Cogmind - Beta 12 X4 *** ADVENTURER MODE // 2022.11.10 @ 13:58:14 Player: Deus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (2324) 2324 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4344 Bonus ------- None Cogmind --------- Core Integrity 528/550 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- EM Pulse Cannon Advanced Beam Cannon Flak Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Nuclear Core Light Treads Light Treads Large Storage Unit Improved Propulsion Shielding Hacking Suite EM Pulse Gun EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Gun Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Advanced Beam Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Nuclear Core Light Treads Light Treads Large Storage Unit Improved Propulsion Shielding Hacking Suite EM Pulse Gun EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Gun Heavy Mace [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 52 | . 6 30 16 Power 4 | . 1 2 1 Engine 3 | . 1 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | . 2 7 1 Treads 10 | . 2 7 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | . 3 5 7 Device 2 | . 2 . . Storage 2 | . 1 1 . Processor 2 | . . 1 1 Hackware 1 | . . . 1 Protection 8 | . . 3 5 Artifact . | . . . . Weapon 23 | . . 16 7 Energy Gun 6 | . . 3 3 Energy Cannon 8 | . . 6 2 Ballistic Gun 1 | . . 1 . Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 6 | . . 5 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 12 | . 1 8 3 Power 2 | . 1 1 . Propulsion 5 | . . 5 . Utility 2 | . . . 2 Weapon 3 | . . 2 1 Highest Loss Streak 3 | . 1 3 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 10 | . 13 10 6 Treads 29 | . 24 32 27 Device 6 | . 13 7 . Storage 11 | . 14 11 9 Processor 3 | . . 7 . Hackware 2 | . . . 8 Protection 8 | . . 7 18 Energy Gun 14 | . 28 8 17 Energy Cannon 4 | . . 4 6 Ballistic Gun 3 | . . 7 . Naked Turns . | . . . . Heaviest Build 49 | 11 30 44 49 Greatest Support 62 | 20 40 60 62 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 6 11 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 14 14 Class Distribution -------------------- 74% | Mutant 21% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 939 | 200 60 484 195 Remotely . | . . . . Salvage Created 3114 | 112 321 1720 961 Parts 162 | 4 15 95 48 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 67 | . 10 36 21 Guns 36 | . 9 17 10 Cannons 28 | . . 19 9 AOE 1 | . 1 . . Classes Destroyed 11 | 2 3 5 1 Worker 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 2 | . 1 1 . Recycler 2 | 1 . . 1 Mechanic 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 16 | . 6 3 7 Grunt 30 | . 4 20 6 Duelist 3 | . . 3 . Sentry 17 | . . 10 7 Hunter 1 | . . . 1 Best Kill Streak 6 | 2 6 6 4 Combat Bots Only 6 | . 6 6 4 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . 1 . 1 Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2128 | 24 208 1188 708 Core 187 | . 38 127 22 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 316 | . . . 316 Core Remaining (%) 84 | 100 84 68 . Volleys Fired 165 | 6 20 102 37 Largest 3 | 2 2 2 3 Hottest 175 | 80 80 108 175 Shots Fired 366 | 12 40 204 110 Gun 265 | 12 40 141 72 Cannon 101 | . . 63 38 Launcher . | . . . . Special . | . . . . Kinetic 85 | . . 75 10 Thermal 131 | 6 20 101 4 Explosive . | . . . . Electromagnetic 150 | 6 20 28 96 Robot Hit Streak 77 | 3 22 74 77 Robot Miss Streak 3 | 2 3 3 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 286 | 6 30 168 82 Core Hits 125 | 2 15 64 44 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 4 1 Burn 2 | . . 2 . Corrupt 3 | . . 2 1 Melee Attacks 14 | . . 13 1 Impact 14 | . . 13 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5031 | 117 511 2715 1688 Guns 2590 | 74 382 1446 688 Cannons 1898 | . . 1152 746 Explosions 426 | 43 129 . 254 Melee 114 | . . 114 . Ramming 3 | . . 3 . Kinetic 968 | . . 731 237 Thermal 2242 | 65 293 1568 316 Explosive . | . . . . Electromagnetic 1704 | 52 218 299 1135 Impact 114 | . . 114 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 91 | . . 32 59 Projectiles 38 | . . 32 6 Explosions 53 | . . . 53 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 1 | . . . 1 Secondary 1 | . . . 1 Self-Inflicted Damage 79 | 24 16 . 39 Shots 3 | 1 1 . 1 Rammed 1 | . . 1 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 446 | 48 63 446 437 Average Temperature 107 | 26 25 97 151 Received Heat Transfer 984 | . 81 561 342 Effects 14 | . . 9 5 Shutdowns 4 | . . 1 3 Energy Bleed 2 | . . 2 . Interference 2 | . . . 2 Damage (major) 6 | . . 6 . Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 6 | . . . 6 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 1 8 . Heat Transferred 4333 | 100 625 3247 361 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | 1 2 . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 271 | 10 214 220 271 Initial 23 | . 5 10 23 Average 70 | 5 57 66 92 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 97 | 100 99 99 93 Level 1 2 | . . . 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 5 3 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 3 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 102 | . 23 50 29 Peak Tracking Total 6 | . 6 6 6 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 4 3 4 Terminals 9 | . 4 2 3 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 10 9 14 Successful 22 | . 5 5 12 Failed 11 | . 5 4 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 20 | . 8 5 7 Terminals 27 | . 10 7 10 Fabricators . | . . . . Repair Stations 6 | . . 2 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 4 3 5 Record 1 | . . . 1 Branch Access Points 2 | . 1 . 1 Terminal Index 2 | . 1 . 1 Alert Level 3 | . . 2 1 Unreport Threat 2 | . 1 1 . Transport Status 1 | . 1 . . Garrison Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 1 4 Scan Component 3 | . . 1 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 1 1 3 Terminals 5 | . 1 1 3 Track 1 | . . 1 . Assimilate 1 | . . . 1 Botnet 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 3 4 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 58 | . . . 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5196 | 56 1130 2701 1309 Spaces Moved 2473 | 27 655 1152 639 Core . | . . . . Treads 2342 | . 551 1152 639 Legs 131 | 27 104 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 155 Average Speed 157 | 120 153 160 159 Slowest Speed 240 | 120 160 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 2 97 88 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 10 | . . 9 1 Terrain Destroyed 29 | 4 8 9 8 Melee 10 | . . 9 1 Projectile . | . . . . AOE 19 | 4 8 . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3399 | 38 739 1779 843 Wait 615 | 4 43 444 124 Move 2470 | 26 654 1151 639 Hop . | . . . . Pick Up 50 | 2 11 22 15 Fast Attach 6 | . 2 2 2 Attach 18 | . 1 10 7 Detach . | . . . . Swap 28 | . 3 18 7 Drop 31 | . 5 15 11 Fire 165 | 6 20 102 37 Melee 14 | . . 13 1 Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 57 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 169 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 6) 982 | -10/Materials | Discovered new exit (range 3) 1187 | -10/Materials | Entered another Materials area 1187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2403 | -9/Materials | Lost 3 parts (1p2n) 2548 | -9/Materials | Discovered new exit (range 16) 3032 | -9/Materials | Discovered new exit (range 5) 3783 | -9/Materials | Discovered new exit (range 11) 3888 | -9/Materials | Entered another Materials area 3888 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4019 | -8/Materials | Repaired Med. Armor Plating? 4088 | -8/Materials | Repaired Lrg. Storage Unit 4270 | -8/Materials | Build established: Hacker-Tank 5197 | -8/Materials | Self-destructed Last Messages --------------- 05043_ S-10 Pest knocked back. 05046_ S-10 Pest destroyed. 05052_ R-06 Scavenger collects Lgt. Ion Engine. 05053_ S-10 Pest destroyed. 05053_ Y-45 Defender destroyed. 05053_ R-06 Scavenger collects Hvy. Assault Rifle. 05054_ U-05 Engineer repairs door. 05063_ Acquired 11 matter. 05063_ K-01 Serf collects debris. 05109_ Y-45 Defender destroyed. 05110_ K-01 Serf collects debris. 05111_ R-06 Scavenger collects Imp. Ion Engine. 05113_ K-01 Serf collects debris. 05113_ R-06 Scavenger collects Lgt. Treads. 05120_ K-01 Serf collects debris. 05126_ Acquired 41 matter. 05132_ K-01 Serf cleans the Recycling Unit. 05157_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 05191_ K-01 Serf cleans the Matter Filter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????## | | ????????????????????????????????# | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????# | | ?????????????????????????????????# | | ????????????#????????????????????# | | ???????????? ????????????????????# | | ???????????? ????????????????????# | | ???????????? ?????????############ | | ???????????? ?????????# """ ## | | ???????????#/#?######## "T" #% | | ??????????? ?# # """ #% | | ??????????? ?# # """ /% | | ??????????? ?# # """ # | | ??????????? ?# # # | | ??????????? ?# # ## | | ?########### #?# # ## | | ?# !!! # #?######+############ | | ?# ![! !# ###### #????????# | | ?# !! # ########## | | ?# | @/k % | | ?#! # ########## | | ?# ### #### ! #?????##### | | ?# #?# #??#######?????# | | ?# #?# #??????????????# | | ?###+#######?#/#??????????????# | | ????????????? ??????????????# | | ?????????????"""??????????????# | | ?????????????"""??????????????# | | ?????????????"""??????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????##### | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketImpulsePurifier Manual? 0 Play Time 01:18:16 Cumulative 115.2 hours Start 2022.11.05 @ 17:44:13 End 2022.11.10 @ 13:58:14 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 3 Adventurer 57 Explorer 18 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(87) Steam 1 RUN: 14cfe28f-aea1-4ecf-bb63-27e2d148495f