Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.11 @ 23:30:07 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (399) 399 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 5143 Bonus ------- Pacifist 200 High Alert Combat Kills 4 Cogmind --------- Core Integrity 1150/1150 Matter 80/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Medium Armor Plating Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag Array Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Phase Cannon > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Improved Sensor Array Mining Claw [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Autogun Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 4 | . . 2 1 . . 1 . Utility 7 | . . . . 2 2 1 2 Weapon . | . . . . . . . . Parts Attached 39 | 2 . 15 7 6 5 4 . Power 4 | . . 2 1 1 . . . Engine 3 | . . 2 1 . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 9 1 1 1 1 . Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 6 | . . 4 . . 1 1 . Flight 7 | . . 5 1 1 . . . Utility 11 | . . 1 3 3 2 2 . Device 3 | . . 1 1 1 . . . Storage . | . . . . . . . . Processor 3 | . . . 1 1 1 . . Hackware 4 | . . . 1 1 1 1 . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 9 | . . 3 2 1 2 1 . Energy Gun 3 | . . . 2 1 . . . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 3 | . . 3 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 12 | . . 1 2 1 3 5 . Power 2 | . . . 1 . . 1 . Propulsion 9 | . . 1 1 1 3 3 . Utility 1 | . . . . . . 1 . Weapon . | . . . . . . . . Highest Loss Streak 4 | . . 1 2 1 1 4 . Average Slot Usage (%) 63 | . 57 44 85 93 74 59 . Engine 3 | . . . 11 7 2 . . Core 2 | . . . . 5 6 5 . Treads 7 | . 28 15 . . . . . Hover 3 | . . 4 . . 4 7 . Flight 13 | . . 1 39 36 19 1 . Device 4 | . . 1 9 13 3 . . Processor 4 | . . . 1 7 13 11 . Hackware 7 | . . . 6 8 17 21 . Energy Gun 4 | . 14 . 16 11 . . . Ballistic Gun 9 | . 14 21 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 18 | 3 3 10 13 17 18 15 . Greatest Support 31 | 3 3 24 20 22 20 31 . Greatest Overweight (x) 2 | . . 2 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 . Average Capacity 5 | 5 5 5 5 5 5 5 . Most Carried 5 | 5 . 5 4 5 5 5 . Average Carried 3 | 3 . 3 2 3 3 4 . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 4 4 5 5 5 Class Distribution -------------------- 40% | Mutant 33% | Scavenger-Sprinter 21% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 590 | 200 . 283 92 . 15 . . Remotely . | . . . . . . . . Salvage Created 671 | . . 519 152 . . . . Parts 46 | . . 42 4 . . . . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 12 | . . 11 1 . . . . Guns 11 | . . 11 . . . . . AOE 1 | . . . 1 . . . . Classes Destroyed 8 | . . 6 2 . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . 2 . . . . . Operator 2 | . . 2 . . . . . Watcher 3 | . . 2 1 . . . . Swarmer 6 | . . 6 . . . . . Grunt 4 | . . 4 . . . . . Sentry 1 | . . 1 . . . . . Hunter 1 | . . . 1 . . . . Best Kill Streak 4 | . . 4 2 . . . . Combat Bots Only 4 | . . 4 1 . . . . Max Kills in Single Turn 2 | . . 2 1 . . . . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 2144 | . 28 763 225 29 447 652 . Core 624 | . . 215 66 15 103 225 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 100 46 88 97 87 77 . Volleys Fired 50 | . . 35 11 3 1 . . Largest 2 | . . 2 2 2 1 . . Hottest 90 | . . 46 90 90 90 . . Shots Fired 99 | . . 70 22 6 1 . . Gun 98 | . . 70 22 6 . . . Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 70 | . . 70 . . . . . Thermal 1 | . . . . . 1 . . Explosive . | . . . . . . . . Electromagnetic 28 | . . . 22 6 . . . Robot Hit Streak 11 | . . 6 11 4 . . . Robot Miss Streak 7 | . . 5 3 7 . . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 60 | . . 39 17 3 . 1 . Core Hits 28 | . . 21 6 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 1 | . . 1 . . . . . Destroy 1 | . . 1 . . . . . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing 1 | . . . . . . 1 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1273 | . . 623 503 78 . 69 . Guns 1027 | . . 623 326 78 . . . Cannons . | . . . . . . . . Explosions 177 | . . . 177 . . . . Melee 69 | . . . . . . 69 . Ramming . | . . . . . . . . Kinetic 623 | . . 623 . . . . . Thermal 177 | . . . 177 . . . . Explosive . | . . . . . . . . Electromagnetic 404 | . . . 326 78 . . . Impact . | . . . . . . . . Slashing 69 | . . . . . . 69 . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 . . Average Corruption 1 | . . . . 1 1 . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . 42 . . . . Projectiles . | . . . . . . . . Explosions 42 | . . . 42 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 85 | . . . 85 . . . . Shots 2 | . . . 2 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 10 | . . 6 10 10 10 . . Average Temperature 4 | . . 2 5 10 7 . . Received Heat Transfer 354 | . 15 198 18 . 96 27 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . 150 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 446 | . 15 446 353 300 258 161 . Initial 187 | . . 5 187 160 142 126 58 Average 193 | . 8 216 252 196 186 138 . Maximum Alert Level 2 | . . 2 1 1 1 . . Low Security (%) 57 | 100 100 48 21 71 54 100 . Level 1 35 | . . 36 78 28 45 . . Level 2 6 | . . 15 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 2 . 2 . 1 . Investigation 2 | . . . . 2 . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . . 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 3 24 9 6 7 7 . Peak Tracking Total 9 | . 3 9 9 4 5 7 . Tactical Retreats 7 | . . 2 1 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 11 | . . 2 1 5 3 . . Terminals 11 | . . 2 1 5 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . . 7 6 20 13 . . Successful 17 | . . 2 2 6 7 . . Failed 29 | . . 5 4 14 6 . . Catastrophic 3 | . . . . 3 . . . Database Lockouts . | . . . . . . . . Manual 38 | . . 6 5 14 13 . . Terminals 46 | . . 7 6 20 13 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 2 5 4 . . Level Access Points 3 | . . . 1 1 1 . . Branch Access Points 2 | . . . . 1 1 . . Terminal Index 2 | . . . . 1 1 . . Recall Investigation 1 | . . . . 1 . . . Registered Components 2 | . . . . 1 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . 2 . 1 3 . . Terminals 6 | . . 2 . 1 3 . . Track 1 | . . . . . 1 . . Assimilate 1 | . . 1 . . . . . Botnet 1 | . . . . . 1 . . Operators 3 | . . 1 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . 2 1 5 3 . . Full Trace Events 2 | . . . . 2 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 903 | 6 47 384 96 132 158 80 . Spaces Moved 1340 | 1 94 274 131 390 327 123 . Core 342 | 1 94 242 . . . 5 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 245 | . . 13 . . 114 118 . Flight 753 | . . 19 131 390 213 . . Fastest Speed 28 | 50 50 31 28 28 31 50 . Average Speed 48 | 50 50 89 29 28 41 57 . Slowest Speed 150 | 50 50 150 31 31 60 60 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 22 | . . . 4 10 8 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 2 32 29 22 15 9 7 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 17 | . . . 16 . 1 . . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 16 | . . . 16 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 1483 | 9 93 357 162 394 339 129 . Wait 30 | . . 12 9 . 9 . . Move 1292 | . 93 273 123 370 311 122 . Hop 19 | . . . 3 9 7 . . Pick Up 21 | . . 11 5 3 2 . . Fast Attach 16 | . . 8 2 2 2 2 . Attach 21 | 2 . 5 5 4 3 2 . Detach 5 | . . . . 1 2 2 . Swap 2 | . . 2 . . . . . Drop 26 | 7 . 11 4 2 2 . . Fire 50 | . . 35 11 3 1 . . Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 9) 54 | -10/Materials | Entered another Materials area 54 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 382 | -9/Materials | Core integrity fell below 50% 404 | -9/Materials | Discovered new exit (range 15) 438 | -9/Materials | Entered another Materials area 438 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 463 | -8/Materials | Identified exit to Factory 534 | -8/Materials | Entered Factory 534 | -7/Factory | Evolved 2 slots: Utility x2 639 | -7/Factory | Identified exit to Storage 639 | -7/Factory | Identified exit to Lower Caves 639 | -7/Factory | Identified exit to Factory 666 | -7/Factory | Entered another Factory area 666 | -6/Factory | Evolved 2 slots: Utility x2 686 | -6/Factory | Identified exit to Lower Caves 696 | -6/Factory | Build established: Scavenger-Sprinter 744 | -6/Factory | Identified exit to Factory 824 | -6/Factory | Entered another Factory area 824 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 894 | -5/Factory | Discovered new exit (range 18) 904 | -5/Factory | Identified exit to Factory 904 | -5/Factory | Entered another Factory area 904 | -4/Factory | Evolved 2 slots: Utility x2 904 | -4/Factory | Self-destructed Last Messages --------------- 00898_ Slug penetrates Door. 00898_ Penetrated by Slug. 00898_ Antigrav System destroyed. 00898_ Penetrated by Slug. 00898_ Slug penetrates H-66 Slayer. 00898_ Slug penetrates Wall. 00900_ Penetrated by Slug. 00901_ Mic. Nuclear Core destroyed. 00901_ Slug penetrates Wall. 00901_ Gravmag Array destroyed. 00902_ Penetrated by Slug. 00902_ Slug penetrates H-66 Slayer. 00902_ T-07 Excavator destroyed. 00904_ EXIT=IDENTIFIED: FACTORY 00904_ Penetrated by Slug. 00904_ Imp. Hacking Suite destroyed. 00904_ Penetrated by Slug. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????#???????????????????????????? | | ???????????????# ??????????????????????????? | | ???????????????# ?????????????????????????? | | ???????????????+ ????????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# ########??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# +??????????????? | | ???????????????# @ #??????????????? | | ????????????????####### #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????#######??????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 20 Energy Capacity 175 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantDeepKatana Manual? 0 Play Time 00:24:45 Cumulative 152.3 hours Start 2021.07.11 @ 06:17:16 End 2021.07.11 @ 23:30:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5d45d84-0872-4691-ade7-299e49a920ac