Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 12:54:13 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (161) 805 Value Destroyed (6277) 6277 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 11054 Bonus ------- High Alert Combat Kills 557 Follower Combat Kills 35 Entered Garrisons 400 Cogmind --------- Core Integrity 287/700 Matter 290/300 Energy 275/275 System Corruption 8% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (5) --- Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY (4) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Katana Katana Spear > --- INVENTORY (25) --- Light Treads Medium Treads Improved Heavy Treads Improved Terrain Scanner Seismic Detector Seismic Detector Armor Integrity Analyzer Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Insulated Plating Medium Insulated Plating Focal Shield Focal Shield Hacking Suite Shock Rifle Missile Launcher Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Melee Analysis Suite Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Katana Katana Spear > --- INVENTORY -------- Deuterium Engine Advanced Treads Advanced Treads Improved Heavy Treads Improved Heavy Treads Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Seismic Detector Hardened Medium Armor Plating Improved Light Armor Plating Medium Reflective Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Focal Shield Hacking Suite Shock Rifle Shock Rifle Missile Launcher Missile Launcher Improved Plasma Cutter Katana [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Seismic Detector Storage Huge Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . Utility 2 | . . 1 . . 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 107 | 7 9 21 4 14 13 24 15 Power 13 | 1 1 2 1 2 2 2 2 Engine 11 | 1 1 2 1 1 1 2 2 Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 37 | 2 2 12 2 6 2 7 4 Treads 37 | 2 2 12 2 6 2 7 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 2 3 5 . 5 6 9 6 Device 13 | 1 2 1 . 2 4 2 1 Storage 4 | 1 1 1 . . . . 1 Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 17 | . . 3 . 3 1 7 3 Artifact . | . . . . . . . . Weapon 21 | 2 3 2 1 1 3 6 3 Energy Gun 3 | 1 . . . . . 2 . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher 3 | . . . . 1 . 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 2 1 . . . . Slashing Weapon 5 | . . . . . . 2 3 Piercing Weapon 3 | . . . . . 3 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Corrupted Parts 9 | . . 6 . 3 . . . System Corruption 54 | . . 37 . 17 . . . Parts Lost 32 | . 1 7 3 7 . 11 3 Power 4 | . . 1 . 1 . 2 . Propulsion 16 | . 1 4 3 2 . 5 1 Utility 10 | . . 2 . 4 . 3 1 Weapon 2 | . . . . . . 1 1 Highest Loss Streak 7 | . 1 2 2 3 . 7 3 To Critical Strikes 1 | . . . . . . . 1 Average Backups 18 | 4 9 14 18 18 23 23 22 Power . | . 1 . 1 . 1 . . Propulsion 5 | 1 3 4 5 6 10 4 4 Utility 7 | . 1 5 8 7 7 11 12 Weapon 4 | 1 3 4 4 4 5 6 4 Tool/Special . | . . . . . . . . Unused Backups 32 | . 4 3 2 . 2 9 12 Power 4 | . . . 2 . . 2 . Propulsion 9 | . 2 . . . . 3 4 Utility 11 | . . . . . . 4 7 Weapon 7 | . 2 3 . . 2 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 99 97 92 84 Engine 8 | . 14 11 9 5 5 6 7 Treads 31 | . 28 33 35 36 38 30 23 Device 5 | . 14 2 . 5 9 3 5 Storage 9 | . 14 11 9 9 7 7 7 Processor 2 | . . . . . 2 7 7 Protection 11 | . . 18 17 12 7 11 8 Energy Cannon 1 | . 9 . . . . . . Ballistic Gun 1 | . 13 . . . . . . Impact Weapon 10 | . . 20 26 26 1 . . Slashing Weapon 3 | . . . . . . 7 15 Piercing Weapon 5 | . . . . . 19 13 7 Peak Build Rating 69 | 7 10 17 21 21 38 69 68 Average Rating 31 | 6 7 14 19 20 32 54 64 On Entrance 22 | . 7 10 17 21 18 38 66 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 13 30 103 107 107 104 119 109 Greatest Support 180 | 40 40 60 80 80 104 180 180 Greatest Overweight (x) 1 | . . 1 1 1 . 1 . Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 21 | 7 11 17 25 25 25 25 25 Most Carried 25 | 6 15 22 21 20 25 25 25 Average Carried 18 | 4 9 14 18 18 23 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 6 14 22 19 19 25 25 22 Class Distribution -------------------- 51% | Mutant 36% | Scavenger-Gladiator 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Garrison Scavenger-Gladiator | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Matter Collected 2083 | 293 191 185 145 195 210 584 280 Remotely . | . . . . . . . . Salvage Created 7469 | 92 657 1394 721 1089 194 2390 932 Parts 331 | 15 33 56 14 39 22 106 46 Haulers Intercepted 7 | . 1 3 2 . 1 . . Recyclers Shooed 4 | 1 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 124 | . 13 28 10 23 2 30 18 Melee 67 | . . 14 4 13 1 17 18 Guns 12 | . 8 . . . . 4 . Cannons 6 | . 5 . . . 1 . . AOE 12 | . . . . 4 . 8 . Classes Destroyed 16 | 2 4 4 1 2 1 2 . Worker 5 | 1 2 2 . . . . . Builder 4 | . . . 1 . 2 . 1 Tunneler 5 | 5 . . . . . . . Hauler 7 | . 1 3 2 . 1 . . Recycler 5 | . 2 1 1 . . . 1 Mechanic 2 | . . 1 1 . . . . Operator 2 | . . 2 . . . . . Watcher 7 | . . 4 2 . . 1 . Swarmer 29 | . 6 4 . 4 . 11 4 Grunt 57 | . 7 16 7 9 . 11 7 Brawler 5 | . . . . . . 4 1 Sentry 22 | . . 8 3 7 . . 4 Specialist 4 | . . . . 2 . 2 . Hunter 2 | . . . . 1 1 . . Programmer 3 | . . . . . 1 . 2 Behemoth 2 | . . . . . . 2 . Best Kill Streak 6 | 2 3 6 3 6 1 4 4 Combat Bots Only 6 | . 3 6 2 6 1 4 4 Max Kills in Single Turn 3 | 1 1 1 1 2 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . 3 . Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Hostile Shots Fired 847 | . 66 173 56 151 17 160 224 Missed 218 | . 13 48 8 44 6 31 68 Hits 629 | . 53 125 48 107 11 129 156 Melee 9 | . . . . . . 1 8 Projectile 620 | . 53 125 48 107 11 128 148 AOE 1 | . . . . . . . 1 Critical Strikes 22 | . 1 4 . 7 . 7 3 Damage Taken 8947 | . 606 1494 735 1320 244 2685 1863 Core 951 | . 136 209 66 127 58 275 80 Absorbed by Shields 261 | . . . . 253 . 8 . Reduced by Siege Mode 3 | . . . . . . . 3 Ignored by Resistances 318 | . . . . . . 128 190 Regen/Repaired (Parts) 708 | . 84 . 249 . 198 . 177 Core Remaining (%) 64 | 100 45 47 . 64 . . . Volleys Fired 103 | 15 50 . . 4 8 26 . Largest 2 | 2 2 . . 1 1 2 . Hottest 100 | 70 80 . . 30 60 100 . Shots Fired 185 | 30 100 . . 4 8 43 . Gun 122 | 30 57 . . . . 35 . Cannon 51 | . 43 . . . 8 . . Launcher 12 | . . . . 4 . 8 . Special . | . . . . . . . . Kinetic 65 | 15 50 . . . . . . Thermal 73 | 15 50 . . . 8 . . Explosive 12 | . . . . 4 . 8 . Electromagnetic 35 | . . . . . . 35 . Robot Hit Streak 12 | 3 10 . . . 12 8 . Robot Miss Streak 5 | 3 5 . . . 4 5 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 545 | 14 65 101 49 80 11 151 74 Core Hits 187 | 6 31 19 5 19 6 77 24 Critical Kills 7 | . . 3 . 4 . . . Critical Parts Destroyed 25 | . . 10 8 7 . . . Critical Strikes 54 | 1 . 13 8 12 . 11 9 Burn 1 | 1 . . . . . . . Smash 33 | . . 13 8 12 . . . Sever 1 | . . . . . . . 1 Impale 19 | . . . . . . 11 8 Melee Attacks 584 | . . 132 62 109 15 154 112 Impact 303 | . . 132 62 109 . . . Slashing 49 | . . . . . . 24 25 Piercing 232 | . . . . . 15 130 87 Sneak Attacks 33 | . . 12 8 2 5 1 5 Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 111 | . . 16 10 28 2 34 21 Damage Inflicted 19676 | 174 882 4084 2340 3371 462 6091 2272 Guns 857 | 174 384 . . . . 299 . Cannons 558 | . 469 . . . 89 . . Explosions 1059 | . . . . 229 . 830 . Melee 17161 | . . 4072 2340 3142 373 4962 2272 Ramming 41 | . 29 12 . . . . . Kinetic 435 | 99 336 . . . . . . Thermal 681 | 75 517 . . . 89 . . Explosive 1059 | . . . . 229 . 830 . Electromagnetic 299 | . . . . . . 299 . Impact 9554 | . . 4072 2340 3142 . . . Slashing 1552 | . . . . . . 918 634 Piercing 6055 | . . . . . 373 4044 1638 Highest Corruption 37 | . . 37 . 17 1 . 8 Average Corruption 1 | . . 20 . 10 1 . 1 Corruption Purged 1 | . . . . . 1 . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 1 . . 1 . 5 Message Errors 4 | . . . . . 1 . 3 Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 2491 | . . 780 824 553 . 115 219 Projectiles . | . . . . . . . . Explosions 17 | . . . . . . 17 . Melee 2474 | . . 780 824 553 . 98 219 Knockbacks 23 | . . 10 8 5 . . . Impact 22 | . . 10 7 5 . . . Kinetic . | . . . . . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 39 | . . . . 39 . . . Shots 1 | . . . . 1 . . . Rammed 6 | . 5 1 . . . . . Targets Rammed 8 | 1 6 1 . . . . . Kicked . | . . . . . . . . Crushed 2 | 1 1 . . . . . . Highest Temperature 325 | 36 75 16 . 14 130 325 9 Average Temperature 37 | 13 23 9 . 6 61 94 7 Received Heat Transfer 3298 | . 282 642 360 511 . 969 534 Siege Activations 1 | . . . . . . . 1 Total Turns 10 | . . . . . . . 10 Longest Duration 10 | . . . . . . . 10 Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 34 | . . 16 10 7 . 1 . Combat Hostiles 28 | . . 14 6 7 . 1 . Parts Fried 38 | . . 20 10 8 . . . Impact Corruptions 81 | . . 33 26 22 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 1628 | 296 1147 . . . 185 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Maximum Alert Level 3 | . 1 1 . 3 1 3 2 Low Security (%) 42 | 100 98 51 100 23 45 3 . Level 1 22 | . 1 48 . 21 54 20 9 Level 2 26 | . . . . 41 . 43 90 Level 3 7 | . . . . 13 . 32 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1028 | 5 202 347 163 726 380 1028 634 Initial 539 | . . 50 105 53 380 70 539 Average 310 | 1 64 179 111 414 221 604 472 Influence Increases 4214 | 30 433 823 369 743 129 1068 619 Destroy 0b10 Robot/C 2500 | . 260 560 200 460 60 600 360 Destroy 0b10 Robot/NC 260 | 30 25 65 35 20 15 60 10 Destroy Leader 456 | . 62 154 58 20 22 30 110 Allied During Kill 3 | . . . . . 3 . . Successful Hack 80 | . 25 27 16 . 12 . . Disable Machine 60 | . . . 15 15 15 15 . Anti-Garrison Action 350 | . . . . 100 . 250 . Destroy Structure 130 | . 1 2 . 23 2 83 19 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 360 | . 60 15 45 90 . 30 120 Influence Decreases 3584 | 30 314 690 539 99 754 141 1017 Entered New Map 1111 | . . 69 147 29 346 31 489 Time Decay 2113 | 30 304 551 362 . 368 . 498 Lost Part 320 | . 10 70 30 70 . 110 30 Lost Ally 40 | . . . . . 40 . . Squads Dispatched 17 | . 3 3 2 . 4 . 5 Investigation 5 | . 1 1 1 . . . 2 Extermination 2 | . . . . . 1 . 1 Reinforcement 5 | . 2 2 1 . . . . Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Distress Signals 10 | . . 4 5 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 185 | . 26 39 23 27 3 31 36 Peak Tracking Total 7 | . 5 7 5 6 1 4 7 Tactical Retreats 18 | . 4 1 2 5 . 2 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Traps Triggered 16 | . 2 1 1 7 1 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Machines Disabled 10 | . . . 1 3 1 5 . Max in Single Turn 2 | . . . 1 1 1 2 . Garrison Relay 4 | . . . . 2 . 2 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Machines Accessed 29 | . 8 7 5 2 3 . 4 Terminals 18 | . 7 5 3 2 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . 1 1 1 . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . . . . 2 Garrison Access 2 | . . . 1 . 1 . . Total Hacks 85 | . 23 25 15 3 10 . 9 Successful 43 | . 11 14 9 1 5 . 3 Failed 41 | . 12 10 6 2 5 . 6 Catastrophic 6 | . . 3 1 1 . . 1 Database Lockouts 1 | . . 1 . . . . . Manual 29 | . 10 8 8 . . . 3 Terminals 47 | . 21 13 8 3 2 . . Fabricators 3 | . . . . . . . 3 Repair Stations 17 | . 2 2 6 . 6 . 1 Recycling Units . | . . . . . . . . Scanalyzers 15 | . . 10 . . . . 5 Garrison Access 3 | . . . 1 . 2 . . Terminal Hacks 8 | . 4 2 1 1 . . . Part Schematic 2 | . 2 . . . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . 2 1 4 . 4 . . Scan Component 5 | . 1 . 2 . 2 . . Repair 5 | . 1 . 2 . 2 . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 6 . . . . 2 Insert Component 3 | . . 2 . . . . 1 Analyze 3 | . . 2 . . . . 1 Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 14 | . 5 5 3 . . . 1 Terminals 13 | . 5 5 3 . . . . Botnet 3 | . . 1 2 . . . . Skim 10 | . 5 4 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Patch 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 7 6 4 1 2 . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 2 . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired 5 | . 1 . 2 . 2 . . Time 142 | . 26 . 58 . 58 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . 1 Part Schematics Acquired 3 | . . 2 . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 18 | . . . . 9 . 9 . Machine Destruction 18 | . . . . 9 . 9 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . 2 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 56 | . . . . 56 56 . . Highest-Rated Ally 31 | . . . . 31 31 . . Initial Warlord ECA Mod 10 | . . . . . 3 3 10 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 9 . . Total Damage 139 | . . . . . 139 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Active Infowar (turns) 3116 | 145 695 54 . 91 747 689 695 Terrain 302 | . . . . . 302 . . Seismic 3114 | 145 695 54 . 91 745 689 695 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Turns Passed 9243 | 222 1229 1840 832 1160 859 1777 1324 Spaces Moved 3891 | 103 605 801 286 354 443 730 569 Core 5 | 5 . . . . . . . Treads 3886 | 98 605 801 286 354 443 730 569 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 154 154 160 Average Speed 169 | 154 160 171 200 200 154 165 160 Slowest Speed 213 | 160 160 200 200 200 160 213 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 90 61 23 48 14 66 21 Regions Visited 7 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 24 | . . 2 . . 2 . 20 Terrain Destroyed 175 | . . 2 . 13 2 138 20 Melee 24 | . . 2 . . 2 . 20 Projectile . | . . . . . . . . AOE 151 | . . . . 13 . 138 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Total 5577 | 133 769 1067 456 654 596 1060 842 Wait 737 | . 72 104 103 172 70 91 125 Move 3885 | 102 604 800 286 353 443 728 569 Hop . | . . . . . . . . Pick Up 114 | 8 14 22 5 4 22 27 12 Fast Attach 26 | 5 4 2 3 1 4 2 5 Attach 51 | 2 2 10 5 6 4 16 6 Detach 3 | . . 1 . . 2 . . Swap 95 | . 7 10 1 14 12 32 19 Drop 89 | . 10 9 5 3 20 23 19 Fire 103 | 15 50 . . 4 8 26 . Melee 441 | . . 108 48 74 11 113 87 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | 1 6 1 . . . . . Escape Stasis 16 | . . . . 14 . 2 . Rewire 9 | . . . . 9 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 6) 582 | -10/Materials | Discovered new exit (range 10) 661 | -10/Materials | Discovered new exit (range 13) 821 | -10/Materials | Learned Storage stockpile data 843 | -10/Materials | Learned location of Mines (-9) 854 | -10/Materials | Learned Storage emergency access door positions 855 | -10/Materials | Learned location of 2 exits from Mines 856 | -10/Materials | Learned location of 1 exit from Storage 858 | -10/Materials | Loaded intel: 1 repair station location 863 | -10/Materials | Learned Storage stockpile data 877 | -10/Materials | Learned 4 Recycling zone layouts 899 | -10/Materials | Learned 4 Subcaves zone layouts 1123 | -10/Materials | Derelicts attacked the area 1148 | -10/Materials | Core integrity fell below 50% 1198 | -10/Materials | Repaired Beam Cannon 1255 | -10/Materials | Discovered new exit (range 7) 1452 | -10/Materials | Entered another Materials area 1452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -9/Materials | Central database locked down 2333 | -9/Materials | Discovered new exit (range 16) 2535 | -9/Materials | Core integrity fell below 50% 3285 | -9/Materials | System corruption reached 10% 3290 | -9/Materials | System corruption reached 30% 3292 | -9/Materials | Entered another Materials area 3292 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3724 | -8/Materials | Repaired Hrd. Light Armor Plating 3792 | -8/Materials | Repaired Lgt. Treads+ 4124 | -8/Materials | Identified exit to Garrison 4124 | -8/Materials | Entered Garrison 4208 | -8/Garrison | Triggered checkpoint 4314 | -8/Garrison | Garrison Relay disabled 4414 | -8/Garrison | Triggered checkpoint 4500 | -8/Garrison | Triggered checkpoint 4762 | -8/Garrison | Build established: Scavenger-Mutant 4913 | -8/Garrison | Discovered new exit (range 10) 5040 | -8/Garrison | Triggered checkpoint 5131 | -8/Garrison | Garrison Relay disabled 5232 | -8/Garrison | Lost 3 parts (2n1u) 5282 | -8/Garrison | System corruption reached 10% 5284 | -8/Garrison | Entered Factory 5284 | -7/Factory | Accompanied by 2 allies 5284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5503 | -7/Factory | Repaired Hrd. Light Armor Plating 5530 | -7/Factory | Repaired Lgt. Treads+ 5695 | -7/Factory | Build established: Mutant 5761 | -7/Factory | Garrison activated, responded to threat 6071 | -7/Factory | Build established: Scavenger-Gladiator 6143 | -7/Factory | Identified exit to Garrison 6143 | -7/Factory | Entered Garrison 6169 | -7/Garrison | Phase Generator disabled 6208 | -7/Garrison | Spotted B-75 Beast 6210 | -7/Garrison | Spotted B-75 Beast 6259 | -7/Garrison | Destroyed B-75 Beast 6282 | -7/Garrison | Destroyed B-75 Beast 6311 | -7/Garrison | Lost 7 parts (1p3n3u) 6393 | -7/Garrison | Triggered checkpoint 6623 | -7/Garrison | Triggered checkpoint 6771 | -7/Garrison | Triggered checkpoint 6932 | -7/Garrison | Discovered new exit (range 13) 7467 | -7/Garrison | Triggered checkpoint 7545 | -7/Garrison | Garrison Relay disabled 7651 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7725 | -7/Garrison | Triggered checkpoint 7795 | -7/Garrison | Spotted B-75 Beast 7813 | -7/Garrison | Discovered new exit (range 6) 7920 | -7/Garrison | Entered Factory 8132 | -7/Factory | Core integrity fell below 50% 8807 | -7/Factory | Discovered new exit (range 8) 8829 | -7/Factory | Identified exit to Factory 9120 | -7/Factory | First assault squad dispatched 9244 | -7/Factory | Self-destructed Last Messages --------------- 09215_ Scythe follow-up attack on G-50 Soldier. 09217_ Katana follow-up attack on G-50 Soldier. 09219_ G-50 Soldier suffers critical hit (Burn). 09220_ G-50 Soldier destroyed. 09223_ Scythe follow-up attack on B-48 Gladiator. 09223_ Critical hit (Smash). 09223_ Imp. Heavy Treads destroyed. 09223_ System corrupted by crushing effect (+1). 09226_ K-01 Serf collects debris. 09226_ Katana follow-up attack on B-48 Gladiator. 09229_ Scythe follow-up attack on B-48 Gladiator. 09229_ R-06 Scavenger collects Particle Gun. 09229_ K-01 Serf collects debris. 09233_ R-06 Scavenger collects Lgt. Nuclear Core. 09234_ Scythe destroyed. 09234_ System corrupted by crushing effect (+2). 09238_ B-48 Gladiator suffers critical hit (Impale). 09238_ Katana follow-up attack on B-48 Gladiator. 09241_ Melee Analysis Suite destroyed. 09241_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | # # = # ??????????????? | | # # # ^ """ ""??????????????????? | | ! # # """" + """ ????????????????????? | | ! =# # """" # [! """ ????????????????????? | | !! # # """" # [! ??????????????????? | | #### # """" # [ """ """?????????????????? | | ??? # """" # """ ""??????????????????? | | ??? # """" # """ ""??????????????????? | | ?? # # ????????????????????? | | ????# ########## """ """ "???????????????????? | | ??????????????? # """ """ """?????????????????? | | ?????????????"" # """ """ """ ""??????????????? | | ??????????? """ ?# ?????????????? | | ??????????" """ ?# """ """ ""??????????????? | | ??????????? ??#= """ """ """?????????????? | | ??????? ##/####### "F"" """ """ """ #??????????? | | ????# """" #??????????? | | ????/ "%" ??????????? | | ????# " g ????????????? | | ?????# %#### ?????????????? | | ?????# /=%#?????????????????????? | | ?????? ###########/###???????????????????? | | ?????? ?????????#%m *#???????????????????? | | ?????? ??????????# ! #???????????????????? | | ??????? ??????????#] #???????????????????? | | ??????? ##########@ #???????????????????? | | ???????? %b% g #???????????????????? | | ???????? # #???????????????????? | | ???????? #!! #???????????????????? | | ???????? ^ #!! #???????????????????? | | ?????????#####+##+# #! ]#???????????????????? | | ??????????????????# % ######???????????????????? | | ??????????????????+ #????????????????????????? | | ??????????????????#### ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 15 Resistance: EM 20 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 16% | -10/Materials Hrd. Light Armor Plating | 12% | -8/Materials Lgt. Treads | 35% | -8/Materials Hrd. Light Armor Plating | 36% | -7/Factory Lgt. Treads | 40% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricEnergyRocket Manual? 0 Play Time 00:52:57 Cumulative 986.4 hours Start 2026.07.19 @ 11:17:09 End 2026.07.19 @ 12:54:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1679 Rogue 1679 Adventurer 0 Explorer 0 Win Type - Total 96 Types 57/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d54a6298-720c-4bb7-a8f3-9f6a354564a8