Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 16:39:44 Player: Fuselflubel Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2975) 2975 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 7459 Bonus ------- Follower Combat Kills 189 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 152/300 Energy 99/100 System Corruption 4% Temperature Cool (24) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Gravity Neutralizer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Insulated Plating Flak Gun Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Gravity Neutralizer Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Airjet Insulated Plating Beam Rifle Cooled Particle Cannon Autogun Flak Gun Enhanced Gauss Cannon [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 . . 1 . 1 . Utility 2 | . . . . 1 . . 1 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 89 | 6 4 10 . 22 16 22 3 6 Power 12 | 1 . 1 . 3 2 4 . 1 Engine 7 | 1 . 1 . 2 1 1 . 1 Core 5 | . . . . 1 1 3 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 5 . 6 6 5 1 1 Treads 11 | . . 5 . 6 . . . . Leg 7 | 2 1 . . . 4 . . . Wheel 2 | . . . . . 2 . . . Hover 7 | . . . . . . 5 1 1 Flight . | . . . . . . . . . Utility 19 | 1 1 1 . 6 2 6 2 . Device 7 | . . . . 2 2 2 1 . Storage 3 | 1 . . . 1 . . 1 . Processor 3 | . 1 1 . . . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . . 3 . 3 . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 3 . 7 6 7 . 4 Energy Gun 12 | 1 . 2 . 5 2 2 . . Energy Cannon 5 | . . . . . 1 3 . 1 Ballistic Gun 9 | 1 2 . . 1 3 2 . . Ballistic Cannon 5 | . . 1 . 1 . . . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 2 1 . Parts Lost 51 | . . 3 . 14 8 6 . 20 Power 9 | . . 1 . 3 1 . . 4 Propulsion 15 | . . 1 . 4 4 . . 6 Utility 11 | . . 1 . 4 . 3 . 3 Weapon 16 | . . . . 3 3 3 . 7 Highest Loss Streak 19 | . . 2 . 8 3 3 . 19 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 2 5 7 8 7 8 7 3 6 Power . | . 1 1 1 . . . 1 . Propulsion 1 | 1 2 1 3 2 . . . . Utility 1 | . . . . . 2 3 . 1 Weapon 3 | . 2 3 4 4 5 1 2 4 Tool/Special . | . . . . . . . . . Unused Backups 3 | . 1 . . . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . . . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 88 90 100 91 84 97 98 84 Engine 6 | . 14 7 11 7 6 4 . 2 Core 4 | . . . . 1 6 9 13 6 Treads 11 | . . 14 33 26 9 . . . Leg 7 | . 28 14 . . 4 12 . . Hover 5 | . . . . . . 17 33 26 Device 7 | . . . . 6 11 9 8 12 Storage 8 | . 14 11 11 9 7 4 4 5 Processor 2 | . 3 10 11 1 . . . . Protection 3 | . . . . 4 2 6 10 4 Energy Gun 13 | . 6 10 11 19 18 7 . 1 Energy Cannon 2 | . . . . . . 8 13 14 Ballistic Gun 10 | . 21 11 11 6 11 12 13 2 Ballistic Cannon 3 | . . 10 11 7 . . . 5 Peak Build Rating 68 | 6 7 14 14 28 41 52 61 68 Average Rating 28 | 4 6 10 14 23 31 44 59 53 On Entrance 24 | . 6 7 14 14 26 38 52 61 Avg Prop Armor Cover (%) 7 | . . . . . 8 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 13 13 17 17 34 45 45 43 55 Greatest Support 86 | 20 20 69 69 69 86 68 57 57 Greatest Overweight (x) 13 | 1 . . . . 13 4 . 1 Average Overweight (x) . | . . . . . 2 . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 8 8 Average Capacity 8 | 7 8 8 8 9 10 8 7 7 Most Carried 10 | 5 8 8 8 10 10 10 4 8 Average Carried 7 | 3 5 7 8 7 8 7 3 6 Final Capacity 10 | 8 8 8 8 10 10 5 8 5 Final Carried 9 | 4 8 8 8 9 9 5 4 3 Class Distribution -------------------- 31% | Scavenger-Gunner 22% | Gunner 18% | Scavenger-Tank 13% | Tank 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Matter Collected 2212 | 176 136 273 64 514 386 451 21 191 Remotely . | . . . . . . . . . Salvage Created 3240 | . 225 275 48 733 882 726 21 330 Parts 157 | . 6 16 5 36 41 37 2 14 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Combat Hostiles Destroyed 71 | . 5 9 3 19 14 15 . 6 Guns 52 | . 5 5 3 14 13 12 . . Cannons 17 | . . 4 . 5 . 3 . 5 Classes Destroyed 11 | . 1 4 . 2 3 . 1 . Worker 2 | . . . . . 2 . . . Hauler 1 | . . . . 1 . . . . Recycler 2 | . . 1 . . 1 . . . Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . 1 . . . 1 Swarmer 21 | . . 5 3 9 . 4 . . Grunt 32 | . 5 2 . 6 9 5 . 5 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . Sentry 14 | . . 1 . 4 2 6 . 1 Programmer 2 | . . . . . 2 . . . Best Kill Streak 4 | . 3 4 3 4 4 4 1 3 Combat Bots Only 4 | . 3 4 3 4 3 4 . 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 1 1 Gunslinging 1 | . . . . 1 . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Hostile Shots Fired 1022 | . 56 55 16 256 175 203 . 261 Missed 349 | . 20 12 4 70 68 64 . 111 Hits 673 | . 36 43 12 186 107 139 . 150 Melee 4 | . . 3 . . . . . 1 Projectile 669 | . 36 40 12 186 107 139 . 149 Critical Strikes 13 | . . 1 . 7 1 2 . 2 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 8926 | . 445 416 97 2259 1462 1753 . 2494 Core 1747 | . 77 38 . 119 270 391 . 852 Absorbed by Shields 125 | . . . . 92 . 4 . 29 Core Remaining (%) 68 | 100 69 . 90 78 . 5 . . Volleys Fired 197 | 1 30 22 5 41 37 44 1 16 Largest 4 | 2 2 3 3 4 4 4 4 4 Hottest 229 | 70 70 100 95 215 209 229 111 154 Shots Fired 631 | 2 60 64 15 139 138 148 4 61 Gun 477 | 2 60 42 10 106 136 111 2 8 Cannon 154 | . . 22 5 33 2 37 2 53 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 319 | 1 47 44 10 69 64 60 2 22 Thermal 264 | 1 13 13 . 54 72 70 2 39 Explosive . | . . . . . . . . . Electromagnetic 48 | . . 7 5 16 2 18 . . Robot Hit Streak 17 | 2 5 15 6 12 15 17 4 9 Robot Miss Streak 19 | . 3 4 4 5 4 19 1 5 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . 2 . . 2 3 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . Shots Hit Robots 359 | 2 39 36 5 72 92 85 3 25 Core Hits 164 | . 15 15 4 31 34 43 4 18 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . 1 4 . 4 3 3 . 2 Burn 13 | . 1 3 . 4 2 2 . 1 Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . . . . 1 1 . . Blast 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6483 | 19 417 498 67 1266 1705 1764 57 690 Guns 4522 | 19 417 303 49 944 1651 1005 31 103 Cannons 1856 | . . 195 18 322 52 656 26 587 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 105 | . . . . . 2 103 . . Kinetic 2704 | 7 316 283 18 481 748 632 31 188 Thermal 3006 | 12 101 127 . 645 903 690 26 502 Explosive . | . . . . . . . . . Electromagnetic 668 | . . 88 49 140 52 339 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 2 6 6 . 2 4 . 4 Average Corruption 4 | . 2 6 6 . 1 3 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . 2 8 4 . 1 13 . 1 Message Errors 3 | . . . 1 . . 2 . . Matter Fused 7 | . 1 1 . . 1 3 . 1 Heat Flow Errors 7 | . 1 1 2 . . 3 . . Energy Discharges 3 | . . 2 . . . 1 . . Parts Rejected 2 | . . 1 . . . 1 . . Data Loss (minor) 4 | . . 2 1 . . 1 . . Data Loss (major) 2 | . . 1 . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . . . 13 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 13 | . . . . . . 13 . . Knockbacks 4 | . . 2 . 2 . . . . Impact . | . . . . . . . . . Kinetic 4 | . . 2 . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . 41 . . Shots . | . . . . . . . . . Rammed 5 | . . . . 1 . 4 . . Targets Rammed 7 | . . . . 1 1 5 . . Kicked 2 | . . . . . 1 1 . . Crushed . | . . . . . . . . . Highest Temperature 827 | 30 278 257 227 472 523 827 21 201 Average Temperature 167 | 18 94 82 88 159 185 256 14 64 Received Heat Transfer 2568 | . 243 48 . 813 546 465 . 453 Effects 59 | . . . . 11 11 37 . . Shutdowns 15 | . . . . 2 4 9 . . Energy Bleed 12 | . . . . 2 4 6 . . Interference 7 | . . . . 3 . 4 . . Matter Decay 8 | . . . . 3 . 5 . . Short Circuit 4 | . . . . . 1 3 . . Damage (minor) 6 | . . . . 1 1 4 . . Damage (major) 4 | . . . . . . 4 . . Damage (core) 3 | . . . . . 1 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 12 | . . 1 . 3 3 4 . 1 Heat Transferred 6945 | 37 370 592 . 1628 1961 1543 37 777 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Maximum Alert Level 1 | . . . . . . 1 . 1 Low Security (%) 95 | 100 100 100 100 100 100 87 100 61 Level 1 4 | . . . . . . 12 . 38 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 301 | . 80 87 77 139 78 301 133 244 Initial 133 | . . 12 27 10 38 16 133 90 Average 62 | . 31 50 39 71 27 98 131 170 Influence Increases 2301 | . 132 240 70 583 382 654 6 234 Destroy 0b10 Robot/C 1540 | . 100 180 60 400 280 400 . 120 Destroy 0b10 Robot/NC 40 | . . 5 . 10 15 . 5 5 Destroy Leader 354 | . 30 40 10 84 70 120 . . Allied During Kill 91 | . . . . 9 . 81 1 . Successful Hack 21 | . 2 . . 5 . . . 14 Disable Machine 45 | . . . . 30 . . . 15 Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 25 | . . . . 15 2 8 . . Lose Combat Pursuer 135 | . . 15 . 30 15 45 . 30 Influence Decreases 2177 | . 102 198 115 525 430 398 170 239 Entered New Map 347 | . . 18 45 17 47 21 160 39 Time Decay 1210 | . 102 150 70 328 313 237 10 . Lost Part 500 | . . 30 . 140 70 60 . 200 Lost Ally 120 | . . . . 40 . 80 . . Squads Dispatched 8 | . 1 . . 2 2 3 . . Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . 2 . . . Reinforcement 5 | . 1 . . 2 . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Distress Signals 9 | . . 2 . 5 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 7 15 3 35 22 21 1 21 Peak Tracking Total 12 | . 3 5 2 6 4 4 1 12 Tactical Retreats 9 | . . 1 . 2 1 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Traps Triggered 10 | . 1 . . . 1 5 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Machines Disabled 5 | . . 1 . 2 . . . 2 Max in Single Turn 1 | . . 1 . 1 . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Machines Accessed 7 | . 1 1 . 1 . 2 1 1 Terminals 6 | . 1 1 . 1 . 2 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 11 | . 2 1 . 2 . 4 1 1 Successful 9 | . 1 1 . 2 . 3 1 1 Failed 2 | . 1 . . . . 1 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 2 1 . 2 . 4 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 8 | . 1 1 . 2 . 3 . 1 Record 4 | . 1 1 . . . 2 . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 2 | . . . . 1 . 1 . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . . 2 1 1 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Total Allies 12 | . . . 2 . . 10 . . Largest Group 10 | . . . 2 2 . 10 5 . Highest-Rated Group 173 | . . . 47 47 . 173 93 . Highest-Rated Ally 31 | . . . 31 31 . 29 29 . Total Orders . | . . . . . . . . . Ally Attacks 58 | . . . . 22 . 36 . . Total Damage 578 | . . . . 142 . 436 . . Kills 6 | . . . . 1 . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Turns Passed 3534 | 67 334 308 142 856 999 521 32 275 Spaces Moved 1960 | 43 198 161 80 428 373 264 64 349 Core 71 | 10 . . . . 46 . . 15 Treads 686 | . . 63 80 428 115 . . . Legs 535 | 33 198 98 . . 87 119 . . Wheels 125 | . . . . . 125 . . . Hover 543 | . . . . . . 145 64 334 Flight . | . . . . . . . . . Fastest Speed 34 | 50 120 120 160 150 95 38 34 34 Average Speed 129 | 114 120 135 160 156 215 102 34 39 Slowest Speed 700 | 120 120 160 160 160 700 320 34 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 36 17 22 49 13 44 3 36 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . . 13 . 7 . 1 Melee . | . . . . . . . . . Projectile 21 | . . . . 13 . 7 . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Gar Total 2520 | 59 240 207 84 523 478 414 71 444 Wait 92 | . . . . 6 12 27 2 45 Move 1949 | 42 197 160 79 427 372 263 64 345 Hop . | . . . . . . . . . Pick Up 81 | 10 7 7 . 18 19 15 1 4 Fast Attach 4 | . . 1 . 2 . . . 1 Attach 57 | 6 1 5 . 15 12 11 2 5 Detach . | . . . . . . . . . Swap 44 | . 3 7 . 8 7 13 1 5 Drop 32 | . 2 5 . 5 10 10 . . Fire 197 | 1 30 22 5 41 37 44 1 16 Melee . | . . . . . . . . . Ram 4 | . . . . . . 4 . . Kick 2 | . . . . . 1 1 . . Crush 1 | . . . . 1 . . . . Escape Stasis 56 | . . . . . 8 25 . 23 Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 68 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 14) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 681 | -9/Materials | Discovered new exit (range 12) 694 | -9/Materials | Build established: Gunner 710 | -9/Materials | Entered Mines 711 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 835 | -9/Mines | Discovered new exit (range 8) 852 | -9/Mines | Entered Materials 852 | -8/Materials | Accompanied by 2 allies 852 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 857 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1334 | -8/Materials | Build established: Tank 1561 | -8/Materials | Lost 8 parts (1p3n2u2w) 1616 | -8/Materials | Discovered new exit (range 15) 1708 | -8/Materials | Entered Factory 1708 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1952 | -7/Factory | Lost 3 parts (3n) 1956 | -7/Factory | Build established: Scavenger-Tank 2290 | -7/Factory | Build established: Scavenger-Gunner 2669 | -7/Factory | Discovered new exit (range 15) 2707 | -7/Factory | Entered Storage 2722 | -7/Storage | Lost 3 parts (3w) 2932 | -7/Storage | Core integrity fell below 50% 2969 | -7/Storage | Lost 3 parts (1u2w) 3012 | -7/Storage | Core integrity fell below 20% 3128 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3216 | -7/Storage | Discovered new exit (range 8) 3228 | -7/Storage | Entered Factory 3228 | -6/Factory | Accompanied by 5 allies 3228 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3243 | -6/Factory | Lost 4 allies 3260 | -6/Factory | Identified exit to Garrison 3260 | -6/Factory | Entered Garrison 3295 | -6/Garrison | Spotted B-75 Beast 3312 | -6/Garrison | Triggered checkpoint 3342 | -6/Garrison | Garrison Relay disabled 3385 | -6/Garrison | Triggered checkpoint 3404 | -6/Garrison | Triggered checkpoint 3432 | -6/Garrison | Triggered checkpoint 3438 | -6/Garrison | Discovered new exit (range 10) 3445 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3522 | -6/Garrison | Core integrity fell below 50% 3533 | -6/Garrison | Core integrity fell below 20% 3535 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Imp. Airjet destroyed. Penetrated by Slug. Cld. Particle Cannon destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Enh. Gauss Cannon destroyed. Slug penetrates Wall. Enh. Gauss Cannon destroyed. Knocked back. Acquired 2 matter. Slug penetrates Wall. Imp. Heat Sink destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Sml. Storage Unit destroyed. Knocked back. Acquired 8 matter. Acquired 9 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ####????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | # #????????????????????????????????? | | # #???????+????????????????????????? | | # #??????????+?????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #??????????????????#####?????????? | | # #??????????????????# #?????????? | | # #######++########### < #?????????? | | =%hhYY @#?????????? | | =% *gYhBB% #?????????? | | * gYBB #?????????? | | #++###################+####?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????++?????????????????????? | | ????????????????????+???+???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Resistance: EM 15 Evasion (%) 58 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Let Me Out Of Here One Hack Too Far Please Form A Line Shopping List Challenges ------------ None Game ------ Seed AbsorptionThunderShielding Manual? 0 Play Time 00:49:35 Cumulative 4.0 hours Start 2025.11.16 @ 15:48:56 End 2025.11.16 @ 16:39:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e3fa04b-5776-41b2-9508-a38e6319b504