Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 14:36:43

Player: Sunvar

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (131)     655
Value Destroyed (3032)     3032
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (1619)               1619
              TOTAL SCORE: 13026

 Bonus
-------
High Alert Combat Kills    76
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             1034/1150
Matter                     290/300
Energy                     360/360
System Corruption          8%
Temperature                Cool (0)
Movement                   Hovering (104) Ox1
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
             Fission Core
       Micro Antimatter Reactor
>            --- PROPULSION (5) ---
    Improved Antigrav System
    Improved Gyrokinetic Inverter
    Improved Gyrokinetic Inverter
>            --- UTILITY (9) ------
      Medium Storage Unit
    Advanced Signal Interpreter
    Improved Melee Analysis Suite
    Advanced Reaction Control System
    Advanced Reaction Control System
   Makeshift Medium Armor Plating
             Hacking Suite
             Hacking Suite
    Improved Hacking Suite
>            --- WEAPON (3) -------
             Thunder Hammer
             Power Sword
       Heavy Pick
>            --- INVENTORY (10) ---
       Light Antimatter Reactor
  Long-range Sensor Array
    Improved Melee Analysis Suite
             Microactuators
             ECM Suite
             Hacking Suite
             Hacking Suite
             Micro-nuke Launcher
    Improved Plasma Cutter
       Heavy Pick

 Peak State 
------------
>            --- POWER ------------
             Fission Core
       Micro Antimatter Reactor
>            --- PROPULSION -------
             Antigrav System
             Antigrav System
    Improved Antigrav System
      Cooled Antigrav System
      Cooled Antigrav System
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Signal Interpreter
    Improved Melee Analysis Suite
    Advanced Reaction Control System
    Advanced Reaction Control System
   Makeshift Medium Armor Plating
             Hacking Suite
             Hacking Suite
    Improved Hacking Suite
>            --- WEAPON -----------
             Thunder Hammer
             Power Sword
       Heavy Pick
>            --- INVENTORY --------
       Light Antimatter Reactor
    Improved Gyrokinetic Inverter
  Long-range Sensor Array
    Improved Melee Analysis Suite
             ECM Suite
             Hacking Suite
             Hacking Suite
             Micro-nuke Launcher
    Improved Plasma Cutter
       Heavy Pick
[Rating: 112]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             166  | .   13  1   30  2   1   9   21  37  3   .   .   1   9   10  3   .   9   9   8   
  Power                    8    | .   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   
    Engine                 5    | .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               44   | .   2   1   10  .   .   4   8   12  .   .   .   .   .   .   .   .   4   1   2   
    Treads                 17   | .   2   1   6   .   .   2   3   3   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   1   .   .   2   4   3   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   4   1   2   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | .   4   .   4   .   .   1   5   7   .   .   .   .   6   6   1   .   4   6   4   
    Device                 15   | .   1   .   1   .   .   .   .   .   .   .   .   .   3   3   1   .   1   3   2   
    Storage                5    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   1   3   .   .   .   .   1   2   .   .   .   .   1   
    Protection             18   | .   2   .   2   .   .   1   3   3   .   .   .   .   1   .   .   .   2   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | .   6   .   14  2   1   4   8   16  3   .   .   1   2   4   2   .   1   1   1   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   2   .   8   .   .   1   2   4   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   1   1   1   1   3   5   1   .   .   1   .   1   .   .   .   .   .   
    Launcher               11   | .   1   .   3   1   .   2   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          12   | .   2   .   2   .   .   .   3   3   .   .   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   2   2   .   .   .   .   .   2   .   .   4   .   .   
Parts Lost                 15   | .   2   1   2   .   .   .   1   2   1   .   .   .   .   .   .   .   .   2   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               8    | .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  4    | .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   1   1   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  99  100 100 99  98  97  96  92  92  92  100 99  100 100 100 100 97  
  Engine                   8    | .   14  14  11  11  11  11  9   6   .   .   .   .   6   5   5   5   5   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   7   7   7   7   6   5   5   5   5   5   5   
  Treads                   13   | .   18  27  20  22  22  22  18  16  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   9   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   .   .   10  11  11  10  17  10  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   10  38  38  38  38  33  29  29  29  29  29  25  
  Device                   3    | .   8   .   7   .   .   .   .   .   .   .   .   .   6   8   5   5   5   5   8   
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   5   5   5   5   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   11  11  11  11  10  
  Hackware                 7    | .   .   .   .   .   .   .   8   13  15  15  15  15  14  13  11  11  11  11  14  
  Protection               12   | .   4   14  13  22  22  22  18  14  11  7   7   7   6   5   5   5   4   4   5   
  Ballistic Gun            8    | .   26  28  12  11  11  10  9   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   9   10  11  10  7   5   1   .   .   2   .   3   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   1   1   7   7   7   7   6   5   5   5   5   5   5   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   1   4   7   7   4   5   1   5   5   5   1   4   
Peak Build Rating          112  | .   11  10  20  20  20  22  34  54  52  49  49  49  61  75  75  75  90  100 112 
  Average Rating           41   | .   8   9   18  19  20  21  31  41  50  49  49  49  58  70  74  75  86  93  105 
  On Entrance              43   | 6   6   10  10  20  20  20  22  34  52  49  49  49  49  61  75  75  75  90  98  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 11  35  33  66  66  66  69  109 107 33  26  26  31  37  42  36  36  43  51  53  
  Greatest Support         69   | 20  40  40  40  10  10  43  22  65  45  45  45  45  45  45  45  45  57  69  60  
  Greatest Overweight (x)  10   | .   1   .   6   6   6   6   10  8   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   1    | .   .   .   5   6   6   5   4   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  20  20  20  20  25  25  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         17   | .   12  15  19  20  20  20  24  21  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             25   | .   15  15  20  20  20  20  25  25  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          16   | .   10  14  19  20  19  20  24  20  10  10  10  10  9   9   10  10  9   8   9   
  Final Capacity           25   | 8   15  15  20  20  20  20  25  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            25   | 6   15  15  20  20  20  20  25  10  10  10  10  10  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 60% | Mutant
 21% | Hacker-Gladiator
 11% | Hacker-Mutant
  4% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -9/Exiles
              Mutant | -8/Mines
              Mutant | -8/Materials
       Hacker-Mutant | -7/Factory
       Hacker-Mutant | -7/Lower Caves
       Hacker-Mutant | -7/Lower Caves
       Hacker-Mutant | -7/Data Miner
       Hacker-Mutant | -6/Proximity Caves
    Hacker-Gladiator | -6/Factory
    Hacker-Gladiator | -5/Factory
    Hacker-Gladiator | -5/Upper Caves
    Hacker-Gladiator | -5/Upper Caves
    Hacker-Gladiator | -5/Warlord
 Scavenger-Gladiator | -4/Proximity Caves
    Hacker-Gladiator | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Matter Collected           4103 | 186 291 46  627 50  449 126 664 534 52  45  .   266 337 97  30  63  90  60  90  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3620 | .   429 78  985 88  .   101 539 769 .   .   .   50  50  97  .   82  .   80  272 
  Parts                    249  | .   25  4   77  15  .   8   43  57  .   .   .   .   2   .   .   6   .   1   11  
Haulers Intercepted        7    | .   2   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   2   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   7   6   .   1   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  91   | .   11  2   22  8   .   4   16  13  .   .   .   .   .   4   .   3   .   4   4   
  Melee                    10   | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   4   
  Guns                     25   | .   8   2   4   4   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  28   | .   .   .   13  2   .   .   10  3   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      21   | .   2   .   5   2   .   4   .   8   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   4   .   5   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   1   
  Worker                   10   | .   .   .   2   .   .   1   2   3   .   .   .   .   1   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   1   .   2   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  50   | .   5   .   4   8   .   4   9   8   .   .   .   .   .   4   .   3   .   4   1   
  Grunt                    24   | .   6   2   11  .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   6   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   3   2   10  4   .   4   3   15  .   .   .   .   1   4   .   3   .   4   3   
  Combat Bots Only         8    | .   3   2   8   4   .   4   3   4   .   .   .   .   .   4   .   3   .   4   3   
Max Kills in Single Turn   4    | .   2   1   3   2   .   4   1   3   .   .   .   1   1   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   2   1   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Hostile Shots Fired        519  | .    71   14   71   22   .    1    71   93   14   .    .    9    6    17   .    14   3    58   55   
  Missed                   175  | .    17   1    18   6    .    .    30   38   5    .    .    5    6    8    .    4    1    22   14   
Damage Taken               5027 | .    628  174  644  132  .    6    534  960  98   .    .    33   .    132  .    156  35   557  938  
  Core                     569  | .    56   18   80   .    .    .    77   60   .    .    .    .    .    45   .    30   .    87   116  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  100  | .    .    .    .    .    .    .    .    90   10   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   72   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    17   
Core Remaining (%)         87   | 100  .    70   .    .    .    80   86   .    .    .    .    91   100  .    .    .    .    83   .    
Volleys Fired              208  | .    39   10   59   11   .    3    54   24   6    .    .    2    .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    2    2    .    2    2    2    1    .    .    1    .    .    .    .    .    .    .    
  Hottest                  76   | .    40   40   74   67   .    67   69   76   48   .    .    48   .    .    .    .    .    .    .    
Shots Fired                388  | .    76   20   117  21   .    6    101  39   6    .    .    2    .    .    .    .    .    .    .    
  Gun                      232  | .    74   20   59   11   .    2    54   12   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   129  | .    .    .    52   8    .    2    47   12   6    .    .    2    .    .    .    .    .    .    .    
  Launcher                 27   | .    2    .    6    2    .    2    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  361  | .    74   20   111  19   .    4    101  24   6    .    .    2    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                27   | .    2    .    6    2    .    2    .    15   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   7    8    2    .    4    10   6    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    3    2    5    4    .    1    5    5    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           272  | .    54   14   71   8    .    4    56   21   .    .    .    1    2    7    .    4    .    7    23   
  Core Hits                169  | .    27   5    43   8    .    7    24   42   .    .    .    .    1    .    .    3    .    1    8    
  Critical Kills           3    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Critical Strikes         12   | .    .    .    1    1    .    .    1    2    .    .    .    .    1    1    .    .    .    2    3    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    1    
    Impale                 4    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    
Melee Attacks              140  | .    1    .    3    .    .    .    9    6    2    .    .    7    31   13   .    6    3    15   44   
  Impact                   69   | .    1    .    3    .    .    .    9    3    .    .    .    6    20   9    .    .    3    10   5    
  Slashing                 25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    .    4    12   
  Piercing                 46   | .    .    .    .    .    .    .    .    3    2    .    .    1    11   .    .    1    .    1    27   
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    4    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    8    
Damage Inflicted           8580 | .    800  169  1952 201  .    263  1108 1873 .    .    .    96   175  341  .    175  .    380  1047 
  Guns                     1998 | .    544  152  573  89   .    13   500  127  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1610 | .    .    .    757  44   .    21   608  180  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2604 | .    216  .    618  68   .    229  .    1473 .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2330 | .    23   .    .    .    .    .    .    93   .    .    .    96   175  341  .    175  .    380  1047 
  Ramming                  38   | .    17   17   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3608 | .    544  152  1330 133  .    34   1108 307  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2431 | .    216  .    618  68   .    229  .    1300 .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          173  | .    .    .    .    .    .    .    .    173  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1299 | .    23   .    .    .    .    .    .    55   .    .    .    96   142  303  .    .    .    337  343  
  Slashing                 501  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    175  .    43   245  
  Piercing                 530  | .    .    .    .    .    .    .    .    38   .    .    .    .    33   .    .    .    .    .    459  
Highest Corruption         8    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    8    
  Average Corruption       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         5    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           5    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            833  | .    .    .    20   .    .    13   35   42   .    .    .    90   102  145  .    .    .    201  185  
  Projectiles              35   | .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               75   | .    .    .    20   .    .    13   .    42   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    723  | .    .    .    .    .    .    .    .    .    .    .    .    90   102  145  .    .    .    201  185  
Knockbacks                 16   | .    .    .    4    .    .    .    3    1    .    .    .    .    .    3    .    .    .    3    2    
  Impact                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    2    
  Kinetic                  8    | .    .    .    4    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      253  | .    47   .    .    .    .    .    .    206  .    .    .    .    .    .    .    .    .    .    .    
  Shots                    8    | .    2    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    5    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | .    54   73   276  96   .    21   137  63   84   .    .    28   .    .    .    .    .    48   140  
  Average Temperature      35   | .    13   39   66   35   .    11   36   25   44   .    .    16   .    .    .    .    .    23   20   
  Received Heat Transfer   834  | .    222  99   270  .    .    .    72   84   21   .    .    12   .    .    .    .    .    9    45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    3    .    
  Combat Hostiles          7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    3    .    
  Parts Fried              8    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    4    .    .    .    2    .    
  Impact Corruptions       26   | .    .    .    .    .    .    .    .    .    .    .    .    6    3    7    .    .    .    7    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Peak Influence             550  | .   161 73  550 455 .   140 284 429 .   .   .   .   413 175 .   .   .   .   117 
  Initial                  309  | .   .   33  27  191 .   .   .   128 .   .   .   .   309 53  .   .   .   .   63  
  Average                  132  | .   72  41  195 332 .   25  77  271 .   .   .   .   214 78  .   .   .   .   63  
Maximum Alert Level        2    | .   .   .   2   2   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   
  Low Security (%)         76   | .   100 100 70  18  .   100 92  19  .   .   .   .   47  100 .   .   .   .   100 
  Level 1                  16   | .   .   .   7   60  .   .   7   65  .   .   .   .   43  .   .   .   .   .   .   
  Level 2                  6    | .   .   .   22  21  .   .   .   15  .   .   .   .   8   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   3   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   2   
  Investigation            3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            6    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Distress Signals           10   | .   .   .   4   .   .   .   2   2   .   .   .   .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   19  2   40  10  .   2   25  16  8   .   .   2   4   5   .   5   26  11  6   
  Peak Tracking Total      10   | .   5   2   8   4   .   3   5   5   5   .   .   1   2   4   .   5   10  5   3   
  Tactical Retreats        21   | .   1   .   2   1   .   .   6   2   1   .   .   1   1   1   .   1   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Traps Triggered            7    | .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   12  1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Machines Disabled          11   | .   .   .   2   .   .   1   3   5   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Machines Accessed          52   | .   5   .   4   .   2   .   6   5   .   1   4   .   6   1   2   2   8   .   6   
  Terminals                28   | .   5   .   4   .   .   .   6   3   .   .   .   .   5   .   .   .   .   .   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                138  | .   12  .   11  .   2   .   16  11  .   1   30  .   9   2   7   8   14  .   15  
  Successful               103  | .   7   .   5   .   2   .   6   7   .   1   30  .   5   2   7   8   14  .   9   
  Failed                   35   | .   5   .   6   .   .   .   10  4   .   .   .   .   4   .   .   .   .   .   6   
    Catastrophic           7    | .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   10  .   6   .   1   .   11  5   .   .   .   .   7   2   .   .   1   .   10  
  Terminals                67   | .   12  .   11  .   .   .   16  7   .   .   .   .   8   .   .   .   .   .   13  
  Fabricators              6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             83   | .   4   .   2   .   2   .   4   3   .   1   30  .   3   .   7   8   14  .   5   
  Record                   39   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   6   7   13  .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   2   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     5    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   3   .   3   .   .   .   2   3   .   .   .   .   2   2   .   .   .   .   2   
  Terminals                12   | .   3   .   3   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 10   | .   3   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   .   3   .   .   .   5   3   .   .   .   .   6   1   .   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Total Allies               6    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   1   1   1   1   1   .   .   .   .   .   1   1   3   .   .   .   .   
  Highest-Rated Group      75   | .   .   .   10  10  10  10  10  .   .   .   .   .   41  26  75  .   .   .   .   
  Highest-Rated Ally       41   | .   .   .   10  10  10  10  10  .   .   .   .   .   41  26  25  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Total Damage             128  | .   .   .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               11151 | .    1015 213  1464 280  502  571  2568 983  127  86   27   219  763  277  221  126  811  195  703  
Spaces Moved               9060  | 1    555  108  603  135  294  322  984  865  310  252  80   406  1084 276  240  334  832  373  1006 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   504   | .    359  108  12   .    .    1    .    24   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     245   | 1    196  .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2652  | .    .    .    543  135  294  321  984  375  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5659  | .    .    .    .    .    .    .    .    466  310  252  80   406  1084 276  240  334  832  373  1006 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            28    | 120  120  160  120  170  170  170  145  34   34   34   34   34   34   34   34   34   34   28   40   
  Average Speed            81    | 120  146  160  166  170  170  170  153  88   34   34   34   34   34   34   34   34   34   37   43   
  Slowest Speed            240   | 120  190  160  240  170  170  240  230  235  34   34   34   34   34   34   34   34   38   40   104  
  Overloaded Moves         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   2    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 2    84   31   50   28   69   70   69   19   56   55   69   48   32   5    44   55   78   52   22   
  Regions Visited          19
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    1    1    .    1    .    
  Known Exits Taken        8     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      11    | 1    .    1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    1    .    .    .    1    .    .    1    3    .    1    .    .    1    1    .    3    .    
Spaces Dug                 52    | .    .    .    2    .    .    .    9    2    4    .    .    6    17   1    .    .    3    .    8    
Terrain Destroyed          301   | .    21   .    62   25   .    23   16   110  8    .    .    7    17   1    .    .    3    .    8    
  Melee                    45    | .    .    .    2    .    .    .    5    2    2    .    .    5    17   1    .    .    3    .    8    
  Projectile               33    | .    .    .    10   4    .    .    11   .    6    .    .    2    .    .    .    .    .    .    .    
  AOE                      223   | .    21   .    50   21   .    23   .    108  .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  
Total                      12241 | .    684  129  948  164  296  339  1948 1043 320  251  79   471  1437 443  378  338  1354 403  1216 
  Wait                     2458  | .    47   8    209  17   .    1    848  55   .    .    .    57   293  132  134  .    496  9    152  
  Move                     9041  | .    554  107  602  134  293  321  983  864  309  251  79   405  1083 275  239  333  831  372  1006 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102   | .    15   1    21   .    1    .    14   18   .    .    .    .    10   9    .    .    3    1    9    
  Fast Attach              41    | .    4    .    3    .    .    2    9    7    .    .    .    .    .    2    2    .    8    .    4    
  Attach                   29    | .    1    1    4    .    .    .    2    9    .    .    .    .    4    4    .    .    .    2    2    
  Detach                   12    | .    1    .    2    .    .    .    3    3    .    .    .    .    1    .    .    .    1    .    1    
  Swap                     96    | .    8    .    23   2    1    7    10   21   3    .    .    1    5    4    1    .    1    7    2    
  Drop                     128   | .    9    .    21   .    1    5    16   36   .    .    .    .    8    8    2    .    11   1    10   
  Fire                     208   | .    39   10   59   11   .    3    54   24   6    .    .    2    .    .    .    .    .    .    .    
  Melee                    108   | .    1    .    3    .    .    .    9    6    2    .    .    6    23   9    .    5    3    11   30   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   236 | -10/Materials      | Discovered new exit (range 11)
   315 | -10/Materials      | Build established: Mutant
   559 | -10/Materials      | Discovered new exit (range 14)
   674 | -10/Materials      | Identified exit to Mines
  1016 | -10/Materials      | Entered Mines
  1203 | -10/Mines          | Discovered new exit (range 8)
  1229 | -10/Mines          | Entered Materials
  1229 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2239 | -9/Materials       | Discovered new exit (range 3)
  2401 | -9/Materials       | Destroyed 8 combat bots
  2563 | -9/Materials       | Discovered new exit (range 11)
  2693 | -9/Materials       | Entered Mines
  2693 | -9/Mines           | Accompanied by 1 ally
  2726 | -9/Mines           | Learned Materials security intel
  2884 | -9/Mines           | Discovered new exit (range 7)
  2950 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2952 | -9/Mines           | Discovered new exit (range 5)
  2973 | -9/Mines           | Entered Exiles
  2973 | -9/Exiles          | Accompanied by 1 ally
  3014 | -9/Exiles          | Met 8R-AWN
  3045 | -9/Exiles          | Met EX-HEX
  3094 | -9/Exiles          | Met EX-BIN
  3118 | -9/Exiles          | Aligned with FarCom system
  3120 | -9/Exiles          | Given EX-Vault access code
  3159 | -9/Exiles          | Opened EX-Vault
  3169 | -9/Exiles          | Found Modified TNC
  3204 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3250 | -9/Exiles          | Met EX-DEC
  3369 | -9/Exiles          | Learned location of Zion (-6)
  3461 | -9/Exiles          | Discovered new exit (range 10)
  3475 | -9/Exiles          | Left Exiles lab with Modified TNC
  3475 | -9/Exiles          | Entered Mines
  3475 | -8/Mines           | Accompanied by 1 ally
  4030 | -8/Mines           | Discovered new exit (range 7)
  4046 | -8/Mines           | Entered Materials
  4046 | -8/Materials       | Accompanied by 1 ally
  4046 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6486 | -8/Materials       | Discovered new exit (range 7)
  6614 | -8/Materials       | Entered Factory
  6614 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6758 | -7/Factory         | Discovered new exit (range 10)
  7153 | -7/Factory         | Build established: Hacker-Mutant
  7503 | -7/Factory         | Identified exit to Storage
  7503 | -7/Factory         | Identified exit to Lower Caves
  7597 | -7/Factory         | Entered Lower Caves
  7672 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7676 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7721 | -7/Lower Caves     | Discovered new exit (range 10)
  7724 | -7/Lower Caves     | Entered another Lower Caves area
  7726 | -7/Lower Caves     | Discovered new exit (range 11)
  7805 | -7/Lower Caves     | Discovered new exit (range 14)
  7810 | -7/Lower Caves     | Entered Data Miner
  7810 | -7/Data Miner      | Discovered new exit (range 6)
  7817 | -7/Data Miner      | Met Data Miner
  7825 | -7/Data Miner      | Learned location of Section 7 (-2)
  7825 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7830 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7837 | -7/Data Miner      | Entered Proximity Caves
  7867 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7966 | -6/Proximity Caves | Spotted B-75 Beast
  7985 | -6/Proximity Caves | Spotter reported a threat
  8009 | -6/Proximity Caves | Found DCF Scrap (11 items)
  8017 | -6/Proximity Caves | Discovered new exit (range 9)
  8052 | -6/Proximity Caves | Spotter reported a threat
  8056 | -6/Proximity Caves | Entered Factory
  8056 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8340 | -6/Factory         | Identified exit to Lower Caves
  8395 | -6/Factory         | Discovered new exit (range 14)
  8406 | -6/Factory         | Search patrols dispatched
  8461 | -6/Factory         | Build established: Hacker-Gladiator
  8777 | -6/Factory         | Discovered new exit (range 8)
  8808 | -6/Factory         | Identified exit to Factory
  8819 | -6/Factory         | Entered another Factory area
  8819 | -5/Factory         | Accompanied by 1 ally
  8819 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9057 | -5/Factory         | Discovered new exit (range 6)
  9094 | -5/Factory         | Identified exit to Upper Caves
  9096 | -5/Factory         | Entered Upper Caves
  9108 | -5/Upper Caves     | A Commander dispatched an escort
  9118 | -5/Upper Caves     | Learned location of 1 exit from Research
  9118 | -5/Upper Caves     | Learned Extension emergency access door positions
  9118 | -5/Upper Caves     | Learned Factory terminal intel
  9269 | -5/Upper Caves     | Discovered new exit (range 11)
  9272 | -5/Upper Caves     | Identified exit to Upper Caves
  9317 | -5/Upper Caves     | Entered another Upper Caves area
  9317 | -5/Upper Caves     | Accompanied by 3 allies
  9318 | -5/Upper Caves     | Commander's escort returned to base
  9318 | -5/Upper Caves     | Commander's escort returned to base
  9318 | -5/Upper Caves     | Commander's escort returned to base
  9341 | -5/Upper Caves     | Discovered new exit (range 6)
  9369 | -5/Upper Caves     | Learned Research terminal intel
  9369 | -5/Upper Caves     | Learned Armory terminal intel
  9432 | -5/Upper Caves     | Learned Factory security intel
  9441 | -5/Upper Caves     | Discovered new exit (range 8)
  9443 | -5/Upper Caves     | Identified exit to Warlord
  9443 | -5/Upper Caves     | Entered Warlord
  9506 | -5/Warlord         | Met Warlord
  9511 | -5/Warlord         | Opened Warlord's prototype stash
  9524 | -5/Warlord         | Found Prototype Device
  9524 | -5/Warlord         | Identified System Purifier
  9529 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9558 | -5/Warlord         | Found Prototype Special Weapon
  9558 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
  9563 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
  9879 | -5/Warlord         | Warlord forces counterattacked
  9893 | -5/Warlord         | Spotted Striker
  9971 | -5/Warlord         | Spotted Striker
 10025 | -5/Warlord         | Discovered new exit (range 12)
 10028 | -5/Warlord         | Identified exit to Proximity Caves
 10049 | -5/Warlord         | Lost 20 allies
 10204 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 10254 | -5/Warlord         | Build established: Scavenger-Gladiator
 10254 | -5/Warlord         | Entered Proximity Caves
 10256 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10291 | -4/Proximity Caves | Learned Research terminal intel
 10293 | -4/Proximity Caves | Identified exit to Factory
 10449 | -4/Proximity Caves | Entered Factory
 10449 | -4/Factory         | Evolved 2 slots: Utility x2
 10451 | -4/Factory         | Loaded intel: 25 terminal locations
 10517 | -4/Factory         | Discovered new exit (range 13)
 10523 | -4/Factory         | Identified exit to Upper Caves
 10549 | -4/Factory         | Identified exit to Research
 10745 | -4/Factory         | Repaired Imp. Sensor Array
 10816 | -4/Factory         | Build established: Hacker-Gladiator
 11152 | -4/Factory         | Self-destructed

 Last Messages 
---------------
10934_ Power Sword follow-up attack on G-67 Veteran.
10934_ G-67 Veteran destroyed.
10938_ Acquired Microactuators.
10979_ Acquired Imp. Gyrokinetic Inverter.
11033_ U-05 Engineer builds a Wall.
11034_ K-01 Serf cleans the DSF Access.
11062_ ALERT: Cargo convoy en route, clear transfer corridor.
11074_ ALERT: Rogue bot located, Programmers report to Factory Zone 2E.
11110_ Subcomponent Replicator disabled.
11118_ Power Sword follow-up attack on P-70 Sage.
11122_ Cld. Antigrav System destroyed.
11132_ ZVIKJIB2CNJCF,#FPHWN TB6
11132_ Power Sword follow-up attack on P-70 Sage.
11132_ Destroyed Tesla Rifle.
11132_ Destroyed Antigrav System.
11135_ Antigrav System destroyed.
11135_ P-70 Sage suffers critical hit (Impale).
11135_ P-70 Sage destroyed.
11143_ Power Sword follow-up attack on P-70 Sage.
11147_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          32
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                69
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
         Exp. Utility Shielding | -7/Data Miner | Free
           Prc. Rocket Launcher | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
               Disruptor Cannon | -7/Data Miner | Free
           Imp. Remote Datajack | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -7/Data Miner | Free
              Hvy. Siege Treads | -7/Data Miner | Free
                 Centrium Wheel | -7/Data Miner | Free
              Cld. Aerolev Unit | -4/Factory    | Hacked
             Exp. Optical Array | -4/Factory    | Hacked

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicLinearPlatform
  Manual?         0
Play Time         02:40:28
  Cumulative      124.1 hours
  Start           2024.12.06 @ 23:05:31
  End             2025.03.01 @ 14:36:43
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b62fa82-e134-42d2-9e4f-fc748973f9b6