Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.07 @ 12:26:13 Player: Mynzra Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2438) 2438 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6493 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 172/300 Energy 340/340 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Weapon Cycler Drone Bay (0/2) > --- WEAPON (6) ------- High-powered Shock Rifle Electrolaser Gauss Rifle Coil Gun Coil Gun KE Penetrator > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Reinforced Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Tesla Rifle Electrolaser Disruptor Cannon Disruptor Cannon Heavy Phase Cannon Assault Rifle Flak Gun Flak Gun Flak Gun Improved Light Cannon Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Weapon Cycler Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Electrolaser Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Electrolaser Disruptor Cannon Disruptor Cannon Heavy Phase Cannon Assault Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Improved Light Cannon Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Heavy Missile Launcher [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Electrolaser Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . 1 1 . . . 1 Utility 3 | . . 1 . . 1 1 Weapon 4 | . . . 2 2 . . Parts Attached 75 | 8 4 3 6 4 10 40 Power 8 | 1 . 1 1 . 2 3 Engine 8 | 1 . 1 1 . 2 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | 2 1 1 . . 2 17 Treads . | . . . . . . . Leg 23 | 2 1 1 . . 2 17 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 2 1 1 . 1 3 Device 3 | . . . . . 1 2 Storage 5 | 1 2 . 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | 1 . 1 . . . . Artifact . | . . . . . . . Weapon 34 | 3 1 . 4 4 5 17 Energy Gun 12 | 1 . . . 1 2 8 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 14 | 2 1 . 2 1 3 5 Ballistic Cannon 7 | . . . 2 2 . 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 13 | . . . . . 2 11 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . 1 3 Utility 1 | . . . . . . 1 Weapon 6 | . . . . . 1 5 Highest Loss Streak 2 | . . . . . 2 2 Average Slot Usage (%) 97 | . 93 97 99 99 99 95 Engine 9 | . 12 10 8 7 12 10 Leg 27 | . 31 37 33 28 24 24 Device 3 | . . . . . 6 6 Storage 20 | . 23 20 23 21 18 20 Energy Gun 7 | . . . . . 9 12 Ballistic Gun 16 | . 25 20 26 13 14 15 Ballistic Cannon 8 | . . . 6 27 11 3 Naked Turns . | . . . . . . . Heaviest Build 107 | 15 40 43 80 94 97 107 Greatest Support 80 | 20 30 43 43 43 48 80 Greatest Overweight (x) 6 | 1 1 1 1 2 2 6 Average Overweight (x) 1 | . . . . 2 1 1 Largest Inventory Capacity 26 | 8 16 16 22 22 22 26 Average Capacity 21 | 6 15 16 20 22 22 24 Most Carried 26 | 1 6 9 16 17 22 26 Average Carried 17 | . 4 7 12 15 20 22 Final Capacity 22 | 8 16 16 22 22 22 20 Final Carried 21 | 1 6 9 14 17 21 20 Class Distribution -------------------- 32% | Hauler-Executioner 26% | Hauler-Gunner 22% | Scavenger-Executioner 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Executioner | -7/Factory Hauler-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2254 | 215 96 47 212 278 443 963 Remotely . | . . . . . . . Salvage Created 2754 | . 51 . 222 305 443 1733 Parts 139 | . 8 . 18 12 18 83 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 49 | . 4 . 3 7 8 27 Guns 35 | . 4 . 3 2 6 20 Cannons 11 | . . . . 3 2 6 AOE 2 | . . . . 2 . . Classes Destroyed 11 | . 1 . 4 2 1 3 Worker 11 | . . . 1 2 . 8 Builder 1 | . . . . . . 1 Recycler 3 | . . . . 1 . 2 Watcher 3 | . . . 2 1 . . Swarmer 15 | . 4 . . 1 . 10 Grunt 16 | . . . 1 5 2 8 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 1 1 . Sentry 7 | . . . 2 . 3 2 Hunter 2 | . . . . . . 2 Programmer 6 | . . . . . 2 4 Best Kill Streak 8 | . 4 . 2 4 3 8 Combat Bots Only 6 | . 4 . 1 3 3 6 Max Kills in Single Turn 3 | . 1 . 2 3 1 3 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 2759 | . 22 . 44 253 491 1949 Core 1063 | . . . . 10 44 1009 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 100 100 100 98 94 . Volleys Fired 94 | . 4 . 9 13 19 49 Largest 6 | . 2 . 4 6 5 6 Hottest 333 | . 43 . 152 248 227 333 Shots Fired 416 | . 8 . 36 72 68 232 Gun 312 | . 8 . 28 23 52 201 Cannon 104 | . . . 8 49 16 31 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 283 | . 8 . 36 71 41 127 Thermal 64 | . . . . 1 27 36 Explosive . | . . . . . . . Electromagnetic 69 | . . . . . . 69 Robot Hit Streak 35 | . 6 . 13 22 17 35 Robot Miss Streak 7 | . . . 5 7 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . . . . 5 Max Gunslinging Chain 2 | . . . . . . 2 Shots Hit Robots 310 | . 5 . 26 56 55 168 Core Hits 141 | . 4 . 19 31 21 66 Critical Hits 6 | . . . 1 . 2 3 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 3 | . . . 1 . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7070 | . 77 8 395 1230 1142 4218 Guns 4636 | . 77 . 337 299 873 3050 Cannons 1277 | . . . 58 421 267 531 Explosions 1139 | . . . . 510 . 629 Melee . | . . . . . . . Ramming 18 | . . 8 . . 2 8 Kinetic 3932 | . 77 . 395 705 782 1973 Thermal 1951 | . . . . 525 358 1068 Explosive . | . . . . . . . Electromagnetic 1169 | . . . . . . 1169 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 20 | . . . . . . 20 Message Errors 9 | . . . . . . 9 Data Loss (minor) 4 | . . . . . . 4 Targeting Errors 5 | . . . . . . 5 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 282 | . . . . 72 10 200 Projectiles 16 | . . . . 3 10 3 Explosions 266 | . . . . 69 . 197 Melee . | . . . . . . . Knockbacks 20 | . . . 1 9 . 10 Impact . | . . . . . . . Kinetic 16 | . . . 1 7 . 8 Secondary 4 | . . . . 2 . 2 Self-Inflicted Damage 75 | . . . . 44 . 31 Shots 2 | . . . . 1 . 1 Rammed . | . . . . . . . Targets Rammed 4 | . . 2 . . 1 1 Kicked 4 | . . 2 . . 1 1 Crushed . | . . . . . . . Highest Temperature 794 | . . . 228 653 494 794 Average Temperature 250 | . . . 68 266 207 282 Received Heat Transfer 684 | . . . 36 72 225 351 Effects 88 | . . . . 11 9 68 Shutdowns 31 | . . . . 2 6 23 Energy Bleed 6 | . . . . 1 2 3 Interference 14 | . . . . . 1 13 Matter Decay 5 | . . . . 2 . 3 Short Circuit 10 | . . . . . . 10 Damage (minor) 6 | . . . . 2 . 4 Damage (major) 10 | . . . . 4 . 6 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2452 | . . . . 337 814 1301 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 341 | . 136 58 90 181 245 341 Initial 49 | . . 40 17 29 49 18 Average 86 | . 60 44 48 75 133 100 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 89 | 100 100 100 100 100 67 85 Level 1 10 | . . . . . 32 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . 2 1 6 Investigation 1 | . . . . 1 . . Extermination 4 | . . . . 1 1 2 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . 1 2 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 4 1 5 12 8 43 Peak Tracking Total 5 | . 2 2 2 3 4 5 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . . . 2 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . . 1 7 . 4 Max in Single Turn 5 | . . . 1 5 . 2 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 8 | . 2 1 1 1 1 2 Terminals 5 | . 2 1 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 20 | . 5 4 3 1 3 4 Successful 11 | . 3 3 2 1 1 1 Failed 9 | . 2 1 1 . 2 3 Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . 5 . 3 1 . . Terminals 14 | . 5 4 3 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 3 2 Terminal Hacks 7 | . 2 3 2 . . . Record 3 | . . 3 . . . . Robot Analysis 2 | . 2 . . . . . Unreport Threat 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 2 | . 1 . . 1 . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Reject 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 1 1 . 1 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3238 | 75 219 208 307 580 453 1396 Spaces Moved 1670 | 56 129 158 159 284 191 693 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 1662 | 48 129 158 159 284 191 693 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 180 150 150 Average Speed 157 | 111 147 126 149 180 163 160 Slowest Speed 300 | 120 150 150 150 180 180 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 5 34 20 19 9 5 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 71 | . . . 1 42 6 22 Melee . | . . . . . . . Projectile 26 | . . . 1 7 6 12 AOE 45 | . . . . 35 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2052 | 64 147 165 206 316 293 861 Wait 136 | . 7 . 18 10 57 44 Move 1664 | 55 128 157 158 283 190 693 Hop . | . . . . . . . Pick Up 44 | 1 4 3 9 6 5 16 Fast Attach 28 | 7 1 1 3 . . 16 Attach 22 | . . 1 . 3 4 14 Detach . | . . . . . . . Swap 25 | 1 3 1 3 1 6 10 Drop 25 | . . . 6 . 1 18 Fire 94 | . 4 . 9 13 19 49 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 2 . . 1 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Propulsion x1 238 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Discovered exit to Mines (range 16) 280 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered exit to Materials (range 9) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Hacker-Mutant 485 | -9/Materials | Identified exit to Materials 485 | -9/Materials | Discovered exit to Materials (range 15) 503 | -9/Materials | Entered another Materials area 503 | -8/Materials | Evolved 2 slots: Weapon x2 792 | -8/Materials | Identified exit to Factory 792 | -8/Materials | Discovered exit to Factory (range 11) 810 | -8/Materials | Entered Factory 810 | -7/Factory | Evolved 2 slots: Weapon x2 1117 | -7/Factory | Build established: Hauler-Executioner 1376 | -7/Factory | Identified exit to Factory 1376 | -7/Factory | Discovered exit to Factory (range 7) 1390 | -7/Factory | Entered another Factory area 1390 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1531 | -6/Factory | Identified exit to Lower Caves 1531 | -6/Factory | Discovered exit to Lower Caves (range 11) 1619 | -6/Factory | Build established: Hauler-Gunner 1787 | -6/Factory | Identified exit to Factory 1787 | -6/Factory | Discovered exit to Factory (range 13) 1843 | -6/Factory | Entered another Factory area 1843 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2362 | -5/Factory | Build established: Hauler-Executioner 2777 | -5/Factory | Build established: Scavenger-Executioner 2861 | -5/Factory | Core integrity fell below 50% 2862 | -5/Factory | Garrison activated, responded to threat 2864 | -5/Factory | Core integrity fell below 20% 3239 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03039_ Power failure, Lgt. Angular Momentum Engine shutdown. 03043_ Acquired Lgt. Nuclear Core. 03143_ ALERT: Rogue bot located, Programmers report to Factory Zone 8A. 03170_ Acquired Tesla Rifle. 03198_ 9QOS67ZTZ7/N71SJED:YD/LNOU0XQHE 03202_ Triggered Segregator Trap. 03202_ Arcs of energy rise from the floor. 03202_ Electrolaser blown off. 03202_ Coil Gun blown off. 03205_ Acquired Coil Gun. 03208_ Acquired Electrolaser. 03210_ Triggered Segregator Trap. 03210_ Arcs of energy rise from the floor. 03210_ Lgt. Angular Momentum Engine blown off. 03210_ Gauss Rifle blown off. 03210_ Drone Bay blown off. 03213_ Acquired Gauss Rifle. 03216_ Acquired Lgt. Angular Momentum Engine. 03219_ Acquired Drone Bay. 03239_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ??????????????????????# / #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# #### ???????????? | | ??????????????????????# #??? ??????????? | | ??????????????????????# #???? ??????????? | | ??????????#########???# #???? ???????????? | | ??????????#= ???# #????? ???????????? | | ??????????# ??# #?????? ????????????? | | ??????????# ### #??????? ?????????????? | | ????????????? """" + #???????????????????????? | | ????????????? """" # ####???????????????????????? | | ????????????? """" # #??????????????????????????? | | ??????????????"""" ?# #??????????????????????????? | | ?????????????? ?# #??????????????????????????? | | ?????????????#####??# ########???????????????????? | | ????????????????????# +???????????????????? | | ????????????????????#### #####???????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#p#######?????????????????? | | ???????????????????????# @ #?????????????????? | | ???????????????????????# """ #?????????????????? | | ???????????????????????# """ #?????????????????? | | ???????????????????????# """ #?????????????????? | | ???????????????????????# +?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# +?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearSiegeScythe Manual? 0 Play Time 00:33:17 Cumulative 5.9 hours Start 2020.11.07 @ 11:49:55 End 2020.11.07 @ 12:26:13 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 3 Adventurer 4 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 10 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eea5c31e-d3e4-44c8-9712-5159ab36f659