Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 13:14:14

Player: Aaron

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (162)     810
Value Destroyed (5727)     5727
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (59)                 59
              TOTAL SCORE: 12176

 Bonus
-------
High Alert Combat Kills    59

 Cogmind 
---------
Core Integrity             0/1150
Matter                     181/300
Energy                     12/440
System Corruption          8%
Temperature                Critical (617)
Movement                   Rolling (130) Ox2
Location                   -4/Factory

 Parts 
-------
>                     --- POWER (2) --------
                      Nuclear Core
>                     --- PROPULSION (3) ---
                      Wheel
              Compact Wheel
              Compact Wheel
>                     --- UTILITY (9) ------
             Advanced Heat Sink
             Improved Coolant Injector
        High-capacity Storage Unit
                Large Battery
             Improved Targeting Computer
             Improved Targeting Computer
             Improved System Shield
>                     --- WEAPON (5) -------
                      Phase Cannon
                      Phase Cannon
                      Phase Cannon
                      Phase Cannon
                      Phase Cannon
>                     --- INVENTORY (20) ---
             Advanced Cryofiber Web
             Improved Coolant Injector
               Medium Matter Pod (100)
         Experimental Targeting Computer
  Faulty Experimental Targeting Computer
         Experimental Targeting Computer
             Improved Shield Generator
             Improved Force Field
             Improved Force Field
                      Plasma Rifle
                      Plasma Rifle

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
         Cooled Fission Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
                Energy Well
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Medium Armor Plating
       Improved Force Field
       Improved System Shield
>               --- WEAPON -----------
                Gatling Laser
                Beamcaster
                Plasma Cannon
          Heavy Phase Cannon
                Matter Neutralizer
>               --- INVENTORY --------
                Nuclear Core
       Improved Deuterium Engine
       Enhanced Nuclear Core
       Improved Coolant Injector
          Large Battery
         Medium Matter Pod
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Targeting Computer
       Improved Medium Armor Plating
       Improved Shield Generator
       Improved Force Field
     Long-range Missile Launcher
[Rating: 83]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   2   1   2   .   .   1   .   .   .   1   
  Weapon                   3    | .   .   .   1   .   .   .   .   1   .   .   1   
Parts Attached             137  | 9   6   10  8   25  11  6   5   9   6   .   42  
  Power                    15   | 1   .   2   .   3   2   .   1   2   .   .   4   
    Engine                 8    | 1   .   2   .   2   .   .   .   1   .   .   2   
    Core                   7    | .   .   .   .   1   2   .   1   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 3   3   1   .   2   1   2   .   1   .   .   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  18   | 3   3   1   .   2   1   2   .   1   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 3   2   4   2   11  2   2   3   3   3   .   18  
    Device                 25   | 2   .   1   2   5   1   2   .   1   3   .   8   
    Storage                10   | 1   .   3   .   3   1   .   .   1   .   .   1   
    Processor              6    | .   2   .   .   1   .   .   .   .   .   .   3   
    Hackware               2    | .   .   .   .   1   .   .   1   .   .   .   .   
    Protection             10   | .   .   .   .   1   .   .   2   1   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   1   3   6   9   6   2   1   3   3   .   13  
    Energy Gun             17   | 1   1   1   3   2   .   2   .   1   2   .   4   
    Energy Cannon          23   | .   .   1   2   5   4   .   1   1   1   .   8   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   1   2   2   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   1   .   1   .   .   .   2   
Parts Lost                 46   | .   1   3   .   2   5   3   .   1   7   .   24  
  Power                    5    | .   .   1   .   .   1   .   .   .   .   .   3   
  Propulsion               11   | .   1   1   .   1   1   1   .   .   2   .   4   
  Utility                  14   | .   .   .   .   1   2   .   .   .   2   .   9   
  Weapon                   16   | .   .   1   .   .   1   2   .   1   3   .   8   
  Highest Loss Streak      14   | .   1   2   .   1   4   2   .   1   5   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  98  100 99  99  99  94  93  90  88  80  
  Engine                   4    | .   14  10  9   5   5   .   .   1   5   5   3   
  Core                     4    | .   .   .   .   1   1   7   13  8   5   5   5   
  Wheel                    14   | .   26  22  18  15  14  15  13  17  12  5   7   
  Device                   10   | .   .   3   18  16  15  15  7   5   7   17  12  
  Storage                  10   | .   .   18  9   7   11  15  13  10  11  11  7   
  Processor                15   | .   27  22  18  21  15  15  13  11  11  11  12  
  Hackware                 3    | .   .   .   .   .   7   7   6   5   5   5   5   
  Protection               3    | .   .   .   .   7   2   .   5   5   4   .   4   
  Energy Gun               6    | .   14  4   4   4   .   13  7   4   8   11  9   
  Energy Cannon            12   | .   .   10  20  15  18  8   11  11  11  11  8   
  Launcher                 1    | .   .   1   1   1   3   .   .   4   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 12  12  35  46  81  81  72  89  121 121 106 136 
  Greatest Support         42   | 32  32  32  32  32  28  28  24  36  36  12  42  
  Greatest Overweight (x)  31   | .   .   1   1   2   2   5   3   3   8   8   31  
  Average Overweight (x)   2    | .   .   .   1   1   2   2   3   2   4   8   4   
Largest Inventory Capacity 25   | 8   8   15  15  25  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   5   14  15  18  20  20  20  20  20  20  20  
  Most Carried             20   | 5   5   9   15  20  19  15  20  20  19  14  14  
  Average Carried          14   | 2   4   6   13  16  16  13  19  18  16  14  12  
  Final Capacity           20   | 8   5   15  15  20  20  20  20  20  20  20  20  
  Final Carried            19   | 5   4   9   14  19  13  15  19  19  14  14  11  

 Class Distribution 
--------------------
 63% | Gunner
 18% | Scavenger-Gunner
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
           Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Matter Collected           2118 | 320  128  145  112  322  163  121  105  148  289  .    265  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6509 | 114  365  667  860  614  540  322  390  250  1029 .    1358 
  Parts                    315  | 10   30   47   52   39   28   11   18   19   29   .    32   
Haulers Intercepted        8    | .    1    1    3    2    .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    26   4    .    .    29   .    .    
  Prevented                4    | .    .    .    .    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  124  | .   11  18  14  13  13  5   9   5   22  .   14  
  Guns                     40   | .   11  5   2   5   .   2   4   .   4   .   7   
  Cannons                  58   | .   .   9   10  7   7   2   4   3   13  .   3   
  AOE                      15   | .   .   4   2   .   5   .   .   .   3   .   1   
Classes Destroyed          16   | 2   6   2   1   2   .   1   .   1   1   .   .   
  Worker                   4    | .   1   1   1   .   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   1   3   2   .   .   .   .   .   .   1   
  Recycler                 6    | 1   .   1   2   .   .   .   .   .   .   .   2   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   .   .   .   2   .   .   .   
  Watcher                  9    | .   3   1   2   .   .   .   1   .   .   .   2   
  Swarmer                  39   | .   5   4   7   4   5   .   4   1   7   .   2   
  Grunt                    48   | .   6   12  1   2   7   .   3   1   9   .   7   
  Brawler                  6    | .   .   1   .   .   .   .   .   1   3   .   1   
  Sentry                   13   | .   .   1   6   3   1   .   .   .   2   .   .   
  Hunter                   5    | .   .   .   .   3   .   1   1   .   .   .   .   
  Programmer               8    | .   .   .   .   1   .   .   1   2   .   .   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           7    | 3   4   7   6   4   4   4   4   3   7   .   4   
  Combat Bots Only         7    | .   4   6   4   4   4   4   4   3   7   .   3   
Max Kills in Single Turn   3    | 1   2   3   2   1   2   1   1   2   2   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   2   .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        733   | .    39   37   35   98   67   58   52   28   100  .    219  
  Missed                   183   | .    14   9    7    29   24   7    17   7    21   .    48   
Damage Taken               9218  | .    316  292  239  640  567  464  573  441  1774 .    3912 
  Core                     2047  | .    83   81   22   113  67   92   101  34   240  .    1214 
  Absorbed by Shields      836   | .    .    .    94   208  160  91   .    .    49   .    234  
  Redirected to Shielding  166   | .    .    .    .    .    .    .    .    .    .    .    166  
  Regen/Repaired (Parts)   6     | .    6    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  66   79   96   .    .    61   88   .    .    72   .    
Volleys Fired              309   | 10   24   33   35   32   25   15   27   13   35   .    60   
  Largest                  5     | 2    2    2    3    3    3    3    3    4    4    .    5    
  Hottest                  430   | 60   85   133  196  220  216  216  219  291  325  .    430  
Shots Fired                865   | 20   48   66   101  95   66   45   81   44   118  .    181  
  Gun                      346   | 20   48   29   8    28   .    18   30   11   41   .    113  
  Cannon                   488   | .    .    33   91   65   55   27   51   28   70   .    68   
  Launcher                 31    | .    .    4    2    2    11   .    .    5    7    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | 10   24   10   .    .    .    .    .    .    .    .    .    
  Thermal                  790   | 10   24   52   99   93   55   45   81   39   111  .    181  
  Explosive                21    | .    .    4    2    2    1    .    .    5    7    .    .    
  Electromagnetic          10    | .    .    .    .    .    10   .    .    .    .    .    .    
  Robot Hit Streak         25    | 8    13   10   10   25   12   11   15   10   17   .    21   
  Robot Miss Streak        7     | 1    5    7    5    1    2    2    3    3    3    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           577   | 16   40   46   54   55   43   34   49   30   84   .    126  
  Core Hits                328   | 5    47   44   33   35   23   19   18   11   42   .    51   
  Critical Kills           4     | .    .    .    .    .    1    .    .    1    .    .    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    .    .    .    .    1    2    2    4    3    .    9    
    Burn                   17    | .    .    .    .    .    .    2    2    3    3    .    7    
    Meltdown               4     | .    .    .    .    .    1    .    .    1    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15484 | 185  840  1038 1301 1514 1353 455  1131 1233 2979 .    3455 
  Guns                     5383  | 185  635  321  140  584  .    160  490  215  740  .    1913 
  Cannons                  7867  | .    .    430  1056 843  846  295  641  655  1754 .    1347 
  Explosions               2133  | .    205  287  105  .    507  .    .    363  485  .    181  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  101   | .    .    .    .    87   .    .    .    .    .    .    14   
  Kinetic                  407   | 107  237  63   .    .    .    .    .    .    .    .    .    
  Thermal                  13203 | 78   603  688  1196 1427 1001 455  1131 870  2494 .    3260 
  Explosive                1540  | .    .    287  105  .    119  .    .    363  485  .    181  
  Electromagnetic          233   | .    .    .    .    .    233  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    3    3    3    1    .    .    .    8    
  Average Corruption       2     | .    .    .    .    2    3    3    1    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    12   14   12   1    .    .    .    6    
    Message Errors         11    | .    .    .    .    1    6    4    .    .    .    .    .    
    Matter Fused           9     | .    .    .    .    2    1    4    1    .    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    1    .    1    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    2    1    .    .    .    .    .    4    
    Parts Rejected         2     | .    .    .    .    1    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    2    1    1    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    3    .    1    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             20    | .    .    .    .    .    .    .    5    7    8    .    .    
  Effects                  3     | .    .    .    .    .    .    .    2    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Surge             2     | .    .    .    .    .    .    .    2    .    .    .    .    
Overflow Damage            306   | .    39   11   19   32   18   .    11   119  3    .    54   
  Projectiles              220   | .    .    11   19   .    18   .    11   104  3    .    54   
  Explosions               54    | .    39   .    .    .    .    .    .    15   .    .    .    
  Melee                    32    | .    .    .    .    32   .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      270   | .    45   .    .    43   17   .    .    39   .    .    126  
  Shots                    5     | .    1    .    .    .    1    .    .    1    .    .    2    
  Rammed                   3     | .    .    .    .    2    .    .    .    .    .    .    1    
Targets Rammed             3     | .    .    .    .    2    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        821   | .    144  270  306  344  270  512  408  365  664  .    821  
  Average Temperature      128   | .    49   69   108  82   68   231  145  128  234  .    142  
  Received Heat Transfer   2594  | .    96   87   56   79   132  770  126  18   507  .    723  
  Effects                  49    | .    .    .    .    1    .    2    .    1    28   .    17   
    Shutdowns              12    | .    .    .    .    .    .    1    .    1    8    .    2    
    Energy Bleed           6     | .    .    .    .    .    .    1    .    .    2    .    3    
    Interference           8     | .    .    .    .    .    .    .    .    .    6    .    2    
    Matter Decay           5     | .    .    .    .    1    .    .    .    .    3    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (major)         11    | .    .    .    .    .    .    .    .    .    7    .    4    
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    1    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    2    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    .    1    1    1    1    2    2    .    4    
  Combat Hostiles          11    | .    .    .    .    1    1    1    1    2    2    .    3    
  Parts Melted             56    | .    .    .    3    9    1    2    6    2    7    .    26   
  Heat Transferred         23206 | 175  635  1097 2014 2735 1701 1445 2011 1310 3756 .    6327 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    1    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Peak Influence             541  | 20  446 432 541 388 .   .   137 371 .   .   176 
  Initial                  245  | .   13  187 144 245 .   .   9   66  .   .   .   
  Average                  173  | 6   183 259 326 270 .   .   43  186 .   .   49  
Maximum Alert Level        2    | .   2   2   2   1   .   .   .   1   .   .   .   
  Low Security (%)         56   | 100 61  36  14  4   .   .   100 73  .   .   100 
  Level 1                  39   | .   25  58  56  95  .   .   .   26  .   .   .   
  Level 2                  4    | .   13  5   28  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   5   .   5   .   .   4   2   .   .   5   
  Investigation            11   | .   1   2   .   3   .   .   2   1   .   .   2   
  Extermination            6    | .   .   .   .   2   .   .   1   1   .   .   2   
  Reinforcement            6    | .   1   3   .   .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Distress Signals           3    | .   1   1   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   19  19  20  17  16  6   14  7   23  .   23  
  Peak Tracking Total      7    | .   4   4   5   4   7   4   5   4   7   .   6   
  Tactical Retreats        9    | .   3   .   1   .   3   1   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Traps Triggered            7    | .   1   .   .   2   .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   3   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Machines Disabled          20   | .   2   .   2   2   3   .   1   5   .   .   5   
  Max in Single Turn       4    | .   2   .   2   2   3   .   1   3   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Machines Accessed          29   | .   4   4   1   5   .   .   7   4   1   .   3   
  Terminals                18   | .   2   4   1   4   .   .   2   4   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                91   | .   11  12  3   18  .   .   16  13  1   .   17  
  Successful               38   | .   4   5   .   12  .   .   5   5   1   .   6   
  Failed                   53   | .   7   7   3   6   .   .   11  8   .   .   11  
    Catastrophic           14   | .   2   2   .   .   .   .   5   4   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   2   3   3   5   .   .   .   4   .   .   3   
  Terminals                60   | .   7   12  3   14  .   .   5   13  .   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          14   | .   3   .   .   .   .   .   .   .   .   .   11  
  Recycling Units          6    | .   1   .   .   .   .   .   5   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   4   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             26   | .   2   5   .   9   .   .   1   5   1   .   3   
  Record                   4    | .   .   1   .   .   .   .   .   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   3   .   .   1   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   .   2   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   2   .   2   .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   1   .   1   .   .   .   1   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   .   .   .   .   .   .   3   
  Scan Component           4    | .   1   .   .   .   .   .   .   .   .   .   3   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         27   | .   4   4   1   5   .   .   6   4   .   .   3   
  Full Trace Events        13   | .   2   2   1   3   .   .   2   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   106 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Turns Passed               8732 | 126  398  530  576  1336 872  616  1062 498  1768 36   914  
Spaces Moved               5265 | 83   242  302  319  910  588  442  655  340  1014 18   352  
  Core                     3    | 1    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     36   | .    .    .    .    .    .    .    .    .    .    .    36   
  Wheels                   5226 | 82   242  302  319  910  588  442  655  340  1014 18   314  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  115  110  125  120  135  120  135  210  108  
  Average Speed            130  | 94   100  105  115  120  125  120  135  124  153  210  176  
  Slowest Speed            1600 | 100  100  115  115  125  125  165  135  135  210  210  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       32   | 4    42   29   39   20   81   44   14   8    98   7    9    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    1    1    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    5    4    .    .    1    .    .    
Spaces Dug                 15   | .    .    .    .    8    .    .    1    .    1    .    5    
Terrain Destroyed          358  | .    20   44   23   58   4    .    5    44   90   .    70   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    3    .    .    .    5    1    11   .    16   
  AOE                      322  | .    20   44   20   58   4    .    .    43   79   .    54   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Total                      6415 | 107  351  446  455  1072 671  492  777  383  1143 17   501  
  Wait                     546  | .    69   83   67   63   45   19   65   16   88   .    31   
  Move                     5254 | 82   241  301  318  909  587  441  654  339  1013 17   352  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 4    4    12   16   18   1    8    13   1    1    .    4    
  Fast Attach              66   | 9    4    5    1    10   1    .    2    5    .    .    29   
  Attach                   45   | .    1    3    3    4    7    4    2    3    6    .    12   
  Detach                   18   | 1    .    .    1    5    1    .    3    2    .    .    5    
  Swap                     26   | .    1    2    4    11   3    2    1    1    .    .    1    
  Drop                     66   | 1    7    7    10   18   1    3    10   3    .    .    6    
  Fire                     309  | 10   24   33   35   32   25   15   27   13   35   .    60   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    2    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 14)
  127 | -11/Scrapyard  | Entered Materials
  216 | -10/Materials  | Discovered new exit (range 16)
  303 | -10/Materials  | Repaired Com. Wheel
  324 | -10/Materials  | Build established: Mutant
  504 | -10/Materials  | Discovered new exit (range 16)
  525 | -10/Materials  | Entered another Materials area
  525 | -9/Materials   | Evolved 2 slots: Utility x2
 1045 | -9/Materials   | Discovered new exit (range 4)
 1055 | -9/Materials   | Entered another Materials area
 1055 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1369 | -8/Materials   | Build established: Gunner
 1585 | -8/Materials   | Discovered new exit (range 9)
 1631 | -8/Materials   | Entered Factory
 1631 | -7/Factory     | Evolved 2 slots: Utility x2
 2456 | -7/Factory     | Discovered new exit (range 5)
 2573 | -7/Factory     | Cargo convoy interrupted
 2757 | -7/Factory     | Discovered new exit (range 10)
 2967 | -7/Factory     | Entered Lower Caves
 3150 | -7/Lower Caves | Identified exit to Lower Caves
 3563 | -7/Lower Caves | Attracted the attention of an 0b10 base
 3642 | -7/Lower Caves | Lost 4 parts (1p1n1u1w)
 3738 | -7/Lower Caves | Encountered a Warlord checkpoint
 3839 | -7/Lower Caves | Entered another Lower Caves area
 3879 | -7/Lower Caves | Ambushed by wild Derelicts
 4049 | -7/Lower Caves | Spotted B-75 Beast
 4405 | -7/Lower Caves | Discovered new exit (range 14)
 4421 | -7/Lower Caves | Learned Factory stockpile data
 4455 | -7/Lower Caves | Entered Factory
 4455 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4474 | -6/Factory     | Found Prototype Processor
 4476 | -6/Factory     | Found Prototype Processor
 4478 | -6/Factory     | Found Prototype Processor
 4481 | -6/Factory     | Found Prototype Processor
 4484 | -6/Factory     | Found Prototype Processor
 4487 | -6/Factory     | Found Prototype Processor
 4489 | -6/Factory     | Found Prototype Processor
 4543 | -6/Factory     | Discovered new exit (range 16)
 5020 | -6/Factory     | Fabricated Hyp. Coil Gun (x2)
 5171 | -6/Factory     | Discovered new exit (range 6)
 5517 | -6/Factory     | Entered another Factory area
 5517 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 5553 | -5/Factory     | Discovered new exit (range 12)
 5818 | -5/Factory     | Build established: Scavenger-Gunner
 6015 | -5/Factory     | Entered Upper Caves
 6100 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6400 | -5/Upper Caves | Learned 8 Factory zone layouts
 6651 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 6734 | -5/Upper Caves | Lost 5 parts (1n1u3w)
 6740 | -5/Upper Caves | Destroyed 7 combat bots
 7006 | -5/Upper Caves | Build established: Gunner
 7431 | -5/Upper Caves | Spotted B-75 Beast
 7452 | -5/Upper Caves | Destroyed B-75 Beast
 7556 | -5/Upper Caves | Discovered new exit (range 7)
 7783 | -5/Upper Caves | Entered another Upper Caves area
 7811 | -5/Upper Caves | Discovered new exit (range 5)
 7819 | -5/Upper Caves | Entered Factory
 7819 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 8110 | -4/Factory     | Build established: Scavenger-Gunner
 8329 | -4/Factory     | Lost 14 parts (2p2n4u6w)
 8485 | -4/Factory     | Core integrity fell below 50%
 8512 | -4/Factory     | Lost 4 parts (1p2n1w)
 8720 | -4/Factory     | Crushed by falling debris
 8730 | -4/Factory     | Core integrity fell below 20%
 8731 | -4/Factory     | Identified Exp. Targeting Computer (x4)
 8734 | -4/Factory     | Core destroyed

 Last Messages 
---------------
Power failure, Nuclear Core shutdown.
Overheating: Energy bleed (-4).
Overheating: System interference.
Phase Cannon temporarily disabled.
Imp. Targeting Computer temporarily disabled.
Adv. Sensor Array destroyed.
R-10 Processor collects Antigrav System.
Overheating: Matter decay (-34).
G-67 Veteran heat damages Flexi-carbon Leg.
G-67 Veteran overheating.
Overheating: Core damaged (-184).
System corrupted: Energy discharge (-17).
Identified Exp. Targeting Computer.
Faulty integration triggers heat surge (+389).
Power failure, Nuclear Core shutdown.
Overheating: Energy bleed (-8).
Discarded Faulty Exp. Targeting Computer.
G-67 Veteran overheating.
Overheating: Core damaged (-126).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ???????#??????????????????????                     |
| ?????   ??????^?  ????????????                     |
| ??      ??^??^??  ????????????                     |
| ?   ^    ?^? ???  !???????????                     |
| ?#      ^??" ???  !???????????                     |
| ?#^ !!   ?"" """  !???????????                     |
| ?#  !! ^ """ """^  ???????????                     |
| ?#  !    ^       ^ ????#??????                     |
| ?#      ^""" """ """   ???????                     |
| ?#       """ """ """  ????????                     |
| ##       """ """ """   ? ?????                     |
| ##                     +     #                     |
|                     !  #     #                     |
|                  #"#         #                     |
|                              #                     |
| # #######+###                #                     |
| # ####      #                #                     |
| #    +      +            #####                     |
| # ####      ##    %      # #??                     |
| # #??#      ##   #      ## #??                     |
| # #??#      ##             #??                     |
| # #??#    / ##          ####??                     |
| # #??#########         #??????                     |
| # ##?????????#   #    !"##????                     |
|    ###########   ;    %%####??                     |
|  T #         #   #    R;g@ #??                     |
|    #         #   #     ## ##??                     |
| # ##         #   ####"#######?                     |
| # ##         #   ##         #?                     |
| # ##         #   ## """     #?                     |
| # ## " "     #   #" """     #?                     |
| # ## "Y"     /   "# """     #?                     |
| # #  """     #   ##         #?                     |
| # ############   ##         #?                     |
| # #???#           ##+########?                     |
| # #???#                #??????                     |
| #+##??#                #??????                     |
|    #??#                #??????                     |
|    #??#           ##+#+#####??                     |
|    #??#           #        #??                     |
|   !#??#           #"""     #??                     |
|    #??#           #"""     #??                     |
|    #??#           #"""     #??                     |
|    #??#           #        #??                     |
|    ####           #"""  "" #??                     |
|    +              #"""  """#??                     |
|    #######        #"""   S"#??                     |
|    #?????#        #        #??                     |
|    #?????#        ###########?                     |
| ####?????#        #?#       #?                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          80
Energy Generation          34
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             600
Utility Shielding          90
Evasion (%)                42
Targeting Accuracy         18
Particle Charging          15
Defensive Hacking          12

 Item Schematics 
-----------------
 Imp. Cooling System | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Coil Gun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dynamic Key
Just What I Needed
Leap Before You Look
Overkill

 Challenges 
------------
None

 Game 
------
Seed              CannonGammaStorm
  Manual?         0
Play Time         03:27:20
  Cumulative      12.7 hours
  Start           2024.04.15 @ 19:06:19
  End             2024.04.18 @ 13:14:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1d6f39f-018b-4a43-9b70-a4d01fad47c2