Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 16:07:36 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3806) 3806 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 8359 Bonus ------- High Alert Combat Kills 178 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 169/170 System Corruption 21% Temperature Cool (9) Movement Rolling (120) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Flexi-carbon Leg Improved Terrain Scanner Launcher Guidance Computer Launcher Guidance Computer Improved Target Analyzer Improved Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Target Analyzer Recoil Nullifier Advanced Reclamation Unit > --- WEAPON ----------- Tesla Rifle Particle Cannon Spear > --- INVENTORY -------- Micro Fission Core Wheel Improved Terrain Scanner Launcher Guidance Computer Launcher Guidance Computer Improved Target Analyzer Improved Light Armor Plating Datajack [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 1 . 2 Weapon 2 | . . . . . 1 1 . Parts Attached 104 | 7 1 8 . 14 26 14 34 Power 12 | 1 . 1 . 1 3 2 4 Engine 5 | 1 . . . 1 2 . 1 Core 6 | . . 1 . . 1 2 2 Reactor 1 | . . . . . . . 1 Propulsion 32 | 2 . 3 . 7 7 3 10 Treads 7 | . . 1 . 3 1 . 2 Leg 12 | 2 . . . 4 4 2 . Wheel 6 | . . 1 . . 2 1 2 Hover 7 | . . 1 . . . . 6 Flight . | . . . . . . . . Utility 23 | 2 1 3 . 1 6 3 7 Device 13 | 1 . 2 . 1 2 2 5 Storage 2 | 1 1 . . . . . . Processor 5 | . . 1 . . 2 1 1 Hackware 2 | . . . . . 2 . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 37 | 2 . 1 . 5 10 6 13 Energy Gun 12 | 1 . . . 2 2 1 6 Energy Cannon 7 | . . . . 1 . 1 5 Ballistic Gun 7 | 1 . 1 . 1 1 1 2 Ballistic Cannon 2 | . . . . . 2 . . Launcher 4 | . . . . 1 2 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 83 | . . 6 . 12 16 10 39 Power 11 | . . 1 . 1 3 1 5 Propulsion 26 | . . 2 . 5 5 3 11 Utility 14 | . . 2 . 1 3 1 7 Weapon 32 | . . 1 . 5 5 5 16 Highest Loss Streak 14 | . . 2 . 3 5 7 14 Average Slot Usage (%) 86 | . 100 94 100 89 81 93 74 Engine 5 | . 14 3 . 8 4 6 2 Core 3 | . . 6 11 . 2 5 4 Treads 4 | . . . 11 7 6 2 2 Leg 13 | . 28 18 . 23 13 7 4 Wheel 3 | . . 11 11 . . 11 2 Hover 1 | . . . 11 1 . . 5 Device 12 | . 14 20 11 13 8 7 15 Storage 7 | . 14 11 11 9 7 6 5 Processor 10 | . . . 11 9 15 16 9 Energy Gun 4 | . 14 5 . 5 3 3 1 Ballistic Gun 6 | . 14 16 22 6 2 6 3 Ballistic Cannon 1 | . . . . . 2 3 . Launcher 1 | . . . . 2 3 2 . Slashing Weapon 1 | . . . . . 4 2 . Piercing Weapon 1 | . . . . . . 1 4 Naked Turns . | . . . . . . . . Heaviest Build 74 | 12 40 43 42 51 57 67 74 Greatest Support 60 | 20 20 16 16 60 50 35 60 Greatest Overweight (x) 22 | 1 1 2 2 11 3 4 22 Average Overweight (x) 1 | . . 2 2 1 2 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 Most Carried 12 | 6 10 11 12 12 12 12 11 Average Carried 9 | 3 7 9 10 11 10 9 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 10 10 12 12 11 9 7 Class Distribution -------------------- 55% | Scavenger-Mutant 23% | Mutant 14% | Scavenger-Assassin 3% | Scavenger-Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2004 | 276 58 206 . 300 713 264 187 Remotely . | . . . . . . . . Salvage Created 3657 | 34 234 490 . 915 874 275 835 Parts 193 | 6 12 25 . 74 39 4 33 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 7 7 . 23 18 4 10 Melee 5 | . . . . . 5 . . Guns 36 | . 7 7 . 10 4 1 7 Cannons 4 | . . . . 1 . 1 2 AOE 23 | . . . . 12 9 2 . Classes Destroyed 14 | 1 2 4 . 4 3 . . Worker 4 | . . 1 . 1 1 . 1 Builder 6 | . . . . 5 1 . . Tunneler 3 | 2 . . . . . . 1 Recycler 5 | . . 1 . . 2 1 1 Mechanic 3 | . . . . . 3 . . Operator 2 | . . . . 2 . . . Watcher 3 | . . 1 . 2 . . . Swarmer 7 | . 3 . . 4 . . . Grunt 36 | . 4 3 . 11 10 3 5 Brawler 2 | . . . . 1 1 . . Duelist 2 | . . . . . 2 . . Sentry 14 | . . 4 . 6 2 . 2 Hunter 2 | . . . . 1 1 . . Programmer 6 | . . . . . 2 1 3 Best Kill Streak 11 | 1 5 4 . 7 11 2 5 Combat Bots Only 7 | . 5 2 . 5 7 2 3 Max Kills in Single Turn 5 | 1 1 2 . 5 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 2 1 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 8880 | . 263 421 . 1459 1366 1301 4070 Core 2217 | . 94 77 . 207 212 611 1016 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 62 . 80 62 69 28 . Volleys Fired 253 | 2 16 32 . 68 32 27 76 Largest 4 | 2 2 2 . 2 2 4 3 Hottest 188 | 70 70 70 . 104 97 188 161 Shots Fired 430 | 4 32 55 . 116 39 54 130 Gun 307 | 4 32 55 . 84 19 27 86 Cannon 78 | . . . . 10 5 19 44 Launcher 45 | . . . . 22 15 8 . Special . | . . . . . . . . Kinetic 209 | 2 16 52 . 49 16 25 49 Thermal 90 | 2 16 3 . 10 7 10 42 Explosive 45 | . . . . 22 15 8 . Electromagnetic 86 | . . . . 35 1 11 39 Robot Hit Streak 23 | 1 13 8 . 11 16 8 23 Robot Miss Streak 9 | 1 3 2 . 3 3 9 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 315 | 2 22 36 . 81 50 33 91 Core Hits 212 | 2 13 17 . 58 56 17 49 Critical Hits 6 | . . . . 1 . . 5 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 5 | . . . . 1 . . 4 Melee Attacks 95 | . . . . . 84 3 8 Impact 26 | . . . . . 26 . . Slashing 61 | . . . . . 58 3 . Piercing 8 | . . . . . . . 8 Sneak Attacks 6 | . . . . . 5 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9736 | 37 309 488 . 2504 3439 832 2127 Guns 3679 | 37 309 488 . 924 321 400 1200 Cannons 1318 | . . . . 168 69 266 815 Explosions 3477 | . . . . 1405 1906 166 . Melee 1233 | . . . . . 1143 . 90 Ramming 29 | . . . . 7 . . 22 Kinetic 2551 | 11 158 450 . 474 233 490 735 Thermal 1446 | 26 151 38 . 200 139 81 811 Explosive 3445 | . . . . 1373 1906 166 . Electromagnetic 1032 | . . . . 450 18 95 469 Impact 46 | . . . . . 46 . . Slashing 1097 | . . . . . 1097 . . Piercing 90 | . . . . . . . 90 Highest Corruption 21 | . . . . 1 8 1 21 Average Corruption 4 | . . . . 1 4 1 9 Corruption Purged . | . . . . . . . . Effects 38 | . . . . 1 17 1 19 Message Errors 6 | . . . . . 3 1 2 Matter Fused 5 | . . . . . 3 . 2 Heat Flow Errors 5 | . . . . . 2 . 3 Energy Discharges 2 | . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 . . Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . . 1 . 2 Misdirections 2 | . . . . . . . 2 Targeting Errors 8 | . . . . . 4 . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 444 | . . . . 4 279 23 138 Projectiles 69 | . . . . . 21 . 48 Explosions 156 | . . . . 4 99 23 30 Melee 219 | . . . . . 159 . 60 Knockbacks 5 | . . . . 1 1 3 . Impact 1 | . . . . 1 . . . Kinetic 3 | . . . . . 1 2 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 215 | . . . . 79 75 9 52 Shots 8 | . . . . 4 2 1 1 Rammed 7 | . . . . 1 . . 6 Targets Rammed 7 | . . . . 1 . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 788 | 9 123 4 . 135 187 788 222 Average Temperature 125 | 6 67 1 . 33 47 328 74 Received Heat Transfer 2121 | . 126 147 . 540 396 336 576 Effects 33 | . . . . . . 33 . Shutdowns 7 | . . . . . . 7 . Energy Bleed 4 | . . . . . . 4 . Interference 9 | . . . . . . 9 . Matter Decay 2 | . . . . . . 2 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 3 | . . . . . . 3 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 9 | . 2 . . . . . 7 Heat Transferred 2558 | 74 444 111 . 346 259 111 1213 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 651 | 10 176 232 . 531 651 211 344 Average Influence 187 | 4 56 129 . 196 350 99 139 Maximum Alert Level 2 | . . 1 . 2 2 1 1 Low Security (%) 56 | 100 100 81 100 55 2 88 70 Level 1 32 | . . 18 . 25 70 11 29 Level 2 10 | . . . . 18 27 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . 3 . 5 5 1 7 Investigation 4 | . . 1 . 1 1 . 1 Extermination 5 | . . . . . 2 1 2 Reinforcement 7 | . . 2 . 4 . . 1 Assault 3 | . . . . . 2 . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 6 | . . 1 . 3 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 7 17 . 40 30 4 25 Peak Tracking Total 9 | . 3 5 . 6 9 4 6 Tactical Retreats 11 | . . 1 . 7 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . . . 3 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 20 | . . . . 6 3 4 7 Max in Single Turn 5 | . . . . 2 1 1 5 Garrison Access 2 | . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 14 | . 3 3 . 5 1 1 1 Terminals 14 | . 3 3 . 5 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 3 13 . 10 6 4 5 Successful 17 | . . 8 . 3 4 2 . Failed 24 | . 3 5 . 7 2 2 5 Catastrophic 4 | . . . . 2 1 . 1 Database Lockouts . | . . . . . . . . Manual 29 | . 3 10 . 7 4 . 5 Terminals 41 | . 3 13 . 10 6 4 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . . 8 . 3 4 2 . Part Schematic 3 | . . 3 . . . . . Level Access Points 2 | . . 1 . 1 . . . Alert Level 5 | . . 2 . 1 2 . . Unreport Threat 4 | . . 1 . 1 2 . . Locate Traps 1 | . . . . . . 1 . Zone Layout 2 | . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 3 . 5 1 1 1 Full Trace Events 4 | . . 1 . 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . 1 Machine Destruction 2 | . . . . . 1 . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 4250 | 82 230 403 119 882 1076 576 882 Spaces Moved 2082 | 50 125 251 98 412 384 396 366 Core 21 | 14 . . . 1 . . 6 Treads 87 | . . . . 87 . . . Legs 914 | 36 125 . . 303 358 11 81 Wheels 901 | . . 251 98 21 26 385 120 Hover 159 | . . . . . . . 159 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 110 100 Average Speed 144 | 113 130 120 120 157 182 117 152 Slowest Speed 1150 | 120 150 120 120 600 210 240 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 29 24 35 53 14 11 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 48 | . . . . 34 9 3 2 Terrain Destroyed 328 | . . . . 195 72 24 37 Melee 14 | . . . . . 9 3 2 Projectile 11 | . . . . . 1 1 9 AOE 303 | . . . . 195 62 20 26 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 2744 | 71 161 298 99 530 572 456 557 Wait 55 | . 10 . . 7 4 . 34 Move 2075 | 49 124 250 97 411 383 395 366 Hop . | . . . . . . . . Pick Up 122 | 13 7 8 2 20 26 14 32 Fast Attach . | . . . . . . . . Attach 96 | 7 . 8 . 11 25 12 33 Detach 1 | . . . . . 1 . . Swap 9 | . 1 . . 3 2 2 1 Drop 21 | . 3 . . 9 5 3 1 Fire 253 | 2 16 32 . 68 32 27 76 Melee 95 | . . . . . 84 3 8 Ram 6 | . . . . . . . 6 Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 479 | -9/Materials | Identified exit to Materials 669 | -9/Materials | Discovered new exit (range 15) 716 | -9/Materials | Entered Mines 718 | -9/Mines | Met a Derelict bent on vengeance 723 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 815 | -9/Mines | Discovered exit to Materials (range 7) 835 | -9/Mines | Entered Materials 835 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -8/Materials | Lost 3 parts (1p1n1w) 1111 | -8/Materials | Identified exit to Factory 1186 | -8/Materials | Build established: Scavenger-Mutant 1717 | -8/Materials | Entered Factory 1717 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1855 | -7/Factory | Lost 5 parts (1p1n1u2w) 2117 | -7/Factory | First assault squad dispatched 2276 | -7/Factory | Destroyed 7 combat bots 2284 | -7/Factory | Lost 4 parts (1p2n1u) 2505 | -7/Factory | Lost 4 parts (1u3w) 2715 | -7/Factory | Discovered new exit (range 5) 2793 | -7/Factory | Entered another Factory area 2793 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3113 | -6/Factory | Core integrity fell below 50% 3114 | -6/Factory | Lost 7 parts (3n4w) 3155 | -6/Factory | Lost 3 parts (1p1u1w) 3306 | -6/Factory | Discovered new exit (range 20) 3369 | -6/Factory | Entered another Factory area 3369 | -5/Factory | Evolved 2 slots: Utility x2 3524 | -5/Factory | Build established: Scavenger-Assassin 3541 | -5/Factory | Lost 6 parts (1p2n3w) 3696 | -5/Factory | Lost 4 parts (1p3u) 3836 | -5/Factory | Lost 7 parts (2n5w) 3935 | -5/Factory | Lost 5 parts (1p3n1w) 4104 | -5/Factory | Build established: Scavenger-Mutant 4119 | -5/Factory | Core integrity fell below 50% 4121 | -5/Factory | System corruption reached 10% 4197 | -5/Factory | Core integrity fell below 20% 4222 | -5/Factory | Lost 14 parts (2p2n4u6w) 4251 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04185_ Slug penetrates Wall. 04186_ U-05 Engineer builds a Wall. 04188_ Penetrated by Slug. 04190_ U-05 Engineer builds a Wall. 04191_ Arm. Medium Treads destroyed. 04191_ Acquired Com. Wheel. 04191_ U-05 Engineer builds a Wall. 04192_ System corrupted: Heat flow error (+254). 04194_ R-10 Processor collects Lgt. Ion Engine. 04194_ Slammed into Y-64 Sentinel. 04194_ U-05 Engineer builds a Wall. 04195_ Slammed into Y-64 Sentinel. 04196_ Penetrated by Slug. 04197_ R-10 Processor collects Antigrav System. 04203_ K-01 Serf collects debris. 04216_ System corrupted: Energy discharge (-47). 04218_ Penetrated by Slug. 04233_ System corrupted: Matter fused (-10). 04247_ Wheel destroyed. 04248_ U-05 Engineer lays Concrete. 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""????# | | ?????????????????????????????| ""????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 34 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Reclamation Efficiency 20 Evasion (%) 45 Targeting Accuracy 11 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Hacked Armor Integrity Analyzer | -9/Materials | Hacked Structural Scanner | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveSensorReplicator Manual? 0 Play Time 00:39:39 Cumulative 40.5 hours Start 2020.02.23 @ 15:29:54 End 2020.02.23 @ 16:07:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fad76fd7-0919-4997-8caa-4b6b27850270