Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 13:14:14 Player: Aaron Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (162) 810 Value Destroyed (5727) 5727 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 12176 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/1150 Matter 181/300 Energy 12/440 System Corruption 8% Temperature Critical (617) Movement Rolling (130) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (9) ------ Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Large Battery Improved Targeting Computer Improved Targeting Computer Improved System Shield > --- WEAPON (5) ------- Phase Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon > --- INVENTORY (20) --- Advanced Cryofiber Web Improved Coolant Injector Medium Matter Pod (100) Experimental Targeting Computer Faulty Experimental Targeting Computer Experimental Targeting Computer Improved Shield Generator Improved Force Field Improved Force Field Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cooled Fission Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Energy Well Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Improved Force Field Improved System Shield > --- WEAPON ----------- Gatling Laser Beamcaster Plasma Cannon Heavy Phase Cannon Matter Neutralizer > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Improved Coolant Injector Large Battery Medium Matter Pod Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Medium Armor Plating Improved Shield Generator Improved Force Field Long-range Missile Launcher [Rating: 83] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Flexi-carbon Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 7 | . . 2 1 2 . . 1 . . . 1 Weapon 3 | . . . 1 . . . . 1 . . 1 Parts Attached 137 | 9 6 10 8 25 11 6 5 9 6 . 42 Power 15 | 1 . 2 . 3 2 . 1 2 . . 4 Engine 8 | 1 . 2 . 2 . . . 1 . . 2 Core 7 | . . . . 1 2 . 1 1 . . 2 Reactor . | . . . . . . . . . . . . Propulsion 20 | 3 3 1 . 2 1 2 . 1 . . 7 Treads . | . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . 2 Wheel 18 | 3 3 1 . 2 1 2 . 1 . . 5 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | 3 2 4 2 11 2 2 3 3 3 . 18 Device 25 | 2 . 1 2 5 1 2 . 1 3 . 8 Storage 10 | 1 . 3 . 3 1 . . 1 . . 1 Processor 6 | . 2 . . 1 . . . . . . 3 Hackware 2 | . . . . 1 . . 1 . . . . Protection 10 | . . . . 1 . . 2 1 . . 6 Artifact . | . . . . . . . . . . . . Weapon 49 | 2 1 3 6 9 6 2 1 3 3 . 13 Energy Gun 17 | 1 1 1 3 2 . 2 . 1 2 . 4 Energy Cannon 23 | . . 1 2 5 4 . 1 1 1 . 8 Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . 1 1 2 2 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . 1 . . . 2 Parts Lost 46 | . 1 3 . 2 5 3 . 1 7 . 24 Power 5 | . . 1 . . 1 . . . . . 3 Propulsion 11 | . 1 1 . 1 1 1 . . 2 . 4 Utility 14 | . . . . 1 2 . . . 2 . 9 Weapon 16 | . . 1 . . 1 2 . 1 3 . 8 Highest Loss Streak 14 | . 1 2 . 1 4 2 . 1 5 . 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 98 100 99 99 99 94 93 90 88 80 Engine 4 | . 14 10 9 5 5 . . 1 5 5 3 Core 4 | . . . . 1 1 7 13 8 5 5 5 Wheel 14 | . 26 22 18 15 14 15 13 17 12 5 7 Device 10 | . . 3 18 16 15 15 7 5 7 17 12 Storage 10 | . . 18 9 7 11 15 13 10 11 11 7 Processor 15 | . 27 22 18 21 15 15 13 11 11 11 12 Hackware 3 | . . . . . 7 7 6 5 5 5 5 Protection 3 | . . . . 7 2 . 5 5 4 . 4 Energy Gun 6 | . 14 4 4 4 . 13 7 4 8 11 9 Energy Cannon 12 | . . 10 20 15 18 8 11 11 11 11 8 Launcher 1 | . . 1 1 1 3 . . 4 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 136 | 12 12 35 46 81 81 72 89 121 121 106 136 Greatest Support 42 | 32 32 32 32 32 28 28 24 36 36 12 42 Greatest Overweight (x) 31 | . . 1 1 2 2 5 3 3 8 8 31 Average Overweight (x) 2 | . . . 1 1 2 2 3 2 4 8 4 Largest Inventory Capacity 25 | 8 8 15 15 25 20 20 20 20 20 20 20 Average Capacity 18 | 7 5 14 15 18 20 20 20 20 20 20 20 Most Carried 20 | 5 5 9 15 20 19 15 20 20 19 14 14 Average Carried 14 | 2 4 6 13 16 16 13 19 18 16 14 12 Final Capacity 20 | 8 5 15 15 20 20 20 20 20 20 20 20 Final Carried 19 | 5 4 9 14 19 13 15 19 19 14 14 11 Class Distribution -------------------- 63% | Gunner 18% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2118 | 320 128 145 112 322 163 121 105 148 289 . 265 Remotely . | . . . . . . . . . . . . Salvage Created 6509 | 114 365 667 860 614 540 322 390 250 1029 . 1358 Parts 315 | 10 30 47 52 39 28 11 18 19 29 . 32 Haulers Intercepted 8 | . 1 1 3 2 . . . . . . 1 Recyclers Shooed 2 | . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 26 4 . . 29 . . Prevented 4 | . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 124 | . 11 18 14 13 13 5 9 5 22 . 14 Guns 40 | . 11 5 2 5 . 2 4 . 4 . 7 Cannons 58 | . . 9 10 7 7 2 4 3 13 . 3 AOE 15 | . . 4 2 . 5 . . . 3 . 1 Classes Destroyed 16 | 2 6 2 1 2 . 1 . 1 1 . . Worker 4 | . 1 1 1 . . . . . . . 1 Builder 3 | . . . . . . . . 1 . . 2 Tunneler 3 | 3 . . . . . . . . . . . Hauler 8 | . 1 1 3 2 . . . . . . 1 Recycler 6 | 1 . 1 2 . . . . . . . 2 Mechanic 2 | . . . 1 . . . . . . . 1 Operator 3 | . 1 . . . . . . 2 . . . Watcher 9 | . 3 1 2 . . . 1 . . . 2 Swarmer 39 | . 5 4 7 4 5 . 4 1 7 . 2 Grunt 48 | . 6 12 1 2 7 . 3 1 9 . 7 Brawler 6 | . . 1 . . . . . 1 3 . 1 Sentry 13 | . . 1 6 3 1 . . . 2 . . Hunter 5 | . . . . 3 . 1 1 . . . . Programmer 8 | . . . . 1 . . 1 2 . . 4 Behemoth 1 | . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . 1 . . Thug 1 | . . . . . . 1 . . . . . Fireman 3 | . . . . . . 3 . . . . . Best Kill Streak 7 | 3 4 7 6 4 4 4 4 3 7 . 4 Combat Bots Only 7 | . 4 6 4 4 4 4 4 3 7 . 3 Max Kills in Single Turn 3 | 1 2 3 2 1 2 1 1 2 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . 1 1 . 2 . . . 2 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 733 | . 39 37 35 98 67 58 52 28 100 . 219 Missed 183 | . 14 9 7 29 24 7 17 7 21 . 48 Damage Taken 9218 | . 316 292 239 640 567 464 573 441 1774 . 3912 Core 2047 | . 83 81 22 113 67 92 101 34 240 . 1214 Absorbed by Shields 836 | . . . 94 208 160 91 . . 49 . 234 Redirected to Shielding 166 | . . . . . . . . . . . 166 Regen/Repaired (Parts) 6 | . 6 . . . . . . . . . . Core Remaining (%) 80 | 100 66 79 96 . . 61 88 . . 72 . Volleys Fired 309 | 10 24 33 35 32 25 15 27 13 35 . 60 Largest 5 | 2 2 2 3 3 3 3 3 4 4 . 5 Hottest 430 | 60 85 133 196 220 216 216 219 291 325 . 430 Shots Fired 865 | 20 48 66 101 95 66 45 81 44 118 . 181 Gun 346 | 20 48 29 8 28 . 18 30 11 41 . 113 Cannon 488 | . . 33 91 65 55 27 51 28 70 . 68 Launcher 31 | . . 4 2 2 11 . . 5 7 . . Special . | . . . . . . . . . . . . Kinetic 44 | 10 24 10 . . . . . . . . . Thermal 790 | 10 24 52 99 93 55 45 81 39 111 . 181 Explosive 21 | . . 4 2 2 1 . . 5 7 . . Electromagnetic 10 | . . . . . 10 . . . . . . Robot Hit Streak 25 | 8 13 10 10 25 12 11 15 10 17 . 21 Robot Miss Streak 7 | 1 5 7 5 1 2 2 3 3 3 . 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 577 | 16 40 46 54 55 43 34 49 30 84 . 126 Core Hits 328 | 5 47 44 33 35 23 19 18 11 42 . 51 Critical Kills 4 | . . . . . 1 . . 1 . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 21 | . . . . . 1 2 2 4 3 . 9 Burn 17 | . . . . . . 2 2 3 3 . 7 Meltdown 4 | . . . . . 1 . . 1 . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15484 | 185 840 1038 1301 1514 1353 455 1131 1233 2979 . 3455 Guns 5383 | 185 635 321 140 584 . 160 490 215 740 . 1913 Cannons 7867 | . . 430 1056 843 846 295 641 655 1754 . 1347 Explosions 2133 | . 205 287 105 . 507 . . 363 485 . 181 Melee . | . . . . . . . . . . . . Ramming 101 | . . . . 87 . . . . . . 14 Kinetic 407 | 107 237 63 . . . . . . . . . Thermal 13203 | 78 603 688 1196 1427 1001 455 1131 870 2494 . 3260 Explosive 1540 | . . 287 105 . 119 . . 363 485 . 181 Electromagnetic 233 | . . . . . 233 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . 3 3 3 1 . . . 8 Average Corruption 2 | . . . . 2 3 3 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . . 12 14 12 1 . . . 6 Message Errors 11 | . . . . 1 6 4 . . . . . Matter Fused 9 | . . . . 2 1 4 1 . . . 1 Heat Flow Errors 2 | . . . . 1 . 1 . . . . . Energy Discharges 7 | . . . . 2 1 . . . . . 4 Parts Rejected 2 | . . . . 1 1 . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . 2 1 1 . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 4 | . . . . 3 . 1 . . . . . Alerts 2 | . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots 20 | . . . . . . . 5 7 8 . . Effects 3 | . . . . . . . 2 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Heat Surge 2 | . . . . . . . 2 . . . . Overflow Damage 306 | . 39 11 19 32 18 . 11 119 3 . 54 Projectiles 220 | . . 11 19 . 18 . 11 104 3 . 54 Explosions 54 | . 39 . . . . . . 15 . . . Melee 32 | . . . . 32 . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 270 | . 45 . . 43 17 . . 39 . . 126 Shots 5 | . 1 . . . 1 . . 1 . . 2 Rammed 3 | . . . . 2 . . . . . . 1 Targets Rammed 3 | . . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 821 | . 144 270 306 344 270 512 408 365 664 . 821 Average Temperature 128 | . 49 69 108 82 68 231 145 128 234 . 142 Received Heat Transfer 2594 | . 96 87 56 79 132 770 126 18 507 . 723 Effects 49 | . . . . 1 . 2 . 1 28 . 17 Shutdowns 12 | . . . . . . 1 . 1 8 . 2 Energy Bleed 6 | . . . . . . 1 . . 2 . 3 Interference 8 | . . . . . . . . . 6 . 2 Matter Decay 5 | . . . . 1 . . . . 3 . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 1 . 1 Damage (major) 11 | . . . . . . . . . 7 . 4 Damage (core) 4 | . . . . . . . . . 1 . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted 12 | . . . . 1 1 1 1 2 2 . 4 Combat Hostiles 11 | . . . . 1 1 1 1 2 2 . 3 Parts Melted 56 | . . . 3 9 1 2 6 2 7 . 26 Heat Transferred 23206 | 175 635 1097 2014 2735 1701 1445 2011 1310 3756 . 6327 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 541 | 20 446 432 541 388 . . 137 371 . . 176 Initial 245 | . 13 187 144 245 . . 9 66 . . . Average 173 | 6 183 259 326 270 . . 43 186 . . 49 Maximum Alert Level 2 | . 2 2 2 1 . . . 1 . . . Low Security (%) 56 | 100 61 36 14 4 . . 100 73 . . 100 Level 1 39 | . 25 58 56 95 . . . 26 . . . Level 2 4 | . 13 5 28 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 2 5 . 5 . . 4 2 . . 5 Investigation 11 | . 1 2 . 3 . . 2 1 . . 2 Extermination 6 | . . . . 2 . . 1 1 . . 2 Reinforcement 6 | . 1 3 . . . . 1 . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 3 | . 1 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 19 19 20 17 16 6 14 7 23 . 23 Peak Tracking Total 7 | . 4 4 5 4 7 4 5 4 7 . 6 Tactical Retreats 9 | . 3 . 1 . 3 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 7 | . 1 . . 2 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . 3 . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 20 | . 2 . 2 2 3 . 1 5 . . 5 Max in Single Turn 4 | . 2 . 2 2 3 . 1 3 . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 29 | . 4 4 1 5 . . 7 4 1 . 3 Terminals 18 | . 2 4 1 4 . . 2 4 . . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 3 | . 1 . . . . . . . . . 2 Recycling Units 3 | . 1 . . . . . 2 . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 91 | . 11 12 3 18 . . 16 13 1 . 17 Successful 38 | . 4 5 . 12 . . 5 5 1 . 6 Failed 53 | . 7 7 3 6 . . 11 8 . . 11 Catastrophic 14 | . 2 2 . . . . 5 4 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 2 3 3 5 . . . 4 . . 3 Terminals 60 | . 7 12 3 14 . . 5 13 . . 6 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 14 | . 3 . . . . . . . . . 11 Recycling Units 6 | . 1 . . . . . 5 . . . . Scanalyzers 6 | . . . . 4 . . 2 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 26 | . 2 5 . 9 . . 1 5 1 . 3 Record 4 | . . 1 . . . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 6 | . 1 . . 3 . . 1 1 . . . Open Door 1 | . . . . . . . . . 1 . . Emergency Access Points 3 | . . . . 2 . . . . . . 1 Terminal Index 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 5 | . . 2 . 2 . . . . . . 1 Zone Layout 4 | . . 1 . 1 . . . 1 . . 1 Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 5 | . 2 . . . . . . . . . 3 Scan Component 4 | . 1 . . . . . . . . . 3 Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . Report Inventory 2 | . . . . . . . 2 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer 3 | . . . . 3 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 27 | . 4 4 1 5 . . 6 4 . . 3 Full Trace Events 13 | . 2 2 1 3 . . 2 1 . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 8732 | 126 398 530 576 1336 872 616 1062 498 1768 36 914 Spaces Moved 5265 | 83 242 302 319 910 588 442 655 340 1014 18 352 Core 3 | 1 . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . Legs 36 | . . . . . . . . . . . 36 Wheels 5226 | 82 242 302 319 910 588 442 655 340 1014 18 314 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 115 110 125 120 135 120 135 210 108 Average Speed 130 | 94 100 105 115 120 125 120 135 124 153 210 176 Slowest Speed 1600 | 100 100 115 115 125 125 165 135 135 210 210 1600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 42 29 39 20 81 44 14 8 98 7 9 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 10 | . . . . . 5 4 . . 1 . . Spaces Dug 15 | . . . . 8 . . 1 . 1 . 5 Terrain Destroyed 358 | . 20 44 23 58 4 . 5 44 90 . 70 Melee . | . . . . . . . . . . . . Projectile 36 | . . . 3 . . . 5 1 11 . 16 AOE 322 | . 20 44 20 58 4 . . 43 79 . 54 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total 6415 | 107 351 446 455 1072 671 492 777 383 1143 17 501 Wait 546 | . 69 83 67 63 45 19 65 16 88 . 31 Move 5254 | 82 241 301 318 909 587 441 654 339 1013 17 352 Hop . | . . . . . . . . . . . . Pick Up 82 | 4 4 12 16 18 1 8 13 1 1 . 4 Fast Attach 66 | 9 4 5 1 10 1 . 2 5 . . 29 Attach 45 | . 1 3 3 4 7 4 2 3 6 . 12 Detach 18 | 1 . . 1 5 1 . 3 2 . . 5 Swap 26 | . 1 2 4 11 3 2 1 1 . . 1 Drop 66 | 1 7 7 10 18 1 3 10 3 . . 6 Fire 309 | 10 24 33 35 32 25 15 27 13 35 . 60 Melee . | . . . . . . . . . . . . Ram 3 | . . . . 2 . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 127 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Repaired Com. Wheel 324 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 1045 | -9/Materials | Discovered new exit (range 4) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1369 | -8/Materials | Build established: Gunner 1585 | -8/Materials | Discovered new exit (range 9) 1631 | -8/Materials | Entered Factory 1631 | -7/Factory | Evolved 2 slots: Utility x2 2456 | -7/Factory | Discovered new exit (range 5) 2573 | -7/Factory | Cargo convoy interrupted 2757 | -7/Factory | Discovered new exit (range 10) 2967 | -7/Factory | Entered Lower Caves 3150 | -7/Lower Caves | Identified exit to Lower Caves 3563 | -7/Lower Caves | Attracted the attention of an 0b10 base 3642 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3738 | -7/Lower Caves | Encountered a Warlord checkpoint 3839 | -7/Lower Caves | Entered another Lower Caves area 3879 | -7/Lower Caves | Ambushed by wild Derelicts 4049 | -7/Lower Caves | Spotted B-75 Beast 4405 | -7/Lower Caves | Discovered new exit (range 14) 4421 | -7/Lower Caves | Learned Factory stockpile data 4455 | -7/Lower Caves | Entered Factory 4455 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4474 | -6/Factory | Found Prototype Processor 4476 | -6/Factory | Found Prototype Processor 4478 | -6/Factory | Found Prototype Processor 4481 | -6/Factory | Found Prototype Processor 4484 | -6/Factory | Found Prototype Processor 4487 | -6/Factory | Found Prototype Processor 4489 | -6/Factory | Found Prototype Processor 4543 | -6/Factory | Discovered new exit (range 16) 5020 | -6/Factory | Fabricated Hyp. Coil Gun (x2) 5171 | -6/Factory | Discovered new exit (range 6) 5517 | -6/Factory | Entered another Factory area 5517 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5553 | -5/Factory | Discovered new exit (range 12) 5818 | -5/Factory | Build established: Scavenger-Gunner 6015 | -5/Factory | Entered Upper Caves 6100 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6400 | -5/Upper Caves | Learned 8 Factory zone layouts 6651 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6734 | -5/Upper Caves | Lost 5 parts (1n1u3w) 6740 | -5/Upper Caves | Destroyed 7 combat bots 7006 | -5/Upper Caves | Build established: Gunner 7431 | -5/Upper Caves | Spotted B-75 Beast 7452 | -5/Upper Caves | Destroyed B-75 Beast 7556 | -5/Upper Caves | Discovered new exit (range 7) 7783 | -5/Upper Caves | Entered another Upper Caves area 7811 | -5/Upper Caves | Discovered new exit (range 5) 7819 | -5/Upper Caves | Entered Factory 7819 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8110 | -4/Factory | Build established: Scavenger-Gunner 8329 | -4/Factory | Lost 14 parts (2p2n4u6w) 8485 | -4/Factory | Core integrity fell below 50% 8512 | -4/Factory | Lost 4 parts (1p2n1w) 8720 | -4/Factory | Crushed by falling debris 8730 | -4/Factory | Core integrity fell below 20% 8731 | -4/Factory | Identified Exp. Targeting Computer (x4) 8734 | -4/Factory | Core destroyed Last Messages --------------- Power failure, Nuclear Core shutdown. Overheating: Energy bleed (-4). Overheating: System interference. Phase Cannon temporarily disabled. Imp. Targeting Computer temporarily disabled. Adv. Sensor Array destroyed. R-10 Processor collects Antigrav System. Overheating: Matter decay (-34). G-67 Veteran heat damages Flexi-carbon Leg. G-67 Veteran overheating. Overheating: Core damaged (-184). System corrupted: Energy discharge (-17). Identified Exp. Targeting Computer. Faulty integration triggers heat surge (+389). Power failure, Nuclear Core shutdown. Overheating: Energy bleed (-8). Discarded Faulty Exp. Targeting Computer. G-67 Veteran overheating. Overheating: Core damaged (-126). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????#?????????????????????? | | ????? ??????^? ???????????? | | ?? ??^??^?? ???????????? | | ? ^ ?^? ??? !??????????? | | ?# ^??" ??? !??????????? | | ?#^ !! ?"" """ !??????????? | | ?# !! ^ """ """^ ??????????? | | ?# ! ^ ^ ????#?????? | | ?# ^""" """ """ ??????? | | ?# """ """ """ ???????? | | ## """ """ """ ? ????? | | ## + # | | ! # # | | #"# # | | # | | # #######+### # | | # #### # # | | # + + ##### | | # #### ## % # #?? | | # #??# ## # ## #?? | | # #??# ## #?? | | # #??# / ## ####?? | | # #??######### #?????? | | # ##?????????# # !"##???? | | ########### ; %%####?? | | T # # # R;g@ #?? | | # # # ## ##?? | | # ## # ####"#######? | | # ## # ## #? | | # ## # ## """ #? | | # ## " " # #" """ #? | | # ## "Y" / "# """ #? | | # # """ # ## #? | | # ############ ## #? | | # #???# ##+########? | | # #???# #?????? | | #+##??# #?????? | | #??# #?????? | | #??# ##+#+#####?? | | #??# # #?? | | !#??# #""" #?? | | #??# #""" #?? | | #??# #""" #?? | | #??# # #?? | | #### #""" "" #?? | | + #""" """#?? | | ####### #""" S"#?? | | #?????# # #?? | | #?????# ###########? | | ####?????# #?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 34 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Utility Shielding 90 Evasion (%) 42 Targeting Accuracy 18 Particle Charging 15 Defensive Hacking 12 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Just What I Needed Leap Before You Look Overkill Challenges ------------ None Game ------ Seed CannonGammaStorm Manual? 0 Play Time 03:27:20 Cumulative 12.7 hours Start 2024.04.15 @ 19:06:19 End 2024.04.18 @ 13:14:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1d6f39f-018b-4a43-9b70-a4d01fad47c2