Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:47:28 Player: NikedNOGsing_in_can't Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3318) 3318 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1029) 1029 TOTAL SCORE: 8662 Bonus ------- High Alert Combat Kills 471 Follower Combat Kills 347 Entered DSFs 500 Friendly Fire -289 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 85/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Heavy Machine Gun Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Advanced Treads Advanced Treads Authchip [Processor] Heavy Machine Gun Heavy Mace [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Authchip [Processor] Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Slots Evolved 8 | . . 2 . 2 . 2 . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . . . . 1 Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . . . 1 . . . 1 Parts Attached 125 | 6 4 9 9 22 44 5 12 14 Power 24 | 1 . 1 1 7 9 . 2 3 Engine 18 | 1 . 1 1 4 6 . 2 3 Core 6 | . . . . 3 3 . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 1 5 5 8 2 5 5 Treads 8 | . . . . . 3 1 . 4 Leg 24 | 2 . 1 5 5 5 . 5 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 20 | 1 4 2 . 2 5 3 1 2 Device 9 | 1 . 1 . 2 2 2 1 . Storage 2 | . 1 1 . . . . . . Processor 3 | . 1 . . . 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection 5 | . 2 . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 48 | 2 . 5 3 8 22 . 4 4 Energy Gun 13 | 1 . 2 . 3 7 . . . Energy Cannon 4 | . . . . 1 3 . . . Ballistic Gun 19 | 1 . 2 1 4 7 . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . 1 1 . 5 . 2 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 7 | . . . . 2 5 . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 5 | . . . . . . . 5 . Parts Lost 40 | . . 2 2 . 11 . 5 20 Power 7 | . . 1 . . 2 . 1 3 Propulsion 12 | . . . 1 . 3 . 1 7 Utility 7 | . . . . . 1 . 1 5 Weapon 14 | . . 1 1 . 5 . 2 5 Highest Loss Streak 18 | . . 1 2 . 4 . 4 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 88 99 98 95 100 98 93 Engine 12 | . 14 10 11 10 14 15 14 12 Core 1 | . . . . 5 2 . . . Treads 1 | . . . . . . 23 2 . Leg 23 | . 28 25 32 27 24 . 20 24 Device 9 | . 9 8 11 9 8 15 15 6 Storage 8 | . 4 10 11 9 9 7 7 5 Processor 8 | . 2 11 11 9 7 7 7 11 Protection 2 | . 9 . . . . 7 7 5 Energy Gun 6 | . 14 11 9 7 9 7 . . Energy Cannon 2 | . . . . . 6 7 3 . Ballistic Gun 11 | . 14 9 10 17 10 7 9 11 Launcher 3 | . . . . 1 . . 8 12 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 10 20 23 23 36 40 45 60 59 Greatest Support 66 | 20 20 30 33 43 66 66 66 65 Greatest Overweight (x) 1 | . . 1 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 9 Most Carried 10 | 5 5 8 10 10 10 9 10 9 Average Carried 8 | 2 3 6 9 9 9 8 8 7 Final Capacity 10 | 5 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 8 9 10 10 9 8 1 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Gunner 21% | Scavenger-Skirmisher 13% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Matter Collected 2470 | 133 188 311 123 518 898 . 198 101 Remotely . | . . . . . . . . . Salvage Created 5132 | 129 323 419 367 793 1997 . 900 204 Parts 260 | 6 18 34 9 39 87 . 46 21 Haulers Intercepted 7 | . 1 1 . 1 4 . . . Recyclers Shooed 5 | . . . 1 1 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Combat Hostiles Destroyed 72 | . 3 10 4 12 29 . 11 3 Guns 41 | . 3 7 4 12 12 . 3 . Cannons 6 | . . . . . 6 . . . AOE 22 | . . 3 . . 10 . 6 3 Classes Destroyed 18 | 2 3 3 1 3 3 . 2 1 Worker 7 | . . . . 1 4 . . 2 Builder 6 | . . 2 . 1 3 . . . Tunneler 3 | 2 . 1 . . . . . . Hauler 7 | . 1 1 . 1 4 . . . Recycler 11 | 1 2 . 2 2 4 . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . 1 1 . . . Watcher 5 | . 1 . . 1 2 . . 1 Swarmer 12 | . . 3 . 4 5 . . . Cutter 1 | . . . . . . . . 1 Grunt 35 | . 3 4 3 5 14 . 6 . Brawler 3 | . . . . . 2 . 1 . Duelist 4 | . . . 1 . 3 . . . Sentry 11 | . . 3 . 2 5 . . 1 Demolisher 1 | . . . . . 1 . . . Specialist 3 | . . . . . . . 3 . Hunter 2 | . . . . 1 . . . 1 Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | 3 5 5 3 4 10 . 4 3 Combat Bots Only 7 | . 2 3 1 3 7 . 4 2 Max Kills in Single Turn 4 | 1 1 3 1 1 4 . 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . . 3 . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Hostile Shots Fired 531 | . 14 45 17 49 113 . 42 251 Missed 180 | . 6 20 3 11 27 . 13 100 Damage Taken 6479 | . 87 404 285 579 1839 . 932 2353 Core 1489 | . 21 75 46 77 299 . 110 861 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 6 | . 6 . . . . . . . Regen/Repaired (Parts) 273 | . . 60 . 158 55 . . . Core Remaining (%) 75 | 100 91 . 69 . 31 . 84 . Volleys Fired 250 | 8 24 48 24 40 80 . 19 7 Largest 3 | 2 2 2 2 3 3 . 3 3 Hottest 162 | 70 70 89 73 148 162 . 134 97 Shots Fired 619 | 16 48 91 44 117 233 . 55 15 Gun 516 | 16 48 88 41 112 173 . 29 9 Cannon 62 | . . . . 4 45 . 13 . Launcher 38 | . . 3 . 1 15 . 13 6 Special 3 | . . . 3 . . . . . Kinetic 321 | 8 24 45 21 76 109 . 29 9 Thermal 237 | 8 24 43 23 36 90 . 13 . Explosive 4 | . . 3 . 1 . . . . Electromagnetic 57 | . . . . 4 34 . 13 6 Robot Hit Streak 16 | 7 8 10 7 7 16 . 12 8 Robot Miss Streak 6 | 2 3 6 2 5 4 . 3 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 5 | . 1 1 . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 384 | 11 31 53 29 62 153 . 35 10 Core Hits 199 | 4 14 22 11 30 83 . 21 14 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 17 | . 3 3 3 3 4 . . 1 Burn 14 | . 3 3 3 2 3 . . . Destroy 3 | . . . . 1 1 . . 1 Melee Attacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10154 | 134 381 908 398 1117 4933 . 1550 733 Guns 5305 | 134 381 732 398 1049 2155 . 330 126 Cannons 985 | . . . . 68 657 . 260 . Explosions 3820 | . . 176 . . 2121 . 960 563 Melee 44 | . . . . . . . . 44 Ramming . | . . . . . . . . . Kinetic 3447 | 48 192 407 226 696 1422 . 330 126 Thermal 3162 | 86 189 325 172 353 1552 . 338 147 Explosive 380 | . . 176 . . 125 . . 79 Electromagnetic 3121 | . . . . 68 1834 . 882 337 Impact 44 | . . . . . . . . 44 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . 3 . 6 13 Average Corruption 3 | . . . . . 1 . 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . 17 . 4 16 Message Errors 7 | . . . . . 4 . . 3 Matter Fused 12 | . . . . . 5 . 2 5 Heat Flow Errors 4 | . . . . . 1 . . 3 Energy Discharges 3 | . . . . . 3 . . . Data Loss (minor) 5 | . . . . . 2 . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . . . 1 . 2 1 Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 163 | . . 55 . . 46 . . 62 Projectiles 21 | . . . . . 21 . . . Explosions 142 | . . 55 . . 25 . . 62 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 537 | . . 47 . 26 293 . 72 99 Shots 24 | . . 1 . 1 14 . 4 4 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 597 | 36 120 133 60 435 360 . 597 274 Average Temperature 82 | 16 41 30 16 119 103 . 124 82 Received Heat Transfer 1773 | . 48 216 66 270 576 . 90 507 Effects 12 | . . . . 2 1 . 9 . Shutdowns 3 | . . . . 2 . . 1 . Energy Bleed 2 | . . . . . 1 . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (major) 5 | . . . . . . . 5 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . . 2 . 4 . Combat Hostiles 3 | . . . . . 1 . 2 . Parts Fried 18 | . . . . . 10 . 7 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . 3 2 1 4 . . . Heat Transferred 7374 | 259 777 1110 740 814 2940 . 557 177 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 16 | . . . . . 5 . 9 2 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Peak Influence 939 | 15 103 359 166 376 939 422 534 371 Initial 422 | . 9 42 61 64 107 422 295 280 Average 347 | 5 63 178 113 218 667 422 415 235 Maximum Alert Level 3 | . . 1 . 1 3 2 2 1 Low Security (%) 36 | 100 100 64 100 28 6 . . 55 Level 1 31 | . . 35 . 71 7 . 50 44 Level 2 19 | . . . . . 37 100 49 . Level 3 13 | . . . . . 48 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 15 | . . 1 . 2 5 . 2 5 Investigation 3 | . . . . 2 . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . . 1 . . 1 . 2 3 Assault 3 | . . . . . 3 . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Distress Signals 4 | . . 2 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 5 18 5 21 58 . 11 25 Peak Tracking Total 16 | . 2 3 2 4 12 . 4 16 Tactical Retreats 8 | . . . 1 3 4 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Traps Triggered 4 | . . . . . 3 . 1 . Indirectly 3 | . . . . . 2 . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Machines Disabled 11 | . . 1 . 1 5 . . 4 Max in Single Turn 4 | . . 1 . 1 2 . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Machines Accessed 19 | . . 1 . 4 8 2 . 4 Terminals 13 | . . . . 3 7 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 . 1 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Total Hacks 40 | . . 2 . 15 15 2 . 6 Successful 22 | . . 2 . 9 9 1 . 1 Failed 18 | . . . . 6 6 1 . 5 Catastrophic 3 | . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 4 | . . . . 3 1 . . . Terminals 23 | . . . . 9 10 1 . 3 Fabricators . | . . . . . . . . . Repair Stations 14 | . . 2 . 6 5 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 12 | . . . . 3 7 1 . 1 Record 3 | . . . . 1 2 . . . Open Door 3 | . . . . . 3 . . . Open DSF 2 | . . . . . . 1 . 1 Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . 2 . 6 2 . . . Scan Component 5 | . . 1 . 3 1 . . . Repair 5 | . . 1 . 3 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 1 . 4 5 2 . 3 Full Trace Events 3 | . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 1 . 3 1 . . . Time 173 | . . 26 . 96 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Total Allies 11 | . . . . . 11 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 203 | . . . . . 203 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders 3 | . . . . . . . . 3 EXPLORE 1 | . . . . . . . . 1 RETURN 2 | . . . . . . . . 2 Ally Attacks 76 | . . . . . 76 . . . Total Damage 1005 | . . . . . 1005 . . . Kills 14 | . . . . . 14 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Turns Passed 4873 | 77 271 454 241 999 1320 330 277 904 Spaces Moved 2066 | 39 149 169 125 457 557 202 109 259 Core 49 | 15 . . . . . . . 34 Treads 249 | . . . . . 29 202 11 7 Legs 1768 | 24 149 169 125 457 528 . 98 218 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 145 120 50 Average Speed 139 | 93 120 148 120 128 159 145 179 116 Slowest Speed 225 | 120 120 190 120 190 225 145 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 24 21 25 29 70 4 91 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 132 | . . 25 . 14 41 . 19 33 Melee . | . . . . . . . . . Projectile 2 | . . . . 1 1 . . . AOE 130 | . . 25 . 13 40 . 19 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Total 3570 | 63 192 279 168 793 836 238 154 847 Wait 1011 | 1 10 41 6 247 107 31 9 559 Move 2058 | 38 148 168 124 456 556 201 108 259 Hop . | . . . . . . . . . Pick Up 77 | 10 4 11 2 13 28 1 4 4 Fast Attach 9 | . . 1 1 1 5 . 1 . Attach 46 | 6 1 5 1 3 12 2 4 12 Detach 2 | . . . . 1 . . . 1 Swap 70 | . 3 3 7 18 27 3 7 2 Drop 44 | . 2 2 3 14 21 . 2 . Fire 250 | 8 24 48 24 40 80 . 19 7 Melee 2 | . . . . . . . . 2 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 17) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 431 | -9/Materials | Repaired Med. Storage Unit 584 | -9/Materials | Discovered new exit (range 18) 752 | -9/Materials | Build established: Scavenger-Mutant 803 | -9/Materials | Entered Mines 970 | -9/Mines | Discovered new exit (range 9) 1044 | -9/Mines | Entered Materials 1044 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1090 | -8/Materials | Discovered new exit (range 17) 1201 | -8/Materials | Repaired Imp. Ion Engine 1238 | -8/Materials | Repaired Imp. Aluminum Leg 1319 | -8/Materials | Repaired Imp. Ion Engine 1362 | -8/Materials | Build established: Scavenger-Skirmisher 1582 | -8/Materials | Discovered new exit (range 17) 2043 | -8/Materials | Entered Storage 2135 | -8/Storage | Garrison activated, responded to threat 2149 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2150 | -8/Storage | Lost 4 parts (2p1n1w) 2350 | -8/Storage | Met a pair of Derelict thieves 2442 | -8/Storage | Lost 10 allies 2447 | -8/Storage | Lost 4 parts (1n1u2w) 2726 | -8/Storage | Repaired Adv. Beam Cannon 2765 | -8/Storage | Core integrity fell below 50% 2843 | -8/Storage | First assault squad dispatched 2938 | -8/Storage | Destroyed 7 combat bots 3345 | -8/Storage | Build established: Gunner 3356 | -8/Storage | Discovered new exit (range 6) 3363 | -8/Storage | Entered Factory 3363 | -7/Factory | Evolved 2 slots: Utility x2 3692 | -7/Factory | Identified exit to DSF 3693 | -7/Factory | Entered DSF 3773 | -7/DSF | Additional patrols routed to DSF 3877 | -7/DSF | Sterilization system engaged 3886 | -7/DSF | Lost 4 parts (1p1n1u1w) 3894 | -7/DSF | Discovered new exit (range 14) 3897 | -7/DSF | Ambient heat levels rising (+10) 3912 | -7/DSF | Ambient heat levels rising (+10) 3927 | -7/DSF | Ambient heat levels rising (+10) 3942 | -7/DSF | Ambient heat levels rising (+10) 3957 | -7/DSF | Ambient heat levels rising (+10) 3970 | -7/DSF | Entered Factory 3970 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4027 | -6/Factory | Build established: Scavenger-Gunner 4651 | -6/Factory | Cargo convoy interrupted 4844 | -6/Factory | System corruption reached 10% 4845 | -6/Factory | Core integrity fell below 50% 4862 | -6/Factory | Core integrity fell below 20% 4874 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- dispatching Cutter reinforcements to area. 04863_ P-60 Hacker destroyed. 04863_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04863_ P-60 Hacker destroyed. 04865_ Authchip [Processor] severed. 04867_ Connecting with Garrison Access... 04867_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. Only a single melee weapon may be active at a time, Imp. Datajack automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 04869_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04871_ Imp. Datajack severed. 04871_ Hvy. Mace severed. 04873_ C-17 Slicer suffers critical hit (Burn). 04874_ Slammed into C-17 Slicer. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????H???????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????????????# ""G"" #????????????????????? | | ????????????????????# ""/"" #????????????????????? | | ???????????########## cc@ #????????????????????? | | ???????????# """" # p c!#?###########????????? | | ???????????# """" # g #?# #????????? | | ???????????# """" # ggg #?# ########## | | ???????????# " "" ####g###### """ # | | ???????????# + " """ =! # | | ???????????# #### # """ =! # | | ???????????# #??#g # # | | ???????????# #??# + # | | ???????????# #??;!| # # #### | | ???????????#####/ #####;%[ #######+### T#?? | | ????????????# %b #?? | | ????????????# ##?? | | ????????????# %=% #??? | | ????????????# [ [ #??? | | ????????????# [%[ #??? | | ????????????# =! ##################+#########??? | | ????????????# [%= #????????????#! #??????? | | ????????????# !=!% #????????????# """ #??????? | | ????????????# =##????????????# = """ #??????? | | ????????????# #?????????????# """ #??????? | | ????????????# #?????????????#"" ! #??????? | | ????????????# #?????????????#"T #??????? | | ????????????# ??????????????#"" #??????? | | ????????????# ??????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed XenonBladeCompactor Manual? 0 Play Time 01:09:39 Cumulative 14.8 hours Start 2024.04.05 @ 14:35:42 End 2024.04.05 @ 15:47:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 886c8583-87a8-43fd-9e88-5101b063bf13