Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 12:01:11 // Winter2019/RPGLIKE

Player: honey223

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (519)     2595
Value Destroyed (25895)    25895
Prototype IDs (54)         1080
Alien Tech Used (1)        200
Bonus (17272)              17272
              TOTAL SCORE: 56142

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    11014
Follower Combat Kills      727
Network Hubs Disabled      800
Aligned with FarCom        300
Met Zhirov                 300
A7 Reached Mainframe       300
Win                        3000
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             275/1900
Matter                     225/300
Energy                     1102/1700
System Corruption          2%
Temperature                Cool (4)
Movement                   Flying (42)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION (7) ---
               Flying XBT-VSS Exoskeleton
               Q-thruster
               Q-thruster
      Improved Q-thruster
>              --- UTILITY (13) -----
       Armored Scrap Engine
      Advanced Cooling System
      Advanced Energy Well
  Experimental Energy Well
  Experimental Targeting Computer
  Experimental Targeting Computer
     Precision Energy Filter
      Improved Force Booster
      Advanced Reaction Control System
  Experimental EM Disruption Field
      Advanced Shield Generator
>              --- WEAPON (4) -------
               EMDS
      Enhanced Force Lance
>              --- INVENTORY (7) ----
               Matter Compressor (250)
  Experimental Melee Analysis Suite
               Particle Accelerator
               Quantum Capacitor
               Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Flying XBT-VSS Exoskeleton
               Q-thruster
               Q-thruster
      Improved Q-thruster
>              --- UTILITY ----------
       Armored Scrap Engine
      Advanced Cooling System
      Advanced Energy Well
  Experimental Energy Well
      Advanced Terrain Scanner
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Melee Analysis Suite
     Precision Energy Filter
               Particle Accelerator
  Experimental EM Disruption Field
      Advanced Shield Generator
>              --- WEAPON -----------
               EMDS
               KE Hardcell Construct/C
      Enhanced Force Lance
>              --- INVENTORY --------
               Matter Compressor
  Experimental Melee Analysis Suite
               Quantum Capacitor
      Improved Force Booster
      Advanced Reaction Control System
               Transdimensional Reconstructor
[Rating: 196]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Q-thruster
  Leg                      Aluminum Leg
  Flight Unit              Q-thruster
Utility                    Experimental Targeting Computer
  Device                   Armored Scrap Engine
  Storage                  Advanced Energy Well
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Cooled Particle Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Great Maul
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              22   | 4   .   .   5   .   .   1   1   1   1   3   3   .   .   .   1   1   .   .   .   .   1   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | 1   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  12   | 2   .   .   2   .   .   .   1   1   .   3   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             168  | 7   4   5   19  .   1   1   1   5   21  9   15  6   2   7   16  11  2   2   9   5   17  1   2   
  Power                    14   | 1   .   .   2   .   .   .   .   1   3   .   .   .   1   1   2   1   .   .   2   .   .   .   .   
    Engine                 6    | 1   .   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   .   2   .   .   .   .   
  Propulsion               19   | 2   .   .   3   .   .   1   .   .   4   2   3   .   .   .   1   1   .   .   .   .   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   .   2   .   .   1   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   1   1   .   
  Utility                  65   | 2   1   3   4   .   1   .   1   1   1   5   11  .   .   .   7   8   .   2   5   2   9   .   2   
    Device                 44   | 2   .   3   3   .   .   .   .   .   1   2   6   .   .   .   7   7   .   2   2   2   5   .   2   
    Storage                5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
    Processor              13   | .   1   .   .   .   1   .   1   1   .   1   5   .   .   .   .   1   .   .   .   .   2   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   3   2   10  .   .   .   .   3   13  2   1   6   1   6   6   1   2   .   2   3   7   .   .   
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          38   | .   2   1   8   .   .   .   .   3   5   2   1   3   .   4   4   1   .   .   1   .   3   .   .   
    Ballistic Gun          8    | 2   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   1   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   2   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   2   2   .   1   .   .   .   8   .   2   .   .   .   3   1   .   .   4   .   3   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  100 99  100 100 100 100 100 99  83  80  82  82  82  80  75  79  73  71  77  79  80  77  
  Engine                   4    | .   12  12  8   7   7   7   6   9   11  10  8   8   5   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   2   7   7   7   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   7   8   8   8   8   8   7   7   7   
  Leg                      9    | .   25  25  22  23  23  25  27  26  23  11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   .   .   .   9   13  13  13  12  12  12  12  12  12  12  15  15  
  Device                   23   | .   25  25  21  30  26  22  20  20  21  25  26  21  21  21  22  26  28  24  24  27  24  26  26  
  Storage                  1    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   7   7   7   
  Processor                15   | .   10  12  8   7   10  14  15  20  19  11  15  21  21  21  20  20  20  17  16  16  14  11  10  
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   7   1   2   .   .   7   3   .   .   .   .   .   .   .   .   
  Energy Cannon            12   | .   17  24  25  23  23  22  20  20  12  14  15  11  10  5   8   5   4   4   .   4   6   7   5   
  Ballistic Gun            2    | .   6   .   .   .   .   .   .   .   .   4   .   4   4   .   3   2   4   4   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 11  13  13  35  34  34  33  33  45  57  59  68  67  76  83  89  87  85  85  92  88  101 101 101 
  Greatest Support         103  | 20  20  20  35  35  35  50  50  50  56  68  89  89  89  89  89  89  89  89  89  89  102 103 103 
  Greatest Overweight (x)  8    | 2   .   .   1   .   .   .   .   .   1   2   1   8   .   .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 1   2   2   3   3   3   3   3   3   4   4   4   5   5   5   5   5   5   5   5   5   5   6   7   
  Average Capacity         4    | .   1   2   2   3   3   3   3   3   3   4   4   4   5   5   5   5   5   5   5   5   5   5   6   
  Most Carried             7    | .   2   2   3   3   3   3   3   3   4   4   4   5   5   5   5   5   3   5   5   5   5   6   7   
  Average Carried          3    | .   1   1   2   2   2   2   2   2   3   3   3   4   5   5   4   4   3   3   3   4   4   5   6   
  Final Capacity           7    | 1   2   2   3   3   3   3   3   3   4   4   4   5   5   5   5   5   5   5   5   5   5   6   7   
  Final Carried            6    | .   2   2   2   2   2   2   3   1   4   4   3   5   5   5   5   3   3   3   5   5   5   6   6   
Scrap Engine Consumption   104  | .   .   .   .   .   .   .   .   .   .   17  33  .   7   6   18  4   .   .   1   13  3   .   2   
  Constructs Created       9    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   1   1   .   .   .   2   1   .   .   
  Constructs Modified      28   | .   .   .   .   .   .   .   .   .   .   3   11  .   .   3   8   1   .   .   .   1   .   .   1   

 Class Distribution 
--------------------
 21% | Scavenger-Scout
 17% | Gunner
 17% | Scout
 15% | Mutant
 10% | Skirmisher
  6% | Commander-Skirmisher
  6% | Scavenger-Mutant
  3% | Commander-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Storage
 Commander-Skirmisher | -7/Recycling
                Scout | -5/Factory
               Gunner | -5/Extension
               Mutant | -5/Cetus
               Mutant | -5/Archives
                Scout | -5/Hub_04(d)
      Scavenger-Scout | -4/Factory
      Scavenger-Scout | -4/Upper Caves
      Scavenger-Scout | -4/Upper Caves
               Mutant | -4/Zhirov
      Scavenger-Scout | -3/Proximity Caves
      Scavenger-Scout | -3/Research
      Scavenger-Scout | -2/Research
      Scavenger-Scout | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           6545  | 148  356  46   220  .    10   10   5    .    272  85   157  84   10   80   2010 994  292  449  67   488  348  52   362  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            25759 | 19   829  48   2798 266  .    374  1022 86   1011 471  1094 647  332  310  7574 3235 847  883  291  1063 1297 78   1184 
  Parts                    1122  | 4    61   5    150  27   .    11   41   2    40   10   33   33   20   10   327  112  20   24   1    38   73   3    77   
Haulers Intercepted        10    | .    2    .    5    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    4    1    .    .    .    3    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    6    .    .    .    
  Prevented                75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   26   .    33   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  451  | .   18  1   47  17  .   4   19  2   16  3   12  11  6   2   141 51  15  18  .   21  17  2   28  
  Melee                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   8   .   6   
  Guns                     46   | .   4   .   .   .   .   .   .   .   6   1   1   2   1   .   26  5   .   .   .   .   .   .   .   
  Cannons                  285  | .   14  1   43  16  .   4   18  1   9   1   10  8   5   2   76  26  7   12  .   16  6   .   10  
  AOE                      12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   7   
Classes Destroyed          23   | 1   5   .   8   .   .   1   .   .   1   .   .   1   .   .   2   .   1   .   .   1   .   .   2   
  Worker                   16   | .   1   2   2   1   .   1   .   .   1   .   .   .   .   .   6   1   .   .   .   .   .   .   1   
  Builder                  15   | .   .   .   4   .   .   1   .   .   2   .   1   2   .   .   5   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   5   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   3   .   .   .   .   2   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Carrier                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   2   .   .   .   1   .   1   .   .   1   .   1   1   1   .   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  27   | .   2   .   5   .   .   .   2   .   1   .   2   1   1   .   2   3   .   .   .   .   3   2   3   
  Swarmer                  65   | .   .   .   3   17  .   .   .   .   .   .   .   4   1   .   .   6   2   6   .   10  .   .   16  
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Saboteur                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   .   .   .   .   .   .   
  Grunt                    187  | .   18  1   33  .   .   3   16  .   10  .   7   .   2   .   61  21  3   3   .   6   3   .   .   
  Brawler                  25   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   14  1   4   4   .   .   .   .   .   
  Duelist                  17   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   8   2   3   2   .   .   1   .   .   
  Protector                11   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   
  Sentry                   52   | .   .   .   8   .   .   .   2   1   3   3   1   4   .   2   11  5   2   3   .   2   1   2   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   26   | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   11  5   .   .   .   .   4   .   2   
  Programmer               43   | .   .   .   .   .   .   .   .   .   1   .   4   1   .   .   17  6   .   .   .   .   8   .   6   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           22   | 1   3   2   8   4   .   4   8   1   7   1   4   7   5   2   22  10  9   9   .   6   6   1   7   
  Combat Bots Only         19   | .   2   1   6   4   .   2   8   1   6   1   4   3   4   2   19  9   9   9   .   6   6   1   6   
Max Kills in Single Turn   6    | 1   1   2   2   1   .   1   1   1   2   1   1   1   1   1   6   2   2   1   .   2   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Sto   Rec   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Damage Taken               13667 | .     541   15    1234  357   .     87    573   290   586   .     322   499   96    .     3088  2492  238   193   .     562   239   15    2240  
  Core                     10763 | .     428   12    974   273   .     67    457   225   457   .     251   389   74    .     2448  1976  185   140   .     440   182   12    1773  
  Absorbed by Shields      2893  | .     .     .     .     .     .     .     .     .     94    .     117   184   34    .     954   188   80    73    .     204   101   6     858   
  Redirected to Core       9796  | .     352   12    844   260   .     67    401   182   411   .     251   377   74    .     2276  1813  185   101   .     427   173   12    1578  
  Regen/Repaired (Parts)   59    | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     6     .     .     .     .     48    .     .     .     
Core Remaining (%)         90    | 100   .     100   .     .     .     94    100   .     .     100   .     .     .     .     100   .     .     .     .     96    100   100   14    
Volleys Fired              1155  | 2     150   8     174   43    .     21    47    12    44    6     35    27    10    10    293   112   24    42    .     38    13    6     38    
  Largest                  4     | 2     2     2     3     3     .     3     3     3     4     4     4     4     4     4     4     2     1     1     .     1     2     2     2     
  Hottest                  271   | 40    120   120   204   204   .     204   204   204   240   118   162   162   162   162   271   138   70    70    .     70    130   130   130   
Shots Fired                2287  | 4     236   14    421   129   .     63    135   36    139   18    84    72    29    22    589   114   24    42    .     38    23    12    43    
  Gun                      395   | 4     54    .     .     .     .     .     .     .     55    4     7     21    7     4     210   27    1     .     .     1     .     .     .     
  Cannon                   1879  | .     180   12    420   129   .     63    135   36    84    14    77    50    22    12    378   87    23    42    .     37    23    12    43    
  Launcher                 6     | .     2     2     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Special                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     .     .     .     .     
  Kinetic                  244   | 4     54    .     .     .     .     .     .     .     3     4     4     21    7     4     114   27    1     .     .     1     .     .     .     
  Thermal                  1573  | .     180   12    420   129   .     63    135   36    136   14    67    37    14    14    316   .     .     .     .     .     .     .     .     
  Explosive                6     | .     2     2     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          464   | .     .     .     .     .     .     .     .     .     .     .     13    13    8     4     159   87    23    42    .     37    23    12    43    
  Robot Hit Streak         52    | 4     17    8     22    8     .     10    22    26    39    4     10    14    10    17    52    50    12    39    .     16    12    7     10    
  Robot Miss Streak        4     | .     3     .     3     4     .     3     2     2     2     1     2     2     1     1     3     2     1     1     .     1     1     1     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     1     1     .     1     1     .     1     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1373  | 4     87    3     166   27    .     24    79    23    99    9     53    49    20    24    431   92    22    36    4     28    37    12    44    
  Core Hits                665   | 1     34    3     69    17    .     11    38    3     36    5     24    24    12    11    216   63    14    20    .     16    17    3     28    
  Critical Kills           13    | .     .     .     3     2     .     1     1     .     .     1     1     .     .     .     1     2     .     .     .     .     1     .     .     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     2     .     1     .     .     
  Critical Strikes         114   | .     .     .     3     2     .     1     1     .     5     1     1     2     .     .     31    27    5     11    2     8     7     .     7     
    Burn                   5     | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               10    | .     .     .     3     2     .     1     1     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     
    Destroy                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
    Corrupt                84    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    23    5     11    .     8     3     .     4     
    Smash                  6     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     2     .     .     
    Impale                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     
Melee Attacks              110   | .     .     .     .     .     .     .     .     .     .     .     .     8     5     5     1     .     .     .     4     .     35    3     49    
  Impact                   21    | .     .     .     .     .     .     .     .     .     .     .     .     8     5     .     .     .     .     .     4     .     4     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 83    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    3     49    
  Sneak Attacks            8     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     .     .     .     .     .     1     1     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Damage Inflicted           58906 | 46    1477  220   4164  768   .     659   1956  541   2956  270   1837  1955  736   504   20938 6581  1753  1793  399   2137  2448  716   4052  
  Guns                     7768  | 46    500   .     .     .     .     .     .     .     1186  21    113   396   151   89    4484  782   .     .     .     .     .     .     .     
  Cannons                  44740 | .     950   73    4022  761   .     659   1951  541   1758  239   1724  1202  585   318   15263 5313  1560  1793  .     2047  1282  515   2184  
  Explosions               3224  | .     17    143   132   .     .     .     .     .     .     .     .     164   .     .     1176  486   193   .     .     90    .     .     823   
  Melee                    3004  | .     .     .     .     .     .     .     .     .     .     .     .     193   .     .     .     .     .     .     399   .     1166  201   1045  
  Ramming                  58    | .     10    4     10    7     .     .     5     .     12    10    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  4484  | 46    500   .     .     .     .     .     .     .     22    21    30    396   151   89    2447  782   .     .     .     .     .     .     .     
  Thermal                  25099 | .     950   216   4022  761   .     659   1951  541   2922  239   1544  1019  387   354   8601  486   143   .     .     90    .     .     214   
  Explosive                922   | .     17    .     132   .     .     .     .     .     .     .     .     164   .     .     .     .     .     .     .     .     .     .     609   
  Electromagnetic          25339 | .     .     .     .     .     .     .     .     .     .     .     263   183   198   61    9890  5313  1610  1793  .     2047  1282  515   2184  
  Impact                   685   | .     .     .     .     .     .     .     .     .     .     .     .     193   .     .     .     .     .     .     399   .     93    .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2319  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1073  201   1045  
Highest Corruption         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     4     4     6     5     .     2     
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     4     4     4     1     .     1     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     
  Corruption Blocked       39    | .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     24    5     .     4     .     .     .     .     .     
  Effects                  44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     8     4     20    5     .     4     
    Message Errors         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     4     3     .     1     
    Matter Fused           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     1     4     1     .     .     
    Heat Flow Errors       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     1     
    Energy Discharges      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     4     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
    Data Loss (minor)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     
Overflow Damage            2552  | .     .     12    25    41    .     16    .     20    85    18    31    139   42    .     330   270   53    132   334   238   293   55    418   
  Projectiles              1810  | .     .     .     25    41    .     16    .     20    85    18    31    25    42    .     266   268   53    132   .     238   186   55    309   
  Explosions               78    | .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     64    2     .     .     .     .     .     .     .     
  Melee                    664   | .     .     .     .     .     .     .     .     .     .     .     .     114   .     .     .     .     .     .     334   .     107   .     109   
Knockbacks                 2     | .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      524   | .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     223   85    75    .     .     31    .     .     95    
  Shots                    11    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     5     1     1     .     .     1     .     .     2     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             16    | .     1     1     4     2     .     1     1     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   16    | .     1     1     4     2     .     1     1     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        310   | .     8     .     310   .     .     81    154   120   54    .     .     .     .     .     141   211   5     305   .     153   4     2     45    
  Average Temperature      58    | .     3     .     68    .     .     24    44    42    11    .     .     .     .     .     24    80    5     98    .     76    3     2     14    
  Received Heat Transfer   2610  | .     246   .     540   .     .     36    333   66    144   .     48    68    6     .     595   467   15    12    .     28    6     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           86    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    18    8     6     .     5     5     2     6     
  Combat Hostiles          80    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    17    7     6     .     5     3     2     5     
  Parts Fried              233   | .     .     .     .     .     .     .     .     .     .     .     3     3     4     .     97    54    11    8     1     16    14    5     17    
  Impact Corruptions       17    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     13    .     1     .     .     
Robots Melted              14    | .     .     .     4     2     .     1     1     1     1     1     1     1     .     .     1     .     .     .     .     .     .     .     .     
  Combat Hostiles          10    | .     .     .     2     1     .     .     1     1     1     1     1     1     .     .     1     .     .     .     .     .     .     .     .     
  Parts Melted             85    | .     5     .     21    6     .     2     10    6     9     1     6     2     .     1     16    .     .     .     .     .     .     .     .     
  Heat Transferred         30239 | .     1924  348   6503  1110  .     999   2886  851   4528  296   1295  1147  444   518   6765  325   100   .     .     50    .     .     150   
Parts Sabotaged            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     2     .     .     1     .     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             4931 | 5    795  478  1862 1354 .    196  690  403  424  165  468  608  648  422  4931 4291 .    .    .    .    451  246  1151 
  Initial                  2415 | .    3    309  121  726  .    .    35   313  183  136  453  68   228  259  .    2415 .    .    .    .    444  187  79   
  Average                  773  | 2    428  396  1016 1146 .    60   270  354  200  54   280  356  542  179  1640 3158 .    .    .    .    229  143  525  
Maximum Alert Level        5    | .    3    2    5    4    .    .    2    2    2    .    2    2    2    2    5    5    .    .    .    .    2    1    4    
  Low Security (%)         32   | 100  29   .    4    .    .    100  32   .    50   100  27   10   .    50   9    .    .    .    .    .    56   54   9    
  Level 1                  18   | .    17   27   5    .    .    .    53   72   48   .    47   41   18   26   9    .    .    .    .    .    24   45   14   
  Level 2                  16   | .    25   72   23   .    .    .    14   28   1    .    24   47   81   23   9    .    .    .    .    .    18   .    56   
  Level 3                  12   | .    27   .    26   18   .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    16   
  Level 4                  8    | .    .    .    20   81   .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    2    
  Level 5                  4    | .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    4    43   .    .    .    .    .    .    .    
  High Security            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   56   .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Squads Dispatched          99   | .    8    .    9    .    .    1    4    1    3    .    5    .    .    .    34   18   .    1    .    .    5    2    8    
  Investigation            31   | .    7    .    5    .    .    1    3    1    .    .    2    .    .    .    6    2    .    .    .    .    1    1    2    
  Extermination            14   | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    5    .    .    .    .    .    3    1    2    
  Reinforcement            7    | .    1    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    1    .    1    
  Assault                  44   | .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    23   16   .    1    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           20   | .   1   1   4   .   .   .   1   .   .   .   .   1   1   .   1   4   .   .   .   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              678  | .   22  2   66  21  .   5   25  2   24  .   25  17  12  8   194 127 12  18  .   24  16  5   53  
  Peak Tracking Total      30   | .   2   2   7   4   .   3   5   1   4   .   4   5   5   1   15  30  9   12  .   7   7   2   21  
  Tactical Retreats        59   | .   2   1   1   4   .   1   .   .   1   .   1   1   .   .   22  10  .   5   .   3   .   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            16   | .   .   .   3   .   .   .   2   .   1   .   3   .   .   .   5   .   .   .   .   .   .   2   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Trap Hack Attempts         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          156  | .   21  8   33  17  .   8   10  .   4   .   2   6   2   2   36  2   1   1   .   .   1   .   2   
  Max in Single Turn       8    | .   2   5   3   2   .   1   1   .   1   .   1   1   1   1   8   1   1   1   .   .   1   .   1   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   2   1   1   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Machines Repaired          5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          95   | .   9   1   12  .   1   1   2   1   5   12  10  7   1   .   10  4   .   .   3   1   4   4   7   
  Terminals                70   | .   7   .   11  .   .   1   1   .   5   6   8   7   1   .   9   3   .   .   .   1   2   3   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   1   .   .   .   1   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   1   2   
Total Hacks                301  | .   25  1   31  .   1   4   4   3   14  30  34  17  4   .   30  18  .   .   12  6   13  26  28  
  Successful               146  | .   16  1   20  .   1   .   2   .   6   20  18  3   .   .   11  5   .   .   12  6   3   10  12  
  Failed                   155  | .   9   .   11  .   .   4   2   3   8   10  16  14  4   .   19  13  .   .   .   .   10  16  16  
    Catastrophic           43   | .   1   .   1   .   .   .   .   .   1   2   5   4   2   .   6   5   .   .   .   .   3   6   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   134  | .   16  .   18  .   1   4   1   3   4   9   15  4   .   2   23  17  .   .   .   .   2   9   6   
  Terminals                240  | .   21  .   30  .   .   4   3   .   14  19  29  17  4   .   28  12  .   .   .   6   6   24  23  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   4   .   1   .   .   .   1   3   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   7   2   5   
Terminal Hacks             94   | .   9   1   13  .   1   .   1   .   5   9   11  2   .   .   6   2   .   .   12  6   .   7   9   
  Record                   14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   6   .   .   2   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   1   .   .   .   4   .   .   .   .   
  Robot Analysis           10   | .   5   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        15   | .   2   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Open Door                4    | .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          12   | .   .   .   1   .   .   .   .   .   2   1   2   1   .   .   1   1   .   .   .   .   .   2   1   
  Locate Traps             10   | .   2   .   3   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Unauthorized Hacks         44   | .   7   .   7   .   .   .   1   .   1   8   5   1   .   .   5   3   .   .   .   .   1   2   3   
  Terminals                30   | .   5   .   6   .   .   .   .   .   1   2   3   1   .   .   5   2   .   .   .   .   1   2   2   
    Assimilate             4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Botnet                 14   | .   .   .   1   .   .   .   .   .   1   2   2   1   .   .   2   2   .   .   .   .   1   1   1   
    Detonate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               9    | .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 10   | .   2   .   1   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Data Cores Recovered       4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         68   | .   3   .   10  .   .   1   1   1   5   7   9   5   1   .   10  3   .   .   .   1   2   2   7   
  Full Trace Events        17   | .   2   .   .   .   .   1   .   1   .   2   2   .   .   .   5   1   .   .   .   .   1   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   1   .   .   .   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  check_alert              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               29   | .   .   4   .   .   .   .   .   .   10  .   2   11  .   .   .   .   .   .   .   .   .   1   1   
  Largest Group            10   | .   .   4   4   .   .   .   .   .   10  6   2   10  8   6   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      436  | .   .   71  71  .   .   .   .   .   173 109 108 436 363 307 .   .   .   .   .   .   .   26  45  
  Highest-Rated Ally       159  | .   .   31  31  .   .   .   .   .   29  29  54  159 159 159 .   .   .   .   .   .   .   26  45  
Total Orders               3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  RETURN                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               148  | .   .   .   31  .   .   .   .   .   26  .   7   44  32  8   .   .   .   .   .   .   .   .   .   
  Total Damage             2587 | .   .   .   303 .   .   .   .   .   365 .   141 888 677 213 .   .   .   .   .   .   .   .   .   
  Kills                    28   | .   .   .   9   .   .   .   .   .   5   .   2   5   5   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       10   | .   5   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               24710 | 65   1525 552  2143 880  261  905  677  200  1278 2113 1353 538  164  1607 4813 894  501  477  165  985  1327 329  958  
Spaces Moved               19320 | 40   766  420  1060 570  216  578  370  112  482  1131 1450 366  124  345  3873 922  795  630  259  962  1974 476  1399 
  Core                     15    | 14   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5800  | 26   766  420  1060 570  216  578  370  112  482  1127 73   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13501 | .    .    .    .    .    .    .    .    .    .    .    1377 365  124  345  3873 922  795  630  259  962  1974 476  1399 
  Fastest Speed            42    | 50   120  120  120  120  120  120  120  120  90   86   49   49   49   49   49   49   49   49   49   49   42   42   42   
  Average Speed            71    | 120  120  120  120  120  120  120  120  120  160  117  63   50   49   49   49   49   49   49   49   49   47   42   42   
  Slowest Speed            450   | 150  120  120  190  120  120  120  120  120  190  282  159  450  49   49   60   49   49   49   126  49   49   42   42   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            73    | .    .    .    .    .    .    .    .    .    .    .    11   3    .    .    12   31   .    .    .    .    5    4    7    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Exploration Rate (%)       62    | 3    98   74   83   94   59   96   45   3    88   99   35   56   58   86   90   22   81   82   60   90   40   12   38   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     16    | .    2    .    1    .    1    .    1    .    .    6    .    .    .    .    .    .    1    .    3    1    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    .    1    1    1    .    1    1    .    1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             10    | .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    4    .    .    .    
Spaces Dug                 71    | .    .    17   2    .    .    13   .    .    .    .    1    2    1    .    8    1    .    .    .    .    6    .    20   
Terrain Destroyed          1395  | .    133  45   160  27   .    20   14   .    20   7    10   44   8    1    775  26   16   .    .    23   6    1    59   
  Melee                    26    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    4    .    19   
  Projectile               281   | .    .    .    24   27   .    9    14   .    20   7    10   24   7    1    127  .    .    .    .    8    .    1    2    
  AOE                      1082  | .    133  45   136  .    .    11   .    .    .    .    .    18   .    .    647  24   16   .    .    15   .    .    37   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      28082 | 49   1136 453  1575 671  218  742  500  152  889  1910 1809 645  196  1761 6330 1219 881  755  286  1439 2266 583  1617 
  Wait                     6418  | 1    173  13   237  37   .    134  47   9    279  737  260  163  47   1387 1921 146  25   37   2    388  195  58   122  
  Move                     19177 | 39   765  419  1059 569  215  577  369  111  481  1130 1428 359  123  344  3848 882  794  629  258  961  1963 469  1385 
  Hop                      45    | .    .    .    .    .    .    .    .    .    .    .    10   3    .    .    11   8    .    .    .    .    5    2    6    
  Pick Up                  96    | .    6    1    5    4    1    1    1    1    7    4    10   5    .    1    24   7    .    2    5    3    4    3    1    
  Fast Attach              102   | 7    2    3    13   .    .    .    1    4    16   5    9    .    1    4    6    6    2    2    6    3    11   1    .    
  Attach                   24    | .    .    .    2    .    1    1    .    1    2    4    3    .    .    .    2    2    .    .    2    1    2    .    1    
  Detach                   35    | .    .    .    1    .    .    .    .    1    2    8    9    .    .    .    3    2    1    .    1    2    3    .    2    
  Swap                     43    | .    2    2    4    .    .    .    .    .    3    .    3    6    1    3    8    3    .    .    2    1    4    .    1    
  Drop                     157   | .    5    4    15   4    1    .    .    6    18   9    18   3    1    5    29   9    .    2    6    6    12   3    1    
  Fire                     1155  | 2    150  8    174  43   .    21   47   12   44   6    35   27   10   10   293  112  24   42   .    38   13   6    38   
  Melee                    108   | .    .    .    .    .    .    .    .    .    .    .    .    8    5    5    1    .    .    .    4    .    33   3    49   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     16    | .    1    1    4    2    .    1    1    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            42    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    36   .    
  Rewire                   47    | .    .    .    .    .    .    .    .    .    .    1    .    46   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     17    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Miscellaneous            600   | .    32   2    61   8    .    7    34   7    34   3    19   25   8    2    170  42   35   41   .    36   21   2    11   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage
-7/Recycling
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / [*Arm] / [Qua])
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Upgraded with Propulsion slot (x1)
     1 | -11/Junkyard       | Upgraded with Utility slot (x1)
     1 | -11/Junkyard       | Upgraded with Weapon slot (x1)
     6 | -11/Junkyard       | Discovered new exit (range 16)
    48 | -11/Junkyard       | Upgraded with Utility slot (x1)
    66 | -11/Junkyard       | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   470 | -10/Materials      | Discovered new exit (range 3)
   607 | -10/Materials      | Reached level 2
   738 | -10/Materials      | Discovered new exit (range 11)
   898 | -10/Materials      | Discovered new exit (range 13)
   960 | -10/Materials      | Reached level 3
  1060 | -10/Materials      | Discovered new exit (range 10)
  1236 | -10/Materials      | Reached level 4
  1591 | -10/Materials      | Entered Mines
  1593 | -10/Mines          | Reached level 5
  1763 | -10/Mines          | Found the Drone Emporium
  1769 | -10/Mines          | Found Prototype Device
  1769 | -10/Mines          | Identified Splice Drone Bay
  1918 | -10/Mines          | Assembled infested the area
  2014 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2017 | -10/Mines          | Found Prototype Device
  2017 | -10/Mines          | Identified Exp. Sensor Array
  2064 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2123 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2136 | -10/Mines          | Discovered new exit (range 6)
  2143 | -10/Mines          | Entered Materials
  2143 | -9/Materials       | Accompanied by 4 allies
  2145 | -9/Materials       | Reached level 6
  2248 | -9/Materials       | Discovered new exit (range 7)
  2260 | -9/Materials       | Upgraded with Weapon slot (x1)
  2262 | -9/Materials       | Upgraded with Utility slot (x1)
  2286 | -9/Materials       | Build established: Skirmisher
  2356 | -9/Materials       | Reached level 7
  2510 | -9/Materials       | Reached level 8
  2543 | -9/Materials       | First assault squad dispatched
  2975 | -9/Materials       | Reached level 9
  3088 | -9/Materials       | Upgraded with Propulsion slot (x1)
  3177 | -9/Materials       | Discovered new exit (range 11)
  3486 | -9/Materials       | Upgraded with Power slot (x1)
  3491 | -9/Materials       | Upgraded with Utility slot (x1)
  3569 | -9/Materials       | Build established: Gunner
  3584 | -9/Materials       | Reached level 10
  3634 | -9/Materials       | Discovered new exit (range 15)
  4016 | -9/Materials       | Discovered new exit (range 11)
  4216 | -9/Materials       | Sterilization system engaged
  4216 | -9/Materials       | Non-combat units ordered to evacuate
  4286 | -9/Materials       | Entered Mines
  4425 | -9/Mines           | Reached level 11
  4503 | -9/Mines           | Found a hidden stash of uninstalled traps
  4632 | -9/Mines           | Discovered new exit (range 15)
  4686 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4686 | -9/Mines           | Discovered new exit (range 4)
  4753 | -9/Mines           | Identified exit to Exiles
  5162 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5166 | -9/Mines           | Entered Exiles
  5195 | -9/Exiles          | Met 8R-AWN
  5217 | -9/Exiles          | Met EX-HEX
  5252 | -9/Exiles          | Met EX-BIN
  5266 | -9/Exiles          | Aligned with FarCom system
  5267 | -9/Exiles          | Given EX-Vault access code
  5295 | -9/Exiles          | Opened EX-Vault
  5305 | -9/Exiles          | Found Prototype Processor
  5306 | -9/Exiles          | Identified Modified TNC
  5335 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5369 | -9/Exiles          | Met EX-DEC
  5374 | -9/Exiles          | Learned location of Zion (-6)
  5409 | -9/Exiles          | Discovered new exit (range 15)
  5427 | -9/Exiles          | Left Exiles lab with Modified TNC
  5427 | -9/Exiles          | Entered Mines
  5464 | -8/Mines           | Discovered new exit (range 5)
  5498 | -8/Mines           | Discovered new exit (range 7)
  5726 | -8/Mines           | Build established: Skirmisher
  5964 | -8/Mines           | Upgraded with Propulsion slot (x1)
  6211 | -8/Mines           | Reached level 12
  6332 | -8/Mines           | Entered Materials
  6712 | -8/Materials       | Discovered new exit (range 6)
  6720 | -8/Materials       | Reached level 13
  6768 | -8/Materials       | Destroyed 8 combat bots
  6823 | -8/Materials       | Upgraded with Utility slot (x1)
  6901 | -8/Materials       | Discovered new exit (range 15)
  7009 | -8/Materials       | Entered Factory
  7011 | -7/Factory         | Reached level 14
  7116 | -7/Factory         | Discovered new exit (range 15)
  7200 | -7/Factory         | Build established: Gunner
  7204 | -7/Factory         | Upgraded with Utility slot (x1)
  7206 | -7/Factory         | Identified exit to Storage
  7209 | -7/Factory         | Entered Storage
  7211 | -7/Storage         | Reached level 15
  7471 | -7/Storage         | Upgraded with Weapon slot (x1)
  8098 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  8200 | -7/Storage         | Reached level 16
  8402 | -7/Storage         | Build established: Commander-Gunner
  8469 | -7/Storage         | Discovered new exit (range 8)
  8474 | -7/Storage         | Used back door to open Recycling access
  8487 | -7/Storage         | Entered Recycling
  8487 | -7/Recycling       | Accompanied by 6 allies
  8488 | -7/Recycling       | Upgraded with Utility slot (x1)
  8488 | -7/Recycling       | Found Scrap Engine
  8718 | -7/Recycling       | Build established: Commander-Skirmisher
  9330 | -7/Recycling       | Discovered new exit (range 16)
 10055 | -7/Recycling       | Upgraded with Utility slot (x1)
 10342 | -7/Recycling       | Build established: Commander-Gunner
 10483 | -7/Recycling       | Upgraded with Utility slot (x1)
 10600 | -7/Recycling       | Entered Factory
 10602 | -5/Factory         | Reached level 17
 10775 | -5/Factory         | Upgraded with Propulsion slot (x1)
 10823 | -5/Factory         | Reached level 18
 10825 | -5/Factory         | Upgraded with Utility slot (x1)
 10900 | -5/Factory         | Search patrols dispatched
 10901 | -5/Factory         | Discovered new exit (range 7)
 11025 | -5/Factory         | Build established: Scout
 11512 | -5/Factory         | Reached level 19
 11627 | -5/Factory         | Fabricated Q-thruster (x2)
 11630 | -5/Factory         | Upgraded with Propulsion slot (x1)
 11674 | -5/Factory         | Discovered new exit (range 14)
 11798 | -5/Factory         | Found Prototype Processor
 11798 | -5/Factory         | Identified Exp. Targeting Computer
 11801 | -5/Factory         | Found Exp. Targeting Computer
 11803 | -5/Factory         | Found Exp. Targeting Computer
 11856 | -5/Factory         | Discovered new exit (range 16)
 11875 | -5/Factory         | Identified exit to Upper Caves
 11875 | -5/Factory         | Identified exit to Extension
 11953 | -5/Factory         | Entered Extension
 11955 | -5/Extension       | Reached level 20
 12028 | -5/Extension       | Rescued a captive Derelict
 12028 | -5/Extension       | Rescued a captive Derelict
 12139 | -5/Extension       | Door terminal overloaded
 12140 | -5/Extension       | Rescued a captive Derelict
 12141 | -5/Extension       | Rescued a captive Derelict
 12163 | -5/Extension       | Rescued a captive Derelict
 12163 | -5/Extension       | Rescued a captive Derelict
 12183 | -5/Extension       | Rescued A7
 12250 | -5/Extension       | Spotted B-75 Beast
 12260 | -5/Extension       | Destroyed B-75 Beast
 12275 | -5/Extension       | Spotted B-75 Beast
 12279 | -5/Extension       | Reached level 21
 12285 | -5/Extension       | Destroyed B-75 Beast
 12364 | -5/Extension       | Discovered new exit (range 16)
 12364 | -5/Extension       | Discovered new exit (range 15)
 12491 | -5/Extension       | Entered Cetus
 12491 | -5/Cetus           | Accompanied by 8 allies (A7)
 12496 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12500 | -5/Cetus           | Spotted Cetus Guard
 12500 | -5/Cetus           | Spotted Cetus Guard
 12503 | -5/Cetus           | Destroyed Cetus Guard
 12504 | -5/Cetus           | Spotted Cetus Guard
 12504 | -5/Cetus           | Spotted Cetus Guard
 12508 | -5/Cetus           | Destroyed Cetus Guard
 12516 | -5/Cetus           | Destroyed Cetus Guard
 12518 | -5/Cetus           | Allies destroyed Cetus Guard
 12558 | -5/Cetus           | Reached level 22
 12564 | -5/Cetus           | Cetus Manufacturing Module disabled
 12608 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 12614 | -5/Cetus           | Discovered new exit (range 16)
 12655 | -5/Cetus           | Entered Archives
 12655 | -5/Archives        | Accompanied by 6 allies (A7)
 12660 | -5/Archives        | Received a hacking code to weaken MAIN.C
 12693 | -5/Archives        | Discovered new exit (range 15)
 12703 | -5/Archives        | Discovered new exit (range 14)
 12711 | -5/Archives        | Discovered new exit (range 13)
 12950 | -5/Archives        | Build established: Gunner
 13326 | -5/Archives        | Build established: Mutant
 14192 | -5/Archives        | Unable to access archive contents
 14262 | -5/Archives        | Entered Hub_04(d)
 14262 | -5/Hub_04(d)       | Discovered new exit (range 10)
 14372 | -5/Hub_04(d)       | Core integrity fell below 50%
 14394 | -5/Hub_04(d)       | Destroyed 7 combat bots
 14463 | -5/Hub_04(d)       | Discovered new exit (range 20)
 14569 | -5/Hub_04(d)       | Build established: Scout
 14573 | -5/Hub_04(d)       | Reached level 23
 14580 | -5/Hub_04(d)       | Discovered new exit (range 4)
 14765 | -5/Hub_04(d)       | Spotted B-75 Beast
 15078 | -5/Hub_04(d)       | Network Hub disabled
 15162 | -5/Hub_04(d)       | First assault squad dispatched
 15317 | -5/Hub_04(d)       | Destroyed 10 combat bots
 15898 | -5/Hub_04(d)       | Destroyed 7 combat bots
 17224 | -5/Hub_04(d)       | Spotted Lightning
 17224 | -5/Hub_04(d)       | Spotted Lightning
 17263 | -5/Hub_04(d)       | Spotted Lightning
 17288 | -5/Hub_04(d)       | Destroyed Lightning
 17306 | -5/Hub_04(d)       | Destroyed Lightning
 17326 | -5/Hub_04(d)       | Destroyed Lightning
 17342 | -5/Hub_04(d)       | Found Prototype Energy Cannon
 17385 | -5/Hub_04(d)       | Found Prototype Device
 17385 | -5/Hub_04(d)       | Identified Exp. EM Disruption Field
 17398 | -5/Hub_04(d)       | Identified EMDS
 17403 | -5/Hub_04(d)       | Found EMDS
 17588 | -5/Hub_04(d)       | Reached level 24
 17695 | -5/Hub_04(d)       | Destroyed 16 combat bots
 17726 | -5/Hub_04(d)       | Upgraded with Utility slot (x1)
 17828 | -5/Hub_04(d)       | High security lockdown imminent
 17882 | -5/Hub_04(d)       | Network Hub disabled
 17899 | -5/Hub_04(d)       | Build established: Scavenger-Mutant
 17908 | -5/Hub_04(d)       | High security lockdown engaged
 18074 | -5/Hub_04(d)       | Destroyed 16 combat bots
 18159 | -5/Hub_04(d)       | Destroyed 19 combat bots
 18263 | -5/Hub_04(d)       | Reached level 25
 18284 | -5/Hub_04(d)       | Destroyed 11 combat bots
 18317 | -5/Hub_04(d)       | Sterilization system engaged
 18317 | -5/Hub_04(d)       | Non-combat units ordered to evacuate
 18397 | -5/Hub_04(d)       | Destroyed 14 combat bots
 18417 | -5/Hub_04(d)       | Combat units ordered to evacuate
 18530 | -5/Hub_04(d)       | Network Hub disabled
 18566 | -5/Hub_04(d)       | Discovered new exit (range 11)
 18607 | -5/Hub_04(d)       | Network Hub disabled
 18617 | -5/Hub_04(d)       | Ambient heat levels rising (+10)
 18767 | -5/Hub_04(d)       | Ambient heat levels rising (+10)
 18917 | -5/Hub_04(d)       | Ambient heat levels rising (+10)
 19035 | -5/Hub_04(d)       | Crushed by falling debris
 19067 | -5/Hub_04(d)       | Ambient heat levels rising (+10)
 19075 | -5/Hub_04(d)       | Entered Factory
 19279 | -4/Factory         | Reached level 26
 19325 | -4/Factory         | First assault squad dispatched
 19396 | -4/Factory         | Build established: Scavenger-Scout
 19413 | -4/Factory         | Discovered new exit (range 14)
 19468 | -4/Factory         | High security lockdown imminent
 19529 | -4/Factory         | Destroyed 9 combat bots
 19532 | -4/Factory         | Discovered new exit (range 15)
 19540 | -4/Factory         | Upgraded with Utility slot (x1)
 19548 | -4/Factory         | High security lockdown engaged
 19571 | -4/Factory         | Discovered new exit (range 19)
 19738 | -4/Factory         | Identified exit to Upper Caves
 19829 | -4/Factory         | Reached level 27
 19852 | -4/Factory         | Destroyed 9 combat bots
 19928 | -4/Factory         | Core integrity fell below 50%
 19969 | -4/Factory         | Entered Upper Caves
 19980 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 20145 | -4/Upper Caves     | Discovered new exit (range 7)
 20185 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 20230 | -4/Upper Caves     | Destroyed 9 combat bots
 20470 | -4/Upper Caves     | Entered another Upper Caves area
 20511 | -4/Upper Caves     | Spotted B-86 Titan
 20534 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20612 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 20676 | -4/Upper Caves     | Destroyed 9 combat bots
 20858 | -4/Upper Caves     | Discovered new exit (range 15)
 20862 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20947 | -4/Upper Caves     | Entered Zhirov
 20947 | -4/Zhirov          | Discovered new exit (range 3)
 20956 | -4/Zhirov          | Met Zhirov
 20966 | -4/Zhirov          | Learned location of Testing (-2)
 20966 | -4/Zhirov          | Learned location of Command (-1)
 20974 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20981 | -4/Zhirov          | Found Alien Artifact
 20981 | -4/Zhirov          | Identified Integrated Reactor
 20981 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 21084 | -4/Zhirov          | Found Alien Artifact
 21112 | -4/Zhirov          | Entered Proximity Caves
 21119 | -3/Proximity Caves | Reached level 28
 21148 | -3/Proximity Caves | Spotter reported a threat
 21187 | -3/Proximity Caves | Spotted B-86 Titan
 21213 | -3/Proximity Caves | Destroyed B-86 Titan
 21237 | -3/Proximity Caves | Spotter reported a threat
 21630 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21832 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 21891 | -3/Proximity Caves | Learned Factory garrison access intel
 21891 | -3/Proximity Caves | Learned Armory stockpile data
 21969 | -3/Proximity Caves | Discovered new exit (range 14)
 22097 | -3/Proximity Caves | Entered Research
 22200 | -3/Research        | Discovered new exit (range 16)
 22347 | -3/Research        | Search patrols dispatched
 22349 | -3/Research        | Found Prototype Processor
 22349 | -3/Research        | Identified Exp. Melee Analysis Suite
 22354 | -3/Research        | Found Exp. Melee Analysis Suite
 22360 | -3/Research        | Found Exp. Melee Analysis Suite
 22362 | -3/Research        | Found Exp. Melee Analysis Suite
 22366 | -3/Research        | Found Enh. Force Lance
 22735 | -3/Research        | Discovered new exit (range 16)
 22994 | -3/Research        | Reached level 29
 23110 | -3/Research        | Upgraded with Propulsion slot (x1)
 23352 | -3/Research        | Discovered new exit (range 19)
 23424 | -3/Research        | Entered another Research area
 23426 | -2/Research        | Reached level 30
 23609 | -2/Research        | Identified exit to Testing
 23743 | -2/Research        | Discovered new exit (range 15)
 23753 | -2/Research        | Entered Access
 23753 | -1/Access          | Accompanied by 1 ally
 23755 | -1/Access          | Reached level 31
 23848 | -1/Access          | Reached level 32
 24068 | -1/Access          | Found Quantum Capacitor
 24123 | -1/Access          | Reached level 33
 24140 | -1/Access          | Identified exit to Command
 24326 | -1/Access          | Garrison activated, responded to threat
 24353 | -1/Access          | Identified exit to Surface
 24550 | -1/Access          | Core integrity fell below 50%
 24560 | -1/Access          | Crushed by falling debris
 24597 | -1/Access          | Core integrity fell below 20%
 24653 | -1/Access          | Spotted B-99 Colossus
 24703 | -1/Access          | Reached level 34
 24711 | ***                | Escaped!

 Last Messages 
---------------
24603_ U-05 Engineer lays Concrete.
24604_ W-44 Eye sends out distress signal.
24604_ U-05 Engineer lays Concrete.
24605_ Slug penetrates Sealed Freight Elevator.
24605_ Penetrated by Slug.
24607_ U-05 Engineer destroyed.
24625_ System corrupted: Heat flow error (+117).
24634_ EMDS Slug penetrates S-43 Plague.
24636_ P-80 Master resets S-43 Plague, system corruption cleaned.
24660_ EMDS Slug penetrates Wall.
24662_ EMDS Slug penetrates Wave Collapse Detector.
24662_ Wave Collapse Detector explodes.
24662_ S-43 Plague destroyed. <x5>
24664_ Upgraded: Core Integrity (+300)
24666_ Discarded Exp. Melee Analysis Suite.
24667_ System corrupted: Adv. Terrain Scanner rejected.
24668_ The unstable cave ceiling collapses.
24703_ Reached level 34.
24707_ Main Access Shell breached.
24709_ S-43 Plague destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????#?????##?##         ]  #    #??????#? |
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| ???????????????????#     ?  ???#       %   #?????? |
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| ????????????????????""????"?????#         ##?????? |
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| ??????????????????????""""""*sg #      #  #??????? |
| ????????????????????         [#s#      #  #? ?? ?? |
| ???????????????????#          ##s      #  # ?? ?   |
| ???????????????????""""""""""""##      #  #???? ?? |
| ??????????????????????????????#?#      #? # ???? ? |
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| ????????????????????????????????#      +  #??????? |
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| ??????????????????????????????????????????? ?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          55
Energy Capacity            1700
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Base Temperature (-)       200
Corruption Block           15
Resistance: EM             75
Evasion (%)                73
Targeting Accuracy         24
Melee Accuracy             12
Core Analysis              6
Recoil Reduction           2
Energy Filtering           50
Particle Charging          30
Force Boost                30
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
 Imp. Coolant Injector | -7/Storage   | Hacked
     Hyp. Gauss Cannon | -7/Recycling | Hacked
         Core Analyzer | -7/Recycling | Hacked
    Adv. Plasma Cannon | -7/Recycling | Hacked
         Energy Filter | -7/Recycling | Hacked
      Adv. Force Field | -5/Factory   | Hacked
     Hvy. Gauss Cannon | -5/Hub_04(d) | Hacked
     Assault Drone Bay | -4/Zhirov    | Free
        Exp. Heat Sink | -4/Zhirov    | Free
    Exp. Optical Array | -4/Zhirov    | Free
      Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Q-thruster | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Cannon Specialist
Just Shoot The Terminal
Shocking Conclusion

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Levels Raised              33    | .    3    1    5    1    .    1    1    1    2    .    3    2    1    .    3    2    .    .    .    1    1    1    4    
  XP Earned                52536 | 3000 5179 1100 8126 1067 80   1069 2271 1712 2429 903  3690 2866 1330 441  4277 2595 306  377  105  1204 1285 1679 5445 
  XP Spent                 50740 | 2920 500  .    5580 .    .    1100 1700 2000 2100 7800 6300 1250 .    .    4970 5720 .    .    .    .    2600 1500 4700 
Upgrades                   73    | 10   1    .    8    .    .    1    1    1    2    3    3    1    .    .    12   13   .    .    .    .    2    1    14   
  Power Slot               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          6     | 1    .    .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             12    | 2    .    .    2    .    .    .    1    1    .    3    1    .    .    .    1    1    .    .    .    .    .    .    .    
  Weapon Slot              3     | 1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    12   .    .    .    .    .    .    6    
  Heat Dissipation         10    | 4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Mass Support             2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Inventory Capacity       7     | 1    1    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
  Terrain Scan Density     2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Melee Accuracy           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Protomatter Created        7195  | .    445  .    433  66   .    52   288  50   245  .    84   256  121  .    2694 765  361  317  .    225  311  130  352  
  Integrity Restored       11936 | .    545  25   1161 153  .    156  740  150  723  32   332  498  124  45   3387 868  786  893  .    717  405  15   181  
    Core                   9138  | .    428  12   974  153  .    156  488  150  532  .    251  389  74   .    2448 734  786  781  .    383  239  12   148  
    Parts                  2798  | .    117  13   187  .    .    .    252  .    191  32   81   109  50   45   939  134  .    112  .    334  166  3    33   
Protomatter Decayed        3299  | .    205  47   145  15   .    .    36   .    .    .    .    124  222  50   1520 449  .    17   .    .    66   67   336  

 Game 
------
Seed              CannonAlphaNanoactuators
  Manual?         0
Play Time         06:17:44
  Cumulative      224.2 hours
  Start           2023.03.06 @ 01:13:42
  End             2023.03.07 @ 12:01:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          51
  Rogue           26
  Adventurer      25
  Explorer        0
Win Type          0
  Total           17
  Types           10/2/1/1/1/0/0/1/1
Lore%             83
Gallery%          77
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 239ab696-f79f-446e-811c-5efe1513996e