . . 1 . . . . 2 . . . . Build 2 | . . . . . . . . . . 2 . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . Repair 3 | . . . . . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . 11 . . . . 6 . . . . Insert Component 8 | . . . . . 5 . . . . 3 . . . . Analyze 9 | . . . . . 6 . . . . 3 . . . . Garrison Access Hacks 4 | . . . . . . 2 . . . . . 1 1 . Seal Access 4 | . . . . . . 2 . . . . . 1 1 . Unauthorized Hacks 6 | . . . . . . 5 . . . . . 1 . . Terminals 6 | . . . . . . 5 . . . . . 1 . . Botnet 6 | . . . . . . 5 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 1 1 3 3 6 . . . 3 2 1 5 2 Full Trace Events 3 | . . . . . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . 4 3 . . . 3 . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 190 | . . . . . . . . . . 190 . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . Time 113 | . . . . . . 113 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 5 . . . . 3 . . . . Part Schematics Acquired 7 | . . . . . 4 . . . . 3 . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . 10 . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . Programmers 7 | . . . . . . . . . . . . 7 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Robot Analysis Total 2 | . . . . . . . . . . . . . . 2 Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Turns Passed 8577 | 58 566 591 806 1158 719 1979 58 143 116 240 121 1019 891 112 Spaces Moved 9925 | 44 486 365 350 682 493 1955 187 479 396 517 189 1309 2220 253 Core 19 | . . . . . . . . . . . . . . 19 Treads 466 | . . 91 350 25 . . . . . . . . . . Legs 1622 | 44 28 . . 657 493 400 . . . . . . . . Wheels 732 | . 458 274 . . . . . . . . . . . . Hover 750 | . . . . . . 750 . . . . . . . . Flight 6336 | . . . . . . 805 187 479 396 517 189 1309 2220 234 Fastest Speed 28 | 120 80 80 160 130 128 29 29 29 29 29 33 28 28 28 Average Speed 58 | 120 82 101 160 131 128 60 29 29 29 32 33 29 29 35 Slowest Speed 270 | 120 120 240 160 270 130 177 29 29 29 37 37 89 111 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 93 | . . . . . . 12 4 1 . 7 3 15 37 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 68 45 28 17 19 39 28 71 61 12 7 23 53 16 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 36 | . . . . . 4 5 . . . 6 2 1 17 1 Terrain Destroyed 129 | . 38 6 . 4 4 14 . . . 6 2 1 17 37 Melee 36 | . . . . . 4 5 . . . 6 2 1 17 1 Projectile . | . . . . . . . . . . . . . . . AOE 93 | . 38 6 . 4 . 9 . . . . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Res Acc Com Total 12202 | 48 589 488 539 910 569 2652 185 482 396 561 240 1917 2369 257 Wait 1722 | 4 30 40 151 158 42 556 . . 1 17 45 572 105 1 Move 9747 | 43 485 364 349 681 492 1930 178 476 395 502 182 1283 2152 235 Hop 71 | . . . . . . 12 4 1 . 7 3 10 30 4 Pick Up 81 | . 14 6 4 14 9 11 . 2 . 3 3 5 8 2 Fast Attach 79 | . 4 5 1 9 . 31 2 . . 2 1 16 7 1 Attach 45 | . . 2 2 2 2 19 . 1 . 5 1 1 3 7 Detach 17 | . 1 . . . . 8 . . . 2 . 4 . 2 Swap 47 | 1 7 11 3 4 8 7 . . . 1 . 2 3 . Drop 111 | . 12 7 1 21 9 33 1 2 . 2 2 9 12 . Fire 165 | . 36 52 28 21 2 22 . . . . . . . 4 Melee 112 | . . . . . 5 23 . . . 20 3 11 49 1 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . 4 . . Rewire 1 | . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 59 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 9) 329 | -10/Materials | Discovered new exit (range 7) 371 | -10/Materials | Core integrity fell below 50% 468 | -10/Materials | Discovered new exit (range 7) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 694 | -9/Materials | Discovered new exit (range 10) 857 | -9/Materials | Discovered new exit (range 15) 913 | -9/Materials | Discovered new exit (range 16) 1029 | -9/Materials | Lost 3 parts (3n) 1048 | -9/Materials | Build established: Scavenger-Mutant 1096 | -9/Materials | Discovered new exit (range 8) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1788 | -8/Materials | Discovered new exit (range 8) 2022 | -8/Materials | Entered Factory 2022 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3018 | -7/Factory | Discovered new exit (range 13) 3023 | -7/Factory | Build established: Skirmisher 3037 | -7/Factory | Identified exit to Factory 3180 | -7/Factory | Entered another Factory area 3180 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3888 | -6/Factory | Discovered new exit (range 8) 3897 | -6/Factory | Identified exit to Factory 3899 | -6/Factory | Entered another Factory area 3899 | -5/Factory | Evolved 2 slots: Utility x2 4085 | -5/Factory | Repaired Imp. Sensor Array 4094 | -5/Factory | Discovered new exit (range 12) 4108 | -5/Factory | Identified exit to Factory 4577 | -5/Factory | Discovered new exit (range 9) 4603 | -5/Factory | Identified exit to Upper Caves 4603 | -5/Factory | Identified exit to Extension 4627 | -5/Factory | Lost 9 parts (2n1u6w) 4845 | -5/Factory | Build established: Hacker-Mutant 5735 | -5/Factory | Repaired Lyr. Light Armor Plating 5787 | -5/Factory | Repaired Lyr. Medium Armor Plating 5878 | -5/Factory | Entered Upper Caves 5899 | -5/Upper Caves | Lost 3 parts (2n1w) 5900 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5936 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5936 | -5/Upper Caves | Identified exit to Warlord 5936 | -5/Upper Caves | Entered Warlord 5947 | -5/Warlord | Discovered new exit (range 14) 5950 | -5/Warlord | Identified exit to Proximity Caves 5959 | -5/Warlord | System corruption cleaned by Quarantine Array 5982 | -5/Warlord | Met Warlord 6007 | -5/Warlord | Warlord's base attacked by MAIN.C 6047 | -5/Warlord | Found Prototype Energy Gun 6071 | -5/Warlord | Opened side exit 6079 | -5/Warlord | Entered Proximity Caves 6110 | -4/Proximity Caves | Spotted B-86 Titan 6162 | -4/Proximity Caves | Build established: Hacker-Sprinter 6192 | -4/Proximity Caves | Discovered exit to Factory (range 10) 6195 | -4/Proximity Caves | Entered Factory 6195 | -4/Factory | Evolved 2 slots: Utility x2 6306 | -4/Factory | Lost 3 parts (2n1u) 6368 | -4/Factory | Fabricated Adv. Sensor Array? 6375 | -4/Factory | Discovered new exit (range 5) 6376 | -4/Factory | Identified exit to Research 6395 | -4/Factory | Fabricated Adv. Sensor Array (x1) 6435 | -4/Factory | Entered Research 6435 | -3/Research | Evolved 2 slots: Utility x2 6534 | -3/Research | Discovered new exit (range 8) 6555 | -3/Research | Identified exit to Research 6556 | -3/Research | Entered another Research area 6556 | -2/Research | Warlord forces began assault on 0b10 6556 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6559 | -2/Research | Identified exit to Access 6658 | -2/Research | Lost 5 parts (3n2u) 6666 | -2/Research | Research machine network offline 6720 | -2/Research | Build established: Hacker-Scout 6752 | -2/Research | Met up with Warlord 6819 | -2/Research | Spotted Striker 6850 | -2/Research | Spotted B-90 Cyclops 7021 | -2/Research | Borebot progress halted 7155 | -2/Research | Borebot progress halted 7256 | -2/Research | Spotted Executioner 7335 | -2/Research | Borebot progress halted 7556 | -2/Research | Warlord invited to help at Command 7575 | -2/Research | Entered Access 7575 | -1/Access | Evolved 2 slots: Utility x2 7781 | -1/Access | Spotted B-99 Colossus 8095 | -1/Access | Spotted B-99 Colossus 8325 | -1/Access | Search patrols dispatched 8334 | -1/Access | Found Fusion Bomb Launcher 8347 | -1/Access | System corruption reached 10% 8464 | -1/Access | Discovered new exit (range 8) 8466 | -1/Access | Identified exit to Command 8466 | -1/Access | Entered Command 8531 | -1/Command | Spotted M Guard 8531 | -1/Command | Spotted M Guard 8531 | -1/Command | Spotted Combat Programmer 8532 | -1/Command | Spotted Combat Programmer 8537 | -1/Command | Destroyed 8 combat bots 8571 | -1/Command | Core integrity fell below 50% 8576 | -1/Command | Core integrity fell below 20% 8578 | -1/Command | Identified Vortex Shotgun 8578 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08569_ C-57 Dissector springs to life. 08569_ S-43 Plague springs to life. 08569_ C-57 Dissector springs to life. 08569_ S-43 Plague springs to life. 08570_ C-57 Dissector springs to life. 08570_ S-43 Plague springs to life. 08570_ C-57 Dissector springs to life. 08570_ S-43 Plague springs to life. 08570_ C-57 Dissector springs to life. 08570_ Combat Programmer resets S-43 Plague, system corruption cleaned. 08570_ S-43 Plague springs to life. 08571_ Slug penetrates Wall. 08572_ &BL:FPSCWE7NLNTV6JEP O 08572_ Xenon Bombardment Thruster destroyed. 08573_ Hacking Suite destroyed. 08573_ Enh. Optical Array destroyed. 08576_ Machine Analyzer destroyed. 08576_ Slug penetrates Wall. 08578_ Identified Vortex Shotgun. 08578_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ??????????????????????###;##?????????????????????? | | ??????????????????????# s@ #?????????????????????? | | ??????????????????????# sss#?????????????????????? | | ??????????????????????#csss#?????????????????????? | | ??????????????????????#csss#?????????????????????? | | ??????????????????????#csss#?????????????????????? | | ??????????????????????#csss#?????????????????????? | | ??????????????????????##cs##?????????????????????? | | ???????????????????????#c #??????????????????????? | | ???????????????????????#pg#??????????????????????? | | ???????????????????????#pg#??????????????????????? | | ???????????????????????#gg#??????????????????????? | | ???????????????????????#gg#??????????????????????? | | ???????????????????????#gg#??????????????????????? | | ???????#################gg#######????????????????? | | ???????# gg #????????????????? | | ???????# g #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ???????############//###""#######????????????????? | | ??????????????????# ??# #??????????????????????? | | ??????????????????# ???# #??????????????????????? | | ??????????????????#????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 675 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 64 Launcher Accuracy 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 52 Defensive Hacking 12 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Gravmag System | -6/Factory | Scanalyzed Mni. Grenade Launcher | -6/Factory | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Maul | -6/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Power Sword | -5/Factory | Hacked Field Propulsion Array | -4/Factory | Scanalyzed Lyr. Light Armor Plating | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -4/Factory Adv. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- All-out Warlord Challenges ------------ None Game ------ Seed MappingActuatorTerrabomb Manual? 0 Play Time 03:47:14 Cumulative 75.4 hours Start 2022.03.23 @ 20:09:14 End 2022.03.24 @ 00:27:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a39f0369-f630-44dd-aae9-01d43219f88a