Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 22:30:47 Player: Bean Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (4) 20 Value Destroyed (57) 57 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 4555 Bonus ------- Follower Combat Kills 258 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 49/100 System Corruption 15% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Makeshift ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift ECM Suite Makeshift ECM Suite Phasing Sabre Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster > --- UTILITY ---------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Hacking Suite > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Advanced Visual Processing Unit Makeshift ECM Suite Makeshift ECM Suite Makeshift ECM Suite Hacking Drone Bay [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . 2 . . 1 . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 23 | 6 1 1 2 1 . 1 7 4 Power 2 | 1 . . 1 . . . . . Engine 2 | 1 . . 1 . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 6 | 2 1 . . 1 . 1 . 1 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . 1 . . 1 . 1 . 1 Utility 12 | 1 . 1 1 . . . 6 3 Device 3 | . . 1 . . . . . 2 Storage 1 | 1 . . . . . . . . Processor 6 | . . . . . . . 5 1 Hackware 2 | . . . 1 . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 3 | 2 . . . . . . 1 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 16 | . . . 3 2 1 1 . 9 Power 2 | . . . 2 . . . . . Propulsion 4 | . . . . 1 . 1 . 2 Utility 8 | . . . . . 1 . . 7 Weapon 2 | . . . 1 1 . . . . Highest Loss Streak 4 | . . . 3 2 1 1 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 2 | 2 2 2 1 1 1 1 3 4 Power . | . 1 1 . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . 2 3 Weapon 1 | 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . . . . . 3 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . 1 2 Weapon 2 | . . . . . . . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 34 | . 78 45 50 26 18 14 31 25 Engine 3 | . 14 11 8 . . . . . Leg 1 | . 22 . . . . . . . Flight 5 | . 2 11 9 7 6 7 6 . Device 3 | . . 6 9 7 4 . . 4 Processor 8 | . . . . . . . 16 16 Hackware 3 | . . . 7 7 6 6 6 1 Energy Gun 5 | . 26 17 17 3 . . . . Peak Build Rating 39 | 6 6 6 9 8 8 10 38 39 Average Rating 13 | 3 5 4 8 7 7 6 21 20 On Entrance 8 | . 6 3 6 7 8 6 6 38 Naked Turns . | . . . . . . . . . Heaviest Build 11 | 11 11 6 6 2 . . 4 8 Greatest Support 20 | 20 20 10 10 11 11 11 5 5 Greatest Overweight (x) 2 | . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 Most Carried 5 | 4 4 4 3 2 1 3 5 5 Average Carried 3 | 2 2 2 1 1 1 1 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 4 | 2 3 2 2 1 1 2 4 3 Class Distribution -------------------- 81% | Mutant 18% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Matter Collected 385 | 260 20 . . . . 45 12 48 Remotely . | . . . . . . . . . Salvage Created 66 | . 39 . . . . . . 27 Parts 3 | . 3 . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 Prevented 13 | . . . . . . . . 13 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 4 | . 3 . . . . . . 1 Melee 1 | . . . . . . . . 1 Guns 3 | . 3 . . . . . . . Classes Destroyed 1 | . 1 . . . . . . . Swarmer 4 | . 3 . . . . . . 1 Best Kill Streak 3 | . 3 . . . . . . 1 Combat Bots Only 3 | . 3 . . . . . . 1 Max Kills in Single Turn 1 | . 1 . . . . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Hostile Shots Fired 198 | . 15 16 23 23 33 8 . 80 Missed 97 | . 5 9 14 9 25 4 . 31 Hits 101 | . 10 7 9 14 8 4 . 49 Melee 6 | . . . . . . . . 6 Projectile 95 | . 10 7 9 14 8 4 . 43 AOE 2 | . . . 2 . . . . . Critical Strikes 2 | . . . 1 . . . . 1 Damage Taken 1801 | . 90 132 168 199 61 74 . 1077 Core 1116 | . 30 57 33 132 45 59 . 760 Absorbed by Shields 37 | . . . . 37 . . . . Core Remaining (%) 89 | 100 88 85 94 81 . . . . Volleys Fired 24 | . 9 15 . . . . . . Largest 2 | . 2 2 . . . . . . Hottest 90 | . 90 90 . . . . . . Shots Fired 48 | . 18 30 . . . . . . Gun 48 | . 18 30 . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 48 | . 18 30 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 2 | . 2 . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 11 | . 9 . . . . . . 2 Core Hits 5 | . 3 . . . . . . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 196 | . 106 . . . . . . 90 Guns 106 | . 106 . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 78 | . . . . . . . . 78 Ramming 12 | . . . . . . . . 12 Kinetic . | . . . . . . . . . Thermal 106 | . 106 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 78 | . . . . . . . . 78 Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 Average Corruption 15 | . . . . . . . . 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . . . . 11 Message Errors 3 | . . . . . . . . 3 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . 6 Shots . | . . . . . . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 208 | . 196 208 . . . . . 140 Average Temperature 100 | . 105 100 . . . . . 66 Received Heat Transfer 378 | . . 33 99 75 18 . . 153 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 297 | . 297 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 90 | . 90 57 30 68 44 . . . Initial 32 | . . 29 7 13 32 . . . Average 23 | . 35 35 6 20 33 . . . Influence Increases 779 | . 100 68 45 93 12 30 . 431 Destroy 0b10 Robot/C 220 | . 60 . . . . . . 160 Destroy 0b10 Robot/NC 5 | . . . . . . . . 5 Destroy Leader 20 | . 10 . . . . . . 10 Allied During Kill 46 | . . . . . . . . 46 Successful Hack 38 | . . 23 . 3 12 . . . Partial Spotted 105 | . . 30 45 30 . . . . Lose Combat Pursuer 345 | . 30 15 . 60 . 30 . 210 Influence Decreases 695 | . 30 121 32 55 56 49 5 347 Entered New Map 119 | . . 41 10 17 36 10 5 . Time Decay 348 | . 30 80 22 20 10 39 . 147 Lost Part 108 | . . . . 18 10 . . 80 Lost Ally 120 | . . . . . . . . 120 Squads Dispatched 7 | . . . 1 3 2 . . 1 Investigation 4 | . . . . 3 1 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 5 11 13 9 3 5 . 37 Peak Tracking Total 16 | . 3 9 13 5 2 3 . 16 Tactical Retreats 12 | . 1 1 . 1 . 2 . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Machines Accessed 8 | . 1 2 . 3 1 . . 1 Terminals 8 | . 1 2 . 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 4 7 . 18 3 . . 1 Successful 16 | . 1 3 . 9 2 . . 1 Failed 15 | . 3 4 . 7 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts 2 | . . . . 2 . . . . Manual 20 | . 4 7 . 8 1 . . . Terminals 33 | . 4 7 . 18 3 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 1 . 8 2 . . 1 Record 10 | . . . . 8 2 . . . Open Door 1 | . . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . 1 . . . . Terminals 4 | . 1 2 . 1 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 3 | . 1 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 . 3 1 . . 1 Full Trace Events 5 | . 1 . . 3 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Total Allies 6 | . . . . . . . 4 2 Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 159 | . . . . . . . 159 159 Highest-Rated Ally 41 | . . . . . . . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . . . . 37 Total Damage 827 | . . . . . . . . 827 Kills 8 | . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Active Infowar (turns) 506 | . . . . . . . 196 310 Optics 237 | . . . . . . . . 237 Decoding 496 | . . . . . . . 196 300 ECM 5 | . . . . . . . . 5 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Turns Passed 1359 | 66 102 165 90 70 31 151 374 310 Spaces Moved 2366 | 53 87 233 173 167 88 389 678 498 Core 449 | 15 . . . 1 . . . 433 Treads . | . . . . . . . . . Legs 81 | 38 43 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1836 | . 44 233 173 166 88 389 678 65 Fastest Speed 34 | 50 40 40 40 35 35 34 35 35 Average Speed 42 | 100 79 40 40 37 35 34 35 51 Slowest Speed 150 | 120 120 40 40 50 35 35 35 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . 2 . 1 . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 21 24 20 9 5 55 82 57 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 1 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Total 2658 | 66 103 272 192 173 87 404 816 545 Wait 184 | . . 24 15 1 . 11 116 17 Move 2352 | 52 86 228 172 164 87 388 677 498 Hop 3 | . . 2 . 1 . . . . Pick Up 28 | 8 1 1 2 . . 2 12 2 Fast Attach . | . . . . . . . . . Attach 26 | 6 2 2 2 1 . 2 7 4 Detach 4 | . 2 . . . . 1 . 1 Swap 1 | . . . 1 . . . . . Drop 7 | . 3 . . . . . 4 . Fire 24 | . 9 15 . . . . . . Melee 3 | . . . . . . . . 3 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . 6 . . . . Rewire 17 | . . . . . . . . 17 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 4) 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 332 | -9/Materials | Discovered new exit (range 5) 334 | -9/Materials | Entered another Materials area 334 | -8/Materials | Evolved 2 slots: Utility x2 416 | -8/Materials | Discovered new exit (range 7) 424 | -8/Materials | Entered Factory 424 | -7/Factory | Evolved 2 slots: Utility x2 447 | -7/Factory | Lost 3 parts (2p1w) 490 | -7/Factory | Discovered new exit (range 11) 492 | -7/Factory | Central database locked down 492 | -7/Factory | Central database locked down 494 | -7/Factory | Entered another Factory area 494 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 522 | -6/Factory | Discovered new exit (range 8) 525 | -6/Factory | Entered Lower Caves 526 | -6/Lower Caves | Encountered a Warlord checkpoint 672 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 676 | -6/Lower Caves | Entered Zion 681 | -6/Zion | Given the Hacking Drone Bay 681 | -6/Zion | Found Prototype Device 697 | -6/Zion | Learned Factory emergency access door positions 716 | -6/Zion | Found CR-A16's Pointy Stick 772 | -6/Zion | Met Imprinter 778 | -6/Zion | Imprinted 780 | -6/Zion | Declared Zion's savior 912 | -6/Zion | Learned location of Extension (-6) 915 | -6/Zion | Discovered new exit (range 15) 1050 | -6/Zion | Entered Proximity Caves 1050 | -5/Proximity Caves | Accompanied by 4 allies 1053 | -5/Proximity Caves | Spotter reported a threat 1053 | -5/Proximity Caves | Spotter reported a threat 1076 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1106 | -5/Proximity Caves | Spotter reported a threat 1113 | -5/Proximity Caves | System corruption reached 10% 1125 | -5/Proximity Caves | Identified Hacking Drone Bay 1143 | -5/Proximity Caves | Lost 4 parts (4u) 1176 | -5/Proximity Caves | Lost 4 allies 1209 | -5/Proximity Caves | Learned Factory garrison access intel 1295 | -5/Proximity Caves | Spotted B-75 Beast 1296 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 1296 | -5/Proximity Caves | Core integrity fell below 50% 1324 | -5/Proximity Caves | Discovered new exit (range 8) 1351 | -5/Proximity Caves | Core integrity fell below 20% 1360 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- &LY74BI2ASS:BU2NQ&Y/7LX/Z#CZ1 ZI RWV Attempting to rewire G-50 Soldier. Soldier 6b destroyed. Attempting to rewire G-50 Soldier. Soldier 6a Lgt. Angular Momentum Engine severed. Soldier 6a destroyed. Attempting to rewire G-50 Soldier. Hacking Drone Bay destroyed. Slammed into S-27 Virus. 0b10 Decoder Chip [Looter] broken. Destabilizing: Short circuit. Slammed into S-27 Virus. Slammed into L-41 Fighter. N-01 Spotter sends out distress signal. Acquired VTOL Module. Broken 0b10 Decoder Chip [Looter] destroyed. Lgt. Nuclear Core fries itself beyond repair. Autogun fries itself beyond repair. R-10 Processor collects Carbon-fiber Leg. VTOL Module destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# "???????????????????? | | ??????????????????????# "???????????????????? | | ??????????????????????# "???????????????????? | | ?????#####+######+##### """#????????????????? | | ??? % @ #????????????????? | | ??? sl < #????????????????? | | ??? u h =l #????????????????? | | ??????### ###+######*s """#????????????????? | | ????????# ???????# %s "???????????????????? | | ????????# ???????# R# R "???????????????????? | | ????????# ???????#g # Y "???????????????????? | | ????????# ??????#g ####Y ##???????????????????? | | ????????# ??????# #??# T#???????????????????? | | ????????# ??????#x #??#Y ##???????????????????? | | ????????# ??????#x #??#n #????????????????????? | | ???###### ############### Y#????????????????????? | | ???# # #Y #????????????????????? | | ???# # # #????????????????????? | | ???# # # #????????????????????? | | ???# # ??# #????????????????????? | | #### """" ###++##### #????????????????????? | | """" #????????????????????? | | """" #????????????????????? | | ???# """" ####### ##+#????????????????????? | | ??## #?????# # ???????????????????? | | ??# #?????# # ?????????????????? | | ??## #?????# # #????????????????? | | ???# #?????# # #????????????????? | | ???###### ## ###?????# # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Evasion (%) 63 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSapperSpoofer Manual? 0 Play Time 00:25:24 Cumulative 25.2 hours Start 2025.10.12 @ 22:05:18 End 2025.10.12 @ 22:30:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fdd9e6e3-f067-4278-9d0c-5ad9b2fac01a