Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.19 @ 02:43:42

Player: Sionnis

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (703)      703
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1213

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Scrap Shield
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Machine Gun
>            --- INVENTORY (5) ----
     Compact Wheel
  Subdweller Monowheel
             Particle Gun
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
  Subdweller Monowheel
>            --- UTILITY ----------
       Small Storage Unit
             Power Bank
>            --- WEAPON -----------
             Riot Gun
  Subdweller Beam Cannon
>            --- INVENTORY --------
     Compact Wheel
             Particle Gun
  Subdweller Laser
  Subdweller Laser
             Assault Rifle
             Assault Rifle
       Light Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Power Bank
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   .   19  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   .   3   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   15   | 3   .   12  
    Energy Gun             7    | .   .   7   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          7    | 3   .   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   .   6   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     75   | .   85  72  
  Engine                   6    | .   14  4   
  Treads                   20   | .   28  19  
  Wheel                    6    | .   .   7   
  Device                   1    | .   .   1   
  Storage                  8    | .   14  7   
  Protection               4    | .   .   5   
  Energy Gun               10   | .   .   13  
  Energy Cannon            1    | .   .   1   
  Ballistic Gun            15   | .   28  11  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 14  14  31  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         6    | 6   8   6   
  Most Carried             8    | 3   4   8   
  Average Carried          5    | 2   3   5   
  Final Capacity           8    | 8   8   5   
  Final Carried            5    | 3   4   5   

 Class Distribution 
--------------------
 66% | Mutant
 31% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           582  | 227 85  270 
  Remotely                 .    | .   .   .   
Salvage Created            730  | .   97  633 
  Parts                    48   | .   6   42  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      10   | .   .   10  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  18   | .   2   16  
  Guns                     15   | .   2   13  
  Cannons                  2    | .   .   2   
Classes Destroyed          4    | .   1   3   
  Swarmer                  1    | .   .   1   
  Grunt                    3    | .   2   1   
  Sentry                   1    | .   .   1   
  Subdweller               13   | .   .   13  
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        79   | .    13   66   
  Missed                   28   | .    3    25   
Damage Taken               1211 | .    150  1061 
  Core                     255  | .    42   213  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              97   | .    7    90   
  Largest                  2    | .    2    2    
  Hottest                  140  | .    40   140  
Shots Fired                144  | .    14   130  
  Gun                      130  | .    14   116  
  Cannon                   14   | .    .    14   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  58   | .    14   44   
  Thermal                  77   | .    .    77   
  Explosive                .    | .    .    .    
  Electromagnetic          9    | .    .    9    
  Robot Hit Streak         15   | .    4    15   
  Robot Miss Streak        3    | .    1    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           74   | .    10   64   
  Core Hits                31   | .    4    27   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Meltdown               1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1421 | .    128  1293 
  Guns                     1283 | .    128  1155 
  Cannons                  138  | .    .    138  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  598  | .    128  470  
  Thermal                  788  | .    .    788  
  Explosive                .    | .    .    .    
  Electromagnetic          35   | .    .    35   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        12   | .    3    12   
  Average Temperature      5    | .    3    5    
  Received Heat Transfer   258  | .    81   177  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             6    | .    .    6    
  Heat Transferred         985  | .    .    985  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             65   | .   65  .   
  Initial                  .    | .   .   .   
  Average                  28   | .   31  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   4   18  
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                2    | .   .   2   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3258 | 68   629  2561 
Spaces Moved               1807 | 40   72   1695 
  Core                     8    | 8    .    .    
  Treads                   675  | 32   72   571  
  Legs                     .    | .    .    .    
  Wheels                   1124 | .    .    1124 
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  110  
  Average Speed            133  | 140  160  131  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 4    14   92   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             8    | .    .    8    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          1    | .    .    1    
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2505 | 48   572  1885 
  Wait                     550  | .    493  57   
  Move                     1805 | 39   71   1695 
  Hop                      .    | .    .    .    
  Pick Up                  10   | 2    1    7    
  Fast Attach              15   | 6    .    9    
  Attach                   6    | .    .    6    
  Detach                   2    | .    .    2    
  Swap                     5    | 1    .    4    
  Drop                     12   | .    .    12   
  Fire                     97   | .    7    90   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            3    | .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 10)
  168 | -10/Materials | Met 8R-AWN
  317 | -10/Materials | Build established: Mutant
  674 | -10/Materials | Discovered new exit (range 6)
  698 | -10/Materials | Entered Subcaves
  703 | -10/Subcaves  | Learned 8 Materials zone layouts
  726 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  729 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  731 | -10/Subcaves  | Learned location of Zion (-7)
  731 | -10/Subcaves  | Met a Zionite searching for "candidates"
  834 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  834 | -10/Subcaves  | Learned Materials trap positions
 1461 | -10/Subcaves  | Core integrity fell below 50%
 1690 | -10/Subcaves  | Visited 4L-MR0's lab
 1708 | -10/Subcaves  | Found Prototype Device
 1708 | -10/Subcaves  | Identified Power Bank
 1710 | -10/Subcaves  | Attached Power Bank, gained temporary slots: Power x3
 1988 | -10/Subcaves  | Shifting Twisted Machinery released Enh. Flamer
 2002 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
 2007 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2035 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 2114 | -10/Subcaves  | Discovered new exit (range 15)
 2381 | -10/Subcaves  | Build established: Subdweller-Mutant
 2393 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2551 | -10/Subcaves  | Core integrity fell below 20%
 2690 | -10/Subcaves  | Discovered new exit (range 9)
 3259 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
Sub. Power Source melted.
Sub. Optics melted.
6E-SLQ(R) destroyed.
Switching to secondary target: OQ-IHY(R).
OQ-IHY(R) destroyed.
Acquired 18 matter.
Acquired 6 matter.
Acquired 4 matter.
H0-IZO(R) destroyed.
Acquired Scrap Shield.
Acquired 12 matter.
Scrap Shield Fragment affixed to Scrap Shield
  (+11).
Sub. Power Source shoots sparks and powers down.
Dropped Broken Sub. Power Source.
EXIT=FOUND
Acquired 10 matter.
Searching scrap...
Found Ripper.
Found 21 Matter.

 Map 
-----
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| #    ###        #????????????????????????????#     |
| #    #?##      ##????????????????????????????###   |
|      #??####   #???????????????????????????##??##  |
|     ##?????#####??????????????????????????##  ?#   |
|    ##????????????????????????????????????##   ##   |
|   ##????????????????????????????????????##     ##  |
|  ##?????????????????????????????????????#          |
|  #?????????????????????????????????#               |
|  #?????????????????????????????????#       #####   |
| ##?????????????????????????????????    ????????##  |
| #???????????????????????????????????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingNeutrinoWand
  Manual?         1
Play Time         00:16:07
  Cumulative      436.4 hours
  Start           2024.07.19 @ 02:28:44
  End             2024.07.19 @ 02:43:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          256
  Rogue           256
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           19/2/2/3/1/1/1/1/0
Lore%             85
Gallery%          94
Achievement%      95
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3252ac61-2945-4336-a90a-a85c136145c9