Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.16 @ 17:47:16 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (371) 1855 Value Destroyed (10099) 10099 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 17133 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 35 Cogmind --------- Core Integrity 903/1000 Matter 300/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Walking (263) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Cargo Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (30) --- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Humpback Large Matter Pod (150) Compact Matter Pod (150) Compact Matter Pod (150) Core Analyzer Matter Filter Matter Filter Improved Weapon Shielding Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Cargo Storage Unit Experimental Targeting Computer Target Analyzer Layered Medium Armor Plating System Guard > --- WEAPON ----------- Barrage Gun Gauss Rifle Heavy Battle Rifle Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Humpback Large Matter Pod Compact Matter Pod Compact Matter Pod Advanced Weight Redist. System Advanced Targeting Computer Core Analyzer Matter Filter Matter Filter Kinecellerator Improved Weapon Shielding Heavy Laser Heavy Laser Autogun Mace [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Cargo Storage Unit Device Improved Cooling System Storage Cargo Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Thermic Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 11 | . 1 2 2 2 . . . . 2 . . 2 Power 1 | . 1 . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 6 | . . 2 . . . . . . 2 . . 2 Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 147 | 7 4 9 20 23 . 8 . 7 27 20 . 22 Power 22 | 1 1 2 4 3 . 2 . 1 4 4 . . Engine 20 | 1 1 2 3 3 . 2 . 1 4 3 . . Core 2 | . . . 1 . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 . 2 4 7 . 1 . 3 7 5 . 6 Treads 17 | 2 . 2 4 7 . 1 . . . 1 . . Leg 20 | . . . . . . . . 3 7 4 . 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 39 | 2 . 2 2 8 . 2 . . 8 7 . 8 Device 22 | . . . 1 4 . 2 . . 5 4 . 6 Storage 3 | 1 . . 1 1 . . . . . . . . Processor 10 | . . 2 . 1 . . . . 3 2 . 2 Hackware 1 | . . . . 1 . . . . . . . . Protection 3 | 1 . . . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 3 3 10 5 . 3 . 3 8 4 . 8 Energy Gun 8 | 1 1 . . . . . . . 4 . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 34 | 1 2 1 10 5 . 3 . 1 4 3 . 4 Ballistic Cannon 5 | . . 2 . . . . . 2 . 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 . . . . 1 . . . Parts Lost 47 | . . . 1 6 1 1 . 6 11 6 . 15 Power 2 | . . . . . . . . . 1 . . 1 Propulsion 10 | . . . . . . 1 . 3 1 4 . 1 Utility 9 | . . . 1 1 . . . . 2 1 . 4 Weapon 26 | . . . . 5 1 . . 3 7 1 . 9 Highest Loss Streak 10 | . . . 1 2 1 1 . 4 6 5 . 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 98 92 91 91 92 84 90 91 93 92 Engine 13 | . 25 20 12 14 14 14 14 14 11 10 12 11 Treads 17 | . 25 20 15 27 28 27 28 12 . . . . Leg 6 | . . . . . . . . 10 24 24 25 21 Device 6 | . . . 6 7 7 7 7 7 10 4 . 9 Storage 7 | . 12 10 8 7 7 7 7 7 6 6 6 5 Processor 5 | . . 20 16 2 . . . . 7 13 18 18 Hackware 4 | . . . . 5 7 7 7 7 6 . . . Protection 1 | . 12 10 1 . . . . . . 5 6 3 Energy Gun 1 | . 10 . . . . . . . 3 8 . . Ballistic Gun 22 | . 14 10 30 27 27 27 28 17 9 14 18 15 Ballistic Cannon 2 | . . 9 1 . . . . 8 9 . 6 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 198 | 19 25 32 47 177 177 178 178 178 181 197 196 198 Greatest Support 104 | 40 40 43 56 104 96 96 96 96 68 65 65 75 Greatest Overweight (x) 6 | 5 . 1 1 1 1 2 1 6 5 4 3 3 Average Overweight (x) 1 | . . . . . 1 1 1 2 2 2 3 2 Largest Inventory Capacity 30 | 10 10 10 15 30 30 30 30 30 30 30 30 30 Average Capacity 25 | 8 10 10 10 27 30 30 30 30 30 30 30 30 Most Carried 30 | 4 5 10 10 22 24 26 25 29 30 30 30 30 Average Carried 20 | 2 3 7 9 15 23 24 25 27 27 29 30 29 Final Capacity 30 | 10 10 10 15 30 30 30 30 30 30 30 30 30 Final Carried 30 | 4 5 10 10 22 24 25 25 29 30 30 30 26 Class Distribution -------------------- 79% | Hacker-Gunner 12% | Scavenger-Gunner 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 10691 | 252 75 557 1959 3917 132 372 . 658 983 534 . 1252 Remotely . | . . . . . . . . . . . . . Salvage Created 16469 | . 517 1237 3752 7128 38 163 . 490 932 557 . 1655 Parts 926 | . 25 94 216 413 1 9 . 15 28 20 . 105 Haulers Intercepted 21 | . 1 4 6 7 . . . . 2 . . 1 Recyclers Shooed 13 | . 2 1 1 6 . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 214 | . 8 21 45 73 1 5 . 12 14 12 . 23 Guns 183 | . 7 14 38 73 1 5 . 8 6 12 . 19 Cannons 30 | . . 7 7 . . . . 4 8 . . 4 AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 17 | . 6 5 2 1 . . . 2 . . . 1 Worker 60 | . 1 4 12 32 . . . . 1 . . 10 Builder 39 | . 1 3 8 23 . . . . . . . 4 Tunneler 10 | . . 2 2 5 . . . . . . . 1 Hauler 21 | . 1 4 6 7 . . . . 2 . . 1 Recycler 40 | . 2 1 10 24 . . . . 1 . . 2 Mechanic 4 | . . . 1 2 . . . . . . . 1 Operator 5 | . . 2 2 1 . . . . . . . . Watcher 15 | . . 3 5 7 . . . . . . . . Swarmer 41 | . 4 2 4 12 . 3 . 2 2 6 . 6 Grunt 98 | . 4 15 28 32 1 . . 6 5 2 . 5 Brawler 7 | . . 1 2 1 . . . 1 . 2 . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 25 | . . 3 10 9 . 1 . . 1 1 . . Specialist 1 | . . . . . . . . . . . . 1 Hunter 14 | . . . 1 7 . . . . 4 . . 2 Programmer 25 | . . . . 12 . 1 . 1 2 . . 9 Behemoth 2 | . . . . . . . . 1 . 1 . . Best Kill Streak 11 | . 6 8 8 11 1 3 . 3 6 4 . 9 Combat Bots Only 6 | . 4 6 6 4 1 3 . 3 6 4 . 5 Max Kills in Single Turn 3 | . 2 2 3 3 1 1 . 1 2 2 . 3 Gunslinging 1 | . . . 1 1 . . . . . 1 . . Exploded 1 | . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Damage Taken 9137 | . 165 328 811 2008 184 225 . 1341 1403 805 . 1867 Core 827 | . 43 35 82 140 13 26 . 168 135 88 . 97 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 50 | . 9 18 23 . . . . . . . . . Regen/Repaired (Parts) 825 | . . . 382 443 . . . . . . . . Core Remaining (%) 80 | 100 82 91 85 . . . . 50 . . 73 . Volleys Fired 674 | . 33 80 126 241 2 10 . 44 38 32 . 68 Largest 4 | . 2 2 4 4 4 4 . 4 4 4 . 4 Hottest 232 | . 80 70 104 107 102 112 . 135 135 232 . 153 Shots Fired 2409 | . 66 160 506 943 10 42 . 167 135 115 . 265 Gun 2162 | . 66 93 469 943 10 42 . 132 79 115 . 213 Cannon 247 | . . 67 37 . . . . 35 56 . . 52 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 2298 | . 22 160 506 943 10 42 . 167 135 61 . 252 Thermal 63 | . . . . . . . . . . 50 . 13 Explosive . | . . . . . . . . . . . . . Electromagnetic 48 | . 44 . . . . . . . . 4 . . Robot Hit Streak 95 | . 22 62 55 95 12 27 . 34 18 35 . 48 Robot Miss Streak 4 | . 3 1 2 4 1 2 . 3 1 1 . 1 Penetration Max 1 | . . . . 1 . . . . 1 . . 1 Secondary Targets 28 | . 1 2 6 11 . 2 . 1 1 2 . 2 Max Gunslinging Chain 2 | . 1 1 2 1 . 1 . 1 1 1 . 1 Shots Hit Robots 1747 | . 51 133 346 654 7 34 . 122 114 93 . 193 Core Hits 800 | . 23 56 155 331 3 16 . 65 46 27 . 78 Critical Kills 18 | . . . 6 4 . . . . 1 . . 7 Critical Parts Destroyed 19 | . . 2 2 4 . . . . . 1 . 10 Critical Strikes 67 | . . 4 11 8 . . . 2 7 8 . 27 Burn 8 | . . . . . . . . . . 6 . 2 Destroy 37 | . . 2 8 8 . . . . 1 1 . 17 Blast 21 | . . 2 3 . . . . 2 6 . . 8 Corrupt 1 | . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 30359 | . 674 1937 5480 10856 134 591 . 2521 2317 1528 . 4321 Guns 25919 | . 547 1024 5066 10522 134 591 . 2020 1217 1528 . 3270 Cannons 3781 | . . 913 328 . . . . 477 1038 . . 1025 Explosions 352 | . 122 . 76 154 . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 307 | . 5 . 10 180 . . . 24 62 . . 26 Kinetic 28295 | . 162 1937 5394 10522 134 591 . 2497 2255 723 . 4080 Thermal 1099 | . 122 . . . . . . . . 762 . 215 Explosive 110 | . . . . 110 . . . . . . . . Electromagnetic 548 | . 385 . 76 44 . . . . . 43 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . 3 7 7 7 7 8 . . . 7 Average Corruption 5 | . . . 2 4 7 7 7 7 . . . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 334 | . . . 8 128 28 56 4 110 . . . . Message Errors 65 | . . . 2 26 5 12 . 20 . . . . Matter Fused 80 | . . . 1 24 8 21 . 26 . . . . Heat Flow Errors 38 | . . . . 16 1 5 1 15 . . . . Energy Discharges 46 | . . . 2 21 4 5 . 14 . . . . Parts Fused 3 | . . . . 2 . . . 1 . . . . Data Loss (minor) 50 | . . . 1 15 6 5 3 20 . . . . Data Loss (major) 11 | . . . . 6 2 2 . 1 . . . . Misfires 20 | . . . 2 7 2 3 . 6 . . . . Alerts 7 | . . . . 4 . 2 . 1 . . . . Weapon Failures 14 | . . . . 7 . 1 . 6 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 81 | . 7 . 6 16 . . . . . . . 52 Projectiles 58 | . . . 6 . . . . . . . . 52 Explosions 9 | . 7 . . 2 . . . . . . . . Melee 14 | . . . . 14 . . . . . . . . Knockbacks 36 | . . 7 4 3 . . . 3 9 . . 10 Impact 4 | . . . . 3 . . . . . . . 1 Kinetic 31 | . . 7 4 . . . . 3 8 . . 9 Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 62 | . . . . 62 . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . Rammed 12 | . 1 . 1 7 . . . 3 . . . . Targets Rammed 22 | . 1 . 1 8 . . . 3 4 . . 5 Kicked 9 | . . . . . . . . . 4 . . 5 Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 650 | . 321 90 446 255 120 234 242 226 77 650 . 168 Average Temperature 95 | . 107 23 90 89 73 80 124 58 29 277 . 32 Received Heat Transfer 3150 | . 102 261 594 735 63 48 . 732 258 264 . 93 Effects 50 | . . . 2 . . . 1 . . 47 . . Shutdowns 14 | . . . 1 . . . . . . 13 . . Energy Bleed 6 | . . . 1 . . . . . . 5 . . Interference 14 | . . . . . . . 1 . . 13 . . Matter Decay 3 | . . . . . . . . . . 3 . . Short Circuit 2 | . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (major) 10 | . . . . . . . . . . 10 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . 1 Heat Transferred 3002 | . 150 . . . . . . . . 2353 . 499 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Peak Influence 557 | . 193 344 557 281 . . . . 178 . . 408 Initial 36 | . . 14 13 36 . . . . 24 . . 15 Average 112 | . 114 128 194 91 . . . . 49 . . 126 Maximum Alert Level 2 | . . 1 2 1 . . . . . . . 2 Low Security (%) 82 | 100 100 79 50 91 . . . . 100 . . 80 Level 1 15 | . . 20 41 8 . . . . . . . 18 Level 2 1 | . . . 8 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 54 | . . 4 8 31 . . . . 6 . . 5 Investigation 18 | . . 1 7 7 . . . . 3 . . . Extermination 15 | . . . . 11 . . . . 2 . . 2 Reinforcement 16 | . . 3 1 8 . . . . 1 . . 3 Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . 5 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . . . . 1 Haulers Reinforced 4 | . . . . 2 . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 3 | . . 2 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 269 | . 9 27 56 92 2 5 . 12 13 13 . 40 Peak Tracking Total 9 | . 2 4 5 5 1 3 . 3 4 5 . 9 Tactical Retreats 10 | . . . . 7 . . . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 9 | . . . 5 3 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . . . Reprogrammed 6 | . . . . 6 . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 16 | . . . 3 12 . . . . . . . 1 Max in Single Turn 4 | . . . 1 4 . . . . . . . 1 Garrison Access 3 | . . . 1 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 31 | . 1 2 11 11 . 1 . . 4 . . 1 Terminals 21 | . 1 2 8 6 . . . . 4 . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 3 | . . . 1 2 . . . . . . . . Total Hacks 134 | . 3 13 53 42 . 1 . . 19 . . 3 Successful 102 | . 3 11 45 30 . 1 . . 10 . . 2 Failed 32 | . . 2 8 12 . . . . 9 . . 1 Catastrophic 5 | . . . 1 3 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . 1 2 . . . . . . . . Terminals 96 | . 3 13 34 27 . . . . 19 . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 29 | . . . 18 11 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 Garrison Access 4 | . . . 1 3 . . . . . . . . Terminal Hacks 72 | . 3 11 27 20 . 1 . . 10 . . . Record 27 | . 3 5 13 5 . . . . 1 . . . Part Schematic 3 | . . . . . . . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . 1 . . . Emergency Access Points 4 | . . . 1 2 . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . Repair Station Index 2 | . . 1 1 . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . Locate Traps 5 | . . . 2 2 . . . . 1 . . . Disarm Traps 1 | . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Maintenance Status 3 | . . . 1 1 . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . 2 . . . . . . . . Zone Layout 9 | . . . 5 3 . . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 24 | . . . 17 7 . . . . . . . . Scan Component 13 | . . . 9 4 . . . . . . . . Repair 11 | . . . 8 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . 1 2 . . . . . . . . Seal Access 3 | . . . 1 2 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 1 1 10 9 . . . . 4 . . 1 Full Trace Events 18 | . 1 1 7 6 . . . . 3 . . . Feedback Events 2 | . . . 1 1 . . . . . . . . Corruption 2 | . . . 1 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 49 | . . . . 49 . . . . . . . . Total Robot Build Rating 4 | . . . . 4 . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 3 . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 11 | . . . 8 3 . . . . . . . . Time 508 | . . . 382 126 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Total Allies 3 | . . . . 2 . . . . . 1 . . Largest Group 2 | . . . . 2 . . . . . 1 1 1 Highest-Rated Group 30 | . . . . 30 . . . . . 29 29 29 Highest-Rated Ally 29 | . . . . 15 . . . . . 29 29 29 Total Orders . | . . . . . . . . . . . . . Ally Attacks 18 | . . . . 6 . . . . . 1 . 11 Total Damage 251 | . . . . 102 . . . . . . . 149 Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 22061 | 74 476 809 2783 6589 1124 1939 167 3548 1692 1549 47 1264 Spaces Moved 7934 | 47 231 333 1096 2481 456 770 59 988 572 514 15 372 Core 23 | 23 . . . . . . . . . . . . Treads 5912 | 24 231 333 1096 2481 456 770 59 462 . . . . Legs 1999 | . . . . . . . . 526 572 514 15 372 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 245 245 245 245 260 260 330 262 Average Speed 236 | 128 160 161 164 223 245 246 245 341 265 265 330 268 Slowest Speed 640 | 300 160 240 240 245 245 326 245 640 505 400 330 333 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 6 33 47 94 62 57 83 7 87 11 61 7 7 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 15 | . . . . . 2 2 . 5 . 6 . . Spaces Dug 6 | . . . . . . . . . . . . 6 Terrain Destroyed 131 | . 10 . . 102 . 1 . 1 1 3 . 13 Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . 3 . 1 . 1 1 3 . 12 AOE 109 | . 10 . . 99 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Total 9717 | 57 274 454 1777 2998 459 790 82 1047 659 628 14 478 Wait 833 | . 4 21 517 218 . . 24 . 8 41 . . Move 7922 | 46 230 332 1095 2480 455 769 58 987 571 513 14 372 Hop . | . . . . . . . . . . . . . Pick Up 70 | 4 2 8 7 21 2 1 . 5 8 8 . 4 Fast Attach 34 | 7 . . 9 4 . . . 3 3 7 . 1 Attach 58 | . 1 2 3 13 . 3 . 3 13 7 . 13 Detach 7 | . . . . 2 . 1 . 1 . 1 . 2 Swap 55 | . 3 7 8 6 . 5 . 1 11 6 . 8 Drop 41 | . . 4 11 5 . 1 . . 3 12 . 5 Fire 674 | . 33 80 126 241 2 10 . 44 38 32 . 68 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 9 | . . . . . . . . . 4 . . 5 Crush 13 | . 1 . 1 8 . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 75 | -11/Junkyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 527 | -10/Materials | Identified exit to Materials 527 | -10/Materials | Discovered exit to Materials (range 4) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x2 573 | -9/Materials | Identified exit to Materials 841 | -9/Materials | Identified exit to Mines 841 | -9/Materials | Discovered exit to Mines (range 16) 1360 | -9/Materials | Entered another Materials area 1360 | -8/Materials | Evolved 2 slots: Weapon x2 1644 | -8/Materials | Build established: Hacker-Gunner 1873 | -8/Materials | Identified exit to Factory 1873 | -8/Materials | Discovered exit to Factory (range 18) 2063 | -8/Materials | Identified exit to Storage 2063 | -8/Materials | Discovered exit to Storage (range 10) 2160 | -8/Materials | Repaired Imp. Assault Rifle 2213 | -8/Materials | Repaired Imp. Assault Rifle 2265 | -8/Materials | Repaired Hvy. Ion Engine 2318 | -8/Materials | Repaired Imp. Assault Rifle 2370 | -8/Materials | Repaired Imp. Assault Rifle 2410 | -8/Materials | Repaired Arm. Treads 3104 | -8/Materials | Discovered exit to Factory (range 15) 3763 | -8/Materials | Repaired Imp. Assault Rifle 3803 | -8/Materials | Repaired Lgt. Deuterium Engine 4108 | -8/Materials | Discovered exit to Factory (range 16) 4143 | -8/Materials | Entered Factory 4143 | -7/Factory | Evolved 2 slots: Propulsion x2 4552 | -7/Factory | Identified exit to Factory 4552 | -7/Factory | Discovered exit to Factory (range 15) 5202 | -7/Factory | Garrison activated, responded to threat 5375 | -7/Factory | Fabricated Y-45 Defender (x2) 5449 | -7/Factory | Discovered exit to Factory (range 9) 6073 | -7/Factory | Identified exit to Lower Caves 6142 | -7/Factory | Discovered exit to Factory (range 14) 7020 | -7/Factory | Garrison activated, responded to threat 9450 | -7/Factory | Repaired Arm. Treads 9495 | -7/Factory | Repaired Imp. Cooling System 9541 | -7/Factory | Repaired Med. Treads 10732 | -7/Factory | Entered Lower Caves 10792 | -7/Lower Caves | Encountered a Warlord checkpoint 10873 | -7/Lower Caves | Identified exit to Lower Caves 11839 | -7/Lower Caves | Spotted B-75 Beast 11856 | -7/Lower Caves | Entered another Lower Caves area 11926 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12156 | -7/Lower Caves | Encountered a Warlord checkpoint 12228 | -7/Lower Caves | Learned Factory security intel 13567 | -7/Lower Caves | Learned Factory emergency access door positions 13763 | -7/Lower Caves | Identified exit to Zion 13763 | -7/Lower Caves | Discovered exit to Zion (range 10) 13795 | -7/Lower Caves | Entered Zion 13925 | -7/Zion | Identified exit to Proximity Caves 13925 | -7/Zion | Discovered exit to Proximity Caves (range 15) 13962 | -7/Zion | Entered Proximity Caves 14461 | -6/Proximity Caves | Learned location of Extension (-4) 14762 | -6/Proximity Caves | Spotted B-75 Beast 14796 | -6/Proximity Caves | Destroyed B-75 Beast 15240 | -6/Proximity Caves | Lost 4 parts (3n1w) 17421 | -6/Proximity Caves | Discovered exit to Factory (range 16) 17510 | -6/Proximity Caves | Entered Factory 17510 | -6/Factory | Evolved 2 slots: Utility x2 18017 | -6/Factory | Identified exit to Lower Caves 18880 | -6/Factory | Lost 6 parts (1n1u4w) 19199 | -6/Factory | Found Prototype Processor 19200 | -6/Factory | Identified Exp. Targeting Computer 19202 | -6/Factory | Entered Lower Caves 19202 | -6/Lower Caves | Spotted B-75 Beast 19245 | -6/Lower Caves | Destroyed B-75 Beast 19268 | -6/Lower Caves | Lost 5 parts (3n1u1w) 19632 | -6/Lower Caves | Encountered a Warlord checkpoint 19723 | -6/Lower Caves | Build established: Scavenger-Gunner 19870 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 20464 | -6/Lower Caves | Learned Factory trap positions 20738 | -6/Lower Caves | Identified exit to Lower Caves 20738 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 20751 | -6/Lower Caves | Entered another Lower Caves area 20751 | -6/Lower Caves | Accompanied by 1 ally 20751 | -6/Lower Caves | Identified exit to Factory 20751 | -6/Lower Caves | Discovered exit to Factory (range 15) 20798 | -6/Lower Caves | Entered Factory 20798 | -5/Factory | Accompanied by 1 ally 20798 | -5/Factory | Evolved 2 slots: Utility x2 20799 | -5/Factory | Loaded intel: 92 trap records 21401 | -5/Factory | Crushed by falling debris 22032 | -5/Factory | Cargo convoy interrupted 22062 | -5/Factory | Self-destructed Last Messages --------------- 22053_ Penetrated by Slug. 22053_ Slug penetrates P-70 Sage. 22053_ Penetrated by Slug. 22053_ Hvy. Laser destroyed. 22054_ K-01 Serf collects debris. 22056_ Slug penetrates P-70 Sage. 22056_ Penetrated by Slug. 22056_ System Guard destroyed. 22056_ Penetrated by Slug. 22057_ Acquired 3 matter. 22057_ Penetrated by Slug. 22059_ Slug penetrates P-70 Sage. 22059_ U-05 Engineer builds a Wall. 22059_ Slug penetrates Wall. 22059_ Gauss Rifle destroyed. 22059_ Penetrated by Slug. 22060_ Acquired 3 matter. 22060_ Slug penetrates X-67 Chaingunner. 22060_ Slug penetrates Wall. 22061_ Rnf. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????^?^???????????? | | ???????????????????????????????????^?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????? ??###########?????????????????? | | ??????????????????? ## """""" #?????????#???????? | | ???????????????????? +%"""""" #?????########????? | | ?????????????????????#%"""""" #?????# #????? | | ?????????????????????#m""""" #?????# #????? | | ?????????????????????#u%=%= #?????# #????? | | ?????????????????????#!*[[=! #?????# #????? | | ?????????????????????#!k=*!! #?????# = #????? | | ?????????????????????#!uh=! * #?????# !!% #??### | | ?????????????????# ##hx################+######!! | | ?????????????????# !=%%!@u=%%!!= == *!*%*|!!%+!! | | ?????????????????# ##%#################=######!" | | ?????????????????###??#%#???????????????#=#????#!" | | ??????????????????????#!#???????????????# #????# " | | ??????????????????????# #???????????????# #????# | | ??????????????????????# #???????????????# #????# | | ??????????????????????# #?????????????### #????# | | ??????????????????????#+#??????##########=#????### | | ???????????????????????????????# #%#?????## | | ??????????????^^???????????????# """ =# #?????# | | ???????????????^???????????????# """ !!!#%#?????# | | ?????????????^?????????????????# "S ! %# #######= | | ???????????????????????????????# !* =+ *=!%*!+= | | ???????????????????????????????# "" [!|#*#######% | | ???????????????????????????????# !!=# ####### | | ???????????????????????????????# [!!#*# # | | ???????????????????????????????# ! !/ #!#?????# | | ???????????????????????????????########## #?????# | | ????????????????????????????????????????# #?????## | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????+ +??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Remote Shield | -6/Factory | Hacked Tesla Rifle | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Kinecellerator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningColdLance Manual? 0 Play Time 01:49:20 Cumulative 1622.1 hours Start 2023.12.15 @ 09:13:24 End 2023.12.16 @ 17:47:16 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 927 Rogue 62 Adventurer 0 Explorer 865 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a775f4a5-f166-471f-bed2-32dcd5b062e2