Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 02:30:17 Player: theogungabunga Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (114) 114 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1279 Bonus ------- None Cogmind --------- Core Integrity 356/400 Matter 300/300 Energy 0/100 System Corruption 0% Temperature Cool (6) Movement Rolling (140) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit Machine Analyzer ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Wheel Wheel Small Storage Unit Medium Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Machine Analyzer ECM Suite > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Wheel Wheel Wheel Small Storage Unit [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Machine Analyzer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 12 | 6 2 1 3 Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg . | . . . . Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 1 | . 1 5 4 Power . | . . . . Propulsion . | . . 2 2 Utility . | . . 3 1 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 90 | . 96 85 80 Engine 7 | . 12 2 . Core 4 | . . 10 7 Wheel 26 | . 28 28 21 Device 9 | . 11 1 10 Storage 13 | . 14 14 11 Processor 2 | . . . 11 Energy Gun 12 | . 14 14 9 Ballistic Gun 12 | . 14 14 9 Peak Build Rating 12 | 6 7 8 12 Average Rating 6 | 5 6 7 10 On Entrance 5 | . 6 7 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 90 | 11 87 88 90 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 4 4 4 Average Overweight (x) . | . . 4 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 11 | 7 9 25 25 Most Carried 6 | 4 5 6 5 Average Carried 1 | . 1 5 4 Final Capacity 25 | 8 25 25 25 Final Carried 6 | . 5 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 337 | 190 49 71 27 Remotely . | . . . . Salvage Created 182 | . 49 95 38 Parts 10 | . 6 2 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 5 | . 2 2 1 Guns 5 | . 2 2 1 Classes Destroyed 4 | . 2 2 . Mechanic 1 | . 1 . . Swarmer 2 | . 2 . . Grunt 2 | . . 1 1 Assembled 1 | . . 1 . Best Kill Streak 3 | . 3 1 1 Combat Bots Only 2 | . 2 1 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 56 | . 19 24 13 Missed 13 | . 5 5 3 Hits 43 | . 14 19 10 Melee 1 | . . 1 . Projectile 42 | . 14 18 10 Damage Taken 505 | . 114 283 108 Core 120 | . 27 49 44 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 20 | . 20 . . Core Remaining (%) 84 | 100 . 69 . Volleys Fired 27 | . 5 15 7 Largest 2 | . 2 2 2 Hottest 70 | . 70 70 70 Shots Fired 54 | . 10 30 14 Gun 54 | . 10 30 14 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 27 | . 5 15 7 Thermal 27 | . 5 15 7 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 3 9 9 Robot Miss Streak 4 | . 2 4 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 37 | . 5 20 12 Core Hits 13 | . 4 6 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 391 | . 59 212 120 Guns 391 | . 59 212 120 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 165 | . 20 88 57 Thermal 226 | . 39 124 63 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 117 | . 80 117 68 Average Temperature 47 | . 34 53 40 Received Heat Transfer 132 | . . 72 60 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 740 | . 111 444 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 70 | . 70 30 20 Initial . | . . . . Average 6 | . 22 8 2 Influence Increases 156 | . 97 35 24 Destroy 0b10 Robot/C 80 | . 40 20 20 Destroy 0b10 Robot/NC 10 | . 5 5 . Destroy Leader 10 | . . 10 . Successful Hack 11 | . 7 . 4 Lose Combat Pursuer 45 | . 45 . . Influence Decreases 156 | . 94 38 24 Entered New Map 3 | . . 3 . Time Decay 153 | . 94 35 24 Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 4 6 6 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats 3 | . 2 . 1 ECM-based Alert Blocks 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 10 . 4 Successful 8 | . 6 . 2 Failed 6 | . 4 . 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 7 . 4 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Record 2 | . . . 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 408 | . 282 4 122 Sensors 286 | . 282 4 . Machine Analysis 122 | . . . 122 ECM 121 | . . . 121 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1219 | 662 319 116 122 Spaces Moved 405 | 74 247 48 36 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 402 | 71 247 48 36 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 140 140 Average Speed 94 | 78 83 140 140 Slowest Speed 140 | 80 140 140 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 13 42 16 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1193 | 677 350 70 96 Wait 734 | 592 89 5 48 Move 402 | 73 246 47 36 Hop . | . . . . Pick Up 15 | 6 7 2 . Fast Attach . | . . . . Attach 12 | 6 2 1 3 Detach 2 | . . . 2 Swap 1 | . 1 . . Drop . | . . . . Fire 27 | . 5 15 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 663 | -11/Scrapyard | Entered Materials 664 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 12) 798 | -10/Materials | Discovered new exit (range 4) 925 | -10/Materials | Repaired Lgt. Ion Engine 982 | -10/Materials | Entered Mines 983 | -10/Mines | Assembled infested the area 988 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1094 | -10/Mines | Discovered new exit (range 4) 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Utility x2 1220 | -9/Materials | Self-destructed Last Messages --------------- and destabilized the environment to the point that global-scale technology was necessary to maintain an increasingly fragile planet. >>Query(Solar System) Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. ALERT: Suspicious activity at Terminal M005. Dispatching Investigation squad. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Wheel destroyed. Lgt. Nuclear Core destroyed. G-34 Mercenary destroyed. Acquired 27 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????########????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# T #????????? | | ?????????????????????????????##### ! #????????? | | ?????????????????????????????# # #????????? | | ?????????????????????????????# # #????????? | | ?????????????????????????????# # #????????? | | ???????????????####+########## !%###+####????????? | | ???????????????# = #????????? | | ???????????????# @ #????????? | | ??????????""???# t gg #????????? | | ??????????""???# ##################g #????????? | | ??????????"T????????????????????????? #????????? | | ??????????""????????????????????????? #????????? | | ??????????""????????????????????????? #????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? ??????? | | ?????????????????????????????????????#+#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 50% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockboltSingularityScrap Manual? 0 Play Time 00:12:52 Cumulative 7.4 hours Start 2025.12.27 @ 02:19:10 End 2025.12.27 @ 02:30:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98dc2277-d7d0-4682-9080-3e4c12534ef5