Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 21:19:17 Player: Qethsegol Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1235) 1235 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4058 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Treads Aluminum Leg Aluminum Leg Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Medium Treads Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Advanced Sensor Array Improved Light Armor Plating Light Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Assault Cannon Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 56 | 6 8 15 19 4 4 Power 9 | 1 1 4 2 . 1 Engine 8 | 1 1 4 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 21 | 2 2 8 8 1 . Treads . | . . . . . . Leg 20 | 2 2 8 7 1 . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 8 | 1 3 . 1 3 . Device 2 | . . . . 2 . Storage 3 | 1 2 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 2 3 8 . 3 Energy Gun . | . . . . . . Energy Cannon 5 | . . . 5 . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon 8 | . . 3 2 . 3 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . 3 6 2 . 8 Power 4 | . . 3 1 . . Propulsion 6 | . 1 2 . . 3 Utility 3 | . 1 . . . 2 Weapon 6 | . 1 1 1 . 3 Highest Loss Streak 8 | . 3 2 1 . 8 Average Slot Usage (%) 97 | . 98 97 99 94 71 Engine 10 | . 14 9 8 7 3 Leg 35 | . 27 43 35 30 19 Storage 18 | . 15 22 18 15 12 Processor 6 | . 11 . 9 12 12 Energy Cannon 4 | . . . 10 23 12 Ballistic Gun 8 | . 28 3 . . . Ballistic Cannon 11 | . . 18 15 . 1 Naked Turns 15 | . . . . . 15 Heaviest Build 60 | 10 39 45 59 60 60 Greatest Support 58 | 20 20 40 50 58 58 Greatest Overweight (x) 4 | 1 2 1 4 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 10 16 16 16 14 Most Carried 16 | 6 10 16 16 16 14 Average Carried 12 | 3 9 14 15 14 11 Final Capacity 16 | 6 16 16 16 16 4 Final Carried 16 | 6 9 16 15 14 4 Class Distribution -------------------- 72% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1614 | 272 242 704 396 . . Remotely . | . . . . . . Salvage Created 1575 | 65 327 696 487 . . Parts 121 | 2 32 66 21 . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 45 | . 10 25 10 . . Guns 14 | . 10 4 . . . Cannons 31 | . . 21 10 . . Classes Destroyed 9 | 1 4 3 1 . . Worker 1 | . . 1 . . . Builder 2 | . 1 1 . . . Hauler 1 | . 1 . . . . Recycler 5 | 1 . 3 1 . . Watcher 4 | . . 4 . . . Swarmer 24 | . 6 16 2 . . Grunt 15 | . 4 5 6 . . Sentry 5 | . . 4 1 . . Hunter 1 | . . . 1 . . Best Kill Streak 6 | 1 4 4 6 . . Combat Bots Only 6 | . 4 4 6 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3494 | . 515 1264 919 . 796 Core 1105 | . 91 177 134 . 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 63 55 75 . . Volleys Fired 177 | 3 45 85 36 . 8 Largest 3 | 2 2 2 3 . 3 Hottest 183 | 40 40 88 180 . 183 Shots Fired 349 | 6 89 169 63 . 22 Gun 117 | 6 89 22 . . . Cannon 228 | . . 147 59 . 22 Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 279 | 6 89 169 12 . 3 Thermal 60 | . . . 47 . 13 Explosive 4 | . . . 4 . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 16 | 1 8 13 12 . 16 Robot Miss Streak 7 | 1 7 7 2 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 203 | 3 52 86 41 . 21 Core Hits 89 | 2 24 36 18 . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3985 | 22 542 2084 914 . 423 Guns 652 | 22 542 88 . . . Cannons 3269 | . . 1996 914 . 359 Explosions . | . . . . . . Melee . | . . . . . . Ramming 64 | . . . . . 64 Kinetic 2799 | 22 542 2084 83 . 68 Thermal 1110 | . . . 831 . 279 Explosive . | . . . . . . Electromagnetic 12 | . . . . . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 2 . . . 13 Average Corruption 2 | . 2 . . . 7 Corruption Purged . | . . . . . . Effects 10 | . 6 . . . 4 Message Errors 3 | . 2 . . . 1 Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . . . . . 1 Targeting Errors 3 | . 2 . . . 1 Overload Shots . | . . . . . . Overflow Damage 72 | . . 71 1 . . Projectiles 72 | . . 71 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . . 16 3 . . Impact . | . . . . . . Kinetic 19 | . . 16 3 . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . . 46 . 28 Shots 2 | . . . 2 . . Rammed 17 | . . . . . 17 Targets Rammed 17 | . . . . . 17 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 517 | . 132 108 517 . 271 Average Temperature 61 | . 31 28 115 . 112 Received Heat Transfer 477 | . 108 126 243 . . Effects 6 | . . . 5 . 1 Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . . . . 1 Short Circuit 1 | . . . 1 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 5 . . Heat Transferred 1776 | . . . 1332 . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 487 | 5 183 487 306 70 24 Average Influence 158 | 3 69 222 209 70 13 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 59 | 100 100 43 25 100 100 Level 1 37 | . . 48 74 . . Level 2 3 | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 24 42 20 . 4 Peak Tracking Total 6 | . 6 6 5 . 4 Tactical Retreats 14 | . 3 8 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 13 | . 4 3 6 . . Terminals 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 35 | . 12 8 15 . . Successful 27 | . 9 6 12 . . Failed 8 | . 3 2 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 10 . 5 . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 8 | . 2 3 3 . . Scanalyzers 8 | . . 2 6 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 10 | . 7 . 3 . . Robot Analysis 3 | . 3 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Hauler Manifests 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 6 | . 2 2 2 . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 8 | . . 2 6 . . Insert Component 4 | . . 1 3 . . Analyze 4 | . . 1 3 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 3 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter 122 | . . 122 . . . Retrieved Matter 170 | . . 170 . . . Retrieved Components 15 | . 5 . 10 . . Parts Scanalyzed 4 | . . 1 3 . . Part Schematics Acquired 4 | . . 1 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 126 | . . . . . 126 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3149 | 82 798 1176 808 146 139 Spaces Moved 1567 | 52 358 574 432 94 57 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 1555 | 40 358 574 432 94 57 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 Average Speed 146 | 114 146 145 150 150 157 Slowest Speed 240 | 120 180 150 240 150 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 6 49 34 30 3 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 31 | . . . 31 . . Terrain Destroyed 79 | . . 29 50 . . Melee . | . . . . . . Projectile 37 | . . 29 8 . . AOE 42 | . . . 42 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2091 | 66 556 746 537 100 86 Wait 206 | . 122 55 29 . . Move 1563 | 51 357 573 431 94 57 Hop . | . . . . . . Pick Up 42 | 6 12 15 8 1 . Fast Attach 15 | 6 4 3 2 . . Attach 17 | . 2 6 3 2 4 Detach 2 | . 1 . 1 . . Swap 24 | . 2 6 14 2 . Drop 28 | . 11 3 13 1 . Fire 177 | 3 45 85 36 . 8 Melee . | . . . . . . Ram 17 | . . . . . 17 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 811 | -10/Materials | Lost 3 parts (1n1u1w) 867 | -10/Materials | Discovered new exit (range 8) 881 | -10/Materials | Entered another Materials area 881 | -9/Materials | Evolved 2 slots: Propulsion x2 928 | -9/Materials | Repaired Aluminum Leg 1795 | -9/Materials | Discovered new exit (range 13) 2042 | -9/Materials | Discovered new exit (range 4) 2057 | -9/Materials | Entered another Materials area 2057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2796 | -8/Materials | Discovered new exit (range 3) 2865 | -8/Materials | Entered Factory 2865 | -7/Factory | Evolved 2 slots: Utility x2 2902 | -7/Factory | Build established: Gunner 3011 | -7/Factory | Sucked down chute 3011 | -7/Factory | Entered Waste 3012 | -7/Waste | Met a frightened Derelict 3026 | -7/Waste | EMP discharged 3061 | -7/Waste | Spotted C-40 Crusher 3087 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3090 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3093 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3105 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3118 | -7/Waste | Spotted C-40 Crusher 3126 | -7/Waste | EMP discharged 3126 | -7/Waste | System corruption reached 10% 3131 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3134 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3135 | -7/Waste | Crushed by Compactor (1 part destroyed) 3139 | -7/Waste | Core integrity fell below 50% 3147 | -7/Waste | Core integrity fell below 20% 3150 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03126_ Carbon-fiber Leg fried beyond repair. 03126_ System corrupted (+7). [Achievement: System Compromised] 03131_ Carbon-fiber Leg crushed. 03131_ Lrg. Storage Unit crushed. 03131_ Imp. Heat Sink crushed. 03131_ Slammed into C-40 Crusher. 03134_ Imp. Heat Sink crushed. 03134_ Lrg. Storage Unit crushed. 03134_ Adv. Targeting Computer crushed. 03134_ Slammed into C-40 Crusher. 03135_ Adv. Sensor Array crushed. 03135_ Imp. Light Armor Plating crushed. 03135_ Adv. Targeting Computer crushed. 03135_ Slammed into C-40 Crusher. 03137_ Aluminum Leg crushed. 03137_ Carbon-fiber Leg crushed. 03137_ Slammed into C-40 Crusher. 03146_ System corrupted: Component data lost. 03146_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ????????????????### #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????### #?????????????????????????? | | ????############??# #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????# #### #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# = #?????????????????????????? | | ????# #?????????????????????????? | | ????# #### [ #?????????????????????????? | | ????# #??#! #???????????#?????????????? | | ????# #??# #????????? #?????????????? | | ????############??# #???????? #?????????????? | | ????????????????### ######## #?????????????? | | ????????????????# CC #?????????????? | | ????????????????# CC CCCC #?????????????? | | ????????????????# CCCC CC #?????????????? | | ????????????????# CC@]] #?????????????? | | ????????????????### ######## #?????????????? | | ??????????????????# #????????? ??????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 16 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed TerrainTachyonImmobilizer Manual? 0 Play Time 00:37:08 Cumulative 10.1 hours Start 2020.05.09 @ 20:40:24 End 2020.05.09 @ 21:19:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9509aeca-78de-4f40-bc87-5d54930d0eaf