Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.12 @ 08:32:34 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (3312) 3312 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1173) 1173 TOTAL SCORE: 11445 Bonus ------- Follower Combat Kills 581 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -108 Cogmind --------- Core Integrity 1249/1300 Matter 248/300 Energy 9/100 System Corruption 2% Temperature Cool (0) Movement Walking (65) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- FC-Gravjet Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Experimental Optical Array Improved Salvage Targeting Computer Layered Heavy Armor Plating > --- WEAPON (3) ------- Hyp. Kinetic Mass Construct/C Hpw. Thermal Quantum Construct/G Kinetic Linear Construct/C > --- INVENTORY (5) ---- Layered Heavy Armor Plating Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- FC-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Experimental Optical Array Improved Salvage Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Hyp. Kinetic Mass Construct/C Hpw. Thermal Quantum Construct/G Kinetic Linear Construct/C > --- INVENTORY -------- Layered Heavy Armor Plating Mini Grenade Launcher [Rating: 104] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Advanced System Shield Protection Layered Heavy Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Slots Evolved 14 | . . 2 . . 4 . . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . 1 . . Propulsion 5 | . . 1 . . 1 . . . 1 1 1 . . Utility 6 | . . 1 . . 2 . . . 1 1 . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 59 | 6 9 11 10 6 3 3 . 1 1 5 . 2 2 Power 5 | 1 1 . 3 . . . . . . . . . . Engine 4 | 1 . . 3 . . . . . . . . . . Core 1 | . 1 . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 12 | 2 1 5 2 2 . . . . . . . . . Treads 3 | 1 1 1 . . . . . . . . . . . Leg 7 | . . 3 2 2 . . . . . . . . . Wheel 2 | 1 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | 1 3 3 2 1 3 3 . 1 1 5 . 2 2 Device 14 | . . 2 2 1 3 . . 1 . 3 . 2 . Storage 3 | 1 2 . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 1 . . 1 Hackware 1 | . . . . . . 1 . . . . . . . Protection 7 | . 1 1 . . . 2 . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 15 | 2 4 3 3 3 . . . . . . . . . Energy Gun 6 | . 2 2 2 . . . . . . . . . . Energy Cannon 5 | . 2 . 1 2 . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 1 . . . . . . . . 1 Parts Lost 13 | . . 2 3 3 1 1 . . 1 . . . 2 Power 2 | . . . . . . . . . . . . . 2 Propulsion 5 | . . 1 2 2 . . . . . . . . . Utility 5 | . . 1 1 1 1 1 . . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . Highest Loss Streak 2 | . . 2 1 2 1 1 . . 1 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 7 | 3 11 14 14 8 8 6 5 5 4 3 3 3 2 Power . | . . . . . . . . . . . . . . Propulsion . | 2 4 3 2 . . . . . . . . . . Utility 3 | . 2 4 3 2 5 3 3 3 3 2 2 2 1 Weapon 3 | . 3 6 8 5 3 2 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | . . 6 2 7 . 3 . . 2 2 . . 1 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 3 . . . . . . . . . Utility 9 | . . . 2 . . 2 . . 2 2 . . 1 Weapon 10 | . . 5 . 4 . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 97 97 96 65 54 53 61 61 51 49 47 46 45 Engine 5 | . 8 2 10 7 5 5 . . 4 4 5 1 . Core 1 | . 5 8 . 2 1 . . . 1 . . . . Treads 1 | . 14 7 . . . . . . 2 . . . . Leg 7 | . . 15 30 10 . . . . 3 . . 1 4 Wheel 3 | . 13 8 . 2 1 7 7 4 . 2 1 . . Device 13 | . . 11 16 11 18 15 15 15 13 15 15 14 14 Storage 6 | . 14 11 11 11 7 1 . . . . . . . Processor 1 | . . . . . . . . . . 5 5 5 5 Hackware 1 | . . . . . . 1 7 7 6 1 . . . Protection 4 | . 12 10 5 . . 4 7 7 5 5 5 5 4 Energy Gun 7 | . 9 4 21 5 8 9 15 12 5 2 3 4 3 Energy Cannon 4 | . 1 16 . 10 . . . . . 1 3 . . Ballistic Gun 3 | . 16 . . 2 2 3 . . 2 2 . 4 3 Peak Build Rating 104 | 6 10 18 22 36 53 61 61 61 75 95 91 96 104 Average Rating 47 | 5 8 14 20 31 46 51 61 59 66 85 90 92 96 On Entrance 47 | . 6 10 18 22 34 44 61 61 59 68 90 91 95 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 46 | 14 34 35 38 38 37 42 29 29 43 46 46 46 45 Greatest Support 142 | 20 20 39 39 48 64 64 64 64 113 80 75 142 142 Greatest Overweight (x) 2 | . 2 2 1 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 10 | 7 13 15 15 15 15 7 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 15 9 10 5 5 5 5 5 5 5 Average Carried 8 | 3 11 14 14 8 8 6 5 4 4 4 5 5 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 7 9 5 5 5 5 5 5 5 3 Scrap Engine Consumption 275 | . . . . 68 38 24 . 40 37 39 4 6 19 Constructs Created 7 | . . . . 4 1 . . . . 1 . . 1 Constructs Modified 93 | . . . . 23 10 6 1 4 20 17 4 6 2 Class Distribution -------------------- 50% | Construct 26% | Mutant 22% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Commander-Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/DSF Construct | -6/Factory Construct | -5/Factory Construct | -4/Factory Construct | -4/Garrison Construct | -3/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Matter Collected 1402 | 296 287 155 70 137 175 40 . 36 96 78 . 32 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5149 | 125 474 733 1242 1405 176 . . 51 573 101 . 269 . Parts 254 | 8 23 58 61 46 8 . . 7 24 7 . 12 . Haulers Intercepted 6 | . 2 1 3 . . . . . . . . . . Recyclers Shooed 6 | 1 2 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Combat Hostiles Destroyed 79 | . 6 18 18 15 3 . . 2 9 4 . 4 . Guns 44 | . 5 5 17 4 3 . . 2 4 2 . 2 . Cannons 18 | . . 9 . 6 . . . . . 1 . 2 . AOE 14 | . . 4 . 4 . . . . 5 1 . . . Classes Destroyed 17 | 2 4 4 1 4 . . . . 2 . . . . Worker 4 | . 1 1 . 1 . . . . 1 . . . . Builder 5 | . . . . . . . . . 5 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 6 | . 2 1 3 . . . . . . . . . . Recycler 15 | 1 1 1 4 7 . . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . Watcher 5 | . 1 4 . . . . . . . . . . . Swarmer 21 | . . 10 4 . . . . 2 . 4 . 1 . Grunt 29 | . 6 4 7 1 . . . . 8 . . 3 . Brawler 1 | . . . . . . . . . 1 . . . . Duelist 2 | . . . 1 1 . . . . . . . . . Protector 2 | . . . . 2 . . . . . . . . . Sentry 17 | . . 4 6 5 2 . . . . . . . . Programmer 5 | . . . . 4 1 . . . . . . . . Scientist 2 | . . . . 2 . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . Best Kill Streak 8 | 3 2 8 6 5 1 . . 2 8 4 . 2 . Combat Bots Only 6 | . 2 6 5 4 1 . . 2 4 4 . 2 . Max Kills in Single Turn 4 | 1 1 4 2 3 1 . . 1 4 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . 2 1 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Hostile Shots Fired 575 | . 22 63 70 51 69 3 . 21 52 39 . 91 94 Missed 192 | . 5 14 23 8 35 . . 7 10 10 . 29 51 Damage Taken 6521 | . 259 492 653 855 365 165 . 244 852 572 . 1062 1002 Core 518 | . 44 54 117 68 38 . . 14 20 37 . 75 51 Absorbed by Shields 153 | . . . . 106 35 . . . . . . 12 . Regen/Repaired (Parts) 1817 | . . . . 369 224 128 . 176 259 376 27 91 167 Core Remaining (%) 85 | 100 82 . . 40 . . . 92 97 96 . 93 . Volleys Fired 294 | 6 37 38 48 47 17 10 . 13 37 15 . 16 10 Largest 3 | 2 2 2 2 2 2 2 . 2 2 2 . 2 3 Hottest 189 | 40 90 120 112 189 115 101 . 106 106 71 . 116 170 Shots Fired 547 | 12 74 73 95 90 27 19 . 26 60 23 . 29 19 Gun 399 | 12 74 18 94 27 26 19 . 26 51 14 . 23 15 Cannon 136 | . . 52 1 60 1 . . . 3 9 . 6 4 Launcher 12 | . . 3 . 3 . . . . 6 . . . . Special . | . . . . . . . . . . . . . . Kinetic 155 | 12 48 . . 9 3 6 . . 34 8 . 21 14 Thermal 366 | . 26 70 95 78 18 13 . 26 20 7 . 8 5 Explosive 12 | . . 3 . 3 . . . . 6 . . . . Electromagnetic 14 | . . . . . 6 . . . . 8 . . . Robot Hit Streak 17 | 7 7 7 17 15 7 9 . 3 13 5 . 8 3 Robot Miss Streak 9 | 1 3 3 2 3 2 2 . 7 4 4 . 8 9 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 359 | 9 47 42 70 65 18 15 . 8 48 15 . 18 4 Core Hits 209 | 4 22 31 31 44 8 . . 6 38 13 . 11 1 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . Critical Strikes 11 | . . 1 5 . . . . 1 3 1 . . . Burn 8 | . . 1 5 . . . . 1 1 . . . . Destroy 3 | . . . . . . . . . 2 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8547 | 110 590 1191 1262 1390 336 323 . 274 1938 464 . 529 140 Guns 5159 | 110 590 226 1262 330 336 323 . 274 963 229 . 376 140 Cannons 1715 | . . 507 . 855 . . . . 26 174 . 153 . Explosions 1673 | . . 458 . 205 . . . . 949 61 . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 2045 | 110 357 . . 104 30 71 . . 686 185 . 392 110 Thermal 4941 | . 233 733 1262 1081 256 252 . 274 534 149 . 137 30 Explosive 1381 | . . 458 . 205 . . . . 718 . . . . Electromagnetic 180 | . . . . . 50 . . . . 130 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . 3 . . 3 1 1 1 1 . . . . 2 Average Corruption 2 | . 2 . . 2 1 1 1 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . 7 . . 7 1 3 . 1 . . . . . Message Errors 7 | . 2 . . 1 1 2 . 1 . . . . . Matter Fused 6 | . 3 . . 2 . 1 . . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . Data Loss (major) 2 | . 2 . . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 47 | . . 17 . 7 . . . . 23 . . . . Projectiles 12 | . . 8 . 4 . . . . . . . . . Explosions 35 | . . 9 . 3 . . . . 23 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 1 1 . 3 . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 1 1 . 2 . Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 150 | . . 24 . 50 . . . . 39 37 . . . Shots 6 | . . 1 . 3 . . . . 1 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 511 | . 267 188 210 511 6 36 . . 23 5 . 5 60 Average Temperature 87 | . 105 56 61 117 6 17 . . 6 5 . 3 30 Received Heat Transfer 1491 | . 159 63 192 205 64 9 . 54 415 90 . 153 87 Effects 6 | . 1 . . 5 . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . 1 . 1 2 . . . . . . . . . Combat Hostiles 3 | . 1 . 1 1 . . . . . . . . . Parts Melted 23 | . . . 7 16 . . . . . . . . . Heat Transferred 10446 | . 608 1628 3108 2974 259 333 . 333 731 250 . 185 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Maximum Alert Level 2 | . . 1 1 . . . . . 1 . . 1 2 Low Security (%) 91 | 100 100 63 43 100 100 100 100 100 93 100 100 97 59 Level 1 8 | . . 36 56 . . . . . 6 . . 2 38 Level 2 . | . . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . Peak Influence 412 | 10 76 399 366 163 38 24 15 131 303 144 30 210 412 Initial 161 | . . 7 161 127 35 8 . 10 68 144 30 . 126 Average 63 | 1 24 182 238 44 4 2 12 83 41 30 3 59 194 Influence Increases 3674 | 15 204 596 552 484 98 50 15 311 502 128 8 225 486 Destroy 0b10 Robot/C 1820 | . 120 360 360 320 60 . . 180 260 80 . 80 . Destroy 0b10 Robot/NC 210 | 15 25 45 40 45 . . 5 . 35 . . . . Destroy Leader 312 | . 36 90 86 . 30 . . 20 40 10 . . . Allied During Kill 169 | . . . . 54 7 . 5 92 11 . . . . Successful Hack 94 | . 23 14 32 9 . . 5 . . 3 8 . . Disable Machine 105 | . . 15 15 . . . . . 75 . . . . Destroy Structure 184 | . . 27 4 11 1 50 . 4 51 20 . 10 6 Partial Spotted 30 | . . . . . . . . . 15 15 . . . Lose Combat Pursuer 750 | . . 45 15 45 . . . 15 15 . . 135 480 Influence Decreases 2408 | 15 186 220 386 525 109 58 . 190 273 208 38 . 200 Time Decay 1888 | 15 186 200 356 315 109 58 . . 233 198 38 . 180 Lost Part 110 | . . 20 30 30 . . . . 10 . . . 20 Lost Ally 410 | . . . . 180 . . . 190 30 10 . . . Squads Dispatched 17 | . 2 2 . . 2 . . 2 4 3 1 . 1 Investigation 1 | . . 1 . . . . . . . . . . . Extermination 5 | . . . . . 1 . . . 1 1 1 . 1 Reinforcement 11 | . 2 1 . . 1 . . 2 3 2 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Distress Signals 5 | . 1 3 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 179 | . 13 26 26 15 4 6 . 12 18 11 2 12 34 Peak Tracking Total 12 | . 4 8 6 4 1 5 . 6 4 4 2 11 12 Tactical Retreats 20 | . . 3 1 1 . 1 . 1 1 . . 3 9 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Traps Triggered 12 | . 4 1 1 . 1 . . . . 1 . 4 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Machines Disabled 7 | . . 1 1 . . . . . 5 . . . . Max in Single Turn 3 | . . 1 1 . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Machines Accessed 28 | . 4 5 6 4 . . 1 . 1 3 2 1 1 Terminals 23 | . 4 5 6 2 . . 1 . 1 3 . 1 . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 Total Hacks 75 | . 17 13 16 11 . . 1 . 1 11 3 1 1 Successful 42 | . 9 9 8 4 . . 1 . 1 6 3 1 . Failed 33 | . 8 4 8 7 . . . . . 5 . . 1 Catastrophic 6 | . 1 1 1 1 . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 55 | . 16 12 13 5 . . . . . 8 1 . . Terminals 66 | . 17 13 16 6 . . 1 . 1 11 . 1 . Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 Terminal Hacks 12 | . 3 1 3 2 . . 1 . 1 . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 28 | . 6 8 5 2 . . . . . 6 1 . . Terminals 27 | . 6 8 5 2 . . . . . 6 . . . Track 1 | . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . 1 . . . Botnet 12 | . 3 3 2 2 . . . . . 2 . . . Operators 1 | . . . 1 . . . . . . . . . . Skim 12 | . 3 5 2 . . . . . . 2 . . . Fabricators 1 | . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 4 5 3 3 . . . . . 3 . 1 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 Robots Rewired 31 | . . . . 30 . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Total Allies 51 | . . . . 30 . 19 . . . 2 . . . Largest Group 19 | . . . . 16 14 19 13 13 2 1 . . . Highest-Rated Group 465 | . . . . 176 152 465 358 358 48 49 . . . Highest-Rated Ally 49 | . . . . 27 27 35 35 35 29 49 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 246 | . . . . 40 14 120 2 42 28 . . . . Total Damage 6783 | . . . . 377 185 4986 19 770 446 . . . . Kills 31 | . . . . 6 . 12 1 8 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Active Infowar (turns) 776 | . . . . . . . . . . 310 320 74 72 Optics 72 | . . . . . . . . . . . . . 72 Terrain 704 | . . . . . . . . . . 310 320 74 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Turns Passed 9599 | 133 648 465 816 2714 929 596 12 233 1043 981 320 346 363 Spaces Moved 4562 | 66 358 240 359 784 401 460 7 109 381 554 194 209 440 Core 4 | 4 . . . . . . . . . . . . . Treads 280 | 60 76 . . 32 . . . . 112 . . . . Legs 1726 | . . 107 359 440 . . . . 262 50 . 68 440 Wheels 1541 | 2 282 133 . 247 35 460 7 39 . 299 37 . . Hover 671 | . . . . 65 366 . . . . 117 . 123 . Flight 340 | . . . . . . . . 70 7 88 157 18 . Fastest Speed 49 | 50 115 115 120 77 77 77 77 49 49 79 114 65 65 Average Speed 114 | 151 127 123 146 166 79 77 77 59 126 109 114 98 65 Slowest Speed 260 | 160 240 260 190 241 129 77 77 77 137 137 114 114 65 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 66 30 62 97 11 95 . 85 7 16 6 41 13 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . 2 Terrain Destroyed 101 | . . 29 . 10 . . . . 51 8 . . 3 Melee . | . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . 4 . . 3 AOE 94 | . . 29 . 10 . . . . 51 4 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac DSF Fac Fac Fac Gar Res Total 8398 | 84 475 344 558 2106 984 681 13 252 884 905 292 320 500 Wait 2871 | 1 51 32 118 763 559 207 7 127 455 317 98 89 47 Move 4551 | 65 357 239 358 783 401 459 6 108 380 553 194 208 440 Hop . | . . . . . . . . . . . . . . Pick Up 45 | 6 10 9 8 2 3 1 . 1 3 2 . . . Fast Attach 36 | 6 6 6 3 2 1 3 . . 1 5 . 2 1 Attach 11 | . . 2 3 . 2 . . . 2 1 . . 1 Detach 6 | . 1 1 . 1 1 . . . 2 . . . . Swap 22 | . 6 5 5 4 . . . 1 . 1 . . . Drop 62 | . 7 12 10 17 . 1 . 2 4 6 . 2 1 Fire 294 | 6 37 38 48 47 17 10 . 13 37 15 . 16 10 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . 5 . . . . . . . . 3 . Rewire 492 | . . . . 487 . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Garrison -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Discovered new exit (range 10) 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1209 | -9/Materials | Identified exit to Materials 1219 | -9/Materials | Discovered new exit (range 6) 1247 | -9/Materials | Entered Storage 1897 | -9/Storage | Discovered exit to Materials (range 6) 2059 | -9/Storage | Used back door to open Recycling access 2059 | -9/Storage | Discovered new exit (range 5) 2063 | -9/Storage | Entered Recycling 2122 | -9/Recycling | Scanned before Scraplab entrance 2140 | -9/Recycling | Entered Scraplab 2165 | -9/Recycling | Angered Scraplab inhabitants 2230 | -9/Recycling | Found Prototype Device 2230 | -9/Recycling | Identified Scrap Engine 2907 | -9/Recycling | Build established: Construct 3666 | -9/Recycling | Build established: Commander-Construct 4257 | -9/Recycling | Core integrity fell below 50% 4302 | -9/Recycling | P-60 Hacker assimilated allied Excavator 2b 4344 | -9/Recycling | Lost 11 allies 4740 | -9/Recycling | Discovered new exit (range 15) 4777 | -9/Recycling | Entered Factory 4777 | -7/Factory | Accompanied by 14 allies 4777 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5290 | -7/Factory | Lost 6 allies 5686 | -7/Factory | Discovered new exit (range 15) 5706 | -7/Factory | Sucked down chute 5706 | -7/Factory | Entered Waste 5761 | -7/Waste | Spotted C-40 Crusher 5761 | -7/Waste | Spotted C-40 Crusher 5826 | -7/Waste | 4 allies followed down the chute 5827 | -7/Waste | Crushed by Compactor (1 part destroyed) 5830 | -7/Waste | Spotted C-40 Crusher 5837 | -7/Waste | Spotted C-40 Crusher 5842 | -7/Waste | Spotted C-40 Crusher 5844 | -7/Waste | Spotted C-40 Crusher 5855 | -7/Waste | Lost 3 allies 5871 | -7/Waste | Warlord forces began an assault 5881 | -7/Waste | Allies destroyed C-40 Crusher 5993 | -7/Waste | Build established: Construct 6088 | -7/Waste | Discovered new exit (range 14) 6161 | -7/Waste | Allies destroyed C-40 Crusher 6302 | -7/Waste | Entered Factory 6302 | -7/Factory | Accompanied by 13 allies 6306 | -7/Factory | Identified exit to DSF 6314 | -7/Factory | Entered DSF 6314 | -7/DSF | Accompanied by 13 allies 6345 | -7/DSF | Additional patrols routed to DSF 6392 | -7/DSF | Lost 9 allies 6498 | -7/DSF | Sterilization system engaged 6518 | -7/DSF | Ambient heat levels rising (+10) 6522 | -7/DSF | Discovered new exit (range 15) 6533 | -7/DSF | Ambient heat levels rising (+10) 6547 | -7/DSF | Entered Factory 6547 | -6/Factory | Accompanied by 2 allies 6547 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7167 | -6/Factory | Discovered new exit (range 9) 7590 | -6/Factory | Entered another Factory area 7590 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8535 | -5/Factory | Discovered new exit (range 5) 8571 | -5/Factory | Entered another Factory area 8571 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8891 | -4/Factory | Identified exit to Garrison 8891 | -4/Factory | Entered Garrison 8933 | -4/Garrison | Triggered checkpoint 9044 | -4/Garrison | Spotted B-86 Titan 9049 | -4/Garrison | Triggered checkpoint 9119 | -4/Garrison | Triggered checkpoint 9197 | -4/Garrison | Triggered checkpoint 9230 | -4/Garrison | Discovered new exit (range 12) 9237 | -4/Garrison | Entered Research 9237 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9600 | -3/Research | Self-destructed Last Messages --------------- 09484_ Arm. Scrap Engine consumes Imp. Gyrokinetic Inverter. 09487_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1U. 09502_ Arm. Scrap Engine consumes Imp. Antigrav System. 09505_ Terminal disabled. 09508_ Penetrated by Slug. 09508_ Slug penetrates Wall. 09524_ Penetrated by Slug. 09524_ Connecting with Garrison Access... 09524_ Current location identified: Research 09527_ Antimatter-Fission Reactor destroyed. 09527_ Arm. Scrap Engine damaged due to network destabilization (-7). 09527_ Slug penetrates Wall. 09559_ Scrap Engine modifies Hpw. Directed Construct/G: Range +2, Critical +3/Blast Renamed Kinetic Linear Construct/C. 09567_ Scrap Engine modifies Hpw. Accelerated Hardcell Construct/G: Max Integrity -84, Min Damage +8, Max Damage -4, Critical +3/Burn, Matter Cost -1 Renamed Hpw. Thermal Quantum Construct/G. Map ----- +----------------------------------------------------+ | ?????????????????????????????????###########?????? | | ?????????????????????????????????# """"" ####### | | ?????????????????????????????????# ""T"" # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # "" | | ?????????????????????????????????# # ""F | | ?????????????????????????????????# # "" | | ?????????????????????????????????# # ! | | ????????????????????????????##########+##### | | ????????????????????????????# ! # | | ????????????????????????????# # ### | | ????????????????????????????# + ##? | | ????????????????????????????# # ## | | ????????????????????????????# # ## | | ????????????????????????????# | # ## | | ????????????????????????????# + ## | | ????????????????????????????# # ## | | ?????????????????????######## ! !## ### | | ?????????????????????# # ! ## #####+###?? | | ?????????????????????# # ## #?????????? | | ?????????????????????# ########## #?????????? | | ?????????????????????# #????????# #?????????? | | ?????????????????????# #????????# #?????????? | | ??????????????????????? ?????????# #?????????? | | ???????##################@#######????# #?????????? | | ??????? +????# #?????????? | | ??????? #????# #?????????? | | ??????? #????# #?????????? | | ??????? +????#/########### | | ??????????#### ######## #????# | | ?????????????# p #????????#????# | | ?????????????# p#+######????????# """ "" | | ?????????????# # #????????# """ "" | | ?????????????# # #????????# """ T" | | ?????????????# + #????????# "" | | ?????????????# # #????????# " | | ?????????????##### # ! #????????#[[! | | ?????????????????# #? #????????#[!! | | ?????????????????# #?######????????#[![ | | ?????????????????# #???????????????# | | ?????????????????# ########## #????# | | ?????????????????# +????######### ### | | ?????????????????######## #######????????????### # | | ????????????????????????# #????????????????????# # | | ????????????????????????# #????????????????????# # | | ????????????????????????# #????????????????????# # | | ????????????????????????# ######################+# | | ????????????????????????# / | | ????????????????????????################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 39 Energy Capacity 618 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 5 Particle Charging 15 Salvage Targeting 2 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullImprinterStatue Manual? 0 Play Time 01:09:29 Cumulative 251.1 hours Start 2024.11.09 @ 15:49:12 End 2024.11.12 @ 08:32:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 266 Adventurer 4 Explorer 40 Win Type - Total 12 Types 9/1/1/1/0/0/0/0/0 Lore% 51 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aef5b2c0-f194-4ffe-827f-77589553f81c