Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 01:57:17

Player: Byrnorthil

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (50)      250
Value Destroyed (1383)     1383
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5573

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             692/850
Matter                     148/300
Energy                     210/210
System Corruption          11%
Temperature                Cool (0)
Movement                   Hovering (40)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Nuclear Core
         Light Fission Core
>              --- PROPULSION (5) ---
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
               Gravmag Array
>              --- UTILITY (6) ------
         Large Storage Unit
      Enhanced Optical Array
               Seismic Detector
               EM Disruption Field
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
      Improved Heavy Machine Gun
               Companion Sword
>              --- INVENTORY (15) ---
      Improved Hover Unit
        Cooled Airjet
        Cooled Aerolev Unit
      Advanced Heat Sink
  Experimental Terrain Scanner
               Surveybot 17 Chip
      Advanced ECM Suite
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Authchip [Propulsion]
               Phase Cannon
      Improved Heavy Machine Gun
      Improved Heavy Machine Gun
      Improved Heavy Machine Gun
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Light Fission Core
>              --- PROPULSION -------
      Improved Hover Unit
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
        Cooled Airjet
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Improved Reaction Control System
      Improved Medium Armor Plating
               EM Disruption Field
               Hacking Suite
>              --- WEAPON -----------
      Improved Heavy Machine Gun
               Companion Sword
>              --- INVENTORY --------
               Gravmag System
        Cooled Aerolev Unit
      Advanced Heat Sink
  Experimental Terrain Scanner
               Surveybot 17 Chip
               Seismic Detector
      Improved Medium Armor Plating
               Authchip [Propulsion]
               Recalibrator
               Phase Cannon
      Improved Heavy Machine Gun
      Improved Heavy Machine Gun
      Improved Heavy Machine Gun
         Heavy Missile Launcher
[Rating: 73]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Slashing Weapon          Companion Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Slots Evolved              8    | .   .   .   .   .   8   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   3   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             125  | 7   16  13  13  11  24  .   41  
  Power                    18   | 1   1   1   2   1   5   .   7   
    Engine                 10   | 1   1   1   2   1   3   .   1   
    Core                   7    | .   .   .   .   .   2   .   5   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               34   | 2   2   1   4   4   9   .   12  
    Treads                 6    | .   2   .   1   .   3   .   .   
    Leg                    13   | 2   .   1   .   .   5   .   5   
    Wheel                  8    | .   .   .   3   4   1   .   .   
    Hover                  7    | .   .   .   .   .   .   .   7   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  39   | 2   3   4   3   4   7   .   16  
    Device                 19   | 1   .   3   1   2   4   .   8   
    Storage                10   | 1   3   .   1   2   3   .   .   
    Processor              2    | .   .   1   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   .   .   3   
    Protection             5    | .   .   .   1   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   10  7   4   2   3   .   6   
    Energy Gun             10   | 1   1   4   1   .   3   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          11   | 1   3   1   3   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   2   .   .   .   .   .   
    Slashing Weapon        5    | .   2   .   .   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   3   
  Corrupted Parts          3    | .   .   .   2   .   .   .   1   
    System Corruption      11   | .   .   .   7   .   .   .   4   
Parts Lost                 16   | .   2   5   3   .   3   1   2   
  Power                    3    | .   1   1   .   .   1   .   .   
  Propulsion               5    | .   .   1   2   .   1   1   .   
  Utility                  3    | .   .   .   .   .   1   .   2   
  Weapon                   5    | .   1   3   1   .   .   .   .   
  Highest Loss Streak      3    | .   2   3   2   .   2   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   99  99  74  70  87  89  93  
  Engine                   12   | .   13  14  13  13  11  6   4   
  Treads                   7    | .   9   24  16  .   6   .   .   
  Leg                      5    | .   18  3   .   .   10  29  22  
  Wheel                    13   | .   .   .   8   27  11  .   .   
  Device                   13   | .   14  12  1   14  25  26  19  
  Storage                  12   | .   14  14  14  13  6   6   6   
  Energy Gun               4    | .   5   13  .   .   12  13  6   
  Ballistic Gun            4    | .   17  3   15  .   .   .   3   
  Impact Weapon            2    | .   .   10  .   .   .   .   .   
Peak Build Rating          73   | 7   11  13  15  36  64  64  73  
  Average Rating           20   | 5   7   10  11  15  55  61  65  
  On Entrance              23   | .   7   11  13  11  23  64  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             109  | 12  29  30  92  91  109 50  60  
  Greatest Support         90   | 20  40  40  43  28  90  90  90  
  Greatest Overweight (x)  6    | .   .   1   5   5   6   .   1   
  Average Overweight (x)   1    | .   .   .   2   2   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  15  15  
  Average Capacity         20   | 7   11  15  24  24  21  15  15  
  Most Carried             25   | 5   15  15  24  25  23  15  15  
  Average Carried          18   | 3   9   13  20  24  17  15  14  
  Final Capacity           25   | 8   15  15  25  25  15  15  15  
  Final Carried            25   | 5   15  15  23  25  15  15  15  

 Class Distribution 
--------------------
 90% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
         Scrapper | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -6  -6  -6  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Matter Collected           1506 | 254 167 162 177 55  314 .   377 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1828 | 78  138 256 177 .   429 .   750 
  Parts                    111  | 7   17  22  10  .   10  .   45  
Haulers Intercepted        2    | .   .   .   .   .   .   .   2   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   17  .   .   .   .   .   
  Prevented                1    | .   .   1   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Combat Hostiles Destroyed  36   | .   9   8   2   .   8   .   9   
  Melee                    5    | .   .   .   .   .   .   .   5   
  Guns                     27   | .   9   8   2   .   4   .   4   
Classes Destroyed          15   | 1   1   2   2   .   3   .   6   
  Worker                   2    | .   .   .   .   .   .   .   2   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Turret                   2    | .   .   2   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   3   
  Swarmer                  18   | .   9   6   .   .   .   .   3   
  Grunt                    8    | .   .   .   .   .   5   .   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   2   .   1   
  Subdweller               2    | .   .   2   .   .   .   .   .   
Best Kill Streak           6    | 3   6   3   1   .   3   .   4   
  Combat Bots Only         6    | .   6   3   1   .   3   .   4   
Max Kills in Single Turn   2    | 1   1   2   1   .   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  
Hostile Shots Fired        327  | .    71   103  24   .    60   2    67   
  Missed                   115  | .    16   50   8    .    15   1    25   
Damage Taken               2729 | .    443  515  239  .    845  36   651  
  Core                     363  | .    82   78   45   .    57   .    101  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   8    | .    .    .    .    .    .    .    8    
Core Remaining (%)         59   | 100  .    .    .    18   .    .    .    
Volleys Fired              128  | 5    30   25   13   .    28   .    27   
  Largest                  2    | 2    2    2    2    .    2    .    2    
  Hottest                  180  | 60   100  90   70   .    180  .    180  
Shots Fired                249  | 10   54   50   26   .    56   .    53   
  Gun                      239  | 10   48   50   26   .    56   .    49   
  Cannon                   4    | .    .    .    .    .    .    .    4    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  6    | .    6    .    .    .    .    .    .    
  Kinetic                  75   | 5    29   8    25   .    .    .    8    
  Thermal                  107  | .    6    .    .    .    56   .    45   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          67   | 5    19   42   1    .    .    .    .    
  Robot Hit Streak         18   | 8    4    17   7    .    18   .    8    
  Robot Miss Streak        6    | .    6    3    1    .    4    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    3    1    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    1    
Shots Hit Robots           181  | 8    22   43   19   .    39   .    50   
  Core Hits                87   | 5    16   22   5    .    11   .    28   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    .    .    6    .    7    
    Burn                   11   | .    .    .    .    .    6    .    5    
Melee Attacks              38   | .    8    8    .    .    .    .    22   
  Impact                   12   | .    4    8    .    .    .    .    .    
  Slashing                 26   | .    4    .    .    .    .    .    22   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    5    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4025 | 105  231  575  339  .    1047 .    1728 
  Guns                     3087 | 105  231  575  339  .    1047 .    790  
  Cannons                  95   | .    .    .    .    .    .    .    95   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    843  | .    .    .    .    .    .    .    843  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  747  | 33   147  131  331  .    .    .    105  
  Thermal                  1827 | .    .    .    .    .    1047 .    780  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          608  | 72   84   444  8    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 843  | .    .    .    .    .    .    .    843  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    7    .    .    7    11   
  Average Corruption       8    | .    .    .    5    .    .    7    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    13   .    .    2    37   
    Message Errors         11   | .    .    .    4    .    .    .    7    
    Matter Fused           16   | .    .    .    4    .    .    1    11   
    Heat Flow Errors       7    | .    .    .    1    .    .    1    5    
    Energy Discharges      7    | .    .    .    1    .    .    .    6    
    Data Loss (minor)      8    | .    .    .    2    .    .    .    6    
    Misfires               2    | .    .    .    1    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    .    .    21   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    21   | .    .    .    .    .    .    .    21   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        426  | 20   60   14   110  .    392  68   426  
  Average Temperature      102  | 13   26   6    52   .    189  40   122  
  Received Heat Transfer   783  | .    .    192  81   .    405  .    105  
  Effects                  4    | .    .    .    .    .    4    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    4    .    .    
  Combat Hostiles          4    | .    .    .    .    .    4    .    .    
  Parts Melted             9    | .    .    .    .    .    6    .    3    
  Heat Transferred         4561 | .    .    .    .    .    2550 .    2011 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Peak Influence             242  | 15  138 .   74  .   158 15  242 
  Initial                  74   | .   9   .   74  .   .   15  .   
  Average                  60   | 3   57  .   37  .   58  5   101 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 .   100 .   100 100 83  
  Level 1                  4    | .   .   .   .   .   .   .   16  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   3   .   5   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            3    | .   .   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Distress Signals           2    | .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              92   | .   13  40  2   .   10  6   21  
  Peak Tracking Total      6    | .   5   5   1   .   3   6   5   
  Tactical Retreats        9    | .   2   3   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         23   | .   23  .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Machines Disabled          3    | .   .   2   .   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Machines Accessed          33   | .   9   .   9   8   1   .   6   
  Terminals                17   | .   8   .   5   .   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                125  | .   33  .   17  57  1   .   17  
  Successful               91   | .   14  .   11  57  .   .   9   
  Failed                   33   | .   18  .   6   .   1   .   8   
    Catastrophic           8    | .   2   .   2   .   1   .   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   41   | .   26  .   5   .   .   .   10  
  Terminals                57   | .   31  .   13  .   .   .   13  
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   
Terminal Hacks             72   | .   6   .   7   57  .   .   2   
  Record                   57   | .   .   .   1   56  .   .   .   
  Part Schematic           2    | .   .   .   2   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   1   .   3   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   
  Report Inventory         3    | .   .   .   3   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   8   .   1   .   .   .   5   
  Terminals                14   | .   8   .   1   .   .   .   5   
    Track                  7    | .   5   .   .   .   .   .   2   
    Botnet                 5    | .   2   .   1   .   .   .   2   
    Operators              2    | .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   9   .   5   .   1   .   5   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              1    | .   .   .   .   .   .   .   1   
    Time                   42   | .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  -6  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   12  .   
  Total Damage             171  | .   .   .   .   .   .   171 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   5   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  
Turns Passed               10951 | 145  1085 2094 1142 4858 437  101  1089 
Spaces Moved               6800  | 100  592  1114 529  3095 244  85   1041 
  Core                     229   | 8    .    .    .    221  .    .    .    
  Treads                   1591  | .    201  1114 276  .    .    .    .    
  Legs                     1129  | 92   391  .    .    .    87   85   474  
  Wheels                   3284  | .    .    .    253  2874 157  .    .    
  Hover                    567   | .    .    .    .    .    .    .    567  
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            16    | 50   120  160  129  50   112  120  16   
  Average Speed            136   | 114  133  175  203  134  119  120  74   
  Slowest Speed            320   | 120  160  240  320  175  260  120  190  
  Overloaded Moves         67    | .    .    .    .    .    .    .    67   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 6    94   58   91   94   8    67   34   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     5     | .    .    .    .    5    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      4     | 1    1    .    1    1    .    .    .    
Scrap Searched             4     | .    .    .    .    4    .    .    .    
Spaces Dug                 15    | .    10   3    .    .    .    .    2    
Terrain Destroyed          24    | .    10   3    1    .    1    .    9    
  Melee                    9     | .    4    3    .    .    .    .    2    
  Projectile               15    | .    6    .    1    .    1    .    7    
  AOE                      .     | .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  
Total                      8248 | 118  809  1197 572  3809 361  84   1298 
  Wait                     927  | 2    120  17   2    636  43   .    107  
  Move                     6794 | 99   591  1113 528  3094 244  84   1041 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  116  | 5    15   13   10   41   8    .    24   
  Fast Attach              30   | 7    .    .    5    3    6    .    9    
  Attach                   48   | .    3    6    6    6    9    .    18   
  Detach                   17   | .    1    1    4    3    1    .    7    
  Swap                     47   | .    13   7    2    2    9    .    14   
  Drop                     80   | .    5    7    2    24   13   .    29   
  Fire                     128  | 5    30   25   13   .    28   .    27   
  Melee                    38   | .    8    8    .    .    .    .    22   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     23   | .    23   .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: Fac / Low x2)
-6/Waste
-6/Factory (discovered 1 exit: *Low)

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 15)
   146 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   492 | -10/Materials | Discovered new exit (range 10)
   507 | -10/Materials | Discovered new exit (range 3)
   629 | -10/Materials | Discovered new exit (range 7)
   979 | -10/Materials | Central database locked down
   989 | -10/Materials | Discovered new exit (range 16)
  1156 | -10/Materials | Identified exit to Materials
  1227 | -10/Materials | Discovered new exit (range 2)
  1231 | -10/Materials | Entered Subcaves
  1323 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  1323 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  1351 | -10/Subcaves  | Learned Materials security intel
  1414 | -10/Subcaves  | Discovered new exit (range 9)
  1419 | -10/Subcaves  | Core integrity fell below 50%
  1448 | -10/Subcaves  | Identified exit to Recycling
  1468 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  1968 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Battle Rifle
  2095 | -10/Subcaves  | Learned location of 1 exit from Materials
  2400 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  2824 | -10/Subcaves  | Lost 3 parts (1p1n1w)
  2860 | -10/Subcaves  | Discovered new exit (range 18)
  3325 | -10/Subcaves  | Entered Recycling
  3836 | -9/Recycling  | Discovered new exit (range 16)
  4021 | -9/Recycling  | Core integrity fell below 20%
  4415 | -9/Recycling  | Scanned before Scraplab entrance
  4451 | -9/Recycling  | Entered Scraplab
  4465 | -9/Recycling  | Discovered new exit (range 2)
  4467 | -9/Recycling  | Entered Scraptown
  4467 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  4896 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
  4898 | -9/Scraptown  | Learned location of 2 exits from Research
  4900 | -9/Scraptown  | Learned Factory security intel
  4901 | -9/Scraptown  | Learned Factory emergency access door positions
  4904 | -9/Scraptown  | Learned location of Extension (-4)
  4935 | -9/Scraptown  | Visited Spacefarers
  5026 | -9/Scraptown  | Visited Cyclists
  5069 | -9/Scraptown  | Visited UFD Registry
  5087 | -9/Scraptown  | Visited Comm Corps
  5173 | -9/Scraptown  | Visited TADAMA
  5400 | -9/Scraptown  | Visited Junk Repository
  5442 | -9/Scraptown  | Visited Observation Area
  5523 | -9/Scraptown  | Visited Fellowship of the Rings
  5596 | -9/Scraptown  | Discovered new exit (range 5)
  6038 | -9/Scraptown  | Registered with UFD as "Railcutter"
  6079 | -9/Scraptown  | Entered Cyclist Reading Room
  6169 | -9/Scraptown  | Visited Cartography Club
  6200 | -9/Scraptown  | Found Surveybot 17 Chip
  6916 | -9/Scraptown  | Visited Scrapoid Research Area
  6978 | -9/Scraptown  | Visited Scrapoid Pod Storage
  6986 | -9/Scraptown  | Found Scrapoid Pod
  7022 | -9/Scraptown  | Visited Modified Component R&D
  7071 | -9/Scraptown  | Visited Infowarlord's Domain
  7100 | -9/Scraptown  | Visited Research Penetration Think Tank
  7250 | -9/Scraptown  | Visited Curators Association
  7272 | -9/Scraptown  | Visited Sword Containment
  7302 | -9/Scraptown  | Visited Botcube Research
  7320 | -9/Scraptown  | Found Lrg. Botcube
  7577 | -9/Scraptown  | Discovered new exit (range 5)
  8841 | -9/Scraptown  | Learned location of Recycling (-9)
  8841 | -9/Scraptown  | Learned location of Upper Caves (-4)
  8841 | -9/Scraptown  | Learned location of Cetus (-4)
  8841 | -9/Scraptown  | Learned 16 Factory zone layouts
  8841 | -9/Scraptown  | Learned 12 Research zone layouts
  8841 | -9/Scraptown  | Learned 16 Research zone layouts
  8841 | -9/Scraptown  | Learned 8 Access zone layouts
  8841 | -9/Scraptown  | Learned 4 Mines zone layouts
  8841 | -9/Scraptown  | Learned 20 Lower Caves zone layouts
  8841 | -9/Scraptown  | Learned 16 Upper Caves zone layouts
  8841 | -9/Scraptown  | Learned 20 Proximity Caves zone layouts
  8841 | -9/Scraptown  | Learned Storage emergency access door positions
  8841 | -9/Scraptown  | Learned location of 1 exit from Research
  8841 | -9/Scraptown  | Learned location of 2 exits from Research
  8841 | -9/Scraptown  | Learned location of 2 exits from Upper Caves
  9067 | -9/Scraptown  | Found Exp. Terrain Scanner
  9288 | -9/Scraptown  | Found Scrap Suit
  9325 | -9/Scraptown  | Entered Factory
  9325 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x3, Utility x4
  9326 | -6/Factory    | Identified exit to Lower Caves
  9327 | -6/Factory    | Identified exit to Factory
  9762 | -6/Factory    | Sucked down chute
  9762 | -6/Factory    | Entered Waste
  9763 | -6/Waste      | Met a frightened Derelict
  9769 | -6/Waste      | Spotted C-40 Crusher
  9772 | -6/Waste      | Spotted C-40 Crusher
  9774 | -6/Waste      | Spotted C-40 Crusher
  9777 | -6/Waste      | EMP discharged
  9803 | -6/Waste      | Spotted C-40 Crusher
  9821 | -6/Waste      | Spotted C-40 Crusher
  9824 | -6/Waste      | Spotted C-40 Crusher
  9833 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9852 | -6/Waste      | Discovered new exit (range 10)
  9863 | -6/Waste      | Entered Factory
 10018 | -6/Factory    | Build established: Scavenger-Mutant
 10206 | -6/Factory    | System corruption reached 10%
 10250 | -6/Factory    | Fabricated Imp. Medium Armor Plating (x2)
 10739 | -6/Factory    | Garrison activated, responded to threat
 10928 | -6/Factory    | Discovered exit to Lower Caves (range 17)
 10952 | -6/Factory    | Self-destructed

 Last Messages 
---------------
10892_ System corrupted: Heat flow error (+150).
10907_ VAZS5:V RAPDAFHJNQTKGV:AQXR5LM>WRTM3:IFY
Companion Sword: "I don't know what to say..."
10914_ ALERT: Cargo convoy en route, clear transfer corridor.
10914_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
10916_ O-24 Administrator uses terminal to summon reinforcements.
10916_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F014.
10916_ O-24 Administrator locks terminal.
Companion Sword: "I'm starting to think you like your Imp. Heavy Machine
  Gun more than me."
10926_ Sneak attack on O-24 Administrator.
10926_ O-24 Administrator destroyed.
10927_ K-01 Serf collects debris.
10928_ EXIT=FOUND: LOWER CAVES
10929_ Acquired System Shield.
10930_ System corrupted: Matter fused (-10).
10931_ K-01 Serf collects debris.
10945_ Dropped Imp. Medium Armor Plating.
10945_ Acquired Imp. Medium Armor Plating.

 Map 
-----
+----------------------------------------------------+
| ???### #??#     #????????????????????????????????? |
| ?????# ???#     #????????????????????????????????? |
| ?????# ???#     #????????????????????????????????? |
| ?????# ???#     #????????????????????????????????? |
| ######+####     #????????????????????????????????? |
|           +     +????????????????????????????????? |
| """   """ #     #????????????????????????????????? |
| """ """"" #     #????????????????????????????????? |
| """ """"" #     #????????????????????????????????? |
|           #     #??????????+#?###????????????????? |
|      !    #     ########### ##   ????????????????? |
| +######+###                     ?????????????????? |
|  #####                          ?????????????????? |
|                                 ?????????????????? |
|          !                      "?"??????????????? |
|                                 ""???????????????? |
|                      ####         ???????????????? |
|                      #??#   """ ""???????????????? |
|   !                  #??#   """ """ ?????????????? |
|                      #??#   """ """ ?????????????? |
|        ##########    #??#          ??????????????? |
|        ???????###+##+####   """ """ ""???????????? |
|        ???????#         #   """ """ """??????????? |
| "      ???????#         #/! """ """ """   ???????? |
| "      ???????#   !     #!!              ????????? |
| "      ???????#         #@  """ """ ?????????????? |
|        ???????# =       +   """ """ ?????????????? |
| "   ###???????#         #   """ """??????????????? |
| "   ??????????#         #             ???????????? |
| "   ??????????#         +              ??????????? |
|     ??????????#############+########    ?????????? |
|    ????????????????????????????????????   ???????? |
| ##???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          31
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: EM             25
Evasion (%)                71
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -9/Recycling | Hacked
          Deuterium Engine | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Armor Plating | x2 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              LobotomyParticleNeutralizer
  Manual?         0
Play Time         02:31:24
  Cumulative      102.8 hours
  Start           2024.08.14 @ 08:21:31
  End             2024.12.22 @ 01:57:17
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23737686-ce70-469f-8e44-e869666ed5b0